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The Proper Punishment for Thieves

Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3767
Printed Date: 17 Apr 2022 at 20:04
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Topic: The Proper Punishment for Thieves
Posted By: Mafro
Subject: The Proper Punishment for Thieves
Date Posted: 06 Jul 2012 at 06:39
Let's assume you were thieved and you managed to track the thief, catch them, and prove it to the world with screen shots. There's no doubt who did the deed.

What should be their punishment?



Replies:
Posted By: Ashtar
Date Posted: 06 Jul 2012 at 07:26
I do not believe that screen shots would be ultimate proof. The length of time to be online can be daunting and no way to prove that you were on line the entire tracking time. A case could be made that you simply got tired and took a screen shot of a diplo unit entering my city that could be scouts, spies, etc. Proof to me is a report that states i was indeed the culprit. If they tried and did not succeed, then the dead thieves are punishment enough. However if the offending player did manage to get something out of my city, i would feel I had the right to send triple the thieves back at the offending player and back that up with an army. :) 
Loss of basic res and advanced res's plus troop loss is a great defense against anyone thiveing again. And yes , on the flip side -- I would expect this to be an apt punishment should I get caught thieving someone. :) Inactives beware!  


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Do not believe what your teacher tells you merely out of respect for the teacher. -
     Buddha


Posted By: Cerex Flikex
Date Posted: 06 Jul 2012 at 07:27
I'd like a better way to catch them!

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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: Ashtar
Date Posted: 06 Jul 2012 at 07:29
As would I -- i hear it is coming soon (tm)   LOL 

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Do not believe what your teacher tells you merely out of respect for the teacher. -
     Buddha


Posted By: Lost Avenger
Date Posted: 06 Jul 2012 at 07:33
I voted 'Other - explain' so here is my explanation; (I don't want Mafro going all Mafro on me)

I'm only new to this game, but I think the motive of the thief must be established before any retribution is action. Judgement should be on a case by case basis because there are a multitude of reasons why someone might use thieves and why someone was thieved. Just saying.

Cheers, LA.


Posted By: Mafro
Date Posted: 06 Jul 2012 at 07:39
Originally posted by Ashtar Ashtar wrote:

I do not believe that screen shots would be ultimate proof. The length of time to be online can be daunting and no way to prove that you were on line the entire tracking time.

Ashtar, if you click on the Share link beneath the world map then Illy creates a snapshot of the map along with a timestamp. That can then be compared to the time when you were thieved, the speed of the thieves and distance they traveled, and finally the direction the diplo was moving at the time of the screen shot.

Essentially, all you need is one really good screen shot to constitute proof...though additional ones can bolster your case as well....

Though the premise of this poll is that you have proof beyond a reasonable doubt. Maybe they wrote a message gloating about it and accidentally sent it to you or something....

Mafro


Posted By: Rill
Date Posted: 06 Jul 2012 at 07:51
Smile


Posted By: Mafro
Date Posted: 06 Jul 2012 at 08:06
Originally posted by Rill Rill wrote:

Well, in my experience 10% or fewer thefts result in the perpetrator getting caught.  So it seems like maybe returning 10x the resources would be the appropriate penalty.

That was my logic as well, and I voted for the 10x punishment. I don't want thieving to effectively be removed from the game. However, I do think players should use it wisely, like against inactives or during war. And if they decide to be a bit more aggressive and use it willy nilly, then I think they should be prepared to pay the price when they are caught, because eventually they will be....

P.S. I'm thinking of putting up a post on "How to Catch a Thief" using my recent case as an example...not sure if most folks would want to go through the trouble I went through though...LOL


Posted By: Quackers
Date Posted: 06 Jul 2012 at 08:38
Originally posted by Mafro Mafro wrote:

Originally posted by Rill Rill wrote:

Well, in my experience 10% or fewer thefts result in the perpetrator getting caught.  So it seems like maybe returning 10x the resources would be the appropriate penalty.

That was my logic as well, and I voted for the 10x punishment. I don't want thieving to effectively be removed from the game. However, I do think players should use it wisely, like against inactives or during war. And if they decide to be a bit more aggressive and use it willy nilly, then I think they should be prepared to pay the price when they are caught, because eventually they will be....

P.S. I'm thinking of putting up a post on "How to Catch a Thief" using my recent case as an example...not sure if most folks would want to go through the trouble I went through though...LOL


If I steal 86k gold, I'm not going to give back 860,000 gold. Your nuts


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: dunnoob
Date Posted: 06 Jul 2012 at 08:38
Originally posted by Mafro Mafro wrote:

I'm thinking of putting up a post on "How to Catch a Thief" using my recent case as an example...not sure if most folks would want to go through the trouble I went through though...LOL
Your perspective as a player without an alliance would be interesting.  You could compare notes with Rill's evil twin for the differences when several murders of crows help to collect the evidence.  

Admittedly I wasn't aware that Illy offers official screenshots with timestamps, it's brilliant.  It would be even better if they allow to use downloaded map pictures under a creative commons license compatible with HonoredMule's wiki, e.g., there must be something  http://www.illyriad.co.uk/World/Map?filename=Illyriad_x-636_y755_z10_2012-07-06T06-22-2149035d2d-0df0-4ef3-9419-d4bf7c199e87.jpg" rel="nofollow - beyond the Misted Lands , it's the name of their blog... Big smile




Posted By: Babbens
Date Posted: 06 Jul 2012 at 09:03
Personally voted for #2 "Return what was stolen - the universe is in balance again".

Then the thief is warned and put on probation;
if caught again (s)he must return double the amount or be thieved back;
if it the thieving goes on and all diplomatic efforts have proven useless, military retaliation and escalation is in order.



Posted By: Darkwords
Date Posted: 06 Jul 2012 at 09:24
I voted other, this is due to the fact I beleive different cases deserve different treatment.

i.e.  If someone just happened to send a few theives at one of my cities, because they are inexperienced in the game, or just because they were bored then I might let it go.  However, if someone continually steals from you, or sends a huge theif force then they must be made to pay, I would say at least equal to what was taken plus the resources required for their theif force (as in books, saddles and horses required to build it).

Also the situation may make a big difference, for example was the person  simply stealing for their greed, or did they steal from you during a tourney, in the hope to limit your ability.

Basically each situation is different and therefore each punishment should be different if there is any form of justice.


Posted By: Auraya
Date Posted: 06 Jul 2012 at 09:41
Really does depend on size. I don't thieve active players but if I did ever make a mistake, I wouldn't like it if someone demanded 10x the amount back.. although I would probably send an apology and twice the res since it was my mistake. Genuine mistakes do sometimes happen. 

If a large player thieved from a small active player for no reason other than greed.. I'd personally raze their city if I was permitted. What's the point? They have very little 90% of the time. 

For players of the same size.. if it's no reason other than greed, send back 10x and never return if you want to pacify me. If you don't care, be prepared to have my thieves in your city as often as I can send them for as long as I can be bothered to thieve you. (Although I'd have to get alliance permission first so more than likely leadership would sort something diplomatically :P)

Yes, I'm pretty harsh about such things but I don't thieve active players - not because it's alliance policy but because I genuinely disagree with it unless there's a reason. Illy isn't like other games, if you don't like the 'carebear' attitude then go play something else. 


Posted By: Gilthoniel
Date Posted: 06 Jul 2012 at 11:10
I voted other because I think it is difficult for the whole game to agree a fixed punishment for those who are caught and proved beyond doubt that they were guilty. This thread shows the variation that people have in terms of punishment.

Theft has been designed as part of the game and so it will continue to ocurr. There are countermeasures that people can take  to prevent it and to some degree if someone is robbed they are partially to blame for not preparing defences. Each theft will take place under different circumstances and so I think it will be down to the alliance leaders of those players concerned to agree a compensatory cost where theft has been proven otherwise matters may escalate from there....




Posted By: Gragnog
Date Posted: 06 Jul 2012 at 11:22
I voted other. Here goes explanation. Thieves are part of the game. If they were not, they would not be present. It is all about using them. Most of the problems arising in game are dealt with in one way or another. Also trying to punish and track thieves through GC is really amusing to watch. Quite often everyone immediately assumes that the first person to cry foul in GC is the poor soul who is being picked on. Wake up people. Most of the time you are being taken for a ride, and often there is a reason why people are thieved. Is it cowardly to attack someone smaller than you with thieves? I say depends on the provocation and reason. If some provokes me or if I catch them doing something, I will not run to GC crying (unless I am taunting someone) but will use my alliance to help me. If I did something that resulted in someone attacking me, of course I would whine in GC and work you all up for support pleading my innocence, thats what the GC mob is there for.

 


Posted By: Ander
Date Posted: 06 Jul 2012 at 14:45
I choose other.
If his thieves are caught, then the thieves are dead and player has little thief defense. If they are not caught but you traced them back to his city, you can still assume that his other cities are low on thief defense.

I'd say, count him as an open target and thieve him back. You can also tell about him to your friends, so that they can also have some incognito fun.




Posted By: Rorgash
Date Posted: 06 Jul 2012 at 15:00
so if i take a screen shot outside your town after waiting around all day and you have sent scouts out on a quest and they are returning, and i get someone to make a thieving against me so that i get a report saying it did happen, i could demand tons of res from you?

Report with name or it didnt happen, and if you alone believe then handle it yourself with units and army.


Posted By: SugarFree
Date Posted: 06 Jul 2012 at 16:23
i may ask people to stop to teach the community how to defend against thieves? thank you.



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Nuisance


Posted By: Binky the Berserker
Date Posted: 06 Jul 2012 at 17:03
same as what happens when saboteurs get caught: raze from illy existence! thieving is even worse, but i can't find anything else that would fit.


Posted By: Mafro
Date Posted: 06 Jul 2012 at 18:48
Great responses all...very interesting perspectives.

I'd guess it's safe to assume that those that vote "Nothing - it's all good" and "Return the stolen stuff - the universe is in balance again" thieve active players and want minimal punishment when they are caught. And conversely those that want to raze them from existence probably think thieving shouldn't even be part of the game.

There have been lots of comments about the proper punishment depending on the situation, so here's my story.

I am a relatively small player, 12K pop. Most of my time is spent trading on the market and sending care-a-vans to new players that speak up in GC. I take the wealth I've earned through trading and invest it in my military and diplomatic defenses (I constantly run deep negatives in taxes...so I gotta keep trading!). I actually have a few thousand defensive thieves at the moment and keep my runes locked and loaded.

In the past week or so I was hit by 14K+ orc plunderers, more than my entire population.

Twice.

Across those two raids my runes smoked 650 plunderers, but my defensive thieves were apparently overwhelmed - they did nothing, slack-jawed layabouts that they are - and I had about 20MM in advanced resources stolen. That is a considerable portion of the total wealth I've built. The thief made out like a bandit.

Why was I targeted? I believe it was because the thief saw I was 1) small, 2) not openly affiliated with any alliance, and 3) active on the market - the thief could see my goods for sale and thought he'd just mosey in and take them.

However, during the second raid I managed to track the thief back to their home with the help of a large contingent of very generous players (thanks guys!). With time-stamped screen shots along the way we have proof beyond a reasonable doubt as to the thief's identity.

After consulting with veteran players, I reached out to the thief and his alliance leadership saying that if he admitted to the theft and returned 3x what was stolen, what I felt was reasonable recompense for the 24 hours I had to spend tracking the thief, I'd laugh it off and we'd be done. My intent was to give the resources received as "punitive" damages to those that helped me along the way, as they gave a fair amount of their own time and energy to this stranger's cause.

The thief didn't respond, but his alliance leader did, acknowledging the theft and saying he'd return what was stolen and that I should feel lucky to get that back. Given the circumstances, that struck me as being considerably...less than charitable. However, I thought maybe I was thinking about things differently than most others might and therefore put together this poll. This poll and the associated comments has confirmed to me that my thinking is generally in line with the community. 

Now, I believe I received that borderline-hostile response from the alliance leadership for the same reason I was thieved - because I am perceived as weak. (I hesitate to consider the other option, that the alliance leadership supports their members thieving active players and this is their way of mitigating losses from being caught.)

However, there are a number of alliance heads that have heard my story, many from those that helped track the thief, and I've gotten offers of help to seek redress from no fewer than 6 alliances now (that number seems to grow each day). Apparently some of those alliances that talk about defending the weak on their profile are actually willing to put their money where their mouth is!

I have hesitated to make the identity of the thief (and his alliance) public because frankly given the fact that he preys on players 1/5 his size I imagine it would be highly embarrassing for him (and for the alliance who saw fit to give him a medal). And, of course, I still have hope that my request for 3x recompense will be heeded.

However, that hope is fading...and it might just be that this gets turned over to those that are looking for an excuse for some "good, clean Illy fun". I hear every day how there's lots of big armies with bored generals out there just itching for a bad guy to take down or a just war to fight...they may get their wish.

And here we are...it will be interesting to see what happen's next....


Posted By: lorre
Date Posted: 06 Jul 2012 at 18:58
i chose the option return the stuff the universe is in balance again but hey i am ofcourse the biggest thief ever!

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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Sloter
Date Posted: 06 Jul 2012 at 18:58
Good things no names are mentioned, those orcs with medals and high diplo score are imposible to pin point without more info.


Posted By: Sloter
Date Posted: 06 Jul 2012 at 19:04
I voted for option 3 thieving should not be ecouraged.Freedom to thief, freedom to catch them and make them pay larger compensation are all part of the game.


Posted By: Subatoi
Date Posted: 06 Jul 2012 at 19:06
Originally posted by Gragnog Gragnog wrote:

If I did something that resulted in someone attacking me, of course I would whine in GC and work you all up for support pleading my innocence, thats what the GC mob is there for.

 


Popularity contests, how to end this?  get rid of GC heh


Posted By: Rill
Date Posted: 06 Jul 2012 at 21:06
Smile


Posted By: Subatoi
Date Posted: 06 Jul 2012 at 21:54
Originally posted by Rill Rill wrote:

Originally posted by Gragnog Gragnog wrote:

Also trying to punish and track thieves through GC is really amusing to watch. Quite often everyone immediately assumes that the first person to cry foul in GC is the poor soul who is being picked on. Wake up people. Most of the time you are being taken for a ride, and often there is a reason why people are thieved. 

 

 ...Actually I do it because I think people find it interesting and amusing...

Like finding out you were thieved and immediately accused another alliance of thieving you only to find out it wasnt that alliance, then never administered an actual apology other then going *oopsy* on gc? I can see how you find it amusing. 


Posted By: Tordenkaffen
Date Posted: 06 Jul 2012 at 22:32
How about....If you catch an enemy thief or other diplo unit and break him under torture (waterboarding ftw), the agressor becomes highly vulnerable to diplomatic attacks from you over a period of 2 weeks, with close to zero chance of diplo unit apprehension/capture. 

Makes sense as spilling the beans would include confidential info on the culprits diplomatic defense.

That way even small players can get back at longfingered larger players, and the risc of capture for said players is more than simply being revealed.


Posted By: Rorgash
Date Posted: 06 Jul 2012 at 22:34
or you deal with it or you could join a big enough alliance to help you.


Posted By: Rill
Date Posted: 06 Jul 2012 at 22:42
Smile


Posted By: Rorgash
Date Posted: 06 Jul 2012 at 22:51
guilty until proven innocent, i see the way you think, its the way all Great protectors think and want the world to work   Clap


Posted By: Albatross
Date Posted: 06 Jul 2012 at 23:42
I voted 'other'. I view this from the social perspective. If a thief is caught, start negotiating. There's a lot to negotiate, and the menu is extensive: compensation, blackmail/extortion, social justice, public shame, city extermination, personal war, alliance war, declaration of trade embargo, *cough* sandpit. I did write some possible demands, but deleted them to let your imagination flourish.

I like the idea of public shame and reputation, and perhaps NPCs taking reputation into account (and having this matter). I'm intrigued by the possibility of this driving alliances and players 'underground', such that they need to make things work outside the official mechanisms of play (e.g. banned from trade hubs, no favour from the King or NPCs, driven from large territories, etc).

I go to great lengths to ensure that whomever I thieve, they're retired or suspended players: a gentleman among thieves, you might say. However, I expect after tomorrow's changes, I might not replenish any thief losses, and retire from the theft game.

Originally posted by Tordenkaffen Tordenkaffen wrote:

…If you catch an enemy … the agressor becomes highly vulnerable to diplomatic attacks from you over a period of 2 weeks, with close to zero chance of diplo unit apprehension/capture.
I like that; it places some currency on intelligence.


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Posted By: Rorgash
Date Posted: 07 Jul 2012 at 00:05
LOL parts of this is soo funny..

"If someone punches you, you are allowed to punch them back 5 times and the teachers will hold the kid down for you"

Is this the rules you want in the sandbox? because that's what you are saying :P


Posted By: Subatoi
Date Posted: 07 Jul 2012 at 00:31
Originally posted by Rill Rill wrote:

Originally posted by Subatoi Subatoi wrote:

Originally posted by Rill Rill wrote:

Originally posted by Gragnog Gragnog wrote:

Also trying to punish and track thieves through GC is really amusing to watch. Quite often everyone immediately assumes that the first person to cry foul in GC is the poor soul who is being picked on. Wake up people. Most of the time you are being taken for a ride, and often there is a reason why people are thieved. 

 

 ...Actually I do it because I think people find it interesting and amusing...

Like finding out you were thieved and immediately accused another alliance of thieving you only to find out it wasnt that alliance, then never administered an actual apology other then going *oopsy* on gc? I can see how you find it amusing. 

I didn't accuse you, I asked if your player had thieved Ryelle, which was not unreasonable given that you had diplo'd her in the past (which you denied then until presented with proof) and given that several of your players were on the path of the thieves.  You denied it, I checked other possibilities and publicly acknowledged that it was not one of your players.

Given that you had lied in the past in denying diploing Ryelle, it was not unreasonable to think that you might have been lying in this instance.

Since this pertains to the topic."proper punishment to thieves" and ryelle suffered thievery
heres proof of your accusation, pay attention to line one.

I'd say in accordance to this thread, as an example with the chatlog below.  make sure the person who is accusing you or your alliance, actually has proof. 
[17:47]<Rill> EF, it looks like one of your members has thieved Ryelle
[17:47]<(EOM) Harry> myll, is not interesting at all to have na
[17:47]<RMY-SgtShankstar> sorry
[17:47]<Rill> most unfortunate
[17:47]<(EOM) Harry> an interesting war*
[17:47]<Eternal Fire> i do not believe so.
[17:47]<Rill> we won't have confirmation for a couple of days
[17:47]<Eternal Fire> Though I would enjoy
[17:47]<Eternal Fire> Any evidence you have accumulated
[17:47]<RMY-SgtShankstar> EF was it Rye? I thought another
[17:47]<Jabbels> Just found this song - http://youtu.be/9_Ub6pW71Zs
[17:48]<Bonaparta> Anyone wants to bet about the result of the war?
[17:48]<Jabbels> Anyone think it's any good?
[17:48]<Rill> we are not sure, we are going to wait for the diplos to land
[17:48]<RMY-SgtShankstar> hey jabs.. gonna congest me?
[17:48]<Rill> in a couple of days
[17:48]<Eternal Fire> Though I said this earlier, i will be not as online as i usually am this weekend, so i'd appreciate iof we do not overreact if i do not read it late today or tomorrow
[17:48]<Rill> fortunately they are in the diplo visibility of Le Roux
[17:48]<Eternal Fire> good.
[17:48]<Eternal Fire> decreases headache
[17:48]<Rill> so if they land at the city we think they originated from
[17:48]<Rill> we will be able to watch them
[17:49]<Rill> the landing should be on July 2 or July 3
[17:49]<Eternal Fire> How convenient
[17:49]<Jabbels> why would I congest you?
[17:49]<Rill> so perhaps you'll be back online for that
[17:49]<Eternal Fire> just in time for the holiday
[17:49]<Eternal Fire> indeed
[17:49]<Bonaparta> Noone willing to take war bets?
[17:49]<Le Roux> and if so... the city will ... be dealt with promptly
[17:49]<Rill> why confine yourself to one city?
[17:49]<Agriff> hey all


Posted By: Rill
Date Posted: 07 Jul 2012 at 01:03
Smile


Posted By: Tordenkaffen
Date Posted: 07 Jul 2012 at 01:25
Originally posted by Rorgash Rorgash wrote:

LOL parts of this is soo funny..

"If someone punches you, you are allowed to punch them back 5 times and the teachers will hold the kid down for you"

Is this the rules you want in the sandbox? because that's what you are saying :P

Rorgash, my point is that sending out thieves should involve riscs for the sender. No problems in thieving an inactive for obvious reasons, but if you are CAUGHT by an active player, simply having the name revealed isnt enough. And it does get rather high strung in Illy if alliances have to be involved in every little theft that might occur. 

The message here is that thieving shouldn't be an effortless enterprise. If you send diplomatic attacks against someone, the riscs should be so significant that you would need a good reason to do so, not just to pick on new players.

What precise consequences a capture should involve for the sender is still very much a debatable topic, but the current system does seem to favor the larger established players at this point.


Posted By: SugarFree
Date Posted: 07 Jul 2012 at 02:17
you people are crazyWacko to think i would ever bow to some kind of pool decided "law" on how thieving shall be punished. 
get a grip, it's part of the game, and as such, it's a legit way to play.
o wait, just siege all those that thieve out from the game Thumbs Up


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Nuisance


Posted By: twilights
Date Posted: 07 Jul 2012 at 02:34
maybe the devs should stop offering the ability to do it............


Posted By: SugarFree
Date Posted: 07 Jul 2012 at 02:42
maybe NOT Big smile

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Nuisance


Posted By: Ashtar
Date Posted: 07 Jul 2012 at 05:19
Originally posted by Mafro Mafro wrote:

Originally posted by Ashtar Ashtar wrote:

I do not believe that screen shots would be ultimate proof. The length of time to be online can be daunting and no way to prove that you were on line the entire tracking time.

Ashtar, if you click on the Share link beneath the world map then Illy creates a snapshot of the map along with a timestamp. That can then be compared to the time when you were thieved, the speed of the thieves and distance they traveled, and finally the direction the diplo was moving at the time of the screen shot.

Essentially, all you need is one really good screen shot to constitute proof...though additional ones can bolster your case as well....

Though the premise of this poll is that you have proof beyond a reasonable doubt. Maybe they wrote a message gloating about it and accidentally sent it to you or something....

Mafro

Mafro -- I respect your opinion regarding screen shots but still disagree with it Smile. I think the ultimate proof still remains the mail with a player's name on it. And let us face it, thieving is a part of the game for better or worse. I personally think that thieving smaller active players is not a good idea. The time and effort put into the mission does not usually get reciprocated with the amount of ill gotten gains. That is why my thieves only target inactives. (Disclaimer-- This policy changes during times of war and active theft attempts against my cities) 
Ashtar


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Do not believe what your teacher tells you merely out of respect for the teacher. -
     Buddha


Posted By: SugarFree
Date Posted: 07 Jul 2012 at 06:03
inactive are no challenge, and small fries have not nearly enough to justify the sending out of thieves in the first place...

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Nuisance


Posted By: Rymal
Date Posted: 07 Jul 2012 at 06:12
Originally posted by Tordenkaffen Tordenkaffen wrote:

How about....If you catch an enemy thief or other diplo unit and break him under torture (waterboarding ftw), the agressor becomes highly vulnerable to diplomatic attacks from you over a period of 2 weeks, with close to zero chance of diplo unit apprehension/capture. 

Makes sense as spilling the beans would include confidential info on the culprits diplomatic defense.

That way even small players can get back at longfingered larger players, and the risc of capture for said players is more than simply being revealed.



There is much I like about this idea; it seems "right".  However, it probably will not discourage the thief going after someone much smaller, as the small vicitim can't really counter.    It might work better if the aggressor became vulnerable to diplo attacks from anyone over the next two weeks.    That'll keep the thieves at home for a while!  LOL


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The optimist sees the glass to be 1/2 full; the pessimist sees it to be 1/2 empty and the engineer sees that the size of the glass needs to be changed!


Posted By: invictusa
Date Posted: 07 Jul 2012 at 06:29
Ashtar you are right.  Having a screenshot or a series of screenshots is by no means damning evidence . . . for everyone.  There surely will be someone else out there ready to constest contest the validity of tracking a diplo and its verdict. 

Mafro I completely agree.  Using screenshots while tracking a hostile diplo back home can prove without a doubt who the person is . . .  to you.  I have done this in the past the old fashioned way, without the fancy butlers or illytools.  Keep in mind that there is a diplo for every race which has the exact same speed as the other basic and advanced thieves.  No matter how elaborately you document this act against you, there is probably going to be someone out there who says that you doctored the pic whether it be an official illy screenshot or not.  Anything to buy themselves the benefit of the doubt.

Unfortunately...

I noticed that hostile diplo's are no longer a red icon on the map.  So the entire idea of having the "gotcha"moment via screenshot has defenestrated.

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...and miles to go before I sleep.


Posted By: Mafro
Date Posted: 07 Jul 2012 at 08:01
Originally posted by invictusa invictusa wrote:

Mafro I completely agree.  Using screenshots while tracking a hostile diplo back home can prove without a doubt who the person is . . .  to you.  I have done this in the past the old fashioned way, without the fancy butlers or illytools.  Keep in mind that there is a diplo for every race which has the exact same speed as the other basic and advanced thieves.  No matter how elaborately you document this act against you, there is probably going to be someone out there who says that you doctored the pic whether it be an official illy screenshot or not.  Anything to buy themselves the benefit of the doubt.

I agree that there's no such thing as "absolute proof" in this world. Thankfully, there is such a thing as "proof beyond a reasonable doubt", which is what most justice systems in the world are based on. Of course, that requires having reasonable people, which is a whole other issue.... ;)

In my situation, I have time-stamped screen shots from multiple players, each of whom will verify the authenticity of their evidence. On top of that, the final and most damning screen shots showed a green icon for the diplo because the shot was taken by an allied player. As these are Illy Share screen shots stored on the server, there's no way for them to be doctored that I know of.

Compare those to the other Illy Share screen shots, which show time and place, as well as an email I can forward to anyone showing exactly when I was robbed, and that's about as solid proof as is possible. You can take those screen shots and use them to draw a line between my city and the thief's, use their timestamps to verify the speed of the diplos, and use the fact that one shot includes a green diplo icon (next to the green icon city) as proof that the diplo was sent by the owner of that city and not me.

I would argue that this is stronger evidence than even the so-called confession email, which could be modded or otherwise falsified when forwarded...right?

Is it absolute proof? No. Is it proof beyond a reasonable doubt? In my opinion, definitely.


Posted By: Rorgash
Date Posted: 07 Jul 2012 at 09:41
Originally posted by Tordenkaffen Tordenkaffen wrote:

Originally posted by Rorgash Rorgash wrote:

LOL parts of this is soo funny..

"If someone punches you, you are allowed to punch them back 5 times and the teachers will hold the kid down for you"

Is this the rules you want in the sandbox? because that's what you are saying :P

Rorgash, my point is that sending out thieves should involve riscs for the sender. No problems in thieving an inactive for obvious reasons, but if you are CAUGHT by an active player, simply having the name revealed isnt enough. And it does get rather high strung in Illy if alliances have to be involved in every little theft that might occur. 

The message here is that thieving shouldn't be an effortless enterprise. If you send diplomatic attacks against someone, the riscs should be so significant that you would need a good reason to do so, not just to pick on new players.

What precise consequences a capture should involve for the sender is still very much a debatable topic, but the current system does seem to favor the larger established players at this point.


eeerhmm.. you do realize after a LWO Member got caught stealing from a BSH member their entire alliance got hammered and all their big players lost alteast a few 20k towns before a surrendered came. i think very much there is enough risk in getting caught... or have you missed this entire topic and how everyone is ready to attack if demands are not met?


Posted By: Ossian
Date Posted: 07 Jul 2012 at 10:43
Originally posted by lorre lorre wrote:

i chose the option return the stuff the universe is in balance again but hey i am of course the biggest thief ever!


This is true ! XD


Posted By: Tordenkaffen
Date Posted: 07 Jul 2012 at 11:27
Originally posted by Rorgash Rorgash wrote:

Originally posted by Tordenkaffen Tordenkaffen wrote:

Originally posted by Rorgash Rorgash wrote:

LOL parts of this is soo funny..

"If someone punches you, you are allowed to punch them back 5 times and the teachers will hold the kid down for you"

Is this the rules you want in the sandbox? because that's what you are saying :P

Rorgash, my point is that sending out thieves should involve riscs for the sender. No problems in thieving an inactive for obvious reasons, but if you are CAUGHT by an active player, simply having the name revealed isnt enough. And it does get rather high strung in Illy if alliances have to be involved in every little theft that might occur. 

The message here is that thieving shouldn't be an effortless enterprise. If you send diplomatic attacks against someone, the riscs should be so significant that you would need a good reason to do so, not just to pick on new players.

What precise consequences a capture should involve for the sender is still very much a debatable topic, but the current system does seem to favor the larger established players at this point.


eeerhmm.. you do realize after a LWO Member got caught stealing from a BSH member their entire alliance got hammered and all their big players lost alteast a few 20k towns before a surrendered came. i think very much there is enough risk in getting caught... or have you missed this entire topic and how everyone is ready to attack if demands are not met?

That in itself would be an overreaction no?

Point is to keep it on a small scale and that precludes alliances going to war over a few meager resources. 
But you know what - I dont really care, if you love the way things are going then by all means...


Posted By: SugarFree
Date Posted: 07 Jul 2012 at 13:17
a declaration of war can be the result of failed negotiations, not an answer to theft per se..



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Nuisance


Posted By: Rorgash
Date Posted: 07 Jul 2012 at 13:57
well yes, both are true, but its up to the demands of the person who makes them, if the demands are too high then negotiations wont work and really they will have to work it out some other way, maybe like this guy and try to get the GC Crusaders to take up his cause, which all in all im not against, its a free world dominated by politics, and this is a valid turn of event :)  >.> in out caste LWO was just didnt care if they lost all their towns or not.


Posted By: LordOfTheSwamp
Date Posted: 07 Jul 2012 at 18:07
I'll go with "Other". The point has already been made that it depends on the situation. I'd also observe that:
1) There is a big difference between thefts by a new-ish player who has not yet worked out the norms of Illy, and thefts by someone who has been around the block a few times and knows exactly what she's doing.
2) I'm usually more interested in making sure the thefts stop than in extracting reparations, personally. So, I'd rather tailor a response to change future behaviour rather than imposing a punishment for past crimes. This is particularly so if we're talking about someone who's new to Illy (as above).

Quote
eeerhmm.. you do realize after a LWO Member got caught stealing from a BSH member their entire alliance got hammered and all their big players lost alteast a few 20k towns before a surrendered came. i think very much there is enough risk in getting caught... or have you missed this entire topic and how everyone is ready to attack if demands are not met?

That's a fairly partisan summary of the BSH/LWO situation. (E.g., IIRC LWO commenced hostilities and declared war on BSH, not the other way around?) Probably best to keep this thread theoretical...?


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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.


Posted By: Quackers
Date Posted: 07 Jul 2012 at 18:59
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

I'll go with "Other". The point has already been made that it depends on the situation. I'd also observe that:
1) There is a big difference between thefts by a new-ish player who has not yet worked out the norms of Illy, and thefts by someone who has been around the block a few times and knows exactly what she's doing.
2) I'm usually more interested in making sure the thefts stop than in extracting reparations, personally. So, I'd rather tailor a response to change future behaviour rather than imposing a punishment for past crimes. This is particularly so if we're talking about someone who's new to Illy (as above).


I'm with swamp on this one. I also think it depends on the alliance that your in. Best to follow their advice since your actions might effect them as well.


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Mona Lisa
Date Posted: 07 Jul 2012 at 20:02
Other is the answer.  There are a range of situations, from the newbie who doesn't know all the way up to a potential first step to a war between alliances.

If he culprit is a small player, then penalty should be sufficient to change the behavior, and if the behavior repeats, then all bets are off.

If the culprit is a large player who should know better, then I view the act of thieving or any diplo use against me as an act of war.  Such an act would require a negotiated settlement.  Failure of the culprit to meet the demands in such a settlement discussion, would result in action taken until the demands are met...  up to and including razing of every city.  Pretty simple, if you start a war, you do so with the knowledge of the consequences.  Pretty black and white?

I dont want to be diplo'd , I would not diplo others unless it was war or they are suspended.  I like simple binary choices . . . 


Posted By: Sloter
Date Posted: 07 Jul 2012 at 21:12
Too bad that poll does not cover situation when player that is going negativ in certain basic res, for exmpl clay, gets diplo attacked, and as result of all basic res loss loses some population (usually high lvl of t2 building that takes days to build) I dont think i would settle for 3X compensation.


Posted By: Cerex Flikex
Date Posted: 07 Jul 2012 at 21:58
I chose 3x, I figured that would be reasonable. Of course I also think it depends on the situation. And I still want a better method to catching the thieves. With a 10% rate, as I think someone mentioned, that is nearly impossible to catch them using interrogation.

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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: Rorgash
Date Posted: 07 Jul 2012 at 22:00
this is all bull anyhow, if a person without friends lose 100k gold to someone, asking that player to give him 300k back, if someone asked me that i would tell them to go die somewhere :P i have no reason to listen to them now do I?


Posted By: Subatoi
Date Posted: 07 Jul 2012 at 23:30
Originally posted by Rorgash Rorgash wrote:

this is all bull anyhow, if a person without friends lose 100k gold to someone, asking that player to give him 300k back, if someone asked me that i would tell them to go die somewhere :P i have no reason to listen to them now do I?

mm it's a popularity contest and always has been. This topic is stupid anyway, the vast majority of the people who play illyriad will be at the least irritated to find out they were attacked with diplomats and if they could catch the person responsible, that person would most likely suffer to a high degree. 

On the note of "spare the newby who diplo'ed you because he didn't know what he was doing" really?  Anyone with 1 brain cell can acknowledge that thieves, or saboteurs and  assassins etc are hostile units. If we're talking about equal rights for players "which falls under the rights to build the account up", that were decided upon within the player community, you should also make it equal in aspect that all players who thieve unprovoked should pay the same tithe.

If it's proper it will be a punishment of varying degrees that applies to all who commit the hostility, not just the developed class of players. 


Posted By: Vanerin
Date Posted: 08 Jul 2012 at 00:49
Quote this is all bull anyhow, if a person without friends lose 100k gold to someone, asking that player to give him 300k back, if someone asked me that i would tell them to go die somewhere :P i have no reason to listen to them now do I?

By this standard, you are saying that might = right.

Maybe the reason should be because you are an honorable player.

~Vanerin


Posted By: SugarFree
Date Posted: 08 Jul 2012 at 02:57
well, sorry but Might IS right.
sandbox, i play the sandbox card.


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Nuisance


Posted By: Rill
Date Posted: 08 Jul 2012 at 03:06
Smile


Posted By: Subatoi
Date Posted: 08 Jul 2012 at 03:25
Originally posted by Rill Rill wrote:

Originally posted by SugarFree SugarFree wrote:

well, sorry but Might IS right.
sandbox, i play the sandbox card.

Might is not right if we decide it is not.  Sandbox.

All forms of successful government for a collective depends on a successful justice system, the punishments for the offenders should be sufficient enough to encourage others to not repeat the offender's actions. 

If the punishment here for attacking someone was to send the attacker a vanful of books, that would not discourage the attacker, executing the attacker would discourage him and others.

In any justice system there is always a form of law enforces on standby to enforce the law that the heads in the justice system wrote up, 

might makes right

sandbox


Posted By: Vanerin
Date Posted: 08 Jul 2012 at 03:43
EF, in your example it is not the justice system's power that decides right. Their power is merely the means used to deliver justice. Justice would still be justice even if not delivered.

~Vanerin


Posted By: Subatoi
Date Posted: 08 Jul 2012 at 03:45
The justice doles out the punishment, the law enforcers see it carried out.

was that not clear?


Posted By: SugarFree
Date Posted: 08 Jul 2012 at 03:51
damn you people really want to drain all the fun from the game, do you?

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Nuisance


Posted By: Rill
Date Posted: 08 Jul 2012 at 03:58
That's me, draining all the fun from Illy since June 14, 2011.

I may put that on my profile.


Posted By: Llyorn Of Jaensch
Date Posted: 08 Jul 2012 at 03:59
Everythings relative.

If a noob stole 500 res? Well Id be inclined to tic number one 'who cares'.

If a 4 mil pop alliance launched a co-coordinated attack and stole 50K saddles, well....


-------------
"ouch...best of luck."
HonoredMule


Posted By: Subatoi
Date Posted: 08 Jul 2012 at 04:07
Originally posted by SugarFree SugarFree wrote:

damn you people really want to drain all the fun from the game, do you?

fun is fun. some people like thieveing, i like executing their accounts when i catch them at it. 
 




Posted By: Le Roux
Date Posted: 08 Jul 2012 at 04:07
Rarely are there one size fits all responses in Illy, but my means of resolution seems rational. I have to think if a large alliance decides to start thieving another , they must accept the consequences.

I still go by the position listed in my profile,

Poke a sleeping tiger... Just accept the consequences....


Posted By: Subatoi
Date Posted: 08 Jul 2012 at 04:08
Why not "tread gentle near the sleeping giant, lest you awake it"


Posted By: Le Roux
Date Posted: 08 Jul 2012 at 04:08
Eek ..... I agree with Sub on a point? Maybe I need to go lie down.....


Posted By: Hadus
Date Posted: 08 Jul 2012 at 05:04
Personally, my first attempt would be to ally with the theiving player. They're obviously willing to risk their tail for gain against other players. That kind of daring could make them a useful companion some day. Example: Months later you get in a conflict with someone else. You message the player who theived you: "Hey, there's this guy hassling me, and I just so happened to have cleared out all his runes. I know you like thieving..." and, well you get the idea.
 
If that doesn't work I would turn to my alliance or, only if I was unallied, the GC, to help me negotiate a fair repayment based on how hard and often they hit me, how experienced they are at the game, etc.
 
Personally I think the important thing with all hostile actions AND their rebuttals is purpose. At one extreme, we have the PvP-hungry whiners who desire open PvP along the lines of Log In>click World Map> think "Hm, what random player below my population shall I attack for fun today?" At the other we have "White Knights" in Illy who jump into incidents that they have no business in and even less to gain from as the initial offender had in attacking.
 
On both sides of these conflicts, we have players engaging in military and diplomatic actions that offer them no significant gain other than to satisfy an urge, just because they can. The PvP whiners fight to satisfy their need for conflict and competition, the White Knights their desire for peace and heroism. Does it really make one side better than the other just because one is fighting for "justice" and another for "action"?
 
Fortunately, I think most Illy players do not fall on either extreme but occupy moderate areas of the spectrum, and most actions are fueled by purpose.


Posted By: Subatoi
Date Posted: 08 Jul 2012 at 05:09
Originally posted by Hadus Hadus wrote:

 
Personally I think the important thing with all hostile actions AND their rebuttals is purpose. At one extreme, we have the PvP-hungry whiners who desire open PvP along the lines of Log In>click World Map> think "Hm, what random player below my population shall I attack for fun today?" At the other we have "White Knights" in Illy who jump into incidents that they have no business in and even less to gain from as the initial offender had in attacking.
 
On both sides of these conflicts, we have players engaging in military and diplomatic actions that 
 


mmmm ahh.. i shall restrain myself this time from putting most of my thoughts on what you said out there.... but you are a fool who knows not what you talk about. 


Posted By: Subatoi
Date Posted: 08 Jul 2012 at 05:15
Oh i can't stay away, before I go to sleep i must put this out there.

PvP is a noble sport, more organizing war games then mindless slaughtering.  please research before you insult PvP'ers.

Think about it, war games are more fun and involve the same amount of PvP as do wars, but wars tend to do a little more damage. wargames +1

more on this tomorrow, tired.


Posted By: Hadus
Date Posted: 08 Jul 2012 at 05:15
Originally posted by Subatoi Subatoi wrote:

Originally posted by Hadus Hadus wrote:

 
Personally I think the important thing with all hostile actions AND their rebuttals is purpose. At one extreme, we have the PvP-hungry whiners who desire open PvP along the lines of Log In>click World Map> think "Hm, what random player below my population shall I attack for fun today?" At the other we have "White Knights" in Illy who jump into incidents that they have no business in and even less to gain from as the initial offender had in attacking.
 
On both sides of these conflicts, we have players engaging in military and diplomatic actions that 
 


mmmm ahh.. i shall restrain myself this time from putting most of my thoughts on what you said out there.... but you are a fool who knows not what you talk about. 
 
Which I why I post here, so that in my errors I shall be corrected, learn, and grow wiser. Please, share your thoughts, after I redirect you to the last lines of my post which state that I know the majority of Illy players do not fit this bill.


Posted By: Llyorn Of Jaensch
Date Posted: 08 Jul 2012 at 05:34
Originally posted by Hadus Hadus wrote:

Originally posted by Subatoi Subatoi wrote:

Originally posted by Hadus Hadus wrote:

 
Personally I think the important thing with all hostile actions AND their rebuttals is purpose. At one extreme, we have the PvP-hungry whiners who desire open PvP along the lines of Log In>click World Map> think "Hm, what random player below my population shall I attack for fun today?" At the other we have "White Knights" in Illy who jump into incidents that they have no business in and even less to gain from as the initial offender had in attacking.
 
On both sides of these conflicts, we have players engaging in military and diplomatic actions that 
 


mmmm ahh.. i shall restrain myself this time from putting most of my thoughts on what you said out there.... but you are a fool who knows not what you talk about. 
 
Which I why I post here, so that in my errors I shall be corrected, learn, and grow wiser. Please, share your thoughts, after I redirect you to the last lines of my post which state that I know the majority of Illy players do not fit this bill.


Hadus. You are the bigger man. Your response won the day for me and in the eyes of many.

Subtoi: A fool? Because one does not agree with you? It must be nice to know everything. The point being it is fine to disagree, it is low to disagree then deride as a result.


-------------
"ouch...best of luck."
HonoredMule


Posted By: Subatoi
Date Posted: 08 Jul 2012 at 05:41
I explained my comments in a forum pm to hadus already as my comments were directed towards his statements.


Posted By: Beecks
Date Posted: 08 Jul 2012 at 06:15
If you read Hadus' post he was actually making a point that you've made in the past: that there's a moral equivalency between those who seek out PvP because they enjoy it and those who use protecting smaller players as a casus belli. It's an interesting point to make that I think is lost when you take one line of his argument out of context.

OT: The proper response undoubtably depends on the context of the attack and from whence it came. Llyorn made an excellent point when he said that a small theft from a new player doesn't deserve the grandiose show of force that an attack from an established player might warrant. But as there are no 'police' in game (despite what some people might claim), in the end each player's response is limited to what they can achieve in practice.


Posted By: Rill
Date Posted: 08 Jul 2012 at 06:45
Smile


Posted By: Quackers
Date Posted: 08 Jul 2012 at 07:16

From a new player stand point; declining a alliance invite and then receiving 10 diplo attacks all around the same time is kind of scary. Your not able to tell if the alliance did it or if it was just someone else. To top it off your not able to be reinforced because your not in an alliance.

Best thing to do is just write the alliance name down and hope for proof later. If a guild did this and was caught I would see diplo attacks of the same nature as compensation.  Though I would send well over 10x the amount they have sent. Unless the alliance was very rude then of course I'll siege one of their cities down some pop (not raze or capture).

That is if the alliance did get caught and was actually the alliance that sent the diplos in the first place. If your diplos attacked a newb city in the past 10 hours then you know who I am talking to.

And yes if there is proof by system message then something will be done and the people responsible will not enjoy the outcome.


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Rorgash
Date Posted: 08 Jul 2012 at 09:19
you dont know what justice means then, the very word of it. justice does not = right


lets to a nice litle mind blast, if a person brutally murders someone, that person should go to jail right? well that person has a weapon and if you dont plan on using some kind of force im pretty sure they wont just follow you, and so without force justice will never be carried out. 

also something that no one was told but that person killed that person because she/he was beating and abusing and nearly killing Him/her.    Soo even if you use force and destroy this persons life was YOUR justice Right?


Rules and Laws arent always right... and if you are so naive to spout words about Law and justice needing be served, I will make a law for you, you are not allowed population size over 500 pop. 

Anyone can make rules and laws, only the mighty ones can enforce them to give them meaning beyond the words. 

New law, anyone that posts after this will get attacked by the person who posted naive sh*t about weaklings being able to rule the strong.



Edit, i think i just forgot, to to make it simple, JUSTICE is getting back at someone for having done something. its not the RIGHT things, its not the WRONG thing, if someone punches me I can BY MY RIGHT punch them back, thats justice. paying someone back for something, either by money if you are the one in debt or in some other way.


Posted By: twilights
Date Posted: 08 Jul 2012 at 10:49
maybe if u get caught u get banned from the game............too late they got reformed and now they will never do again.....should just be able to thieve from urself


Posted By: Rorgash
Date Posted: 08 Jul 2012 at 11:12

Unless something comes up this will be my last post in this topic


GO PLAY FARMVILLE YOU ANTI FREEDOM PEOPLE!



*mod edit for content*

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Posted By: SugarFree
Date Posted: 08 Jul 2012 at 11:26
well he may be rude, unlike me (lol) but he IS right.
 the peace coated illy exists cause the mighty ALLOW it to.


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Nuisance


Posted By: Darkwords
Date Posted: 08 Jul 2012 at 11:26
Originally posted by Rorgash Rorgash wrote:

you dont know what justice means then, the very word of it. justice does not = right


lets to a nice litle mind blast, if a person brutally murders someone, that person should go to jail right? well that person has a weapon and if you dont plan on using some kind of force im pretty sure they wont just follow you, and so without force justice will never be carried out. 

also something that no one was told but that person killed that person because she/he was beating and abusing and nearly killing Him/her.    Soo even if you use force and destroy this persons life was YOUR justice Right?


Rules and Laws arent always right... and if you are so naive to spout words about Law and justice needing be served, I will make a law for you, you are not allowed population size over 500 pop. 

Anyone can make rules and laws, only the mighty ones can enforce them to give them meaning beyond the words. 

New law, anyone that posts after this will get attacked by the person who posted naive sh*t about weaklings being able to rule the strong.



Edit, i think i just forgot, to to make it simple, JUSTICE is getting back at someone for having done something. its not the RIGHT things, its not the WRONG thing, if someone punches me I can BY MY RIGHT punch them back, thats justice. paying someone back for something, either by money if you are the one in debt or in some other way.


Actually Justice is always right, that is taking it on its litteral and philosophical meaning.  In Justice you access each individual action aswell as its motivations and final effects, you then assess any harm done and aptly set a sentence or take punitive action against the wrong-doer.

What you are talking about is not Justice, but retaliation from the strong and powerfull to the weak.

However I do agree with your point that rules and laws are not always right, but this is due to the fact that rules and laws do not make justice.

In reference to you statement about the weaklings being able to rule the strong, of course they can, if the strong are in such a minority and the weaklings are organised into one majority group.


Posted By: Rorgash
Date Posted: 08 Jul 2012 at 11:34
Originally posted by Darkwords Darkwords wrote:


In reference to you statement about the weaklings being able to rule the strong, of course they can, if the strong are in such a minority and the weaklings are organised into one majority group.

making them the powerful no?

I dont feel me having to sit in jail or die because i killed someone is right, so its not right to me, right and wrong is opinion based, so you can never win on that argument.

(
my other post will be deleted and i will get a warning any minute im sure)


Posted By: SugarFree
Date Posted: 08 Jul 2012 at 11:44
( now i may blow my cover with this statement, but whatever..) 
true justice is subjective.  
the awareness of justice is filtered trough culture and environment, so the personal feelings about what is the most "just" course of action in response to whatever offense is different from person to person. 
Law and such are here to compromise between the different ways of thinking to get something that is acceptable for the majority of the members of a society. 
now, with all respect for the most cuddly and hug happy among us, illy is still a game where you can actually enforce "law" if you have enough power to back it up.  what the weak can do is mostly bark laud about their "right" and "freedom", but actually, you live in this peaceful server just by chance. yes.
Happens that for once the ones that came out on top of the first great "clash of powers" where the community happy people, instead of the dark overlords that take pleasure in demoting and humiliating people. now now... it's fine and all to not be straight jerkish, but there is also a limit on how sugarcoated this shall get.
 thieves are a tool. a tool can be used in many ways, just like a knife... use it to cut bread it's a good use.. use it to stab someone it's a bad use. 
now.. if people decide "rules" about how game mechanics shall or shall not be used you take away the freedom of other to play how they want.  ( by "people " i talk about the few chosen that actually have an account here and care to make up this pile of crap, not the Kk of users that play non caring about the forum or whatever) 
a skilled thieve can, whit his skills alone, set things peacefully with his victim, if he has enough tact and finesse to compromise something that works for both. 
obviously, this is only possible with both sides being  somewhat flexible and capable of compromise a peaceful resolution.
 


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Nuisance


Posted By: Gilthoniel
Date Posted: 08 Jul 2012 at 14:06
Originally posted by SugarFree SugarFree wrote:

true justice is subjective...  
...
a skilled thief can, with his skills alone, set things peacefully with his victim, if he has enough tact and finesse to compromise something that works for both. 
obviously, this is only possible with both sides being  somewhat flexible and capable of compromise a peaceful resolution.
 
 
This just about sums up  the situation for me also.
 
Any attempt to regulate theft with "fixed penalties" for all those caught will not only kill an exciting aspect of the game, but have further ramifications for gameplay in alliances who would have to resolve the situation of a thief being caught . That is part of the fun of Illyriad and a necessary part of buildling, administrating and developing alliance strategy. 
 
sandbox=sandbox=sandbox.
 
Care bears and others who want police how the game is played should learn how to appreciate the wonderful mechanics that the devs have made available to us ...otherwise the trap door is Thumbs Down that way


Posted By: Wolfgangvondi
Date Posted: 08 Jul 2012 at 14:32
Originally posted by Hadus Hadus wrote:

Personally, my first attempt would be to ally with the theiving player. They're obviously willing to risk their tail for gain against other players. That kind of daring could make them a useful companion some day. Example: Months later you get in a conflict with someone else. You message the player who theived you: "Hey, there's this guy hassling me, and I just so happened to have cleared out all his runes. I know you like thieving..." and, well you get the idea.
 
If that doesn't work I would turn to my alliance or, only if I was unallied, the GC, to help me negotiate a fair repayment based on how hard and often they hit me, how experienced they are at the game, etc.
 
Personally I think the important thing with all hostile actions AND their rebuttals is purpose. At one extreme, we have the PvP-hungry whiners who desire open PvP along the lines of Log In>click World Map> think "Hm, what random player below my population shall I attack for fun today?" At the other we have "White Knights" in Illy who jump into incidents that they have no business in and even less to gain from as the initial offender had in attacking.
 
On both sides of these conflicts, we have players engaging in military and diplomatic actions that offer them no significant gain other than to satisfy an urge, just because they can. The PvP whiners fight to satisfy their need for conflict and competition, the White Knights their desire for peace and heroism. Does it really make one side better than the other just because one is fighting for "justice" and another for "action"?
 
Fortunately, I think most Illy players do not fall on either extreme but occupy moderate areas of the spectrum, and most actions are fueled by purpose.

Hadus, from a very old Orc, that is around almost since illy itself: totaly agree whit you!
A shame you are not a Orc... well, at least you are not an elf : P


Posted By: Hadus
Date Posted: 08 Jul 2012 at 15:52
Originally posted by Wolfgangvondi Wolfgangvondi wrote:

Originally posted by Hadus Hadus wrote:

Personally, my first attempt would be to ally with the theiving player. They're obviously willing to risk their tail for gain against other players. That kind of daring could make them a useful companion some day. Example: Months later you get in a conflict with someone else. You message the player who theived you: "Hey, there's this guy hassling me, and I just so happened to have cleared out all his runes. I know you like thieving..." and, well you get the idea.
 
If that doesn't work I would turn to my alliance or, only if I was unallied, the GC, to help me negotiate a fair repayment based on how hard and often they hit me, how experienced they are at the game, etc.
 
Personally I think the important thing with all hostile actions AND their rebuttals is purpose. At one extreme, we have the PvP-hungry whiners who desire open PvP along the lines of Log In>click World Map> think "Hm, what random player below my population shall I attack for fun today?" At the other we have "White Knights" in Illy who jump into incidents that they have no business in and even less to gain from as the initial offender had in attacking.
 
On both sides of these conflicts, we have players engaging in military and diplomatic actions that offer them no significant gain other than to satisfy an urge, just because they can. The PvP whiners fight to satisfy their need for conflict and competition, the White Knights their desire for peace and heroism. Does it really make one side better than the other just because one is fighting for "justice" and another for "action"?
 
Fortunately, I think most Illy players do not fall on either extreme but occupy moderate areas of the spectrum, and most actions are fueled by purpose.

Hadus, from a very old Orc, that is around almost since illy itself: totaly agree whit you!
A shame you are not a Orc... well, at least you are not an elf : P
The more I play, the more I realize I should have been an orc. Ah well, perhaps I can write up a backstory where my gread grandfather was actually a well-respected orc who settled down in old age and married a human...or something like that. Or maybe I'll stop by the Horde and say hi?
 
I just want to clarify that in my original post I was not referring to protecting new players or being mass-theived. Both of those actions have plenty of purpose and incentive for the people involved. I was more referring to the infrequent but inpractical acts of (A) attacking players for fun without considering the risk-benefit analysis (and how to minimize the risk portion), as well as (B) defending players to the extreme, even if those players are perfectly capable of protecting themself and the damage done has not impeded the victim's overall progression in the game.


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Posted By: Subatoi
Date Posted: 08 Jul 2012 at 16:38
Hmm yes,

once I realized that I error'ed in replying to Hadus's post I quickly sent a forum message to him, explaining my position on the matter and with his quick reply we both realized we had the near same ideas. So a manner of initial confusion as to what the other was saying, but all is well now. 


Posted By: Hadus
Date Posted: 08 Jul 2012 at 16:47
Originally posted by Subatoi Subatoi wrote:

mm yeah we cleared up the confusion in our PM's.  I read your first reply but didn't really see what you were trying to say, oh well the PM's cleared it up. 
 
Yep, the post above your was more to clear up a couple other replies from other posters. If you didn't get what I was saying, I'm sure someone else is confused as well.


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Posted By: Mafro
Date Posted: 08 Jul 2012 at 22:01
Thanks to all who have taken the poll...very interesting results! If I could summarize, it seems:
  • 1/3 of respondents are in favor of no punishment - either ignoring thefts or simply seeking the return of what was stolen (I imagine this most likely represents the Illy thieving contingent, and quite likely my particular thief and any of his supporters)
  • 1/3 of respondents are in favor of some sort of punitive measure
    • Half of these, or 1/6 of respondents, support a "reasonable" penalty of 3x recompense
    • Half of these, or 1/6 of respondents, support a serious smack-down penalty of 10x recompense or death
  • 1/3 of respondents were more nuanced in their approach, with the circumstances or motives behind the theft being important. I would characterize most of the explanations as being "if the thief is new or the theft justified, show mercy...if not, exact scathing retribution".
This has been a great barometer for the response to my own painful situation Ouch, as described in my earlier TL;DR post. It has also confirmed to me that the vast majority of players in my situation would feel justified seeing that action was taken to ensure that strong punitive measures were carried out against the thief.

Thanks again to everyone for humoring this poll!

Mafro


Posted By: Rorgash
Date Posted: 08 Jul 2012 at 22:30
a good idea is to not push your luck Matro, because even the people supporting you might just abandon you because of excessive whining and victim playing...  just too many trolls around


Posted By: Tordenkaffen
Date Posted: 09 Jul 2012 at 20:42
Just to recap a former suggestion which I felt could to with some elaboration. 

Suggestion is concerning an added risc attached when sending out diplomatic attacks. This is done in order to further a more strategic use when players apply their diplomatic arsenal against other players. The percentages of the suggestion are up for debate and only serve as an example here:

Player A sends an offensive diplomatic force against Player B.
Diplomatic attack vs. Player B is succesfull, but a substantial number of prisoners were taken among Player A's diplomats.
Player B interrogates them and is succesful in breaking a prisoner into revealing the identity of Player A.
(Added risc factor)
Once pr. attack: 10% chance that diplomatic secrets are revealed to the enemy, granting the defending city B1 (Player B) 100% chance of succes in subsequent diplomatic attacks vs. attacking city A1 (player A) for a duration of 3 days.
(!) Note that the likelyhood of the added risc coming into play is miniscule, and rather than impair the use of diplomats it is meant to add a point of suspense (provided Player B actually has any diplomatic units to retaliate with).

It opens up to a metalevel of espionage which I think would go well with the mentality of Illyriad.

Cheers 


Posted By: Subatoi
Date Posted: 09 Jul 2012 at 20:51
Originally posted by Tordenkaffen Tordenkaffen wrote:

Just to recap a former suggestion which I felt could to with some elaboration. 

Suggestion is concerning an added risc attached when sending out diplomatic attacks. This is done in order to further a more strategic use when players apply their diplomatic arsenal against other players. The percentages of the suggestion are up for debate and only serve as an example here:

Player A sends an offensive diplomatic force against Player B.
Diplomatic attack vs. Player B is succesfull, but a substantial number of prisoners were taken among Player A's diplomats.
Player B interrogates them and is succesful in breaking a prisoner into revealing the identity of Player A.
(Added risc factor)
Once pr. attack: 10% chance that diplomatic secrets are revealed to the enemy, granting the defending city B1 (Player B) 100% skill in subsequent diplomatic attacks vs. attacking city A1 (player A) for a duration of 3 days.
(!) Note that the likelyhood of the added risc coming into play is miniscule, and rather than impair the use of diplomats it is meant to add a point of suspense (provided Player B actually has any diplomatic units to retaliate with).

It opens up to a metalevel of espionage which I think would go well with the mentality of Illyriad.

Cheers 

It's already hard enough for someone to thieve and get away with it, why should the developers further discourage the use of units?


Posted By: Tordenkaffen
Date Posted: 09 Jul 2012 at 21:01
I find the bonus for retaliation actually furthers the use of diplomatic units, only more evenly among large and small players. 

And remember; for any of this actually taking place, you have to First catch the enemy diplomats, then interrogate and break them, then they give away your identity, and only then is there a 10% (or less) chance of loosing espionage secrets to the enemy, and even then the enemy city under attack must have a standing army of diplomats to send out, for the diplomatic bonus to even be applied!

Spice it up I say.


Posted By: Granlik
Date Posted: 09 Jul 2012 at 21:29
Hah...  been away for a few days so have only just seen this.

I vote OTHER.

Reason:  It depends on what the thief took and why s/he did it.

Explanation: So that the majority can come to a reasonable punishment.


Posted By: Subatoi
Date Posted: 09 Jul 2012 at 21:42
This thread is all speculation as are many others,
 you say that it comes down to the person who was harmed but as a few others brought up that all it takes is for the original thief (in this case) to cry about his punishment on GC, for a few players to mutter their dislike with your planned punishment and involve themselves. I can speak personally with experience when this has happened to me just to arrange a punishment and have people on GC who had no idea what the full story was, hear two sentences and decide that I, the player who caught the aggressor in question was in fact the aggressor O.O

In my opinion in order to ensure that your punishments for those that harm you stay more easily within your jurisdiction, to have global chat eliminated. Though that could be perceived as another topic,  anyway my base point was that even if you catch the thief and prepare a punishment, there will always be someone ready to voice his dislike with your way of doing things and it continues downhill from there.


Posted By: Rill
Date Posted: 09 Jul 2012 at 21:46
Smile


Posted By: Hadus
Date Posted: 09 Jul 2012 at 22:15
Honestly, with regards to the GC getting involved, I think the "right" course of action depends almost entirely on the relative populations of the offending and victim player. If the offending player is near or below the population of the victim, I see no reason for anyone other than the two player's immediate alliances (not confederates) to get involved. Only when the victim is much weaker relative to the offender do GC players Confederates need to be brought into it.
 
Of course, it isn't always possible to know who attacked who, which is why, if two players are close in population, they should sort it out just the two of them; no GC, no alliance involvement, just PMs and individual actions -- until they start putting alliance ties in danger or one player is at risk of being sieged out of the game.


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http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">


Posted By: Subatoi
Date Posted: 09 Jul 2012 at 22:25
But they wont because it's public knowledge that there's always someone ready in the global chat room to play Super Man. 

The problem lies imo Global Chat and with taking steps to remove it, would enable others to more successfully control thieving by allocating proper punishment without interference. 



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