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Sandbox o Illy

Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3541
Printed Date: 17 Apr 2022 at 15:49
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Sandbox o Illy
Posted By: Subatoi
Subject: Sandbox o Illy
Date Posted: 11 May 2012 at 01:04
Originally posted by Subatoi Subatoi wrote:

The soul of illy was crushed when people declared it a free for all (sandbox) and told everyone to play their way or get eliminated.



Discuss



Replies:
Posted By: Rorgash
Date Posted: 11 May 2012 at 01:11
thats how it is now isnt it? 

you just dont want to get eliminated so you dont play the way you want Confused


Posted By: Rill
Date Posted: 11 May 2012 at 01:13
I play how I want, and the only people I've eliminated are people who asked for it (literally, as in "please siege all my cities").

So apparently I don't fit the model.


Posted By: Subatoi
Date Posted: 11 May 2012 at 01:21
Originally posted by Calico_Jack Calico_Jack wrote:

thats how it is now isnt it? 

you just dont want to get eliminated so you dont play the way you want Confused

How would you like to play?


Posted By: Rorgash
Date Posted: 11 May 2012 at 01:46
I would do the way my Orc blood tells me, send out raids and fight skirmishes and have fun


Posted By: Createure
Date Posted: 11 May 2012 at 01:46
I'd say anyone can play in any way they like... they just have to realise that any action might have various reactions (from other players)... same as real life I guess.


Posted By: Rorgash
Date Posted: 11 May 2012 at 01:52
yea, its a sandbox game, if you wanna live dont be an ass :D


Posted By: Brids17
Date Posted: 11 May 2012 at 01:58
Yeah, pretty much. Follow our rules or we'll siege you out of the game. Though to be honest, I don't think a sandbox game can truly exist in a multiplayer setting. You're always going to have someone telling you, you can't play that way. Singleplayer games are usually the only way you can really experience that "play in any way imaginable" without fear of being stomped out by someone who doesn't like it the way you're doing it. 


Posted By: Subatoi
Date Posted: 11 May 2012 at 02:29
So calling illy a sandbox is the wrong definition for the game ?


Posted By: Skim Milk
Date Posted: 11 May 2012 at 02:46
No no, it's a sandbox. You can play however you want, whenever you want. 
Those that want to be aggressive, can be aggressive.
Those that don't, will still employ self-defense.

Assuming the driving idea behind opposing "Play nicely or we'll eliminate you" is "I want to fight", then I think there's a function in the game to fulfill the "Fight" thought. Form an alliance with others that agree with that idea. The game is fully capable of aggressive playing. 

"Play our way" dominates because people fight back. With greater numbers. I suppose you could get around that with some creative recruiting for a war-faring alliance, if you were inclined to do so.


Posted By: Brids17
Date Posted: 11 May 2012 at 03:18
That's not sandbox. That's bending the "rules" so that you can still kind of accommodate your playstyle but at the same time never really experience it fully. 

If I wanted to have an all out war without everyone jumping in on me, I'd have to first find a willing alliance that agreed not to involve anyone else in it, make it clear to everyone else to stay out of it(good luck), make sure that nothing I did was seen as "bullying" or I'd have to face the wrath of the community and hope none of that fails. And so easily could it fail. All it would take would be on guy to complain to GC or one alliance or player to jump in because they think they should be part of it and then entire thing would come crumbling down. 

That's just not sandbox. That's trying not to step on the pacifist communities toes all the while still not fully experiencing all out war because it would be a planned out setting between two hopefully trustworthy alliances that had nothing against each other. You have to cut yourself short and that's cutting the sandbox short. It's like I can build a sandcastle but I can't build towers or a moat. Sure, I still built a sandcastle but it's limited. 


Posted By: lokifeyson
Date Posted: 11 May 2012 at 11:05
its a sandbox...just a sandbox with other kids to play with...like at the park...lol Wink

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Posted By: Myzel
Date Posted: 11 May 2012 at 11:09
If your idea of a 'sandbox' is being able to do whatever the hell you want without suffering any consequences to your actions, then no, this is not a sandbox game. No multiplayer game can be.

'Rules' and 'pacifist communities' aside, what it comes down to is realizing that even though you technically can do what you want, you are playing with other people. Playing the game the way you want will potentially cause other people to -not- be able to play the game -they- want. Your self-righteous claim to sandbox freedom would be at the expense of others. One way or the other, this is unavoidable, I think.

If you're one of those kids that likes to run through a sandbox stomping other kids' sand castles, you will surely find that the rest of the sandbox might not tolerate your presence.


Posted By: Durin the deathless
Date Posted: 11 May 2012 at 11:33
Originally posted by Myzel Myzel wrote:

If your idea of a 'sandbox' is being able to do whatever the hell you want without suffering any consequences to your actions, then no, this is not a sandbox game. No multiplayer game can be.

'Rules' and 'pacifist communities' aside, what it comes down to is realizing that even though you technically can do what you want, you are playing with other people. Playing the game the way you want will potentially cause other people to -not- be able to play the game -they- want. Your self-righteous claim to sandbox freedom would be at the expense of others. One way or the other, this is unavoidable, I think.

If you're one of those kids that likes to run through a sandbox stomping other kids' sand castles, you will surely find that the rest of the sandbox might not tolerate your presence.
Nailed it Thumbs Up
That's exactly what I was thinking how to say.


Posted By: Mr Damage
Date Posted: 11 May 2012 at 12:50
He (or she) who has the bigger stick makes the rules, pretty simple.


Posted By: Rorgash
Date Posted: 11 May 2012 at 12:50
yea.... im sure he never played a single player sandbox game, usely things tries to kill you there aswell Wink


Posted By: Kumomoto
Date Posted: 11 May 2012 at 15:15
It is possible for a group of alliances to turn this into a Travianesque game. There is absolutely nothing in the game mechanics stopping it. What stops it is a community that doesn't like that style of play that organically grew here. And if you want to change this Sandbox, Brids, you need to be motivated and organized enough to make Illy conform more to your vision. You want change? Get off your rear end and affect change instead of whining about it. There is nothing stopping you.


Posted By: Qaal
Date Posted: 11 May 2012 at 16:43
I think one of the main things that keeps Illy from being Travianesque--and one of the big reasons that it most definitely is a sandbox--is the lack of an endgame. Add an endgame of some sort, and you'd pretty quickly see all that stuff I learned to loathe in the T-game: players aggressively clearing their turf, relentless farming of weaker players, accounts with multiple owners being operated around the clock, etc.

Sandbox or no, there will always be reactions to actions. Make your choices, take your chances, I guess.


Posted By: Brids17
Date Posted: 11 May 2012 at 18:30
Originally posted by Myzel Myzel wrote:

If your idea of a 'sandbox' is being able to do whatever the hell you want without suffering any consequences to your actions, then no, this is not a sandbox game. No multiplayer game can be.

'Rules' and 'pacifist communities' aside, what it comes down to is realizing that even though you technically can do what you want, you are playing with other people. Playing the game the way you want will potentially cause other people to -not- be able to play the game -they- want. Your self-righteous claim to sandbox freedom would be at the expense of others. One way or the other, this is unavoidable, I think.

If you're one of those kids that likes to run through a sandbox stomping other kids' sand castles, you will surely find that the rest of the sandbox might not tolerate your presence.

I'm not saying that there should be no consequences, I'm saying the consequences shouldn't be as extreme as they are. You raze one guy's city and suddenly they raze all of yours. It's just not proportionate to what you have done. Everyone goes "justice" mode and before you know it you're basically a newbie again. I can't think of any other sandbox game that had a community that would punish you so harshly for aggressive actions. 

As it is, we almost rely on some new guy who doesn't know what the community is like to come in and start trouble so we can get some kind of action. I've played the game for nearly two years and I've never had an army (aside from NPC) attack my cities. Never. That's how one sided every altercation I've ever been in has been. So sure, it may have the potential to be a sandbox game but if you play aggressively, don't expect to play for very long. 

Originally posted by Calico_Jack Calico_Jack wrote:

yea.... im sure he never played a single player sandbox game, usely things tries to kill you there aswell Wink

Some enemies coming to kill you is a little different than 30 players coming to siege you out of the game. That's a game where combat isn't fun and so you try to avoid it, which in single player games, is a sign there's something significantly wrong with the difficulty level or the combat. 

Originally posted by Kumomoto Kumomoto wrote:

It is possible for a group of alliances to turn this into a Travianesque game. There is absolutely nothing in the game mechanics stopping it. What stops it is a community that doesn't like that style of play that organically grew here. And if you want to change this Sandbox, Brids, you need to be motivated and organized enough to make Illy conform more to your vision. You want change? Get off your rear end and affect change instead of whining about it. There is nothing stopping you.

I can't think of a single aggressive style alliances (not even necessarily the picking on smaller players kind, just an alliance with an aggressive tone) that wasn't eventually piled on by multiple alliances and sieged out of the game. And yet you expect me to go out and somehow succeed where everyone else failed? I doubt even H? could do that if they wanted to. 

And that's aside the point, I don't want the game to be a free for all, war 24/7, death and destruction for all. I just want to be able to have a war or even a small scale fight and not have the 400 NAPs and Confeds choose a side and then wipe out the other alliance. Even if one alliance has fair terms, like lets say 1 city sieged for each player involved, the 10 other alliances that got involved are going to have terms too, which is why it usually turns into a siege them out of the game fest. 

Besides Kumo, there have been several H? members who have expressed a desire for an equal challenge. H? is more than able to split up into two alliances and be the equal challenge for each other but I don't see that happening. That's something that just your alliance could do, and probably wont do. So it's really not like I'm the only one who wants something but either isn't doing it or in this case, doesn't have a clue how to. 

Let the wall of text commence! =D


Posted By: scaramouche
Date Posted: 11 May 2012 at 18:37
Originally posted by Createure Createure wrote:

I'd say anyone can play in any way they like... they just have to realise that any action might have various reactions (from other players)... same as real life I guess.
 
This I think,  about sums it up just right.


Posted By: Qaal
Date Posted: 11 May 2012 at 19:02
I think one of the suggestions that come up in a previous similar thread might be worth reviving. One of the problems that several players pointed out in the recent H?-Valar megathread was that sieges can almost raze a city overnight. This makes it very difficult to rely on diplomacy when you see a siege hit an alliance city: wait for talk, the city might be gone. It certainly will be heavily damaged very quickly. You have to move quickly to lift the siege. Longer, more expensive, more grueling siege mechanics would not only be more true-to-life, they would clear time to talk. Further, they'd discourage players from using a siege approach, which might encourage more of a raiding style of fighting and open up the sandbox a bit. At the very least, players might feel less afraid of having cities sieged out from under them before they can organize some sort of resistance or open up diplomatic channels.

Wish I could remember where I first saw this suggestion in order to reference and to give credit where credit is due.

Best to all.


Posted By: The_Dude
Date Posted: 11 May 2012 at 19:10
Originally posted by Brids17 Brids17 wrote:

I'm not saying that there should be no consequences, I'm saying the consequences shouldn't be as extreme as they are. You raze one guy's city and suddenly they raze all of yours. It's just not proportionate to what you have done. Everyone goes "justice" mode and before you know it you're basically a newbie again. I can't think of any other sandbox game that had a community that would punish you so harshly for aggressive actions. 

As it is, we almost rely on some new guy who doesn't know what the community is like to come in and start trouble so we can get some kind of action. I've played the game for nearly two years and I've never had an army (aside from NPC) attack my cities. Never. That's how one sided every altercation I've ever been in has been. So sure, it may have the potential to be a sandbox game but if you play aggressively, don't expect to play for very long. 


WOW!  Never been attacked in your cities!  WOW!  You need to get out more.  I had my first inbound hostile on my #8 day in Illy.  Oh, let's see, my capital was sieged in less than 2 months of being in Illy (and that was just the first time).  I had 21 hostile armies in my cities in just a single day once.  By no means is the above an exhaustive listing of attacks I have had at my cities.  I think the last hostile army in one of my cities was about 6 months ago.  I didn't notice the mob justice that you speak of following any of these attacks against me, B17.

Maybe, and this is just a theory, players that want to see more PvP should not join the mega-alliances that insulate them from conflict or even the consequences of their own actions.  Step into the minor leagues and see if the pace of action picks up.

Let's be truthful, folks, Illy is not the land of peace that y'all pretend it is.


Posted By: Subatoi
Date Posted: 11 May 2012 at 21:18
Originally posted by The_Dude The_Dude wrote:

Originally posted by Brids17 Brids17 wrote:

I'm not saying that there should be no consequences, I'm saying the consequences shouldn't be as extreme as they are. You raze one guy's city and suddenly they raze all of yours. It's just not proportionate to what you have done. Everyone goes "justice" mode and before you know it you're basically a newbie again. I can't think of any other sandbox game that had a community that would punish you so harshly for aggressive actions. 

As it is, we almost rely on some new guy who doesn't know what the community is like to come in and start trouble so we can get some kind of action. I've played the game for nearly two years and I've never had an army (aside from NPC) attack my cities. Never. That's how one sided every altercation I've ever been in has been. So sure, it may have the potential to be a sandbox game but if you play aggressively, don't expect to play for very long. 


WOW!  Never been attacked in your cities!  WOW!  You need to get out more.  I had my first inbound hostile on my #8 day in Illy.  Oh, let's see, my capital was sieged in less than 2 months of being in Illy (and that was just the first time).  I had 21 hostile armies in my cities in just a single day once.  By no means is the above an exhaustive listing of attacks I have had at my cities.  I think the last hostile army in one of my cities was about 6 months ago.  I didn't notice the mob justice that you speak of following any of these attacks against me, B17.

Maybe, and this is just a theory, players that want to see more PvP should not join the mega-alliances that insulate them from conflict or even the consequences of their own actions.  Step into the minor leagues and see if the pace of action picks up.

Let's be truthful, folks, Illy is not the land of peace that y'all pretend it is.

I'll say my current two cents now.

I can say that TLR once never wanted to someday become like the Crow Federation *multiple branch offs wise* until we gather'ed round our own encampment and found that even when we told members transitioning in that we'd like the site to remain just TLR, sure enough when they left the community came up with the standard "You force them to leave we'll force a siege down your throat". non tlr cities currently residing in tlr encampent..

also,  TLR had it's mini war that was justified against HEAT, until heat was on the losing end and a few members ran out and cried on global that we were bullying them, what happened? oh wait the *justice* mode clicked on (thank you brids for that phrase) and we either had to open up negotiations or get *a few sieges forced down our throats*.

Too protective of a community/too nosy imo


Posted By: Myzel
Date Posted: 11 May 2012 at 21:57
Speaking as a new player, I think it's important that there is at least some set of principles that protects newbies and weaker players from the whims of the powerful.

However, I agree that 'justice mode' as I've seen it is a bit weird and extreme. It seems like sometimes people are a little too eager to intervene in squabbles they don't really have any business getting involved in. This is just my impression though. As I said, I'm not very familiar with the community yet.


Posted By: Quackers
Date Posted: 11 May 2012 at 22:28
There will be a war, and all you war people will wish there was not war.

This game is a sandbox. The developers made this game an open game so that we are free to do what ever we want inside the rules of the game.

So the vets and alliances that were here the longest set up rules for new players to follow. That was their right to do in a sandbox game. If you want the rules to change, then create a more powerful alliance and nation to fight against the other alliances. That is your right under a sandbox game. Then once your in control, you can make the rules. Until then, play smart.


Posted By: The_Dude
Date Posted: 11 May 2012 at 22:31
Originally posted by Quackers Quackers wrote:

There will be a war, and all you war people will wish there was not war.

 play smart.

Clap


Posted By: Cerex Flikex
Date Posted: 11 May 2012 at 22:53
Originally posted by Quackers Quackers wrote:

There will be a war, and all you war people will wish there was not war.

This game is a sandbox. The developers made this game an open game so that we are free to do what ever we want inside the rules of the game.

So the vets and alliances that were here the longest set up rules for new players to follow. That was their right to do in a sandbox game. If you want the rules to change, then create a more powerful alliance and nation to fight against the other alliances. That is your right under a sandbox game. Then once your in control, you can make the rules. Until then, play smart.

Exactly. +1 Thumbs Up


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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: Myr
Date Posted: 12 May 2012 at 01:51
You can have a war and not get the whole community involved, as long as both sides keep their mouths shut by keeping it out of Global Chat and the forums. 


Posted By: The_Dude
Date Posted: 12 May 2012 at 01:56
Originally posted by Myr Myr wrote:

You can have a war and not get the whole community involved, as long as both sides keep their mouths shut by keeping it out of Global Chat and the forums. 

Yes, Myr.


Posted By: Rorgash
Date Posted: 12 May 2012 at 02:14
except GC goes ALARM AlARM SIEGE!!! SIEGE!!! ALARM!!! LOOK THERE A SIEGE!!!!! then someone looks and sees ooh a war and tells everyone

also dont forget, once one side is losing they will go running to GC to get saved, since losing is really really bad and costly


Posted By: Anjire
Date Posted: 12 May 2012 at 02:18
I believe that LWO/BSH/CoK conducting a war recently with barely any interference from GC.




Posted By: Skim Milk
Date Posted: 12 May 2012 at 02:29
There are usually people willing to set up war games as well. Probably not quite the same as impulsive warfare, but it's an option. 
Qaal, I think you had a good point. I think a big issue is that the "panic" that arises from being attacked is the very likely possibility to be destroyed, as opposed to just an attack. It'd be interesting to size up two equal players and keep it just between those two without the threat of being annihilated. I'm sure that'd be a great way for both players to learn more about strategies and game mechanics. And it should satisfy some Restless Army Syndrome.


Posted By: Rorgash
Date Posted: 12 May 2012 at 02:30
with the losing side being the aggressor GC didnt really care about LWO had to say it seemed, when i saw their leader in GC everyone ignored him :P

Ok so I will revisit my post and adding here that the "victim" can call GC at any time if they find themselves losing :) instead of the one losing


Posted By: abstractdream
Date Posted: 12 May 2012 at 03:54
Originally posted by Quackers Quackers wrote:

There will be a war, and all you war people will wish there was not war. 
Let's not forget this is a game. Even all out, super-end of the world war would never harm a single hair on a single head.

Originally posted by Quackers Quackers wrote:

 This game is a sandbox. The developers made this game an open game so that we are free to do what ever we want inside the rules of the game.

So the vets and alliances that were here the longest set up rules for new players to follow. That was their right to do in a sandbox game. If you want the rules to change, then create a more powerful alliance and nation to fight against the other alliances. That is your right under a sandbox game. Then once your in control, you can make the rules. Until then, play smart.
Ditto


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Bonfyr Verboo


Posted By: Rorgash
Date Posted: 12 May 2012 at 04:20
i wish for a war, i want to split H? and Crow into separate groups, removing their iron grip of fear which they sow.

Really the problem people has with H? is just because of the GC crusaders, if H? or other alliances and people finds themselves able to attack an alliance without fear of any repercussions I and many others would never doubt that they would jump at this opportunity and this is what a lot of people fear.

I dont mind that super powers exists, they have worked hard and are still working hard to maintain that power, thats great, but like kings in some countries let their vassals fight their wars without interfering i would like that promise from powers like H? and Crows aswell.

To let smaller groups have a chance of expanding their power in the world with force if they so want. This ofcourse does not mean crushing of much smaller groups just because they can, doing this case by case is ofcourse the way to go.


Posted By: Brids17
Date Posted: 12 May 2012 at 04:49
Originally posted by Anjire Anjire wrote:

I believe that LWO/BSH/CoK conducting a war recently with barely any interference from GC.

It was my understanding that it was between LWO and BSH and that BSH called it's confed in. 

Originally posted by Skim Milk Skim Milk wrote:

There are usually people willing to set up war games as well. Probably not quite the same as impulsive warfare, but it's an option. 
Qaal, I think you had a good point. I think a big issue is that the "panic" that arises from being attacked is the very likely possibility to be destroyed, as opposed to just an attack. It'd be interesting to size up two equal players and keep it just between those two without the threat of being annihilated. I'm sure that'd be a great way for both players to learn more about strategies and game mechanics. And it should satisfy some Restless Army Syndrome.

I thought about doing something like this, though the NAPs and Confeds get in the way at lot of the time. I suppose the highlight of it would be you could set up terms, so it would only be as destructive as you both agreed it would be. 

Originally posted by abstractdream abstractdream wrote:

Let's not forget this is a game. Even all out, super-end of the world war would never harm a single hair on a single head.

Only physically though. 


Posted By: Rill
Date Posted: 12 May 2012 at 05:00
Tell me more about this iron grip of fear sown by Crows.

I had a newb with barely two cities write me a mail recently haranguing me because an nCrow player settled 9.8 squares from him without asking permission.  (He just sent a friendly introductory mail.)  In contrast, other players settle 5-6 squares from our leaders' cities (or closer!) with no second thoughts or even a courtesy acknowledgement.

This does not seem to be the behavior of people who are intimidated nor cowed.


Posted By: Rorgash
Date Posted: 12 May 2012 at 05:06
Smile yep scary isnt it, so blinded by fear that they go insane.

Well most only know of H?, but with all the anti-H? talk i felt i needed to add the other super powers to not put all if any blame on H? alone.


Posted By: Kumomoto
Date Posted: 12 May 2012 at 07:30
Originally posted by Calico_Jack Calico_Jack wrote:


i wish for a war, i want to split H? and Crow into separate groups, removing their iron grip of fear which they sow.

Really the problem people has with H? is just because of the GC crusaders, if H? or other alliances and people finds themselves able to attack an alliance without fear of any repercussions I and many others would never doubt that they would jump at this opportunity and this is what a lot of people fear.

I dont mind that super powers exists, they have worked hard and are still working hard to maintain that power, thats great, but like kings in some countries let their vassals fight their wars without interfering i would like that promise from powers like H? and Crows aswell.

To let smaller groups have a chance of expanding their power in the world with force if they so want. This ofcourse does not mean crushing of much smaller groups just because they can, doing this case by case is ofcourse the way to go.


I think you would be massively surprised by how little anyone in H? Wants to stop other alliances having wars (unless you re newbie bashing). Everyone likes to place the "justice league" hat on H? And blame us for the pacifity of the server, but if you actually look into it, you will find that it is others (including some who were quite vocal in the last thread criticizing H?) who are enforcing this mandatory peace. Imo, I think folks should be free to conduct wars at will. But do be careful about diplomacy, as bringing others into your war is a perfectly legit thing to do...


Posted By: Serra
Date Posted: 12 May 2012 at 09:46
First i'd like to say hello to everyone as it is my first post on the forums.
And... *gasp* im not using my ingame name.

I'm a new player to Illy just about 2-3weeks now, but i have played great many games, mmos included, and most of my favourite were sandbox style. From Sandbox MMOs I've played Saga of Ryzom, Darkfall, Eve Online.
Ok so since we have this out of the way i'll provide my thoughts on the issue and then you can flame me to death :) as a deserving newb i am.
I'd ignore that OP started and copypasted this as an inflammatory topic (from H? vs Valar thread) to begin with. However it does create debate and an open discussion and that is always good.

When looking at the issues above its very easy to blame one power block or the other, cause well thats what human beings do we speculate and blame. So i will try to be as subjective :) as possible here and say outright its neither H? nor Crow.s.z.s.es (there are just so many of them), nor even GC Police fault.
 It is human natures fault.

 Allow me to explain... better still answer this simple question.

After building up your 7-9-10 Cities spending countless hours, many months or maybe even year or more researching, upgrading, hoarding and maybe even spending money on prestige...you get wiped out...How would you feel?
After all the time and money invested you have nothing but reputation left, 1 pop settlement and the prospect of starting from scratch in the world where you've made enemies (you weren’t wiped out by a friend were you?).

Risk vs Reward (Fun) for waging wars is disproportionate, so human natures asserts itself, adapts and exploits the system.
The system being:
If you are wiped you have Nothing left, apart from fuzzy feelings of the person/alliance who just wiped you.
When you "restart" how effective can you be to your alliance...or even yourself for pvp? I might be wrong here as i'm new, but as far as im aware you can do nothing, squat, nada.
What prospect of fun do you have when restarting...?
 Being harassed by the player/alliance who just wiped you..?
Having to spend countless hours, working months getting back to where you were before with nothing carrying over from the previous "life"...
Is there fun in that? Not Much.

So we create power block alliances and force out players who would take away our right to play the game in a "fun" way. We create GC Police so that if anyone steps out of line they are immediately expunged from the "good" community that is just trying to have fun, and at the end we are left with the sandbox game that just became stale because half of the game is too "risky".

Of course one can make an argument that in Real Life....i'm sorry that’s why im playing a Game and not trying to invade another country in RL and get myself permanently offed in various entertaining but ultimately gruesome and permanent ways.

Right about here i should start getting flames from all the fanboys and girls in the audience :)
Please Bare with me for just a little longer.
I Love Illy, I Love the Community, I Love the actions and consequences that Illy provides. But it is not perfect, nothing in life is.

So here is my oh so very subjective view on how the game can be improved so that we can keep wolves fed and sheep safe.

First
This game is compared to Eve online in various media and devs themselves stated that it was one of the inspirations for Illy. So lets look at Eve for just one second and see how can we improve Risk vs Reward so loosing wars could be more fun Shocked.
Contrary to popular belief one week old player in Eve can contribute tremendously to pvp if guided by an experienced corp.
 Needed player skill and game mechanics to support it.
 One of the most useful things that player can do is get into a frigate (fast, cheap and accessible in first week of play) and become a tackler...get in fast, slow the enemy down and stop them from fleeing, allowing the older players to take the enemy apart.

So why do we care about one week old players in Eve?
Well lets say your 10 cities have just been sieged and wiped. Back to square one with no fun in front of you and maybe have an inexplicable desire to quit?
 Ok then we are on the same page. I do not say devs should copy Eve, but it is the only game i know where the game mechanics allow you to participate and be useful (not god like) in group pvp from almost day one.
I do not have an answer of what can be implemented to have similar mechanics, but i hope more experienced players would start bouncing ideas around, and eventually that would get to the devs.

Second
Risk vs Reward and Persistence...
Lets get back to Eve again (sorry it does have the best analogies, and does quite a few things right)
Loosing the ships in Eve is a reality. Its not a question of if, its a question of when. How big a deal that is depends solely on the smarts of the player. But even if you had no money, lost your last ship and have to use a newbie one. You still have all the skills you spent months or years training, so it is easier to restart. (Yes there is a chance to loose your skills but you have to be either very absent minded or clueless)
So enough with analogies. And some people would say Heresy!!! You just want to dumb the game down to make it more like (pick your favourite mmorts game you hate Wink )
I do not want to remove the thrill of actions & consequences we have in Illy, i just want it to be a little easier to start over. Lets face it all those players who have been wiped out of Illy, for better or worse, how many of them decided to restart back from scratch? I do not have any figures, but if i were to make a scientific wild guess, the precise number would be...not very many.

Again i do not have a precise answer for you of what could be done, but either implementation of some kind of Character (non city bound) Persistent global research or combat/non combat magic that once researched or gained persists even after the last city falls. Again to allow players who already dedicated tremendous amount of time and money to the game to be able to have an easier time getting back into action.
This would of course need to be balanced to make sure its not too powerful, so to still have real consequences for getting involved in the warfare. Last thing anybody wants is for Illy to turn into just another one of 'those' browser mmorts or call of duty RTS after all.

And i suppose to address last concern. Of the more peaceful players in the audience.
Concern being:
If there is more war, comunity spirit will vanish and everybody would act like a jerk towards each other.
I'd like to draw your attention to Ryzom community. While pvp implementation in that MMO is no ideal (2 forced factions so either one or the other dominates the server) Both Factions are very passionate about the outpost wars and there are a lot of passion and heat flying around. Yet Community as a whole are extremely friendly, supportive of newbies and so much alike to Illy with friendships going across factions. So you can have wars and friendly supportive communities, it is of course upto every player to maintain that. Smile

Well to finish off I apologize and Thank You all for reading my wall of text, and i hope that it might spark some ideas in the community and devs down the line as to improving the game we have all fallen in love with.
Let the flaming commence Tongue


Posted By: Southern Dwarf
Date Posted: 12 May 2012 at 10:05
Since when is Illy compared to Eve? In my opinion Eve is newbieunfriendly beyond comparision with a learn or die strategy. And someone likes to settle, build and be peaceful.

If you like war so much attack someone and get out in a flame. Simply stay away from those of us who don't like your "war war war"-screaming. Even the tourneys are boring because they are only dealing with fighting making the diplomacy units somewhat of a wasted sidekick apart from quests and the occasional mystery.

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Also known as Afaslizo ingame.


Posted By: Serra
Date Posted: 12 May 2012 at 10:27
Strange that you have missed the point of my post SD.
I do agree that Eve has very steep learning curve (but its player skill steep rather then just xp) but both Eve and Illy are a sandbox open world pvp games and you only need to read what devs say about the game to see Eve being mentioned, hence the comparison.
The whole idea of my post is to remove some barriers to conflict, which would allow the freedom for all available options to be explored by players. Among other things it would allow use of diplomatic units without the fear of whole GC sending sieges to you when your friendly intentioned diplomats are caught in somebody elses city.


Posted By: Southern Dwarf
Date Posted: 12 May 2012 at 17:14
Originally posted by Serra Serra wrote:

Strange that you have missed the point of my post SD.
I do agree that Eve has very steep learning curve (but its player skill steep rather then just xp) but both Eve and Illy are a sandbox open world pvp games and you only need to read what devs say about the game to see Eve being mentioned, hence the comparison.

I don't think that the devs are right then because the community did render the pvp-part unacceptable which in my eyes is the best thing yet. I played other browser games with the sole focus on beating each other. That is boring. If you like such kind of game play something else but not Illy.
Quote The whole idea of my post is to remove some barriers to conflict, which would allow the freedom for all available options to be explored by players. Among other things it would allow use of diplomatic units without the fear of whole GC sending sieges to you when your friendly intentioned diplomats are caught in somebody elses city.


And the whole point of my post is against that because I dislike your efforts to make Illy more similar to allmost ALL other browser games out there where such practise is common. I am quite happy that I am able to play peacefully and unharassed by bullies like you.

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Also known as Afaslizo ingame.


Posted By: SunStorm
Date Posted: 12 May 2012 at 18:09
I think I got a little sand in my eye.  Pinch

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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Kumomoto
Date Posted: 12 May 2012 at 18:28
You don't lose the research in your last city, do you? Therefore should be much, much easier to rebuild in Illy than start new...


Posted By: Rorgash
Date Posted: 12 May 2012 at 18:31
but unlike alot of other games it takes a year to get to 100k in size, with the use of prestige


Posted By: Ander
Date Posted: 12 May 2012 at 19:35
Originally posted by Kumomoto Kumomoto wrote:

You don't lose the research in your last city, do you? Therefore should be much, much easier to rebuild in Illy than start new...

How will research help a city to build up from 0 pop? I cant really think of any research that would give an advantage for growth. The warehouse research may give the slight advantage of not having to build a storehouse. You still need the required building levels to train units and you can get geomancy spells from any nearby player. Are there any other advantages?






Posted By: The_Dude
Date Posted: 12 May 2012 at 20:03
Ander, it helps not having to wait on research to open buildings.  It's not a huge benefit, but it is something.  

Most players that are sieged to 0 pop leave Illy or start new accounts and try to hide their connection to the "destroyed" account since a 0 pop siege-out usually is the result of some seriously bad-blood between the combatants.


Posted By: Nokigon
Date Posted: 12 May 2012 at 20:16
He's right. Most wars don't go that far, it's when you've sworn to destroy each other because of a seriously bad insult or whatever that you siege all of their cities- and if you leave the weakest till last, the city may well not get many extra researches and you're starting pretty much afresh- but with a sworn enemy on your back, since someone who's destroyed all of your cities likely is not going to stop whilst they watch you re-grow, it's virtually impossible. People are far more likely to leave than try to persist in their efforts, although many people DO start a new account.


Posted By: Brids17
Date Posted: 12 May 2012 at 20:21
Originally posted by Kumomoto Kumomoto wrote:

You don't lose the research in your last city, do you? Therefore should be much, much easier to rebuild in Illy than start new...

Back when I was in GOON we used to siege people from largest to smallest, to leave them with as little as possible. So really only 10 city (or 9 if you stop there) players really get the full benefit of that. 


Posted By: Rill
Date Posted: 12 May 2012 at 20:50
Retaining the research in the last city is not much of a benefit if you have a persistent enemy.  As soon as you start a second city, whoever it is can siege your "new" first city and wipe out the accumulated research.  Although I haven't actually seen this happen in-game yet, certainly it's something I've given some thought to when I've waged wars of annihilation.  (OK, I thought about it in the one war of annihilation in which I was engaged, in which my alliance was much larger and could consider luxuries like in which order to siege cities -- this would be far from the normal order of things in a large-scale war.)


Posted By: Kumomoto
Date Posted: 12 May 2012 at 22:08
True. If there is someone waiting around to continue to wipe you out it won't help you. But that wasn't his point. It was how do players who are trying to rebuild (I guess presuming hostilities have ended) get an advantage. And I can categorically tell you that if you have already researched everything and can find a buddy who can send you resources, you can prestige re-build cities in a matter of a couple weeks. I personally have done it with exodus going from 2.5k pop to 20k pop in two weeks. And I'm sure it can be done faster. This utterly impossible with having to research the skills. In fact, I doubt you can do that in 5x the time needing to research. Therefore, it is a very large advantage to retain research.


Posted By: Serra
Date Posted: 12 May 2012 at 23:25
As i said im new so i was not aware that the research done in the last city is retained, i was under the impression that nothing was.
I think you nailed it Kumomoto, the whole idea was to see if you can get to the "fun" part of the game earlier. And by fun i do not mean just endless wars btw but being able to meaningfully affect the world around you. Especially the comparison of eve newer player affecting pvp combat .  Introduction of mechanics that would allow restarting or newer players to dive in quicker and being able to meaningfully help out their alliances in pvp (pvp=player vs player it does not automatically equate war) whether through diplomacy, trade, magic or what have you.
As SD pointed out earlier, diplomacy units have no much use atm, correct me if im wrong but is it not because if your diplo units are detected in somebody else’s back yard it automatically equates to war retaliation?
Contrary to SD's portrayal of me as a bully who wants to k331 everybody in Illy i have tried to present a thought out argument instead of bashing H? or Valar which is now going on in both GC and other 3 topics on these forums. The idea behind my post is to direct the argument into a creative thought process of how can we enrich all aspects pvp interaction (including diplomacy, trade and anything that affects other players and not just mobs) in Illy from the ground up.


Posted By: JimJams
Date Posted: 12 May 2012 at 23:35
Serra, sorry to say that, but I fear the "fun" part of the game is building up.
After you have all done and set, you better like to chat...


Posted By: Createure
Date Posted: 12 May 2012 at 23:53
Originally posted by The_Dude The_Dude wrote:

Originally posted by Brids17 Brids17 wrote:

I'm not saying that there should be no consequences, I'm saying the consequences shouldn't be as extreme as they are. You raze one guy's city and suddenly they raze all of yours. It's just not proportionate to what you have done. Everyone goes "justice" mode and before you know it you're basically a newbie again. I can't think of any other sandbox game that had a community that would punish you so harshly for aggressive actions. 

As it is, we almost rely on some new guy who doesn't know what the community is like to come in and start trouble so we can get some kind of action. I've played the game for nearly two years and I've never had an army (aside from NPC) attack my cities. Never. That's how one sided every altercation I've ever been in has been. So sure, it may have the potential to be a sandbox game but if you play aggressively, don't expect to play for very long. 


WOW!  Never been attacked in your cities!  WOW!  You need to get out more.  I had my first inbound hostile on my #8 day in Illy.  Oh, let's see, my capital was sieged in less than 2 months of being in Illy (and that was just the first time).  I had 21 hostile armies in my cities in just a single day once.  By no means is the above an exhaustive listing of attacks I have had at my cities.  I think the last hostile army in one of my cities was about 6 months ago.  I didn't notice the mob justice that you speak of following any of these attacks against me, B17.

Maybe, and this is just a theory, players that want to see more PvP should not join the mega-alliances that insulate them from conflict or even the consequences of their own actions.  Step into the minor leagues and see if the pace of action picks up.

Let's be truthful, folks, Illy is not the land of peace that y'all pretend it is.

Exhibit A: BSH versus LWO. (the most notable example I remember in the last couple months)


Posted By: Createure
Date Posted: 12 May 2012 at 23:57
Originally posted by Brids17 Brids17 wrote:

Originally posted by Kumomoto Kumomoto wrote:

You don't lose the research in your last city, do you? Therefore should be much, much easier to rebuild in Illy than start new...

Back when I was in GOON we used to siege people from largest to smallest, to leave them with as little as possible. So really only 10 city (or 9 if you stop there) players really get the full benefit of that. 

I disagree kumo (please don't hit me) Ouch

Having full research in one city to begin with compared to having 0 research as a completely new players is not MUCH MUCH easier... it will make a single city slightly easier to build, but only slightly - let's face it research was never a major limiting factor in Illy... and the other 9 cities after that will be just a hard, or even harder since it likely won't be as fun doing that grind to level 20s all over again.


Posted By: Kumomoto
Date Posted: 13 May 2012 at 02:19
I'm only saying it will make rebuilding one city much faster with lots of prestige & resources. And that is Indisputable (see. Above). As for others it won't help, but having one huge city means you are actively in the game and can be gilding two more very quickly...


Posted By: Rill
Date Posted: 13 May 2012 at 02:43
With regard to the poster who asked about what sort of contributions newer players can make when they don't have large armies, in my alliances new players frequently provide support with scouting, communication and coordination.  They also sit other players' accounts to send armies while those players are sleeping, thus gaining valuable experience.

While this may not seem like a big deal, intelligence is of significant importance in warfare and new players are very useful in that regard, since scouts are relatively cheap and quick to build and maintain.

With diplo units being able to protect armies, it will be a bit more of a challenge for new players to fulfill this role, but I think with support from alliance mates it will still be viable.  Time will tell.


Posted By: Wolfgangvondi
Date Posted: 13 May 2012 at 12:48
Me just wants to say a few things.

About the "play my way or get siege out of the game", and the "justice mob" that usualy follows.

From the Orc point of view, i think the big deal whit illy its almost every one is so concern on being the "good guy" and all that, that must have large armys sitting on ther hands doing nothing for months. ( besides some npc hunt..) 

This for me its a big prbl. cuz when a importunity arise to do some "pvp" for the right "cause" must ppl just lose ther selfs a bit and can lead to the situations going to far to fast. Cuz.. they just were months itching for some pvp... but cuz the comunity says no - no... all blow out easy out of proportion when the comunity say yes -yes to pvp.

Another thing... I'm a pvp player since i started illy, Most of my attack rating is from pvp. I started attking when i had only one village. I was also  attacked by the Crows, Champs, H? and a few less know alliances and i must say i did end up whit almost of them (Crows, champs ) being friendly to me. Crows even end up helping me whit a LOT  stuff.

So, my 2 points im trying to make are:

- Point one, the community should do more fighting... and not all fight must end in sieges. ( I for once have never siege a town in all this time. Just some "distraction sieges" that dont go all the way. ofc it doest men that i will not in the future).
Anyway... if theres more pvp, i think the community will start to go a littel less eager when a "Justice war" arises.

- point two. IF you do find your-self in the receiving end of over power adversaries, just do what i do. "G0dsDestroyer will bash you to oblivion if you dont leave me alone!" in the rare times that doest work  just REASON whit them! Keep in focus this is a game. Must of the time what i see is too mutch of the ego, and few role play in the war's/ pvp. More role play and less real life ego would help us all have more fun and less pain in illy. Keep the communication channels open.

Even H? let me have a village near them, after some talk..  and after wiping out my troops and saying they would siege all my littel towns of illy if i dint move. See? but did they? No. They are reasonable if you are too (i dint move, but discussed the matter). (its just ther way of showing love for you. -secretly the like me! i know it-)

Anyway, is just my orc opinion. More role play, less ego. More fighting, less punishing crusades.

Wolfgangvondi
(just another Orc)
 


Posted By: abstractdream
Date Posted: 13 May 2012 at 16:08
Wolfgangvondi, you have a unique way of putting things into perspective. I agree.

Point one, more fighting less sieging.
Good point imnsho. Siege is for removing suspended towns, or mistake towns or for expressing your extreme dislike of some player. I have sieged to the end once, to see what it is like and once half way before a war interrupted me. Both were suspended accounts. Troops vs troops however, is much more exciting. It is the point of troops to begin with. I think Illy needs more players willing to PvP, because otherwise, it's just a pretty, overly complicated facebook. None of us want that, do we? Well, maybe some do.

Point two boils down to keep communications open. A simple suggestion but so wise.

Those of us who log in every day understand others don't. Well, we should anyway. The lesson of Illy: patience and communication. Playing in the sandbox, minus one of these will get you enemies fast, or in the least you will loose interest and quit out of boredom.

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Bonfyr Verboo


Posted By: Rill
Date Posted: 13 May 2012 at 18:46
I think some players should engage in PvP more.  Namely, the ones who enjoy it and want to explore it.  Others "should" not PvP more, if they don't happen to enjoy it.  The problem is of course matching up the people who want to PvP vs other who want to PvP.

Demanding that everyone PvP more simply because some people would like to PvP more is as silly as demanding that nobody PvP because some people don't want to.

So, some people should PvP more and others not.

I will observe however, that there may be a third class of people:  People who think they want to PvP but actually don't want to assume the risks of doing so and therefore prefer to talk a lot about how they wish there were more PvP.  If this is what's fun for them ... well, I guess that's just fine too.

Carry on.


Posted By: PirateKing
Date Posted: 13 May 2012 at 20:36
Originally posted by Wolfgangvondi Wolfgangvondi wrote:

Even H? let me have a village near them, after some talk..  and after wiping out my troops and saying they would siege all my littel towns of illy if i dint move. See? but did they? No. They are reasonable if you are too (i dint move, but discussed the matter). (its just ther way of showing love for you. -secretly the like me! i know it-)
Your conclusion seems flawed.  This was obviously a blatant attempt by Harmless? to start a war.  Somehow it went unnoticed by the community and therefore failed.

Others must learn from your mistakes.  Dead


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Aarrr! Thar be no better friend than making friends with a pirate!
http://elgea.illyriad.co.uk/external/alliance.asp?AllianceID=401" rel="nofollow - ~SouthSeasPirates~


Posted By: Rill
Date Posted: 13 May 2012 at 20:46
Originally posted by PirateKing PirateKing wrote:

Originally posted by Wolfgangvondi Wolfgangvondi wrote:

Even H? let me have a village near them, after some talk..  and after wiping out my troops and saying they would siege all my littel towns of illy if i dint move. See? but did they? No. They are reasonable if you are too (i dint move, but discussed the matter). (its just ther way of showing love for you. -secretly the like me! i know it-)
Your conclusion seems flawed.  This was obviously a blatant attempt by Harmless? to start a war.  Somehow it went unnoticed by the community and therefore failed.

Others must learn from your mistakes.  Dead

Ummm ... actually it was a war.  But H? didn't start it, StJude did.  Well, sort of.  It sort of slipped in at the end of the Valar war.

H? ended it tho.

Wink


Posted By: abstractdream
Date Posted: 13 May 2012 at 21:13
Originally posted by Rill Rill wrote:

I think some players should engage in PvP more.  Namely, the ones who enjoy it and want to explore it.  Others "should" not PvP more, if they don't happen to enjoy it.  The problem is of course matching up the people who want to PvP vs other who want to PvP.

Players with a bent towards non-NPC action could join alliances that have declared themselves as military oriented, or even have a "history" of such things. They could play around in their corner of the sand-box, fighting for land and resources against other players and alliances with this same bent.

Is this not what already exists?

Let's assume that's true. Then what is the problem? 

As I see it, rogue players cause problems that are usually dealt with without any far reaching consequences. The rogue player usually backs down in the face of overwhelming condemnation. I think we have all seen variations on this scenario. The mechanism in place, completely player driven, effectively deals with the problem.

In my opinion, the real problem is with players and alliances who disguise themselves as non-aggressive while at the same time plotting in private to attack their neighbors. These are the sort of players who know that when the time comes to break and run, they will be saved by the same mechanism that so effectively deals with rogue players. All they have to do is get their "story" out first and paint themselves as the victim. In this case, aggressive players and alliances are required to sue for peace lest they be "dealt with" by the vocal community.

This is not be a big issue for most, but I think it's one of the reasons why there is such animosity from a minority towards some in the GC community. It looks to me like just another aspect of the game, requiring logic and subterfuge but others take it personally. I suppose they forget it's a game.


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Bonfyr Verboo


Posted By: Kumomoto
Date Posted: 13 May 2012 at 22:00
The bottom line, IMO, is that as long as someone isn't picking on newbies, I really don't care who is attacking whom. I don't care if it is uneven (alliances can make their own determinations on whether they want to get involved based upon their own relations with the involved parties). And I certainly do not give a flying fig whether certain individuals on one or both sides don't "enjoy" fighting or not. Unless you have a vested interest in the conflict at hand, neutral parties, I suggest you keep out of it and let the parties (and their allies) resolve it. My 2 cents.


Posted By: KillerPoodle
Date Posted: 13 May 2012 at 22:09
When I met SC (he had a conference in my city last year) I proposed that he split the world into two parts: 

A place which allowed PvP (and had the best resources to encourage people to settle in it) and a 'safe zone' with lower resource availability where newbies spawn. Similar to High Sec Space and Null Sec Space in Eve.

One example of "better resources" would be when crafting arrives if you could only do it in the zone which allows PvP.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Quackers
Date Posted: 13 May 2012 at 22:13
Originally posted by KillerPoodle KillerPoodle wrote:

When I met SC (he had a conference in my city last year) I proposed that he split the world into two parts: 

A place which allowed PvP (and had the best resources to encourage people to settle in it) and a 'safe zone' with lower resource availability where newbies spawn. Similar to High Sec Space and Null Sec Space in Eve.

One example of "better resources" would be when crafting arrives if you could only do it in the zone which allows PvP.

I'm taking his response wasn't overwhelming supportive of this idea?


Posted By: Garth
Date Posted: 13 May 2012 at 23:12
When SC and Cerberus were in San Fran last year, I talked with SC about "3rd party" instigators, in a sense. IOW, non-player devices that would give players a reason for PvP, without the need for arguing, discussion, or even diplomacy, really. I mean, that's why we all love the Tourneys, right? It gives us all a reason to use those armies, delve into strategy and tactics, all that fun stuff. And ideally there are no hard feelings and no permanent damage at the end.

Most of the time in Illy, it seems we are all too conscientious about certain standards to allow free-form PvP, at least on a visible/public level. We have too many NAPs, Confeds, player-created rules, etc. And if something *does* spark up, we tend to talk it out...and out...and out...

Not that any of this is bad; it's one of the things I like about Illy, an intelligent, multifaceted community playing an intelligent, multifaceted game. This is where the stagnancy comes in, though; we talk, we work it out, as a community we have a very narrow range of what is acceptable and what is not, even if we have various individual opinions.

SC shared a few ideas the devs were working on, though as we all know, the timeline of releases in Illy can feel sluggish. I also have a few ideas about "non-personal" PvP, and I'm sure others do too. Perhaps we should start a thread on various ways of enjoying PvP in Illy?


Posted By: Cerex Flikex
Date Posted: 13 May 2012 at 23:22
Originally posted by Garth Garth wrote:

When SC and Cerberus were in San Fran last year, I talked with SC about "3rd party" instigators, in a sense. IOW, non-player devices that would give players a reason for PvP, without the need for arguing, discussion, or even diplomacy, really. I mean, that's why we all love the Tourneys, right? It gives us all a reason to use those armies, delve into strategy and tactics, all that fun stuff. And ideally there are no hard feelings and no permanent damage at the end.

Most of the time in Illy, it seems we are all too conscientious about certain standards to allow free-form PvP, at least on a visible/public level. We have too many NAPs, Confeds, player-created rules, etc. And if something *does* spark up, we tend to talk it out...and out...and out...

Not that any of this is bad; it's one of the things I like about Illy, an intelligent, multifaceted community playing an intelligent, multifaceted game. This is where the stagnancy comes in, though; we talk, we work it out, as a community we have a very narrow range of what is acceptable and what is not, even if we have various individual opinions.

SC shared a few ideas the devs were working on, though as we all know, the timeline of releases in Illy can feel sluggish. I also have a few ideas about "non-personal" PvP, and I'm sure others do too. Perhaps we should start a thread on various ways of enjoying PvP in Illy?

Very interesting. I'd say make the thread and see how it goes!

An idea I have for that thread, I'll just say here now. What about player-run tournaments?


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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: Wolfgangvondi
Date Posted: 13 May 2012 at 23:33
Actually You pirate .. hm.. king.. i dont know/not sure if i did understand what you wrote...

Were u saying the the reason for the 10 plot rule from H? was an way to start an global war in illy?
Would not be very imaginative from H?... But.. only H? can answer that.

In my personal experience whit all of 10 plot thing from H? that was a bit "au contraire"... at the time i was in the ICON alliance ( yes that one that every alliance could , and almost a third did attack just cuz the comunity said it was oky, - realy dont want to go in to that now - ) ... and they (they = H?) were totally conviced that STjude were scheming a master plan to defeat H? in one day and an half - I heard about a Doom machine in the base of STjude - .. and so H? did really not wanted to have ICON associates near they. ( in true we, yes we, were moving there to trying to escape champs - You Evil, Evil CHAMPS! : P  

Anyway, i Just explain that.. a LOT of times to Llyorn Of Jaensch (fom H?) , and ofc me NOT doing any diplos or other stuff vs him, did help too... till he, after wiping out my troops : P started to believe.

Ofc, i know i could just crush Llyorn easily - every one knows that, (sorry Llyorn) but keeping things friendly in communication end up resolving all the mistrust he had of me.  
Button line, i come from being an mistrusted orc from ICON friend of STjude, to frien...hum.. lets-tolerate-this-orc.

And that was what i mean by keeping comunication open, and leave your RL egos out. ( or at least make the best try to do that ; ) )

RILL - i was not saying we should "enforce PVP"... im saying we should do more fighting if we are itching to do it. And not necessarly sieging. AND if someone does not like PVP, Still its really less dmg to them to lose troops and resources , than village(s).

WE will never have every one happy ofc.
This Is just the way i see things in illy. to much itch for pvp keeped down for so long, turns out more ugly when the chance to finaly let it go (pvp) do arrive.

AND last.. even if you like PVP, u don't have necessarily start attacking players rundown... ( thus its fun too : P ) normally theres something that leaves to that. i already attaked some one ( just a littel attack) cuz of Roleplaying in GC. the talk went to a point when looked to me it would make sence for an ORC to attack an ELF. ( no i dint ask him if he would want to be attack. any way He just lost what i lost..some troops. no big deal)

In the other side i already breaked sieges of my adversaries. CUz it looked to me it was not right.
 
So, the rules i try to follow: keep in mind its a game. Try to role play the conflicts. Communicate a lot, especial whit the ones that are attacking you. IF you real don't want to go all the way ( losing citys) make that clear, and reason, reason, surrender, pay a "fine" whatever. u prbly will end up not losing citys, or losing only one. Ofc, turning around and DO all the same again that put u in that spot, will invalidate everthing you accomplished in the talks. 

the only 100% free of risk of losing any of your hard work citys. its playing other game.. like far**ville or something like that. JUst dont be a jerk when you are the overpower, but also dont be one when you are the "victim" .. unless thats you role player character... but more risk, ofc for that fun ; )

now my head hurts of writing so many words in the same day...

Wolfgangvondi

edit: for some "bolding" of the text


Posted By: Garth
Date Posted: 13 May 2012 at 23:42
Originally posted by CerexFlikex CerexFlikex wrote:


An idea I have for that thread, I'll just say here now. What about player-run tournaments?


There have been some player-run tournaments, and though I haven't participated in one, i understand they're quite a lot of fun. They also have tended to be "race to the square" or "blockade the town" or some such, if I'm not mistaken. It may be high time for some actual fighting tourneys, a la Gladiator or March Madness.
The first rule of Illy Fight Club is...
Wink


Posted By: Cerex Flikex
Date Posted: 14 May 2012 at 00:35
Originally posted by Garth Garth wrote:

 
There have been some player-run tournaments, and though I haven't participated in one, i understand they're quite a lot of fun. They also have tended to be "race to the square" or "blockade the town" or some such, if I'm not mistaken. It may be high time for some actual fighting tourneys, a la Gladiator or March Madness.
The first rule of Illy Fight Club is...
Wink

Well that's something. I wonder if it could be done. :D


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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: PirateKing
Date Posted: 14 May 2012 at 00:36
Originally posted by Wolfgangvondi Wolfgangvondi wrote:

Even H? let me have a village near them, after some talk..  and after wiping out my troops and saying they would siege all my littel towns of illy if i dint move. See? but did they? No. They are reasonable if you are too (i dint move, but discussed the matter). (its just ther way of showing love for you. -secretly the like me! i know it-)
Originally posted by PirateKing PirateKing wrote:

Your conclusion seems flawed.  This was obviously a blatant attempt by Harmless? to start a war.  Somehow it went unnoticed by the community and therefore failed.

Others must learn from your mistakes.  Dead
Originally posted by Wolfgangvondi Wolfgangvondi wrote:

Were u saying the the reason for the 10 plot rule from H? was an way to start an global war in illy?
Would not be very imaginative from H?... But.. only H? can answer that.
Agreed.  I was simply joking since a lot of people like to blame Harmless? for everything.  I was taking the joke too far.  My bad. 

How is that dooms-day weapon of Jude's?  Did he ever complete it?


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Aarrr! Thar be no better friend than making friends with a pirate!
http://elgea.illyriad.co.uk/external/alliance.asp?AllianceID=401" rel="nofollow - ~SouthSeasPirates~


Posted By: Serra
Date Posted: 14 May 2012 at 00:51
Well i'm content that my post achieved what was intended and started the creative thought flow.  


Posted By: Wolfgangvondi
Date Posted: 14 May 2012 at 01:02
Originally posted by PirateKing PirateKing wrote:

Originally posted by Wolfgangvondi Wolfgangvondi wrote:

Even H? let me have a village near them, after some talk..  and after wiping out my troops and saying they would siege all my littel towns of illy if i dint move. See? but did they? No. They are reasonable if you are too (i dint move, but discussed the matter). (its just ther way of showing love for you. -secretly the like me! i know it-)
Originally posted by PirateKing PirateKing wrote:

Your conclusion seems flawed.  This was obviously a blatant attempt by Harmless? to start a war.  Somehow it went unnoticed by the community and therefore failed.

Others must learn from your mistakes.  Dead
Originally posted by Wolfgangvondi Wolfgangvondi wrote:

Were u saying the the reason for the 10 plot rule from H? was an way to start an global war in illy?
Would not be very imaginative from H?... But.. only H? can answer that.
Agreed.  I was simply joking since a lot of people like to blame Harmless? for everything.  I was taking the joke too far.  My bad. 

How is that dooms-day weapon of Jude's?  Did he ever complete it?

seeing that H? is still here.. and STjude is not... I guess the doomsday machine failed. : P btw , now that i think of it.. is it possible that H? has something to do whit STjude disappearing?  Did H? reached beyond illy somehow? Or did the doomsday machine blow up STjude it self ? So intriguing this world of illy.

Wolfgangvondi
(the intrigued Orc)


Posted By: Llyorn Of Jaensch
Date Posted: 14 May 2012 at 01:45
Originally posted by PirateKing PirateKing wrote:

[QUOTE=Wolfgangvondi]How is that dooms-day weapon of Jude's?  Did he ever complete it?


The Hamster in the wheel?

Jude's off advising Kim Jnr I hear.






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"ouch...best of luck."
HonoredMule


Posted By: Anjire
Date Posted: 14 May 2012 at 01:55
Just a little bit of History regarding StJude...

From about week one of his start in Illy StJude proclaimed on the forums that he had no interest in a long term game or stay in Illyriad.  His stated goal was to see how many players(alliances) he could provoke.   Months went by with him continuing his proclamations, doing his best to provoke and further stating how amazed he was that no one had wiped him out yet.

In regards to H?'s interaction with StJude: StJude in a fit declared war on H? and then proceeded to have himself and alliance (mostly accounts he was sitting the players spirit/okc,kc/zork2010 had gone mostly inactive at this point) move their cities onto islands near our major hubs.  He was informed by H? that we would not allow such a move to take place.  After blowing H? off and further escalating their move and rhetoric, H?  systematically removed those cities that could be removed  and kept his other cities suppressed.   

So in the end, StJude accomplished his original goal for that account(of the many he created during the his run here), provoking many of the top alliances in the game and finally being removed from the game.

As far as the sandbox aspect of Illyriad goes, I think Beau states it rather well in his stream found here: http://forum.illyriad.co.uk/massively-illyriad-livestream-5-4-2012_topic3515.html




Posted By: KillerPoodle
Date Posted: 14 May 2012 at 15:38
Originally posted by Quackers Quackers wrote:


I'm taking his response wasn't overwhelming supportive of this idea?


Why would you assume that?


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Rill
Date Posted: 14 May 2012 at 17:10
Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Quackers Quackers wrote:


I'm taking his response wasn't overwhelming supportive of this idea?


Why would you assume that?

Perhaps Quackers meant that this is not something that the devs decided to rush out and implement?

They have extended new player protection a couple of times.  (I think it started out at 3 days; when I joined it was 5 days and now it is 7.)


Posted By: Quackers
Date Posted: 14 May 2012 at 17:44
Originally posted by Rill Rill wrote:

Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Quackers Quackers wrote:


I'm taking his response wasn't overwhelming supportive of this idea?


Why would you assume that?

Perhaps Quackers meant that this is not something that the devs decided to rush out and implement?

They have extended new player protection a couple of times.  (I think it started out at 3 days; when I joined it was 5 days and now it is 7.

yep, also thinking on it more, I doubt they could completely do that in this map without making a few people upset. Maybe in world two?


Posted By: KillerPoodle
Date Posted: 14 May 2012 at 19:09
Originally posted by Quackers Quackers wrote:

Originally posted by KillerPoodle KillerPoodle wrote:

Originally posted by Quackers Quackers wrote:


I'm taking his response wasn't overwhelming supportive of this idea?


Why would you assume that?

I doubt they could completely do that in this map without making a few people upset. Maybe in world two?


Agreed - somewhat tricky in the existing world although larger upheavals have been rolled out before - albeit when the player base was significantly smaller.



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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Silverlake
Date Posted: 31 May 2012 at 22:09
Originally posted by Subatoi Subatoi wrote:

Originally posted by Subatoi Subatoi wrote:

The soul of illy was crushed when people declared it a free for all (sandbox) and told everyone to play their way or get eliminated.
Discuss
I don't know if the soul was crushed, but I do find it highly annoying when players with a messiah complex try to save us from the natural evolution of the game.


Posted By: dunnoob
Date Posted: 31 May 2012 at 22:43
Originally posted by Silverlake Silverlake wrote:

Originally posted by Subatoi Subatoi wrote:

Discuss
I don't know if the soul was crushed, but I do find it highly annoying when players with a messiah complex try to save us from the natural evolution of the game.
Okay, crucify first, discuss later.


Posted By: PirateKing
Date Posted: 31 May 2012 at 22:43
Originally posted by Silverlake Silverlake wrote:

I don't know if the soul was crushed, but I do find it highly annoying when players with a messiah complex try to save us from the natural evolution of the game.
But the messiah already came to liberate us.  Have you forgotten his wonderful deeds?  He was a savior!  A redeemer!  He was a "Champion" to the People -- of the people, by the people, and for the people!  Where there was order, he brought chaos.  Where there was peace, he brought anger.  Forget not his prophecy: "Destroy this city, and I will raze it again in three days."  (The gospel according to St.J 2:19 -- NIV: New Illyriad Version)

If ever there were a man greater than he, then I shall faint where I sit.  For he was judged and condemned by this faithless community.  He was raised up as an example to all and put to death!

And behold!  Three days later... .. .  .   .     .       .        




(Mod's, all references to religion are used as a parody and this is a satirical piece of work in which I have not divulged any in game names or ridiculed anyone.  Please treat it as such.  *crosses fingers*)


-------------
Aarrr! Thar be no better friend than making friends with a pirate!
http://elgea.illyriad.co.uk/external/alliance.asp?AllianceID=401" rel="nofollow - ~SouthSeasPirates~


Posted By: Silverlake
Date Posted: 31 May 2012 at 23:11
Originally posted by dunnoob dunnoob wrote:

Originally posted by Silverlake Silverlake wrote:

Originally posted by Subatoi Subatoi wrote:

Discuss
I don't know if the soul was crushed, but I do find it highly annoying when players with a messiah complex try to save us from the natural evolution of the game.
Okay, crucify first, discuss later.

http://en.wikipedia.org/wiki/Hasty_generalization" rel="nofollow - Hasty generalization  bordering on  http://en.wikipedia.org/wiki/Slippery_slope" rel="nofollow - Slippery slope


Posted By: SunStorm
Date Posted: 31 May 2012 at 23:54
Originally posted by PirateKing PirateKing wrote:

He was a "Champion" to the People
LoL - no need to mention names there  Wink


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Subatoi
Date Posted: 01 Jun 2012 at 00:06
Originally posted by Silverlake Silverlake wrote:

Originally posted by Subatoi Subatoi wrote:

Originally posted by Subatoi Subatoi wrote:

The soul of illy was crushed when people declared it a free for all (sandbox) and told everyone to play their way or get eliminated.
Discuss
I don't know if the soul was crushed, but I do find it highly annoying when players with a messiah complex try to save us from the natural evolution of the game.

This is why I liked illy community wise better in 2010.  Newbies were protected *more so after TMM* but there wasn't a massive influx of GP's patrolling every scenario.




Posted By: SunStorm
Date Posted: 01 Jun 2012 at 02:27
Originally posted by Subatoi Subatoi wrote:

GP's patrolling every scenario.
One doesn't have to be a GP to troll...

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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Kumomoto
Date Posted: 01 Jun 2012 at 02:33
Originally posted by SunStorm SunStorm wrote:

Originally posted by Subatoi Subatoi wrote:

GP's patrolling every scenario.
One doesn't have to be a GP to troll...


What is a GP?


Posted By: SunStorm
Date Posted: 01 Jun 2012 at 02:59
LoL - I really have no idea.  I simply posted that to prove a point.  (:P)  My assumption is that it is Global Police, but it could very well be Gay Pride.  (0.o)  <--- I mean that in the happiest sense of the word...  (^_^)

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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Kumomoto
Date Posted: 01 Jun 2012 at 04:23
Ahh... So the Global Police are defined? I would love to know that list, please...


Posted By: Rill
Date Posted: 01 Jun 2012 at 04:37
/me goes and looks for a link

sorry Kumo, can't find it.  Maybe ask HM why it's not on the wiki.


Posted By: Kumomoto
Date Posted: 01 Jun 2012 at 05:13
Originally posted by Subatoi Subatoi wrote:


This is why I liked illy community wise better in 2010.  Newbies were protected *more so after TMM* but there wasn't a massive influx of GP's patrolling every scenario.


Protecting new players is part of all of us old players dna...

But this ends at protecting new players. Period. This is a sandbox. After you have 5k pop or some such, why, on God's green earth do you need protection?




Posted By: Garth
Date Posted: 01 Jun 2012 at 05:14
Originally posted by Kumomoto Kumomoto wrote:

Ahh... So the Global Police are defined? I would love to know that list, please...


The first rule of GP's is, you don't talk about GP's ;)
Really, I think the definition of Global Police as relates to the game seems to be fairly malleable; mostly it just seems to be those who are considered to be meddling (cue Scooby Doo). And I'm not sure I've seen anyone else use the term besides EF/Subatoi.


Posted By: Kumomoto
Date Posted: 01 Jun 2012 at 05:18
Well... I can tell you, that H? is NOT. Categorically NOT interested in any sort of policing of the server in the way that people think we are.

H? exists to further its members interests primarily and has certain secondary interests that will be pursued, some of which are public, like protecting newbies, and having fun, and some that may not be...


Posted By: Cerex Flikex
Date Posted: 01 Jun 2012 at 07:47
Originally posted by Garth Garth wrote:

Originally posted by Kumomoto Kumomoto wrote:

Ahh... So the Global Police are defined? I would love to know that list, please...


The first rule of GP's is, you don't talk about GP's ;)
Really, I think the definition of Global Police as relates to the game seems to be fairly malleable; mostly it just seems to be those who are considered to be meddling (cue Scooby Doo). And I'm not sure I've seen anyone else use the term besides EF/Subatoi.

You put to words the thoughts in my head. lol


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http://elgea.illyriad.co.uk/a/p/149824" rel="nofollow">


Posted By: Subatoi
Date Posted: 01 Jun 2012 at 14:16
It stands for Global Politics as well.


Posted By: scottfitz
Date Posted: 01 Jun 2012 at 21:21
Global Police? What in Illy is that? Beyond a few scant rules (http://forum.illyriad.co.uk/code-of-conduct-rules-updated-102911_topic31.html) and a very occasional minor moderation of chat and the forums by the MODS, there are no rules in Illy. The notion of Global Police is absurd. There are players who state their opinions, and players are certainly free to act and react to the words and actions of other players, but rules? Absurd.


Posted By: Llyorn Of Jaensch
Date Posted: 01 Jun 2012 at 21:42
Originally posted by scottfitz scottfitz wrote:

Global Police? What in Illy is that? Beyond a few scant rules (http://forum.illyriad.co.uk/code-of-conduct-rules-updated-102911_topic31.html) and a very occasional minor moderation of chat and the forums by the MODS, there are no rules in Illy. The notion of Global Police is absurd. There are players who state their opinions, and players are certainly free to act and react to the words and actions of other players, but rules? Absurd.


Subatoi's refererence was not specifically to the written rule nor letter of law rather the wielding (meddling?) of power by those whom politicking is of interest.

It of course exists.

Ironically by definition those that engage in this behavior though indirectly curbing sand-boxing, are indirectly pursuing their own right to sandbox.


-------------
"ouch...best of luck."
HonoredMule


Posted By: Subatoi
Date Posted: 01 Jun 2012 at 21:54
You don't have to use *my* term.  I've been using it long enough that I'm kind of amused that just now people are picking up on the term but eh.

and yes to those that meddle in affairs that do not concern them usually get the title of a GP because they think they are upholding their standards of law and order *police geddit?*





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