Vintastic Winery?
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3948
Printed Date: 17 Apr 2022 at 18:33 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Vintastic Winery?
Posted By: Rill
Subject: Vintastic Winery?
Date Posted: 05 Aug 2012 at 17:52
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So ... everyone is fretting over the issue of grapes, not enough grapes to go around and how to get more grapes.
What if the solution is simple but elegant. What if there is a mystery similar to the Steamtastic Brewery, which reduces the input cost (in food) for beer, only for wine? That substantially reduces the amount of grapes required ... to say 100 grapes? Or even 1000?
I suggest that people start looking around the map for the Vintastic Winery or other such structure, because this might well be the answer.
And devs, if there isn't one now ... there ought to be!
Please feel free to use this thread for the hunt for the Winery, speculation, public mocking and a long list of where the winery ISN'T.
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Replies:
Posted By: Quackers
Date Posted: 05 Aug 2012 at 18:00
you would think the 50% reduction in upkeep research for traders would be enough..oh well
------------- Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Posted By: Rill
Date Posted: 05 Aug 2012 at 18:25
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The upkeep reduction doesn't change the cost to recruit traders in the first place, which is paid in wine, and unless grapes are super-abundant somewhere, getting that much wine is going to be a problem.
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Posted By: Wondering
Date Posted: 05 Aug 2012 at 18:59
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Devs,
Sorry, but you blew this one. You mentioned the real-life number of grapes to make a keg of wine, but you missed a couple of things....
You aren't going to make kegs of wine without vineyards! If there were nothing but wild grapes, you'd be making wine in very small quantities, and traders wouldn't likely know to ask for wine; nearly all the wine produced would be so undrinkable that it would be used for religious ceremonies!
Any any simple person can harvest much more than 100 bunches in under an hour. Now maybe the harvest numbers reflect wild grapes that are spread out... but again, wild grapes mean no mass production, meaning traders's don't drink wine.
Now cotters... these are tolerable, but still obviously an annoying game balance attempt (favoring newer or small population players). But the wine numbers... are just so unrealistic that you are making the game not fun.
(the simplest fix is to lower the size of the produced wine to reflect the harvest numbers; the more realistic fix is a vineyard sov structure)
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Posted By: The_Dude
Date Posted: 05 Aug 2012 at 19:09
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It looks like the design is to make Trader units rare. Thus making it difficult to "spam" Traders to all the Faction Hubs. This will require alliances to carefully plan Trader deployment. And perhaps to work in coordination with other alliances to develop a vast trade network.
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Posted By: Rill
Date Posted: 05 Aug 2012 at 19:09
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By the way, I searched for "Cana," but no luck.
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Posted By: Torn Sky
Date Posted: 05 Aug 2012 at 19:34
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Do traders require a wine upkeep or just wine to build the unit and gold upkeep?
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Posted By: Rill
Date Posted: 05 Aug 2012 at 20:02
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Wine to build the unit and gold upkeep is my understanding.
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Posted By: Quackers
Date Posted: 05 Aug 2012 at 20:03
Torn Sky wrote:
Do traders require a wine upkeep or just wine to build the unit and gold upkeep? |
Wine and Gold upkeep. One trade per player is free though. So if your able to work with your alliance you can set up someone in trade hubs around the world to be able to buy and sell from anywhere that is needed.
------------- Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Posted By: Rill
Date Posted: 05 Aug 2012 at 20:05
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I was told it was a straight 300 gold per hour upkeep for a trader. But I haven't built the building myself yet (and may never do so), so I don't know for sure.
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Posted By: abstractdream
Date Posted: 05 Aug 2012 at 20:23
The_Dude wrote:
It looks like the design is to make Trader units rare. Thus making it difficult to "spam" Traders to all the Faction Hubs. This will require alliances to carefully plan Trader deployment. And perhaps to work in coordination with other alliances to develop a vast trade network. |
a-yup.
------------- Bonfyr Verboo
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Posted By: Rorgash
Date Posted: 05 Aug 2012 at 20:40
http://elgea.illyriad.co.uk/#/World/Map/731/294" rel="nofollow - http://elgea.illyriad.co.uk/#/World/Map/731/294 has no such thing
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Posted By: Silverlake
Date Posted: 05 Aug 2012 at 21:02
Scarcity:You feel the friction yet?
edit: I like it just fine the way it is, it makes you work for it, unlike care bear vans 
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: SugarFree
Date Posted: 06 Aug 2012 at 00:23
where do you train traders anyways?
------------- Nuisance
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Posted By: Aurordan
Date Posted: 06 Aug 2012 at 05:12
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Quick reminder: Yes, traders are supposed to be hard to get!
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Posted By: lokifeyson
Date Posted: 06 Aug 2012 at 06:45
Rill wrote:
So ... everyone is fretting over the issue of grapes, not enough grapes to go around and how to get more grapes.
What if the solution is simple but elegant. What if there is a mystery similar to the Steamtastic Brewery, which reduces the input cost (in food) for beer, only for wine? That substantially reduces the amount of grapes required ... to say 100 grapes? Or even 1000?
I suggest that people start looking around the map for the Vintastic Winery or other such structure, because this might well be the answer.
And devs, if there isn't one now ... there ought to be!
Please feel free to use this thread for the hunt for the Winery, speculation, public mocking and a long list of where the winery ISN'T. |
funny i was already saying this myself...
and not only this, but think of all the new hidden discoveries that could be introduced :D
SugarFree wrote:
where do you train traders anyways? |
you make them in your market, but you need the Merchant Guild to make one 
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Posted By: Quackers
Date Posted: 06 Aug 2012 at 06:53
lokifeyson wrote:
Rill wrote:
So ... everyone is fretting over the issue of grapes, not enough grapes to go around and how to get more grapes.
What if the solution is simple but elegant. What if there is a mystery similar to the Steamtastic Brewery, which reduces the input cost (in food) for beer, only for wine? That substantially reduces the amount of grapes required ... to say 100 grapes? Or even 1000?
I suggest that people start looking around the map for the Vintastic Winery or other such structure, because this might well be the answer.
And devs, if there isn't one now ... there ought to be!
Please feel free to use this thread for the hunt for the Winery, speculation, public mocking and a long list of where the winery ISN'T. |
funny i was already saying this myself...
and not only this, but think of all the new hidden discoveries that could be introduced :D |
Or think about the new magic..
------------- Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Posted By: Rill
Date Posted: 06 Aug 2012 at 07:08
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Deleted as was off topic and tended to continue a trend of people attacking each other rather than discussing ideas.
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Posted By: geofrey
Date Posted: 09 Aug 2012 at 20:36
The_Dude wrote:
It looks like the design is to make Trader units rare. Thus making it difficult to "spam" Traders to all the Faction Hubs. This will require alliances to carefully plan Trader deployment. And perhaps to work in coordination with other alliances to develop a vast trade network. |
Sounds like you've got the just of it.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Prometheuz
Date Posted: 10 Aug 2012 at 12:20
Rill wrote:
Silverlake wrote:
Scarcity:You feel the friction yet?
edit: I like it just fine the way it is, it makes you work for it, unlike care bear vans 
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As a graduate of Toothless? I'm glad to see you standing up and proclaiming that no one gave you one iota of help and/or caravans and/or anything else along the way. You are a self-made individual who had to fight and struggle for every scrap you got, by golly.
Oh wait ...
Edited to add: Speaking as someone who was an officer in Toothless? when Silverlake was a newb, I do not in any way begrudge one little bit of help that I gave him; he was a pleasure to have as a new player, and I treasure both the experiences I gained in T? and what little I was able to return.
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Answer not a fool according to his folly, lest thou also be like unto him.
Answer a fool according to his folly, lest he be wise in his own conceit.
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Posted By: Aurordan
Date Posted: 10 Aug 2012 at 13:17
Rill wrote:
Silverlake wrote:
Scarcity:You feel the friction yet?
edit: I like it just fine the way it is, it makes you work for it, unlike care bear vans 
|
As a graduate of Toothless? I'm glad to see you standing up and proclaiming that no one gave you one iota of help and/or caravans and/or anything else along the way. You are a self-made individual who had to fight and struggle for every scrap you got, by golly.
Oh wait ...
Edited to add: Speaking as someone who was an officer in Toothless? when Silverlake was a newb, I do not in any way begrudge one little bit of help that I gave him; he was a pleasure to have as a new player, and I treasure both the experiences I gained in T? and what little I was able to return.
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Newbs take note: Accept gifts from established players, and they will hold it over your head months later should you decide to deviate from the One True Way.
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Posted By: dunnoob
Date Posted: 10 Aug 2012 at 14:08
Aurordan wrote:
Newbs take note: Accept gifts from established players, and they will hold it over your head months later should you decide to deviate from the One True Way. | That works both ways, I torment my former sponsors with NAP offers or similar, and if they left Illy they could end up as commander listed on my http://elgea.illyriad.co.uk/#/Player/Profile/121554" rel="nofollow - profile .
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Posted By: Rill
Date Posted: 10 Aug 2012 at 18:29
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We seem to have strayed from the topic into the realm of personal attacks.
So ... Vintastic Winery ... anyone found it yet?
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Posted By: geofrey
Date Posted: 10 Aug 2012 at 22:25
Rill wrote:
We seem to have strayed from the topic into the realm of personal attacks.
So ... Vintastic Winery ... anyone found it yet? |
nope.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Silverlake
Date Posted: 10 Aug 2012 at 23:32
All I said was... "you have to work for it" which is the opposite of having it handed to you. If you want to read more into it and go off on a tangent, those are your issues, not mine. Lighten up
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: Rill
Date Posted: 11 Aug 2012 at 01:04
geofrey wrote:
Rill wrote:
We seem to have strayed from the topic into the realm of personal attacks.
So ... Vintastic Winery ... anyone found it yet? |
nope. |
I'm pretty sure it's not in Tamarin. Have mostly covered Laoshin and Qarosslan. Nothing yet.
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Posted By: geofrey
Date Posted: 11 Aug 2012 at 01:19
I've checked Zanpur, Keshalia, and parts of Perrigor
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Silverlake
Date Posted: 11 Aug 2012 at 02:55
Rill wrote:
when Silverlake was a newb, I do not in any way begrudge one little bit of help that I gave him
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Oh please you joined one month before me and I never asked you for anything, get off the cross and give the wood to some newbie. No one should ever begrudge you your due for assisting new players and helping expand the player base, but sometimes....
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: Cleopatra
Date Posted: 17 Aug 2012 at 06:15
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How did this go from a topic about grape scarcity to an argument over helping noobs?
Pretty sure grapes are scarce because the developers wanted to give the players something to fight over.
Apparently they ought to have just given out resources to noobs....
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Date Posted: 10 Sep 2012 at 05:06
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------------- I hate that word. It's return - a return to the millions of people who have never forgiven me for deserting the screen.
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