New Alliance Medals: Suggestions and Observations
Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3688
Printed Date: 17 Apr 2022 at 21:15 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: New Alliance Medals: Suggestions and Observations
Posted By: SunStorm
Subject: New Alliance Medals: Suggestions and Observations
Date Posted: 16 Jun 2012 at 23:39
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Regarding the medal system: I am very interested in this and I have a suggestion as well.
I really like this new medal feature. It
seems to be a fun way to appreciate alliance member and team mates.
More than this, it offers a legitimate system for these rewards because
players cannot "fake" having a medal by simply taking a screen-shot and
posting the image. Being in the system offers validity. Likewise, it
is neato to see the small mini medal appear in the friends list!!!
(^_^) VERY COOL!!!!
More importantly, I
love that these cannot simply be created and given out by the individual
players, but are given out by an alliance to those who the alliance
feels is worthy! Wonderful! EDIT: Perhaps alliances should have a system where three to five leading alliance members must approve each person receiving a medal. This would prevent the leadership from simply awarding themselves while the players get nothing.
First suggestion - Mini medal:
For tournament medals
issued by the system (and other medals issued by the system), I would
love to see these appear before the player's name in all chat systems
(global, alliance, forum, etc.) These should be proudly displayed and
should add extra renown to players who go chat in global (much as they
are all ooh'd and aah'd by the blue DEV chat names).
Observations - Medals:
If someone in an alliance is getting an award
for the "BEST, MOST FANTASTIC, FABULOSO PLAYER" - and a medal is being
designed once at a cost of 300+ prestige and being issued for 50
prestige, this is too high a cost. The cost of individuality is TOO HIGH.
(~_~) Just because someone is your MVP and you wish to honor them, it
does not merit spending this much game money. Thats about £7.50 GBP or
close to $10.00 USD. WOAH! (0.0) For this reason, valuable players
will have to settle for generic medals handed out to multiple players at
a more affordable cost.
Now imagine you want to award alliance
players a special "ASSET DURING TOURNAMENT X" medal - and you create a
generic medal for 50 prestige - but now you give it out to 25 members
who participated... Thats a whopping total of 1300 prestige!!!!! Thats
about £22.00 GBP or close to $35.00 USD. WOAH!!!!! (0.0) For this
reason, it is way too expensive to even reward the mediocre players.
(~_~)
Suggestions - Medals:
I believe many will not want to contribute to
the alliance for fear that they will never be selected for a medal.
Just think about those players in your alliance who don't get on but
once a week... you mail them and they reply 5 days later. They don't
show up in chat, etc.... (some times that is even me when real life
becomes hectic). What are the chances they will be given medals? How
much would they contribute to the alliance pool? (my guess is not a
lot) So I wonder if the alliances can set up an alliance tax on
prestige? Keep it between 1-3 per week (and if they have none, then
none is collected). When the tax collectors come to the city, they can
take with them 1 prestige for the alliance pool (if one is selected).
An alliance with 100 members could easily get 100 prestige a week (400 a
month) in addition to what key players may donate.
As for the medals -
Lower these prices please. I understand that this will be a feature to
bring in revenue for the Dev team, but I cannot see any reason to spend
such high amounts of money on something that does not enhance my gameplay in any way other than offering aesthetic value.
What if these medal's could be imbued with
special properties? What if during the creation process the medal was
enchanted with a "+3% speed boost to all units" or a "+3% food increase
in all towns" or there were quests that could only be done by players
with medals costing 200+ as well as others that could only be unlocked
with medals costing 600+... then you would REALLY have something going
for these medals... but as of right now, they offer very little
incentive. EDIT: This is what I would like to see more than anything else.
I hope to see this medal system developed.
Truly, I see great potential and I am looking forward to the day when
they provide something more than being a profile "paper-weight."
And to Cerberus, Luna, and Sormcrow - Great job on this upcoming update!!!
(Disclaimer: I am not an appointed representative and I do not speak for Harmless? - I speak only for myself)
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Replies:
Posted By: SunStorm
Date Posted: 17 Jun 2012 at 00:44
Seriously? This was not a treatise for people to read and then go on with life. LoL - There have been 20+ views. Feedback is appreciated to those who have something constructive to say. *holds breath in anticipation*
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Posted By: Quackers
Date Posted: 17 Jun 2012 at 01:05
Sorry I saw a wall of text and ran. :(
Since you asked nicely I went back and read it all. I do agree that the prices for the medals is ridiculous. I couldn't believe anyone would spend that kind of cash for a medal. Not only are you talking about 100-500 prestige, but that prestige can be used for many other things.
50 prestige a player is outlandish. Now, I understand they wish to keep it so not everyone gets one. Heck I get that they want them to be special, not something everyone has. But if you wish to talk in terms of money; they can make more selling for alot less.
50 prestige for just getting a medal, that means 100 medals given will get the developers team over $50. If you cut that price in half to 25 prestige each sounds a lot more reasonable and more people will buy. It just seems like the developers picked a random number that looked good without really looking into the players that have money but haven't seen a reasonable item to spend money on.
They can keep the medal at 50 prestige each, its their game. I cannot fault them for that. I just fully believe the developers would make a lot more money if the prices were cut in half. I know it took a lot of time and money to make this, but realistically speaking it doesn't sound like a true money maker at that price.
-Not saying all medals should be cheap. I think gold and silver should be high. People that have almost maxed out their towns have very little to spend prestige on. That means they can rack up a lot of free prestige. Keeping gold and silver high makes them special. While keep bronze lower then what they are set at now makes them more common. Not saying common is good, but it does mean more money in the developers pocket.
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Posted By: Rohk
Date Posted: 17 Jun 2012 at 03:36
I completely agree Quackers and SunStorm. I think the prices are ridiculous. An account name change is 300 Prestige and I would think that that is a far more significant undertaking than designing a medal. At these prices I just think that GM Cerberus' hard work may just go to waste.
When I first heard that the medals were coming out, I was genuinely excited. With all the alliance tournaments we have done and have planned for the future, I was going to make full use of them but at these prices, no thank you. With having the inscriptions being unique, things like changing the tournament number or title for a specific medal could depending on the designs cost hundreds of prestige.
Another way of doing this may be that the alliance could buy the parts of the various medal designs and be able to use parts they have bought over and over with designing new combinations with only having to spend additional prestige to buy a new item to use on the medals. This would allow alliances to have consistent medals with unique inscriptions for the costs of the design features once plus the distribution fee (which I think at 50 prestige is pretty steep).
For example, if the alliance has bought the gold background, a red gem, a green gem and an eagle, they could make medals with any combination of those without paying additional fees for the design unless they wanted to add an octopus item (which after buying it as a one-time fee they could use again later for no charge) plus the distribution fee.
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Posted By: Quackers
Date Posted: 17 Jun 2012 at 03:44
Rohk wrote:
Another way of doing this may be that the alliance could buy the parts of the various medal designs and be able to use parts they have bought over and over with designing new combinations with only having to spend additional prestige to buy a new item to use on the medals. This would allow alliances to have consistent medals with unique inscriptions for the costs of the design features once plus the distribution fee (which I think at 50 prestige is pretty steep). |
I like that idea but yes the 50 prestige is still to much. I think 25 is to much but prices wont ever get changed unless enough people complain. And I fear once they come out, it will already be to late. :/
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Posted By: Rill
Date Posted: 17 Jun 2012 at 05:06
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I hope the devs make lots of money off the medals and use it to improve the game.
Alliance leaders have a variety of options to help their players feel valued and keep them engaged. Probably some alliance leaders will use medals successfully for that purpose. Others might not.
Maybe they should award medals for buying prestige (as GM Stormcrow used to do facetiously in global chat).
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Posted By: SunStorm
Date Posted: 17 Jun 2012 at 06:00
Rohk wrote:
Another way of doing this may be that the alliance could buy the parts of the various medal designs and be able to use parts they have bought over and over with designing new combinations with only having to spend additional prestige to buy a new item to use on the medals. | Good thought and great constructive advice! (^_^)
I also hope people use these medals. And I agree that the price should be high enough so that everyone wont have one in a weeks time... it seems to me that they are supposed to be only for the most valued players, not for the general population. So lets think of some more good ideas the Dev's might be able to implement without rehashing the cost.
Any more thoughts? all are welcome! (^_^)
Edit: Added color.
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Posted By: Quackers
Date Posted: 17 Jun 2012 at 06:39
Never had anyone make me change my mind this much. I like the idea bout
buying a medal and having that part be unlocked for future medals. I
feel that if parts became unlocked people wouldn't mind paying the 50
prestige. Though once an alliance unlocks all the parts, they wont be
tempted to buy new parts. This would leave the developers less money
wouldn't it?
Though the more I am thinking on it, the more I believe we should leave
it as is. Maybe add ways to get free unlocked medals for certain
alliances, but keep the whole "buy parts every time" for the medals as it is now. This
would keep the alliance medals very special, while giving some
achievements to be made in game. Maybe instead of trying to find ways to
make medals seem more reasonable, we can come up with ways that medals
could be unlocked in game through special events.
I'm sure some alliances will spend the cash for certain medals at the current prices.
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Posted By: dunnoob
Date Posted: 17 Jun 2012 at 07:57
SunStorm wrote:
Any more thoughts? all are welcome! | Watching Luna playing with the medal designer I guess there are at least 1M combinations of design elements and their positions. They could enforce unique designs, the first alliance buying a specific design combination is its sole "owner" forever. In other words, if a design must be very expensive it should be at least unique.
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Posted By: Ander
Date Posted: 17 Jun 2012 at 08:48
SunStorm wrote:
More importantly, I
love that these cannot simply be created and given out by the individual
players, but are given out by an alliance to those who the alliance
feels is worthy! Wonderful! EDIT: Perhaps alliances should have a system where three to five leading alliance members must approve each person receiving a medal. This would prevent the leadership from simply awarding themselves while the players get nothing
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I like it the current way. Some richie rich guy can start an alliance and award himself or the members of his alliance many costly medals. There should be something to rejoice if the son of an oil baron starts playing Illy no? 
SunStorm wrote:
Observations - Medals:
If someone in an alliance is getting an award
for the "BEST, MOST FANTASTIC, FABULOSO PLAYER" - and a medal is being
designed once at a cost of 300+ prestige and being issued for 50
prestige, this is too high a cost. The cost of individuality is TOO HIGH.
(~_~) Just because someone is your MVP and you wish to honor them, it
does not merit spending this much game money. Thats about £7.50 GBP or
close to $10.00 USD. WOAH! (0.0) For this reason, valuable players
will have to settle for generic medals handed out to multiple players at
a more affordable cost.
|
I think the cost is okay (it's half prestige by 100 players in an alliance). If it were 3 prestige instead of 50, everyone in an alliance will be having multiple medals as soon as they are released. There will be no esteem in possessing a medal.
The current pricing is good, where most alliances will give badges carefully, making it a prestigious thing to have. Well, there is still the alliance of the son of the oil baron which gives out sparky medals to everyone, but then the alliance tag on the medal remains. 
SunStorm wrote:
Now imagine you want to award alliance
players a special "ASSET DURING TOURNAMENT X" medal - and you create a
generic medal for 50 prestige - but now you give it out to 25 members
who participated... Thats a whopping total of 1300 prestige!!!!! Thats
about £22.00 GBP or close to $35.00 USD. WOAH!!!!! (0.0) For this
reason, it is way too expensive to even reward the mediocre players.
(~_~)
|
Think of it the other way, a supercool medal made with 1000 prestige that is given for exceptional service. There is some real 'prestige' to it, than the 50 odd medals granted to everyone.
We could also expect a prestige reward to the alliance prestige pool, when the alliance wins a tournament. They can use this to grant medals to the players or spend it in whichever ways they see fit.
SunStorm wrote:
Suggestions - Medals:
I believe many will not want to contribute to
the alliance for fear that they will never be selected for a medal.
Just think about those players in your alliance who don't get on but
once a week... you mail them and they reply 5 days later. They don't
show up in chat, etc.... (some times that is even me when real life
becomes hectic). What are the chances they will be given medals? How
much would they contribute to the alliance pool? (my guess is not a
lot) So I wonder if the alliances can set up an alliance tax on
prestige? Keep it between 1-3 per week (and if they have none, then
none is collected). When the tax collectors come to the city, they can
take with them 1 prestige for the alliance pool (if one is selected).
An alliance with 100 members could easily get 100 prestige a week (400 a
month) in addition to what key players may donate.
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What's the point in having a medal from an alliance headed by yourself or in giving out medals to members using the prestige collected from them?
I dont like the concept of a 'prestige tax'.
SunStorm wrote:
As for the medals -
Lower these prices please. I understand that this will be a feature to
bring in revenue for the Dev team, but I cannot see any reason to spend
such high amounts of money on something that does not enhance my gameplay in any way other than offering aesthetic value.
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A high price is fair, because it doesnt make a difference in gameplay between a player who can buy prestige and a player who cannot. It is a vanity item you pay for.
SunStorm wrote:
What if these medal's could be imbued with
special properties? What if during the creation process the medal was
enchanted with a "+3% speed boost to all units" or a "+3% food increase
in all towns" or there were quests that could only be done by players
with medals costing 200+ as well as others that could only be unlocked
with medals costing 600+... then you would REALLY have something going
for these medals... but as of right now, they offer very little
incentive. EDIT: This is what I would like to see more than anything else.
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It is better when people cannot buy an upperhand in the game with more prestige. (pink balloons around your town walls for 3 prestige, merry Christmas banners for 5, Christmas tree for 15)
Vanity items should not have gameplay advantages associated with it. Not everyone will be interested in vanity and such people should not be forced to buy vanity items at high prices for the gameplay advantages it bring.
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Posted By: Rill
Date Posted: 17 Jun 2012 at 08:51
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I wish my town had a pretty rainbow. I might be willing to spend 5 prestige a week on that. Not for newb protection. Just for a pretty rainbow.
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Posted By: Ander
Date Posted: 17 Jun 2012 at 08:53
Rill wrote:
I wish my town had a pretty rainbow. I might be willing to spend 5 prestige a week on that. Not for newb protection. Just for a pretty rainbow. |
I'd have loved balloons for 5 P. Brings back such good memories..
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Posted By: The Alchemist
Date Posted: 17 Jun 2012 at 11:10
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How about a smiley face of whatever race you are... although the Orc face would probanly scare a lot of people...
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Posted By: Albatross
Date Posted: 17 Jun 2012 at 13:39
Pulling this away to a slightly different issue, which is relevant to the background of why medals exist:- Big-picture: prestige exists to pay salaries/contracts, to make ongoing development and upkeep of this game possible. Most people know this.
- Smaller picture: original artwork content costs a lot to do, especially with a game like this. e.g. each research item, unit type x race, etc, needs some content designing. Cerberus's salary needs to be covered.
- Smaller-still picture: For a project like 'medals', a lot of time and effort (which has a real-world cost) was spent on something that does not have a real impact on game mechanics; it's a 'lore/meta-game/feelgood' enhancement. As such, perhaps this project needs to pay for itself. Take a guess of how long this took, and work out the total cost a contracted rate (or whatever rate you can guess), and you'll realise that it's a stretch to make it viable if there is no payback for the devs. If this pays for itself, and then some more, then that's a success.
p.s. I'm not trying to work out devs' salary; we should respect that confidentiality.
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Posted By: SunStorm
Date Posted: 17 Jun 2012 at 15:38
Posted By: SunStorm
Date Posted: 17 Jun 2012 at 16:51
Albatross, I am sorry I didnt have a chance to reply. I rushed out the door (after the last post) because I was late for work. got down there to discover there is no work today.
Albatross (condensed version) wrote:
- pay salaries/contracts
- original artwork content costs a lot to do
- this project needs to pay for itself
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Yes - these are all very real aspects behind the medals.
And I see the reason for the high cost. The developers would like to
create these medals to recognize the players who have contributed
greatly to the Illy world (whether it be through alliance tournament,
Server-wide tournament, etc.... The reality is that more players would
buy at lower costs, but the point is not for every player under the sun
to have a medal (Under the sun refers to me of course. All players
above me should have a medal, but the ones beneath me should not...
*j/k - its only an expression).
So going back to what I said in my last post. I find it discouraging that someone who has the cash could create an expensive medal and hand it out at the same cost of a cheap medal.
E.G. Someone designs a simple bronze medal to pass out to 10 players, and for only the design cost, another alliance could develop the most elaborate, gold embellished medal anyone has ever seen, and for the same cost (minus the initial design) could give it out to 10 members. The gold medal should be more expensive to give to players than the bronze one. Lets say the cost of handing the medal out is 20% of the design cost... Someone spends 50 prestige to make a simple (single picture) bronze medal and can flood their alliance at a cost of 10 prestige each. Someone else can design a 350 cost medal and give it out at 70 prestige each. (An elaborate 700 cost medal would cost 140 to hand out.) This is more practical when associating the cost of the materials with the cost of bestowing it upon a player - but then we are still left with alliances flooding the world with bronze medals... And yet, I see more players buying into this in the long run. Alliances could create a simple bronze medal for full members (not initiates, since there is no telling how long they will stick around), and silver for the elite members, and gold for their high council members. (but what happens when a player has been awarded the "gold star" in one alliance and then changes to another.... I am not sure these should be used as insignias for holding membership in the alliance)
Another thought on designs being copyrighted and unique:
e.g. What if the Worlds End alliance creates a beautiful WE shield medal and only hand it out to their top players. Now suppose some other alliance comes along and titles their alliance "Words End" (only a slight variation), and title the same medal design with the same name and mimic the WE alliance. It would be nice to see the system prevent duplicated medals. However, If someone were to mimic another alliance, you can bet the more powerful alliance would crush them. Now we have entered in-game, player-established rules and regulations. I foresee alliances adopting a "no copying" policy and enforcing it.
I know there is so much to think about here, and I hope the community offers more input in this. (^_^)
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Posted By: Albatross
Date Posted: 17 Jun 2012 at 16:59
SunStorm wrote:
I foresee alliances adopting a "no copying" policy and enforcing it.
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a) How would the designer of the medals know if they were infringing a particular variation, without help from the system? b) How about "price * 2 + 500" for exclusivity of a design?
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Posted By: twilights
Date Posted: 17 Jun 2012 at 17:28
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the game gives out free prestige, u can earn it too by bringing in new players to the game, u can also buy it, the medals are suppose to be special, they should have worth, i going to bring in dozens of people so my alliance can award medals........log in everyday too not just once a week...oh i forgot, that last tournament gave out lots of prestige....i just think there is a wrong belief that everything in this game should be given out free for nothing in return....great idea devs! these medals are really going to be special and fun! please prosper from them
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Posted By: SunStorm
Date Posted: 17 Jun 2012 at 17:44
Albatross wrote:
a) How would the designer of the medals know if they were infringing a particular variation, without help from the system? b) How about "price * 2 + 500" for exclusivity of a design? | Good thoughts on an additional fee to "copyright" the design.
gameplayer wrote:
....i just think there is a wrong belief that everything
in this game should be given out free for nothing in return....
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Agreed gameplayer - but then again, this is a free-to-play game. Therefore, the non-paying members should not be greatly disadvantaged by the paying member and the paying member should not buy their way to victory. So you have a good point with the prestige system and how everyone can earn more to enhance their own game-play (even if they never spend a dime).
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Posted By: twilights
Date Posted: 17 Jun 2012 at 18:03
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missed my point, these medals should have high value, high cost, so they not given out freely to everyone, people need to work together to earn enough prestige to give them out, they should be very special, the game is free to play but certain aspects of it should have value, either earned, rewarded or paid for
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Posted By: SunStorm
Date Posted: 17 Jun 2012 at 18:17
gameplayer wrote:
missed my point, these medals should have high value, high cost, so they not given out freely to everyone, people need to work together to earn enough prestige to give them out, they should be very special, the game is free to play but certain aspects of it should have value, either earned, rewarded or paid for
| Sorry for misunderstanding. Yes, the high cost will cause the free players to work extra hard, and it will cause the paying players to make a huge sacrifice of money to acquire a medal. So either way, a huge sacrifice is required whether someone pays for the medal or works hard to get it. Either way, this is not a pay-to-play feature and will not develop into a hierarchy where only those who pay will get a medal.
I wonder if once the medals are gotten, if they can then (later) be imbued with magical properties by the rare drops (such as HoC tentacles). This would then develop a need for the medals as well as increasing gameplay! Would the Dev's later develop such a system? hummmmm......
Any thoughts on this? (^_^)
------------- "Side? I am on nobody's side because nobody is on my side" ~LoTR
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Posted By: lokifeyson
Date Posted: 18 Jun 2012 at 08:26
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not a huge fan of that thought SunStorm would rather see more in the Discoveries first anyway
but would like to suggest more options for backgrounds and general emblems
Round Top Kite Shield (Eye like shape) Heart Shield Basic Shapes (Square, Triangle, Diamond, Octagon, Hexagon) More Font Styles (I prefer some Plain Bold and Old English styles for this) and more Placing Options for Font and for Embellishments More Nature Based Emblems (Animals, Insects, Fish, Reptiles, Creatures in game)
but overall great job on it!!!!
-------------
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Posted By: Jasche
Date Posted: 20 Jun 2012 at 19:58
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I did post about this in the update thread but here is much better and more fitting.
Our alliance is concerned about the cost but I absolutely understand Albatross's points about the fact that these things cost, and also gameplayer's point about the fact that the medals should be something which is prized.
The problem for me and my alliance mates is that the factor which is being used to make this prized is ultimately 'money'. This is understandable as I understand the concept of people not working for free and I think we should support the game. But if you have an alliance which worked off free accounts they could get by keeping their account as a prestige account by claiming free prestige... they would have very little left to donate to medals and the like. In order to be competitive on a free to play account you do need to ensure your account is a prestige one so that you can build effectively.
So, it boils down to money as the rate limiting factor on whether an alliance can 'afford' to buy medals or not. And once other alliance prestige spends come into play this will be the case increasingly so. I do think a balance needs to be struck and I would honestly like to hear from the developers to understand why they have priced it in the way that they have, because I personally think the costs are pretty extortionate... but I may have a different understanding with some explanation.
I do think the medals are brilliant and maybe we could think about alternative ways of paying for them? Prestige is one way. There are also resources, gold etc... which could pay for medals and make them equally difficult to get for an alliance without having to go down the prestige path.
Will we be using them in Invictus?
I'm not sure, to be honest... we would love to as we have developed a new ranking and reward system for our alliance which acknowledges a range of different aspects of play and we were hoping we could attach medals to this system.
------------- 'The Welfare of the People is the Highest Law'
http://elgea.illyriad.co.uk/a/p/14315" rel="nofollow">
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Posted By: Dieneces
Date Posted: 20 Jun 2012 at 20:41
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Our alliance is doing this as well just trying to figure our plans out know.
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Posted By: geofrey
Date Posted: 20 Jun 2012 at 21:08
SunStorm wrote:
gameplayer wrote:
missed my point, these medals should have high value, high cost, so they not given out freely to everyone, people need to work together to earn enough prestige to give them out, they should be very special, the game is free to play but certain aspects of it should have value, either earned, rewarded or paid for
| Sorry for misunderstanding. Yes, the high cost will cause the free players to work extra hard, and it will cause the paying players to make a huge sacrifice of money to acquire a medal. So either way, a huge sacrifice is required whether someone pays for the medal or works hard to get it. Either way, this is not a pay-to-play feature and will not develop into a hierarchy where only those who pay will get a medal.
I wonder if once the medals are gotten, if they can then (later) be imbued with magical properties by the rare drops (such as HoC tentacles). This would then develop a need for the medals as well as increasing gameplay! Would the Dev's later develop such a system? hummmmm......
Any thoughts on this? (^_^)
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Imbuing medals with magical properties is a dangerous leap, because it would be a form of pay-to-win. Increasing your numerical advantage in-game by spending real world money must be done very carefully. Ofcourse this is already in-game via spending prestige to increase attack power, so maybe it doesn't matter.
The price of the medals seems appropriate and right. The main concern here is that you can only earn 1 prestige a day per player without spending money. Almost seems like a slap to the face for any players that don't spend money. I think the whole community would appreciate additional ways to acquire prestige. I think weekly alliance achievements that reward alliance pool prestige would go over extreamly well. Examples: - 90% of Alliance members complete 5 quests in each of their towns within 7 days. - Reward (2 x #of Members) Alliance Prestige
- Alliance population grows by 20%(Total population of all alliance members 7 days ago/Total population of all alliance members today) in 7 days - Reward
(2 x #of Members) Alliance prestige
- Alliance land owned grows by 20% - Reward
(2 x #of Members) alliance prestige
- Geomancy production spells stay on alliance towns for 90% of the 7 days - Reward
(1 x #of Members) Alliance Prestige
- Runic Protection stays on alliance towns for 90% of the 7 days. Reward
(1 x #of Members) Alliance Prestige
I am not forsure how to incorporate diplomatic and military goals into these reward system, but I think these achievements/weeklys would encourage gameplay and co-operation within alliances. Alliance would have a means to earn alliance prestige without paying for it, and any alliance that decides they would like prestige faster/easier can purchase it the old fashioned way.
Also these weekly's must be semi-difficult to attain. This isn't like the 1 a day prestige that is given. These prestige points must be earned. This effectively gives each alliance member responsibility to do their share of the work to ensure prestige gets apointed. It would then be up to the alliance leaders on how to handle those that aren't carrying their weight. It also gives a way for alliances to harass each other by sabotaging their efforts to earn the free prestige.
------------- http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">
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Posted By: The_Dude
Date Posted: 20 Jun 2012 at 21:48
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Prestige cost of medals is why RES will not be using them.
Also, since the medals display as part of the player name, these are really just Vanity Plates for the big spenders to show off that they spend money on Illy. For this reason, I GC block every vainity player.
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Posted By: dunnoob
Date Posted: 20 Jun 2012 at 21:57
Posted By: KillerPoodle
Date Posted: 20 Jun 2012 at 22:13
http://www.youtube.com/watch?v=-lj056ao6GE
------------- "This is a bad idea and we shouldn't do it." - endorsement by HM
"a little name-calling is a positive thing." - Rill
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Posted By: Ander
Date Posted: 21 Jun 2012 at 05:06
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I think the prestige cost of medals is not as high as they appear if you consider that it is issued by an alliance and not an individual player.
Consider how much prestige was given out in the last tournament. 100 prestige each to 100 players in an alliance is 10,000 prestige in total for the alliance - only a small fraction of that is required to mint badges and reward the players who made the most difference. You could also expect future alliance tournaments to reward sums of prestige to the alliance pool.
If every player contribute 1 prestige each, that will be 100 prestige - which can be used to award 2 players. The idea of the medals is to honour a few players that an alliance wants to honour, not to give out badges to all players.
If a player sets out to "buy" a medal by setting up an alliance and minting and awarding a badge for himself, it is expensive. But it still wouldn't be prestigious like a medal awarded by a well known alliance like Invictus or RES.
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