From the Dev Blog: Crafting
Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3797
Printed Date: 17 Apr 2022 at 09:59 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: From the Dev Blog: Crafting
Posted By: GM Luna
Subject: From the Dev Blog: Crafting
Date Posted: 11 Jul 2012 at 17:36
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On our dev blog today we have a new piece with a first look at the upcoming system of equipment crafting for armies in Illyriad. Check out the full article for more information, but I must say the system is looking very deep and has the potential to add a lot to the game. I'm really excited about getting to share this first look with everyone.
Read the full article here: http://www.illyriad.co.uk/blog/index.php/2012/07/the-right-tools-for-the-job/" rel="nofollow - http://www.illyriad.co.uk/blog/index.php/2012/07/the-right-tools-for-the-job/
To answer the most obvious questions before they are asked, we don't have any additional specifics that we can share about the mechanics of the system at this time. And we don't know when it will be coming to the game, though the team is working diligently and hopes to bring it to you as soon as they can. :)
GM Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Replies:
Posted By: Aurordan
Date Posted: 11 Jul 2012 at 18:16
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Gotta be honest, I squealed like a little girl when I read this.
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Posted By: Rill
Date Posted: 11 Jul 2012 at 18:18
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It could either be a lot of fun or a real drag ... I guess we have to trust the wisdom of the devs to not make this into a chore or a "must" but simply another option to enhance our Illy experience.
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Posted By: Prometheuz
Date Posted: 11 Jul 2012 at 18:27
Yes, yes ...all very nice...but do you have any in myth ryll....it's all the rage or so I here
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Posted By: Kumomoto
Date Posted: 11 Jul 2012 at 18:49
Aurordan wrote:
Gotta be honest, I squealed like a little girl when I read this. |
lmao.
Looking forward to it! Can't wait!
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Posted By: Taelin
Date Posted: 11 Jul 2012 at 20:40
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If this is executed with the customary attention to balance, and the blog suggests it will be, it will in my view add a further delightful/vexing layer of complexity to the game.
I look forward to it.
I wonder if we will be able to capture these items from others... if they put them down somewhere for example.
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Posted By: geofrey
Date Posted: 11 Jul 2012 at 21:31
Taelin wrote:
If this is executed with the customary attention to balance, and the blog suggests it will be, it will in my view add a further delightful/vexing layer of complexity to the game.
I look forward to it.
I wonder if we will be able to capture these items from others... if they put them down somewhere for example. |
the manner in which you acquire these items was suspiciously absent. The only info given was that unique resources would appear on the map. I'm guessing these might be located regionally, and spawn only in that region.
For example mythril only spawns in the Middle Kingdom. While elephant skin leather can only be harvested from elephants (spawned in Zanpur).
This would fall in line with previous GM notes on creating more reasons for land disputes.
The ability to attack NPC's to get these resources, and steal them from other players, will add a new level to the game. I'm hoping that this will come with the ability to target specific resources when sending thieves/raids. And maybe the vault will have a new meaning as well.
One thing that I think should be released is the numerical advantages of these items. "works well in jungles" and "sharper than average sword" isn't all that helpful when comparing items.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Subatoi
Date Posted: 11 Jul 2012 at 21:39
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I would hope it wouldn't be like resources now where you can send a simple van and rather like you would need to sov it.
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Posted By: Cerex Flikex
Date Posted: 11 Jul 2012 at 21:45
Sweet! Looking forward to this!
------------- http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">
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Posted By: demdigs
Date Posted: 11 Jul 2012 at 22:40
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will this help in the onset of roads, or is that later on in the development?
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Posted By: bansisdead
Date Posted: 11 Jul 2012 at 23:15
Is this going to be a feature available to only the players with the biggest armies, or vast amounts of prestige? That said I wouldn't want a rare item from attacking some rats.
------------- http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">
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Posted By: Rorgash
Date Posted: 11 Jul 2012 at 23:17
i would imagine it to be endgame stuff. and happy with it being that
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Posted By: N. Chadgod
Date Posted: 12 Jul 2012 at 00:46
Awesome, can't wait.
------------- It's beyond fairytale, it's inconceivable!
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Posted By: Darkwords
Date Posted: 12 Jul 2012 at 01:14
Finally, my dreams come true.... well SOON I guess.
Thanks Devs
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Posted By: Diomedes
Date Posted: 12 Jul 2012 at 07:51
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This is (potentially) exciting - it will surely mean an entirely new dynamic to the game. I wonder where I should look for uranium mines to make nuclear weapons.
Thanks Devs
------------- "Walk in the way of the good, for the righteous will dwell in the land"
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Posted By: Garth
Date Posted: 12 Jul 2012 at 08:09
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I'm especially excited about the mention of unobtanium, as it indicates the introduction of either Na'vi or Giovanni Ribisi to the game. The other stuff is cool too.
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Posted By: invictusa
Date Posted: 12 Jul 2012 at 08:22
/me spent the last 5 hours combing the map in search of a Treacle mine.
------------- ...and miles to go before I sleep.
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Posted By: bansisdead
Date Posted: 12 Jul 2012 at 08:33
Garth wrote:
introduction of either Na'vi or Giovanni Ribisi to the game. |
so giant smurfs will be a new faction?
------------- http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">
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Posted By: Tordenkaffen
Date Posted: 12 Jul 2012 at 09:42
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Its a trick....get an axe...
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Posted By: dunnoob
Date Posted: 12 Jul 2012 at 10:18
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What I was really looking for (and didn't find) was a clue about the " http://www.cafepress.co.uk/illyriad" rel="nofollow - Amass the Hordes " poster discussed in GC some hours ago:
Update: Added to the http://arcanum-illyria.com/wiki/Category:Discovery_Research" rel="nofollow - wiki .
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Posted By: Rill
Date Posted: 12 Jul 2012 at 14:09
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The Amass the Hordes poster and some for other undiscovered discoveries or unreleased technologies have been available at the Illyriad store for months. (Possibly not as long as since February 2011, but hey.)
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Posted By: GM Luna
Date Posted: 12 Jul 2012 at 14:47
Anything else that gets posted that has been data mined out of source code is getting deleted. Most anything you'll find that way is meaningless placeholders. This really only serves to confuse and potentially frustrate people. When we have new things to share, we will do so in this fashion. Anything else is just speculation.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: geofrey
Date Posted: 12 Jul 2012 at 14:50
GM Luna wrote:
Anything else that gets posted that has been data mined out of source code is getting deleted. Most anything you'll find that way is meaningless placeholders. This really only serves to confuse and potentially frustrate people. When we have new things to share, we will do so in this fashion. Anything else is just speculation.
Luna |
Being a long time fan boy and conspiracy theorists... I love speculation.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Faldrin
Date Posted: 12 Jul 2012 at 15:33
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Another thing that sounds great. But will we ever see it implemented?
See you in 2014 
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Posted By: Hora
Date Posted: 12 Jul 2012 at 15:41
@Faldrin... I think they learned not to post any dates anymore, and I'm sure they thought at least twice for giving out this kind of information. Now the poor GMs will be harrassed by "When will it come online...", "But you promised to do it until....", "Why is Thing 1 out before Thing 2, whereas Thing 3 would be faaaar more important...", etc... until it really is done... 
Thus I'm confident they only do some last refinements before bringing out all at once... 
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Posted By: Faldrin
Date Posted: 12 Jul 2012 at 15:54
Hora wrote:
@Faldrin... I think they learned not to post any dates anymore, and I'm sure they thought at least twice for giving out this kind of information. Now the poor GMs will be harrassed by "When will it come online...", "But you promised to do it until....", "Why is Thing 1 out before Thing 2, whereas Thing 3 would be faaaar more important...", etc... until it really is done... 
Thus I'm confident they only do some last refinements before bringing out all at once... 
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I would just like to see something implemented. Don't really care what just something that actually affects game play. Trade v2 Battle magic Factions Path finding Roads Bridges Water units Crafting Something to use Alliance gold on... Etc.
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Posted By: geofrey
Date Posted: 12 Jul 2012 at 16:26
Faldrin wrote:
I would just like to see something implemented. Don't really care what just something that actually affects game play. Trade v2 Battle magic Factions Path finding Roads Bridges Water units Crafting Something to use Alliance gold on... Etc. |
The next Tournament
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: SugarFree
Date Posted: 12 Jul 2012 at 16:46
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no actually... screw tournaments, the releases are WAY more interesting ofthan any turny they could come up with. seriously, b4 something major like crafting or whatever goes live, they should not even think about coding an event...
------------- Nuisance
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Posted By: Darkwords
Date Posted: 12 Jul 2012 at 16:54
Actually I beleive that tourneys are a good way of game testing something, so really with a release, there should be a relevant pre-release tourney, just to check how it works.
This is not because I am pressing for a tourney by the way. I am currently living in Nepal where we have 'load shedding' this means pre-organised power cuts that can last for several hours, so any tourney they do now, I will probably suck at.
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Posted By: JimJams
Date Posted: 13 Jul 2012 at 12:58
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Not sure if I should be exited or worried...
I am a strong believer of "take it simple", and I fear this will only be another time wasting adding, with no real effect. Balancing this things is so hard... probably one of the weapon and armor will be the "better" and everyone will wear that one, just as it happens in WOW. So you will settle with no difference in the game mechanics and a lot of work and time to waste to get there...
But we have a lot of time to waste atm, right ?
The only pro I see? We will have wars. A lot.
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Posted By: Elf Dragon
Date Posted: 13 Jul 2012 at 13:31
Intresting, another thing to do in Illy.
But will this make army building more complicated?
Great anyway 
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Posted By: Avion
Date Posted: 13 Jul 2012 at 14:41
Darkwords wrote:
Actually I beleive that tourneys are a good way of game testing something, so really with a release, there should be a relevant pre-release tourney, just to check how it works.
This is not because I am pressing for a tourney by the way. I am currently living in Nepal where we have 'load shedding' this means pre-organised power cuts that can last for several hours, so any tourney they do now, I will probably suck at.
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Perhaps invest in a solar panel or two? 
------------- Suppose they gave a war and nobody came?
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Posted By: Darkwords
Date Posted: 13 Jul 2012 at 14:59
Avion wrote:
Darkwords wrote:
Actually I beleive that tourneys are a good way of game testing something, so really with a release, there should be a relevant pre-release tourney, just to check how it works.
This is not because I am pressing for a tourney by the way. I am currently living in Nepal where we have 'load shedding' this means pre-organised power cuts that can last for several hours, so any tourney they do now, I will probably suck at.
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Perhaps invest in a solar panel or two? 
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LOL we have several to power the lighting etc. but even for that they are sadly not much use during the monsoon season.
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Posted By: Kumomoto
Date Posted: 13 Jul 2012 at 15:42
Darkwords wrote:
Avion wrote:
Darkwords wrote:
Actually I beleive that tourneys are a good way of game testing something, so really with a release, there should be a relevant pre-release tourney, just to check how it works.
This is not because I am pressing for a tourney by the way. I am currently living in Nepal where we have 'load shedding' this means pre-organised power cuts that can last for several hours, so any tourney they do now, I will probably suck at.
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Perhaps invest in a solar panel or two? 
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LOL we have several to power the lighting etc. but even for that they are sadly not much use during the monsoon season.
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Yak powered generator? ;)
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Posted By: geofrey
Date Posted: 13 Jul 2012 at 15:43
JimJams wrote:
Not sure if I should be exited or worried...
I am a strong believer of "take it simple", and I fear this will only be another time wasting adding, with no real effect. Balancing this things is so hard... probably one of the weapon and armor will be the "better" and everyone will wear that one, just as it happens in WOW. So you will settle with no difference in the game mechanics and a lot of work and time to waste to get there...
But we have a lot of time to waste atm, right ?
The only pro I see? We will have wars. A lot. |
I tend to agree. This doesn't give us hardly any new functionality, it just complicates the existing combat system. Encouraging us to spend more time on pimping out our armies just so they can do the same thing they've been doing.
The really exciting part to me is the way we acquire resources to craft these items, and the buildings we must create to make them. This has the potential to change the game mechanics in the following way:
Redo city buildings/sov. to allow for specific types of crafting Encourage territorial disputes/ownership for resource harvesting
All of that said, I would prefer some of the game functions previously listed over military tweaking via crafting... but if this is a gateway to crafting boats, i'm in.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Darkwords
Date Posted: 13 Jul 2012 at 15:59
Kumomoto wrote:
Darkwords wrote:
Avion wrote:
Darkwords wrote:
Actually I beleive that tourneys are a good way of game testing something, so really with a release, there should be a relevant pre-release tourney, just to check how it works.
This is not because I am pressing for a tourney by the way. I am currently living in Nepal where we have 'load shedding' this means pre-organised power cuts that can last for several hours, so any tourney they do now, I will probably suck at.
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Perhaps invest in a solar panel or two? 
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LOL we have several to power the lighting etc. but even for that they are sadly not much use during the monsoon season.
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Yak powered generator? ;)
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:) Yaks are too lazy... am trying to find a Yeti.
See real life does reflect Illyriad.
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Posted By: Kumomoto
Date Posted: 13 Jul 2012 at 18:10
geofrey wrote:
I tend to agree. This doesn't give us hardly any new functionality, it just complicates the existing combat system. Encouraging us to spend more time on pimping out our armies just so they can do the same thing they've been doing. |
I don't agree with this. If we have more options to make our armies more specialized, it significantly adds to breadth of our potential tactics (and also, to a certain degree, to the breadth of strategies available to us). That, in and of itself, is exciting to me (and one of the major reasons I love Illy already). Illy is not a "rock, paper, scissors" game like so many others. There are many interesting tactics one can utilize to great effect and I see this new change as a really exciting further expansion of our options!
(and yes, JJ, I too think it will significantly increase conflict!)
And DW-- solve the Yak laziness by having one of those colossal Tibetan Mastiffs chase it around and around... ;)
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Posted By: Darkwords
Date Posted: 13 Jul 2012 at 18:49
Ahhh Toulo my old pet Mastiff, unfortunately he was taken to Germany to lead a pampered rich life.
and I agree with your assesment of this upgrade Kumo, I think it will add great depth to the tactics available especially on an alliance front as we may work together to specialise members in certain terrain areas. Also I expect it'll spice up the conflict side of the game which has been lacking recently.
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Posted By: BellusRex
Date Posted: 14 Jul 2012 at 04:15
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One possibility that interests me is that at some point you could have race specific crafting...I'm basing this from a Tolkien kind of view, I'm sure you all have others you can think of, but with dwarves you have superior armor, elves ranged weapons, leathers, humans have the bond with horses, orcs in to weapons, etc...
It might never happen, but if there were different crafting abilities associated with the different races, it would make the choice of player race of more significance, beyond what we have already...
------------- "War is the father of all things..."
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Posted By: Ossian
Date Posted: 14 Jul 2012 at 10:10
Faldrin wrote:
Hora wrote:
@Faldrin... I think they learned not to post any dates anymore, and I'm sure they thought at least twice for giving out this kind of information. Now the poor GMs will be harrassed by "When will it come online...", "But you promised to do it until....", "Why is Thing 1 out before Thing 2, whereas Thing 3 would be faaaar more important...", etc... until it really is done... 
Thus I'm confident they only do some last refinements before bringing out all at once... 
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I would just like to see something implemented. Don't really care what just something that actually affects game play.
Trade v2
Battle magic
Factions
Path finding
Roads
Bridges
Water units
Crafting
Something to use Alliance gold on...
Etc. |
+1 - Enough of the Dev Chat Vids, Dev Blogs, Player of the month flummery.....just get the game back on track
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Posted By: invictusa
Date Posted: 14 Jul 2012 at 10:21
Ossian wrote:
Enough of the Dev Chat Vids |
I disagree on this point. I feel the dev's chat interviews were a major success. As a whole they each helped revitalize my passion of illy. Especially the Q/A GM SC was subjected to. That was brilliant. I dont know what the prep time for each of the vids were, but informing and reassuring their userbase paid off exponentially I think.
EDIT:
invictusa wrote:
Q/A GM SC |
I would love the opportunity to pick GM TC's Brain.
------------- ...and miles to go before I sleep.
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Posted By: Faldrin
Date Posted: 14 Jul 2012 at 10:33
invictusa wrote:
Ossian wrote:
Enough of the Dev Chat Vids |
I disagree on this point. I feel the dev's chat interviews were a major success. As a whole they each helped revitalize my passion of illy. Especially the Q/A GM SC was subjected to. That was brilliant. I dont know what the prep time for each of the vids were, but informing and reassuring their userbase paid off exponentially I think.
EDIT:
invictusa wrote:
Q/A GM SC |
I would love the opportunity to pick GM TC's Brain.
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Yes it is nice to hear what the plans are BUT if we never get to see any of the cool stuff implemented its of little or no use.
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Posted By: invictusa
Date Posted: 14 Jul 2012 at 10:49
Faldrin wrote:
Yes it is nice to hear what the plans are BUT if we never get to see any of the cool stuff implemented its of little or no use. |
EDIT: I agree. Anything that keeps our devs form progressing the game into its next phase should not be considered. As stated in earlier posts however, I feel that more communication with the user-base is beneficial, if not critical; as opposed to being detrimental to a more advanced gameplay experience.
------------- ...and miles to go before I sleep.
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Posted By: GM Luna
Date Posted: 14 Jul 2012 at 15:15
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Ok, before I have to turn this thread around.
I truly and sincerely hope none of you honestly think that the existence of our dev chats, dev blog, player of the month, etc, are somehow hindering the development of the game. Because that is absolutely ridiculous and could not be further from the truth. If not for the main fact that I'm the one doing these things and I'm not the same person who programs the game for you.
Literally, not a second of programming time is wasted by me writing a dev blog or choosing a player of the month. And when GM SC or anyone else takes an hour out of their very busy work weeks to write a blog for you, or be on a dev chat for you, if you think that is a detriment to the development of the game you clearly do not understand "how things work."
And secondly, just to point out the extremely obvious, there were 4 dev blog posts that came before the last game update that literally described features that were in the update. (HINT: you should like these things because they are telling you what is coming.)
Hope that helps. If you need any further clarification, ask me.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Rill
Date Posted: 14 Jul 2012 at 15:41
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Luna, I love the dev blog and the dev chats and stuff like that. I think part of the frustration is that we don't have the wildest idea WHEN things might be coming; this is particularly frustrating to watch in new players who have not yet learned that things mentioned in these scenarios might be months away.
Some things mentioned in the dev blog happen fairly quickly; other things mentioned (3-D buildings? sound effects?) take more time. Please note I'm not saying that I care when 3-D buildings or sound effects are released, just pointing them out as examples of things featured in dev blogs that have not come to pass for a significant period of time.
It would be really nice to have some sort of context for this such as "in the next update" or "in the distant future so don't get too excited."
The way things are now, it's a bit like getting everyone excited about Santa Claus, except that it's March, and when we wake up tomorrow he won't have come ... or the next day after that either. Yes, I know we're grownups and should have the psychological maturity to be able to deal with it, but sometimes it does feel like y'all are playing mind games.
My guess is that nothing is further from the truth, that you tell us about these things you're working on far in advance because you are excited and enthusiastic and want to share them with us -- which is great. But remember, we don't know what else is going on in your heads, we don't know the development path or the other factors, so to us it might appear like you randomly release information about things that are going to happen in the far distant future to get us all het up, and when something actually does happen like the double experience weekend you announce it 10 minutes ahead of time and some people miss it.
Luna, I appreciate you, I appreciate the game, I am not unhappy with the game, and I acknowledge it is possible that you are doing this in the best possible way. I do hope you will listen to the user experience I have described and if there is any way you guys can think of to address these concerns, it would be great if you did.
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Posted By: Rorgash
Date Posted: 14 Jul 2012 at 15:43
How tall are you Luna?
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Posted By: GM Luna
Date Posted: 14 Jul 2012 at 15:55
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Honestly, I think there has been more frustration caused by telling you when something is going to be released and then not meeting our own deadline than could ever be caused by us not giving you dates. We can't give them to you anyway because we don't even know them for certain. We work toward our own internal deadlines that change often.
We aren't going to tell you when anything is coming out until we are 100% certain it won't change. That is how it is going to work. It would be a disservice to everyone if we did otherwise. It's not a mind game. We are not trying to hurt you. We are just trying to work and get things done while keeping our players in the loop as much as we reasonably can.
@Rill, there is literally no video game in the history of all video games that I have ever in my life seen that has shared with players every detail of their development. It just doesn't happen. We share what we can, when we can, in the best way we can. No more. No less.
@Rorgash, I'm short. ;)
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: geofrey
Date Posted: 14 Jul 2012 at 16:06
GM Luna wrote:
Honestly, I think there has been more frustration caused by telling you when something is going to be released and then not meeting our own deadline than could ever be caused by us not giving you dates. We can't give them to you anyway because we don't even know them for certain. We work toward our own internal deadlines that change often.
We aren't going to tell you when anything is coming out until we are 100% certain it won't change. That is how it is going to work. It would be a disservice to everyone if we did otherwise. It's not a mind game. We are not trying to hurt you. We are just trying to work and get things done while keeping our players in the loop as much as we reasonably can.
@Rill, there is literally no video game in the history of all video games that I have ever in my life seen that has shared with players every detail of their development. It just doesn't happen. We share what we can, when we can, in the best way we can. No more. No less.
@Rorgash, I'm short. ;)
Luna
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Short for a dwarf, or a human?
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Rill
Date Posted: 14 Jul 2012 at 16:10
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Luna, I didn't suggest that you SHOULD share all such things. I said that we don't know them and that is why it feels as though there are mind games; I also acknowledged that this may be inevitable.
Please do not set up a straw man to minimize what I was saying. I was providing sincere feedback about my experience. The negative aspects of this experience may be out of your control, but they are part of my experience.
I do still contend that it would reduce frustration to identify which things you are TRYING to release fairly soon and which are much further off; at least this would reduce frustration among those who are expecting the much further off things to happen imminently. (Some people seem to have this delusion about pathfinding, for example.)
If you hope to release something soon and don't, that is moderately disappointing. If you're not even trying to release something fairly soon, then it seems like it would reduce disappointment if you were clear about that.
The distinction between those two things might be utterly clear to you; we have no idea. I suppose it's also possible that y'all just have a lot of stuff brewing at the same time and also have no idea about when various things might mature; some statement to that effect would be quite refreshing.
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Posted By: GM Luna
Date Posted: 14 Jul 2012 at 16:16
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Rill the priorities and goals for development change all the time. If I told you today what was soon and not so soon, it would be totally wrong within a months time. We can't do it. Our team is too small and we are juggling every single project that you are aware of and even a few more. You aren't going to get the kind of certainty that you are looking for with relation to release dates. It's just not happening. I don't know how much clearer I can be.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Rill
Date Posted: 14 Jul 2012 at 16:26
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So what you are saying is that you don't know when things are coming. It might be a good idea to acknowledge that on a regular basis. Even just being clear on that, "we would give you clarity but we really don't know" is a refreshing statement.
Again, I acknowledge that you may be doing this in the best possible way. It is still a frustrating process for the players. That's really all I need you to hear and acknowledge, without minimizing it or making out that I'm asking for something that I'm not.
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Posted By: abstractdream
Date Posted: 14 Jul 2012 at 16:35
I agree with the "regular basis" idea. To help expedite that (I know this ain't Suggestions but) how about an ingame link to the Dev blog?
------------- Bonfyr Verboo
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Posted By: geofrey
Date Posted: 14 Jul 2012 at 17:22
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Kudos to the dev team for still developing! Don't stop what your doing, just do more of it :D
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Nesse
Date Posted: 14 Jul 2012 at 18:22
Cheers to that, Geofrey! And in particular more of magic...

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Posted By: Silverlake
Date Posted: 14 Jul 2012 at 19:07
+1 Geofrey
------------- http://elgea.illyriad.co.uk/a/p/57338" rel="nofollow">
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Posted By: Darkwords
Date Posted: 14 Jul 2012 at 20:56
Whilst I understand the frustration players are feeling regarding the long waiting times for certain upgrades, as an example the main thing I have been excited about is crafting (for over a year), but now I have to wait not only for crafting v1 but also crafting v2.
I feel credit must be given to the devs on this game, they listen to players wishes and they have a huge workload considering not just the small number of Devs but also the huge number of requests and demands from the playerbase.
Many people seem to expect everything done in a tight frame work, but continue to debate and request new upgrades and changes whilst the Devs still have alot to program, test and implement.
I feel it would be good for both players and Devs if a list could be made of what is in the pipeline (with no dates given) so we can see the workload they face and understand a little more about that. This in turn may prevent new players from continually posting requests for further changes in the game.
Lets face it the Devs have fallen behind in the promises by most of our viewpoints, but then from the otherside they face continual requests for advances that are quite often already in the pipeline, but they have to still check on these incase it is something new, and also changes that are not planned, but really are not as good as the things we are already waiting for.
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Posted By: GM Luna
Date Posted: 14 Jul 2012 at 21:04
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You'd only need to read over the forums, dev blog and look at past dev chats to see what is in the pipeline. If I were to give a new "list" it would do nothing but pile on more expectations and, as I said, our internal "work in progress" lists change very frequently. In some ways, this is actually a really good thing for our team. We are agile and flexible and can often respond to player requests very quickly, as we've done many times in the past.
Posting new feedback and suggestions is fine. There is nothing wrong with that. I actually love reading some of the suggestions and secretly knowing that we are already working on something of the sort. It also helps to verify what people want from the game. It just has to be tempered with a little patience and understanding, that's all.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Faldrin
Date Posted: 14 Jul 2012 at 21:32
GM Luna wrote:
Rill the priorities and goals for development change all the time. If I told you today what was soon and not so soon, it would be totally wrong within a months time. We can't do it. Our team is too small and we are juggling every single project that you are aware of and even a few more. You aren't going to get the kind of certainty that you are looking for with relation to release dates. It's just not happening. I don't know how much clearer I can be.
Luna |
This statement made me sad. Sad because I do love the game and would hate to see it "die".
Personally I do think most people need to see things completed from time to time to see progress is made and if you keep switching targets that will take a long time to see things finalized.
Make milestones and stick with them. Post a road map of your priorities at the moment and update it when you feel it is outdated.
And for the record I did ask for more updates on what you are working on and appreciate those and do NOT think they take away time from developing the game. (Beside the fact that you could have hired a programmer instead of a PR worker  )
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Posted By: GM ThunderCat
Date Posted: 14 Jul 2012 at 21:35
Darkwords wrote:
Lets face it the Devs have fallen behind in the promises by most of our viewpoints, but then from the otherside they face continual requests for advances that are quite often already in the pipeline, but they have to still check on these incase it is something new, and also changes that are not planned, but really are not as good as the things we are already waiting for. | Since 22 Feb 2010 we have made 602 separate code releases to the players. That's an average of 1.45 a day; some of them have been huge, some small.
This is just raw code changes - not time spent on or releases related to content, designing and balancing new features, graphics, answering petitions, responding to players in forums, account emails, networking changes, server reconfiguration, O/S patching, 3rd party provider investigations, fixes and changes (e.g. Facebook, Chrome Web Store, Google Accounts, PayPal, Mobile, Google Wallet...) etc.
In these 2 years, 4 months, and 22 days we have had around 1 and half days of downtime which includes the time spent moving our servers from one continent to another.
I like to think this has been a pretty successful development schedule.
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Posted By: GM Luna
Date Posted: 14 Jul 2012 at 21:39
Faldrin wrote:
GM Luna wrote:
Rill the priorities and goals for development change all the time. If I told you today what was soon and not so soon, it would be totally wrong within a months time. We can't do it. Our team is too small and we are juggling every single project that you are aware of and even a few more. You aren't going to get the kind of certainty that you are looking for with relation to release dates. It's just not happening. I don't know how much clearer I can be.
Luna |
This statement made me sad. Sad because I do love the game and would hate to see it "die".
Personally I do think most people need to see things completed from time to time to see progress is made and if you keep switching targets that will take a long time to see things finalized.
Make milestones and stick with them. Post a road map of your priorities at the moment and update it when you feel it is outdated.
And for the record I did ask for more updates on what you are working on and appreciate those and do NOT think they take away time from developing the game. (Beside the fact that you could have hired a programmer instead of a PR worker  ) |
Absolutely nothing I said should be taken as the game is "dying." It is doing better than ever and we are doing more development than ever. The team is bigger than ever. We just aren't recklessly throwing out information anymore about timelines that are unrealistic. Instead we are working, sharing info as we have it and making releases.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Rorgash
Date Posted: 14 Jul 2012 at 21:44
no one will understand game development until they try it themselves -.-
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Posted By: shadow
Date Posted: 14 Jul 2012 at 22:00
You tell them, TC! You are all doing a great job.
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Posted By: bansisdead
Date Posted: 14 Jul 2012 at 22:14
Personally I think the game is great, and I couldn't care less about 'dates'...
------------- http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">
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Posted By: Prometheuz
Date Posted: 15 Jul 2012 at 00:14
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This thread is unintentionally drifting towards confrontation. I suspect that the real problem here is not so much a dispute over what is and what is not a planned schedule (road map) of development updates. It has more to do with a change in the way that the community and the team are communicating with each other. It goes without saying that we all want to see the game to continously improve, but being overly dismissive on the one hand and unecessarrily critical on the other is not going to get the job done. I hope that both sides of this arguement will be looked at by all parties concerned and will result in improved Dev team consultation techniques and a more controlled presentation of feedback from senior members of the community ( who ought to know better).
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Posted By: Rill
Date Posted: 15 Jul 2012 at 00:44
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I agree, and well said. My concerns have nothing to do with development pace and everything to do with communication. However, as I've said before, it's possible that they're doing the best they can and some level of frustration is inevitable.
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Posted By: Quackers
Date Posted: 15 Jul 2012 at 01:32
GM ThunderCat wrote:
Darkwords wrote:
Lets face it the Devs have fallen behind in the promises by most of our viewpoints, but then from the otherside they face continual requests for advances that are quite often already in the pipeline, but they have to still check on these incase it is something new, and also changes that are not planned, but really are not as good as the things we are already waiting for. | Since 22 Feb 2010 we have made 602 separate code releases to the players. That's an average of 1.45 a day; some of them have been huge, some small.
This is just raw code changes - not time spent on or releases related to content, designing and balancing new features, graphics, answering petitions, responding to players in forums, account emails, networking changes, server reconfiguration, O/S patching, 3rd party provider investigations, fixes and changes (e.g. Facebook, Chrome Web Store, Google Accounts, PayPal, Mobile, Google Wallet...) etc.
In these 2 years, 4 months, and 22 days we have had around 1 and half days of downtime which includes the time spent moving our servers from one continent to another.
I like to think this has been a pretty successful development schedule.
|
With light of the new information I say the developers should take off every Friday Monday at the start of every month to party! This will give them time to look back on their accomplishments and be proud of their work.
------------- Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Posted By: surferdude
Date Posted: 15 Jul 2012 at 02:29
Rill wrote:
I agree, and well said. My concerns have nothing to do with development pace and everything to do with communication. However, as I've said before, it's possible that they're doing the best they can and some level of frustration is inevitable. | Wtf?
Of all the times in Illy dev, this surely has to be the weirdest time for that comment? Surely this is when the dev communication has been most frequent?
Continuing from Createure's 3 Months and 12 Days (12 Apr) http://forum.illyriad.co.uk/3-months-and-12-days-in-summary_topic3431.html" rel="nofollow - http://forum.illyriad.co.uk/3-months-and-12-days-in-summary_topic3431.html
12 Apr Dev Blog: Spotlight: SunStorm (4 days) 16 Apr Dev Blog: Lots of Energy, A Little Movement (6 days) 22 Apr Major Release 23 Apr Release Notes 24 Apr Release Notes 25 Apr Release Notes 26 Apr Dev Blog: Surrendering Control (9 days) 05 May Release Notes (2 days) 07 May Dev Blog: Spotlight: Vanerin (4 days) 11 May Dev Blog: The Devil In The Details (10 days) 21 May Dev Blog: Feature Preview: Alliance Medals (10 days) 01 Jun Release Notes (5 days) 06 Jun Release Notes 06 Jun Dev Blog: Preview: Illyriad UIv3 (3 days) 09 Jun Dev Blog: Spotlight: ScottFitz (4 days) 13 Jun Dev Blog: Alliance Prestige Pool Preview 14 Jun 2012 Release Notes 15 Jun Dev Blog: UIv3 & Medal Designer Walkthrough Video (2 days) 17 Jun Major Release (2 days) 19 Jun Release Notes (3 days) 22 Jun Release Notes (11 days) 03 Jul Release Notes 04 Jul Release Notes 05 Jul Release Notes 05 Jul Herald: Circle of Five Denies Experiments 06 Jul Double XP Weekend 07 Jul Release Notes 08 Jul Release Notes 09 Jul Dev Blog: Spotlight: Shadow (2 days) 11 Jul Herald: Clan Reashag Alchemist Speaks 11 Jul Dev Blog: Crafting (2 days) 13 Jul Players discover Ruins of Duraz Karag 14 Jul Herald: Retraction
Surely this month has been the most communicative time from the devs in recent time?
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Posted By: Rill
Date Posted: 15 Jul 2012 at 02:41
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I could answer surferdude, but I'm not going to belabor the point. If you don't understand what I've been saying yet, you're not going to understand it.
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Posted By: dunnoob
Date Posted: 15 Jul 2012 at 05:32
surferdude wrote:
Surely this is when the dev communication has been most frequent? | Thanks for the list; maybe you forgot to mention the tutorial videos. I like to read the blog and Luna's interviews, and many folks like the medals, so that's all good.
However, the really exciting recent news from my POV were water sov, diplomatic contingent, the delete button in mail, and whatever will happen at Duraz Karag. Something in the direction of tournament IV in the next days would be brilliant.
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Posted By: LordOfTheSwamp
Date Posted: 15 Jul 2012 at 06:50
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While I am a fully paid up member of the Rill Fan Club, in this case I do think Surferdude and Dunnoob are making more pertinent points.
Surferdude's list shows not only a lot of releases, but also a recent load of hints. And personally I would rather have hints without dates, than dates that will be missed. And dunnoob pointed out the videos and the recent game changes. And in general I'm with Geofrey and Bainsisdead, here :-)
On the other hand, I have no idea what a "Dev team consultation technique" is ;-)
------------- "A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.
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Posted By: Faldrin
Date Posted: 15 Jul 2012 at 07:07
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This has little to do with dates. It has everything to do with loads of hints but little content.
1. The rift tournament gave us battle magic and attacking NPCs but we have yet to see them implemented in the permanent game.
2. The Collecting tournament gave us a hint of crafting but we have yet to see anything implemented.
3. We have heard loads about path finding but have yet to see anything "live".
4. We have factions all over the map but they are all dead.
The frequent releases we have seen has probably taken a lot of time to code but if you look at the final result they have done little for the game play.
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Posted By: abstractdream
Date Posted: 15 Jul 2012 at 08:33
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I find this entire line of conversation to be simultaneously engaging and enraging.
Players have every right to moan and groan about the content of the game, just as players also have every right to defend the game. These debates are healthy and often entertaining on multiple levels, however I think we run into unnecessary trouble when the Dev's take part. I believe they can only hurt their own reputation when they engage on the same "level" as the player community.
The GM's do not need to defend themselves. I know it seems that these forum posts sometimes require a reply, but maybe have a look at it after lunch and see if it is so important then. I would not be surprised to learn that most of the player base don't even know about the forums.
Content hints and Dev blog entries are a great way to keep the "engaged" players interested, in my opinion. Keep it coming and ignore the thick-skulled, please.
------------- Bonfyr Verboo
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Posted By: GM Luna
Date Posted: 15 Jul 2012 at 11:51
I promise, I'm not worried about my "reputation." I'm here to communicate with players, and that's what I'm doing, or trying to do anyway. There's always someone to tell me I've not said enough or that I've said too much. I'm just trying to help people understand things because, yes, we listen to and consider these critiques rather than ignore them all outright.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: SugarFree
Date Posted: 15 Jul 2012 at 12:27
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do you people see what happens if you complain to much or try to make haste to our dev team? armies stop working and you wish you had more patience.
------------- Nuisance
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Posted By: invictusa
Date Posted: 15 Jul 2012 at 14:07
abstractdream wrote:
Content hints and Dev blog entries are a great way to keep the "engaged" players interested, in my opinion. Keep it coming and ignore the thick-skulled, please.
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This is the first sentence I remember seeing you utter that I agree with.
As for the dev's "defending themselves", that is a ridiculous notion. GM Luna is the community manager and does a brilliant job of keeping the sanctioned channels of communication managed. If I had her job, more than half of you wouldn't be here right now.
I look forward to the Dev Chat you drag GM TC into, GM Luna 
------------- ...and miles to go before I sleep.
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Posted By: Darkwords
Date Posted: 15 Jul 2012 at 14:25
invictusa wrote:
If I had her job, more than half of you wouldn't be here right now.
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Gotta agree with that point.
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Posted By: demdigs
Date Posted: 15 Jul 2012 at 14:37
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As frustrating as the wait is, I feel that the GM's are working as hard as they can to accomplish their goals with this game, they have done a lot to this game in a short amount of time while keeping up with the day to day grind of the game. I feel that they should be commended for their due diligence. I personally would love if everything comes out tomorrow and we can adjust to our hearts content but realistically I don't see that happening with the immense amount of code needed to do that. I just feel that we need to have realistic expectations with a small coding team working hard to do this right the first time. I for one commend TC and SC for their hard work.
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Posted By: Darkwords
Date Posted: 15 Jul 2012 at 14:39
demdigs wrote:
As frustrating as the wait is, I feel that the GM's are working as hard as they can to accomplish their goals with this game, they have done a lot to this game in a short amount of time while keeping up with the day to day grind of the game. I feel that they should be commended for their due diligence. I personally would love if everything comes out tomorrow and we can adjust to our hearts content but realistically I don't see that happening with the immense amount of code needed to do that. I just feel that we need to have realistic expectations with a small coding team working hard to do this right the first time. I for one commend TC and SC for their hard work. |
+1     
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Posted By: Kumomoto
Date Posted: 15 Jul 2012 at 15:45
Posted By: abstractdream
Date Posted: 15 Jul 2012 at 18:54
GM Luna wrote:
I promise, I'm not worried about my "reputation." I'm here to communicate with players, and that's what I'm doing, or trying to do anyway. Luna |
LOL, neither am I. It is your job. I was refering to other GMs. I understand the urge to defend ones actions but I believe doing so will only add to the ammo pile of the snipers. Since I know you guys listen to players, I thought I should input that. It is how I see it.
------------- Bonfyr Verboo
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Posted By: abstractdream
Date Posted: 15 Jul 2012 at 18:55
invictusa wrote:
abstractdream wrote:
Content hints and Dev blog entries are a great way to keep the "engaged" players interested, in my opinion. Keep it coming and ignore the thick-skulled, please.
|
This is the first sentence I remember seeing you utter that I agree with.
As for the dev's "defending themselves", that is a ridiculous notion. GM Luna is the community manager and does a brilliant job of keeping the sanctioned channels of communication managed. If I had her job, more than half of you wouldn't be here right now.
I look forward to the Dev Chat you drag GM TC into, GM Luna  |
You seem spiteful and bitter.
------------- Bonfyr Verboo
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Posted By: Faldrin
Date Posted: 15 Jul 2012 at 19:14
GM Luna wrote:
I'm just trying to help people understand things because, yes, we listen to and consider these critiques rather than ignore them all outright. Luna |
Thanks 
and to those that thinks I and others that speak up do not appreciate the work the GMs are doing:
You are wrong; I do appreciate!
The fact that I and others use time and effort to post should be proof enough. In all other games I have played I just find a new but Illyriad is way to good just to walk away from.
So basically thanks GM for the work you are doing and that you do listen to the critiques
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Posted By: Prometheuz
Date Posted: 15 Jul 2012 at 21:30
Posted By: twilights
Date Posted: 15 Jul 2012 at 22:02
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for the shield thing u had that live interaction with players which i missed but watched and listen to later, that was excellent, as are the videos and everything else that u are offering to players as help, this new game development looks so fun and promising...im showing everything to my friends and encouraging them to start playing! very good job in keeping us informed and with the changes to keep our playing base entertained.....i cant wait to play dress up with my armies and gathering the items to make them....twists and turns, illy is ever changing!
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Posted By: Llyorn Of Jaensch
Date Posted: 16 Jul 2012 at 00:43
GM Luna wrote:
I'm here to communicate with players, and that's what I'm doing, or trying to do anyway. Luna |
Strongly disagree.
Blatantly withholding specifics regards your height.
------------- "ouch...best of luck." HonoredMule
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Posted By: Nesse
Date Posted: 16 Jul 2012 at 09:23
I happened to have a look at an older thread, and there's quite a bit that has been picked from that list, though not in quite the order of the list and not quite the order I would have preferred. http://forum.illyriad.co.uk/the-newness-18aug10_topic929.html I don't really mind that the order is differentm, but I would appreciate a new priority list like that. More than half a year since, and things have obviously developed. Some things have been done, some things have most probably been tried and found more difficult than anticipated and some new things have been picked up from sleeves or along the way. So, can we have a new priority list, please? If that is not too much trouble? (Glancing at my fingers with a worried look.)
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Posted By: Createure
Date Posted: 16 Jul 2012 at 09:34
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Looks like T2 versions of exiting advanced equipment... perhaps we are going to see some T3 troops...?
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Posted By: Gilthoniel
Date Posted: 16 Jul 2012 at 10:19
Createure wrote:
Looks like T2 versions of exiting advanced equipment... perhaps we are going to see some T3 troops...? |
This is what I was thinking especially when you take into account the introduction of "Myth Rhyll" into the weapons specifications. Perhaps these new items of equpiment are going to enhance the performance of T2 troops? We will have to wait and see.
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Posted By: Avion
Date Posted: 16 Jul 2012 at 14:03
Gilthoniel wrote:
Perhaps these new items of equpiment are going to enhance the performance of T2 troops? |
What would be the point of the equipment if it didn't???
------------- Suppose they gave a war and nobody came?
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Posted By: geofrey
Date Posted: 17 Jul 2012 at 16:36
geofrey wrote:
the manner in which you acquire these items was suspiciously absent. The only info given was that unique resources would appear on the map. I'm guessing these might be located regionally, and spawn only in that region.
For example mythril only spawns in the Middle Kingdom. While elephant skin leather can only be harvested from elephants (spawned in Zanpur).
This would fall in line with previous GM notes on creating more reasons for land disputes.
The ability to attack NPC's to get these resources, and steal them from other players, will add a new level to the game. I'm hoping that this will come with the ability to target specific resources when sending thieves/raids. And maybe the vault will have a new meaning as well.
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http://www.illyriad.co.uk/blog/index.php/2012/07/from-the-ground-up/" rel="nofollow - http://www.illyriad.co.uk/blog/index.php/2012/07/from-the-ground-up/
I am going to pretend that my above comment was the reason for the new dev blog entry.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Kumomoto
Date Posted: 17 Jul 2012 at 17:41
Avion wrote:
Gilthoniel wrote:
Perhaps these new items of equpiment are going to enhance the performance of T2 troops? |
What would be the point of the equipment if it didn't???
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To make you look pretty... ;)
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Posted By: Torn Sky
Date Posted: 18 Jul 2012 at 15:07
With the new gear will you have to
A build your standard T1/2 troops then assign equipment to them or
B build highly specialized troops with perm assigned equip
Personally I'd like to see option A where you assign equipment to armies to add flexibility to the military over having to build a static specialized force
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Posted By: geofrey
Date Posted: 18 Jul 2012 at 15:55
Torn Sky wrote:
With the new gear will you have to
A build your standard T1/2 troops then assign equipment to them or
B build highly specialized troops with perm assigned equip
Personally I'd like to see option A where you assign equipment to armies to add flexibility to the military over having to build a static specialized force |
I think option A is most likely, and will probably be implemented. This adds flexibility and encourages customization.
I am eager to see the benefits of each T3 resource. Everyone is worried about obsidian for obsidian armor, but I think defense is the last thing on everyone's mind. I'm guessing offensive and speed based gear will be most popular considering the current military strategies.
BUT if the higher end armor does drastically improve defensive stats, it could be a game changer. All depends on the bonuses/benefits.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: Darkwords
Date Posted: 18 Jul 2012 at 15:56
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From what they have said in the blog I beleive the intention is A, just as they said about collecting specific equipment to specialise in one area, or collect a variety so that you can react to different situations.
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Posted By: Avion
Date Posted: 18 Jul 2012 at 17:12
Kumomoto wrote:
Avion wrote:
Gilthoniel wrote:
Perhaps these new items of equpiment are going to enhance the performance of T2 troops? |
What would be the point of the equipment if it didn't???
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To make you look pretty... ;)
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Pretty is good...but will the Orcs like it?
------------- Suppose they gave a war and nobody came?
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Posted By: Rill
Date Posted: 18 Jul 2012 at 21:45
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Orcs are all about pretty.
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Posted By: Quackers
Date Posted: 18 Jul 2012 at 23:17
My only concern is the armor not giving penalties. Like having the heavier crafted armor, that is suited for troops on plains, weaker on mountains.
Will the armor give penalties to other terrains based on the terrain it is suited for?
------------- Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.
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Posted By: Torn Sky
Date Posted: 18 Jul 2012 at 23:40
Quackers wrote:
My only concern is the armor not giving penalties. Like having the heavier crafted armor, that is suited for troops on plains, weaker on mountains.
Will the armor give penalties to other terrains based on the terrain it is suited for?
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I'm sure it will, a bonus on one side usually has a deficit on the other
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