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-5% of what?

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3922
Printed Date: 17 Apr 2022 at 07:24
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: -5% of what?
Posted By: Learner
Subject: -5% of what?
Date Posted: 03 Aug 2012 at 02:04
Regarding the newly released equipment, I noticed a few unclear stats.

Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle

Question is: -5% of what in these regions? of the carry? or the speed? or everything?? (the last one seems a little scary)

Or is it a matter of -5% of the stat immediately before it? in this case, carry?

Same question goes for the region-specific armor and weapons:
Desert Spear: -4% in Arctic, +6% in Desert, - 4% in Jungle
I assume weapon stat only affects attack, and armor, defense?

And if def, what defense? all?

Thanks!




Replies:
Posted By: GM ThunderCat
Date Posted: 03 Aug 2012 at 05:02
Originally posted by Learner Learner wrote:

Regarding the newly released equipment, I noticed a few unclear stats.

Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle

Question is: -5% of what in these regions? of the carry? or the speed? or everything?? (the last one seems a little scary)

Or is it a matter of -5% of the stat immediately before it? in this case, carry?

Same question goes for the region-specific armor and weapons:
Desert Spear: -4% in Arctic, +6% in Desert, - 4% in Jungle
I assume weapon stat only affects attack, and armor, defense?

And if def, what defense? all?

Thanks!
To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).


Posted By: Brids17
Date Posted: 03 Aug 2012 at 05:18
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Learner Learner wrote:

Regarding the newly released equipment, I noticed a few unclear stats.

Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).

So is that +5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas? 

Or is it a +5% attack on everything that is not hills, mountains; in forests, Arctic, Desert, and Jungle and then a -5% on them? 

Perhaps these should be reworded to make them more understandable. 




Posted By: GM ThunderCat
Date Posted: 03 Aug 2012 at 05:38
Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Learner Learner wrote:

Regarding the newly released equipment, I noticed a few unclear stats.

Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).

So is that +5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas? 

Or is it a +5% attack on everything that is not hills, mountains; in forests, Arctic, Desert, and Jungle and then a -5% on them? 

Perhaps these should be reworded to make them more understandable.
+5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas.


These are unit stat adjustments - after which are then applied things like terrain, divisional bonuses etc. So the other bonuses (added together) multiply the equipment bonuses.


Posted By: Garth
Date Posted: 03 Aug 2012 at 09:48
Perhaps just stating "-5% atk/def on hills etc..." would at least help?


Posted By: Bonaparta
Date Posted: 03 Aug 2012 at 09:52
Some items have race specific bonuses like +2% orcs or -120% elves. Does this include speed, carrying capacity or just attack/defence ?

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http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">


Posted By: Ander
Date Posted: 03 Aug 2012 at 14:12
I think all percentage bonuses mentioned without specifying the type are for "all attack and defense values".


Posted By: lokifeyson
Date Posted: 06 Aug 2012 at 11:12
Originally posted by Bonaparta Bonaparta wrote:

Some items have race specific bonuses like +2% orcs or -120% elves. Does this include speed, carrying capacity or just attack/defence ?

was wondering same


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Posted By: The_Dude
Date Posted: 06 Aug 2012 at 16:32
Originally posted by lokifeyson lokifeyson wrote:

Originally posted by Bonaparta Bonaparta wrote:

Some items have race specific bonuses like +2% orcs or -120% elves. Does this include speed, carrying capacity or just attack/defence ?

was wondering same
Also wondering the same.


Posted By: Aurordan
Date Posted: 06 Aug 2012 at 16:37
Originally posted by GM ThunderCat GM ThunderCat wrote:

To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).


Posted By: jordigui
Date Posted: 05 Sep 2012 at 14:00

 So, as I understand following the Heavy Warhorse:
Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
 If you attack on a hill in jungle you get a total bonus (malus) of -5%, right?

 Another issue (not sure if it has already been answered), is that as I understand troops (and commanders) can be equiped with 1 armour, 1 weapon and 1 horse. But the armour and weapon are troop specific. 
 So a spearmen unit will need to be equiped with leather and a spear.
 A knights that uses both chainmail and plate is gonna be able to choose, right?
 But then, this knight can only have a spear as a weapon, right? No sword? :(

 Thanks,
 TH


Posted By: Uno
Date Posted: 05 Sep 2012 at 16:16
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Learner Learner wrote:

Regarding the newly released equipment, I noticed a few unclear stats.

Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
To all attack and defence values (The adjustments are additive and applied to base unit stats - before other bonuses).

So is that +5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas? 

Or is it a +5% attack on everything that is not hills, mountains; in forests, Arctic, Desert, and Jungle and then a -5% on them? 

Perhaps these should be reworded to make them more understandable.
+5% increase on everything, then a -5% decrease on hills, mountains; in forests, Arctic, Desert, and Jungle, meaning they cancel each other out and there is no decrease or increase on said areas.


These are unit stat adjustments - after which are then applied things like terrain, divisional bonuses etc. So the other bonuses (added together) multiply the equipment bonuses.

This is incorrect ThunderCat because the +5% is only in attack so they don't quite cancel each other.


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Eréc of Caer Uisc
King of Dyfneint
Indomiti Alliance


Posted By: Uno
Date Posted: 05 Sep 2012 at 16:21
Originally posted by jordigui jordigui wrote:


 So, as I understand following the Heavy Warhorse:
Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
 If you attack on a hill in jungle you get a total bonus (malus) of -5%, right?

 Another issue (not sure if it has already been answered), is that as I understand troops (and commanders) can be equiped with 1 armour, 1 weapon and 1 horse. But the armour and weapon are troop specific. 
 So a spearmen unit will need to be equiped with leather and a spear.
 A knights that uses both chainmail and plate is gonna be able to choose, right?
 But then, this knight can only have a spear as a weapon, right? No sword? :(

 Thanks,
 TH

I answer in order:
- no, you get a total bonus/malus of 0% on hills. First a generic +5% to attack anywhere, then a -5% because it's on hills. It means a total 0%.

edit: sorry I didn't see you wrote hills with jungle. In that case... I'm wondering too ^^

when there is no type of bonus stated it means it is a bonus/malus to attack and defense period. Otherwise it is stated what it applies to.

- the second question is a matter of speculation since equipping isn't live yet. From what I would assume you should be able to equip soldiers with any piece of armor used to train them. So if a knight is equipped with a chainmail and a platemail why should you chose which to give him? However, from the commander interface it looks like you can only equip them with one armor piece.


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Eréc of Caer Uisc
King of Dyfneint
Indomiti Alliance


Posted By: Salararius
Date Posted: 05 Sep 2012 at 16:24
Originally posted by jordigui jordigui wrote:


 So, as I understand following the Heavy Warhorse:
Example: the Heavy Warhorse:
+5% attack, -5% move speed, +10% Carry,
-5% on hills, mountains; in forests, Arctic, Desert, and Jungle
 If you attack on a hill in jungle you get a total bonus (malus) of -5%, right?
Correct

+5% (attack) - 5% (hill terrain) - 5% (jungle) = -5% (total attack)
Defense from any attacker would be -10% in that same location.

Originally posted by jordigui jordigui wrote:

 Another issue (not sure if it has already been answered), is that as I understand troops (and commanders) can be equiped with 1 armour, 1 weapon and 1 horse. But the armour and weapon are troop specific. 
 So a spearmen unit will need to be equiped with leather and a spear.
 A knights that uses both chainmail and plate is gonna be able to choose, right?
 But then, this knight can only have a spear as a weapon, right? No sword? :(

Again, correct (I think, see below)

If a unit is trained (built, produced, created, etc...) with more than one armor or weapon type (knight with chain and plate) then you can pick which type to equip, but only one type (chain or plate).  If a unit is not trained with a specific weapon or armor type (knight doesn't need sword) you can't equip that type.

Example, a Human Pikemen unit can equip [leather or chain] as their armor and [spear] as their weapon.  There is no "spearmen" unit so I wasn't sure if you knew that some spear unit types had two types of armor and you could choose either to equip.

For humans, the following [armor] and [weapon] types can be equipped:

Militiaman [leather] [spear]
Pikeman [leather or chain] [spear]
Archer [leather] [bow]
Longbowman [leather] [bow]
Swordsman [chain] [sword]
Man-At-Arms [chain or plate] [sword]
Charioteer [leather] [spear] I think, someone help here
Knight [chain or plate] [spear]



Posted By: SugarFree
Date Posted: 05 Sep 2012 at 17:09
Originally posted by Uno Uno wrote:

 

This is incorrect ThunderCat because the +5% is only in attack so they don't quite cancel each other.
this guy is the guy that coded this. i guess he knows better.


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Nuisance


Posted By: scaramouche
Date Posted: 05 Sep 2012 at 22:14
can human T1 chariots now use horses?


Posted By: Salararius
Date Posted: 06 Sep 2012 at 02:42
Originally posted by scaramouche scaramouche wrote:

can human T1 chariots now use horses?
I'm not sure about the phrasing of the question.  Cav have always used horses.  This thread is specifically talking about the future ability to equip the new crafted items.

With regard to that topic, human T1 chariots are cav and cav can equip (or will be able to when the equipping gets implemented) any of the cav horses:
  • Heavy Warhorse
  • Nimble Warhorse
  • Steady Warhorse
And since they are human cav they can also equip:
  • Battlebred
after the player has researched 20 crafting items and "discovered" this horse.



Posted By: Fruppo
Date Posted: 06 Sep 2012 at 07:03
Originally posted by Salararius Salararius wrote:

 
Charioteer [leather] [spear] I think, someone help here


Mhh, since charioteers only need horses, saddle and beer to train, and no armor or weapon, i wonder if, and what, they will be able to equip...


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http://elgea.illyriad.co.uk/a/p/129903" rel="nofollow">


Posted By: Rill
Date Posted: 06 Sep 2012 at 07:15
Troops that do not use armour can be equipped with leather armour.  Troops that do not use any weapon can be equipped with spears.  Or Luna said in chat once.


Posted By: Salararius
Date Posted: 06 Sep 2012 at 14:43
Originally posted by Rill Rill wrote:

Troops that do not use armour can be equipped with leather armour.  Troops that do not use any weapon can be equipped with spears.  Or Luna said in chat once.

Thank you, that's what I recall too but I couldn't remember where.



Posted By: scaramouche
Date Posted: 06 Sep 2012 at 16:39
Originally posted by Salararius Salararius wrote:

Originally posted by scaramouche scaramouche wrote:

can human T1 chariots now use horses?
I'm not sure about the phrasing of the question.  Cav have always used horses.  This thread is specifically talking about the future ability to equip the new crafted items.

With regard to that topic, human T1 chariots are cav and cav can equip (or will be able to when the equipping gets implemented) any of the cav horses:
  • Heavy Warhorse
  • Nimble Warhorse
  • Steady Warhorse
And since they are human cav they can also equip:
  • Battlebred
after the player has researched 20 crafting items and "discovered" this horse.

 
Actually the thread is a query on the % stats on the new horses and as my question was new horse related it seemed the right place to ask..but hey, lets not split hairs.
I thought maybe a quick answer here would save clogging the forum up with another thread.
the reason i asked my question is because charioteers use...as far as i knew..chariots, noted for their speed and carry capacity, if i can now equip them with the new horses what happens to the carry capacity?
war wolves state a 20% carry capacity yet no horses do.
 


Posted By: Salararius
Date Posted: 06 Sep 2012 at 18:15
Originally posted by scaramouche scaramouche wrote:

Actually the thread is a query on the % stats on the new horses and as my question was new horse related it seemed the right place to ask..but hey, lets not split hairs.
I thought maybe a quick answer here would save clogging the forum up with another thread.
the reason i asked my question is because charioteers use...as far as i knew..chariots, noted for their speed and carry capacity, if i can now equip them with the new horses what happens to the carry capacity?
war wolves state a 20% carry capacity yet no horses do.

I don't think this was the wrong place to ask, you phrased the question in the present tense and the crafted horses can not be used yet.  All the % stats are tied to crafted items and have no current use.  But, to build a chariot you still need a horse so chariots have always "used horses" (just like all T1 and T2 cav "use horses", even orc "wolfriders" which you would think would use wolves).

Actually, an Illyriad chariot uses a horse (not two), saddle (huh?), beer and no wood.  I'm not sure it makes sense from a logical or realistic perspective.  Real chariots (from Earth history) may carry a lot (I'm not sure about that premise) but from a military perspective I don't think they are all that fast.  It's hard to get a wheeled cart moving as quickly as a man on horseback over uneven ground.

I actually made a request a long time ago to rename the "Chariot" something that made sense (light cav, dragoon, whatever).  Chariots don't seem to fit with the flow of the game.  It's funny, they put a great deal of thought into details like continent names but then they have two military types as contemporary units (knights and chariots) whose militarily use on Earth peaked ~2,000 years apart.  I'm not even aware of a fantasy setting that places them as contemporaries (but I haven't read everything so maybe someone will speak up and school me).



Posted By: scaramouche
Date Posted: 07 Sep 2012 at 20:40
Originally posted by Salararius Salararius wrote:

[QUOTE=Chariots don't seem to fit with the flow of the game.  
 
no..they dont, the ability to now equip t1 commanders with horses destroys their title as charioteers



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