Print Page | Close Window

Name Sov Squares?

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3752
Printed Date: 17 Apr 2022 at 13:04
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Name Sov Squares?
Posted By: Auraya
Subject: Name Sov Squares?
Date Posted: 04 Jul 2012 at 11:44
So I'm at a reasonable size and claiming large amounts of sov now.. but because of my strategy, I frequently need to switch a large amount of lvl 1 sov depending on what my city is doing. The thing is, at a glance, telling which sov squares are 'permanent' and which are 'changeable' isn't easy - certainly not with 8 villages all doing different things! 

Before anyone says it, obviously my lvl 5 sov is all permanent and quite easy to recognise but most of my sov is lvl 1/2 - working on a flexible strategy.. one which I believe a lot of people are starting to adopt. Some of that lvl 1/2 sov I don't want to change (e.g. it has a nice livestock bonus or whatever) some I want to change weekly depending on if I'm building more military, more diplos or I'm short on a certain item.  

If we could name sov squares, I'd be able to place instructions (Perm Farm, Changeable, Perm Target, Perm Cattle etc) rather than having to flick through every drop down looking for the right squares. Once I am bigger, with chanceries everywhere, I'll have 200 buildable sov squares.. even if only half of that is 'changeable' rather than permanent, that's still a huge amount to try and remember. 




Replies:
Posted By: Albatross
Date Posted: 04 Jul 2012 at 16:10
Quick note, just in case anyone gets the idea that you can have 150+ sov buildings per town: Current research only allows 20 buildings per town.

-------------


Posted By: Auraya
Date Posted: 04 Jul 2012 at 16:45
Exactly Albatross: 20 x 10 villages being where I got my "200 buildable sov squares" 

Thank you for clarifying, my apologies if this was unclear.


Posted By: dunnoob
Date Posted: 04 Jul 2012 at 20:23
It's a good idea.   When I wanted to get rid of some sov I squares with mine shafts checking the map was a clumsy procedure.  OTOH for a sov I square with name "diplo" or "horses" I'd know what it is.   

Maybe they could generate and show hints in the overview automatically, e.g., "diplo 1", "horses 3", "clay 11", "iron 6", etc.   There's apparently always only one best sov feature for a given square.


Posted By: Rill
Date Posted: 05 Jul 2012 at 00:49
Originally posted by dunnoob dunnoob wrote:

There's apparently always only one best sov feature for a given square.

The best sov use for a given square varies depending on a player's goal in current situation.  There's at most one bonus for a square, it's true, but I'm guessing there are a lot of leather armor squares out there being put to some other, better use.


Posted By: Ander
Date Posted: 05 Jul 2012 at 14:55
Sovereignty structures should be made visible and changeable (upgrade/demolish) by clicking on the sovereignty square in the map.






Posted By: Rill
Date Posted: 05 Jul 2012 at 16:32
Visible sov structures would be cool, but that would give potential enemies intel about what you're doing with your city.  Perhaps they should only be viewable if within diplo visibility?


Posted By: Bonaparta
Date Posted: 05 Jul 2012 at 16:40
No visible sov structures please! They would practically gave up the purpose of big cities without use of any diplomatic units... 

-------------
http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">


Posted By: Silent/Steadfast
Date Posted: 05 Jul 2012 at 18:50
I think that sov squares should be visible, but only level-wise.  As an example, sov for humans would be:
Sov level one Sov level two Sov level three Sov level four Sov level five

Or possibly they could also be re-colored a bit.  



-------------
"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)


Posted By: Rohk
Date Posted: 05 Jul 2012 at 19:14
In a way, the level of the square is already visible (albeit not of the structure but if the square was over level one, there isn't a lot of reason beyond temporary rebuilds or switches to have the structure lower than the level of the square). The radius of the hue on the squares increases slightly with each sovereignty level (i.e. level 1 squares right next to each other look like they have a 'space' between them but once you get the squares to level 5, they look like homogeneous territory rather than heterogeneous squares.

-------------
http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: Ander
Date Posted: 05 Jul 2012 at 22:08
Since the purpose is to get a layout of your own sovereignty structures, structures being visible only to the owner is fine (like city buildings).

Making it viewable within diplo visibility will add other uses to it, i'm not against the idea though. In most cases, the level of the sovereignty shows what someone is doing with it - unless they are doing something particularly irrelevant - like sovereign production of leather armor.


Posted By: Avion
Date Posted: 06 Jul 2012 at 16:42
Originally posted by Ander Ander wrote:

Since the purpose is to get a layout of your own sovereignty structures, structures being visible only to the owner is fine (like city buildings).

Making it viewable within diplo visibility will add other uses to it, i'm not against the idea though. In most cases, the level of the sovereignty shows what someone is doing with it - unless they are doing something particularly irrelevant - like sovereign production of leather armor.


I agree.


-------------
Suppose they gave a war and nobody came?


Posted By: Auraya
Date Posted: 06 Jul 2012 at 17:22
No offense guys but you've sorta hi-jacked my thread. If you want to make another suggestion about sov squares, new thread please? :P 



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net