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Military outfitter

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3949
Printed Date: 17 Apr 2022 at 13:39
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Military outfitter
Posted By: Bonaparta
Subject: Military outfitter
Date Posted: 05 Aug 2012 at 19:25
I just noticed today that requirements for this technology is level 10 storehouse. I've demolished storehouses in practically all my big cities. I'm extremely annoyed by this requirement. Couldn't it just be level 1 warehouse....

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http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">



Replies:
Posted By: SugarFree
Date Posted: 05 Aug 2012 at 19:31
Lol
how unfortunate..


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Nuisance


Posted By: Rill
Date Posted: 05 Aug 2012 at 20:03
Bona, the larger and more militarily oriented players in my alliance are also rather miffed about this requirement.  Since I grow like a turtle, I still have all my storehouses, but I can understand how they feel.


Posted By: Silverlake
Date Posted: 05 Aug 2012 at 21:11
Originally posted by Bonaparta Bonaparta wrote:

I just noticed today that requirements for this technology is level 10 storehouse. I've demolished storehouses in practically all my big cities. I'm extremely annoyed by this requirement. Couldn't it just be level 1 warehouse....
So true, you speak the truth Orc Warlordess Clap

edited: for proper title


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http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">


Posted By: Rorgash
Date Posted: 05 Aug 2012 at 21:15
Same, Storehouse is not a end game building, and that is what this feature is for

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Posted By: Rill
Date Posted: 05 Aug 2012 at 23:07
I guess this in theory lets new players or players with new cities equip their armies there sooner than if they had to wait to get a warehouse, but since the research itself takes 3 days it is not something that is going to commend itself to a new player anyway.

I don't see any logical reason for the storehouse to be a prerequisite, other than to make the research appear where the devs wanted it to on the research tree (since the research tree appearance is based on the prereqs).  

If you made the storehouse a prereq just to make the research tree look nice, then you need to seriously rethink the automatic layout of the tree.  Because this does affect gameplay for some people.  

Making things more complex to add depth is a good thing.  Making things complicated for no reason (or just to make coding easier) is not so much.

Hopefully there is some other really logical reason for this requirement that will be apparent to everyone soon(tm).


Posted By: Silent/Steadfast
Date Posted: 05 Aug 2012 at 23:09
This update was obviously planned for people with storehouses, AKA newer players who don't have legendary cities. However, as people in this thread say, it puts a spoke in the wheel of players who do have legendary cities. I propose that the requirement for a storehouse should be lifted for all legendary cities that were legendary before the update.

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"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)


Posted By: Torn Sky
Date Posted: 06 Aug 2012 at 03:04
Warehouse req is lvl 15 storehouse so it should count to the lvl 10 storehouse req


Posted By: Aurordan
Date Posted: 06 Aug 2012 at 05:15
New releases have always required the storehouse.  Don't demolish them, it's bad policy.


Posted By: Salararius
Date Posted: 06 Aug 2012 at 05:36
Originally posted by Aurordan Aurordan wrote:

New releases have always required the storehouse.  Don't demolish them, it's bad policy.

What does that mean?  Researching Inventory Management enables the Warehouse.  If you "needed" a lvl 15 storehouse to build a warehouse then every exodus should destroy the warehouse.  I've got lot's of exodused cities with lvl 12 storehouse and lvl 20 warehouse.



Posted By: Quackers
Date Posted: 06 Aug 2012 at 05:54
Why not have the requirement be a level 10 storehouse or the research inventory management? 

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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Rill
Date Posted: 06 Aug 2012 at 06:00
Originally posted by Quackers Quackers wrote:

Why not have the requirement be a level 10 storehouse or the research inventory management? 

Unfortunately this is probably impossible unless they move the research to the City portion of the research tree, since that is where the inventory management research is.


Posted By: abstractdream
Date Posted: 06 Aug 2012 at 06:44
You guys know this is not an oversight? The Dev's know what they are doing, even if we don't.

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Bonfyr Verboo


Posted By: Rill
Date Posted: 06 Aug 2012 at 07:01
Originally posted by abstractdream abstractdream wrote:

You guys know this is not an oversight? The Dev's know what they are doing, even if we don't.

Indeed, but they might not have considered the effects on established players; sometimes when one looks at something from a particular angle, one misses other ramifications.  I'm not saying that is definitely the case here, but I also don't think that there's any reason to just assume the developers had some sort of Deep Plan.

This is the suggestions forum; we're allowed to ask for what we want and comment about the game, and indeed the developers want to hear it.

This particular prerequisite does not appear to be meaningful from a gameplay perspective; it is possible that there is some deep meaning, or it is possible that they set it up to make their research tree tidy.  We don't know.


Posted By: Mr Damage
Date Posted: 06 Aug 2012 at 07:39
Tough luck, we all make our own decisions, if what we do now affects us adversely in the future, suck it up and deal with it. Yeah some of the larger players are disadvantaged by this(me included) but they've said many times over, you need to be careful when making your decisions, what might be good today may not be in 1,2,3,6,12 months time. Now where's that next bloody tournament?


Posted By: JimJams
Date Posted: 06 Aug 2012 at 08:49
+1 Bonaparta

Is not a matter of what is right or not. It's just about user experience.

Having Storehouse 10 requirement don't stop people who demolished it. It just ANNOY them as HELL, making the game experience worst. For nothing. They will just demolish wathever, go to storehouse 10, research, demolish again, rebuild the old building.

So this is not something changing the gameplay or the ability of people to do it, it is just something annoying people as hell for no real reason.

[EVIL ON]
Or may be they know we will do it on prestige.
[EVIL OFF]



Posted By: Brids17
Date Posted: 06 Aug 2012 at 16:23
I don't see how requiring a level 10 storehouse is any different from requiring a cottage to build cotters or a miner's guild to build miners. You need to sacrifice something to build something else. 


Posted By: SugarFree
Date Posted: 06 Aug 2012 at 17:14
the cry of anger are annoying as hell.. do like i didi: never demolish the storehouse. still have all at 20. 
would not be surprised if suddenly food would be rated down on the scale of "necessity".. o the hilarity.. 


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Nuisance


Posted By: dunnoob
Date Posted: 06 Aug 2012 at 18:46
Yesterday I built a storehouse 10 because I needed it for a missing wall 20, demolished it again when I was ready, found this thread, so now I'm building again level 10 for the outfitter research, and while at it I do this in three other towns after demolishing something else incl. a chancery 14.  It's not really funny, but no disaster, one day lost... Ermm  


Posted By: JimJams
Date Posted: 07 Aug 2012 at 00:10
Originally posted by SugarFree SugarFree wrote:

the cry of anger are annoying as hell.. do like i didi: never demolish the storehouse. still have all at 20. 
would not be surprised if suddenly food would be rated down on the scale of "necessity".. o the hilarity.. 

We are not crying, we just politely are pointing something which have no functional value and only annoy people.

The building only have to be up the time needed to do the research, than you can demolish it again, and you still keep the research and ability to wear gear. So the intent of the game designer is not to force us to have a Storehouse (otherwise they would make it a need to wear the gears), but instead to limit the development of the research until you have Storehouse 10 done.

Well, even if you have demolished Storehouse you had it, so the intent is saved.

Is not a matter of game mechanic, but a matter of player experience.

It add nothing to the game, it only detract from it.

But, what the hell, I even have storehouse in all my cities... so do whatever you want, gupta cavat lapidem, one player at a time. 


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Posted By: lokifeyson
Date Posted: 07 Aug 2012 at 02:54
anyone remember all the crying when sov came out?
"its to expensive!"


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Posted By: Rill
Date Posted: 07 Aug 2012 at 04:46
Originally posted by lokifeyson lokifeyson wrote:

anyone remember all the crying when sov came out?
"its to expensive!"

Well it is! Wink


Posted By: JimJams
Date Posted: 07 Aug 2012 at 12:45
I am not really interested on the specific matter, but what make me wonder is why this community never act as a community.

Here a member is asking a change which could make life easier for many members. Other people, who don't lose anything from the changes, just step in battering the proposal.

I just don't get it...


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Posted By: Brids17
Date Posted: 07 Aug 2012 at 18:09
So because a few people want a change we should all just go along with it? And if we don't we're not working together as a community? This doesn't effect me but even if it did, I wouldn't complain the devs about it. You can't expect them to make a change to something just because some players decided to demo a building. How were they suppose to know that some people didn't value the storehouse?


Posted By: Rashaverak
Date Posted: 07 Aug 2012 at 18:46
Originally posted by lokifeyson lokifeyson wrote:

anyone remember all the crying when sov came out?
"its to expensive!"
I still think this.

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The one-and-only Wallace Wells of Cave of Knowledge


Posted By: Ossian
Date Posted: 07 Aug 2012 at 18:50
Originally posted by Rashaverak Rashaverak wrote:

Originally posted by lokifeyson lokifeyson wrote:

anyone remember all the crying when sov came out?
"its to expensive!"
I still think this.
 
Hmmph.... Snuggling = whining


Posted By: Sloter
Date Posted: 07 Aug 2012 at 18:51
I dont see any problem with lvl 10 storehouse.I dont have it also, when time comes for reserach i will demolish cotage, make storehouse lvl 10 , finish researh, then demolish storehouse again and make cotage.It does not take more then few days to do that.If it is too big problem for some maybe this is not game for them.


Posted By: JimJams
Date Posted: 07 Aug 2012 at 18:54
Originally posted by Brids17 Brids17 wrote:

So because a few people want a change we should all just go along with it? And if we don't we're not working together as a community? This doesn't effect me but even if it did, I wouldn't complain the devs about it. You can't expect them to make a change to something just because some players decided to demo a building. How were they suppose to know that some people didn't value the storehouse?

It doesn't affect me either.

Devs should know *exactly* how many cities are out there without a Storehouse.

Again. If they want us to keep it when we want to wear gear, just make it a REAL prerequisite.

The way it is implemented now, it is only a time waster, it only is there to annoy people.
This could even be ok, but I would like the devs say that: "we will not change it because we want people who demolished it to lose a week or so..."

I said enough on the argument, will not return on it. There are bigger problem than this.



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Posted By: Rashaverak
Date Posted: 07 Aug 2012 at 22:21
Originally posted by Ossian Ossian wrote:

Originally posted by Rashaverak Rashaverak wrote:

Originally posted by lokifeyson lokifeyson wrote:

anyone remember all the crying when sov came out?
"its to expensive!"
I still think this.
 
Hmmph.... Snuggling = whining
Okay...

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The one-and-only Wallace Wells of Cave of Knowledge


Posted By: lokifeyson
Date Posted: 08 Aug 2012 at 06:40
i agree with Bona, it was crap, i had to demo, build, demo, build in almost all my towns

they so could of added a clause that said lvl 10 storehouse and higher or any lvl warehouse, but, like others said, it was, imo, a deliberate choice by the devs...for some reason, and i hope they can explain it????


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Posted By: N. Chadgod
Date Posted: 08 Aug 2012 at 11:54
This thread is hilarious and I completely agree with Sloter, maybe this isn't the game for some of you..

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It's beyond fairytale, it's inconceivable!


Posted By: Thexion
Date Posted: 08 Aug 2012 at 12:06
Id don't like that in many games everything is chewed already for you.  But rebuilding something for demolishing it again is a bit waste of time. 

I think atm devs have other problems to solve relating to the release and when they would have a moment for this, people have already fixed it them self's and can be aware of this rule so it is bit annoying but I think we will survive. Its not like the same situation can happen later since you have to build storehouse in new town anyway.


Posted By: Bonaparta
Date Posted: 08 Aug 2012 at 15:01
Originally posted by Sloter Sloter wrote:

I dont see any problem with lvl 10 storehouse.I dont have it also, when time comes for reserach i will demolish cotage, make storehouse lvl 10 , finish researh, then demolish storehouse again and make cotage.It does not take more then few days to do that.If it is too big problem for some maybe this is not game for them.

Well you are assuming there are any free spots left in town... What about there are only lvl 20 buildings and no storehouse?


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http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">


Posted By: Brids17
Date Posted: 08 Aug 2012 at 16:37
Originally posted by Bonaparta Bonaparta wrote:

Well you are assuming there are any free spots left in town... What about there are only lvl 20 buildings and no storehouse?


How is this any different from the rest of the update? You want a cottage but have no space? Either demo something or don't use it. You want to make some super awesome horses? Demo something or don't make them. If every single slot in every single city is filled with someone, this update is entirely useless to you if you don't want to demo anything. That doesn't mean the devs need to change it, you just need to except there are requirements for things.


Posted By: Bonaparta
Date Posted: 08 Aug 2012 at 16:47
Originally posted by Brids17 Brids17 wrote:

Originally posted by Bonaparta Bonaparta wrote:

Well you are assuming there are any free spots left in town... What about there are only lvl 20 buildings and no storehouse?


How is this any different from the rest of the update? You want a cottage but have no space? Either demo something or don't use it. You want to make some super awesome horses? Demo something or don't make them. If every single slot in every single city is filled with someone, this update is entirely useless to you if you don't want to demo anything. That doesn't mean the devs need to change it, you just need to except there are requirements for things.

I don't need cottages, I will buy basic new resources. I need crafting buildings in just one of my cities and I will put them in just one, because all the research is interdependant. The 2 merchant buildings will also be in only one city. I will be able to craft anything and I will be able to trade anything. I will not gather much, but I'm not a gathering type anyway. The only problem is military outfitter, this is the only new must have technology in every city and the requirements for it are just silly. Storehouse is a waste of plot in every city that has build wall to lvl 20. 


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http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">


Posted By: Ander
Date Posted: 08 Aug 2012 at 17:18
Originally posted by Brids17 Brids17 wrote:

 
How is this any different from the rest of the update? You want a cottage but have no space? Either demo something or don't use it.  

The difference is that you need it only to do the research, you keep getting the benefits even if you demolish the building after doing the research. That is not the case with cotter, once you demolish the cottage, you wouldn't have your cotter anymore.

There are quite a few buildings in this release which are required only to research something, after which you can demolish it and keep getting the benefit. 

Suppose with one free plot in your town, you want to build a bladesmith to make obsidian swords. You have to build a spearmaker to unlock spearsmith research. Then you have to demolish spearmaker and build spearsmith which lets you research obsidian spear, which is required to unlock the obsidian sword research. Now you have to demolish spearsmith and build swordmaker to unlock the obsidian sword research and start making the swords.

Since all these buildings are required only at level 1, it is not difficult to build and demolish. Not sure if this was intended to be this way.




Posted By: dunnoob
Date Posted: 08 Aug 2012 at 23:07
Originally posted by Bonaparta Bonaparta wrote:

  Storehouse is a waste of plot in every city that has build wall to lvl 20. 
In your trade city it might make sense.  Otherwise I demolished something in most towns, built the storehouse 10 on the free tile, queued the outfitter research, immediately demolished the storehouse again, and for now I use this tile for temporary buildings.

E.g., queue 1000 spears in a temporary spearmaker,  demolish and build temporary brewery, queue 1000 beer, demolish and build temporary bookbinder, queue 1000 books, and so on.  Production times in demolished buildings are poor, but still better than nothing.  Everybody demolished their "don't really need this now" buildings, check out the hilarious beer prices.  IOW, maybe the devs really wanted it the way it is.


Posted By: Rill
Date Posted: 09 Aug 2012 at 00:35
/me goes to check out hilarious beer prices

hmmm ... maybe that beer sov is worthwhile after all ...


Posted By: dunnoob
Date Posted: 09 Aug 2012 at 00:49
Originally posted by Rill Rill wrote:

hmmm ... maybe that beer sov is worthwhile after all ...
Apparently it doesn't work for wine at the moment, I filed a petition.  Brewer II on a sov V while waiting for all these outfitter researches to finish.  No trader, no outfit, but at least selling some steamtastic ersatz-beer. Ermm


Posted By: JimJams
Date Posted: 09 Aug 2012 at 00:52
Originally posted by Rill Rill wrote:

/me goes to check out hilarious beer prices

hmmm ... maybe that beer sov is worthwhile after all ...

Good beer is priceless :-)


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