From the Dev Blog: Trade v2
Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3846
Printed Date: 17 Apr 2022 at 21:06 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: From the Dev Blog: Trade v2
Posted By: GM Luna
Subject: From the Dev Blog: Trade v2
Date Posted: 23 Jul 2012 at 15:03
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The latest post on our developer blog takes a look at advanced trade (trade v2) in Illyriad. This is the means you'll use to trade crafting components as well as crafted weapons and armor in game.
More info and a description of how the system may be used can be found in the post at our blog: http://www.illyriad.co.uk/blog/index.php/2012/07/towards-trade-v2/" rel="nofollow - http://www.illyriad.co.uk/blog/index.php/2012/07/towards-trade-v2/
Standard disclaimer: (You know the drill by now) we don't have additional details to share yet and no official release date for the system.
Enjoy!
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Replies:
Posted By: Quackers
Date Posted: 23 Jul 2012 at 15:07
Wonderful information and love the part about the "North" :D
------------- Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Posted By: SugarFree
Date Posted: 23 Jul 2012 at 15:10
thank you from the bottom of me heart.
------------- Nuisance
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Posted By: RatuJone
Date Posted: 23 Jul 2012 at 15:38
Taking a more definite shape.... now the implementation :)
------------- I'm pretty Harmless, really :)
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Posted By: dunnoob
Date Posted: 23 Jul 2012 at 15:40
GM Luna wrote:
Standard disclaimer: (You know the drill by now) we don't have additional details to share yet and no official release date for the system. | Okay, no official date; and in spring SC already said this year in one of the interviews published on the official pages.
How about an unofficial summer -autumn - winter best guess? Those new trade researches taking 10, 12, or 15 days require some serious preparations... 
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Posted By: geofrey
Date Posted: 23 Jul 2012 at 16:06
Very interesting post! Looks like we have some difficult choices ahead of us!
Summary of what I got out of the post:
* 1 Building required to harvest each type of resource* 1 Building required to craft each type of gear * 1 Building required to trade each type of gear * Harvesting and Trade buildings create harvesting and trade units, additional buildings can create additional units, increasing production and trading. * Either new, or existing magic will require harvested gems to cast * Players can only post harvested resources or gear in Faction hub markets for resale.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Sloter
Date Posted: 23 Jul 2012 at 16:20
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Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.
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Posted By: geofrey
Date Posted: 23 Jul 2012 at 16:34
Sloter wrote:
Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.
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Absolutly. But now the problem is, if all of your alliance towns are centered in 1 central location, there are only so many resources that will spawn there.
So far the general alliance behavior has been central regional hubs. But now I think there will be a good case for very diverse locations. Something like the Dwarven Druids have will allow them to harvest all sorts of resources.
But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Torn Sky
Date Posted: 23 Jul 2012 at 18:26
geofrey wrote:
Sloter wrote:
Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.
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Absolutly. But now the problem is, if all of your alliance towns are centered in 1 central location, there are only so many resources that will spawn there.
So far the general alliance behavior has been central regional hubs. But now I think there will be a good case for very diverse locations. Something like the Dwarven Druids have will allow them to harvest all sorts of resources.
But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs.
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gives Hub alliance a better chance at monopolizing a resource, they may not have a good variety but they can have their own items to trade or keep the world from obtaining.
Also will the trade scores be reset after tv2
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Posted By: geofrey
Date Posted: 23 Jul 2012 at 19:13
Torn Sky wrote:
geofrey wrote:
Sloter wrote:
Geofrey if it is to work like that the team work within alliance will be important since no single players could cover every aspect, so groupes of players would have diferent roles.
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Absolutly. But now the problem is, if all of your alliance towns are centered in 1 central location, there are only so many resources that will spawn there.
So far the general alliance behavior has been central regional hubs. But now I think there will be a good case for very diverse locations. Something like the Dwarven Druids have will allow them to harvest all sorts of resources. |
gives Hub alliance a better chance at monopolizing a resource, they may not have a good variety but they can have their own items to trade or keep the world from obtaining.
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I fear the monopolization of resources is inevitable. I predict we will see sov. claims on permanent resources on the map, and troops being sent with harvesters to ensure any non-NAP'ed forces get destroyed if they try to steal an alliances regional resource.
Begun the Land Wars have.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Torn Sky
Date Posted: 23 Jul 2012 at 19:25
Tordenkaffen wrote:
geofrey wrote:
I fear the monopolization of resources is inevitable. I predict we will see sov. claims on permanent resources on the map, and troops being sent with harvesters to ensure any non-NAP'ed forces get destroyed if they try to steal an alliances regional resource.
Begun the Land Wars have. |
Lighten up dood, we haven't even got the resources yet.
Chill and wait patiently for what happens next 
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I think he's right especially with the rarer resources and permanent mines.
Also speculating about how a upcoming release will go is interesting
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Posted By: The_Dude
Date Posted: 23 Jul 2012 at 20:16
geofrey wrote:
But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs.
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http://forum.illyriad.co.uk/the-newness-18aug10_topic929.html" rel="nofollow - http://forum.illyriad.co.uk/the-newness-18aug10_topic929.html
See the 3rd GM SC post in that thread.
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Posted By: GM Luna
Date Posted: 23 Jul 2012 at 20:32
The_Dude wrote:
geofrey wrote:
But we don't know how the faction hub trading will work. It could be that in the case of the Dwarven Druids they can harvest all sorts of things but can only trade with a few faction hubs.
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http://forum.illyriad.co.uk/the-newness-18aug10_topic929.html" rel="nofollow - http://forum.illyriad.co.uk/the-newness-18aug10_topic929.html
See the 3rd GM SC post in that thread. |
The information given in the blog post at the beginning of this thread will be more accurate than the information in that old forum thread. Just as an FYI, things have changed a bit over time and that is very old information. We'll have more details at release as well, of course.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: shadow
Date Posted: 23 Jul 2012 at 21:20
You should all know how we all feel about updates at Pending... 
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Posted By: abstractdream
Date Posted: 23 Jul 2012 at 21:51
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HURRY!
I am shaking.
Please hurry.
------------- Bonfyr Verboo
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Posted By: demdigs
Date Posted: 23 Jul 2012 at 22:02
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30 days/15 days for research? is that a little excessive? or is it worth it?
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Posted By: geofrey
Date Posted: 23 Jul 2012 at 22:03
Torn Sky wrote:
Tordenkaffen wrote:
geofrey wrote:
I fear the monopolization of resources is inevitable. I predict we will see sov. claims on permanent resources on the map, and troops being sent with harvesters to ensure any non-NAP'ed forces get destroyed if they try to steal an alliances regional resource.
Begun the Land Wars have. |
Lighten up dood, we haven't even got the resources yet. Chill and wait patiently for what happens next  | I think he's right especially with the rarer resources and permanent mines. Also speculating about how a upcoming release will go is interesting |
I do love some good speculation!
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: demdigs
Date Posted: 23 Jul 2012 at 23:48
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will these new buildings be like t2 buildings and require res per hour? or will they be like t1 buildings?
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Posted By: Nesse
Date Posted: 24 Jul 2012 at 08:12
Enough teasers now, devs. Give us something new to play with, please! It doesn't have to be the entire shebang at the same time - it would be fun just if the npc's started dropping the animal pieces of bloodthirst for knowledge again, so w could start collecting something in anticipation of the rest of the upgrades...
 Please?

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Posted By: SugarFree
Date Posted: 24 Jul 2012 at 08:28
geofrey wrote:
Begun the Land Wars have. |
and it was also good damn time.. seriously, this can only be seen as a improvement to illy.
------------- Nuisance
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Posted By: Ossian
Date Posted: 24 Jul 2012 at 12:16
SugarFree wrote:
geofrey wrote:
Begun the Land Wars have. |
and it was also good damn time.. seriously, this can only be seen as a improvement to illy. |

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Posted By: Darkwords
Date Posted: 24 Jul 2012 at 13:13
Posted By: SugarFree
Date Posted: 24 Jul 2012 at 13:26
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^uncalled spam. please guys.. you are more creative than this, ain't you? this is the stuff that makes treads closed..
------------- Nuisance
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Posted By: Darkwords
Date Posted: 24 Jul 2012 at 14:30
LOL, silly little comments do not get threads closed, unless of course the are repeated again and again, or they are dirrected at someone. As you well know sugarfree.
I was also expressing a view, or rather attitude (in relation to what you had actually posted about) and I do not see anything wrong in that.
I must say it is odd and rather funny to see you speaking out like some forum policeman.
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Posted By: Bonaparta
Date Posted: 24 Jul 2012 at 14:33
So what are these 8 different horses used for? New units perhaps or upgrading existing units? Or upgrading commanders?
------------- http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">
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Posted By: Darkwords
Date Posted: 24 Jul 2012 at 14:34
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New units I would guess, seems that they will be race specific though so perhaps I am wrong, this is just due to the War Wolves on the list.
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