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When does 'aid' become 'enable'?

Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3703
Printed Date: 17 Apr 2022 at 14:48
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Topic: When does 'aid' become 'enable'?
Posted By: Myr
Subject: When does 'aid' become 'enable'?
Date Posted: 20 Jun 2012 at 03:46
When does aiding a smaller player cross the line into enabling that player to become complacent and think that all their Illy issues will be dealt with by others?

For example, several months ago, I helped a leader of a small alliance in a dispute with another player about city placement. I helped because the alliance leader didn't have military to defend himself or the alliance. At that time I advised the alliance leader to at least have troops to defend his own cities and preferably the alliance as well. 

Fast forward a ways and that alliance leader is in the same position. Still no troops to defend itself from intruders and begging others for help. He is told to go ahead and remove the city, he didn't and didn't bother to find anyone to do it. Now the city is considerably larger, and they are sorry they didn't do it before. I am sorry I ever helped this player in the first place because I have enabled them to become complacent and that didn't help them in their game development; they learned nothing.

Where exactly is the fine line between helping and hindering? When I joined Illy and the alliance was attacked we took our tiny little armies and fought them off ourselves, I'm sure many of you have had the same experience. Are we making Illy better by our interference's or worse?



Replies:
Posted By: Quackers
Date Posted: 20 Jun 2012 at 04:28
I'll email you what I wish to say because people may be upset if I write it all.

We are here to help each other with any burdens we may have. But, we must let each person test his own work. If they are able to carry the load themselves then we must allow them to carry it. When a load becomes a burden (something someone cannot handle alone) then we must help.

Though when a person feels entitled to help or when they start to get irresponsible we must back off and let them figure it out for themselves. We must also make sure that helping does not become a burden to ourselves. 

When we help we are trying to help that person better themselves. Once that betterment stops taking place, we must stop helping. If we continue to help we will only be hurting that person in the long run.

I can continue but I feel this is enough. I will say more in the in game message I will send you. :)

Edit: Never mind I think I said enough. :P


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Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.


Posted By: Subatoi
Date Posted: 20 Jun 2012 at 05:18
Let people struggle on there own if they are in an alliance, theres a line imo from having a few close allies and having every old alliance your ally in case the road gets tough.


Posted By: Rill
Date Posted: 20 Jun 2012 at 06:28
A lot of Illy problems are solved by discussion and persuasion.  This is certainly true for larger alliances.  I think it's a double standard to insist that smaller alliances and players use troops to solve their differences when larger alliances use diplomacy.  If a smaller alliance asks for help in mediation or what have you, I help if I can; I don't have the time or energy to intervene in every situation where someone asks for my assistance.  As my alliances increase in size, I barely have the time or energy to deal with our own issues!

When I encounter a situation like this, I generally recommend that the alliance or newb follow two paths:  Attempt a diplomatic solution and build for military action if necessary.  Ideally, if they have followed this advice, they will have gained both the diplomatic and military skills to resolve the problems themselves, perhaps with additional coaching.


Posted By: Marquesta
Date Posted: 20 Jun 2012 at 07:17
Indeed there is a line that we must draw in aiding our fellows in Illy, but there is also the issue of believing that people can be allowed to play the game in their own way, which I think is really the magic of Illy. And as long as we agree that people should be allowed to play the game in their own way, we must then defend that belief against those that would try to run roughshod over the rest of us.

Maybe the player didn't have the backing until recently. Possibly the player didn't have the resources available to build up an army to the size that they thought was needed. Or, perhaps, the player thought the other player had left the game, for some reason, and they thought they had no need to rush into wasting resources on a large army they were lead to believe they wouldn't need.

I am privy to at least some of the intimate details of this ongoing issue. There are so many layers to this that is a bit like a baklava  pastry, but some of the layers are rotten. Perhaps, the 'lesson' as it were, was not adequately taught and the rotten layers still need to be purged. But, this is just my humble, and neutral, opinion.

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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Rasak
Date Posted: 20 Jun 2012 at 07:55
Originally posted by Rill Rill wrote:

A lot of Illy problems are solved by discussion and persuasion.  This is certainly true for larger alliances.  I think it's a double standard to insist that smaller alliances and players use troops to solve their differences when larger alliances use diplomacy. 

I disagree with this. Having the troops to back up your position allows you the ability to speak at a diplomatic conference. If you don't have the troops you will be the weaker party and most likely subject to the whims of the stronger. This is how it is in every situation in life. You only have the voice given to you by the stronger party, and they tend to only give that to you when you have the strength to enforce your position. Now this isn't always true. There are times the stronger party stands on noble principles and allows the lesser to speak and heeds what they say, but history shows the former tends to prevail.

With this said, I hope I belong to the later and strive towards that end, but no one knows how they will act in a givin situation until they are neck deep in it.


*Edited to make the post more readable


Posted By: Avion
Date Posted: 20 Jun 2012 at 14:38
I doubt there are any hard and fast rules regarding helping.  Every situation will be different and given the same situation, different players/alliances would likely make different decisions about helping.  In your example we don't know the weaker player's side of things - maybe he is worried about this growing non-alliance city for no reason.  He needs to talk to that city's owner.  If his alliance has a formal agreement with yours, then I guess you would be obligated to help defend him when he is under attack but not necessarily to help him get rid of what he might incorrectly perceive as a threat. 



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Suppose they gave a war and nobody came?


Posted By: Rill
Date Posted: 20 Jun 2012 at 16:03
Originally posted by Rasak Rasak wrote:

history shows the former tends to prevail.

With this said, I hope I belong to the later and strive towards that end, but no one knows how they will act in a givin situation until they are neck deep in it.


As you note, Rasak, we have a choice.  We make our history; we are not the insensate pawns of it.


Posted By: Subatoi
Date Posted: 20 Jun 2012 at 16:11
Some would say our paths have already been chosen, we could be the pawns of history.  


Posted By: geofrey
Date Posted: 20 Jun 2012 at 18:30
Do what you want, when you want to. Just be aware that all actions have consequences and nothing ever ends. 

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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Subatoi
Date Posted: 20 Jun 2012 at 18:35
Originally posted by geofrey geofrey wrote:

Do what you want, when you want to. Just be aware that all actions have consequences and nothing ever ends. 

this


Posted By: Myr
Date Posted: 21 Jun 2012 at 12:32
Originally posted by Rasak Rasak wrote:

Originally posted by Rill Rill wrote:

A lot of Illy problems are solved by discussion and persuasion.  This is certainly true for larger alliances.  I think it's a double standard to insist that smaller alliances and players use troops to solve their differences when larger alliances use diplomacy. 

I disagree with this. Having the troops to back up your position allows you the ability to speak at a diplomatic conference. If you don't have the troops you will be the weaker party and most likely subject to the whims of the stronger. This is how it is in every situation in life. You only have the voice given to you by the stronger party, and they tend to only give that to you when you have the strength to enforce your position. Now this isn't always true. There are times the stronger party stands on noble principles and allows the lesser to speak and heeds what they say, but history shows the former tends to prevail.

With this said, I hope I belong to the later and strive towards that end, but no one knows how they will act in a givin situation until they are neck deep in it.


*Edited to make the post more readable

I agree Rasak, when ~N~ was smaller there were several times when we had to back down on an issue because the discussion was with someone we couldn't afford to disagree with. That only encouraged us to keep growing and working and building. Since then I have tried to help smaller alliances and deal with them as equals. In this instance I had to draw a line and say enough.

@Marquesta: the deal that was agreed to and carried out she not only had knowledge of but she agreed to (I saw the discussion and her response) and now she is trying to claim she had no knowledge of it.


Posted By: Uaithne
Date Posted: 21 Jun 2012 at 23:01
Myr, I'm assuming that this has to do with the issue of your alliance member settling a city 4 squares from my city.  I'm happy to share each and every message that I have sent and received from all involved.  

Yes, I should have razed the city when the player was inactive.  Though in my defense, I didn't know I had a timeline to raze the city of an inactive player that was placed within the 10 squares of an existing  city, which at least at the time, went against your alliance rules. That is why I initially contacted you. Since you told me he was inactive I did not panic.  When he returned I again approached you and told you I was unable to raze his city, since again I was not in a panic, did you not tell me that you wanted to teach him a lesson and that you would help me find someone to help teach that lesson?  Did you not tell me to wait?  My error here was trusting you Myr!

I would ask to see this discussion regarding what I supposedly agreed to and had knowledge of that you say I am now claiming to have no knowledge of.  




Posted By: Myr
Date Posted: 22 Jun 2012 at 02:54
Uaithne, I actually didn't intend this for that purpose. That is why in my original post I didn't say who and used 'he' instead of 'she'. I shouldn't have responded to Marquesta here as it derailed the conversation. I will however send you the conversation that I was referring to if you like. The player in question is no longer in ~N~, I just wanted a conversation on these types of situations and used the example at hand. 

I have no desire to rehash this conversation, we will not agree. There are many small alliances and small alliance leaders I have worked with and helped, I don't run around Illy stomping on small players. In this instance the small alliance isn't happy, that will happen sometimes. I wish you luck in your efforts.

For others: Eternal Fire, a long time ago, talked a lot about helping new players was creating dependency. He was referring to Care-a-vans and I disagree with his extreme view of not helping new players get started. I have tried growing a new town with only harvesting and wanted to tear my hair out in frustration. 

The Dude in chat tonight said sometime about helping players until they hit 450 pop. I like that number, bye that time a players has learned the ropes and should be able to stand on their own more. The thing I am getting at is there are lots of different situations and different views of the topic, but there does have to be SOME point where a player is considered to have been here long enough to know the ropes and be able to handle things themselves. I'm not even referring to a 10k player being attacked by a 100k player, of course that is uneven, I'm just referring to handling everyday situations that happen frequently.


Posted By: abstractdream
Date Posted: 22 Jun 2012 at 04:40
Originally posted by Myr Myr wrote:

Eternal Fire, a long time ago, talked a lot about helping new players was creating dependency. He was referring to Care-a-vans and I disagree with his extreme view of not helping new players get started. I have tried growing a new town with only harvesting and wanted to tear my hair out in frustration. 

The Dude in chat tonight said sometime about helping players until they hit 450 pop. I like that number, bye that time a players has learned the ropes and should be able to stand on their own more. The thing I am getting at is there are lots of different situations and different views of the topic, but there does have to be SOME point where a player is considered to have been here long enough to know the ropes and be able to handle things themselves. I'm not even referring to a 10k player being attacked by a 100k player, of course that is uneven, I'm just referring to handling everyday situations that happen frequently.

Just to set the record straight, EF does help new players but they have to be in TLR.

Care-a-vans are indeed helpful but not at all necessary. When I began, I did not go into GC until around the second week. By then I was beyond the rainbow and in my opinion out of the Care-a-van level. The first time I said "hello" in GC Emily Jade sent me a ton of stuff, as she often did for newbs. I didn't ask, she didn't ask, she just sent it and it was a wonderful surprise. It was not instrumental in my development by any means, just a warm memory of a player now gone. I built my cap up to that point with no shipments of resources whatsoever.

I personally do not send res to newbs outside my alliance but y'all have at it by all means. Sending resources to help a player who just started, who is an actual newb, is a selfless gesture which perpetuates the goodwill of the community. Sending resources because the player cannot be bothered to build up their own res plots is a silly, self defeating endeavor. I suppose 450 is a reasonable number in the grand scheme. It is way too high in my opinion, but Illy doesn't run on my clock. 




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Bonfyr Verboo


Posted By: Rill
Date Posted: 22 Jun 2012 at 04:58
There are lots of types of help.  I rarely send resources to a new player with more than 100 population; others send to players up to 200 population.  If I see a player with more than 200 population asking for resources in gc, all they usually get from me is a nag to "upgrade your resources."  Probably this makes me look mean and stingy, but there you have it.

However, providing advice and guidance is something else.  I have been playing for a year and still ask players more senior than me (and many more junior who just have good heads on their shoulders) for input and advice.

I see nothing at all outrageous or untoward about players of any size seeking advice and guidance in global chat or by igm, although most players who are in alliances should probably ask in their alliance chat or mail their leadership as well.


Posted By: The_Dude
Date Posted: 22 Jun 2012 at 05:31
Originally posted by Myr Myr wrote:


 ***

The Dude in chat tonight said sometime about helping players until they hit 450 pop. I like that number, bye that time a players has learned the ropes and should be able to stand on their own more. The thing I am getting at is there are lots of different situations and different views of the topic, but there does have to be SOME point where a player is considered to have been here long enough to know the ropes and be able to handle things themselves. I'm not even referring to a 10k player being attacked by a 100k player, of course that is uneven, I'm just referring to handling everyday situations that happen frequently.

OK.  First, please respect the underscore.LOL

My comment about 450 pop was intended as this ...

A new player can count on my support as an independent to pop 450 ... this, of course, is exclusive to newbs that are not starting trouble.  I am not protecting troublemakers at any stage.

I said 450 pop because that is the pop to make city 2.  That is the appropriate time to select an alliance and protection/training becomes the province of the alliance.

Some folks like to go past 450 solo .... that's fine.  I'm less inclined to help the larger they get.  Such is the choice of a solo player.

But, Myr, I had the impression from your OP that this was not about solo players but, instead, this was about 1 alliance supporting another alliance.  If I am correct on that my view is that inter-alliance diplomacy is highly complex and entirely dependent on the individual leaders of the respective alliances.  [I.e., "watch your back."]




Posted By: White Beard
Date Posted: 22 Jun 2012 at 06:35
The first time you helped with military and advise, the player did not take your advise. What ever happens now is his/ her problem. it is pretty clear that your advise was not taken. Any help now will just leave that player in the same boat helpless and begging for more and more help.
Personally you help once in what ever capacity you are able after taht they are on their own.
As for new players I personally only help small unallianced players if they have a buy order in the market. I will them send more on top of what they wanted to buy.
 
 


Posted By: Marquesta
Date Posted: 22 Jun 2012 at 07:57
Originally posted by White Beard White Beard wrote:

Any help now will just leave that player in the same boat helpless and begging for more and more help.
 
 


Sorry, but I have to say this; that is complete and utter BS! Just because you help someone more than once doesn't mean they will ever after go about like a blind beggar. There are times when people need more aide than others, and more than once, but it doesn't mean that they're always going to be completely dependent on what others may provide.

Being in a training alliance I have seen my share of those that do become dependent, but you gently lean away from them and eventually they stop asking, or they leave the game. Its all the same to me really, because the point can be made that those that grow dependent will eventually drag you into something that you are unable to extract yourself from easily. To my thoughts, this is not the case in this instance.

As I said, there are so many layers in this, that I don't think any one person involved knows everything about it, including me! So, to my mind, no one else really has any business commenting on this incident specifically, as no one else really knows what happened and to whom.

/me steps off soap box


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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Prometheuz
Date Posted: 22 Jun 2012 at 12:50
My view on aid is closer to that of EF and TLR.  My view on player growth is closer to that of Belargyle of Dlord who generally does not use prestige as such. (The High King has his own way of obtaining growth and towns Wink). However since Illyriad is a sandbox game, the way in which a player goes about expanding their towns or building their alliance is not some thing that can be imposed or set in stone except by force of arms; skilful networking or deft diplomacy.

In the past, aid and the use of care-o-vans ( I believe the practice was first established by Lorre when he set up PA) has been the subject of much debate. There are those who argued that the game itself should provide incomers with more res for the benefit of the popularity of the game; whilst others said that they wanted to demonstrate that Illy was different to the "raze a newbe" culture of Travian and other similar games.

I personally think it is fair and good to provide Newbes with a one off van and advice but I don't do it for any lofty purpose or for the benefit of the game. I do it because I want to find out if that player has a playing style with which I agree (ie self reliant, sensible, tactical and capable of defending themselves) but I do not provide after that. for me every good player must make thier own way ie survive or fall by their own efforts (although there will always be some exceptions to that rule).

I actually think that to continually provide aid to players outside you alliance has a bad effect on playing style and on the game , in general, because it encourages dependence on others rather than self reliance.  The " "dependent players" always seem to acquiesce to the providers and start to rely on them for res and advice. I can think of more than a few "providers" who , I think , exploit this deliberately. Indeed some alliances have been founded on that culture.

So if someone were to ask me at what point does " aid" stop being beneficial I would say;
a) after the first van to a newbe and ;
b) aid to alliances members should only be specifically provided where that player towns have to fulfil a specific role to suit the alliances needs.

prometheusx
(personal capacity)


Posted By: bansisdead
Date Posted: 22 Jun 2012 at 14:52
Aid can be an enabler, it can enable small players to grow quicker, without causing complacency, it all depends on the type of person recieving the aid and not the act of giving aid (imo).  I was also a member of a training alliance when I began playing, I was offered various forms of help including res, advice and protection of being part of a large alliance.  Would you say these types of alliances are a breeding ground for complacency or a way of giving new players the best start they can get.

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http://elgea.illyriad.co.uk/a/p/124253" rel="nofollow">


Posted By: Subatoi
Date Posted: 22 Jun 2012 at 15:42
Originally posted by bansisdead bansisdead wrote:

lalalalalalalal.. Would you say these types of alliances are a breeding ground for complacency or a way of giving new players the best start they can get.

Hmm

Aren't the emoticons to the left the Yahoo emoticons?

anyway.. breeding ground


Posted By: The_Dude
Date Posted: 22 Jun 2012 at 16:57
Originally posted by Prometheuz Prometheuz wrote:

My view on aid is closer to that of EF and TLR.  My view on player growth is closer to that of Belargyle of Dlord who generally does not use prestige as such. (The High King has his own way of obtaining growth and towns Wink). However since Illyriad is a sandbox game, the way in which a player goes about expanding their towns or building their alliance is not some thing that can be imposed or set in stone except by force of arms; skilful networking or deft diplomacy.

In the past, aid and the use of care-o-vans ( I believe the practice was first established by Lorre when he set up PA) has been the subject of much debate. There are those who argued that the game itself should provide incomers with more res for the benefit of the popularity of the game; whilst others said that they wanted to demonstrate that Illy was different to the "raze a newbe" culture of Travian and other similar games.

I personally think it is fair and good to provide Newbes with a one off van and advice but I don't do it for any lofty purpose or for the benefit of the game. I do it because I want to find out if that player has a playing style with which I agree (ie self reliant, sensible, tactical and capable of defending themselves) but I do not provide after that. for me every good player must make thier own way ie survive or fall by their own efforts (although there will always be some exceptions to that rule).

I actually think that to continually provide aid to players outside you alliance has a bad effect on playing style and on the game , in general, because it encourages dependence on others rather than self reliance.  The " "dependent players" always seem to acquiesce to the providers and start to rely on them for res and advice. I can think of more than a few "providers" who , I think , exploit this deliberately. Indeed some alliances have been founded on that culture.

So if someone were to ask me at what point does " aid" stop being beneficial I would say;
a) after the first van to a newbe and ;
b) aid to alliances members should only be specifically provided where that player towns have to fulfil a specific role to suit the alliances needs.

prometheusx
(personal capacity)

My policy on vans is 1 shipment to unaligned newbs with pop no greater than 50.  The Welcome Wagon is 500 each: gold, wood, clay, iron, stone, food.  The purpose is to encourage the small, new player to remain with Illy since early moments a new player consumes all the available resources and then spends hours waiting to do the next click.  I think this is a big reason for new player drop-out from Illy.

In no way does this shipment create any dependency.


Posted By: Ander
Date Posted: 22 Jun 2012 at 18:43
Originally posted by The_Dude The_Dude wrote:

The Welcome Wagon is 500 each: gold, wood, clay, iron, stone, food.  The purpose is to encourage the small, new player to remain with Illy since early moments a new player consumes all the available resources and then spends hours waiting to do the next click.  I think this is a big reason for new player drop-out from Illy.

In no way does this shipment create any dependency.

I'm lucky, I got two wagons from TD and one lavish wagon from Lorre! :D It was such a pleasant thing to happen, I made extensive plans for my future seeing all those good incoming! :P 




Posted By: Rill
Date Posted: 22 Jun 2012 at 20:43
New players are people too.  By which I mean, they have minds of their own and ideas of their own.  The play style that they adopt and the degree to which they depend on others, seek interdependence in an alliance or try to forge a completely independent path will mostly depend on them.

Sometimes established players can develop a somewhat parochial view that overinflates our importance in the game world.  Sure, we can reach out to newbs or reject them, help them or attack them, but the game experience for a new player will be dependent on the path the new player chooses.  And that is as it should be.

Some people will offer varying levels of "help" to new players; some new players will seek and/or accept it.

This is a sandbox.  There are many paths, both for veterans and for newbs.  I think that established players "should" play the game in a way they enjoy playing it.  For many of us, this includes mentoring newer players.  For others of us, it doesn't.  There is no one "right" way.


Posted By: lorre
Date Posted: 22 Jun 2012 at 21:30
Originally posted by The_Dude The_Dude wrote:

Originally posted by Prometheuz Prometheuz wrote:

My view on aid is closer to that of EF and TLR.  My view on player growth is closer to that of Belargyle of Dlord who generally does not use prestige as such. (The High King has his own way of obtaining growth and towns Wink). However since Illyriad is a sandbox game, the way in which a player goes about expanding their towns or building their alliance is not some thing that can be imposed or set in stone except by force of arms; skilful networking or deft diplomacy.

In the past, aid and the use of care-o-vans ( I believe the practice was first established by Lorre when he set up PA) has been the subject of much debate. There are those who argued that the game itself should provide incomers with more res for the benefit of the popularity of the game; whilst others said that they wanted to demonstrate that Illy was different to the "raze a newbe" culture of Travian and other similar games.

I personally think it is fair and good to provide Newbes with a one off van and advice but I don't do it for any lofty purpose or for the benefit of the game. I do it because I want to find out if that player has a playing style with which I agree (ie self reliant, sensible, tactical and capable of defending themselves) but I do not provide after that. for me every good player must make thier own way ie survive or fall by their own efforts (although there will always be some exceptions to that rule).

I actually think that to continually provide aid to players outside you alliance has a bad effect on playing style and on the game , in general, because it encourages dependence on others rather than self reliance.  The " "dependent players" always seem to acquiesce to the providers and start to rely on them for res and advice. I can think of more than a few "providers" who , I think , exploit this deliberately. Indeed some alliances have been founded on that culture.

So if someone were to ask me at what point does " aid" stop being beneficial I would say;
a) after the first van to a newbe and ;
b) aid to alliances members should only be specifically provided where that player towns have to fulfil a specific role to suit the alliances needs.

prometheusx
(personal capacity)

My policy on vans is 1 shipment to unaligned newbs with pop no greater than 50.  The Welcome Wagon is 500 each: gold, wood, clay, iron, stone, food.  The purpose is to encourage the small, new player to remain with Illy since early moments a new player consumes all the available resources and then spends hours waiting to do the next click.  I think this is a big reason for new player drop-out from Illy.

In no way does this shipment create any dependency.


it was done way before PA was ever even in my mind. i did it when i still was in the dwarven lords. anyhow on the question asked here no simple answer i must say all i can say is city size does not equal growth cause every way of growth is diffrent if you would build your cities to max res first you would be busy for a month or 2 only to gain like 200 population. but even then when does aid become enable? no idea. 


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Subatoi
Date Posted: 22 Jun 2012 at 21:37
If I'm correct Lorre suffered from extended thievery during his beginning days and as a response he decided to upgrade his resource production so that eventually no matter what was stolen, he would have some more for regular builds. Then came a time where his alliance members would need some resources and since he had his resource production high and probably cap'ing frequently, he decided to help out his fellow members in need by sending them the desired resources. 


Posted By: Berylla
Date Posted: 22 Jun 2012 at 23:21
Some people will get and understand AID as such, no matter when or how it is given.
Some people will be ENABLED even after the first small shipment.

There comes a time when you might need a lot of basic resources, and if you then have friends that produces up to overflowing storage, then all you need to do is ask, and you will get so much you won't know what to do with it all. Then the time comes when you are the one giving it away... a constant flow of basic resources from one city to another, from one player to another.

Advanced resources are different. Those we pay for, or are given from the alliance stockpile when we are in need of them.

If I come across someone who might be ENABLED, I explain how we do things, and they either accept it, or they won't get any help.

When it comes to diplomatic, magical or troop-help, it's always a matter of case-to-case decisions. Alliance members will always get the help they ask for (if it's possible), it is part of what we do (well... how I like to do it). Others... well, that depends on what they ask for and who they are, and the history we might have with them. That is what diplomacy is for.

Aid or enable? Only you can make the decision on whether you want to give aid or enable, and how you feel about it.

I like the idea of care-a-vans... it's one of the things that made me start playing, and then stay in Illy. The aid enabled me to stay and play... but I have never taken it for granted.


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I speak peace, but carry a war axe.
http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">


Posted By: Cerex Flikex
Date Posted: 23 Jun 2012 at 02:09
I'm reminded of that saying or whatever it is: 
"Give a man a fish and he eats for a day. Teach a man to fish and he can feed himself for life."

Each player decides how much aide they give to others. Can be none, a little, different standards, etc.
It is up to the person that receives the aide, how to progress. They could let themselves be enabled, or work to get self-sufficient. Each person will be different.

You can help someone, explain things to them, offer your tips and advice, and hope they learn. Whether they listen though, is their choice.

Which brings me to another saying:
"You can lead a horse to water, but you can't make it drink."



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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: lorre
Date Posted: 23 Jun 2012 at 03:33
Originally posted by Cerex Flikex Cerex Flikex wrote:


"You can lead a horse to water, but you can't make it drink."


wanna bet? :p


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Cerex Flikex
Date Posted: 23 Jun 2012 at 08:58
Originally posted by lorre lorre wrote:

Originally posted by Cerex Flikex Cerex Flikex wrote:


"You can lead a horse to water, but you can't make it drink."


wanna bet? :p



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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">



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