Rare Res and their Armies
Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3931
Printed Date: 17 Apr 2022 at 15:30 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Rare Res and their Armies
Posted By: The Duke
Subject: Rare Res and their Armies
Date Posted: 04 Aug 2012 at 02:14
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Ok well all across Elgea there are armies camped on minerals herbs Hides ect ect... Ive found that with ALOT of alliances ppl are having issues with armies hitting each other- aggressively bumping ppl and so on and so forth. The general idea being- illy is so peaceful how is this veiwed when a cotter herbalist ect are killed. Is this an act of aggression?? Ive given my alliance Knights Virtue the following instructions.
If there is a rare herb close by without an army there- you can harvest it- feel free to protect it, if you deem it valuable enough for protection.
DO NOT harvest herbs on a players sov. Simply put- this is land that is claimed and the person who claimed it has ownership. You wouldnt put your hands in another mans fridge without first asking permission.
As far as land that is shared with many ppl in a close proximity- such as the middle kingdom, Tor Carrock I would make suggestion- instead of sending an army of 1-5 men as a placement army make sure you have an adequate defense for a spot you are gonna use an army to claim res. They are your army so use them at your own risk. If and or when they get wiped off the map- build another one. Hopefully the res you were guarding was worth their sacrifice.
Some may say well this is a bit extreme, why not just bump a player off a tile if you want? The problem with this theory is as player A and Player B bump each other back and forth - whatever res they are fighting over is constantly being farmed without the chance to regrow. The GM's have stated sum of these are rare. I have found a cpl via scouting very close to me with only 1 item there. I am purposely letting it germinate and not harvesting it. This is my veiw but I m curious to the general communities thoughts.
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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Replies:
Posted By: Rill
Date Posted: 04 Aug 2012 at 04:07
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In general I agree with you, with the additional recommendation that if you find you are competing with a neighbor for a rare resources one option would be to make an agreement to share it and to protect it from others.
For example, one of the players could harvest it and maintain an army there, the other player could get 1 out of 5 items harvested, with the understanding that if others tried to invade both players would express solidarity in their resistance -- or perhaps reach out to include the other player.
Sure, this is a sort of idealized view of things and it probably won't work in every instance, but it may work in some of them.
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Posted By: Bonaparta
Date Posted: 04 Aug 2012 at 04:14
I think this is the beginning of conflicts and wars. Rare resources are indeed rare on the map and even 1 lvl 20 miners guild in one city could harvest plenty of them. Everyone seems to be building these guilds now and they would like to mine something....
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: Loud Whispers
Date Posted: 05 Aug 2012 at 17:59
Is there anything stopping people from seeking neutral mediators to help find common ground regarding resource claims?
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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Posted By: The_Dude
Date Posted: 05 Aug 2012 at 19:13
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For the first time Illy has introduced scarcity of economic goods. Now it is actually something more than a Sim City sandbox with armies. There is an actual game-based competition that is not a tourney.
Enjoy. 
Oh, and I propose this as Illy Lingo:
Traditional Basic Res = T1 Res
Herbs, Hides, Minerals = T2 Res
Rare Herbs, Animal Parts, Rare Minerals = T3 Res
Advanced Goods = T4 res (or weapons, generically)
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Posted By: SugarFree
Date Posted: 05 Aug 2012 at 19:15
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get used to it. you wan the minerals, so get em. you seriously want to regulate the resource industry? it's next to impossible, you can not pretend to control all or the mines. and if someone sends a camping army, that person shall be ready to lose it. if you have time to start a war for such petty matters, feel free to do it, but don't expect all of illy to droop their harvesting and power games to run in your help, for they may be exploiting the very mine you are fighting a war over as you do so.
------------- Nuisance
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Posted By: Gilthoniel
Date Posted: 05 Aug 2012 at 19:19
The_Dude wrote:
For the first time Illy has introduced scarcity of economic goods. Now it is actually something more than a Sim City sandbox with armies. There is an actual game-based competition that is not a tourney.
Enjoy.  |
Yes. That sums it up. I think the game could well take off now....and become a real learning experience.
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Posted By: Torn Sky
Date Posted: 05 Aug 2012 at 19:30
The_Dude wrote:
For the first time Illy has introduced scarcity of economic goods. Now it is actually something more than a Sim City sandbox with armies. There is an actual game-based competition that is not a tourney.
Enjoy. 
Oh, and I propose this as Illy Lingo:
Traditional Basic Res = T1 Res
Herbs, Hides, Minerals = T2 Res
Rare Herbs, Animal Parts, Rare Minerals = T3 Res
Advanced Goods = T4 res (or weapons, generically)
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Maybe break up T4 T4 basic advanced goods cows horses leathers swords etc T5 crafted horses, weapons, armor, wines etc
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Posted By: Brids17
Date Posted: 05 Aug 2012 at 20:03
I've gotten *a lot*of messages from people angry because someone bumped their cotter or because we have an army holding resources close to their city. I think if there's not an army parked on it or it's not a sov spot, it's
fair game. A lot of people want to claim all resources within 10 squares
of their city there's but I don't think that's realistic. Especially not in dense areas. I've been encouraging people to drop an army down on rare resources if they want it.
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Posted By: Silverlake
Date Posted: 05 Aug 2012 at 21:20
I don't think you can apply the "10-square rule" for settling a new city to parking an army on a non-sov square to protect harvesters. If you don't claim sov, then you don't own the rights to it. And being polite is saying you're sorry when you unintentionally kill someone's gatherers. Scarce resources have been the source of conflict since the beginning of time.
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: The_Dude
Date Posted: 05 Aug 2012 at 21:47
Tordenkaffen wrote:
It is not however my impression that we are at risc of "running out" of rare minerals/herbs/animal parts, it may just mean players will have to look further from home in some cases. | If properly mined/cultivated, rare minerals and rare herbs are inexhaustible. Animal parts will disappear from the map after about 2 days it appears. But new herds will land and you can kill them for more harvesting...again, just do not over-hunt the species in your area.
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Posted By: JimJams
Date Posted: 06 Aug 2012 at 09:06
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I don't have rare nodes near me (I lied , I have one), so I send miners and herbalists on loooong trip to gather some. This surely lead to bump and attrition (and I think we miss the bump messages, because I am sure I bumped at least a people, but never got any message).
I don't know how to manage this mess, I think any solution will be bad. If we reach some common agreement about rare nodes property, than we will have some people or alliances controlling large amount of them. If we don't find a way to agree, we will face more and more conflict, heading this game to something we strongly tried to avoid.
Both way are bad.
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Posted By: Gragnog
Date Posted: 06 Aug 2012 at 10:55
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I agree that this is the start of some fun. Harvesting without my permission on my sov squares will result in your harvesters getting killed or in the case of NAP's getting bumped. Like others have stated, I think that resources not on sov squares are fair game, even if it is next to your cities. You want it so bad, claim the sov.
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Posted By: twilights
Date Posted: 06 Aug 2012 at 12:02
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if u ask me putting an army on rare resource plot is an act of aggression and should be consider a military target, fighting over these in no way will lessen the buildings we have spent so much time in making, these resource areas should be fought over, it is not an act of total warfare but a competition to gain an edge over another player...and finally the devs have taken control back of their game! beware the gods that control the game and let the best players win these plots
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Posted By: JimJams
Date Posted: 06 Aug 2012 at 13:52
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Uhmm so the consensus seem be we can military hold any not sov claimed square. Even near your city? And this is just res competing not act of war.
I start like Tradev2, be prepared.
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Posted By: SugarFree
Date Posted: 06 Aug 2012 at 17:10
no jim jams, an army placed on a mine, closer than 10 squares to me is a target. this cause an army on my doorsteps , i consider an act of hostility, an not surely an act of good will..
------------- Nuisance
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Posted By: Ossian
Date Posted: 06 Aug 2012 at 17:40
SugarFree wrote:
no jim jams, an army placed on a mine, closer than 10 squares to me is a target. this cause an army on my doorsteps , i consider an act of hostility, an not surely an act of good will.. |
ATTABOY! 

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Posted By: Brids17
Date Posted: 06 Aug 2012 at 17:58
SugarFree wrote:
no jim jams, an army placed on a mine, closer than 10 squares to me is a target. this cause an army on my doorsteps , i consider an act of hostility, an not surely an act of good will.. |
Then you think all resources within 10 squares are yours then?
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Posted By: JimJams
Date Posted: 06 Aug 2012 at 23:46
SugarFree wrote:
no jim jams, an army placed on a mine, closer than 10 squares to me is a target. this cause an army on my doorsteps , i consider an act of hostility, an not surely an act of good will.. |
Do you realize that any square between two cities placed exactly 10 squares away each other, are inside both 10 squares areas ??
In high density locations a plot could be inside 10 sq area of many cities.
Please set a rule, if you can find one which work. I will love it. And I will also point its weakness.
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Posted By: Bonaparta
Date Posted: 07 Aug 2012 at 00:07
Well it also depends on army size. Some may send 1 unit, some may send 40K...
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: Beecks
Date Posted: 07 Aug 2012 at 00:15
SugarFree wrote:
no jim jams, an army placed on a mine, closer than 10 squares to me is a target. this cause an army on my doorsteps , i consider an act of hostility, an not surely an act of good will.. |
Can you provide a list of your cities that we should not occupy near?
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Posted By: Loud Whispers
Date Posted: 07 Aug 2012 at 00:22
gameplayer wrote:
if u ask me putting an army on rare resource plot is an act of aggression and should be consider a military target, fighting over these in no way will lessen the buildings we have spent so much time in making |
Unless someone gets annoyed that their x was just slaughtered and moves against the "aggressor"
gameplayer wrote:
these resource areas should be fought over |
And here I thought the Illy community was different.
gameplayer wrote:
it is not an act of total warfare but a competition to gain an edge over another player...and finally the devs have taken control back of their game! beware the gods that control the game and let the best players win these plots |
And what of new players who will never gain access to special resources, what with the larger, better equipped and supported armies planted on the nodes? Claiming, harvesting or guarding resources should work exactly the same way as one would try settling near a city - message the people close to it, and work something out.
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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Posted By: Arkenor Oakshadow
Date Posted: 07 Aug 2012 at 02:33
My village of Arboria ( http://elgea.illyriad.co.uk/#/World/Map/-67/-91) has two armies directly adjacent to it, preventing me from accessing my local resources. I was very careful to follow the rules about not building near other players, and my nearest neighbour is about 14 squares away.
Now, I'm a newbie, so there's certainly nothing I can do about it other than wait for them to have something better to do with their armies, but there's something a little nerve-wracking about having armies directly adjacent to your city, and I'm surprised so many people seem to suggest they'd be fine with that happening to them.
I am wondering if, in some cases, it is being used to trick new players into making a tragic mistake.
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Posted By: Juswin
Date Posted: 07 Aug 2012 at 08:41
Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too.
------------- It may be that you are right. Then again, you may be wrong.
http://elgea.illyriad.co.uk/a/p/57903" rel="nofollow">
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Posted By: Arkenor Oakshadow
Date Posted: 07 Aug 2012 at 10:44
Juswin wrote:
Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too. |
Thanks, Juswin. I know who it is, but I figured that keeping it anonymous would prevent opinions from being divided along the lines of who's allied to who, not to mention save me from overly annoying a powerful alliance. I'm just interested in getting a feel for where the community stands on this.
I'm not looking for help with it or anything like that. It will pass. I'm just trying to provide a concrete example of how crazy things are getting for newer players.
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Posted By: JimJams
Date Posted: 07 Aug 2012 at 12:37
Arkenor Oakshadow wrote:
Juswin wrote:
Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too. |
Thanks, Juswin. I know who it is, but I figured that keeping it anonymous would prevent opinions from being divided along the lines of who's allied to who, not to mention save me from overly annoying a powerful alliance. I'm just interested in getting a feel for where the community stands on this.
I'm not looking for help with it or anything like that. It will pass. I'm just trying to provide a concrete example of how crazy things are getting for newer players.
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I think many people sent out armies to hold spots regardless of position. But I am also sure most of them will just step back if asked. So I suggest you to just contact him, and ask politely to move away. If this doesn't work, ask his alliance leadership.
We are all a little foolish those days because of the news, (included me), but I am confident all those issues can be easily solved.
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Posted By: Salararius
Date Posted: 07 Aug 2012 at 15:18
Arkenor Oakshadow wrote:
Juswin wrote:
Arkenor, that is not fine. The squares directly adjacent to you are yours by default, especially in your case where there is no one near you. I suggest you send a scout to determine who is on that square, then send him a mail. Perhaps suggesting that he ask for permission first before planting two armies just beside your towns.
Or you can join an alliance and ask for their support. That would help too. |
Thanks, Juswin. I know who it is, but I figured that keeping it anonymous would prevent opinions from being divided along the lines of who's allied to who, not to mention save me from overly annoying a powerful alliance. I'm just interested in getting a feel for where the community stands on this.
I'm not looking for help with it or anything like that. It will pass. I'm just trying to provide a concrete example of how crazy things are getting for newer players.
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There are a lot of inactive newbie cities. It's much easier to put an army there and wait for a message than see if the newbie is active. Communicating is the key. For the most part, that's how it works here.
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Posted By: Salararius
Date Posted: 07 Aug 2012 at 15:30
Loud Whispers wrote:
And what of new players who will never gain access to special resources, what with the larger, better equipped and supported armies planted on the nodes? Claiming, harvesting or guarding resources should work exactly the same way as one would try settling near a city - message the people close to it, and work something out.
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Are rare resources meant for new players. They are further up the tech tree and you need a supply of both horses and books (x10 books) to build. Maybe a somewhat new player (1-2 months) but you have to be somewhat established to able to hunt rare resources.
As for the other special resources, I have a 6 day old account that's having no trouble harvesting all the minerals and herbs it can. It even got 650 grapes before the location was shut down. That account has harvested over 5,000 minerals and 5,000 herbs from the default spawn location. Cotters are very cheap and even a new account can rebuilt them if they are killed and a new account can support x20 of them. The trouble I see is what is a newbie to do with all that stuff? Can't trade it (talking 1,000s of research points to get trade tech). Can't use it. From what I see the flaw is in the game, not the community. The game doesn't give newbies anything to do with this stuff but the community isn't stopping newbies from getting it.
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Posted By: Salararius
Date Posted: 07 Aug 2012 at 15:39
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Another thing people might want to consider is animals. Without an army on a rare resource you risk loosing your specialist gatherers to animals. Cotters aren't such a big deal to replace, requiring just a tiny amount of gold. Having to keep building specialists costs you herbs/minerals/skins that for an individual with a big city (less cotters) might be less abundant.
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Posted By: Rorgash
Date Posted: 07 Aug 2012 at 15:48
Loud Whispers wrote:
gameplayer wrote:
these resource areas should be fought over |
And here I thought the Illy community was different.
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this aint Farmville, you want that go there :)
If you want to solo then accept the fact that people wont fear you at all, they will take any res around your town and kill your harvesters without hesitation, thats the price you pay.
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Posted By: Rashaverak
Date Posted: 07 Aug 2012 at 17:39
Loud Whispers wrote:
And what of new players who will never gain access to special resources, what with the larger, better equipped and supported armies planted on the nodes? Claiming, harvesting or guarding resources should work exactly the same way as one would try settling near a city - message the people close to it, and work something out.
| Illyriad can't be nothing but hugs and cuddles. If you can't control the squares that contain the resources you're going to have to trade for them. Of course those who have a strong military will have an advantage, that seems to be the point.
"...right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." - Thucydides
------------- The one-and-only Wallace Wells of Cave of Knowledge
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Posted By: Loud Whispers
Date Posted: 07 Aug 2012 at 18:18
Rashaverak wrote:
"...right, as the world goes, is only in question between equals in power, while the strong do what they can and the weak suffer what they must." - Thucydides
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Meaning newer players will forever be in a laggy pace of advancement... Unless of course people can avoid killing each other over rainbowstones. Is that too much to ask, honestly?
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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Posted By: Rashaverak
Date Posted: 07 Aug 2012 at 18:30
Of course newer players will be at a disadvantage in regards to accessing nodes; that's how it should work, especially in the more crowded regions. Once the trade hubs get established I think they'll be able to buy what they need. A new player has more important things to do than worry about what equipment to give their commander. Illyriad is a slow game, a new player should not expect to be able to do everything without difficulty or consequence.
------------- The one-and-only Wallace Wells of Cave of Knowledge
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Posted By: Loud Whispers
Date Posted: 07 Aug 2012 at 19:53
Rashaverak wrote:
A new player has more important things to do than worry about what equipment to give their commander. |
Likewise new players shouldn't have to worry about armies parked right next to their villages, especially for those who've recently moved from more aggressive RTS games to Illy. And unfortunately since scarce resources have been invested this large value into them, they are going to inevitably seem very valuable to new players as well.
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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Posted By: Rill
Date Posted: 07 Aug 2012 at 21:09
Salararius wrote:
Another thing people might want to consider is animals. Without an army on a rare resource you risk loosing your specialist gatherers to animals. Cotters aren't such a big deal to replace, requiring just a tiny amount of gold. Having to keep building specialists costs you herbs/minerals/skins that for an individual with a big city (less cotters) might be less abundant.
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This has been changed so that incoming animals will not kill harvesters. As long as there are no live animals on a square when your harvester lands, it will be OK. It is NOT necessary to occupy a square with an army to protect a harvester from animals, only to ensure that there are not live animals there when they arrive, either by sweeping with an army directly before their arrival or for short harvesting runs checking to make sure there are no animals incoming to the square.
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Posted By: Salararius
Date Posted: 07 Aug 2012 at 21:40
Rill wrote:
Salararius wrote:
Another thing people might want to consider is animals. Without an army on a rare resource you risk loosing your specialist gatherers to animals. Cotters aren't such a big deal to replace, requiring just a tiny amount of gold. Having to keep building specialists costs you herbs/minerals/skins that for an individual with a big city (less cotters) might be less abundant.
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This has been changed so that incoming animals will not kill harvesters. As long as there are no live animals on a square when your harvester lands, it will be OK. It is NOT necessary to occupy a square with an army to protect a harvester from animals, only to ensure that there are not live animals there when they arrive, either by sweeping with an army directly before their arrival or for short harvesting runs checking to make sure there are no animals incoming to the square. |
That's the advantage of parking an army there. One soldier can protect your gatherers from a legion, myriad, etc... of animals. How big an army do you send out to sweep plots? The game also provides no easy mechanism to coordinate arrival times. Sure sweeping would work, but what is the advantage and how do others know you have incoming gatherers that will not bump? I started off not parking armies. But other people gunning for the same places and then animals made it just painful and impractical. I have armies of 1 on all the rare resources I'm harvesting and I've negotiated out the division with all my neighbors.
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Posted By: LordOfTheSwamp
Date Posted: 09 Aug 2012 at 16:54
JimJams wrote:
I think many people sent out armies to hold spots regardless of position. But I am also sure most of them will just step back if asked. So I suggest you to just contact him, and ask politely to move away. If this doesn't work, ask his alliance leadership.
We are all a little foolish those days because of the news, (included me), but I am confident all those issues can be easily solved.
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From my limited perspective, it looks like all these issues are being resolved amicably where-ever both parties wish to do so - and that is in almost all cases.
This isn't a big statistical sample, but from a Lords of Frost perspective, I'm aware of 6 "resource disputes" in the last week. 3 were resolved by individual players dropping one another an email. 1 is ongoing, but nobody seems much bothered - all perfectly friendly. 1 involved a slightly more official "on behalf of the Alliance" type email, but still led to a friendly resolution
That's 5/6 being easily sorted by people being decent and pleasant. It's testament to the friendly attitude of many of the Aliances up in the north - EE, Camelot, etc.
I guess a lot of us settled up here to get away from potential conflict, so maybe this is unrepresentative, but certainly my limited experience supports JimJams' expectation. These issues should be easily resolved, and generally are.
------------- "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Posted By: Myr
Date Posted: 11 Aug 2012 at 01:00
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LoS, they SHOULD be easily solved, but won't always be. Even now there is a page one top 10 alliance trying to knock a much smaller alliance off of a resource the smaller alliance held first. Some of the larger alliances have enough military power to do that when ever and where ever they like. I think we will see a lot of it simply due to arrogance.
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Posted By: Rill
Date Posted: 11 Aug 2012 at 01:13
Myr wrote:
LoS, they SHOULD be easily solved, but won't always be. Even now there is a page one top 10 alliance trying to knock a much smaller alliance off of a resource the smaller alliance held first. Some of the larger alliances have enough military power to do that when ever and where ever they like. I think we will see a lot of it simply due to arrogance. |
I can feel for the larger alliances in such a dispute. They have as much a right to compete as anyone, and if "you are bigger so you lose" is the default, that's not very fun for them either. I can say from experience as a leader of a not-as-small-as-we-once-were alliance that the line between being kind and giving everyone a chance and letting people walk all over you is a difficult one to discern. I can only imagine how hard it would be for a top 10 alliance.
I have been thinking in such situations one option would be to have a competition, sort of a king of the hill competition for a set period of time to determine the owner of a square. The result could be the "winner" receiving 75% share and the "loser" receiving a 25% share. That way everyone has fun, and in many ways everyone wins in the end.
Am interested in what people think of this.
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Posted By: geofrey
Date Posted: 11 Aug 2012 at 01:23
Rill wrote:
Myr wrote:
LoS, they SHOULD be easily solved, but won't always be. Even now there is a page one top 10 alliance trying to knock a much smaller alliance off of a resource the smaller alliance held first. Some of the larger alliances have enough military power to do that when ever and where ever they like. I think we will see a lot of it simply due to arrogance. |
I can feel for the larger alliances in such a dispute. They have as much a right to compete as anyone, and if "you are bigger so you lose" is the default, that's not very fun for them either. I can say from experience as a leader of a not-as-small-as-we-once-were alliance that the line between being kind and giving everyone a chance and letting people walk all over you is a difficult one to discern. I can only imagine how hard it would be for a top 10 alliance.
I have been thinking in such situations one option would be to have a competition, sort of a king of the hill competition for a set period of time to determine the owner of a square. The result could be the "winner" receiving 75% share and the "loser" receiving a 25% share. That way everyone has fun, and in many ways everyone wins in the end.
Am interested in what people think of this. |
Great idea, unfortunately I don't think its applicable.
A tournament or competition becomes impossible to control when the sides start getting help from other alliances. Then the bickering continues about who broke what rules in what order and what the consequences should/are for that.
If a square is a big deal to you, fight for it. If not, don't fight for it. If you are unable to fight for it, then wait. Come up with a good game plan, and strike when the moment is right.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Myr
Date Posted: 11 Aug 2012 at 01:53
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In this situation, the smaller alliance was there long before the larger alliance. The larger alliance decided they want that spot, the smaller alliance will fight as best they can for as long as they can but they don't stand a chance. The larger alliance isn't interested in agreements or sharing, just getting the spot for themselves.
Rill, you and I disagree on many things, but I don't think you would ever allow your alliance to attack a square that is being held by a smaller alliance.
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Posted By: Silverlake
Date Posted: 11 Aug 2012 at 05:18
Rill wrote:
I can feel for the larger alliances in such a dispute. |
Oh please, this is a little guy against a big guy, and hypocrisy is transparent.
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: Rill
Date Posted: 11 Aug 2012 at 11:07
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To be clear, HUGcr is a smaller alliance involved in just such a dispute with a larger alliance. I don't honestly think that HUGcr should get the square just because they are smaller or were there first. Shockingly enough, Ryelle agrees with me. We are negotiating in good faith with the larger alliance, but at the same time we recognize that at some point we might have to fight for it -- and we might lose. Hopefully the result will be that people have fun and end up respecting each other.
I tend to be a socialist (which is why my brothers always beat me at Monopoly). I believe that cooperation and collaboration are ultimately the winningest strategy. At the same time, I think there's a place for healthy competition.
I don't know what the "right answer" is in all this. Maybe there are as many right answers as there are squares on the map.
I do think Illy will be healthier in the long run if people could compete in some way for particular squares without having a bunch of drama over who is good and who is bad and who is right and who is wrong. I think it would be fun to have a match of strategy and armies in which no one's city is at stake.
Maybe the key is for the smaller alliances to line up a coalition that will allow them to compete with the larger alliance.
I don't have the answers, but I do think that the way forward is one in which we emphasize respect and having fun, and whenever possible development of win-win-win-win solutions (since many times there are more than two parties involved in a potential conflict).
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Posted By: gangas
Date Posted: 11 Aug 2012 at 11:40
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if your going to lose your resource to a larger alliance by means of force best option in my opinion mine it out of existences your going to lose it any way
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Posted By: Rill
Date Posted: 11 Aug 2012 at 11:46
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that works on herbs, gangas, but not on rare minerals. Sneaky devs!
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Posted By: gangas
Date Posted: 11 Aug 2012 at 11:47
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well there go's that idea back to drawing board
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Posted By: Tordenkaffen
Date Posted: 11 Aug 2012 at 12:54
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I have to say that gradually as people are beginning to have had their initial fills with crafting, the problem doesnt seem that big anymore. Ofcourse there are a few precious minerals sought after by many, and from time to time they will spark some conflict, but from the wider perspective things are actually becoming more lax, with less armies out and about.
Could it be that we are imagining the problem?
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Posted By: SugarFree
Date Posted: 11 Aug 2012 at 13:03
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the sheer amount of troops (AND diplomate, BTW to sabotage the small like me) on silversteel mines is just mind blowing. o wait, maybe imagined that spy report...
------------- Nuisance
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Posted By: Tordenkaffen
Date Posted: 11 Aug 2012 at 13:16
Posted By: Prometheuz
Date Posted: 11 Aug 2012 at 13:45
Byand large I think that the Illyriad community are a fairly passive bunch. In a game which is described as " persistant" (ie indefinite) and elite of players have established themselves at the top of the food chain, as it were, I think that it is highly likely that smaller players and smaller alliances will tend to acquiesce to the needs and wants of the established and the powerful....
There are those who proclaim to have some sort of socialist vision whereby they believe that they can set up some sort of mutual exchange system based on cooperation and collaberartion that system will fail and only those schemes that do not undermine the playing privlieges of the powerful will be entertaned . In practice for such a scheme to survive in Elgea it would have to be subordinated to the will ( and perhaps the whim of the powerful). Of one thing I am fairly certain such a system would never benefit all players irregardless of alliance or length of time in Elgea. It would likely benefit a select few ...a clique... who's existence is acceptable to the powerful....
Most players are now of the mind set where they do not want carry out any action that might hinder the existence or growth of their own cities ...although they may be belong to alliances they are in fact individualised... they will submit or subordinate themselves to any player that they perceive to have a higher status than themselves. I think that this is leading us all towards a general inertia in the gamiing element of The Illyriad. One which may lead to a falling off of membership and accounts.
Utopian visions of cooperation and... never suceed in RL and for reasons stated above I would not be foolish enough to believe that they will suceed here. The Crow family can adopt it as an experiment perhaps...and actually put some of their ideas into practice, but I certainly wouldn't recommend that kind of system to say CONSONE who would be far better off implementing DLords strategy of " what belongs in the sovereign area belongs in the sovereign are and is only traded if it suits us"....
Lastly we can never exclude the premier allaince of Illyriad. Are they willing to be cooperative and collaberative...well yes, maybe but only if it suits them to do so or to put it in the words of HonouredMule " Harmless? is a military alliance".
The real question to ask here is which is the best way to proceed which makes the game more playable?
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Posted By: Hadus
Date Posted: 20 Aug 2012 at 04:47
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Am I the only one who's strangely enjoying their fear of larger alliances simply taking what they want? It's a GAME after all, and one of the reasons I enjoy gaming is for the challenge. As a player of sub-4000 population, trying to acquire what I need/want while co-existing with players far, far stronger then I am is an entertaining and very satisfying challenge. I'm really glad those with the power have a chance to use it on something worthwhile now, since it adds such a more exciting dynamic to the game. When we create concrete, absolute rules like "first come, first serve" and "everyone should get a piece of the pie," the game becomes nothing but monotony, luck, and a heaping helping of whining. Since real lives and livelihoods are not in danger here, and in most cases neither are the cities people have been building for months or years, I see no problem in accepting that "might makes right." Let's say a player twice your size claims a rare herb spot and kills your harvesters in the process, even though you were there first. Why do you deserve it? Because you saw it first? What about the amount of time and dedication that player put in to grow his armies and cities so that he/she could possess the power to lay claim to such spot? Does that take a backseat to you happening to see the spot on the map first, a factor which measures nothing other than chance and perhaps a little diligence? As someone mentioned earlier, communication is key. Here's an example of a situation that occured today. I spotter a rare herb spot unguarded, about 8 or so squares from another player. I greatly desired to harvest the spot, as the rare herbs around my gatherer city were all strongly protected and I'm in no position to even barter with the behemoths around it. Before sending an army, however, I messaged the nearby player asking if he/she was planning to harvest there, and if not, could I occupy and harvest it? I got a reply back thanking me for the contact, and that I was free to harvest. Lucky me! I promptly threw together a few charioteers to race to the spot and occupy until my herbalists made it. Unfortunately, when I logged on later today, I was notified that my soldiers had slaughters some poor gatherers who apparently had been sent out and moved onto the spot between the time when I sent my troops and when they arrived. I decided the best thing to do was send the player an apology message. Lo and behold, the player responded, thanked me for the notice, and said he/she didn't even notice anything had happened, recognized that it was accidental, and that was that. Once I'm big enough to have a decent army, I would love to engage in some friendly competition, premeditated and organized, with my neighbors for the rare spots. I would also like to test out some shared harvesting systems where we take turns owning the spot and harvesting, perhaps on a weekly basis. Overall I'm very happy with all the updates and the fact that it seems to have stirred the denizens of Illy a little.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Loud Whispers
Date Posted: 21 Aug 2012 at 15:21
Let's say a player twice your size claims a rare herb spot and kills your harvesters in the process, even though you were there first. Why do you deserve it? |
When it's 1 square besides your city?
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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Posted By: Rill
Date Posted: 21 Aug 2012 at 16:08
Loud Whispers wrote:
Let's say a player twice your size claims a rare herb spot and kills your harvesters in the process, even though you were there first. Why do you deserve it? |
When it's 1 square besides your city? |
How long has your city been there? If your city popped up next to someone else's harvest spot, should they automatically be expected to yield it?
I don't know the answer to this, btw, it is a difficult question. On the one hand, newer players need a chance to grow. On the other hand, existing players should not always be expected to automatically yield. Personally I think a sharing arrangement would be ideal, but not everyone is going to agree with that either.
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Posted By: Rorgash
Date Posted: 21 Aug 2012 at 16:23
sounds to me that you two missed his view on this, he asked why would the small player deserve the stuff? no matter where it is, just because he where there first.
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Posted By: Salararius
Date Posted: 21 Aug 2012 at 16:31
Rill wrote:
Loud Whispers wrote:
Let's say a player twice your size claims a rare herb spot and kills your harvesters in the process, even though you were there first. Why do you deserve it? |
When it's 1 square besides your city? |
How long has your city been there? If your city popped up next to someone else's harvest spot, should they automatically be expected to yield it?
I don't know the answer to this, btw, it is a difficult question. On the one hand, newer players need a chance to grow. On the other hand, existing players should not always be expected to automatically yield. Personally I think a sharing arrangement would be ideal, but not everyone is going to agree with that either. |
This happened to one of the spots I was harvesting. The city didn't pop up there but was settled next to a plot I was harvesting about 2 weeks after harvesting started. When the new guy bumped my cotter, I offered to share with the new guy (I actually gave him three choices, bump each other, fight or share).
His reply was a befuddled sorry, I didn't see your cotter and an offer to send me herbs and minerals. I really didn't want his stuff, just some way to share that plot if he was interested in it. I didn't reply and he hasn't bothered my cotters since.
I agree, new people should be given a chance. If they are smart, they will offer to harvest for the bigger player and just send the bigger guy some sort of split of the herbs/minerals. If they are not smart, they'll cede the location or try to fight for it. With how the harvesting is set up there is plenty of opportunity for compromise. I can only send 1 cotter to that spot but it could probably support 4 full time...
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Posted By: Salararius
Date Posted: 21 Aug 2012 at 16:47
Rorgash wrote:
sounds to me that you two missed his view on this, he asked why would the small player deserve the stuff? no matter where it is, just because he where there first.
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Why not ask why any new player deserves anything he makes or builds? I think the short answer is that because those players powerful in Illy have sort of crafted that view into the world. How that view translates into rare resources is an unanswered question but it's pretty clear that there is a significant percent of players that don't allow unfettered harassment and bullying of "the smaller" by "the larger".
If someone smaller than me, took something from someone smaller than them and the situation occur ed near me then I'd be happy to fight for that. If it was an easy fight, and it had a clear moral casus belli then I think most people would be happy to do the same. I think that's what most people relish and look forward to because... I'm getting very close to psychoanalyzing people and history so I'll stop before this becomes very befuddled. 
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Posted By: SugarFree
Date Posted: 21 Aug 2012 at 16:48
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you may think that exodus right next gives you all rights. maybe a siege army to your town will make you change yer mind?
i dunno about this topic, but growing a large army and keep pop rising is a tad bit difficult.....
about newbies... and taking what is theirs and so on.. here, newbies have not to worry about aggression and are granted a safe growth, whit no fear of annihilation. a historical event in MMO. now, demanding minerals is a whole other story.. you can claim those in virtue of your vital space and the so called 10 square rule. but any rare resource should not be confused with basic minerals, basic herbs. those IMO are exactly what newbies should focus on. there is a time for the shininess later on. cause, dear newbie, rares are more easy for advanced players to get compared to basics, this makes the idea a newbie is meddling around with ..say miners guild kinda infuriating.. new players with less than 4 towns should not even think about advanced resources, they should think to expand and get sound towns and a buck trough cotters. . . i think no one should man a basic resource plot ( maybe hides and wine) cause those are not really worth defending.
------------- Nuisance
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Posted By: Hadus
Date Posted: 21 Aug 2012 at 17:10
Salararius wrote:
Rorgash wrote:
sounds to me that you two missed his view on this, he asked why would the small player deserve the stuff? no matter where it is, just because he where there first.
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Why not ask why any new player deserves anything he makes or builds? I think the short answer is that because those players powerful in Illy have sort of crafted that view into the world. How that view translates into rare resources is an unanswered question but it's pretty clear that there is a significant percent of players that don't allow unfettered harassment and bullying of "the smaller" by "the larger".
If someone smaller than me, took something from someone smaller than them and the situation occur ed near me then I'd be happy to fight for that. If it was an easy fight, and it had a clear moral casus belli then I think most people would be happy to do the same. I think that's what most people relish and look forward to because... I'm getting very close to psychoanalyzing people and history so I'll stop before this becomes very befuddled.  |
It's a good question to ask, Salararius. I think the importance difference between rare herbs, minerals, etc. and other advanced res is the method of acquisition. You asked: Why not ask why any new player deserves anything he makes or builds? I'd say that in most cases the small player deserves those items because they produced them all on their own. They built up their res plots/purchases the res, constructed the necessary buildings, performed the nedded research, and produced the items all on their own, in the confines of their city. Because of that, they do deserve what they make and build. That's doesn't make it against the game's rules to thieve or siege and capture a smaller player's goods, but it does make it frowned upon by most of the community. Any form of gathering (basic res, herbs/minerals/hides/parts, grapes, etc.) is a different story entirely. Player's didn't choose where plots popped up, and at this early stage most players haven't had the chance to move near a fertile harvesting area. Herbs, minerals, and other gatherable res were placed on the map by the developers for the players, and it's up to them to earn the ability to harvest. Tell me, is there any reason a smaller player should deserve a harvesting spot they do not have the resources and power to claim or secure? Not only do they lack the military force to fend off larger players who want the spot, they also are less likely to have the necessary trade and crafting research to either put that rare res to use or distribute it to the rest of the community. Faced with this perspective, is it fair to demand that larger players yield to smaller player on the ground of "It's closer to me" or "I saw it first," both of which seem to me like pretty arbitrary ways of determining harvesting right?
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Salararius
Date Posted: 21 Aug 2012 at 20:12
Hadus wrote:
is it fair to demand that larger players yield to smaller player on the ground of "It's closer to me" or "I saw it first," both of which seem to me like pretty arbitrary ways of determining harvesting right? |
Certainly, if it were that simple then no, I don't believe the community would bestow on the smaller player an inherent right. But there are other scenarios I could conceive. If a smaller player has been working the plot for a few weeks and if he/she has put forth the effort to build the infrastructure to pull the material from Elgea, would the community look on it as "fair" for a big player to send a larger army and claim the resource? How about the scenario where it's the big player sitting on the resource doing nothing with it (that's happening right now) after taking it from the little player?
Certainly there are different scenarios. It's a game, so really I don't believe there is an absolute "right" and "wrong". I am convinced that there is a right and wrong for this community and it may not come down to a simple "might makes right" contest between the two claimants. There may be a bigger force that decides otherwise. It happens here and that's all I'm saying.
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Posted By: Rorgash
Date Posted: 21 Aug 2012 at 20:15
might is always right, if one is might enough to claim the rights a weaker power has nothing to say :) atleast not until they have gathered together to have a greater power :)
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Posted By: Salararius
Date Posted: 21 Aug 2012 at 22:18
I wonder how Illy would change if the game were set up so that different parts of Elgea could have different morals? Since morals (right and wrong) are clearly tied to might (thanks Rorgash ), one method to accomplish this would be to apply limitations or costs on projecting might. What if there were an exponential cost in either gold, time or both to sending armies long distances? How would that effect the now world spanning moral code? If instead of coming to the forum, there was an in game mechanism to send riders to nearby kingdoms? Would more people plead their case locally and would they expect local help? Would there be more varied morals in Elgea? Would alliances act locally and try to establish moral zones? Would adjacent and different moral zones clash and fight?
Would a player like Morph send troops 1,000s of [distance things] because someone said something disrespectful in global chat if Elgea was like that?
Would AEsir attack TLR? Heck would AEsir (or most of the alliances) even exist all spread out as they are?
Right now the devs are trying to get trade going but one barrier is always going to be the fact that there is little cost to spreading out. As a result, most players and alliances have spread their cities and have pretty good access to a wide range of goods without trade. But how would that change if players and alliances didn't want to spread their cities as much?
Just wondering?
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Posted By: Rorgash
Date Posted: 21 Aug 2012 at 22:30
we dont want to spread out cities out, usually its because it costs alot to bring them together.
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Posted By: bansisdead
Date Posted: 21 Aug 2012 at 23:24
Lets hope trade V2 doesnt turn nasty, if it does those alliances clustered together will have an advantage over those spread across the map. I'm an ork I have no morals..
------------- http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">
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Posted By: Hadus
Date Posted: 22 Aug 2012 at 01:57
Salararius wrote:
Hadus wrote:
is it fair to demand that larger players yield to smaller player on the ground of "It's closer to me" or "I saw it first," both of which seem to me like pretty arbitrary ways of determining harvesting right? |
Certainly, if it were that simple then no, I don't believe the community would bestow on the smaller player an inherent right. But there are other scenarios I could conceive. If a smaller player has been working the plot for a few weeks and if he/she has put forth the effort to build the infrastructure to pull the material from Elgea, would the community look on it as "fair" for a big player to send a larger army and claim the resource? How about the scenario where it's the big player sitting on the resource doing nothing with it (that's happening right now) after taking it from the little player?
Certainly there are different scenarios. It's a game, so really I don't believe there is an absolute "right" and "wrong". I am convinced that there is a right and wrong for this community and it may not come down to a simple "might makes right" contest between the two claimants. There may be a bigger force that decides otherwise. It happens here and that's all I'm saying. |
Indeed, I agree. You proposed some cases I had not considered thoroughly. I believe this is where politics and communication come in handy. Let's take the first example: a smaller player has developed a strong system of harvesting and out of the blue a larger player comes claims it on the basis of might makes right. The smaller player has options. First would be to contact the larger player and explain "I've been working this plot efficiently for weeks now, could you give it back. Or, perhaps we can comes to an agreement about sharing it." In many cases, given the kind community, this will probably work. If it does not work, then one could see if the larger player is in an alliance and contact their leadership, explaining the situation. It might turn out the larger player is acting in a way that their alliance deems unfavorable, and they can handle it for you. A more crafty, political approach might be to contact a strong neighbor and say, "Hey, this big guy took the spot I've been harvesting for weeks, if you could help me resolve the issue, we could share the plot or I could give you a share of the harvests." Now the second example: A big player sitting on a resource doing nothing. Again, my first move would be to contact that player. It could be they planned on harvesting but haven't gotten around to doing the necessary research and building. Whatever the case, you might be able to work out a deal where you harvest and give them a cut of the crop, or take turns harvesting the spot. If that fails, the other options above: consulting with their alliance, your alliance, or nearby neighbors, are all viable ways for smaller players to gain some more even footing with larger players. I still agree with Rorgash that "might makes right," but what is important to remember is that might isn't restricted to military might; the right words to the right people at the right time can be far more powerful, and I think players are going to figure this out more as Trade v2 matures.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Loud Whispers
Date Posted: 30 Aug 2012 at 03:52
SugarFree wrote:
but any rare resource should not be confused with basic minerals, basic herbs. those IMO are exactly what newbies should focus on. |
If say a new player happened to find a rare herb patch in a jungle full of regular herbs, two exclusive resources would immediately present themselves to the player, with two easy actions available. 1. Harvest loads of normal herbs with cheap cotters. 2. With said abundance of normal herbs, make some harvesters. The inherent value of resources is very attractive indeed.
Rorgash wrote:
might is always right, if one is might enough to claim the rights a weaker power has nothing to say :) atleast not until they have gathered together to have a greater power :) |
I have seen someone from 50 tiles away lockdown a patch a new player was harvesting (which was just 1 tile away) for 4 days, harvesting much less. That's a highly extreme anecdote that ticks virtually all the Illy NOPE boxes, but it proves the point that it's most definitely not always right.
SugarFree wrote:
You may think that an exodus right next gives you all rights. Maybe a siege army to your town will make you change yer mind? |
That is a very interesting point. How much right does exodus afford to resource claims? Easily you can say that resources within 10 tiles of a city can't be contested really, but what if someone moves their city to 1 tile away from a resource and then claims sovereignty, whilst another player from 11-20 tiles away had been harvesting it. Does that player retain rights to it from being first?
------------- "These forums are a Godwin's Law free zone."~GM Luna
http://elgea.illyriad.co.uk/a/p/176330" rel="nofollow">
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Posted By: Hadus
Date Posted: 30 Aug 2012 at 04:53
Loud Whispers wrote:
SugarFree wrote:
but any rare resource should not be confused with basic minerals, basic herbs. those IMO are exactly what newbies should focus on. |
If say a new player happened to find a rare herb patch in a jungle full of regular herbs, two exclusive resources would immediately present themselves to the player, with two easy actions available. 1. Harvest loads of normal herbs with cheap cotters. 2. With said abundance of normal herbs, make some harvesters. The inherent value of resources is very attractive indeed.
Rorgash wrote:
might is always right, if one is might enough to claim the rights a weaker power has nothing to say :) atleast not until they have gathered together to have a greater power :) |
I have seen someone from 50 tiles away lockdown a patch a new player was harvesting (which was just 1 tile away) for 4 days, harvesting much less. That's a highly extreme anecdote that ticks virtually all the Illy NOPE boxes, but it proves the point that it's most definitely not always right.
SugarFree wrote:
You may think that an exodus right next gives you all rights. Maybe a siege army to your town will make you change yer mind? |
That is a very interesting point. How much right does exodus afford to resource claims? Easily you can say that resources within 10 tiles of a city can't be contested really, but what if someone moves their city to 1 tile away from a resource and then claims sovereignty, whilst another player from 11-20 tiles away had been harvesting it. Does that player retain rights to it from being first? |
Not much to say to your first point, its accurate. As to the second, what is "right" is irrelevant when there is no ability to enforce it. In the scenario you posed, if there is no possible way to prevent this from occuring, what good does it do to say that it's wrong? We can tell people to play a certian way, but it will only matter if we have the "might" to make it "right," so to speak. Your third point raises valid questions, but I think the answer is that there can be no default response. Every player and alliance has their own policy for this, being aware of these expectations and communication whenever there is a shred of doubt is, in my opinion, the best approach.
------------- http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">
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Posted By: Uno
Date Posted: 04 Sep 2012 at 11:08
The Duke wrote:
Some may say well this is a bit extreme, why not just bump a player off a tile if you want?The problem with this theory is as player A and Player B bump each other back and forth - whatever res they are fighting over is constantly being farmed without the chance to regrow. The GM's have stated sum of these are rare. I have found a cpl via scouting very close to me with only 1 item there. I am purposely letting it germinate and not harvesting it. This is my veiw but I m curious to the general communities thoughts. |
I find camping resources for an extended period of time (more than a few hours just to make sure your specialists aren't slain by animals, if you really must) extremely wrong/in open contrast with the spirit Illy had until this update. Moreover it is act of hostility as you can clearly read from the logs when you send your armies to occupy a square that can easily cause incidents and that in the best case will prevent neutral players from gathering resources that you can't really call yours just because you say so, even if in your sovereign lands. Let me further elaborate on this: the only way to claim those resources are yours is camping them (although NAP and confeds can still harvest them). My take on this though, like I already said, is that this is an act of hostility and should be treated as such. If you send soldiers to prevent other players from gathering then you should expect to be attacked and should keep the conflict on that square and that square only, without calling a war on an act of aggression from the other party when you were the first to throw the challenging gauntlet. The only exception I would give to this are animal parts dropped by your own fights. In that case I would agree to camp the spot if you notice your neighbors like to harvest "your" drops. I realize my pow is clearly not the pow of many players since I've scouted camping armies composed of 2 soldiers. Well, camping a res with 2 soldiers only because backed up by the threat of war from a large alliance (+confeds maybe) is the typical bully attitude. So I say: the community now wants to camp resources and fight for them? Ok, by all means let's do it. But without escalating it to a war. Any conflict on a square of resources should be confined to that square, this is my take. This could be interesting without ruining the game. Regarding automatical ownership of resources on sovereign squares... I disagree even with this, anyways it is obvious that one would be advantaged both in bumping and in fighting for a resource that is within 7-10 distance from their towns compared to someone coming from 100 distance and yes I've had at least 3 such cases since I do not camp any resource. Eventually they will give up wasting time, that's my experience, even though I even let them gather a few times out of compassion :P My last thought is about camping rare herbs in order to let them grow in numbers. First of all do they even grow? Second, you still don't prevent allies, nap and confeds to harvest them. Third this is the best way to obtain the opposite result. Because rare resources are mostly camped, as soon as someone spots one not camped or camped by non neutral armies will send as many harvesters as possible without scouting, with obvious results. I find that if the community would adopt a more mature approach as it always did in past we would obtain better results. If there wasn't all this hurry to seize resources for oneself we could instruct the community to scout-before-harvest and preserve herb patches. And about bumping? This is hilarious because I read of many players outraged by bumping, the same players would repeatedly state in GC that bumping can't be considered a hassle, it is part of the game and one should deal with it. What has changed now? I have only one word to describe this change and that is greed.
------------- Eréc of Caer Uisc King of Dyfneint Indomiti Alliance
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Posted By: twilights
Date Posted: 04 Sep 2012 at 12:22
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its very simple to share these items, we all become crows naps this will stop all aggression and we would have no need to send armies to protect............?????????
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Posted By: SugarFree
Date Posted: 04 Sep 2012 at 14:15
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are you insane? i rage at NaP harvesting all the times. they still bump.
------------- Nuisance
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Posted By: Magnificence
Date Posted: 06 Oct 2012 at 08:23
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Ways to make things easier.
1. Remove all diplomatic relationships. List them instead on the alliance summary page.
2. If you want the resource, occupy it. Occupy the bejebus out of it, but don't risk more than you can afford to lose.
3. Dont gather on people's sov, its rude.
That being said, please commence with the many and often extremely far fetched 'what if' scenarios...
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Posted By: ES2
Date Posted: 08 Oct 2012 at 01:35
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I don't know about any of you, but TLR has had to back off of mines and herbs from the beginning of this update to about present date because towns were exodused in and people who exodused it in (and their rather powerful alliances with their confeds) backed the exodus and claimed whatever was within that exodus, theirs.
With that said, why are we still having the illusion this is a hugging game? There are military units, it's warfare. These are all military expansions to secure more materials for various alliances, ladies and gentlemen, Imperialism has arrived in Illyriad™
------------- Eternal Fire
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Posted By: The Duke
Date Posted: 08 Oct 2012 at 02:46
Feel free to destroy any army I have camped on a square  But I want no  from people when they get  too. Theres more than just tourneys to use an army for now. Talk to your neighbors and secure a agreement of some kind, so that the close people harvest, and the people in the area kill any outsiders  Theres many ways to play this update, and You Will See No Payment to Compensate the loss of your armies if we arrive in a skirmish. 
------------- "Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."
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