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time for a new server?

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3720
Printed Date: 17 Apr 2022 at 03:30
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: time for a new server?
Posted By: twilights
Subject: time for a new server?
Date Posted: 24 Jun 2012 at 16:40
how many think its time for a new server? that way people can compare the game play in each and decide where to devote their playing time. remember this server has been in play over two years, it would be a good selling point for the illy advertising that a new server is opening, and the old server and new would have to compete against each other for players, it would make it alot more fun to play illy too! please when responding give your ideas on why u think it would be a good or bad idea! Smile



Replies:
Posted By: Dieneces
Date Posted: 24 Jun 2012 at 17:46
They need to do something very soon.The map is getting full and nowhere to send the newbies too as far as exo and magic.Why  let it get this bad before doing something about the problem.

Would love to see a new contintent or a new server .


Posted By: Rorgash
Date Posted: 24 Jun 2012 at 18:44
a new IG continent or land mass yes, NO NEW SEPARATE WORLD.

that's all i have to say, long time game, building empires and lots of people around is whats good, splitting things in half making the world half as active is always a bad idea.


Adding a new landmass with some sea between then, needing ships to travel between would be totally awesome and could create some great wars between them as well as possible trade with having exclusive items on each side, players setting out to explore and settle the new lands, keeping the newbs in the newb ring because maybe you have forgotten but without 100k pop players within 400sq you aint getting any res help.


Posted By: Albatross
Date Posted: 24 Jun 2012 at 23:36
The game will enter a new phase of challenges when there is more land pressure. Perhaps we can start charging rent? ;o)

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Posted By: Dieneces
Date Posted: 24 Jun 2012 at 23:43
I think we are already there.Map is tight to find a exo spot or for newbies to do magic moves.Why bring them into the game if they cannot do whats is needed to grow.


Posted By: Rasak
Date Posted: 25 Jun 2012 at 00:00
I disagree. The sweet spots are running out. But there are plenty of other spots still out there. It just means you will need to compete for great spots or take second pickings. Imagine after a war everyone starts picking at the good spots that are now available.


Posted By: invictusa
Date Posted: 25 Jun 2012 at 01:22
Gameplayer, no offense but after searching your posts, it seems more than half of them are in some way asking why Illy isnt more like a generic run of the mill MMO.

Creating a new server separate from this one will be the first coffin nail for Illy.  

If you want to play a game that will make a new server every month or so, and thusly create skeleton servers or would like to play 5 servers at once; try any of the hot garbage Gameforge puts out.


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...and miles to go before I sleep.


Posted By: Beecks
Date Posted: 25 Jun 2012 at 01:26
Originally posted by invictusa invictusa wrote:

Gameplayer, no offense but after searching your posts, it seems more than half of them are in some way asking why Illy isnt more like a generic run of the mill MMO.

Creating a new server separate from this one will be the first coffin nail for Illy.  

If you want to play a game that will make a new server every month or so, and thusly create skeleton servers or would like to play 5 servers at once; try any of the hot garbage Gameforge puts out.

I agree. If overcrowding really is a big problem (Which it may be in some regions but there are still a lot of good spots in the North) then the way to fix it is to either be more vigorous in removing inactives or to add another landmass to the game map. 


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 01:36
New server, no new landmass.


Posted By: Quackers
Date Posted: 25 Jun 2012 at 01:49
I think a new server right now would not turn out very good. Sure there is less room and less stuff but the map is pretty big. There is alot of unusable space that might be opened up later. We have no telling what might happen with the future plans the developers might have.

There is only a couple times when I see a new server is in order. One is when there is to many players for the server to handle. And others are less important. Just recently I looked around the map and found tons of open unexplored area where you can have 7 food towns. Mind you the food sov bonus is anywhere from 50-35%.

There is room but players have been trapped in this mindset on what makes a good spot. Until players can stop listening to certain vets and see how things function they will be out of luck.

Its to hard telling how much room is open because suspended players, multi account players,and people that keep should be suspended accounts going by sitting them. Though I do think something should be done to free up some space.


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 01:55
Some people may hope for a new server to create a new essence of illyriad, or a part of the community heart.  Here we have one, in a new server another, two aspects that would continue to benefit illyriad.

Other then the standard new server needs for people to catch up, the more in game political aspect may call for a new server to some. 


Posted By: Ossian
Date Posted: 25 Jun 2012 at 10:27
This mine is just about plumb tuckered out y'all Dead
 
(That was my TD impersonation. Good huh? Wink)


Posted By: twilights
Date Posted: 25 Jun 2012 at 13:41
well there probably alot of available room here, just need to get rid of the inactive accounts that are being babysat, but if the devs dont change this rule land is running out with every new account added, its my belief illy is losing alot of new players because of the age of the game, a new server would totally change this, it will be a fresh game, illy is a great game, adding a new server with a big advertising push would bring in plenty of new players to populate the game, the current situation is limiting new players starting the game, i am wondering or suggesting that the game take some sort of survey of why so many new people quit the game.....please stay on the subject and resist making personal comments on the writers, this trend of attacking in open topics needs to stop, its bad enough in gc


Posted By: Granlik
Date Posted: 25 Jun 2012 at 14:39
In my opinion there are some millions of people wandering around the internet looking for a "good" game. A game such as Illy will attract several thousands of gamers who are really unsuited to it as all they wish is to join, grow very fast, fight anyone in reach, sound off, and just want to become the top dog for few weeks.  They then leave which is a good thing for those of us who prefer Illy as it is now.

Illys working fine.  Leave well alone.
 


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 15:24
So are we concluding that this is a farmville and because it's a farmville theres no reason to consider any other path?


Posted By: Gemley
Date Posted: 25 Jun 2012 at 16:19
Originally posted by Granlik Granlik wrote:

In my opinion there are some millions of people wandering around the internet looking for a "good" game. A game such as Illy will attract several thousands of gamers who are really unsuited to it as all they wish is to join, grow very fast, fight anyone in reach, sound off, and just want to become the top dog for few weeks.  They then leave which is a good thing for those of us who prefer Illy as it is now.

Illys working fine.  Leave well alone.
 


+1

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�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien


Posted By: Rasak
Date Posted: 25 Jun 2012 at 16:57
Originally posted by Subatoi Subatoi wrote:

So are we concluding that this is a farmville and because it's a farmville theres no reason to consider any other path?

I disagree here. With the good spots running low it will create pressure and eventually begin to change the game on its own. If you add more land it will continue to be farmville.


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 17:09
Originally posted by Granlik. A game such as Illy will attract several thousands of gamers who are <b>really unsuited to it</b> as all they wish is to join, grow very fast, fight anyone in reach, sound off, and just want to become the top dog for few weeks.  <br><br>Illys working fine.  Leave well alone.<br> 

[/QUOTE Granlik. A game such as Illy will attract several thousands of gamers who are really unsuited to it as all they wish is to join, grow very fast, fight anyone in reach, sound off, and just want to become the top dog for few weeks.  

Illys working fine.  Leave well alone.
  [/QUOTE wrote:



@raask,

I was refering to this^

@raask,

I was refering to this^


Posted By: twilights
Date Posted: 25 Jun 2012 at 17:12
with the age of the game, then its going to be up to the older bigger players to start conflict, i dont see that happening, instead we might be discouraging new players playing here, a new land mass would be fun, but again is this fair to the older players and will it stagnant the play in the older land mass, this is truly a big decision for the devs, i do hear they expanding the new player region so they must be aware of the problem, remember we have a two account rule here, is it possible that with a new server that people will leave their alt account here and play their second account in a new server thus freeing up lots of land mass? another question....how is conflict from over crowding going to be fair to the newer  players?   we might need some population control here...rofl....other peoples thoughts?


Posted By: The Duke
Date Posted: 25 Jun 2012 at 17:17
Still plenty of room in the map right now- given alot of good spots are taken but theres still plenty of room. GM's have stated theres new additions coming such as new continents or a continent- i cant remmy if it was plural- point being they will implement this when they feel that its needed- and theyve stated recently they dont think its needed yet. On top of that they have a ton of other features and issues theyre working out. One step at a time. 

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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."


Posted By: Kumomoto
Date Posted: 25 Jun 2012 at 17:25
Originally posted by Rasak Rasak wrote:

Originally posted by Subatoi Subatoi wrote:

So are we concluding that this is a farmville and because it's a farmville theres no reason to consider any other path?

I disagree here. With the good spots running low it will create pressure and eventually begin to change the game on its own. If you add more land it will continue to be farmville.


+1.

I find it amusing that many of the same people who keep asking for a new server are the same as those that complain about lack of conflict. By far the best way to ensure future conflict is by NOT creating more land and thereby increasing pressure for space.


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 17:55
Ah but is a new server more land?

It would be a legion of newbie accounts vying for domination over that server, it would not be so peaceful as you would think, I can think that many people who are in charge of tiny alliances here would gladly take a risk to invest time into a new server to see if they could become top dog.

I think that you have 1/3 of the people wanting a new server for more land, 1/3 to get the feeling of everyone kind of on the same starting line (prestige users will always have a slight head ahead) and the other 1/3 would want the new server to have to be a blank canvas for a new political masterpiece to arise. 


Posted By: Sloter
Date Posted: 25 Jun 2012 at 18:06
There is posibility that making another continent or continents would actualy cause wars.It would be fresh, free new land and everyone will make run for it, especialy smaller growing alliances.


Posted By: geofrey
Date Posted: 25 Jun 2012 at 18:27
A new servers would do the following things: 

- Encourage many players to buy prestige
- Begin a gold rush on the new server for land
- Have thousands of wars involving 5-100 troops. 
- Allow the already well organized alliances to dominate the new continent with their organization and team work
- Make all the time and effort put into Elgea mean so much less, since new servers are being spun up.  
- Segment the playerbase

The most important part of Illyriad is that it is 1 map, 1 world, 1 consistent land. We are all in it together. There are plenty of squares that remain unoccupied, and if you really want that +7 food square with the +20 food production right next to it, then ready your armies and go take it. If your upset that larger older alliances have already claimed all the great spots, form a coalition and take them out. 

I do hope that a new land mass will be discovered and the map will be expanded when new features are released. This would encourage competition and extra land while keeping everyone in the same server. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 18:30
Originally posted by Sloter Sloter wrote:

There is posibility that making another continent or continents would actualy cause wars.It would be fresh, free new land and everyone will make run for it, especialy smaller growing alliances.

I don't think so, the old alliances will always have a grip thus why a new server would create a brand new world with as of yet no powerful grouping of alliances dominating.


I can say that I will never buy prestige for illyriad on this server for that reason alone^


Posted By: Kumomoto
Date Posted: 25 Jun 2012 at 18:37
Originally posted by Subatoi Subatoi wrote:

It would be a legion of newbie accounts vying for domination over that server, it would not be so peaceful as you would think


How do you know there would be a legion of new accounts?

Originally posted by Subatoi Subatoi wrote:

1/3 to get the feeling of everyone kind of on the same starting line (prestige users will always have a slight head ahead) 


With the need to exodus many of their cities, most of the oldest players in Illy are now no more advanced than people who started 12-18 months ago.

Look at the top rankings in many areas and you'll find that this is very true and proof that you can be top dog if you work at it for a year or two even if you start now. Illy has built in size limits that currently ensure this. So the whole "I'm behind and will never catch up"concept is patently false.



Posted By: Rorgash
Date Posted: 25 Jun 2012 at 18:43
Originally posted by geofrey geofrey wrote:

A new servers would do the following things: 

- Encourage many players to buy prestige
- Begin a gold rush on the new server for land
- Have thousands of wars involving 5-100 troops. 
- Allow the already well organized alliances to dominate the new continent with their organization and team work
- Make all the time and effort put into Elgea mean so much less, since new servers are being spun up.  
- Segment the playerbase

The most important part of Illyriad is that it is 1 map, 1 world, 1 consistent land. We are all in it together. There are plenty of squares that remain unoccupied, and if you really want that +7 food square with the +20 food production right next to it, then ready your armies and go take it. If your upset that larger older alliances have already claimed all the great spots, form a coalition and take them out. 

I do hope that a new land mass will be discovered and the map will be expanded when new features are released. This would encourage competition and extra land while keeping everyone in the same server. 


best said so far


Posted By: Gemley
Date Posted: 25 Jun 2012 at 19:38
Originally posted by Kumomoto Kumomoto wrote:

Originally posted by Rasak Rasak wrote:

Originally posted by Subatoi Subatoi wrote:

So are we concluding that this is a farmville and because it's a farmville theres no reason to consider any other path?

I disagree here. With the good spots running low it will create pressure and eventually begin to change the game on its own. If you add more land it will continue to be farmville.


+1.

I find it amusing that many of the same people who keep asking for a new server are the same as those that complain about lack of conflict. By far the best way to ensure future conflict is by NOT creating more land and thereby increasing pressure for space.
+1

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�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 19:41
Can you provide a comment other then running around quoting things and saying +(number here), I'd like to personally see as to why you agree with someone instead of just saying "Agree".  Helps the topic if you get what i mean. 


Posted By: Chaos Armor
Date Posted: 25 Jun 2012 at 19:52
Originally posted by Subatoi Subatoi wrote:

Can you provide a comment other then running around quoting things and saying +(number here), I'd like to personally see as to why you agree with someone instead of just saying "Agree".  Helps the topic if you get what i mean. 

 +1 Tongue

Couldn't help it. Sorry EF.


Posted By: Albatross
Date Posted: 25 Jun 2012 at 20:24
Something like Minecraft's Netherworld seems a good option. Obviously this is not unique to Minecraft :o)

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Posted By: dunnoob
Date Posted: 25 Jun 2012 at 20:42
Originally posted by Rasak Rasak wrote:

Originally posted by Subatoi Subatoi wrote:

So are we concluding that this is a farmville and because it's a farmville theres no reason to consider any other path?
I disagree here. With the good spots running low it will create pressure and eventually begin to change the game on its own. If you add more land it will continue to be farmville.
Some land could be added to get more natural borders than ±2000.  I'd love it when Elgea's land is surrounded by zero food ocean and ice squares on a slightly bigger map.  

@Subatoi, maybe you've seen it all, but aren't you in a burning farmville war?  If that's boring from your POV, how would a new server change it? 


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 20:44
a burning farmville war?




Posted By: dunnoob
Date Posted: 25 Jun 2012 at 20:51
Yesterday there was a TRO vs. TLR war.  I'd be very excited in this situation, and wouldn't discuss farmville while the opposition has pop > 0.Tongue 


Posted By: vty
Date Posted: 25 Jun 2012 at 20:51
The server is fine as is. If you really take the time to look around, there are a lot of spots that are unclaimed, and if you really want one that is claimed, go fight for it. This is a great advantage for the players who love to fight! I think that the game is more interesting with a little conflict, a new server will really be a waste of time. Make a new continent, and make us all run for it!


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 20:58
Originally posted by dunnoob dunnoob wrote:

Yesterday there was a TRO vs. TLR war.  I'd be very excited in this situation, and wouldn't discuss farmville while the opposition has pop > 0.Tongue 

I don't even understand you, maybe its because I didn't go to sleep till about 6 am and woke up at 9:30 am, tired maybe i dont know or maybe its how you're typing it out.

Elaborate for me.


Posted By: dunnoob
Date Posted: 25 Jun 2012 at 21:19
I'm just on and drinking my first coffee.  Quick check, I typed  http://elgea.illyriad.co.uk/#/Home/Search?term=subatoi" rel="nofollow - subatoi  in the search box, and looking at  http://elgea.illyriad.co.uk/#/Alliance/Diplomacy/501" rel="nofollow - Alliance Diplomacy  found that you are still in a war:  You are supposed to burn farms on server Elgea at the moment... 


Posted By: Subatoi
Date Posted: 25 Jun 2012 at 21:37
Oh a play on words.

Yes.. a very undesired war but I get the joke.  kudos


Posted By: Rasak
Date Posted: 25 Jun 2012 at 22:58
When the time comes and the pressure becomes great enough there will be opportunity to re-balance the world powers. If 2 or more major alliances go head to head it will leave a big power vacuum that will need to be filled. If taken advantage of well, new alliances/new players might be in place to become the new world power.

Guess what I'm trying to say is you can get everything your looking for on this server without a new continent currently. You just need to wait a little longer and be prepared.


Posted By: Rill
Date Posted: 26 Jun 2012 at 01:01
I have heard that there is already a new server out there.  The problem is, it is only accessible if we cross the region inhabited by the Melders.  And in order to get past the Melders, we must solve the mystery that is ...

AUDREY!!!

dun dun dunnnnnn ....


Posted By: Faraway Lands
Date Posted: 26 Jun 2012 at 05:23
I'm eagerly anticipating the mystery behind Audrey ^_^ but, on topic, i believe there is a sort of problem that is looming ahead.
It's obvious that there will be less "space" since there are more towns being built as well as more sovereignty being claimed but little, as in the "one in one out" rule, amount of "space" being made. This will, as said, make much envied 7 food square tiles more fought over. This is fine.
But this, eventually, might raise a lot of fighting (at least a year from now?). Considering now, where attacking other players is taboo, the future alliances and GC will have to be more lenient for this type of thing. They might even endorse their own alliance members to be more aggressive for spots. I'm guessing readers will know where this is going.
But I'm not afraid of the disappearing space or the devalued spots, I'm concerned that the community will become more war-aligned which I and, most likely, many others do not want. I do not like anarchist-like games where the players do what they please without thinking of the defender. Perhaps this is very pacifistic (hope that's a word) of me but I am happy with the way the game is now.

And yes, maybe we should have a new server. Just be sure to put more space for players :D


Posted By: Rill
Date Posted: 26 Jun 2012 at 08:08
Originally posted by Faraway Lands Faraway Lands wrote:

I'm eagerly anticipating the mystery behind Audrey ^_^ but, on topic, i believe there is a sort of problem that is looming ahead.
It's obvious that there will be less "space" since there are more towns being built as well as more sovereignty being claimed but little, as in the "one in one out" rule, amount of "space" being made. This will, as said, make much envied 7 food square tiles more fought over. This is fine.
But this, eventually, might raise a lot of fighting (at least a year from now?). Considering now, where attacking other players is taboo, the future alliances and GC will have to be more lenient for this type of thing. They might even endorse their own alliance members to be more aggressive for spots. I'm guessing readers will know where this is going.
But I'm not afraid of the disappearing space or the devalued spots, I'm concerned that the community will become more war-aligned which I and, most likely, many others do not want. I do not like anarchist-like games where the players do what they please without thinking of the defender. Perhaps this is very pacifistic (hope that's a word) of me but I am happy with the way the game is now.

And yes, maybe we should have a new server. Just be sure to put more space for players :D

I share your concern.  I find myself being more antagonistic toward others as I deal with a city placement issue pretty much every day.  The latest conceit I've run across is now 10 squares is not enough; someone is complaining about one of my cities that is 10.1 squares away from someone else's.

/me sighs


Posted By: Cerex Flikex
Date Posted: 26 Jun 2012 at 08:50
Originally posted by Rill Rill wrote:

  10 squares is not enough; someone is complaining about one of my cities that is 10.1 squares away from someone else's. 
Wait, seriously? LMAO!


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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: Hbz77
Date Posted: 26 Jun 2012 at 10:17
Just to drop my 2 cents: as a new player i've choose to play Illyriad mainly for the one server rule, only after two weeks of playing i've appreciated the deep of the game, in the very start i don't know how this game works, despite the fact that this world is persistent and that this characteristics really make this game different from the legion of MMO strategy games around.


Posted By: twilights
Date Posted: 26 Jun 2012 at 11:34
something that also has to be considered are how the new games changes have effected the game, the alliance pool will allow quicker building, the new geos allowed easier building of the tenth castle, the new water sov will even allow it to become easier, earning prestige is encouraging us to bring in lots of new players, and the tools the game provides makes it very simple to broadcast the game, what is to be concerned about is that there is an over abundance of resources currently in the game, speed building is happening and the new player is looking at a totally different game than what was played as little as 6 months ago, but are the changes discouraging new players from staying because of the age of the game? what are your thoughts and suggestions? how do we free up space if the current situation continues? how can we bring in even more players that stay?


Posted By: Bonaparta
Date Posted: 26 Jun 2012 at 13:02
I'm against new server. It would devalue this one, split player base, make all the decision matter less and in long terms partially kill the game. 

Gameplayer, some of your arguments are simply wrong. It takes around half a year to rich the top players not 2. People that complain that there is too many established big players out there should simply begin to work at it and in half a year they will be in those big player positions. 
I also disagree with some players notions, that there is not enough free land left here. There are thousands good spots for cities left, since every 7 food spot is a good one and arguably some 5-6 food spots too. Having 15+ food sov near the city is not that big of an advantage, perhaps 1% in terms of economics.

Every once in a while there comes a player that is not doing so good on this server and he thinks he will do better on the next one... My message to that player: You need a bit of reality check...


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http://elgea.illyriad.co.uk/a/p/95216" rel="nofollow">


Posted By: geofrey
Date Posted: 26 Jun 2012 at 13:06
Originally posted by Hbz77 Hbz77 wrote:

Just to drop my 2 cents: as a new player i've choose to play Illyriad mainly for the one server rule, only after two weeks of playing i've appreciated the deep of the game, in the very start i don't know how this game works, despite the fact that this world is persistent and that this characteristics really make this game different from the legion of MMO strategy games around.

Sounds like you've got a great grasp on the depth of Illyriard. Send me a raven in game if you need anything. 


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Gilthoniel
Date Posted: 26 Jun 2012 at 15:05
I would not want to see  a new server simply because it would create space for existing players. Let those who have built their cities on Elgea stay in Elgea. I would not be happy if a new server were set up to allow the 10 city/farmville/sim city/snuggle set  to migrate their cities and snuggles to a new server.

A new server should start from ground zero


Posted By: Cleopatra
Date Posted: 30 Jun 2012 at 07:03
Reading through this, I think that some of the logic used in y'alls arguments is flawed.  

Really, you have 2 separate topics going on. One of the topics has to do with the lack of spaces left on the map that are good for new players to build on.  The second topic has to do with encouraging PvP by limiting space on the map.  

A lot of the posts in this discussion make the argument that limiting the map will encourage people to PvP over good spaces, but the original post had to do with letting noobs start building to begin with.  

If there are no good spots on the map left for new players to build on, then this implies that that is because all the good spots are already taken by older players.  Older players are going to already to have an advantage over noobs in that they have already built up their cities to a level that makes them able to produce troops in order to fight other players.  

If your argument against expanding the map is that you want people to have to fight over the good spaces, you seem to be ignoring the fact that the people who would be having to fight to get one of those good spaces are going to be people who can't fight yet.  You want the noobs attacking the vets in order to get the good spaces on the map? 

Wacko

I don't think that that is going to work out so well.  

The people who want to encourage PvP are the people who are ready to PvP.  But those players ALREADY have good spots on the map, so it isn't them who would be bearing the brunt of this encouragement.  

A lot of the people shooting down the idea of a new server are doing so on the grounds that making a new server would cause the game to be like most other mmorts games, and turn the game into a noob ganking free for all like many others are. 

On the one hand, I agree that just adding a new server is probably not the best solution to the problem.  As many other players have pointed out, splitting up the playerbase just ends up causing a different set of problems than an overcrowded server does. On the other hand, I have to say that forcing newer players to fight bigger players for good spots on the map is just as likely to create a noob ganking free for all as adding a new server would.  

I happen to be one of those noobs who is trying to find a spot on the map to start building up in, and I have to tell you that if I were going to have to pick a fight with someone who has been playing for 6+ months in order to get a space to build, I wouldn't even bother trying.  A noob can't build or support an army big enough to even put a mosquito bite on a veteran player, much less steal a spot on the map from one. 

I am to new to judge whether or not what all the older players say is a good spot really is a good spot or not. But I am going to assume that people who have been playing for a year or two, probably have a fairly decent idea of how to play the game, and probably also know in general what is important in city location selection.  Even if they are all wrong, the game is far to complex for someone like me, who has been playing about a month, to figure out a better strategy than the people who have been playing for a couple of years.  Yes, there might be some room in the game for people to diversify their strategies, but the new players are not going to be the ones coming up with those strategies.  We have to learn the basics of how the combat system works in the first place, before we can invent ways of switching the tactics up.  

Several people have also pointed out that there are "plenty of 7 food spots left up in the wastes." 

MMMMMM.......yes......I see that there are......but I have to wonder if there might not be a reason for that.  If the entire rest of the map is packed, and the name of the area is called "wastes," I am thinking that that area probably has some kind of a disadvantage that would not make it a good area for new players to want to start out in.  But I am new, and barely understand what makes a good spot a good spot, so maybe I am wrong. 

But that is rather my point.  Noobs are not the people who you want to aim a requirement to fight at.  We don't know how, and couldn't compete even if we did know how.  

A lot of people keep saying that there is a population cap, so noobs can catch up, yada yada.  But if there are no places for us to make cities that will have comparable benefits to the spots that the long term players have, then that is obviously not true.  Even after we have played for the 6 months it takes to get to vet status, if we couldn't get the spots you need to make cities and armies the size of the ones longer term players have, then we will not have cities of comparable size since the spots we ARE able to get are not capable of supporting cities of comparable sizes and army populations.  The population caps of the newer players will be capped at smaller levels than the levels of the people who got here first. 

My ubernoobness hinders me in making a solid evaluation of the problem being discussed, because I do not yet understand all the statistics in the game.  But I don't have to know exactly how everything works to understand what the underlying root of people's complaints are. 

1. The map is too crowded and there isn't any good areas for new players to start out in.

2. The game does not have enough PvP.

Both of these complaints seem like real problems to me.  This is not the first thread I have read where these two particular complaints were mentioned. 

I KNOW map overcrowding is a problem, because I already have run into problems finding a spot to build in.  I moved my city to a spot where a veteran player in the training alliance I was in told me to, and got chastised approximately 3 hours later by a different veteran player for putting my city to close to his.  So I researched all the information about how to pick spots and went looking for a new area to colonize.  After scrolling the map for two hours tonight, I still haven't found a single spot that would fit the criteria of: 1. having 7 food 2. have nearby adjacent high food 3. isn't within a 10 sector radius of another city.  I can't really even find a spot that simply doesn't have a city within a 10 sector radius of it. Well...I found a place in the middle of a desert and a place in the middle of an ice field that didn't have any cities.  But since they also didn't have any sectors that were actually settleable, they really don't count.  I cant put a city on a 0 resource sector even if I wanted to.  I am sure there ARE some spots somewhere, but 2 hours of searching wasn't enough for me to find one.  And I wasn't being picky, either.  My only criteria were that it be capable of supporting a competitive size army and not be so close to anyone that it made them mad. There are actually a bunch of other important criteria in location selection, such as terrain, region, and nearby sovereignty bonuses, but I gave up worrying about those about 10 minutes after I started looking. 

Making it this difficult for new players will drive them away from the game.  Personally, having played a ton of other mmorts games, I know that to become good at a game you have to be willing to spend a lot of time analyzing stats, and figuring stuff out, and am fully prepared to do so.  I'll go back to searching the map tomorrow when I get off work.

But a new player who hasn't played a ton of mmorts games before probably will just decide the game is to tedious and go looking for something that is easier to get started in. Most players have to get hooked on a game the first couple of days they play it, or they quit and never return.  

Does this mean that they should make a new Illyriad server? Probably not.  But it is an issue that needs to be addressed somehow.  

The lack of PvP is another serious issue.  The game requires a deep time investment to build in, and if there is no longterm goal of fighting other players, then the game isn't really an mmorts.  It is city building game with peripheral strategy aspects.  That doesn't make it bad.  From the many loyal players the game has, it is obvious that the current format appeals to a good number of people.  But it also is going to drive away a lot of people.  

In my opinion, wanting to have meaningful PvP doesn't mean that people just want to act like the people who play other mmorts games act.  If people liked how those games worked, they would be playing those games.  People come to this game because they are looking for something different, and Illyriad promotes itself as being different.  Wanting something different does not mean, however, that players want EVERYTHING about other mmorts games kept out of the game they are looking for.  It isn't generally the fact that there is PvP in other mmorts games that makes them have mean, nasty, bullies for players.  It is the way that the game mechanics of PvP are set up in those games that causes that environment.  To come up with a solution for this problem, you have to look at what people like about PvP in other mmorts games, what they don't like about it, what they like about the current way Illyriad is set up, and what people don't like about it.  Then come up with an idea that incorporates the stuff that people DO like, but that does not include the factors that people do NOT like.  

People play games for fun. Not to have to do stuff they don't like. Not to do the things that other people like, just to make them happy.  The developers have to balance out everyone's wants and dislikes, and come up with a game design that includes as many of the things that people like as possible without including all the stuff they don't like. Games are businesses.  Developers can't just do things to make any one group of people happy.  Their goal is to make a game that is attractive to as wide a variety of people as possible.

In this thread I have gathered that most people do not like the overcrowded state of the map, and a large number of people do not like the lack of PvP.  

Helpful suggestions would solve the problem of map overcrowding, but allow for the people who want to PvP to be able to find someone to compete with, while preserving the friendly atmosphere of the playerbase, and allowing the non-PvP oriented players to continue with their current playing styles.  

None of what I have read so far meets that criteria.  I do not think opening a new server is the answer.  It might temporarily solve the problems, but eventually you will just end up with the exact same problems on two different servers, and will have split your player base up to top it off. I do believe that there are probably ways to accomplish all of these goals, it just requires some creative problem solving.  


Posted By: Rill
Date Posted: 30 Jun 2012 at 07:25
Smile


Posted By: Roland Gunner
Date Posted: 30 Jun 2012 at 08:30
I like throwing random unpopular ideas out there, so I'll fire away once again..

I would be in favor of a new server only if it ran on a different rule set.  The simplest example would be to just turn the speed up.  If Illy offered a "speed" server at 10x speed on everything, it would create a totally different experience.  10x all build speeds, 10x Tech, 10x Van and unit movement, 10x everything.

Basically everyone would be able to get to 10 towns in 2 or 3 months and it would end up as a huge "late game" experience.  The Devs could use it as a public test server as well, with any unclassified changes coming first on the speed server to test them out before they hit the "live/real" server. 

With the increased speed they could also have resets every 9 months or when necessary for testing purposes.  Resets (and increased speed) might keep prestige spending down, so they would have to figure out ways to entice prestige spending to keep it viable.  Perhaps only allowing access to players that have purchased at least the smallest prestige package on the main server?

I appreciate changing the speed would throw off game balances and limit some of the testing potential, but it would provide some information for at least interface changes and the like.   

It's easy to take giant swings sitting on the outside, and I'm sure there are plenty of reasons why this would be a bad idea, but as a player it would be a crap load of fun, especially the first land rush stage.  I can only imagine the talks that would happen if they showed the new map a few days before they opened the server.

R.

P.S.  The devs have strongly hinted that it is not written in stone (or written at all) that high food sov will always be the best locations for a new town.  If Trade V2 ever hits the server with a bunch of new resource types, it very well may alter the balance of the basic resources and we will all be fighting for those great Stone locations. 


Posted By: Rasak
Date Posted: 30 Jun 2012 at 08:46
I am against a new server and am still against it.. If you can't find a spot to send a new city you are either not looking hard enough or have too high of expectations. I personally keep looking for a 7 food spot on a mountain that is surounded by dolmans that have high food. I've not found it yet.. but i keep looking. It's kinda like finding a lover. If at first your expectations are too high, lower them just a bit and see if you find your match. When I go spot hunting I find all the 7 foods spots close to the area I like and pick the best of em. There really are more than enough spots left. When all the 7 spots are gone I expect 6 spots will hold us over. When those are gone there will be 5 food spots (basically everywhere). You can compete with a veteran that has 7 food spots if you only have 5 food spots. The diferance being you'll have to outsmart him a bit... which isn't hard if the person you are trying to outsmart is Rill/Ryelle or Rasak ... watch out for The_Dude tho.. that guy abides.


Posted By: Rill
Date Posted: 30 Jun 2012 at 09:32
I would be willing to try out a sped-up version of Illy.  I doubt I would enjoy it as much, but I'd be willing to give it a whirl.


Posted By: invictusa
Date Posted: 30 Jun 2012 at 11:17
Speed server illyriad? 
I just puked in mouth.
As can be seen from my earlier post in this thread and in any thread pertaining to this topic, (there has been a few, created by the same person I suspect) I resolutely stand against any new server at this time or any time in the foreseeable future.  The reason for this distaste, if it does not blatantly appear obvious to you, can be read in my mentioned posts and any other posts tossing a molotov cocktail onto the idea of serverizing this last bastion of hope in the MMORTS world.

New server will kill the game.  

Expansion would be something to consider for the future.  i.e. send settlers or exodus a maximum of 10 cities to either the misted lands or the rift which would randomly place you in a "fog of war" continent or an extremely hostile NPC environment respectfully, for example.  I think the groundbreaking move for the devs would be to make any expansions accesible and transferable from/to elgea.



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...and miles to go before I sleep.


Posted By: Rasak
Date Posted: 30 Jun 2012 at 17:33
A sped up server would have its downsides too tho. Imagine taking 3 days away from the game and coming back to all your cities gone.


Posted By: Rymal
Date Posted: 30 Jun 2012 at 17:37
Originally posted by Rorgash Rorgash wrote:

a new IG continent or land mass yes, NO NEW SEPARATE WORLD.

that's all i have to say, long time game, building empires and lots of people around is whats good, splitting things in half making the world half as active is always a bad idea.


Adding a new landmass with some sea between then, needing ships to travel between would be totally awesome and could create some great wars between them as well as possible trade with having exclusive items on each side, players setting out to explore and settle the new lands, keeping the newbs in the newb ring because maybe you have forgotten but without 100k pop players within 400sq you aint getting any res help.

We must let Illy "ferment" (had to put that in there -- I'm the person with all the "wine" cities) and change to a new form as a natural process of the game.  In the meantime, I do think an additional continent such as described here would be a wonderful way to let more players into the game. Protect them from "us", let them grow, and then, there could be innovative and exciting interactions in the future between this continent and the new continent.  

I'm finding that the lack of obviously-prime spots has made it necessary for me to think more about what I want each city to do, to specialise.  It requires us to play on a higher or different level.


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The optimist sees the glass to be 1/2 full; the pessimist sees it to be 1/2 empty and the engineer sees that the size of the glass needs to be changed!


Posted By: Rill
Date Posted: 30 Jun 2012 at 18:23
I have heard there is a new server already running.  They are just keeping it hidden from existing players to protect the new playerbase from our newb-protecting, civillity-enhanced, rational-dialoguing ways.  They have done this by the simple expedient of renaming the game.  On the new server, the game is referred to as Sicklicus.

What is the new server like?

When a new player starts, instead of sending resources, other players immediately bash him/her over the head with clubs.  Someone has already hacked the server to get the players' IP addresses to allow this to happen.

On the new server, there is constant spamming of global chat with advertisements for male enhancement products.

On the new server, the top alliance is called Ravenous! and they have already claimed every 7-food square on the continent.  Anyone else settled on a 7-food square is automatically sieged.


Posted By: The Duke
Date Posted: 30 Jun 2012 at 19:37
Why have a new server with new rules and i different set of players? Why speed the game up? Your taking out part of what is great about this game, It takes time to get to a position among the juggernauts here, and with the amount of time it takes this tends to run off the average troll. On top of that The ppl and the community are what kept me here in the beginning. I think the best option is to just add more land to what we have currently. This keeps us all on an even playing field and doesnt change game mechanics

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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."


Posted By: dunnoob
Date Posted: 30 Jun 2012 at 20:14
Originally posted by Cleopatra Cleopatra wrote:

I happen to be one of those noobs who is trying to find a spot on the map to start building up in, and I have to tell you that if I were going to have to pick a fight with someone who has been playing for 6+ months in order to get a space to build, I wouldn't even bother trying.
You could try to capture the town of a suspended player as training.  Getting rid of inactive commanders and runes is no rocket science.  Of course don't bother before you got the required research at about 10K pop after 3 months.     

Originally posted by Cleopatra Cleopatra wrote:

Yes, there might be some room in the game for people to diversify their strategies, but the new players are not going to be the ones coming up with those strategies.
Almost everybody says you should get a 7 food square near a decent 10+ food special square.  Unsurprisingly, when I looked for a place to settle six months ago, all those squares were taken, or in the harmless range of an existing town, or isolated, i.e., unsuited to settle a cluster.  Therefore I picked 6 food jungle squares (less than 25 res plots) with two river towns before water sovereignty existed.  So far it works, admittedly the potential sovereignty is poor (books+bows+books+bows+...).  Coming up with new or at least unusual  strategies is the only way new players get a chance here, if they don't want to wait until older players with nice squares leave the game.  

Do not follow all (wannabe) rules of established players, some of these rules are only intended to protect the establishment.  Examples, do not send "are you active" mails to inactive players when you want all their saddles, send a T2 spy, watch Illy Stats, make sure that they are really inactive, and go for it before everybody else reaches the same conclusion.  Do not send "can I settle at x|y" mails after you spent weeks to find x|y on the map, unless x|y is near to somebody who might raze your settlers as soon as they arrive.  Untested variant, just build more settlers, and try to settle until it sticks.  Settlers are relatively cheap, but building them is slow.
 
Originally posted by Cleopatra Cleopatra wrote:

Even after we have played for the 6 months it takes to get to vet status
There are lots of players who don't manage to get 100K pop with a top 200 score in six months, apparently your definition of vet is not very ambitious.Wink 

Originally posted by Cleopatra Cleopatra wrote:

The population caps of the newer players will be capped at smaller levels than the levels of the people who got here first.
Yeah, don't worry about sovereignty before you have any level 20 spots, and don't worry about ten towns before you have eight, or similar...Tongue  

Originally posted by Cleopatra Cleopatra wrote:

The map is too crowded and there isn't any good areas for new players to start out in.
Possible workarounds, join an alliance and settle near their towns, claim sov 5 in the harmless range of an inactive player, capture existing towns, and so on.  Maybe meet my jungle commanders when you try to do what I did in the same jungle, that would also solve your PvP issue.

Please consider to post more than one reply, or start new threads, I'm sure that I missed or skipped many interesting points in your long article.  Above all, this is a serious war game


Posted By: Subatoi
Date Posted: 30 Jun 2012 at 20:47
Originally posted by Cleopatra Cleopatra wrote:



The people who want to encourage PvP are the people who are ready to PvP.  But those players ALREADY have good spots on the map, so it isn't them who would be bearing the brunt of this encouragement.  



There is an alliance that has about eight or so member, all under one thousand population that want to PvP, in other words your statement is FALSE


Posted By: Quackers
Date Posted: 30 Jun 2012 at 22:42
Originally posted by Subatoi Subatoi wrote:

Originally posted by Cleopatra Cleopatra wrote:



The people who want to encourage PvP are the people who are ready to PvP.  But those players ALREADY have good spots on the map, so it isn't them who would be bearing the brunt of this encouragement.  



There is an alliance that has about eight or so member, all under one thousand population that want to PvP, in other words your statement is FALSE


All the people I know that want pvp don't have an army over 2k.




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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Babbens
Date Posted: 01 Jul 2012 at 12:23
I'd like inactives to be pruned, babysitted accounts eliminated, and only then maybe a new continent added, but no new server and most definately not a speed server.

Then there will be terraforming capabilities soner or later, possibly...


Posted By: Darkwords
Date Posted: 01 Jul 2012 at 13:24
I dont see what people's problems with a new server are, I beleive very few players that are on this one will leave to play the other, perhaps they will have accounts in each, but that should not make this one any less enjoyable.

Perhaps I am missing something, but to me all these post demanding there is no new server seem a bit pointless.  Also I beleive that the Devs announced that they would have multiple servers about 1 year ago, so if I am right....  its coming.... and its coming..... SOON!

:)


Posted By: geofrey
Date Posted: 01 Jul 2012 at 14:06
Originally posted by Quackers Quackers wrote:

Originally posted by Subatoi Subatoi wrote:

Originally posted by Cleopatra Cleopatra wrote:



The people who want to encourage PvP are the people who are ready to PvP.  But those players ALREADY have good spots on the map, so it isn't them who would be bearing the brunt of this encouragement.  



There is an alliance that has about eight or so member, all under one thousand population that want to PvP, in other words your statement is FALSE


All the people I know that want pvp don't have an army over 2k.

Exactly right. Smaller players don't have as much to loose, and are fine with sending their 300 spearmen to their death. Larger players don't want their months of troop building to be waisted just because someone wants combat. 


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