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Where are guild gatherers recruited?

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3886
Printed Date: 17 Apr 2022 at 19:08
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Where are guild gatherers recruited?
Posted By: dunnoob
Subject: Where are guild gatherers recruited?
Date Posted: 30 Jul 2012 at 17:11
How / where are guild gatherers (specialists) recruited?  The description says "one gatherer per level" of the guild house, but not how.

On a desperate "click everything" search for the guild gatherers I found that I now can send caravans or traders to a square, more precisely I can send 0 of 0 available traders, because I haven't researched or built a trade office in this town.  



Replies:
Posted By: GM Luna
Date Posted: 30 Jul 2012 at 17:28
You train specialized gatherers in your marketplace. Or by clicking the "train trade units" off of the Trade Overview sub menu.

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Quackers
Date Posted: 30 Jul 2012 at 17:30
Say you found a rare mineral on the map. Well to get that rare mineral you will first need to do the 4 hour Guild research to unlock the mineral guild research. The 8 hour minerals guild research allows you to build the mining camps. To build the gathers for collecting rare minerals you will need the 1 day research of geology. This will unlock the rare mineral gathers that you can build in market place.

Cottors can mine minerals. Minerals are basic and cottors can harvest minerals, skins or herbs. For the rare minerals, rare herbs or animal parts you will need the special research that is under Guild Research. 

Cottors for basic only. Special Harvesters for special only.


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Saladin The Zephyr
Date Posted: 30 Jul 2012 at 18:43
Just to double check - the Advanced guys don't pick up basic stuff as well ?  So you would still need a Cotter about if you wanted to collect basic Minerals, Herbs or Skins ?

Would just like to have this confirmed please.


Posted By: GM ThunderCat
Date Posted: 30 Jul 2012 at 19:26
Originally posted by Saladin The Zephyr Saladin The Zephyr wrote:

Just to double check - the Advanced guys don't pick up basic stuff as well ?  So you would still need a Cotter about if you wanted to collect basic Minerals, Herbs or Skins ?

Would just like to have this confirmed please.
This is correct, cotters can harvest 100 units of the more generic items per unit, however the advanced units only harvest 1 specialist item per unit.


Posted By: SugarFree
Date Posted: 30 Jul 2012 at 20:03
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by Saladin The Zephyr Saladin The Zephyr wrote:

Just to double check - the Advanced guys don't pick up basic stuff as well ?  So you would still need a Cotter about if you wanted to collect basic Minerals, Herbs or Skins ?

Would just like to have this confirmed please.
This is correct, cotters can harvest 100 units of the more generic items per unit, however the advanced units only harvest 1 specialist item per unit.
you sure want to kill this game, do you?


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Nuisance


Posted By: N. Chadgod
Date Posted: 31 Jul 2012 at 01:05
CaravansCaravans
0 p/h
 10 6m 15s
(9.60 p/h)
0 %6m 15s
(9.60 p/h)

max
CottersCotters
0 p/h
10 18m 45s
(3.20 p/h)
0 %18m 45s
(3.20 p/h)

max

Production Schedule

UnitBuiltLeftStartProgressCompleteTime Remaining
CottersCotters0/3331 Jul 00:00:06
31 Jul 00:30:0627m 58s0


Shouldn't the build time be ~55m?

What am I missing here?


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It's beyond fairytale, it's inconceivable!


Posted By: SugarFree
Date Posted: 31 Jul 2012 at 01:06
maybe humans ( jack of all trade ) have fast making cotters as perk? 

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Nuisance


Posted By: Salararius
Date Posted: 31 Jul 2012 at 01:12
Originally posted by N. Chadgod N. Chadgod wrote:

CaravansCaravans
0 p/h
 10 6m 15s
(9.60 p/h)
0 %6m 15s
(9.60 p/h)

max
CottersCotters
0 p/h
10 18m 45s
(3.20 p/h)
0 %18m 45s
(3.20 p/h)

max

Production Schedule

UnitBuiltLeftStartProgressCompleteTime Remaining
CottersCotters0/3331 Jul 00:00:06
31 Jul 00:30:0627m 58s0


Shouldn't the build time be ~55m?

What am I missing here?

Human cotter build time was 10 min, IIRC


Posted By: dunnoob
Date Posted: 31 Jul 2012 at 07:23
LOL
Originally posted by GM Luna GM Luna wrote:

You train specialized gatherers in your marketplace.
Thanks.  If you are looking for the guy who researched to get twice the number of specialists before getting the first, I'm on it: 2*levels*0 = 0 dwarven herbalists ready to collect cacti and similar rarities soon™ LOL

Update, thanks also to Quackers, the new trade research tree qualifies as Elgea mystery until everybody got it.



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