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Alliance Hub/Hive

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
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URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3587
Printed Date: 17 Apr 2022 at 19:16
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Topic: Alliance Hub/Hive
Posted By: Elrond EƤrfalas
Subject: Alliance Hub/Hive
Date Posted: 25 May 2012 at 12:17
Hi peeps just a quick question,

What is a Hub or a Hive and how do you create one.

Elrond



Replies:
Posted By: Subatoi
Date Posted: 25 May 2012 at 14:27
You have your alliance and you choose a spot on the map where you'd like your hub to be.

Then you migrate over and encourage the migration of other members over, the idea here is a sort of defense against hostilities.

Of course some members will eventually leave and join other alliances which becomes irritating when their cities are in your hub.

more details here: http://thewarriorslongwalk.blogspot.com/2012/04/alliance-encampments.html" rel="nofollow - http://thewarriorslongwalk.blogspot.com/2012/04/alliance-encampments.html




Posted By: Rorgash
Date Posted: 25 May 2012 at 15:54
what happens is very very easy, they are told calmly and friendly to exodus ALL their towns out, abit depending on where in the area they might be, such as on the outskirts or in the middle.


Posted By: Rill
Date Posted: 25 May 2012 at 21:30
Originally posted by Rorgash Rorgash wrote:

what happens is very very easy, they are told calmly and friendly to exodus ALL their towns out, abit depending on where in the area they might be, such as on the outskirts or in the middle.

I disagree.  Unless said former alliance members do something that makes them bad neighbors (such as attacking or diploing alliance cities), then they have as much a right to be where they are as anyone.  An alliance could negotiate for them to move, such as by offering payments, but especially given that relatively new players are often encouraged to move into alliance areas, forcing them to move out if an alliance choice doesn't work is not a good plan.

This does of course create a problem for alliances attempting to have exclusive control of an area.  Seems like it's yet another good reason to try to remain on good terms with current alliance mates, since they might eventually be former alliance mates with whom you will need to negotiate.


Posted By: White Beard
Date Posted: 25 May 2012 at 21:47
I agree with ex alliance members being asked to move out if they are in the middle of the hub / map.
That is why one should do their research before joining any alliance, there is no pressure to join one or there should not be, but new players are told to join one before they settle their second village. There is no need for that at all


Posted By: Rill
Date Posted: 26 May 2012 at 01:07
From Ryelle:

This situation is not purely theoretical for me.  I have members of my alliance who were previously members of another alliance that is trying with little success to establish a hub in an area.  I'm not planning to have my members move to accommodate the future plans of someone to someday have a hub somewhere.  If it were a well-established hub, perhaps my feelings would be different.  Then we get into definitions of what is or isn't a hub.  I'd say it's a hub if you have enough of a concentration to discourage other people from settling there AND choose to do so.


Posted By: Subatoi
Date Posted: 26 May 2012 at 01:20
Originally posted by Rill Rill wrote:

From Ryelle:

This situation is not purely theoretical for me.  I have members of my alliance who were previously members of another alliance that is trying with little success to establish a hub in an area.  I'm not planning to have my members move to accommodate the future plans of someone to someday have a hub somewhere.  If it were a well-established hub, perhaps my feelings would be different.  Then we get into definitions of what is or isn't a hub.  I'd say it's a hub if you have enough of a concentration to discourage other people from settling there AND choose to do so.

What region are those players?

*has an idea..*


Posted By: Rill
Date Posted: 26 May 2012 at 01:44
I don't think it's necessary to identify the region.  So far said alliance hasn't lodged any objections to the continued presence of the players, and I don't expect them to do so.


Posted By: nightfury
Date Posted: 26 May 2012 at 06:34
Originally posted by White Beard White Beard wrote:

I agree with ex alliance members being asked to move out if they are in the middle of the hub / map.
That is why one should do their research before joining any alliance, there is no pressure to join one or there should not be, but new players are told to join one before they settle their second village. There is no need for that at all
I disagree asking Ex members to move out of region. Unless they perform hostile actions, they do have rights to stay where they are. I suggest you work out no-aggression agreement with them.


Posted By: Babbens
Date Posted: 26 May 2012 at 10:02
I believe that this ought to be an Alliance policy prerogative, and it should be stated in the Alliance Rules.
Alliance "A" allows ex members to stay, Alliance "B" requests them to move.


Posted By: Diomedes
Date Posted: 26 May 2012 at 10:20
On a purely personal note, I think it is a "whistling in the wind" to try and take/maintain control over a significant area or region. In a game like Illy, while it might have been a reasonable proposition in the early days, it will become more impossible in the future. Good luck to those who want to try it, but expect to encounter trouble in the process.

-------------
"Walk in the way of the good, for the righteous will dwell in the land"


Posted By: Sloter
Date Posted: 26 May 2012 at 18:09
I think so too :) One day there might be msg in Herald "sages have found a way to use furs of golden monkeys to improve leather armor def effectivnes" or something similar, then it is going to be alliance statements "Hello, we are moving in, pack your things from this and that area and leave" , maybe less dramatic but along those lines.


Posted By: White Beard
Date Posted: 26 May 2012 at 21:34
now my understanding of a hive is:
1 village is surrounded by its own and alliance members  villages at least 2 squares deep, every square is occupied by a village thus making it very hard to blockade and siege the village in the middle.
 


Posted By: Rill
Date Posted: 26 May 2012 at 22:04
Originally posted by White Beard White Beard wrote:

now my understanding of a hive is:
1 village is surrounded by its own and alliance members  villages at least 2 squares deep, every square is occupied by a village thus making it very hard to blockade and siege the village in the middle.
 

While this configuration showed up early in Illyriad history, I think it's been mostly abandoned because the significant detriments to sovereignty claims far outweigh the limited benefits for protection from sieges.  It might be a bit more common in other MMORTS, and possibly if Illy becomes more warlike we might see it return, but I'd say the chances of that are 50% or less.


Posted By: Nokigon
Date Posted: 27 May 2012 at 00:53
I wouldn't underestimate the quality of that layout- in my alliance, DB, even when everyone had left to the Cave that arrangement seriously prolonged the Champ sieges and allowed us to capture Burning Hate, our old capital, which still stands today. Just because something doesn't have a use now doesn't mean it won't have a use in the future- I mean, the defensive advantages of this are beyond immense.


Posted By: The_Dude
Date Posted: 27 May 2012 at 16:41
Originally posted by Rill Rill wrote:

Originally posted by White Beard White Beard wrote:

now my understanding of a hive is:
1 village is surrounded by its own and alliance members  villages at least 2 squares deep, every square is occupied by a village thus making it very hard to blockade and siege the village in the middle.
 

While this configuration showed up early in Illyriad history, I think it's been mostly abandoned because the significant detriments to sovereignty claims far outweigh the limited benefits for protection from sieges.  It might be a bit more common in other MMORTS, and possibly if Illy becomes more warlike we might see it return, but I'd say the chances of that are 50% or less.

We called these setups "Power Blocks" back in the day.  Sovereignty was introduced which made this idea obsolete.



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