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Why can't I scout this city?

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Technical Support
Forum Description: Post your technical support related questions here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3437
Printed Date: 17 Apr 2022 at 10:57
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Topic: Why can't I scout this city?
Posted By: Marquesta
Subject: Why can't I scout this city?
Date Posted: 13 Apr 2012 at 01:57
Why can't I scout the city I'm siegeing?


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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...



Replies:
Posted By: Rill
Date Posted: 13 Apr 2012 at 02:18
It allows me to send scouts there ... it's quite a ways away so I'm not going to bother.

Do you not get an option to send diplomats?


Posted By: Marquesta
Date Posted: 13 Apr 2012 at 02:56
I can send them, but they always fail, and don't return. 

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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Rill
Date Posted: 13 Apr 2012 at 03:00
Maybe there are just a heck of a lot of defending scouts?


Posted By: Marquesta
Date Posted: 13 Apr 2012 at 03:03
Guess I should give more info... I scouted the city before my army arrived, and got a report back.  I've been thieving it since I found it, and can still get goods from it, but scouts and spies fail as long as my siege army is there. And, this has happened before, when my alt sieged a city. I just accepted it as part of the game. The more I think about it though, the more it doesn't make sense.

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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: HonoredMule
Date Posted: 13 Apr 2012 at 03:27
It's possible that being under siege increases the diplomatic defense with an "alertness" factor.  I suspect that scouting is still possible, but may require greater forces.

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"Apparently, quoting me is a 'thing' now."
- HonoredMule


Posted By: Marquesta
Date Posted: 13 Apr 2012 at 03:57
I thought about that, and have sent more, only 8, but guess I'll know when they get there. 

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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Createure
Date Posted: 13 Apr 2012 at 03:57
If the population has been decimated by the siege then the proportion of defending diplos per head of population will have risen a lot, increasing failure rates.


Posted By: Marquesta
Date Posted: 13 Apr 2012 at 04:49
I will send more then, as many as I have.

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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Marquesta
Date Posted: 13 Apr 2012 at 18:04
The 8 scouts failed, didn't return. I sent 23 (all I had left at the time) right behind them, they returned but were unable to complete the mission. So, making more scouts and will try again! Thanks everyone! Big smile

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~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: The_Dude
Date Posted: 14 Apr 2012 at 01:23
As city pop decreases, it is harder for the attacker diplos to succeed.  Strangers stand out more in smaller cities than larger cities - is how the description puts it, approx.

Also, I think if you sent 23 scouts/spies and received a report then those missions were lucky.  I use 5 scouts in the field just to avoid fails when there is no possible defense.

I have found team sizes required for success are much larger than 23.  And Critical Hits seem much more frequent than 9 months ago.



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