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Crafting/Gathering/Trade Dev Chat Q&A!

Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3849
Printed Date: 17 Apr 2022 at 09:58
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Crafting/Gathering/Trade Dev Chat Q&A!
Posted By: GM Luna
Subject: Crafting/Gathering/Trade Dev Chat Q&A!
Date Posted: 24 Jul 2012 at 18:39
Hello all,

Tomorrow I'm going to steal GM Stormcrow and GM Thundercat away from the code mines to take some time and answer your questions for a dev chat. We'll be recording an audio QA session and then sharing it on our YouTube channel. This will be a little different than what we've done in the past because it won't be live (technical difficulties are keeping us from doing a livestream). I don't have a specific time that the recording will be available, just sometime tomorrow, July 25. 

So, here's your chance to ask anything! 

We'll be focusing on the crafting/gathering/trade systems so if you could direct your questions about those subjects they'll be more likely to get an answer than about other subjects. 

Post your questions in a reply below in the next 24 hours or so and we'll get to as many as possible!

Thanks.

GM Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk




Replies:
Posted By: Quackers
Date Posted: 24 Jul 2012 at 18:44
Will caravans cost us gold upkeep and will there be different caravans for different types of resources. Like larger caravans that move slower but can carry cows/horses. And if the caravans do cost gold upkeep will we be limited to only 70 caravans?

Will Orc spear units be able to equip war wolves?

Who won the race for the Dom Perignon (think that was the dirnk) trade version 2 team or the magic team?

Will different armor defend against different units or just help on different terrain?


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Kumomoto
Date Posted: 24 Jul 2012 at 18:44
Qu-- Can one of the crafted items be a Magical ThunderStormCrow Cod Piece so that our commanders can be as strikingly dashing as GMs TC and SC? ;)


Posted By: dunnoob
Date Posted: 24 Jul 2012 at 18:46
Hi, does a significant part of the new features require prestige?


Posted By: scaramouche
Date Posted: 24 Jul 2012 at 18:48
Think I'll wait till the video
 
lol Kumo.


Posted By: EvilKatia
Date Posted: 24 Jul 2012 at 18:48
Are some of the items to be harvested race specific ?
Will those new ressources we can harvest appear all over illyriad or each will be specific to a state ?



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Kat

'They have to always turn a forum post into a badly written book that gives a headache and takes your iq points' - AO


Posted By: Tatharion
Date Posted: 24 Jul 2012 at 18:50
Luna,

Regarding gathering specifically: will there be a permanent set of harvesting locations for each "new" commodity or will there be a renewal flow? In other words, will these mining pits or herbs forest deplete over time while other spots be discovered regularly or are these sources' locations "cast in stone"?


Posted By: Rohk
Date Posted: 24 Jul 2012 at 18:55
Will we still be able to use the 'default' armour and weapons we have now or will we have to do gathering to produce even basic armour and weapons in the future?

How will the rules of the camp affect gathering of these new resources?

When hunting NPCs, will we be able to send gathering units in armies (like we can with diplomats) so that the army and gatherer can immediately start gathering any drops from the critters rather than having to send them afterwards? (The downside being that the army would have to sit there until the gatherers were done and they could die if the attack fails.)

Will we be able to craft mana into things (potions, crystals) so it can be traded (similar how it is with research and books)? If so, will this be available at the first crafting update or will it be coming later?

Will the spells we have access to now require special resources to cast in the future? How will special resources affect magic more generally?

Will the gathering buildings require additional resource upkeep besides food like the T2 buildings?

Will we be able to claim sovereignty over resource patches and if so will it affect them in some way (make it faster for you to gather and slower for non-allied players or replenishes more frequently)?

*EDIT* for the token off-topic question: Is there any news on the magic update?


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http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: Rill
Date Posted: 24 Jul 2012 at 18:56
The gathering blog mentions herb locations disappearing if over-harvested.  Will such spawn spots then eventually re-appear somewhere else?  Or will they be gone forever ... thus introducing a scorched-earth strategy that suggests "if I can't have this no one will."


Posted By: Garth
Date Posted: 24 Jul 2012 at 18:56
Can you talk a bit about the effect of using specialized equipment for troops? Specifically, might there be something like a short bow that increases the effectiveness of ranged units in forests? 


Posted By: geofrey
Date Posted: 24 Jul 2012 at 18:59
- Will the new trade system require new marketplace/trading buildings? 

- Are there any plans to expand the capacity limitations of the current caravans through either options for more caravans, or larger capacity? 

- There will be some dynamic and some static gathering nodes on the map. If you harvest all of the dynamic node, does it just disappear, does it grow back, does it re-spawn somewhere else? 

- Do you anticipate these changes will give good incentives for cities to be played on food 5 plots? 

- Will there be new ways to spend prestige on these new functions? 

- How are you balancing the crafted gear so that it is all pertinent? 

- You've mentioned gathering gems for magic, but no current spells require gems. Is a magic update coming at the same time as the gathering/crafting/trading update? 

and of course, the obligatory "When do we get it?!?!?!" 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Tatharion
Date Posted: 24 Jul 2012 at 19:06
Luna, regarding Trade V2.

Is it correct to assume that "rare" resources will be ONLY tradable at Faction Hubs?

I noticed that all personal and alliance standings to the Faction have been removed. Will these be reinstated and how will they impact the participation of each player in accessing these Hubs?

Thanks,
Tath


Posted By: Rohk
Date Posted: 24 Jul 2012 at 19:09
Following up on Tatharion's question, if we can only trade the rare resources at the Faction hubs, does that mean factions will have to go live before Trade V2 is active?

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http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: SugarFree
Date Posted: 24 Jul 2012 at 19:21
is it possible, in any way, to trade units with trade 2? 
do the new "crafted weapons/armor serve just for commanders or do all units need to be equipped with that? 
will it be possible to have "mixed armies"? i mean, can we equip division  of troops with different kinds of upgrade (division *special* total units 580 --> 200 + attack on hills, 45 bonus vs cavalry, 135 bonus against archers, 200 heavy armor... and so on)


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Nuisance


Posted By: Captain Ganoes Paran
Date Posted: 24 Jul 2012 at 19:33
with crafting we'll be able to equip our commanders with different horses ,does that mean we can give a non cavarly unit commander a horse too ? 



Posted By: Tordenkaffen
Date Posted: 24 Jul 2012 at 20:35
Is there anyway to nuance how the faction markets differ from each other? 

I seem to recall it being mentioned a long time ago that only goblins and gnomes possessed the actual ability to craft - an inherent skill for that particular faction in question. 
Is this not the case or do you simply cash in the resources and get a new piece of wargear?

Do all faction hub markets have distinguisable characteristics and if so, can you describe them to any detail?

Cheers


Posted By: Mara Zira
Date Posted: 24 Jul 2012 at 20:41
I'm asking several questions that have already been asked so you know the level of interest in them.

If a herb patch is overharvested and disappears, will a new one appear? Can the mines be mined out, and if so do new ones appear?

Once faction trade hubs come into play, will the current world-market disappear? Will the items for sell in the faction trade hubs simply be what other payers list for sell through that site or will the factions have things for sell as well. (as in, if there isn't at least one player selling obsidian at your nearest trade hub, does it mean it won't be available at that hub?)

Will we make army units as we do currently but have the option to re-equip those troops with new equipment, or will there simply be more options for units that we can produce through the barracks and some of those require specialized equipment? (I know the commanders can switch out equipment. I'm wondering how the troops will work).


Posted By: The_Dude
Date Posted: 24 Jul 2012 at 21:22
Trade:

Will caravans have hourly maintenance cost?

Will all market based trades occur through a Trade Hub?

What Trading Hubs will a city have automatic access to (nearest, same region as city)?

Will a city have options to gain access to non-automatic trading hubs?

Will a city be limited to market trades at only Trade Hubs the city has access to?

Will player-to-player van shipments still be allowed (i.e., private, non-market based trades)?

Will the Trading Hubs impose a tax on trades conducted through them?  If so, what will be the tax rate?

Will players be able to assassinate other player's Merchant Units stationed in a Trading Hub?

Will there be trading directly between Trade Hubs?  Or, will players need to acquire goods at Trade Hub 1, and then offer that newly acquired good at Trade Hub 2?

Will all market-based trades still be gold-based?  Or, will goods bartering be allowed (like the original trade system)?

What new Prestige options will be offered with the new trade system, if any?

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Crafting: Are the special weapons able to be added/removed from units at player's will?  And if removed, will the crafted weapons be returned to the player's inventory for reuse later?

What new Prestige options be offered with Crafting?

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Harvesting: Will the special harvest sites spawn randomly (like animals currently do)?  Or, will they spawn at fixed locations (like current basic resources do)?

Same questions as others re: depletion/respawn.

What new Prestige options will be offered with the new Harvesting?




Posted By: demdigs
Date Posted: 24 Jul 2012 at 21:25
will the new trade buildings be like t2 buildings with res per hour? if so alot or little, and will there be items located only on water or all res land based only?


Posted By: Silverlake
Date Posted: 24 Jul 2012 at 21:36
will all the new buildings require hourly basic resources upkeep?

will the previously announced t2 building, Military Academy, which speeds up commander XP accumulation, be released with this update?

when will the new plots appear on the map?




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http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">


Posted By: Rorgash
Date Posted: 24 Jul 2012 at 21:53
with the new res being things like mines and herb patches, i would like to ask aswell as say that i hope that things will be placed on diffrent terrain tiles because as the races are mines logicaly would be mountains or the likes would be easiest for elves and their bows to defend while plains would be for cav races to defend and so on. 

So i wonder about your thoughts on how you planned on balancing this?


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Posted By: demdigs
Date Posted: 24 Jul 2012 at 22:21
what are the new buildings and what do they do?


Posted By: demdigs
Date Posted: 24 Jul 2012 at 23:30
will the resources be put out before the research so the individual will know kinda which way to focus on research?


Posted By: Rill
Date Posted: 24 Jul 2012 at 23:48
* Not part of release and comment referencing bug removed *


Posted By: Rill
Date Posted: 25 Jul 2012 at 00:08
Aha -- so now we know what's NOT part of the release ...


Posted By: greir
Date Posted: 25 Jul 2012 at 01:53
Is there any way to create an armed caravan that can defend itself and hold a spot to gather resources?


Posted By: Silent/Steadfast
Date Posted: 25 Jul 2012 at 02:09
Will our commanders come with the option to be both male and female?  (Not that you can tell with orcs..)

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"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)


Posted By: Friael
Date Posted: 25 Jul 2012 at 03:20
Q regarding Trade- Can the special equipment and resources be traded at all Faction Hubs or will they be limited to the region where they have spawned?


Posted By: axer
Date Posted: 25 Jul 2012 at 05:50
are there racial limits to the gear available? IE, could you put an elf on a war wolf?


Posted By: Tordenkaffen
Date Posted: 25 Jul 2012 at 10:15
Do you think we are being impatient ungrateful little kids, rushing your work all the time? ;)


Posted By: Nesse
Date Posted: 25 Jul 2012 at 10:54
Will faction attitude influence availability and/or rates of trade a hub?
Will players be able to trade with each other in a faction hub, or will trade go directly with the faction only?
Will it be possible to influence faction attitudes in this upgrade?
Regardless of now or later: what will be the fastest way to change faction attitude up or down apart from direct attack?



Posted By: Darkwords
Date Posted: 25 Jul 2012 at 11:17
Will the Unique Anatomy Parts discovered in the King's second tourney be relevant to this crafting release, or are these being left for crafting v2?


Posted By: Salvina
Date Posted: 25 Jul 2012 at 13:53
Will "roads" be introduced to enhance the gathering and trading?



Posted By: Darkwords
Date Posted: 25 Jul 2012 at 14:08
Sorry if someone has asked this already, but what will be the production cost of these resources?  will it require what we consider advanced resources to make them?  i.e. for new forest armour; 1 leather armour and an ammount of a new gathered resource?

If this is the case it is also going to increase the value of adv resources due to the fact we will need twice as many to produce these troops.  This in turn will increase the importance of the basic production buildings also.  There could be ALOT of city management coming soon.


Posted By: Tatharion
Date Posted: 25 Jul 2012 at 15:24
Back on the issue of factions alignment and access to their hubs, does it mean that factions "NPCs troops" will revert back to life and somehow "interfere" with security in or around the hubs depending on your respective alignment with that specific faction? Similarly, will we be able to hire some NPCs for protection (new... Fast Talk....Mercenaries Hiring practice branch of Research)?  Finally, Will Pathfinding will be made available i.e. the ability to follow the trail and/or intercept any moving party? - whether troops or caravans?

Thanks,
Tath


Posted By: twilights
Date Posted: 25 Jul 2012 at 15:57
will the crafted equipment be tradeable or be able to be given to others or will they remain property of the crafting account exclusively? can the game provide music while crafting? i suggest justin biebers girlfriend.....grin


Posted By: The_Dude
Date Posted: 25 Jul 2012 at 16:53
http://massively.joystiq.com/2012/07/25/exclusive-illyriad-major-trade-update-launching-this-week/

Is this accurate?


Posted By: RatuJone
Date Posted: 25 Jul 2012 at 17:17
Could be speculation, but if you take the build-up into consideration I'd say YES!

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I'm pretty Harmless, really :)


Posted By: Rill
Date Posted: 25 Jul 2012 at 17:23
Luna apparently posted the link to the above in global chat, so I'd say it's dev approved.

I know you're not going to like this question, but during the chat could you address the current login issues and what you're doing to resolve them?  All the new features in the world are not going to help people who can't log in.


Posted By: Rohk
Date Posted: 25 Jul 2012 at 18:22
Will the new crafted goods or gatherable resources be able to be stolen by thieves or raided by armies? Also will there be any limitations (can T1 thieves not steal them but T2 thieves can)?

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http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: Tatharion
Date Posted: 25 Jul 2012 at 20:17
Could we envisage 'private' Faction Hubs that could be built, raided,... but only accessible by members of one or one group of Alliances? A bit like guilds.

Thanks,
Tath


Posted By: Torn Sky
Date Posted: 25 Jul 2012 at 20:21
Will there be 1 T2 market or will we have to have a market for each new resource type (herb, mineral, metal, animal), a market for each new resource, or a market for each faction.

Will the finished items be trade able through normal means or will they need new markets also.

Can we directly send the new resources/items to players and not use the hubs?


Posted By: GM Luna
Date Posted: 25 Jul 2012 at 20:48
We've recorded the chat with Q&A and will have it up soon. We got to as many of your questions as possible, and I think you'll understand the system a lot more after listening.

Thanks for all the great questions everyone!

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: demdigs
Date Posted: 25 Jul 2012 at 21:03
Nice, I can't wait, am so excited


Posted By: geofrey
Date Posted: 25 Jul 2012 at 21:24
Originally posted by GM Luna GM Luna wrote:

We've recorded the chat with Q&A and will have it up soon. 

I hope you laughed all evil genius like when you typed that. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: GM Luna
Date Posted: 25 Jul 2012 at 22:38
Originally posted by geofrey geofrey wrote:

Originally posted by GM Luna GM Luna wrote:

We've recorded the chat with Q&A and will have it up soon. 

I hope you laughed all evil genius like when you typed that. 

You wound me sir. When I say soon, I mean it. ;)

http://forum.illyriad.co.uk/crafting-harvesting-trade-v2-dev-chat-video_topic3856.html" rel="nofollow - http://forum.illyriad.co.uk/crafting-harvesting-trade-v2-dev-chat-video_topic3856.html

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: shadow
Date Posted: 25 Jul 2012 at 23:00
Woohoo!!

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Posted By: Kumomoto
Date Posted: 26 Jul 2012 at 00:38
You skipped my all important qu., Luna! ;)


Posted By: GM Luna
Date Posted: 26 Jul 2012 at 00:52
Originally posted by Kumomoto Kumomoto wrote:

You skipped my all important qu., Luna! ;)

No, we discussed it. I just didn't have the recording on at the time. lol

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Tatharion
Date Posted: 26 Jul 2012 at 02:11
What becomes of the special and valuable equipment worn by your defeated foes of the battlefield? Can it be retrieved by the winning party provided it can carry it or is it lost forever? 

Thanks, 
Tath


Posted By: Tatharion
Date Posted: 26 Jul 2012 at 12:03
Originally posted by Tatharion Tatharion wrote:

What becomes of the special and valuable equipment worn by your defeated foes of the battlefield? Can it be retrieved by the winning party provided it can carry it or is it lost forever? 

Thanks, 
Tath

Scavenging and Looting while it has dark implications could become a research branch, giving a possibility to gather 5%, 10%, 15%,..., or even the commandant worn equipment of the losing party...



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