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Epic Failures!

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3581
Printed Date: 17 Apr 2022 at 02:47
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Epic Failures!
Posted By: El Drem
Subject: Epic Failures!
Date Posted: 23 May 2012 at 04:59

> FW: Failed attack against NPC units's forces by El Drem's forces
> Received: 23 May 2012 03:44
> Original Message:
Two opposing forces clash against each other.

Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available.

Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: Aegis SongbladeWardancer1Damaged for 100, 0 health remains.
Troops:Wardens1001000


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Alpha Wolves20191
Troops:Wolfpups1521511
Troops: Grey Wolves75750
Troops:White Wolves36360



Replies:
Posted By: Rill
Date Posted: 23 May 2012 at 06:05
Memo to self:  Rats are spear units.  Do not attack rats in woods.  Oh, and you might want to scout first if it's outside diplo visibility.

Heavily wooded terrain spells difficulty for ranged units and cavalry. Infantry units find they have a large advantage here.

Like the attackers, these thick forests do not provide much assistance for anyone except your footsoldiers, who take great pleasure in the extra cover afforded to them.

Attackers:Unit:Quantity:Casualties:Survivors:
Commander: GonzoKnights Knight1Damaged for 350, 0 health remains.
Troops:Swordsmen Swordsmen100010000
Commander: KermitKnights Knight1Damaged for 450, 0 health remains.
Commander: Amroth AnguirealCharioteers Charioteer1Damaged for 350, 0 health remains.


Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.

Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Ratlings Ratlings491323852528
Troops:Rats Rats247612021274
Troops:Diseased Rats Diseased Rats1256610646
Troops:Elder Bucks Elder Bucks1127546581



Posted By: Daufer
Date Posted: 23 May 2012 at 19:52
Wel Rill, the attack bonus for your infantry in the forest is better than the defense bonus of those rats, so it wasn't necesarily a bad call.  I hope you weren't expecting mch from your commanders though.


Posted By: Rill
Date Posted: 23 May 2012 at 22:47
Originally posted by Daufer Daufer wrote:

Wel Rill, the attack bonus for your infantry in the forest is better than the defense bonus of those rats, so it wasn't necesarily a bad call.  I hope you weren't expecting mch from your commanders though.

They don't even have any points in bloodlust.  I really need a t2 sword commander in that city if I'm going to run swords from there.

It's on my "to-do" list.


Posted By: Hora
Date Posted: 24 May 2012 at 00:09
Hasn't there been a restriction on commanders only dealing at max the damage their troops can deal?
I couldn't find the forum thread on that one again...   But I thought a commander on his own won't deal any damage at all, or at least only the standard attack value of his sort of unit...


Posted By: HonoredMule
Date Posted: 24 May 2012 at 02:52
The limit on commander damage is based on total damage of all troops in the army (not division).

-------------
"Apparently, quoting me is a 'thing' now."
- HonoredMule


Posted By: Rill
Date Posted: 24 May 2012 at 03:52
In the case of that particular army, my commanders got full value of their heroism points since the attack value of the army is far more than the attack value of 60 knights.  However, those commanders, which are from a relatively new city, do not yet have division bonuses leveled and therefore the swords did not benefit from any bonus to bloodlust.


Posted By: Hora
Date Posted: 24 May 2012 at 14:24
Ah, thanks HM, that explains a lot Thumbs Up


Posted By: dunnoob
Date Posted: 03 Sep 2012 at 19:29
dunnoob's [*SKR*] army arrives at [-23|101] in Middle Kingdom 1 minute ago03 Sep 2012 18:23:01
Cotters from RISE and shine arrived at [-23|101] in Middle Kingdom but were mortally savaged by Rabid Hounds and have not returned.1 minute ago03 Sep 2012 18:23:01


Posted By: dunnoob
Date Posted: 16 Sep 2012 at 19:14
Is it epic to make the same error again and again and again?  I still try to recall protective troops from squares when my gatherers made it without being killed by NPCs arriving before them.   But the stupid messenger recalls everything, not only the troops. Disapprove

dunnoob's [*SKR*] units from Grapevine begin returning from [-33|112] in Middle Kingdom 18 minutes ago16 Sep 2012 17:46:03
dunnoob's [*SKR*] messengers arrive at [-33|112] in Middle Kingdom 18 minutes ago16 Sep 2012 17:46:02
Skinners from Grapevine were recalled from [-33|112] in Middle Kingdom and were unsucessful in their mission and are returning home.18 minutes ago16 Sep 2012 17:46:02




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