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17June12 - New UI, Alliance Medals & Prestige

Printed From: Illyriad
Category: News & Announcements
Forum Name: Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3679
Printed Date: 25 Aug 2019 at 14:34
Software Version: Web Wiz Forums 11.10 - http://www.webwizforums.com


Topic: 17June12 - New UI, Alliance Medals & Prestige
Posted By: GM Luna
Subject: 17June12 - New UI, Alliance Medals & Prestige
Date Posted: 14 Jun 2012 at 23:39
The latest game update is now live including all of the features below. Please note that if you use any third party tools for Illyriad, the new UI will more than likely cause them to break. If you are having any errors in game, make sure to turn off the plug-ins first, to make sure they are not the source of your problem, before filing a petition. Aside from that, if you have any questions or issues, let us know in a reply or via an in-game petition. 

Enjoy!

New UIv3
The http://www.illyriad.co.uk/blog/index.php/2012/06/preview-illyriad-uiv3/" rel="nofollow - new Illyriad user interface is now in game. The old UIv2 is no longer available for use. 

Changes include:
  • Tabbed sidebar for notifications/next events, friends list and alliance/global chat
  • Next events now includes both items in the research and build queues and now displays the name of the item as well as the completion time
  • Placement and size of un-docked chat boxes, map zoom level and advanced resources state are memorized by computer/browser, with settings on the Account & Preferences page
  • Additional navigation is available at the top of inside pages
  • Lore portion of the Herald is now in book form
  • New Release Notes and Stats page added
  • Player profiles display alliance medals and titles
  • Visual changes have been made throughout including border and background changes, color and fonts

Search
Search box added to top of sidebar can be used as a game-wide search for players, towns, alliances, locations, in game functions, etc. You need to type a minimum of three characters and it will show you the top 8 results. If there are more than 8 matches you can click the "See more results" link and it will take you to a page showing them all.

Friends Lists
Players can now add people to their friends lists. Additions must be approved by both sides. This will allow the player to see when their friend is online in the "friend list" sidebar. Add players by clicking on their name and choosing "add friend" in the pop-up options. Visit the "friends list" page in game to approve friend requests and remove players from your list. 

Functionality includes:
  • Order friends in list
  • On/Off accepting request
  • Accept/Decline/Block
  • Withdraw invite
  • Online/Offline/Request notifications in bottom right corner
  • Remove friend
  • Live mini-medal updates in list
  • Friends name is purple in chat

Alliance Prestige Pool
Players can now donate and spend from a shared alliance prestige pool. Visit the "alliance prestige pool" page in game to donate. Visit the "prestige" page in game to spend alliance prestige by choosing the blue button options. Alliances can set prestige pool access and spending limits via alliance roles. Ledger page shows all transactions including donations and spend from the prestige pool. Once donated to an alliance pool, prestige is non-refundable and cannot be withdrawn.  http://www.illyriad.co.uk/blog/index.php/2012/06/preview-alliance-prestige-pool/" rel="nofollow - More info and a FAQ can be found here . You will only see the Alliance Prestige Pool if you are in an Alliance.

Alliance Medals
Players can design alliance medals on the new "medallist" page in game. Designs cost no prestige to save. Medals then cost alliance prestige to purchase and award. Cost of design depends upon components used. Award pricing is 50 prestige per award. Medals can be awarded multiple times and to multiple players at once. Medals include a player title to be displayed on the player's profile and pop-ups. Medals that violate the Illyriad code of conduct in text or design will be removed by the GMs and no refund given. 

Functionality includes:
  • Profile Medal display
  • Medal Cabinet tab on player profile
  • Re-order medals
  • Choose Active Medal
  • Medal and Title on popup
  • Medals on lists
  • Medal in chat
  • Delete Medal
  • Accept Medal (if awarded from outside Alliance)
  • Share designs on Facebook

Mail Changes
  • The To column of “System” mails are not now hotlinked to a non-existent account – which means system mails now look different than player mails
  • Delete button on individual mails
  • Forwarding and replying now doesn’t drop original sender info
  • Can delete sent mail (this only removes it from outbox, not other player’s inbox)
  • Replying, Forwarding and Deleting now take you back to the same place in inbox you were previously
  • Sending a new mail now takes you back to Inbox rather than Send items
  • Auto-save of current mail draft, recipient and subject
  • RE: FW: only get prepended when they are not already at the start of the subject (so no more RE: RE: RE: RE: )
  • Original messages are now in a darker quote box in Replies and Forwards
  • Compose New, Delete, Reply, Forward are now at top and bottom of mail messages
  • Compose New, Delete, Mark Read, Mark Unread now at the top and bottom of mail list
  • Can change recipients on mails by clicking send message in friends list (or chat) without clearing the message

Prestige Auto-Renew
Players can now have their prestige account and prestige bonuses auto-renew by automatically deducting prestige from their account (you cannot auto-renew against the Alliance Prestige Pool). Visit the prestige/auto-renew page to activate. Auto-renew can be deactivated at any time.

Functionality includes:
  • Prestige Auto-Renew (Preference page and saving)
  • Expired Prestige Account added to notifications of expiring prestige items
  • Auto-renewal attempt but expire if  not enough prestige (notification + mail)
  • Auto-renewal on expire (notification)
  • Auto-renewal on expire, but if not enough prestige for next renewal (warning notification & mail)

Alliance Roles
Edit alliance roles page has been re-worked and cleaned up. New "daily prestige spend limit" parameter added. Edit alliance member screen now shows player population.

New role options include:
  • Speak In Alliance Chat (default true, can silence roles)
  • Can Mint Medals (default false)
  • Can Award Medals (default false)
  • Can Award Medals Outside of Alliance (default false)
  • Can now change “Default Role For New Members”. If switched off this is switched on for lowest role in heirachy. When switched on it switches it off for any other roles.

Other Changes
  • Siege now indicates when capturing a city is possible and if it is possible
  • Prestige history now displays the most recent transactions
  • Alliances page doesn’t duplicate alliances across pages (e.g. postition 20 doesn’t occur on page 1 and 2)
  • Commodity choice in market at top, between buyers and sellers and bottom of market place page
  • Accepting an invite from an Alliance without a default role or multiple default roles (including deleted roles) would cause an error. This has been resolved. If an alliance doesn't have a default role, the player is placed into the role at the bottom of the hierarchy.
  • Your player link is now shown as your player name rather than converting to "You" and "Yours"
  • Player and Alliance profile links now open in a new window when they are external urls
  • Player names, Alliance names and Town names can only use the following characters: 
    012345789
    AaÀÁÂÃÄÅàáâãäåÆæBbCcÇçDdÐðEe
    ÈÉÊËèéêëFfƒGgHhIiÌÍÎÏìíîïJjKkLlMmNn
    ÑñOoÒÓÔÕÖØòóôõöøŒœPpQqRrSs
    ŠšßTtÞþUuÙÚÛÜùúûüVvWwXxYyŸÝýÿZzŽž_- and space.
    Leading and trailing white space will be removed. Searching and sorting are case and accent insensitive so each of these letters can be searched using the simple a-z equivalent.
  • White space has been removed from existing names
  • Alliance tickers, Medal names and Medal titles cannot use the following characters: []|" Leading and trailing white space will be removed
  • Medal names and titles can be a maximum of 50 characters each



-------------
GM Luna | Illyriad Community Manager | community@illyriad.co.uk




Replies:
Posted By: Basiclife
Date Posted: 17 Jun 2012 at 19:14
FYI The game is currently stuck in a never-ending 302 redirect loop for me winding up in an ASP.Net error page (the generic no-info one)

Update: Now the login page redirects here...


Posted By: Jane DarkMagic
Date Posted: 17 Jun 2012 at 19:14
Is main page supposed to be directing us here?


Posted By: JimJams
Date Posted: 17 Jun 2012 at 19:15
White space has been removed from existing names ???????


Posted By: The Duke
Date Posted: 17 Jun 2012 at 19:15
You let me back on illy right meow!

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"Our generation has had no Great Depression, no Great War. Our war is spiritual. Our depression is our lives."


Posted By: shadow
Date Posted: 17 Jun 2012 at 19:15
Yup, i'm stuck in a loop also now...



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Posted By: GM Luna
Date Posted: 17 Jun 2012 at 19:16
Give us a few minutes and everything should be live again. 

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: LadyLuvs
Date Posted: 17 Jun 2012 at 19:17
My page froze and now I am directed here.  I hope all goes will with the update. : ) I will check back later.

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LadyLuvs
Carrion Crow, Murder of Crows Alliance


Posted By: Venita
Date Posted: 17 Jun 2012 at 19:17
Help! Let me IN !!!  Please!Cry


Posted By: SunStorm
Date Posted: 17 Jun 2012 at 19:17
for a temp chat room, go here  http://myeternalreverie.com/chat/" rel="nofollow - http://myeternalreverie.com/chat/


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Zork2012
Date Posted: 17 Jun 2012 at 19:19
help, let me out , please


Posted By: abstractdream
Date Posted: 17 Jun 2012 at 19:20
Reading about the update will pass the time....

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Bonfyr Verboo


Posted By: Elf Dragon
Date Posted: 17 Jun 2012 at 19:20
I can't wait


Posted By: J Pizzle
Date Posted: 17 Jun 2012 at 19:22
Yay for new Illy interface! Clap I love updates. I will be as patient as I possibly can... 


Posted By: Rohk
Date Posted: 17 Jun 2012 at 19:42
In our alliance chat some of the chat posts are double posting for the authors but not for anyone else.

Also there appear to be no NPCs on the map. *Correction - when you move the map around and refresh it they come back*

The status of people on your friends list is all squished up in an invisible column with a scrollbar instead of under the status section.


Posted By: Torn Sky
Date Posted: 17 Jun 2012 at 19:45
New UI looks great

But when I zoom in on my iPhone the sidebar and chats moves offscreen so I can't use them:(


Posted By: dunnoob
Date Posted: 17 Jun 2012 at 19:53
Originally posted by GM Luna GM Luna wrote:

Enjoy!
Quick tip, if either AC or GC are missing  http://elgea.illyriad.co.uk/#/Communication/Chat" rel="nofollow - switch  both on and reload the page.  The UI if loaded for the first time apparently cannot handle a http://elgea.illyriad.co.uk/#/Communication/Chat" rel="nofollow - switch  from on+off or off+on to on+on, and shows only the last enabled chat.  After a reload the GC + AC tabs are shown and work as expected, e.g., pop out AC and drag its window on top of the initially empty friends list to see both chats simultaneously.  


Posted By: Starry
Date Posted: 17 Jun 2012 at 20:00
Originally posted by Rohk Rohk wrote:

In our alliance chat some of the chat posts are double posting for the authors but not for anyone else.

Also there appear to be no NPCs on the map. *Correction - when you move the map around and refresh it they come back*

The status of people on your friends list is all squished up in an invisible column with a scrollbar instead of under the status section.


They aren't showing up for me and I've refreshed, reloaded several times.    

Also agree with your comment about the double posts, it is a complaint we're all having in AC.


-------------
CEO, Harmless?
Founder of Toothless?

"Truth never dies."
-HonoredMule



Posted By: Babbens
Date Posted: 17 Jun 2012 at 20:00
Love it! Seems faster too! Cool


Posted By: Silverlake
Date Posted: 17 Jun 2012 at 20:02
Looks great, but please bring back the ability to make chat type bigger, my eyes, my eyes


Posted By: Aldonis
Date Posted: 17 Jun 2012 at 20:07
Change it back, this is Ugly! and very unusable!


Posted By: Rohk
Date Posted: 17 Jun 2012 at 20:19
All line breaks have been removed from the alliance forums. Now nicely spaced entries/guides/conversations are just giant blobs of text.

Thank you for fixing the friends screen though.


Posted By: White Beard
Date Posted: 17 Jun 2012 at 21:37
I like the crisp new look, well done.


Posted By: JimJams
Date Posted: 17 Jun 2012 at 22:14
I don't understand people comments. Look like the UI is not the same for everyone, because I really cannot understand how the people can like it.

I like the changes in this version, but not the interface. While everything is still the same, all looks bad. Mixed enormous and minuscule fonts? Useless trills and frills making the pages even less compact. Let's see what I dislike:

+ City drop down font is huge, completely unrelated with the rest
+ Central part headers (like "City Maps" or "Military Overview") are huge and useless....
+ tabs could be more compact, so much vertical space wasted 
+ redesigned parts are horrible. ie Military armies, armies tab: huge font (a kill for the compactness) with graphic background (a kill for the eyes)
+ ranking lists: why the avatar icon ?? again a waste of vertical space. now i have to scroll every page, and the icon has no use ....
+ friend lists: same as above, useless avatar icons
+ all the buttons: red ??? it's an April foul ? 

overall V2 was a lot better, more elegant, simple, compact, not perfect but way way better than V3

V3 looks really an hobbyist work, sorry...

PS
I am using Chrome. Let's hope this is the problem, but I fear it isn't...




Posted By: Subatoi
Date Posted: 17 Jun 2012 at 22:31
Originally posted by JimJams JimJams wrote:

I don't understand people comments. Look like the UI is not the same for everyone, because I really cannot understand how the people can like it.

I like the changes in this version, but not the interface. While everything is still the same, all looks bad. Mixed enormous and minuscule fonts? Useless trills and frills making the pages even less compact. Let's see what I dislike:

+ City drop down font is huge, completely unrelated with the rest
+ Central part headers (like "City Maps" or "Military Overview") are huge and useless....
+ tabs could be more compact, so much vertical space wasted 
+ redesigned parts are horrible. ie Military armies, armies tab: huge font (a kill for the compactness) with graphic background (a kill for the eyes)
+ ranking lists: why the avatar icon ?? again a waste of vertical space. now i have to scroll every page, and the icon has no use ....
+ friend lists: same as above, useless avatar icons
+ all the buttons: red ??? it's an April foul ? 

overall V2 was a lot better, more elegant, simple, compact, not perfect but way way better than V3

V3 looks really an hobbyist work, sorry...

PS
I am using Chrome. Let's hope this is the problem, but I fear it isn't...



I'm logged in as Subatoi now,

On EF logged in for 26 minutes,  half screen's images would not load up.  The messenger is lagging for me even though earlier today with chrome on the old ui it was not.  chat lags for me when i type letters in.

we shall see if more thingies appear


Posted By: Janosch
Date Posted: 17 Jun 2012 at 22:47
So far I can only say: Well done!

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You like Democracy? Join the http://forum.illyriad.co.uk/topic3448_post42792.html#42792" rel="nofollow - Old Republic !


Posted By: Fruppo
Date Posted: 17 Jun 2012 at 22:56
I like the new UI, some nice additions.

A possible bug: under Release Notes & Stats Tab, Clicking Defense Stats brings out the old bar graphic.




Posted By: Mandarins31
Date Posted: 17 Jun 2012 at 22:59
W-O-W !! Impressive work; congratulations to all the dev team, this is gorgeous Clap


Posted By: Ander
Date Posted: 18 Jun 2012 at 05:06
It's awesome. Two minor things that poke my eyes

1. glowing red buttons for everything (it takes the focus off the rest of the page. Those are better used for prestige spend as before. The old "scroll" button was very neat for generic purposes.)

2. Disparity is font sizes. Some texts on the page are small (notifications, resource numbers), while some texts are much larger(the tabs and the "city map" title).






Posted By: SunStorm
Date Posted: 18 Jun 2012 at 05:13
Originally posted by Ander Ander wrote:

It's awesome. Two minor things that poke my eyes

1. glowing red buttons for everything (it takes the focus off the rest of the page. Those are better used for prestige spend as before. The old "scroll" button was very neat for generic purposes.)

2. Disparity is font sizes. Some texts on the page are small (notifications, resource numbers), while some texts are much larger(the tabs and the "city map" title).
YES and YES  - I agree 100% with both points

(^_^)


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: GM Luna
Date Posted: 18 Jun 2012 at 05:34
Update: You can now use in game mail to share medal designs that you've saved. Just click the little mail icon on the lower right corner of the medal.

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: GM ThunderCat
Date Posted: 18 Jun 2012 at 10:14
Update:
  • Empty friends list instructs how to add friend and accept requests.
  • Friends list now doesn't break on adding first friend (though fixed by refresh).
  • Awarding medal now mails the recipient on the awarder's behalf with instructions on where to find the medal, its name, the title that comes with it and the inscription if any. As these are player emails they will not ever deleted by the auto-clean-up of system emails.
  • Links in system mails should no longer be broken (e.g. accept alliance invite).
  • Formatting in Firefox is much improved.
  • Daily reward on herald now shows correct time when the next one can be claimed.


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Posted By: lokifeyson
Date Posted: 18 Jun 2012 at 10:23
Thanks Guys, looking GREAT! :)

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Posted By: Auraya
Date Posted: 18 Jun 2012 at 10:49
Love 90% of the updates, looking really good (especially loving the medals! I've been playing with designs all morning) but I am having a bit of trouble when searching players on the global rankings - the person I'm looking for is no long highlighted. Could we get that back please? It makes life a lot easier. 


Posted By: Jarko
Date Posted: 18 Jun 2012 at 11:05
Originally posted by JimJams JimJams wrote:

I don't understand people comments. Look like the UI is not the same for everyone, because I really cannot understand how the people can like it.

I like the changes in this version, but not the interface. While everything is still the same, all looks bad. Mixed enormous and minuscule fonts? Useless trills and frills making the pages even less compact. Let's see what I dislike:

+ City drop down font is huge, completely unrelated with the rest
+ Central part headers (like "City Maps" or "Military Overview") are huge and useless....
+ tabs could be more compact, so much vertical space wasted 
+ redesigned parts are horrible. ie Military armies, armies tab: huge font (a kill for the compactness) with graphic background (a kill for the eyes)
+ ranking lists: why the avatar icon ?? again a waste of vertical space. now i have to scroll every page, and the icon has no use ....
+ friend lists: same as above, useless avatar icons
+ all the buttons: red ??? it's an April foul ? 

overall V2 was a lot better, more elegant, simple, compact, not perfect but way way better than V3

V3 looks really an hobbyist work, sorry...
I agree with everything written here, specifically what he said on the choice of fonts and colors. The previous version looked way more "medieval", more consistent with the game itself.

Also, don't know if it's just me, but the pages became sooo much slower to scroll, particularly with chrome but also with firefox - in general, they are more "laggy"... It's like they got much heavier than before, something I can't explain really. It's making me take ages to do everything.

Jarko

PS: thumbs up for the new functions instead!


Posted By: jordigui
Date Posted: 18 Jun 2012 at 11:23
+1 for JimJams and Jarko!

Another thing, could be possible that winners from previous tournaments would be awarded with medals? That would be a nice and easy way to start getting familiarised with them. And they would have a real meaning!

 Cheers,

 TH


Posted By: Albatross
Date Posted: 18 Jun 2012 at 11:34
Originally posted by jordigui jordigui wrote:

... winners from previous tournaments would be awarded with medals?
If this is done, I suggest that any officially-awarded medals carry (say) a small 'crown' indication, positioned (say) hanging off the top of the badge. This addition would not be available to the medal designer.


Posted By: Thexion
Date Posted: 18 Jun 2012 at 12:23
Greets!
I rarely write here but there is issue that is really bothering me.
Size of the map  

Could it be possible to make the map bigger in the future updates instead of making it smaller by adding more layers to the sides. For example the map settings could be pop up, and the menus on top of map seem bit redundant. Also big text saying "world map" is maybe educational if you are starting the game first time, but not so useful in hour or two.

Map is the place where everything happens in the game after all? 
Id also like to see the advanced resources with out clicking on it and covering the search?

So more usability and less styling would be my wish

Search is great ad though :) 

Thex



Posted By: GM ThunderCat
Date Posted: 18 Jun 2012 at 14:09
The body text from some partial mails (errored when trying to view), has been returned to peoples inboxes.

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Posted By: Drejan
Date Posted: 18 Jun 2012 at 14:45
On my laptop 13''-wide it's a bit crowded, i think there are too many layers of orizontal bars.



Posted By: Julius Cofen
Date Posted: 18 Jun 2012 at 17:32
Do you guys want bug reports for the new stuff here, or as petitions?

(Just found my first one: the "select all" button in mail is sometimes not selecting anything.  And unchecking it never deselects messages.  Chrome 19, Windows).


Posted By: GM Luna
Date Posted: 18 Jun 2012 at 17:45
Originally posted by Julius Cofen Julius Cofen wrote:

Do you guys want bug reports for the new stuff here, or as petitions?

(Just found my first one: the "select all" button in mail is sometimes not selecting anything.  And unchecking it never deselects messages.  Chrome 19, Windows).

Either way is fine. Game breaking stuff should go into petitions first though. Little things are just fine posted here. As long as you are letting us know somehow. Thanks!

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Grimothni
Date Posted: 19 Jun 2012 at 00:04
I like the looks overall, but I don't need a friends list - that's why I have an alliance. Am I missing the place where I can shut it off to gain chat window space - it's especially cramped on an iPad.


Posted By: Ekoal
Date Posted: 19 Jun 2012 at 05:05
Thanks for the interface changes. They are great, but I cannot maximize the AC window, since the buttom for this doe not appear.


Posted By: Marquesta
Date Posted: 19 Jun 2012 at 05:42
The new UI is awesome Devs! Thanks :)



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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Zork2012
Date Posted: 19 Jun 2012 at 06:38
sorry, didnt look to see if it was mentioned but  the speed is the thing, will we speed up soonish


Posted By: roleplay
Date Posted: 19 Jun 2012 at 07:38
Firefox Aurora, Win7,DirectX11, GTX 550
This section causes boarder to cover the menubar..Wink

:9
.largeBorder {
    background-position: 0px -29px;
}

.largeBorder {
    width: 680px;
    overflow: visible;
    border-width: 33px 35px;
    border-image: url("http://cdn7.illyriad.com/img/backgrounds/borderclasps3.png") 33 35 33 35 stretch repeat;
    background-image: url("http://cdn7.illyriad.com/img/backgrounds/header_banner5.jpg");
    background-repeat: repeat-x;
    background-size: 723px 53px;


Posted By: roleplay
Date Posted: 19 Jun 2012 at 13:26
Oh this is not good...
Fonts expand off screen past the left margin !!
Tick boxes forced under boarders making unselectable
Wow.. I don't even recognize this mark-up



Posted By: GM ThunderCat
Date Posted: 19 Jun 2012 at 13:32
Originally posted by roleplay roleplay wrote:

Firefox Aurora, Win7,DirectX11, GTX 550
This section causes boarder to cover the menubar..Wink

:9
.largeBorder {
    background-position: 0px -29px;
}

.largeBorder {
    width: 680px;
    overflow: visible;
    border-width: 33px 35px;
    border-image: url("http://cdn7.illyriad.com/img/backgrounds/borderclasps3.png") 33 35 33 35 stretch repeat;
    background-image: url("http://cdn7.illyriad.com/img/backgrounds/header_banner5.jpg");
    background-repeat: repeat-x;
    background-size: 723px 53px;
Could you send a screen shot of this too accounts @ illyriad.co.uk 

Without this Firefox specific add, the borders bleed and the header background chop halfway through - tested up to v14 (what is the version number of Aurora?)


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Posted By: GM ThunderCat
Date Posted: 19 Jun 2012 at 13:34
Originally posted by GM ThunderCat GM ThunderCat wrote:

Originally posted by roleplay roleplay wrote:

Firefox Aurora, Win7,DirectX11, GTX 550
This section causes boarder to cover the menubar..Wink

:9
.largeBorder {
    background-position: 0px -29px;
}

.largeBorder {
    width: 680px;
    overflow: visible;
    border-width: 33px 35px;
    border-image: url("http://cdn7.illyriad.com/img/backgrounds/borderclasps3.png") 33 35 33 35 stretch repeat;
    background-image: url("http://cdn7.illyriad.com/img/backgrounds/header_banner5.jpg");
    background-repeat: repeat-x;
    background-size: 723px 53px;
Could you send a screen shot of this too accounts @ illyriad.co.uk 

Without this Firefox specific add, the borders bleed and the header background chop halfway through - tested up to v14 (what is the version number of Aurora?)
Ah Aurora is pre-beta v15, checking now....

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Posted By: roleplay
Date Posted: 19 Jun 2012 at 13:34
Somebody missed the lecture about running timezone or parallel  systems before release in the wild.
Ouch.

Unless your being funded by Google to maximize  their quirk-some  rendering agent
LOL


Posted By: roleplay
Date Posted: 19 Jun 2012 at 13:55
Sry... my bad... Embarrassed


Posted By: GM ThunderCat
Date Posted: 19 Jun 2012 at 14:15
Originally posted by roleplay roleplay wrote:

Somebody missed the lecture about running timezone or parallel  systems before release in the wild.
 
I will admit we didn't test in browsers pre-beta versions XD

Haver removed the FF specific
@-moz-document url-prefix()
 which is needed for versions <= 14; but isn't needed in 15 (Aurora)

But not sure why in Aurora
<div class="content">
renders off left or why
<div class="largeBorder">
breaks the top bounds and looses its image border.

Can't seem to see much going on that would do this.


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Posted By: Progressor
Date Posted: 19 Jun 2012 at 18:29

Since this update I haven't been able to use my keyboards arrow key's to navigate on the map like I used to.

The map also sometimes needs a refresh to show properly (sometimes there is no background colour on the tiles or encampments are not displayed).

Edit:
Browser: Opera



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http://elgea.illyriad.co.uk/a/p/136959" rel="nofollow">


Posted By: Jasche
Date Posted: 19 Jun 2012 at 19:04
There are some nice additions to this new UI and I do like the look of the page. I like the fact that there is clearly room for development which means you guys are planning more additions which I will look forward to.

In our alliance we have been discussing having a more dynamic system of ranking and the option of medals really excited us. Looking at the medals - they look great, it's brilliant how customizable they are and lots of ideas came off the back of this. The issue we have in our alliance is the sheer cost in prestige of these medals. We feel that the cost is too high for what we had planned and we are unlikely to use them due to this, which is a real shame.

I understand that you may not want medals to be 'ten a penny' and maybe we will need to rethink our medal assignment system that we had planned. Still, I do think at the current time that the cost of the medals is so prohibitive that we will not be using them.

Thanks nonetheless for all the nice touches and the like and the continued hard work you guys put into the game,

Jasche (Consul - Invictus)


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'The Welfare of the People is the Highest Law'

http://elgea.illyriad.co.uk/a/p/14315" rel="nofollow">


Posted By: N. Chadgod
Date Posted: 20 Jun 2012 at 01:01
Thanks for all the hard work I just hope it starts loading faster, this is painful.

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It's beyond fairytale, it's inconceivable!


Posted By: bansisdead
Date Posted: 20 Jun 2012 at 09:46
Just wondering if this is right, when my vans are moving they are either yellow or green in colour, but whilst harvesting they are blue.  At one point earlier I had 3 vans out and all differnet colours. Confused


Posted By: Rohk
Date Posted: 20 Jun 2012 at 15:05
Originally posted by Jasche Jasche wrote:

In our alliance we have been discussing having a more dynamic system of ranking and the option of medals really excited us. Looking at the medals - they look great, it's brilliant how customizable they are and lots of ideas came off the back of this. The issue we have in our alliance is the sheer cost in prestige of these medals. We feel that the cost is too high for what we had planned and we are unlikely to use them due to this, which is a real shame.

I understand that you may not want medals to be 'ten a penny' and maybe we will need to rethink our medal assignment system that we had planned. Still, I do think at the current time that the cost of the medals is so prohibitive that we will not be using them.

Thanks nonetheless for all the nice touches and the like and the continued hard work you guys put into the game,

Jasche (Consul - Invictus)

Hi Jasche,
There is a thread in the suggestions forum here:  http://forum.illyriad.co.uk/new-alliance-medals-suggestions-and-observations_topic3688.html" rel="nofollow - http://forum.illyriad.co.uk/new-alliance-medals-suggestions-and-observations_topic3688.html  where a few of us were discussing just that. Please feel free to look at our suggestions and add your own.


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http://elgea.illyriad.co.uk/a/p/53810" rel="nofollow">


Posted By: roleplay
Date Posted: 20 Jun 2012 at 15:25
Thanks for looking into the browser versions that are coming.
Its an ever changing world..
I'll come back and try to play again in a few.
The game is good.. just maybe  try a test set of IPs in the future..
All the bestWink



Posted By: Rill
Date Posted: 20 Jun 2012 at 15:43
Originally posted by bansisdead bansisdead wrote:

Just wondering if this is right, when my vans are moving they are either yellow or green in colour, but whilst harvesting they are blue.  At one point earlier I had 3 vans out and all differnet colours. Confused

The colour of your vans depends on what they are doing.

--Your vans that are traveling out to harvest or back from harvesting are dark yellow (as are neutral players' vans)
--Your vans traveling on trade missions are green (as are the vans of alliance/confed players)
--Your vans that are stationary and harvesting are blue

The only colours your vans cannot be are red (for war) or light yellow (for NAP).

Personally, I'd rather that all my vans were blue all the time.  But I'm sure that the devs have some hidden Plan at work.


Posted By: bansisdead
Date Posted: 20 Jun 2012 at 15:55
Rill, thank you for answering that.


Posted By: dunnoob
Date Posted: 20 Jun 2012 at 18:11
Originally posted by Rill Rill wrote:

I'd rather that all my vans were blue all the time.
+1, I'm certain that this is a bug in the April release.
Originally posted by Rill Rill wrote:

But I'm sure that the devs have some hidden Plan at work.
It does not really improve pogo bumping if you can't tell which moving vans are your own vans.Unhappy


Posted By: Cerex Flikex
Date Posted: 21 Jun 2012 at 02:41
 
Originally posted by Rill Rill wrote:

I'd rather that all my vans were blue all the time.
YES! Yes please!


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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: GM ThunderCat
Date Posted: 21 Jun 2012 at 05:54
Originally posted by roleplay roleplay wrote:

Firefox Aurora, Win7,DirectX11, GTX 550
This section causes boarder to cover the menubar..Wink
Fixed now

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Posted By: roleplay
Date Posted: 21 Jun 2012 at 12:36
Thumbs Up
Great Job !!! thank You

Fire Fox Fix
Beer

Your good. Handshake


Posted By: JimJams
Date Posted: 09 Jul 2012 at 22:08
You removed the simple point from the authorized characters in names. 

This is very bad, the point is a common character and there are a zillion cities using that name, removing it you broke our ability to have a standard name template like many of us have:

#. name

Can you please give the damn point back to us ?????????

PS
Sometimes it looks like you like to annoy your players....
Surely it is not the case, but, ehi, it looks this way...

PPS
Now my last city is named: ''ò'è'é'_'_-?-'çò-_-_'''
Surely a great name, and all authorized characters


Posted By: DeMeisz
Date Posted: 09 Jul 2012 at 23:58
I agree..

I wan't my points back! And the ability to use " ' characters in my town names!


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http://elgea.illyriad.co.uk/a/p/138073" rel="nofollow">


Posted By: Kabu
Date Posted: 09 Aug 2012 at 13:09
Just a few thoughts of the new UI. At normal zoom level, if I have 2 constructions and 2 researches in queue, the second research is partially cropped at the bottom.

Also, I make extensive use of the notification window, so the new tabbed and shrunk version feels cramped to me.

One last point, regarding the whole interface versus screen size: about one third of the screen is unused on the right. I can unlock the chat window, drag it there and resize it to make use of that space, but personally, I'd rather put the notification window there, and also, I have to do the manipulation every time I log in or refresh the Illyriad page.

To end on a positive note though, I enjoy the graphical feel of the new UI. Smile


Posted By: Kabu
Date Posted: 10 Aug 2012 at 11:51
I've just noticed today that the game saves the Global Chat window size and position when I allow my browser to connect to "cloudfront.net". Tongue

However, even if I turn off the friend list system, the friend list window doesn't seem to disappear and can't be closed either. I'd happily put my notification window there instead. Wink



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