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The disappointment of a warring newbie.

Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3649
Printed Date: 17 Apr 2022 at 15:49
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: The disappointment of a warring newbie.
Posted By: Jarko
Subject: The disappointment of a warring newbie.
Date Posted: 08 Jun 2012 at 16:10
Hello everyone,
I want to tell you a couple words on my newbie experience in this game.
 
I started to play this game a couple weeks ago, and I come from a pvp-intensive background on browser games (stuff like Travian and such).
 
At first when I saw Illy, I had a blast. What an awesome complexity! So many options other than just upgrading buildings and producing units: diplomacy, thievery, magic, sovereignty... And above all, so many of these options are related to PvP! You can also conquest other people's towns if I'm not wrong, and did is an option a few browser games have.
 
I was so excited... I was expecting a lot of fun at the end of the 7-days protection period. But day by day, delusion grew larger. No one of the newbies spawning next to me was attacking me. I could attack no one, since I soon realized that if I did, a load of players would have attacked me back and wiped me out of the game.
Now, I'd have been ready to bear it all, to find people who think like me, set up an alliance and fight... But wait: those players attacking me would have been vets with 200.000 pop vs my 200 pop. No reason to even think about fighting them.
 
So in the end... I don't want to bash this community. It's peaceful. It's unique. Thumbs up.
 
However, this game has SO much potential to be an awesome war game. I feel like this potential is all being wasted right now.
 
So I'm wondering... Have the devs ever thought about opening a new server, with a smaller map and objectives implemented over the months who stimulate conflict between alliances/factions? A server that ends after, say, 1 year, when *something* the alliances have to fight for is implemented, and after a couple months the alliance that *controls something? managed to upgrade a certain building to level 100? scored more points?* is declared the winner of the server, and the server itself is wiped and restarted again.
 
Just a very raw idea, but I hope you got my point. I'm not willing to change the mind of this community. I'd just like to see a server with a different community with a different mindset. After all, since players like me are likely to last (yes, I'm going to delete soon unless I find some action which is not about silly tournaments) very little in this game - slain by boredom, if not by other players :D - a server like the one I'm proposing would enlarge the playerbase a lot.
 
Thank you for reading this and sorry if this has been discussed already (I guess it was, I don't think I'm the first saying this).
 
Jarko




Replies:
Posted By: SunStorm
Date Posted: 08 Jun 2012 at 16:16
Jarko,

It is too bad that the current game set-up is not meeting your play-style.  I do believe the Dev's are working on future modifications and improvements to help in this area.  Faction AI should prove useful in this area as well.  Until then, we will just have to wait patiently.  I wish you all the best.


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Subatoi
Date Posted: 08 Jun 2012 at 16:25
I thought about recruiting in here but decided against it, bulk up a little bit then look around in alliances for people that want to pvp, ast I checked CHOSEN was interested in pvp and so you may find a few people in there that would be interested in fighting you.

I could see about one of my newbs fighting you as well.


Posted By: Jarko
Date Posted: 08 Jun 2012 at 16:27
Originally posted by SunStorm SunStorm wrote:

Jarko,

It is too bad that the current game set-up is not meeting your play-style.  I do believe the Dev's are working on future modifications and improvements to help in this area.  Faction AI should prove useful in this area as well.  Until then, we will just have to wait patiently.  I wish you all the best.
Thanks for your kind reply. I'm happy to hear that. However... Even if they introduce some cool news to stimulate conflict in this server, how much time would it take for a newbie to become competitive and really be part of it? One year? Or probably never, since as you progress, the players which had been playing for 2 years to as well.

Sadly I think that without a new server, it's a no go for any new player.


Posted By: Subatoi
Date Posted: 08 Jun 2012 at 17:02
Theres a slight max on cities, so new players today can catch up to old players of yesterday.
Be sure to place yourself in an alliance to where you could catch up to the old players/ alliances, or team up with the older alliances, whatever.



Posted By: Drejan
Date Posted: 08 Jun 2012 at 17:05
Population is basically capped, so you will catch in the end.
No this game is not about personal strength but about alliances. Coordination of many players is the key.
I agree that some more interation is required but this is not a game for you if you are just looking for pvp without any consequences.


Posted By: Subatoi
Date Posted: 08 Jun 2012 at 17:07
Of course if your entering an alliance to pvp against, it may be look on as unfair to another party.. and then another party..

Warfare is hard here because of the many interpretations of bullies


Posted By: Jarko
Date Posted: 08 Jun 2012 at 18:28
Originally posted by Subatoi Subatoi wrote:

last I checked CHOSEN was interested in pvp and so you may find a few people in there that would be interested in fighting you.

I could see about one of my newbs fighting you as well.
That's some sort of cheap consensual PvP. The equivalent of a tournament, just player-run. Thanks for the tip but it's not really what I'm looking for.

Originally posted by Subatoi Subatoi wrote:

Theres a slight max on cities, so new players today can catch up to old players of yesterday.
How long does it take? Weeks? Months? Years? To what extent does Prestige speed up the process?

Originally posted by Drejan Drejan wrote:

No this game is not about personal strength but about alliances. Coordination of many players is the key.
I agree that some more interation is required but this is not a game for you if you are just looking for pvp without any consequences.
Every browser game is about alliances. I don't think I ever found one who wasn't :)

However, is it true that no alliance engaged in war with another alliance exists on Illy? With "engaged in a war" I don't mean fighting a silly tournament, I mean two alliances attacking each other, raiding each other, casting spells against each other, sieging each other with the aim to wipe each other out of the game. I mean, a WAR, as I find every day in the browser games I like.*

And again, is it true that if an alliance tried to attack another alliance, the whole server would coalize against the offending alliance to wipe them out?

If the answer is yes, then this is a dead game when it comes to warfare and related politics.

*If it exists just PM me, I'm ready to join the fray, better if on the side that is losing.



Posted By: geofrey
Date Posted: 08 Jun 2012 at 19:20
Your negative comments about this game have outraged my men beyond control. A commander has taken some men and is on the way to your town.  Fear cuts deeper than swords.


Posted By: Subatoi
Date Posted: 08 Jun 2012 at 19:36
There have been wars, i'd suspect we see more but we have quite a lot of Justice Mode players who feel it is their responsibility to babysit everyone.  Tmm war, White/H? war, H?/Valar TLR/HEAT and others, those off the top of my head that did occur. 


Posted By: Avion
Date Posted: 08 Jun 2012 at 20:21
I would agree that if two alliances wished to war against each other (both consenting) then they should be allowed to without any interference.  But I suspect this isn't what you have in mind - I'm assuming you would also want free-for-alls, with warring alliances/players attacking peaceful ones to subjugate or eradicate them, like many MMOs.  This site feels more like RL - you attack Kuwait, for example, and you get an alliance of nations jumping down your throat.  Ouch
The one thing I really dislike about other MMOs is how quickly newbies are destroyed by the bigger players.  I was playing one where I had carefully built up my castle wall to lvl 20 (the max) and building up an army to defend my settlement and then one morning I logged in to find I had been conquered and would I like to start over again!  Ermm  Um, no thanks.
I can see why you wouldn't find Illyriad "exciting" enough if you like these other MMOs but if you were to wait until Factions goes live (soon???) you might find the game more challenging (if the AI is good), but I would recommend "bulking up" a bit more.  Join an alliance, let them help you grow, and then kick Faction butt.



Posted By: Jarko
Date Posted: 08 Jun 2012 at 21:06
Originally posted by Avion Avion wrote:

I'm assuming you would also want free-for-alls, with warring alliances/players attacking peaceful ones to subjugate or eradicate them, like many MMOs.  This site feels more like RL - you attack Kuwait, for example, and you get an alliance of nations jumping down your throat.  Ouch
The one thing I really dislike about other MMOs is how quickly newbies are destroyed by the bigger players.  I was playing one where I had carefully built up my castle wall to lvl 20 (the max) and building up an army to defend my settlement and then one morning I logged in to find I had been conquered and would I like to start over again!  Ermm  Um, no thanks.
I can see why you wouldn't find Illyriad "exciting" enough if you like these other MMOs but if you were to wait until Factions goes live (soon???) you might find the game more challenging (if the AI is good), but I would recommend "bulking up" a bit more.  Join an alliance, let them help you grow, and then kick Faction butt.
Ok you understood exactly what I meant :) Yeah, I got that on Illy it works like on RL. It's cool, it's unique. I'd just like to try a server with a different scenario :)

About your story... Strongly PvP-based browser game where servers are not restarted every X months are garbage. If you join a server populated by 2,3 years old accounts, you are going to be pillaged and conquered with ease, as it happened to you. On Travian, for example, there are several servers running at any time in each country. A new server is launched almost every month (at least in Italy), and each server lasts for about 1 year, then it's over the way I explained in the OP. Oh, and you can't register to a server that it's more than like 6 months old. So it ends up that servers start with like 15000 players and end with like 1500 active players - like a big Risk match, you know? Thousands get conquered / totally destroyed :)

Why do you guys keep mentioning this faction thing anyway? And what does it have to do with Artificial Intelligence?

PS: "I had carefully built up my castle wall to lvl 20 (the max) and building up an army to defend my settlement" <- doing things this way works only on Illy, I guess :D Gotta train armies from day 1, sir!




Posted By: Subatoi
Date Posted: 08 Jun 2012 at 21:09
Factions are AI's soon to go live that can fight with players and with players, factions usually hate another faction so its a good assumption that somehow you'll end up fighting another player when they go live. 


Posted By: scottfitz
Date Posted: 08 Jun 2012 at 21:21
The sort of game you are describing is exactly sort of game I would never want to play, ever.


Posted By: Subatoi
Date Posted: 08 Jun 2012 at 21:25
Don't play AE then.


Posted By: geofrey
Date Posted: 08 Jun 2012 at 21:33
Originally posted by Jarko Jarko wrote:



PS: "I had carefully built up my castle wall to lvl 20 (the max) and building up an army to defend my settlement" <- doing things this way works only on Illy, I guess :D Gotta train armies from day 1, sir!



I got a feeling my commander is in for a surprise. 


Posted By: Avion
Date Posted: 08 Jun 2012 at 21:43
Originally posted by Jarko Jarko wrote:


PS: "I had carefully built up my castle wall to lvl 20 (the max) and building up an army to defend my settlement" <- doing things this way works only on Illy, I guess :D Gotta train armies from day 1, sir!

It wouldn't have mattered - if I had put all my resources into an army, my walls wouldn't have been strong enough.
If Illyriad was like the other games and you had picked a fight (under 200 pop aren't you?) you wouldn't have lasted a day.   
BTW, there's a female elf posting here: http://forum.illyriad.co.uk/1on1-pvp_topic3624_page1.html who would spar with you for real.  (Just to warn you though, she has 10 cities but you might as well leave the game in a blaze of short-lived glory if you do decide to go.)

Edit:
Oops, just noticed geofrey's post - maybe you won't have any choice in the matter...good luck.


Posted By: Jarko
Date Posted: 09 Jun 2012 at 01:38
Originally posted by Subatoi Subatoi wrote:

Factions are AI's soon to go live that can fight with players and with players, factions usually hate another faction so its a good assumption that somehow you'll end up fighting another player when they go live. 
Hm can you explain to me this more in detail, or send me a link where I can get more info? Thank you :)

Originally posted by Avion Avion wrote:

 If Illyriad was like the other games and you had picked a fight (under 200 pop aren't you?) you wouldn't have lasted a day.    
BTW, there's a female elf posting here: http://forum.illyriad.co.uk/1on1-pvp_topic3624_page1.html who would spar with you for real.  (Just to warn you though, she has 10 cities but you might as well leave the game in a blaze of short-lived glory if you do decide to go.)

Edit:
Oops, just noticed geofrey's post - maybe you won't have any choice in the matter...good luck.
If Illy was like one of the good ones of the "other games", I'd have waited until a new server was launched and would have started together with the thousands other players, thus not having to bear a 2-years disadvantage. :)

Anyway, I don't think that wasting all my troops against a 10-cities enemy in a "duel" would be very "glorious" really. Troops are needed at home to raid inactive (yes, only inactive, sigh) players around me.

I'll see how this Factions thing go anyway, and learn more about the game in the meantime. It has potential. I really hope for a new server.


Posted By: Subatoi
Date Posted: 09 Jun 2012 at 01:46
i can fight you if you want.  come to think of it id been thinking of having my account subatoi lock into a deadly battle with someone.




Posted By: Createure
Date Posted: 09 Jun 2012 at 01:58
I heard someone mention 'Justice Mode' players...

IMHO... these players are a vocal minority, prevalent in the public forum though a rather insignificant presence in-game. And most of it is probably just political spiel rather than genuine philanthropic tendencies.

The issue is this: the potential risks of going to war are absolute: total destruction. One the other hand the rewards are almost insignificant.

Most of the top alliances are geared towards war/military etc. and for good reason... all people need is a reason to go to war... that is still to come.


Posted By: Gemley
Date Posted: 09 Jun 2012 at 03:37
Originally posted by scottfitz scottfitz wrote:

The sort of game you are describing is exactly sort of game I would never want to play, ever.

+1000000

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�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien


Posted By: Cerex Flikex
Date Posted: 09 Jun 2012 at 05:18
PVP is costly, for hardly any reward. That is how it is currently. Also consider the game is still getting updated. Might I suggest coming back after a year or two? Or perhaps going back to those other games that you mentioned. Or... just maybe sticking around, growing, learning, getting to know the community and seeing where the updates lead us. Illy is a game of patience at this point.

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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: LTH
Date Posted: 09 Jun 2012 at 05:20
Illyriad has the culture of being farmville due to H? making it so.  The last true fair war was in the beginning of Illyriad between White and H?.... Since then, most members in this game have become spineless and will fight only 10 players to 1.  This again is H?'s fault.  The dynamic to win any battle in this game is to have far more troops than the opponent player vs player.  Even with all the new fluff strategy wise added to the game, it has been proven again none of it matters much.  Old rule still applies, that having more troops in this game will win. 

Allies will only fight in this game for your alliance if they are 100% sure they will win it.  If there is even a remote chance that the ally will lose a war, the ally will back off and pretend the friendship never happened. 

H? learned the tactic of getting as much allies as possible to win a battle in EVE.  H?'s arrogance did them in, GOONs destroyed H? in that game.  GOONs liked to PvP, H? did not because they were horrible at it.  Also, GOONs had far more members than H?, hence why GOONs were able to destroy H?. 

In this game, H? has more members in this game compared to any foe.  The Crow alliances are very much an extension of H?.  Over the past two years H? has trained and brainwashed players to favor the way H? does things.  T? is more or less a habitat of spies created by H? to force influence onto alliances he or she joins.  A good example would be Rill that praises H? far more than the Crow alliances themselves. 

A player can have pvp in this game, but the pvp had by the player will not be fair at all. 

Any alliance that does not embrace H? will get destroyed much in the same way White and Valor was.  H? is pretty clever at creating conflicts to gain favor of the masses to bring out a war. 

A war against H? is not something that can be done in a day.  It will take sometime.  To bring down H?, players must bring H? down internally.  Players must attack H?'s T? spy organization.  Players must attack the new players who favor the H?'s philosophy.  Attacking new players who support H?s views is the way to go. The new revolution is here to terrorize the freedoms of H? and their supporters.  There will be a new beginning.  The beginning starts with the blood of H? new players and the internal breakup of their alliance.

May the games begin!


Posted By: Rill
Date Posted: 09 Jun 2012 at 05:35
Everyone within Crows knows that I am a spy.  I'm working for ScottFitz in support of his effort to become supreme dictator of mCrow.

Obviously, I am very good at my job.  It is not my fault that SF fails utterly in such areas as creating arbitrary rules, enforcing his will contrary to the wishes of others and acting with general disregard for the consequences of his decisions.

Hopefully he will improve over time.


Posted By: scottfitz
Date Posted: 09 Jun 2012 at 05:39
Wow, what a load of crap. And it is tired, wearisome crap at that. 


Posted By: Rill
Date Posted: 09 Jun 2012 at 05:41
Of course he would deny that I work for him! It's part of the deal!

/me is pretty sure SF was not referring to her post.


Posted By: scottfitz
Date Posted: 09 Jun 2012 at 05:44
Sorry rill, simultaneous post there, your comment was a joke, I was referring to the post before


Posted By: SunStorm
Date Posted: 09 Jun 2012 at 05:47
TLH,

I totally skipped reading your post.  I hope you don't mind.  BTW, I notice your location is set as "the end of H?" - So basically your location is nowhere in sight.  That seems to sum up your posts....they generally lead nowhere.  

Have a good day.


-------------
"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: The_Dude
Date Posted: 09 Jun 2012 at 06:28
Originally posted by Jarko Jarko wrote:

Originally posted by Subatoi Subatoi wrote:

last I checked CHOSEN was interested in pvp and so you may find a few people in there that would be interested in fighting you.

I could see about one of my newbs fighting you as well.
That's some sort of cheap consensual PvP. The equivalent of a tournament, just player-run. Thanks for the tip but it's not really what I'm looking for.

Originally posted by Subatoi Subatoi wrote:

Theres a slight max on cities, so new players today can catch up to old players of yesterday.
How long does it take? Weeks? Months? Years? To what extent does Prestige speed up the process?

Originally posted by Drejan Drejan wrote:

No this game is not about personal strength but about alliances. Coordination of many players is the key.
I agree that some more interation is required but this is not a game for you if you are just looking for pvp without any consequences.
Every browser game is about alliances. I don't think I ever found one who wasn't :)

However, is it true that no alliance engaged in war with another alliance exists on Illy? With "engaged in a war" I don't mean fighting a silly tournament, I mean two alliances attacking each other, raiding each other, casting spells against each other, sieging each other with the aim to wipe each other out of the game. I mean, a WAR, as I find every day in the browser games I like.*

And again, is it true that if an alliance tried to attack another alliance, the whole server would coalize against the offending alliance to wipe them out?

If the answer is yes, then this is a dead game when it comes to warfare and related politics.

*If it exists just PM me, I'm ready to join the fray, better if on the side that is losing.

   I don't mean fighting a silly tournament, I mean two alliances attacking each other, raiding each other, casting spells against each other, sieging each other with the aim to wipe each other out of the game. I mean, a WAR, as I find every day in the browser games I like.

AMAZING!

I have been threatened with destruction many times and sieged many times.  I still stand.  My enemies are worm meat.  Angry

Get real, punk.  MMOs are county drunk tanks.  Confused

Illy is SuperMax.Wink


Posted By: Ander
Date Posted: 09 Jun 2012 at 08:26
Jarko, If you start along with another player as rivals at the same time, and he goes defensive with runes, walls and economy while you try to grow by pillaging him, you are never going to catch up with him in the game. You would not be able to build troops as fast as he could replenish his runes. Troops are expensive and you are going to stay a very small player for a very long time if you are engaged in a war. 

I have played Travian, it is a good game in it's own right. But Illyriad is a different kind of game. Here war is not a means to take the resources of your enemy and grow, it is a mechanism purely to destroy your enemy. 



Posted By: Cerex Flikex
Date Posted: 09 Jun 2012 at 08:56
So who else is ignoring LTH?

Anyway, Illyriad is different. You can try to pursue staying in this game, or find another to your liking. 
Good luck with your endeavours.


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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: twilights
Date Posted: 09 Jun 2012 at 12:22
hopefully the devs make changes to encourage different game play styles, take back control of their game, it does seem a certain way of play is enforced by a few but u got to remember, some people have been playing here over two years, they are very comfortable controlling the non pvp play that is illy, the game just has so much potential to be an awesome MMO chess  type game, lets hope as time goes on that there is more balance in different play style, i suggest an end to gang bang attacks, random death of oversize armies attacking smaller people and the end of broadcasting siege to all game players, they also need to end babysitting so one  player cant control 6 accounts when doing attacks, totally unfair!!!!


Posted By: Juswin
Date Posted: 09 Jun 2012 at 13:32
So you admit you are a player looking to crush people completely out of the game? Then you are a colossal rectal sphincter. Sorry, but this is not the game you are looking for.

You say you are awed by the complexity of Illyriad:

Originally posted by Jarko Jarko wrote:

 At first when I saw Illy, I had a blast. What an awesome complexity! So many options other than just upgrading buildings and producing units: diplomacy, thievery, magic, sovereignty... And above all, so many of these options are related to PvP! You can also conquest other people's towns if I'm not wrong, and did is an option a few browser games have.


The complexity of this games make the people who are really into this game invest a lot of time, thinking, and possibly even real money into making their cities and accounts grow strong toward the path that they want to take. Illyriad closely emulates RL in that your actions carry heavy consequences. If you want competition, then you need some ground rules that any "cheap consensual PvP" wants.

Originally posted by Jarko Jarko wrote:

That's some sort of cheap consensual PvP. The equivalent of a tournament, just player-run. Thanks for the tip but it's not really what I'm looking for.

However, is it true that no alliance engaged in war with another alliance exists on Illy? With "engaged in a war" I don't mean fighting a silly tournament, I mean two alliances attacking each other, raiding each other, casting spells against each other, sieging each other with the aim to wipe each other out of the game. I mean, a WAR, as I find every day in the browser games I like.*

And again, is it true that if an alliance tried to attack another alliance, the whole server would coalize against the offending alliance to wipe them out?

If the answer is yes, then this is a dead game when it comes to warfare and related politics.

*If it exists just PM me, I'm ready to join the fray, better if on the side that is losing.


You want war but how can you go to war if you cannot develop or grow? If the culture or setup or community of Illy that protects newbies is not around, then you my dear sir would not be able to wage your beloved and lusted-after war in the first place.

There is nothing wrong with consensual PVP. One of my friends even waged a PVP competition with a TLR member over a disputed area of land, and though he lost, it was quite an experience for him fighting a player more than twice his size and military ability. When the competition ended, the winner got the land. It was fun, emotions ran high, units and commanders and diplos were killed, magic was cast, deception was applied, but nobody was forced to leave the game. You can have fun without totally crushing anyone, as you said you like.

If you still want your own style of quick-draw war, go find and play another game. If you may want to reconsider, stay and learn. Illy rewards patience, perseverance, intelligent thinking, and diplomacy. If you truly appreciate this complexity, then you will learn that war in Illy is just as complex.


Posted By: abstractdream
Date Posted: 09 Jun 2012 at 14:54
@Juswin, +1

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Bonfyr Verboo


Posted By: Zork2012
Date Posted: 09 Jun 2012 at 15:36
I said it befor and Ill say it again, small accounts should fight more. they have less to lose and they cant do much actual damage.
I am shocked when I see an account with 100k pop and the owner has no idea how to fight a war. Not even the first idea about what kinds of troops to send into battle, or how to determine the best place to attack from. They were sooooo protected from any kind of aggression that they are noobs still to this day.
When the new AI goes live these noob-vets will have to suck up to the AI because not even H? will be able to keep them in check
I picture a mass exodus to the center (safer areas) of the map
Hopefully these new and dangerous factions will create enough of a problem for all the do gooders that the warriors amoungst us can have at it without the interference that usually crops up.
 


Posted By: Cerridwyn
Date Posted: 09 Jun 2012 at 18:44
I'm not an old player here and I love the fact that I can grow and build without being trounced on. Every browser game is not for everyone. And while some people thrive in PvP, others would rather conquer the mobs (read AI) and grow and learn and be social. If every game was PvP strong, there would be no place for me and others like me.

I have played another online game for nearly 5 years. It is a game where alliance wars are commonplace, and many of them become global world wars, probably 1-2x a year. I am proud that I have never once fought in a war. And I am one of the top ranked players of that game.

In the best browser games, the ones that will last, there is a place for war and a place for diplomacy and peace. It is a fine line and it is up to not just the developers, but the players to draw the line. When new players cannot come in and grow and find a home that fits their need because the PvP types immediately smash them to the ground, they leave, and the game starts to fade and die. And it is not like the phoenix, it will not rise from the ashes but instead will be scattered to the winds to be forgotten in time.

May Illyriad never suffer this fate


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Cerridwyn ~-~ Cerdwyn



Posted By: Subatoi
Date Posted: 09 Jun 2012 at 19:51
Originally posted by Cerex Flikex Cerex Flikex wrote:

So who else is ignoring LTH?

Anyway, Illyriad is different. You can try to pursue staying in this game, or find another to your liking. 
Good luck with your endeavours.

Might as well have the developers include in the rules then *no attempts to making this game more orchestrated on pvp. 


Posted By: Zork2012
Date Posted: 09 Jun 2012 at 19:57

you misunderstand how things are here. Its not the ones that want PvP but the "pacifists" that do all the smashing, and they wont let anyone but them do it. Anyone who tries to fight a "fair" war will be bombarded by a hundred zealots that spout peace.

When I say small accts should fight more, I mean amongst themselves, where thier attacks are mostly benign and any damage done can be fixed in a relatively small amount of time. Usually by a care package sent from a larger player which most (even me) are happy to do
 
 


Posted By: Subatoi
Date Posted: 09 Jun 2012 at 19:59
heh i supply newbies with weapons.  newbie conflict!


Posted By: Berylla
Date Posted: 10 Jun 2012 at 11:53
In order to fight, you need gold. You get gold from trading or taxes.... mostly taxes. For taxes you need people... and those you get from building buildings that consume food, lots of food. You need to research troops so you need a library. Then you need the proper advanced resources for the troops and the commander you can make. Then you need to train your commander... and he will die over and over again, so you need gold to resurrect him.

As you see... you can get some from people who help you, but some you, and only you, can do.

PvP can be done. Wars are faught. I prefer to be friendly.


Posted By: Subatoi
Date Posted: 10 Jun 2012 at 15:10
Actually the newbie in question can get the help all from another player in terms of gold and items to produce units.

I've been meaning to try that personally, send a newb shipments of gold for upkeep so he can house more soldiers then usual, wanted to see if that would work.


Posted By: Berylla
Date Posted: 10 Jun 2012 at 20:57
Then, why don't you. Then let us know how it worked out.


Posted By: Subatoi
Date Posted: 10 Jun 2012 at 21:26
I just spent two mil on something else ill have to rebuild my finances then try it. i suppose then ti would open up a new converstaion of "if this player is funding this player isnt the first player the one really attacking" etc etc

in the end though i suggest we accept newbie warfare.


Posted By: BellusRex
Date Posted: 11 Jun 2012 at 20:38
On a factual note, you can provide a newb all they need to build an army they other wise couldn't have, as long as they have a barracks and research to allow at least some types of units to be built. I know, because I did this as a newb. I was supplied so I could make troops. It was great fun to be able to jump right in to things, but it is a killer down the road. Your population will be far below where it could be if you grew in your own time, and you are totally dependent on incoming gold and T2 resources from another player or players. Far better to grow in this game the way you are meant to, and give the game the time and attention it deserves... 

-------------
"War is the father of all things..."


Posted By: Subatoi
Date Posted: 11 Jun 2012 at 20:42
I'm just saying,

imo it would be *kind of* funny to see another newb post a battle report on the forums of him getting assaulted by another newb with 4k militia men.

would be very taxing on the supplier but worth a laugh here or there.


Posted By: geofrey
Date Posted: 11 Jun 2012 at 21:35
runes! he has RUNES!


Posted By: Quackers
Date Posted: 11 Jun 2012 at 21:43
Originally posted by BellusRex BellusRex wrote:

On a factual note, you can provide a newb all they need to build an army they other wise couldn't have, as long as they have a barracks and research to allow at least some types of units to be built. I know, because I did this as a newb. I was supplied so I could make troops. It was great fun to be able to jump right in to things, but it is a killer down the road. Your population will be far below where it could be if you grew in your own time, and you are totally dependent on incoming gold and T2 resources from another player or players. Far better to grow in this game the way you are meant to, and give the game the time and attention it deserves... 


Wish more people understood this concept.


Posted By: Rill
Date Posted: 11 Jun 2012 at 21:57
Originally posted by Subatoi Subatoi wrote:

I'm just saying,

imo it would be *kind of* funny to see another newb post a battle report on the forums of him getting assaulted by another newb with 4k militia men.


A level 1 barracks produces 3.6 militiamen per hour with no sovereignty.  Assuming some barracks upgrades, perhaps the "newb" might average production of 4 militiamen per hour; it would then take 1000 hours to produce 4k militiamen.  This is about six weeks.  Most Illyrians have 2-3 cities by the time they have been in the game for 6 weeks.

If said newb attacked another newb with an equal amount of time in game, the defending newb would also have 2-3 cities, and likely enough experience not to be panicked by such an attack.

I think Subatoi overestimates the potential for this situation to be interesting, much less amusing.


Posted By: Subatoi
Date Posted: 11 Jun 2012 at 22:59
I keep getting an access denied message.

Nope I definitely would find it amusing.


Posted By: Prometheuz
Date Posted: 12 Jun 2012 at 12:17
Originally posted by Jarko Jarko wrote:

Hello everyone,
I want to tell you a couple words on my newbie experience in this game.
 
I started to play this game a couple weeks ago, and I come from a pvp-intensive background on browser games (stuff like Travian and such).
 
At first when I saw Illy, I had a blast. What an awesome complexity! So many options other than just upgrading buildings and producing units: diplomacy, thievery, magic, sovereignty... And above all, so many of these options are related to PvP! You can also conquest other people's towns if I'm not wrong, and did is an option a few browser games have.
 
I was so excited... I was expecting a lot of fun at the end of the 7-days protection period. But day by day, delusion grew larger. No one of the newbies spawning next to me was attacking me. I could attack no one, since I soon realized that if I did, a load of players would have attacked me back and wiped me out of the game.
Now, I'd have been ready to bear it all, to find people who think like me, set up an alliance and fight... But wait: those players attacking me would have been vets with 200.000 pop vs my 200 pop. No reason to even think about fighting them.
 
So in the end... I don't want to bash this community. It's peaceful. It's unique. Thumbs up.
 
However, this game has SO much potential to be an awesome war game. I feel like this potential is all being wasted right now.
 
So I'm wondering... Have the devs ever thought about opening a new server, with a smaller map and objectives implemented over the months who stimulate conflict between alliances/factions? A server that ends after, say, 1 year, when *something* the alliances have to fight for is implemented, and after a couple months the alliance that *controls something? managed to upgrade a certain building to level 100? scored more points?* is declared the winner of the server, and the server itself is wiped and restarted again.
 
Just a very raw idea, but I hope you got my point. I'm not willing to change the mind of this community. I'd just like to see a server with a different community with a different mindset. After all, since players like me are likely to last (yes, I'm going to delete soon unless I find some action which is not about silly tournaments) very little in this game - slain by boredom, if not by other players :D - a server like the one I'm proposing would enlarge the playerbase a lot.
 
Thank you for reading this and sorry if this has been discussed already (I guess it was, I don't think I'm the first saying this).
 
Jarko



I see Jarko came in for a lot of flak for simply stating his own impression of the game as a newcomer.

The truth is that most people who have played Travian, TW, Grepolis etc would recognise what he is saying straight away.  He is not the first to suggest a seperate server with victory conditions it has been raised before.  I think that as a growing number of players hit the ten city mark with not much else left to do the option of a restart contintent or server would be an intertesting development and in my book would make a big improvement to the game. I also think it would attarct a lot of newcomers because the military mechanics in Illryiad are more sophisticated than some other games.

So I don't think other players should rush to call him names like "rectal sphincter" because his suggestion was an honest one.

One more thing -  if we had a conflict world in Illyriad then it would really sort out the "personalties" from the "players" and the ranking system would look very different


Posted By: geofrey
Date Posted: 12 Jun 2012 at 13:17
a small army was destroyed hitting the runic protection surrounding the city. But my blockading army was able to setup camp around Jarko's city. They were succesful in capturing 200 food and 20 beers before Jarko's forces marched out of the city and caught my men by surprise. Jarko may of won the battle, but I am keeping the 20 beer. 

Failed defense by Geofrey's forces at Square 80|298 under attack by Jarko's forces from 01 Winterfell

Sent By:System
Received By:You
Date:11/06/2012 23:36:45
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: KoboldCommanderKobold Cohorts Kobold Cohort1Damaged for 46, 54 health remains.
Troops:Kobold Cohorts Kobold Cohorts301416
Troops:Fangs Fangs422022
Commander: ClanguardCommanderClanguards Clanguard1Damaged for 46, 54 health remains.
Troops:Clanguards Clanguards301317


Defenders:Unit:Quantity:Casualties:Survivors:
Commander: BanquoPacksmen Packsman1Damaged for 100, 0 health remains.
Troops:Packsmen Packsmen50500



Posted By: LTH
Date Posted: 12 Jun 2012 at 13:46
Originally posted by Prometheuz Prometheuz wrote:

Originally posted by Jarko Jarko wrote:

Hello everyone,
I want to tell you a couple words on my newbie experience in this game.
 
I started to play this game a couple weeks ago, and I come from a pvp-intensive background on browser games (stuff like Travian and such).
 
At first when I saw Illy, I had a blast. What an awesome complexity! So many options other than just upgrading buildings and producing units: diplomacy, thievery, magic, sovereignty... And above all, so many of these options are related to PvP! You can also conquest other people's towns if I'm not wrong, and did is an option a few browser games have.
 
I was so excited... I was expecting a lot of fun at the end of the 7-days protection period. But day by day, delusion grew larger. No one of the newbies spawning next to me was attacking me. I could attack no one, since I soon realized that if I did, a load of players would have attacked me back and wiped me out of the game.
Now, I'd have been ready to bear it all, to find people who think like me, set up an alliance and fight... But wait: those players attacking me would have been vets with 200.000 pop vs my 200 pop. No reason to even think about fighting them.
 
So in the end... I don't want to bash this community. It's peaceful. It's unique. Thumbs up.
 
However, this game has SO much potential to be an awesome war game. I feel like this potential is all being wasted right now.
 
So I'm wondering... Have the devs ever thought about opening a new server, with a smaller map and objectives implemented over the months who stimulate conflict between alliances/factions? A server that ends after, say, 1 year, when *something* the alliances have to fight for is implemented, and after a couple months the alliance that *controls something? managed to upgrade a certain building to level 100? scored more points?* is declared the winner of the server, and the server itself is wiped and restarted again.
 
Just a very raw idea, but I hope you got my point. I'm not willing to change the mind of this community. I'd just like to see a server with a different community with a different mindset. After all, since players like me are likely to last (yes, I'm going to delete soon unless I find some action which is not about silly tournaments) very little in this game - slain by boredom, if not by other players :D - a server like the one I'm proposing would enlarge the playerbase a lot.
 
Thank you for reading this and sorry if this has been discussed already (I guess it was, I don't think I'm the first saying this).
 
Jarko



I see Jarko came in for a lot of flak for simply stating his own impression of the game as a newcomer.

The truth is that most people who have played Travian, TW, Grepolis etc would recognise what he is saying straight away.  He is not the first to suggest a seperate server with victory conditions it has been raised before.  I think that as a growing number of players hit the ten city mark with not much else left to do the option of a restart contintent or server would be an intertesting development and in my book would make a big improvement to the game. I also think it would attarct a lot of newcomers because the military mechanics in Illryiad are more sophisticated than some other games.

So I don't think other players should rush to call him names like "rectal sphincter" because his suggestion was an honest one.

One more thing -  if we had a conflict world in Illyriad then it would really sort out the "personalties" from the "players" and the ranking system would look very different


The players in control of the way things are played now want to keep the players in this game captive to the play style they enjoy only.  Whenever they see a threat of any kind, they will dismiss, insult, and then destroy the players in game.  As soon as they see one small threat to their captive world of deception, prepare to get attacked in a variety of ways.  That is what they do, and that is what they will keep on doing as long as they can are able to. 

White was destroyed because they believed in pvp.  Valor was destroyed because they were a stronger military force than H?.  And they were distant to the degree that made H? think they were against their beliefs of the way the game is played.

H? is the alliance responsible for creating the captive world in Illyriad.  They will oppress any player who is against their views. 

The whole Valor situation was a manipulation created by one of H?'s pawn players Lorre.  They had him create a situation that would shed bad light onto Valor.  This situation was to get more alliances to back H?'s views on the matter.  So, they can fight a foe once again 100 to 1. 

Sunforce was also a pawn in all of this.  He tried to sway opinion by use of faulty photo shopped evidence to gain favor on the public.  One lie after another was his method to gain favor in the Valor situation.  If it is hard to believe Sunforce was not a pawn, he is now in the H? alliance. 

There are many other pawns in this.  I will shed light on more of this soon.


Posted By: Avion
Date Posted: 12 Jun 2012 at 14:59
Originally posted by LTH LTH wrote:


...their captive world of deception...


New title for Illyriad?  *makes note*

Originally posted by LTH LTH wrote:


Valor was destroyed because they were a stronger military force than H?.


Isn't this what a war game is all about?  And if you can destroy someone stronger than you, then you must be a much better player!

Originally posted by LTH LTH wrote:


 ...prepare to get attacked in a variety of ways.


I think it's good that you can have a war game where you can destroy or subdue your enemies by politics and subterfuge as well as outright war.

Originally posted by LTH LTH wrote:



White was destroyed ...Valor was destroyed...pawn players Lorre...Sunforce was also a pawn...


War is hell as someone once said.  I wonder why the disgruntled players new and old don't get together and do something instead of whining about a new server (would you be willing to pay to play on a new server?? Otherwise I couldn't see it happening).   Anyway, just get together as many alliances as you can and see if you can liberate this "captive world of deception." Too hard to do?  I don't think so.


Posted By: Subatoi
Date Posted: 12 Jun 2012 at 17:51
Originally posted by LTH LTH wrote:

Originally posted by Prometheuz Prometheuz wrote:

Originally posted by Jarko Jarko wrote:

Hello everyone,
I want to tell you a couple words on my newbie experience in this game.
 
I started to play this game a couple weeks ago, and I come from a pvp-intensive background on browser games (stuff like Travian and such).
 
At first when I saw Illy, I had a blast. What an awesome complexity! So many options other than just upgrading buildings and producing units: diplomacy, thievery, magic, sovereignty... And above all, so many of these options are related to PvP! You can also conquest other people's towns if I'm not wrong, and did is an option a few browser games have.
 
I was so excited... I was expecting a lot of fun at the end of the 7-days protection period. But day by day, delusion grew larger. No one of the newbies spawning next to me was attacking me. I could attack no one, since I soon realized that if I did, a load of players would have attacked me back and wiped me out of the game.
Now, I'd have been ready to bear it all, to find people who think like me, set up an alliance and fight... But wait: those players attacking me would have been vets with 200.000 pop vs my 200 pop. No reason to even think about fighting them.
 
So in the end... I don't want to bash this community. It's peaceful. It's unique. Thumbs up.
 
However, this game has SO much potential to be an awesome war game. I feel like this potential is all being wasted right now.
 
So I'm wondering... Have the devs ever thought about opening a new server, with a smaller map and objectives implemented over the months who stimulate conflict between alliances/factions? A server that ends after, say, 1 year, when *something* the alliances have to fight for is implemented, and after a couple months the alliance that *controls something? managed to upgrade a certain building to level 100? scored more points?* is declared the winner of the server, and the server itself is wiped and restarted again.
 
Just a very raw idea, but I hope you got my point. I'm not willing to change the mind of this community. I'd just like to see a server with a different community with a different mindset. After all, since players like me are likely to last (yes, I'm going to delete soon unless I find some action which is not about silly tournaments) very little in this game - slain by boredom, if not by other players :D - a server like the one I'm proposing would enlarge the playerbase a lot.
 
Thank you for reading this and sorry if this has been discussed already (I guess it was, I don't think I'm the first saying this).
 
Jarko



I see Jarko came in for a lot of flak for simply stating his own impression of the game as a newcomer.

The truth is that most people who have played Travian, TW, Grepolis etc would recognise what he is saying straight away.  He is not the first to suggest a seperate server with victory conditions it has been raised before.  I think that as a growing number of players hit the ten city mark with not much else left to do the option of a restart contintent or server would be an intertesting development and in my book would make a big improvement to the game. I also think it would attarct a lot of newcomers because the military mechanics in Illryiad are more sophisticated than some other games.

So I don't think other players should rush to call him names like "rectal sphincter" because his suggestion was an honest one.

One more thing -  if we had a conflict world in Illyriad then it would really sort out the "personalties" from the "players" and the ranking system would look very different


The players in control of the way things are played now want to keep the players in this game captive to the play style they enjoy only.  Whenever they see a threat of any kind, they will dismiss, insult, and then destroy the players in game.  As soon as they see one small threat to their captive world of deception, prepare to get attacked in a variety of ways.  That is what they do, and that is what they will keep on doing as long as they can are able to.  

I'm willing to sacrifice what little of an outside + reputation I have and agree with this. Though in any form of government you always have the current government discrediting threats. Athenian Council and Socrates, Minister of Magic Fudge vs harry potter etc.  Fact of life, if you're a threat you will be eliminated as a threat in the best way, that is as non harming to your enemies.  as possible

White was destroyed because they believed in pvp.  Valor was destroyed because they were a stronger military force than H?.  And they were distant to the degree that made H? think they were against their beliefs of the way the game is played.

Military game, no one wants to lose, some are willing to accept a potential for loss if it means extending their own beliefs.  There's a saying somewhere.. "don't preach war if you've never fought in it" same rule applies here. If you weren't fighting in the White/H? war then don't turn around now and denounce the other side, you weren't there and by simply looking at a few old threads or H?'s history of it does not give a complete picture nor ever will. That's nothing against H? it's a fact that details will always be left out, either intentionally or not.

H? is the alliance responsible for creating the captive world in Illyriad.  They will oppress any player who is against their views.  

I have not seen H do much of anything in regards to policing illyriad.  To be honest they seem perfectly content to watch everyone else stir up drama against themselves, they have a free gallery of drama and are contentedly watching it whilst munching on various snacks, don't be jealous of this. If you truly hate H? then go found an alliance and then more alliances, build up to over a few million population and declare war, it's not rocket science but it is lengthy.  But if you're as dedicated to H?'s demise as you preach it in the forums, then go out and actually do it instead of whining how others should be doing what you want.  

The whole Valor situation was a manipulation created by one of H?'s pawn players Lorre.  They had him create a situation that would shed bad light onto Valor.  This situation was to get more alliances to back H?'s views on the matter.  So, they can fight a foe once again 100 to 1.  

I remember that war, actually my remembrance of illy wars stretches back to TMM war which was another iffy political war. though we can save that for later.  I served personally in VALAR when it was led by Azreil, anyone here remember AtH? That would mean I am somewhat loyal to VALAR no? While I am loyal to the alliance I acknowledge that they lost the war, through political and military means.  There's no going back and changing how the war could be fought, does the war have importance? yes.  Does crying about how it was a ratio of 100:1 help the now abandoned accounts? no.  Those who fought and lost probably don't care anymore, you care because you are trying to rally people to riot against H? though if we look above..

Sunforce was also a pawn in all of this.  He tried to sway opinion by use of faulty photo shopped evidence to gain favor on the public.  One lie after another was his method to gain favor in the Valor situation.  If it is hard to believe Sunforce was not a pawn, he is now in the H? alliance. 

Sunforce? Do you mean Sunstorm? if I recall right he videotaped GC logs which was very sneaky, though true with diligence I suppose that could be photo shopped.  However people will follow their favorites into battle, which is why a grand general leads soldiers in, not a peasant.  They follow a figure head not a random text here or there.  While they help to sway moods the final choice will usually come down to the various alliance figure heads.
There are many other pawns in this.  I will shed light on more of this soon.


I put me thoughts in pretty dark red.


Posted By: lorre
Date Posted: 12 Jun 2012 at 19:20
i got demoted to a simple pawn? oh how dare they i will have to talk to my masters about that!

-------------
The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: scaramouche
Date Posted: 12 Jun 2012 at 20:12
Originally posted by lorre lorre wrote:

i got demoted to a simple pawn? oh how dare they i will have to talk to my masters about that!
 
I think they dropped the letter " R " from that word Lorre...hahah


Posted By: Llyorn Of Jaensch
Date Posted: 12 Jun 2012 at 20:28
Yawn. Pathetic. Bring it. Blah blah blah. Zzzzz.....


-------------
"ouch...best of luck."
HonoredMule


Posted By: Rill
Date Posted: 12 Jun 2012 at 21:28
Lest yet another thread be disrupted by the all-too-familiar discussion of H? vs. the world, I have started a new thread for that purpose:

http://forum.illyriad.co.uk/exhortations-to-destroy-h_topic3665.html" rel="nofollow - http://forum.illyriad.co.uk/exhortations-to-destroy-h_topic3665.html


Posted By: LTH
Date Posted: 12 Jun 2012 at 23:53
Another pawn for the H? machine is no other than Rill.  The Detractor.  The job appointed to her by H? is to influence players in game and on the forums.  She does this by chatting in global chat most of the day and posting in every thread of the forums.  This is done so she can keep an eye on any type of anti H? behavior.  When an anti H? thread or remark is started, it is her job to detract it by either forming a new thread to contain it or dismiss it with a rather sarcastic remark. 

Her cover is to pretend that she is truly only a Crow member.  However, the constant drivel from her mouth about how great H? is does not provide a good enough cover.  She will be and forever will be a Pro H? player.  Her job is to detract anything that is negative towards H?.

To think that players against H? would fall for this new thread trick so that again 'Rill the Detractor' can control what is being said is an extreme oversight. 

A revolution is coming, a place where you are not wanted.


Posted By: Garth
Date Posted: 13 Jun 2012 at 00:22
Originally posted by LTH LTH wrote:

Another pawn for the H? machine is no other than Rill.  The Detractor.  The job appointed to her by H? is to influence players in game and on the forums.  She does this by chatting in global chat most of the day and posting in every thread of the forums.  This is done so she can keep an eye on any type of anti H? behavior.  When an anti H? thread or remark is started, it is her job to detract it by either forming a new thread to contain it or dismiss it with a rather sarcastic remark. 

Her cover is to pretend that she is truly only a Crow member.  However, the constant drivel from her mouth about how great H? is does not provide a good enough cover.  She will be and forever will be a Pro H? player.  Her job is to detract anything that is negative towards H?.

To think that players against H? would fall for this new thread trick so that again 'Rill the Detractor' can control what is being said is an extreme oversight. 

A revolution is coming, a place where you are not wanted.
I wonder if it's even worth debunking your fancies. Probably not, I imagine any intelligent player is simply amused at best, annoyed at worst.
FWIW, in the recent town siege debacle between H? and Valar, Rill was quite critical of certain aspects of H?'s behavior, and publicly so; it's there in the forums for all to see. Anyone who would think she's an H? pawn after that episode is simply not paying attention. And if you think it was a ruse, an attempt to somehow shift attention from the truth, then you really need to get a life.


Posted By: LTH
Date Posted: 13 Jun 2012 at 00:33
Originally posted by Garth Garth wrote:

Originally posted by LTH LTH wrote:

Another pawn for the H? machine is no other than Rill.  The Detractor.  The job appointed to her by H? is to influence players in game and on the forums.  She does this by chatting in global chat most of the day and posting in every thread of the forums.  This is done so she can keep an eye on any type of anti H? behavior.  When an anti H? thread or remark is started, it is her job to detract it by either forming a new thread to contain it or dismiss it with a rather sarcastic remark. 

Her cover is to pretend that she is truly only a Crow member.  However, the constant drivel from her mouth about how great H? is does not provide a good enough cover.  She will be and forever will be a Pro H? player.  Her job is to detract anything that is negative towards H?.

To think that players against H? would fall for this new thread trick so that again 'Rill the Detractor' can control what is being said is an extreme oversight. 

A revolution is coming, a place where you are not wanted.
I wonder if it's even worth debunking your fancies. Probably not, I imagine any intelligent player is simply amused at best, annoyed at worst.
FWIW, in the recent town siege debacle between H? and Valar, Rill was quite critical of certain aspects of H?'s behavior, and publicly so; it's there in the forums for all to see. Anyone who would think she's an H? pawn after that episode is simply not paying attention. And if you think it was a ruse, an attempt to somehow shift attention from the truth, then you really need to get a life.


This was just another cover by the detractor Rill.  This mere attempt by Rill was to make the public eye think she was not a H? pawn after all.  She was trying to gain trust from all the anti H? players so she can influence them.  What better way to do that than to pretend to show distaste of H? and helping an enemy Rill does not care about (Valor) with negotiations.  At the end of the day, H? is the power that motivates her in every way.  It is Rill's job to get her hands into any topic.  Do not fall for her many faces.  She can not be trusted. 




Posted By: GM Luna
Date Posted: 13 Jun 2012 at 00:52
This topic needs to get back on track and stop with the personal attacks directed at specific players. Discuss a topic. Don't insult people. That's how we keep forum threads open instead of locked. Thank you.

GM Luna


-------------
GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Subatoi
Date Posted: 13 Jun 2012 at 02:59
How about we all just do what the Police want us to do?

Put down the various weaponry that is in the game.. and make excessive bodily contact with each other(I've seen GC's antics, hugging people that much is not normal).  It's obvious this has de-generated itself into a Sim city, hell we need a new server to repair the damage done to this one.  


Posted By: Llyorn Of Jaensch
Date Posted: 13 Jun 2012 at 07:56
How bout we all take up tennis.

Or golf, or football, or crosswords, or Mah-jong, or....

Oxygen people. It helps.

(the neutral H2o S***, not the H? manipulated crap. Yeah I know, but I cant help myself)

PS: Request thread be closed due to standard derailment crap


-------------
"ouch...best of luck."
HonoredMule


Posted By: Prometheuz
Date Posted: 13 Jun 2012 at 13:04
Originally posted by Subatoi Subatoi wrote:

...we need a new server to repair the damage done to this one.  


+1


Posted By: Subatoi
Date Posted: 13 Jun 2012 at 15:51
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:


(the neutral H2o S***, not the H? manipulated crap. Yeah I know, but I cant help myself)

PS: Request thread be closed due to standard derailment crap

Or just request that the posts made directly at H? for no reason at all other then de-railment be removed?


Posted By: Avion
Date Posted: 13 Jun 2012 at 16:35
Originally posted by Subatoi Subatoi wrote:

Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:


(the neutral H2o S***, not the H? manipulated crap. Yeah I know, but I cant help myself)

PS: Request thread be closed due to standard derailment crap

Or just request that the posts made directly at H? for no reason at all other then de-railment be removed?


Or just move them over to Rill's new thread about H?...that way people can still vent but keep other threads clean of H? related posts.


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Suppose they gave a war and nobody came?


Posted By: Subatoi
Date Posted: 13 Jun 2012 at 23:04
It comes back to this,

We should allow newbie warfare.


Posted By: LordOfTheSwamp
Date Posted: 14 Jun 2012 at 09:33
I was actually considering replying to LTH. Then I got to the line " Valor was destroyed because they were a stronger military force than H? " and (as someone who was in Valar when the jackal-pack gathered) I started laughing - every word of that sentence seems to have been chosen to be as wrong as possible. And then I re-read LTH's posts. I do not believe that they are serious. I actually think this is someone seeing how far they can push absurdity before people realise it's a joke.

So, having had a giggle...

Originally posted by Subatoi Subatoi wrote:

It comes back to this,

We should allow newbie warfare.

Yes indeed, back to the point.

There is nothing stopping new players, or anyone else, fighting.

What the community does frown on, is people getting picked on. And that's great. I applaud the community's sentiment.

The problem (if it is a problem) is that the mechanics of the game make people wait a long time for their combat, and then make them work for it.

1) If I set up a challenge for a bunch of alliances - e.g.  http://illyolympics.wordpress.com/" rel="nofollow - http://illyolympics.wordpress.com/  - it actually takes quite a bit of admin. People don't want to do admin - they just want to be given an opportunity, and then take it. We've had some fantastic battles - really challenging, thought provoking, tense fights, that caused absolutely no bad feelings because everyone was involved consensually. But they need forethought and time to run - they aren't just offered by the game.

2) It's easy, as a fairly well established player, to blithely say, "oh but look, smaller players can get stuck in..." After all, in the last illyolympics challenge, the most successful individual combatant had only 30,000 pop - and in the last official tournament I was seeing a lot of activity from a player with only 10,000 pop.... But hang on! Only 30,000 pop? Only 10,000 pop? It actually takes a long time (compared with conventional browser wargames) to get to those numbers - those are not small players! And both could make an impact because they were working with other players (i.e. their Alliances).

If I join a game like TW or Grepolis, then I will be able to launch a meaningful attack, alone, as an individual, without anyone having organised a tournament or my having to coordinate with other people, as soon as I get out of beginners' protection. In Illy, I might have a meaningful army in, what, 3 months? So, if I come to Illyriad from those games, wanting to fight, I may well be disappointed with Illy. Illy is slow! And then when I can fight, Illy makes me think! Whoa! Another shock!

Now, I've played Travian and TW, and consider both of them tedious, simplistic and unpleasant. I would much rather have Illy be Illy than say it should be more like them!

So, if there is a problem here, what is the solution?
1) Matchmaking. People could go on the forum, ask others for a fight, and then set up consensual combats. And sometimes they try that. But generally nobody is interested. That suggests it isn't really a problem. We don't have hordes of people lining up for this.
2) More player-organised events. SunStorm and Lorre's capture-a-city challenge rocked, the illyolympics fights have been good... I guess training alliances could set up smaller scale battles for their players. So, that would give new players fights - if their alliances could organise them. And I think some training alliances would be up for doing that... if their members really cared! (Anecdote: I ran a small Illyolympics challenge involving BSHx - quite a big training alliance, with what one would think would be warlike players, given that they have chosen to play as Orcs... and you know how many BSHx guys participated? Five. The rest simply didn't want to fight - they were happy building.) I suspect that training alliances would set up more fights if their players wanted them.
3) Maybe the devs should give us more fights! Maybe small-player-only tournaments? But given that most people do not really seem to want this, I'd be inclined to let the devs get on with their work without clamouring for this.

I don't know if I've actually reached a conclusion there... except to say that I understand that Illy may nat be to everyone's taste, and I'm not sure that's a problem.


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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.


Posted By: Llyorn Of Jaensch
Date Posted: 14 Jun 2012 at 09:52
Its been discussed and is really very simple.

Warfare over non critical assets. IE Not your cities.

How many players would love to have a shot at me? More than a few I'd say.

If one could engage in warfare without terminal risk the issue would be resolved.

We require 3rd party assets to be of value and worth fighting over. Why do you think tournaments are so popular? Everyone gets to throw John P Pikeman into the mix without Lordoftheringsmyfavcastle being at risk.

Introduce permanent items of worth to be fought over, not just our cities, and you'll find a dynamic change.


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"ouch...best of luck."
HonoredMule


Posted By: LordOfTheSwamp
Date Posted: 14 Jun 2012 at 10:10
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

Its been discussed and is really very simple.

Warfare over non critical assets. IE Not your cities.

That would make me very, very happy.

Not sure it helps small players who want a fight, tho.

"Dear small player - today we introduce a new feature for you - the ability to put the 100 spearmen that you have worked so hard to build onto a square on the map where they will be promptly obliterated by the 15k Cavalry Armies of Doom which the biggest players wield without a second thought." I'm not sold.


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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.


Posted By: Jarko
Date Posted: 14 Jun 2012 at 12:38
Wow I managed to stir the pot so well that it required a mod intervention... Without even doing it on purpose! :D

Anyway, I think this post perfectly summarizes my position:

Originally posted by Prometheuz Prometheuz wrote:

The truth is that most people who have played Travian, TW, Grepolis etc would recognise what he is saying straight away.  He is not the first to suggest a seperate server with victory conditions it has been raised before.  I think that as a growing number of players hit the ten city mark with not much else left to do the option of a restart contintent or server would be an intertesting development and in my book would make a big improvement to the game. I also think it would attarct a lot of newcomers because the military mechanics in Illryiad are more sophisticated than some other games.

One more thing -  if we had a conflict world in Illyriad then it would really sort out the "personalties" from the "players" and the ranking system would look very different

Someone deemed Travian & Co as "oversimplistic". Yes it's true, they are, compared to Illy. This game is far superior, particularly on the military side... Which is wasted by the fact there are no wars.

Also, someone is suggesting that bigger players should let newbies fight without intervening. However:

1. Defensive options in this game, as it has been pointed out, are always superior to offensive options. It is very easy to protect yourself from raids and such - and I can see that: the amount of resources the Vault protects is simply ridiculous, and comes for a very low price! Not to mention runes etc. Someone following a "happy farmer" route of development will always grow faster and easily safe from "combatants". It's not like that in well-balanced browser games. 

2. You are all forgetting the most important issue here: the server itself. I was keeping an eye on a couple new players next to me, with about my same population... I was preparing an army to start raiding them... And poof, one day I wake up and find them in an alliance. I look at the alliance roster, and find players with like 50000 pop. Ooooook. Bye bye raids.

Now you could say "if they found an ally to get behind them, find one yourself!". Aye. That would work in any other browser game: I start attacking the other noob (whose alliance has no relation with mine), his alliance starts helping him and my alliance starts helping me. On Illy: I start attacking the other noob, my alliance (which is a pacifist alliance, because only those exist here) asks me to stop and if I don't, just let me get destroyed by myself ("You looked for it!") or even kick me out. Aye! So much fun! Clap

Seriously, I've never seen a decent browser game where the devs force new players to join a world started years before, populated by players with 200.000 pop. Seriously, I've played simplistic ones and complex ones, peaceful ones and war-based ones, ones with endless servers and one with timed servers - and I was always able to join a recently launched server to start (almost) at the same level of the other players, or wait for a new server to be launched.
Here is simply ridiculous.


Posted By: abstractdream
Date Posted: 14 Jun 2012 at 14:10
Originally posted by Jarko Jarko wrote:

Here is simply ridiculous.

Really? It's ridiculous? Yet you continue playing and posting on the Forum.

Are you here to convince the Devs they are wrong? Do you think they will listen to you over all the other complaints from the fringes?

They do listen to the players, but the majority of players are happy with the status quo.


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Bonfyr Verboo


Posted By: Rill
Date Posted: 14 Jun 2012 at 14:42
Jarko, you are forgetting the third option.  Hang around and grow.  There is a limit on the number of cities per player (10).  There is a limit on the number of players in an alliance (100).  So if you're willing to put in the time, you can eventually BE the big alliance you are complaining about.  

You can have what you want.  You just can't have it immediately.  But that's a big part of the fun, at least for many of us.

Us relative newbs are the lucky ones.  Not just because the vets are generous and welcoming (which is true), but also because we have the additional challenge of trying to reach their standard, starting from behind.

I'm taking the super-slow route by not using prestige in any significant amount.  It's been a year and I don't have 8 cities yet.  But I have 6 more cities than I did a year ago.  And it's been a heck of a ride so far.


Posted By: lorre
Date Posted: 14 Jun 2012 at 14:46
1. Defensive options in this game, as it has been pointed out, are always superior to offensive options. It is very easy to protect yourself from raids and such - and I can see that: the amount of resources the Vault protects is simply ridiculous, and comes for a very low price! Not to mention runes etc. Someone following a "happy farmer" route of development will always grow faster and easily safe from "combatants". It's not like that in well-balanced browser games. 

the vault protects hardly anything. offense usually has the edge cause usually the offensive value of the attacker is bigger then the defensive value on the defending units.runes yes they kill but you need a decent mage tower to get the bigger runes to do some actual damage. those well balanced games you talk about could i get an example? cause for as i know illy is the only game where newbies dont get roflstomped by 100k pop players right of the bat.

you apparently want to be free to attack other players but be free of consequences. you want to force your way of playing on your neighbours who might just be looking to be playing a happy farmer.
dont like it? change it. every action has consequences be it good ones or bad ones.


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: The_Dude
Date Posted: 14 Jun 2012 at 15:27
Originally posted by Jarko Jarko wrote:

***
Here is simply ridiculous.
Are you in the habit of staying with ridiculous games?

There is no need to ridicule this game and community because it fails to meet your gaming desires.

Good luck finding a game you enjoy. 


Posted By: Subatoi
Date Posted: 14 Jun 2012 at 15:28
Originally posted by lorre lorre wrote:

1. Defensive options in this game, as it has been pointed out, are always superior to offensive options. It is very easy to protect yourself from raids and such - and I can see that: the amount of resources the Vault protects is simply ridiculous, and comes for a very low price! Not to mention runes etc. Someone following a "happy farmer" route of development will always grow faster and easily safe from "combatants". It's not like that in well-balanced browser games. 



the vault protects hardly anything. offense usually has the edge cause usually the offensive value of the attacker is bigger then the defensive value on the defending units.runes yes they kill but you need a decent mage tower to get the bigger runes to do some actual damage. those well balanced games you talk about could i get an example? cause for as i know illy is the only game where newbies dont get roflstomped by 100k pop players right of the bat.

Well actually if you are under fire from theft attacks building a vault to protect the books so you can cast a few runes to ward off the thieves works wonders, it just doesn't protect the 40k books like you want it to, but i'm rather happy personally that it protects a minuscule amount. 

 those well balanced games you talk about could i get an example? cause for as i know illy is the only game where newbies dont get roflstomped by 100k pop players right of the bat.

One off the top of my head is Desert Operations, that was fun with very minimal newbie bullying as I played through it and there was warfare, pretty much all pvp minimal bullying. though there's a level system so you could claim that is why there is no newbie bullying but you could claim there is a level system protection of sorts set up here, so it's an ok comparison. 

you apparently want to be free to attack other players but be free of consequences.

Let who has not wanted to attack without consequences attack first..

  you want to force your way of playing on your neighbours who might just be looking to be playing a happy farmer.

It's already a sim city, or farmville with different races

dont like it? change it. every action has consequences be it good ones or bad ones.
Some people have been working on that, though see a lost cause in trying to change it. 


Me thoughts in red again


Posted By: Avion
Date Posted: 14 Jun 2012 at 16:00
Originally posted by Jarko Jarko wrote:

Now you could say "if they found an ally to get behind them, find one yourself!". Aye. That would work in any other browser game: I start attacking the other noob (whose alliance has no relation with mine), his alliance starts helping him and my alliance starts helping me. On Illy: I start attacking the other noob, my alliance (which is a pacifist alliance, because only those exist here) asks me to stop and if I don't, just let me get destroyed by myself ("You looked for it!") or even kick me out. Aye! So much fun! Clap


Answer is simple: start your own alliance or join one with the same values as yourself.  Grow your alliance to max.  Start more alliances or confederate with other like-minded alliances, etc., until you can start a large enough war to change the way this game is played.  This will take a long time and you won't be able to satisfy your blood-lust in the meantime so I can't see you being patient enough to accomplish this.  Stern Smile

But, please, no more whining about resets and alt servers because the GMs have made it clear a reset isn't going to happen and if you want an alt server I suggest posting that in the Suggestions sub-forum.






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Suppose they gave a war and nobody came?


Posted By: dunnoob
Date Posted: 14 Jun 2012 at 16:35
Originally posted by lorre lorre wrote:

offense usually has the edge cause usually the offensive value of the attacker is bigger then the defensive value on the defending units.
Yes, it is far simpler to get the 10+10 (T1) or 10+15 (T2) "attack of given unit type against any defender" commander skill levels than the 40+45 (T1) or 40+40 (T2) "defence against any attacking unit type" skill levels.   


Posted By: Berylla
Date Posted: 14 Jun 2012 at 19:59
If the majority don't want to fight each other, then they don't want to fight.

If YOU want to fight, then find someone who ALSO wants to fight, and set it up.

All new players have the same advantage and disadvantige. Plenty of new players never last past the few handful of pop in their first little settlement. Those who stay until they have 10 cities, truly enjoy the game.

When a player becomes large, he finds that hitting on new players is as uninteresting as hitting on a few rats... or am I wrong?

BTW... I found and joined an alliance who's believes mirrored my own. I would never join an alliance that didn't think and feel what I do.


Posted By: Gemley
Date Posted: 14 Jun 2012 at 20:01
TLH-I think you would like this song
http://www.youtube.com/watch?v=v1PBptSDIh8


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�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien


Posted By: Jarko
Date Posted: 16 Jun 2012 at 11:43
Originally posted by abstractdream abstractdream wrote:

the majority of players are happy with the status quo.
This is the very classic poorly thought statement of the defenders of the status quo in any settled community. Of course the majority of the players are happy with the status quo - if one isn't happy with the game, he is likely to quit it (leave the "players" group). If you don't know, in statistics this is called "self-selection bias":

http://en.wikipedia.org/wiki/Self-selection_bias" rel="nofollow - http://en.wikipedia.org/wiki/Self-selection_bias

That's why it is important to look not only at the requests/suggestions/complaints of the playerbase, but also at the reasons that have pushed the players who quit to do so. And the playerbase of this game is VERY low compared to the usual browser game - even trash ones have way more players than Illy. 

Well, I think (it's a personal opinion!) that part of the reason is that the devs are not launching a new server every n months, which drives off several newbies who are forced to find themselves in a world populated by players which has been playing for years. And about the "take your time to grow up, you'll catch up with the biggest folks and it will be fun" suggestion: yeah, I agree, it will be fun I'm sure... But how many people are willing to spend 2 years to get to the level of the established players? How many would rather start with hundreds/thousands other players at their own level or slightly above it, and quit because they couldn't?

That's the whole point of my thread really.


Posted By: Berylla
Date Posted: 16 Jun 2012 at 22:06
You usually start somewhere in the newbie ring... the part where most new players spawn. You can easily find people of your own size to fight. Just send a message to someone of the same size and suggest a battle or two over a particular spot.


Posted By: Rill
Date Posted: 16 Jun 2012 at 22:21
Originally posted by Jarko Jarko wrote:

Originally posted by abstractdream abstractdream wrote:

the majority of players are happy with the status quo.
This is the very classic poorly thought statement of the defenders of the status quo in any settled community. Of course the majority of the players are happy with the status quo - if one isn't happy with the game, he is likely to quit it (leave the "players" group). If you don't know, in statistics this is called "self-selection bias":

http://en.wikipedia.org/wiki/Self-selection_bias" rel="nofollow - http://en.wikipedia.org/wiki/Self-selection_bias

That's why it is important to look not only at the requests/suggestions/complaints of the playerbase, but also at the reasons that have pushed the players who quit to do so. And the playerbase of this game is VERY low compared to the usual browser game - even trash ones have way more players than Illy. 

Well, I think (it's a personal opinion!) that part of the reason is that the devs are not launching a new server every n months, which drives off several newbies who are forced to find themselves in a world populated by players which has been playing for years. And about the "take your time to grow up, you'll catch up with the biggest folks and it will be fun" suggestion: yeah, I agree, it will be fun I'm sure... But how many people are willing to spend 2 years to get to the level of the established players? How many would rather start with hundreds/thousands other players at their own level or slightly above it, and quit because they couldn't?

That's the whole point of my thread really.

The developers specifically set out to create a persistent world, in which some people by definition would enter later than others.  This may not be the approach that you would prefer.  It may not be the most profitable approach.  It is the approach they have chosen.  Certainly it's perfectly appropriate for you to say that you don't like the approach and think they should do it another way.  In so saying, it's good to be aware that their actions are deliberate -- starting new servers more frequently is not simply an idea that has never occurred to them.  It's an idea they have specifically chosen not to embrace.

Perhaps they will change their minds tomorrow.  Does no harm to ask for it.


Posted By: Desi
Date Posted: 16 Jun 2012 at 23:28
Jarko,

Coming from Evony myself, I TOTALLY understand what you're saying.  With that said...Illyriad is a bit different.  It's slower going and takes a lot more effort to simply grow not including wars.

For that reason many beginners have some protection from 'bullies' or bigger players so they have a chance to grow...from my understanding this was the medium that was set when the game itself started to fail (but don't quote me I wasn't here when the game started).

So an example...without prestige and an alliance to pump you full of resources to cities fast, it takes roughly 6 months (ish) to create a fully grown city.  During war, it takes roughly 1-20 days to destroy said city. (probably less if you're significantly bigger than the one you're destroying).  Even less time if your alliance is helping.

So after putting all of that time into a city to have it destroyed, my understanding is that many people would quit the game for that reason alone.  Again don't quote me because I was not here to see it.

I will admit, at times I miss the fast pace, extreme wars and conquering done in Evony, but if it were that way in Illyriad with the same game modes and time frames for builds, I would not enjoy Illyriad at all.  Six months is a long time for one city to build, just so I can lose it in 1-20 days.  Does this help you at all?  

I'm sorry I don't have all of the facts of how Illyriad changed.  I only know brief moments from secondary sources and not my own eyes to elaborate more on it, but perhaps someone else will.


Posted By: Subatoi
Date Posted: 17 Jun 2012 at 04:36
Originally posted by Desi Desi wrote:

Jarko,



I will admit, at times I miss the fast pace, extreme wars and conquering done in Evony, but if it were that way in Illyriad with the same game modes and time frames for builds, I would not enjoy Illyriad at all.  Six months is a long time for one city to build, just so I can lose it in 1-20 days.  Does this help you at all?  

I'm sorry I don't have all of the facts of how Illyriad changed.  I only know brief moments from secondary sources and not my own eyes to elaborate more on it, but perhaps someone else will.

Cities can be leveled in a day.

and bullying does occur here, if people want I can produce a chat log from this evening in regards to a more developed player remaking on how sieges may be sent if capslock useage for a lower pop'ed player continued. 


 






Posted By: Beecks
Date Posted: 17 Jun 2012 at 07:32
I think there's a disconnect regarding the definition of 'bullying'. I don't consider threatening to send troops at player who is being obnoxious in chat to be bullying. That's just the community self-policing itself in order to maintain a civil level of conduct. Bullying would be if a player threatened/sent troops at a smaller player just for the thrill of being able to do so without consequences.

(Granted I don't know the specifics of this particular case. Generally though when a large-ish payer ends up sending armies at a small one for something like this, they do so after several warnings re: chat decorum)

Furthermore I don't see how one can be upset about 'bullying' or larger players 'meddling' in conflicts and then turn around and say that there ought to be more conflict in the game. To me that reads as "I'm cool with PvP as long as I'm the one attacking and there's no chance I'll lose"

Also: This thread needs more Pirate King! :D


Posted By: Southern Dwarf
Date Posted: 17 Jun 2012 at 11:36
This thread needs an end. Illy does need less warmongers and more worldbuilding.

-------------
Also known as Afaslizo ingame.


Posted By: Ander
Date Posted: 17 Jun 2012 at 14:00
Warmongers have a place too -

http://forum.illyriad.co.uk/battle-royale-summer-2012_topic3655.html" rel="nofollow - http://forum.illyriad.co.uk/battle-royale-summer-2012_topic3655.html

It's battle unto destruction, isnt that what Jarko want? 

Mind you, the 7 players who have already signed up are awesome strategists, so he gets to play with the best of them on a level ground. (Also he might get to build up in between, since bigger players are likely to target others who they see as bigger threats)




Posted By: Avion
Date Posted: 20 Jun 2012 at 15:42
Well, Jarko, I guess you've got the impression by now that Illyriad isn't going to change to the style of play you prefer.  I was just thinking that the things you like about this game wouldn't work well in a short term server - look how long it takes to build up a city and a military.  Research takes ages.  By the time the server closed, you likely wouldn't even have researched all your T2 units yet!  And the winner(s) would probably be the people who used Prestige to build themselves up more quickly.

Anyway, I am always on the lookout for new games to play and saw one called http://www.lordsgame.com/index.php" rel="nofollow - Lords that reminded me of you.  Here's their description of themselves:

"In this game you are a medieval lord who attacks others to grab their gold and earn glory. To do it effectively you need to build an army, invest in economy and make trade agreements and alliances with other lords. Unlike other games, everything here is fast, you don't spend days hiding in fear behind walls to build economy before launching an attack. Due to the score/rank systems you will be able to invade others the very first day."

I am almost intrigued enough to try this one myself -  "score/rank" systems that let you fight right away?  If you do try it before me, please let me know what you think of it.  Maybe other PVP players might be interested.


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Suppose they gave a war and nobody came?


Posted By: belargyle
Date Posted: 21 Jun 2012 at 20:11
One thing you miss COMPLETELY, is that this is a perpetual game with no end and therefore the only true goals are your own. This what what makes Illy unique as well as complex.

Many people want a McDonlds type game where you can build quick, kill quicker, and have the game end in quick measure so you can hold your reign just long enough to make it, but not establish anything. Thus the McD's mentality - get it fast, eat it quick, and it's over before you really enjoyed it. This doesn't mean you wont enjoy it, but you wont get to enjoy the full benefits of what you accomplished, nor see the end results of your accomplishments - for good or ill.

This game is much akin (in my mind) to the book/TV series - Game of Thrones.
This is as much if not more about subtleties and diplomatic strategies (long term) than mass armies and brute force. There is MUCH more to this game than the surface armies and diplomatic units as the tides of battle, leading to wars can turn on dime or a traitors leaked information.

The Dwarven Lords is much like the Dwarves in books, they are quiet and no one really knows what they are doing or what they are capable of. But one thing is certain, like the ancient wars of legend, the Dwarves were a part of every War and deadly when they entered the battle frey.  However like the fantasy books, they did war on their own but most often came into battle with their allies. They knew, as the Dwarven Lords do, that while the mass armies of your enemies are fearsome to behold, it matter little when they are surrounded by friends.

It is easy to sign a pact, but more difficult to keep it when you don't know if you can trust the ones you align yourself with. It is an easy thing to have 15 confederations.. it is more difficult to keep them together once the heat of war burns their homes to the ground (and months of work are laid waste). Many might be willing fight, but few are willing to give such large scale sacrifices.

Thus there are many battlefields here with armies, politics, diplomacy, secrets/spies, and the like. To win on the battlefield will not depend whole on your ability to fight but to keep others from joining in - THAT takes a great deal of diplomatic negotiating, a high degree of trust, and proof, your cause is a 'right' one OR.. that aligning with you has enough benefits to negate any fear that might take hold.

If you are looking for a bloody game.. learn the full depth of this one for it is not the blood on ground you need worry about, but that which is spilled in the silence of word or shadows of your own room. Welcome to the - Game of Thrones


Posted By: geofrey
Date Posted: 21 Jun 2012 at 22:14
Originally posted by belargyle belargyle wrote:


If you are looking for a bloody game.. learn the full depth of this one for it is not the blood on ground you need worry about, but that which is spilled in the silence of word or shadows of your own room. Welcome to the - Game of Thrones

This is why I play Illyriad. 

I will pay the Iron price for my throne!


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http://elgea.illyriad.co.uk/a/p/45534" rel="nofollow">


Posted By: Rill
Date Posted: 21 Jun 2012 at 23:00
/me does not want a throne but will pay for a recliner with yummy cupcakes


Posted By: Gilthoniel
Date Posted: 22 Jun 2012 at 13:31
Hmm... High King Belargyle's post set me thinking. I always liked his imagination and the way he applied it to his Alliance  - The Dwarven Lords. He argues that this game is far more complex than it appears at first sight and that the  gameplay is far more focussed on interrogation of those complexities and the setting of objectives based on the circumstances  that the game presents.

Actually I disagree, but I will be the first to admit that his imagination is closer to the latest concepts in game design than mine. Listen to this podcast by Mitu Khandaker first broadcast on BBC radio four this week.

http://www.bbc.co.uk/podcasts/series/fourthought" rel="nofollow - http://www.bbc.co.uk/podcasts/series/fourthought

(I'll bet the fires are burning bright within the hearths of the Hall of the High King tonight Wink)


Posted By: belargyle
Date Posted: 23 Jun 2012 at 21:14
Originally posted by Gilthoniel Gilthoniel wrote:

Hmm... High King Belargyle's post set me thinking. I always liked his imagination and the way he applied it to his Alliance  - The Dwarven Lords. He argues that this game is far more complex than it appears at first sight and that the  gameplay is far more focussed on interrogation of those complexities and the setting of objectives based on the circumstances  that the game presents.

Actually I disagree, but I will be the first to admit that his imagination is closer to the latest concepts in game design than mine. Listen to this podcast by Mitu Khandaker first broadcast on BBC radio four this week.

http://www.bbc.co.uk/podcasts/series/fourthought" rel="nofollow - http://www.bbc.co.uk/podcasts/series/fourthought

(I'll bet the fires are burning bright within the hearths of the Hall of the High King tonight Wink)

LOL.. fires do burn brightly in the Dwarven Halls :)

In truth many see it your way, though I'm not exactly sure your playing style many in that proverbial boat are looking to only fight (squash armies and towns), trade grow, then yes they miss the other complexities of the game - this kind of playing is typically toward a singular interest and mind set and in order to enjoy it the game itself needs to be geared in the majority toward this concept. Nothing wrong with this kind of gaming but it misses the fullness of the concept design of 'this' game which desires to go beyond a singular interest.

Thus the other aspects of the game come into play only once you step outside of what I consider singular-concept playing. For instance, in becoming an alliance leader, or part of that alliances upper leadership, a person finds out that alliances are tricky and small schemes of various sorts of being breathed in quiet corners. While you build your alliance, you note that population is one thing but gives you no real credibility in the global community and as such you find that your reputation is more than just a by-word.  As you grow in this you again notice that the more intense you alliance becomes in moving up in the ranks (vai population size, inter-activity,and other things) you realize there are schemes of all types to maneuver and manipulate the game mechanics, alliances, people, ect... and you must now determine what you will do such information, or if the information is false to test your integrity or commitments. As you continue you realize these little schemes grow larger, more complex, and much more dangerous.. and commitments signed in the proverbial blood... but traitors still lie in the wait. Information is Key to any future or coordinated alliance function (war or otherwise) and you begin to notice you have some information is being leaked, though most isn't significant you realize you now have a spy!

It goes on from there depending how invested you desire to be, your end goals for yourself and your alliance, overall game play, ect...  And if you desire to change game mechanics you either need to come along side those who are perceived as controllers/popular (that depends on your perspective  Shocked ) and gain influence and political power to convince them they need to change an move in a different direction... or possibly gaining political or maybe backing for an over throw.

There is always different views but I like the fact you can create a world you wish IF you are willing to "play the game" in it's many and varied aspects. (But that is me Big smile )


Posted By: The_Dude
Date Posted: 23 Jun 2012 at 22:02
Bel,

Well said.  I, too, have seen similarities in Game of Thrones as you have noted.

Betrayal is certainly a significant component of Illy (as in RL.) - from both within an alliance as well as between alliances.  I think we have some shared experience with this.  Ouch

Words mean nothing.  Action is everything.  Stand for your own principles and let the chips fall where they may.


Posted By: Berylla
Date Posted: 24 Jun 2012 at 11:35
If I want to smash armies, I play a game on my computer, against the computer.

Illy IS like life - different people with different agendas, chosing their paths.

When I was lucky enough to so early get to peek behind the scene of a powerful alliances, the game really became as complex as I wanted it to be. That is something no AI can really provide.


-------------
I speak peace, but carry a war axe.
http://elgea.illyriad.co.uk/a/p/47566" rel="nofollow">


Posted By: Rorgash
Date Posted: 24 Jun 2012 at 15:56
its politics not just fun bashing, which is why i like this game more then tribal wars and travian where newb bashing is a daily chore to gain you a few more towns.

i skipped 8 pages of this thread because well i just did sue me...

anyhow, this isnt a game for you, if you start a all out war and die you die, you lose a year worth of town building, not just some troops and a few building levels.

and Rill why dont you send me some cash and i will send a siege camp his way if he isnt too far away Thumbs Up


Posted By: twilights
Date Posted: 24 Jun 2012 at 17:09
it could be that the current game systems deter warfare also, its kindof a shame, so many parts of the game are not played, if some changes were made by the devs maybe there would be more warfare without the threat of losing so much time invested in building, maybe raids can be hidden or some other sort of enhance current feature or added feature? i vote the game have more sneaky attack functions than the current ones, almost all dip attacks are detected, u see things coming from afar like raids, this area of play could really be alot of fun if easy changes were made, we have alliance prestige pools now, maybe features could be added that cost prestige...which i add is given out free each day and can be earned by recuiting new players to the game and by winning tournaments.....some warfare is needed to make the game less static, more interesting


Posted By: Rill
Date Posted: 26 Jun 2012 at 00:02
I think someone already did send an attack.  He did not post a thank-you note though.  Ungrateful newbs ...

Wink



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