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Demolish Option: Common Grounds, Paddock

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3864
Printed Date: 17 Apr 2022 at 13:04
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Demolish Option: Common Grounds, Paddock
Posted By: Sisren
Subject: Demolish Option: Common Grounds, Paddock
Date Posted: 28 Jul 2012 at 04:24
With the addition of the new buildings, can we gain an option to demolish the paddock and common grounds to level 0?

Dev Team, if we will not have this option, would you kindly post a reasoning why?

Much appreciated.

Sisren
Dark Consul of Peace


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Illy is different from Physics-
Reactions are rarely Equal, and rarely the opposite of what you'd expect...



Replies:
Posted By: RatuJone
Date Posted: 28 Jul 2012 at 04:36
This seems to me a splendid idea even though I can't see me using it for the foreseeable future. To have that option will make managing upcoming new buildings that much easier and it shouldn't be detrimental to anyone (group) in particular. I support this bid!!

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I'm pretty Harmless, really :)


Posted By: Sisren
Date Posted: 31 Jul 2012 at 01:44
Ok, since this isn't getting any attention, could someone from the DEV team explain the reason why we can't do this?

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Illy is different from Physics-
Reactions are rarely Equal, and rarely the opposite of what you'd expect...


Posted By: Cerex Flikex
Date Posted: 31 Jul 2012 at 02:09
They should be built like the other buildings I say.

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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: Brids17
Date Posted: 31 Jul 2012 at 04:55
Agreed, I only build horses in like two of my cities. 


Posted By: Albatross
Date Posted: 31 Jul 2012 at 11:48
Three thoughts spring to mind:
  1. Politically, re-purposing Common Ground would land you in trouble with the townsfolk.

  2. It would upset the game balance.

    It's fairly arbitrary whether towns are extended to have two more plots, or these (Paddock, Common Ground) are allowed to be re-assigned.

  3. A paddock is essential for a first town.

    Although I wasn't here for UI v1 (I narrowly missed it), it looks like these plots were intended as eye candy, and as essentials that a player couldn't forget to build (you do want horses for the caravans in your first town, right?). I suppose that making these plots repurpose-able would fulfil your needs, without ruining it for newbies.


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Posted By: dunnoob
Date Posted: 31 Jul 2012 at 14:07
The potential problem with new players trying to build, say, a cottage, instead of a paddock is apparently already addressed by the proposal:  It would take them to (1) upgrade paddock to level 1, (2) research demolition, (3) destroy the paddock level, (4) build the cottage.  But I guess the devs want more friction and more specialization, and therefore this good idea won't fly.Ying Yang


Posted By: Turgor
Date Posted: 08 Aug 2012 at 17:15
so yet again all races barring elves lose out... 


Posted By: JimJams
Date Posted: 26 Sep 2012 at 13:45
+1, please let us decide what we want to keep in advanced cities. If you have concern about new cities and players, just make demolish those buildings only available after a specific research to be done, deep in the tree....

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Posted By: DeathDealer89
Date Posted: 26 Sep 2012 at 18:59
Originally posted by Turgor Turgor wrote:

so yet again all races barring elves lose out... 

Curious how you came up with that regarding paddock and common ground?


Posted By: Rohk
Date Posted: 26 Sep 2012 at 19:03
Originally posted by DeathDealer89 DeathDealer89 wrote:

Originally posted by Turgor Turgor wrote:

so yet again all races barring elves lose out... 

Curious how you came up with that regarding paddock and common ground?

Maybe he is referring to the fact that Elves don't need to build a forge, so for a long time they had an 'extra' plot to play around with?


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http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: DeathDealer89
Date Posted: 26 Sep 2012 at 19:06
And the paddock and common ground would change that how?  Oh wait that wouldn't.  Either everyone gets 2 extra plots or no one does.  If we talk like that we could just as well say humans lose out.


Posted By: dspn23
Date Posted: 27 Sep 2012 at 18:23
well everyone should be papable of geting rid of comon ground and padock
dev's want city's to be specialized. this would alow further specialization.

i don't understand how can padock or any other building be essential to everyone (you can always buy on the market) the only extremly essential building is warehouse. folowed by marketplace,barracks,mage tower and library in second place



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