Welcome to the
Not-So-Newbie Guide!
(or the Newbie Guide
Part 2)
So you're a week in and past the help
that the Newbie Guide gives, but you're not quite sure about some of
the more advanced topics in Illy. Well this will serve as your one-stop shop for the post-newbie help topics.
One note: The following topics are
highly dependent upon what you want to do and many choices will be
left for you to make, this is just to help you understand what is
going on and what your options are.
1) Building
So you've been building up your res and
storage and are ready for something else. Yeah, res building can be
boring, but now comes the fun stuff! But what to build first? Welcome
to your first major decision in Illy. You'll need to ask yourself:
What do I want to do, what do I want this town to specialize in?
Towns have a limited build space, you only get 23 plots (25 including
the Paddock and Common Grounds) but you have an available 44
buildings to choose from. So you cannot build everything.
Well, first off you should focus only
on T1 buildings (most T2 buildings have a res upkeep that you don't
want to pay at this point). Buildings to focus on include: Library,
Mage Tower, Barracks, Consulate, Marketplace, and Architect's Office.
Once those are up and you have several research unlocked you can
focus on some production buildings such as the Common Grounds,
Paddock, Saddlemaker and Book Binder (there are several others you
could build as well).
If you are trying to work on your
population the best buildings are: Consulate, Common Grounds and
Paddock (these are both useful and give good pop increases while
remaining cheaper and quicker than other buildings).
T2 Buildings to avoid early on (because
of res upkeep): Foreign Office, Thieves' Den, Saboteurs' Sanctuary,
Assassins' Abode, Spies' Hideout, Scouts' Lookout, Runemasters'
Grounding, Geomancers' Retreat, Spearmens' Billets, Infantry
Quarters, Cavalry Parade Grounds, Archers' Field, Arctic Warfare
College, Desert Warfare College, Jungle Warfare College and Chancery
of Estates.
A bit of advanced advice: Don't build
up your Storehouse past level 15. Once you get it to level 15 you can
research the building Warehouse, which gives more storage per level,
plus once you have all of your build plots full, the Storehouse is
one of the buildings you could replace (if you choose to).
Last note: These are general good goals
to set for building early on (these building levels will unlock
research items that are useful). Resource plots level 7, Storehouse
level 15, Library level 10, Consulate level 5, Mage Tower level 11,
Marketplace level 10, Barracks level 11.
Links on Building:
HonoredMule's Unofficial Illyriad Wiki:
http://arcanum-illyria.com/wiki/Building_Charts" rel="nofollow - http://arcanum-illyria.com/wiki/Building_Charts
2) Relocation/Exodus
So you've been building up your res,
you may have found an alliance, your area is too crowded (or some
other reason) and you wanna move your town? You can and there are a
couple ways to do so, however, you shouldn't right now. You should be
at, or very close to, 450 pop before moving. But you should also have
that Settler ready to go! In order to settle your second town, you'll
need 1 Settler. Settlers can be trained in the castle after you
research the Pioneering research. NOTE: allow 12 hours for the
research and 4 days for the Settler. You should begin work on your
settler around 300-350 population, that way it will be complete when
you hit that 450 requirement mark.
Now that you're at (or almost) 450 pop
and have that Settler ready, you have some options at hand. First do
you want to move to a different area of the Illy world? If so, you
have 2 choices. Send that Settler somewhere and follow with the free
1 time use spell Tenaril's Spell of Ultimate Teleportation (found in
the castle – relocation tab) or you can send the Settler and once
it lands (and you have that second town) you can use Exodus to move.
The spell is free and instant, but you can only use it once. Exodus
is much more expensive, but you can (if you so choose) perform it
multiple times, however it will cause all buildings above level 12 to
de-level down to level 12.
So what should you do? Exodus or Spell?
Another important choice. One strategy is to use Exodus with your
capital so that you can grab a 7 food plot and then use the Spell to
put yourself in the area you want to be. Exodus is a quite advanced
topic and there are other guides discussing this. There are some
links at the end of this guide detailing moving/settling.
Links on City Movement:
Where Do I Put My City? A Guide to Real
Estate by Rill:
http://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html" rel="nofollow - http://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html
Guide to Exodus by Cerex Flikex:
http://forum.illyriad.co.uk/guide-to-exodus_topic3593.html" rel="nofollow - http://forum.illyriad.co.uk/guide-to-exodus_topic3593.html
3) Collecting goods from the map So there are basically 5 Tiers of items in Illyriad. T1 are the basic res: wood, clay, iron, stone, food, gold T2 are the advanced res: horses, cows, beer, books, spears, swords, bows, saddles, armor (leather, chain, plate) and siege engines T3 are the basic materials gathered by cotters: NON-rare minerals, herbs, hides and grapes T4 are the rare materials gathered by miners, skinners and herbalists: RARE minerals, herbs and hides T5 are the equipments produced for troops/commanders: Special horses, weapons and armor Basic Harvesting
There's a second way to attain more basic res: harvesting. To do this you'll need a Marketplace and some
Caravans. You can train Caravans from the Market, each van requires 1
horse and some gold. Once you have your vans, you'll need to search
around the World Map for some resources. The easiest way to locate
them at first is to 'uncheck' the boxes on the bottom, uncheck the
“Sovereignty”, “Moving Units” and “Terrain” boxes, as
well as the Labels boxes: “Regions”, “Towns” and “Hubs”
(if those are in the way). What you're left with is towns, encampment
and resources. Now just look around and you'll (hopefully) find some
resources, which look just like the pictures in your resources bar.
Now the tricky part, you want to find one that does not have a
caravan there. If you see a caravan there that means someone else is
harvesting there and you shouldn't go there. Once you find an empty
resource on the map, click it and then click the option “Harvest
Resources”. You'll get an option to send some Caravans, send
however many you have and they'll march off and gather that res for
you! Advanced Harvesting There are other items to gather on the map beside basics. Basic materials are gathered by Cotters, which are trained in the Cottages. Rare materials are gathered by special units, Miners gather rare minerals; Skinners gather rare skins dropped by defeated mobs; Herbalists gather rare herbs. These materials are used in crafting special equipment for your commanders and troops. There are a myriad of items you can create (all unlockable from research) that all have different effects when equipping, such as raising attack on certain terrain or biomes or increasing the marching speed of the troop. For more detailed info see the links below.
Links on Harvesting:
Step by Step Guide to Harvesting
Resources by Mara Zira:
http://forum.illyriad.co.uk/step-by-step-guide-to-harvesting-resources_topic2290.html" rel="nofollow - http://forum.illyriad.co.uk/step-by-step-guide-to-harvesting-resources_topic2290.html Gathering: The Basics by Rill: http://forum.illyriad.co.uk/gathering-the-basics_topic3951.html" rel="nofollow - http://forum.illyriad.co.uk/gathering-the-basics_topic3951.html
4) Advanced Resources
Once you have a good supply of res
coming in, it's time to start working on some advanced resources,
which are used to trade off or train units with. The most common and
needed resource in the game is Cows. This is because they are used in
the making of Saddles, which tend to be a bottle-neck in production
(that is a town making Cows and Saddles will not be able to make
enough Cows to keep up production at 100%, and you need Saddles for
many important and useful units). There are several different
advanced resources to build in your town and you can attempt to build
all of them from one town, however, in later stages of the game, you
may find that it is easier and more efficient to focus on only a few
per town.
Early things to start producing are
Cows, Horses, Spears, Saddles, Leather Armor and Beer. These come
from buildings that can be researched without any prerequisites (Cows
and Horses don't even need any research). As I said, Cows tend to
trade well in the market, but they are also a very important part of
your personal production, because of this, you shouldn't trade off
100% of your cows on the market (unless that is what you wish to do).
Later items to make are Bows, Swords,
Chain Armor, Plate Armor and Books. The last advanced resource is
siege blocks, and these are used for sieges, more on that later. All
of these adv. res have many uses (unless you're an elf, then you
don't need Plate Armor ever) and are nice to have a back-up stockpile
of.
Links on Advanced Resources:
Trading
For Dummies by Squill:
http://forum.illyriad.co.uk/trading-for-dummies_topic2648.html" rel="nofollow - http://forum.illyriad.co.uk/trading-for-dummies_topic2648.html
5) Defense
You don't need to worry about being
totally wiped out in Illy (not unless you are really really rude).
However, there are players who like PvP or who just want to steal
your res. Most likely your first encounter will be in the form of
Diplomats (diplos) doing something sinister in your town. Don't
panic, it's not the end of the world. There are things we can do to
help prevent this from re-occurring over and over.
First and most effective is Runes, you
need a Mage Tower and some research. The research you're looking for
is Runes and should be the first “school” of magic you research.
The spell you want is Mark of Slaying, you'll find it under the Runes
research tree. Once researched find the Cast Spell (lightning bolt)
satellite under the Magic Seal (looks like a bluish orb). Click on
Mark of Slaying (or an advanced form if you're further along). This
will open up and show you a whole page of stats. Most importantly
you'll note the casting cost. You'll need some basic res, mana, a
book and a cow. Click Prepare Spell and there ya go. You have an
active rune in your town, the next hostile units that arrive will be
blasted to oblivion!
A secondary defense measure you can use
is to build a Vault for a couple levels (max level 3). This will keep
a handful of your resources from being stolen, however, you should
note that most players advise you to not build this up too high as
you may later replace it with a more useful building.
If that isn't working, then you may
have a more serious problem and should seek help through GC or people
you have met.
Links on
Defense:
Basic Self
Defense for New Players by Rill:
http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html" rel="nofollow - http://forum.illyriad.co.uk/basic-self-defense-for-new- http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html" rel="nofollow - players_topic2368.html
6) Magic
Yes, you've already learned about
Runes, but there's more to Magic than just Runes (though Runes are
the most useful school of magic!). First there are 3 schools of
magic: Runes, Blights and Geomancy. Runes are defensive and Blights
are offensive, while Geomancy is for economic boosts.
Runes have 3 classes: Destruction,
Seeking and Fear. The most useful Runes to have cast in your towns at
all times are Destruction Runes (Mark of Slaying, Death Rune, Killing
Glyph, Ward of Destruction). Destruction Runes are so useful because
they will hit armies, thieves, saboteurs and assassins (they will not
trigger on scouts or spies). Seeking Runes (Mark of Seeking, Seeking
Rune, Seeking Glyph, Ward of Intentions) are useful for when you know
a specific type of Diplo unit is heading for your town. They hit for
harder but will only activate on a specific unit type (scout, spy,
thief, saboteur, assassin). Fear Runes are absolutely worthless. They
will fail to do anything at all if the number of incoming units
exceeds the number the rune can handle. NEVER EVER CAST FEAR RUNES!
Blights are used during war and
aggression. They limit the res production of enemy towns or destroy
the advanced resources stored there. These are not to be used
casually! If you would like to test them out, use them on an alt
account or ask some friend if you can cast on them. THE CASTING OF
ANY OF THESE SPELLS COULD START A WAR!
Geomancy spells are good for boosting
your economic output. These spells boost your towns res production
(there are ones for Wood, Clay, Iron, Stone and Food). Typically you
will have food boosts (Spirit of Nourishment, Gift of Nourishment or
Nature's Bounty) cast in each of your towns.
Last note on magic: You can only cast 1
Rune and 1 Geomancy boost at a time per town. You cannot cast both a
Destruction Rune and a Seeking Rune, nor can you cast Nature's Bounty
and Gift of Nourishment.
Links on Magic:
Step by Step Guide to Using Illy Magic
by Mara Zira:
http://forum.illyriad.co.uk/step-by-step-guide-to-using-illy-magic_topic2456.html" rel="nofollow - http://forum.illyriad.co.uk/step-by-step-guide-to-using-illy-magic_topic2456.html
7) Diplos
There are 5 different diplo units that
you can train at the Consulate, and each has a special use: Scouts,
Spies, Thieves, Saboteurs and Assassins. Besides these there is
another special unit called a Messenger which is a consumable unit.
These are used to send to a camped army so that you can change their
orders (usually used to bring them back home). All diplo units can be
used defensively to stop their own type of enemy diplo unit from
succeeding in your town (the same works for your enemies) and have an
upkeep cost of gold.
Scouts are used to gain information
about army sizes and unit types. These get sent to NPC groups in
order to learn exact unit types and numbers so that you can better
plan how to attack them (what units you should send and how many).
You can also figure out how many troops an enemy city (or inactive)
has stationed there, as well as commanders and their levels.
Spies are used to gain information
about enemy towns (or inactives). They will tell you what buildings
are built and what levels each are at. The spies also find out how
many resources (both regular and advanced) are being stored at a
town. Both scouts and spies are immune to Killing Runes but can be
targeted by Seeking Runes (also, enemy scouts will try to stop scouts
and spies will stop spies, the same goes for all diplo units).
Thieves are used to steal resources
from enemy towns. T1 Thieves can only steal basic resources (wood,
clay, iron, stone, food) while T2 Thieves can steal anything and
everything. Thieves do trigger Killing Runes. Thieving from a player
is considered an act of war, so do so with caution.
Saboteurs are used to cancel the
current build order in a town (some of the res used to build that
structure will be returned to the building player). Like Thieves,
Sabs trigger Killing Runes and are considered an act of war.
Assassins are used to kill the army
commanders of enemies. If they successfully infiltrate a town that
has a commander there, they will kill him, which causes leaderless,
non-functioning armies. Of course, the use of assassins are
considered an act of war and they will trigger any active Killing
Runes.
Links on Diplos:
Questions
about Thieves by Mandarins31:
http://forum.illyriad.co.uk/questions-about-thieves_topic1462_page1.html" rel="nofollow - http://forum.illyriad.co.uk/questions-about-thieves_topic1462_page1.html
8) Mysteries
Illy is full of mysteries, literally!
Some of them have been solved through long hours of searching and
cooperative brainstorming.
The wiki has solutions for the 3 solved
mysteries: http://arcanum-illyria.com/wiki/Mystery" rel="nofollow - http://arcanum-illyria.com/wiki/Mystery .
2 of these are worthwhile for your towns: Steamtastic Brewery and
Heroic Human Statue, and should be completed in each of your towns
(yep, you have to do them more than once!).
There are also many unsolved mysteries:
http://elgea.illyriad.co.uk/#/World/Map/533/835" rel="nofollow - The Rift , http://elgea.illyriad.co.uk/#/World/Map/-636/756" rel="nofollow - The
Misted Lands , http://elgea.illyriad.co.uk/#/World/Map/-994/-824" rel="nofollow - The
Heart of Corruption , http://elgea.illyriad.co.uk/#/World/Map/599/-342" rel="nofollow - Fortress
of Shadows , http://elgea.illyriad.co.uk/#/World/Map/-202/-122" rel="nofollow - Duraz Karag , http://elgea.illyriad.co.uk/#/World/Map/960/753" rel="nofollow - The
Mysterious No Food Zone , http://elgea.illyriad.co.uk/#/World/Map/980/-981" rel="nofollow - The Other No Food Zone and the Fortune Tellers (I can't put a
link to these because they move around every day).
There are alliances wholly dedicated to
working out these mysteries.
9) Armies
This is the meat of Illy strategy and
not something that can easily be covered in any one guide. So, I will
give a brief explanation on the workings of armies and let you
experiment and research on your own.
To start with the basics, armies are
made up of 1 or more commanders and any number of units. There are 4
different units in Illy, each with 2 tiers: Infantry, Ranged, Spears
and Cavalry. These are all trainable from the Barracks, however you
first must complete research for them all. Each unit has a different
cost in advanced resources and have an upkeep cost of gold.
Once you have trained some units you
will need to promote one into a commander, go to the Commanders
satellite under the Military Seal. Form up an army (go to the Armies
satellite) by assigning 1 or more commanders and then transferring
troops from the town pool to the army. Now you can begin gaining
experience for your commander(s). I will link some guides on Armies
below.
Links on Armies/Commanders:
Advanced Attacking: a work in progress
by Innoble:
http://forum.illyriad.co.uk/advanced-attacking-a-work-in-progress_topic3506.html" rel="nofollow - http://forum.illyriad.co.uk/advanced-attacking-a-work-in-progress_topic3506.html
Everything you need to know about
commanders by Fluffy:
http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html" rel="nofollow - http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html
10) Sieges
Sieging is a section of military/armies
and the point of this is to attack enemy (or inactive) towns with the
intention of utter destruction or capture. When a siege is conducted
on a town, the siege engines will attack the town's buildings in an
attempt to reduce their levels. Once a town's population has been
decreased to 25% of it's total pop when the siege began, the besieger
is given the option to Raze or Capture. Razing a town completely
destroys it while Capturing will hand the town's ownership to you.
However, in order to capture a town the player must first have the
ability to have a new town (you must have the current pop requirement
to settle a new town in order to capture). More specific details on
Siege can be found in one of the linked guides.
In order to prep for a siege army, you
first need to level up your Barracks to 20. This unlocks the Siege
Encampment tech, which is necessary to conduct a siege. You also must
be able to train T2 siege engines, which requires level 15 Barracks
and the War Machines tech. Siege engines are built from the Barracks
and require horses, gold and siege blocks.
Sieges get reported to GC when they
land, alerting everyone who is being hit, what town is being hit, who
sent the siege and from what town. Most of the siege reports that you
see in GC are people either razing or capturing towns from inactive
members. So, even though you will see siege reports every day, it's
not really an exciting event.
I should not, however, that sieges are
extremely hurtful. In a matter of hours, weeks of work can be erased
and in a matter of days a player could be left with 0 population. For
this reason, no one should take sieges lightly.
Links on Siege:
Seiging an abandoned town – are ther
any how tos? by plum (scroll and find the post by Rill, detailed
explanation on sieging):
http://forum.illyriad.co.uk/seiging-an-abandoned-town-are-ther-any-how-tos_topic2620.html" rel="nofollow - http://forum.illyriad.co.uk/seiging-an-abandoned-town-are-ther-any-how-tos_topic2620.html
11) Sovereignty
Now for the last, and arguably, most
complex item in Illy. Sovereignty (sov) is the claiming of the land
surrounding your town. Once you claim ownership of this land, you can
build a specialized structure on that square that will boost some
production in your town. What is boosted depends on what you build,
and there are a lot to choose from. I will link more involved guides
on sov, which I suggest you take a look at when you are finally ready
to start claiming your little piece of Illy. Here I will give a brief
overview.
Before you begin there are some things
you should know about sov. First claiming land costs and upkeep of
gold and research points. How much depends on the distance from your
town and level of sov claimed. Next, you could have an upkeep of res,
depending on what structure you put there.
The first step to claiming sov is to
send an army to the desired sq around your home. Since the further
away you go, the more it will cost you, you should choose 1 of the 4
squares (sq) adjacent to your town for your first sov. Send the army
and have it camp there for some number of days (this process will
take awhile). Once the army lands you can begin claiming sov there.
Once you reach level 1 of claiming, you can begin building there.
Building on sov takes days and goes faster when you have an army
camped there (this is why your army was set to camp for days).
There are 2 types of structures you can
place on sov: Resource Structures and Production Structures. Resource
structures provide a flat bonus to res production in your town, the
amount of this bonus depends on the value that sq has in regards to
that res (Plains have a value of 5 for each res, so a res structure
will give a 5% bonus at level 5). Production structures give you a
boost in production speeds for adv res or units, but these cost you
an upkeep of basic res that increases every level. If you look around
the map at the various squares, some of them will mention a +x% to
some production. For example deer plots will give you a +1% Horse
production per level of Farrier. For this sq, if you build a Farrier
here you will get a larger bonus to horse production than if you
build a Farrier elsewhere.
There is much more to sov than this,
and you should really read more specific guides on Sov before
attempting this on your own. It is a fairly complex game feature, but
one that can really help your town out. Below are some links to good
guides on Sov with more detail and more specifics.
Links on Sovereignty:
A Guide to Sovereignty by Manannan:
http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html" rel="nofollow - http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html
Step by Step Guide to Claiming
Sovereignty by Mara Zira:
http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659.html" rel="nofollow - http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659.html
12) Random other items
Trading: When trading on the
marketplace, sellers are shown at the top ranked in order by
price/item, buyers are on the bottom also sorted by price/item. A
market history is located above the sellers and can be changed to
display various amounts of time.
Discoveries: There are an unknown
number of Discoveries out there to be found. Currently we know there
are 2 from Quests (1 from each type: Trade and Diplo): Block and
Tackle which increases the load speed of vans while harvesting (from
Trade quests) and Inquisitive Populace which increases the sight to
hostile diplomats. When you finally settle your 10th town
you unlock the Famine Management discovery which increases your food
production in your captial by 10%. Lastly there are 2 from solving
mysteries: Allembine Research, received from completing the Heroic
Human Statues, which increases your research point income by 5 per
library level (so a level 10 library will grant an extra 50 rp/hr)
and Gnome-Brew, from completing the Steamtastic Brewery, which
reduces the amount of food needed to produce Beer.
Quests: Building a Tavern and
researching in the Quest tree can unlock quests. There are 2 types of
quests that can be completed, Trade and Diplomatic. Each quest type
has a hidden Discovery to find that gives your town a permanent bonus
of some kind. To see what quests are available to you, locate the
Scroll satellite under the World Map Seal. For more information on
quests, see the link below.
Congratulations!
You've made it through the newbie
guides and are a fully-fledged Illy player! You may still have more
questions about things (well you should at least!), and as you know
GC is always there to help.
If you feel unclear about any of the
above or would like to leave comments and concerns, please contact
me: http://elgea.illyriad.co.uk/#/Communication/ComposeMail/39249" rel="nofollow - tallica
in game. If you need a review, visit the http://forum.illyriad.co.uk/newbie-guide-part-1_topic3820.html" rel="nofollow - Newbie Guide Part 1 .
Now for all those
helpful links!
There have been many players who have
compiled lots and lots of information about Illy, some of which you
may find helpful. Visit these links for more detailed guides on
individual topics:
HonoredMules's Unofficial Illyriad
Wiki: http://illyriad.honoredsoft.com/wiki/Main_Page" rel="nofollow - http://illyriad.honoredsoft.com/wiki/Main_Page
Defense:
Basic Self
Defense for New Players by Rill:
http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html" rel="nofollow - http://forum.illyriad.co.uk/basic-self-defense-for-new- http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html" rel="nofollow - players_topic2368.html
City Movement:
Where Do I Put My City? A Guide to Real
Estate by Rill:
http://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html" rel="nofollow - http://forum.illyriad.co.uk/where-do-i-put-my-city-a-guide-to-real-estate_topic3623.html
Guide to Exodus by Cerex Flikex:
http://forum.illyriad.co.uk/guide-to-exodus_topic3593.html" rel="nofollow - http://forum.illyriad.co.uk/guide-to-exodus_topic3593.html
Harvesting:
Step by Step Guide to Harvesting
Resources by Mara Zira:
http://forum.illyriad.co.uk/step-by-step-guide-to-harvesting-resources_topic2290.html" rel="nofollow - http://forum.illyriad.co.uk/step-by-step-guide-to-harvesting-resources_topic2290.html
Advanced Resources:
Trading
For Dummies by Squill:
http://forum.illyriad.co.uk/trading-for-dummies_topic2648.html" rel="nofollow - http://forum.illyriad.co.uk/trading-for-dummies_topic2648.html
Magic:
Step by Step Guide to Using Illy Magic
by Mara Zira:
http://forum.illyriad.co.uk/step-by-step-guide-to-using-illy-magic_topic2456.html" rel="nofollow - http://forum.illyriad.co.uk/step-by-step-guide-to-using-illy-magic_topic2456.html
Diplos:
Questions
about Thieves by Mandarins31:
http://forum.illyriad.co.uk/questions-about-thieves_topic1462_page1.html" rel="nofollow - http://forum.illyriad.co.uk/questions-about-thieves_topic1462_page1.html
Armies/Commanders:
Advanced Attacking: a work in progress
by Innoble:
http://forum.illyriad.co.uk/advanced-attacking-a-work-in-progress_topic3506.html" rel="nofollow - http://forum.illyriad.co.uk/advanced-attacking-a-work-in-progress_topic3506.html
Everything you need to know about
commanders by Fluffy:
http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html" rel="nofollow - http://forum.illyriad.co.uk/everything-you-need-to-know-about-commanders_topic2742.html
Siege:
Seiging an abandoned town – are ther
any how tos? by plum (scroll and find the post by Rill, detailed
explanation on sieging):
http://forum.illyriad.co.uk/seiging-an-abandoned-town-are-ther-any-how-tos_topic2620.html" rel="nofollow - http://forum.illyriad.co.uk/seiging-an-abandoned-town-are-ther-any-how-tos_topic2620.html
Sovereignty:
A Guide to Sovereignty by Manannan:
http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html" rel="nofollow - http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html
Step by Step Guide to Claiming
Sovereignty by Mara Zira:
http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659.html" rel="nofollow - http://forum.illyriad.co.uk/step-by-step-guide-to-claiming-sovereignty_topic2659.html
Misc.:
Step by Step Guide to Quests by Mara
Zira:
http://forum.illyriad.co.uk/step-by-step-guide-to-quests_topic2268.html" rel="nofollow - http://forum.illyriad.co.uk/step-by-step-guide-to-quests_topic2268.html
-------------
|