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The one thing that bugs me

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3419
Printed Date: 17 Apr 2022 at 03:15
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: The one thing that bugs me
Posted By: Acromir
Subject: The one thing that bugs me
Date Posted: 10 Apr 2012 at 18:34
I love this game. It's complex, interesting, and requires a lot of strategy. I've played a lot of games like this one, and Illy is by far my favorite. There's just one little thing that's driving me insane.


Humans have a focus on cavalry, and thus do best in the plains. That's great. Cavalry makes sense as a focus, and plains settlements are pretty typical. I kind of wish humans could survive in the mountains, but that's okay.

Orcs have a focus on spearmen, and do fine almost anywhere. That's great. Orcs are like the rodents of mythology; they get everywhere.

Dwarves have a focus on infantry. That's great. Dwarves are best-known for their strong axe-wielding, heavily-armored warriors. However, this means they do best in the forest. Dwarves are not forest-dwellers. They are mountain-, hill-, or cave- dwellers in almost all folklore, mythology, and fantasy. Just look at Lord of the Rings! Dwarves should thrive in the mountains.

Elves have a focus on archers. That's great. Elves are typically shown in lots of fantasy/mythology with incredible reflexes and dexterity, and they typically have incredible archers. However, this means they do best in the mountains. Elves show up in all kinds of mythology and fantasy as people at one with nature. They are happiest and deadliest in a forest. In forests, they can move quickly and silently, ambushing and destroying noisy humans/orcs/dwarves. Once again, look at Lord of The Rings. Elves should thrive in the forest.



I enjoy playing this type of game defensively. I build up heavy defenses, both from buildings and from units, and am rarely targetted. I'm a major asset to my alliance by being able to send lots of defensive troops to bolster up an ally under attack. I really enjoy that role. So when choosing a race, I picked dwarf. However, much to my surprise, it turns out that elves are best for defenses. 

Rather than laughing at the enemy horde from the inside of my impenetrable fortress, I'm camped out in a jungle... swinging on vines? I'm severely tempted to move to a mountain anyways, but then my troops would be at a large disadvantage.


I'm not really concerned with the mechanics of how it's done, but dwarves and elves should have their roles and primary terrains swapped. Dwarves are even described as defensive when choosing a race, but they've yet to live up to that. Let us play dwarves as they're supposed to be. And let the elves live in the forest like they're supposed to.



Replies:
Posted By: SunStorm
Date Posted: 10 Apr 2012 at 18:54
Yes - the dwarves and elves specialization is a little off from the tales of such creatures - but the elves are well known for being skilled with bows.  This is where the challenge comes in for the designers.  Bows favor terrain like hills and mountains - whereas swords are best in the forest.  So something has to be altered to make this work.  I would rather have elves known for bow-mastery than sword-mastery...so this naturally places them on the hills... 

But I see your point.  and since its all fantasy, perhaps those could have been switched - but its a little too far into gameplay for that.


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Acromir
Date Posted: 10 Apr 2012 at 19:33
You could always do racial bonuses to terrain in stead of unit bonuses. That might hurt some people, but it would also add something cool to the game. A dwarf alliance in a mountain range would be impossible to shake loose (except by other dwarves), and humans would rule the plains. Could be interesting. But I understand why they don't do it.

Doesn't mean it makes me happy, though :P.


Posted By: Createure
Date Posted: 10 Apr 2012 at 19:48
This point has come up countless times... and it isn't likely to change I think.

Love Illy for what it is... not what it isn't. There are plenty of LoTR games and imitations around already. Wink


Posted By: Acromir
Date Posted: 10 Apr 2012 at 19:51
Not just looking for an LoTR game or imitation. It's pretty much all fiction, folklore, and mythology that has elves as creatures of nature and dwarves as cave/mountain/underground people. And those other games don't have the fun mechanics of this one :P


Posted By: Rill
Date Posted: 10 Apr 2012 at 20:39
This is a point that's been brought up many times.  Changing the basic mechanics at this point would be pretty disruptive to many players.

I have seen graphics for researches or possibly discoveries that look race-specific.  Perhaps these as-yet-undiscovered racial bonuses will relate to elves in forests or dwarves in mountains.

I am just speculating, might be nothing of the sort.


Posted By: Acromir
Date Posted: 10 Apr 2012 at 22:12
Okay, I understand the logic that to change it now would disrupt players.

I'd love to see a new server started, that had new terrain rules. That would make the "Dwarf != Monkey" people (me!) happy. It would also give veteran and new players a chance to duke it out on relatively equal footing. Most people will stick with the old server, but some people enjoy starting over again when you don't have the disadvantage of being new.


Posted By: SunStorm
Date Posted: 10 Apr 2012 at 23:37
Originally posted by Rill Rill wrote:

I have seen graphics for researches or possibly discoveries that look race-specific.
link?  (:P)


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Bartozzi
Date Posted: 11 Apr 2012 at 01:23
Originally posted by SunStorm SunStorm wrote:


Originally posted by Rill Rill wrote:

I have seen graphics for researches or possibly discoveries that look race-specific.
link?  (:P)


At the San Fran meet 'n greet, SC showed us some unreleased features (both in the form of notes in the Illy Bible, and various graphics and whatnot on his laptop) , including some sort of Dwarven Fortress in the mountains, iirc, and he actually covered up the map coordinates so we couldn't see where it is, lol!


Posted By: Rill
Date Posted: 11 Apr 2012 at 02:40
The graphics I'm referring to appear on items in the Illy store.


Posted By: Gemley
Date Posted: 11 Apr 2012 at 03:25
I also find it strange that dwarves don't do the best in mountains

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�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien


Posted By: Silent/Steadfast
Date Posted: 11 Apr 2012 at 04:59
I have a problem with "Do best."  There are two distinct types of combat: offense and defense.  These should not be confused.  




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"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)


Posted By: Brids17
Date Posted: 11 Apr 2012 at 05:25
Originally posted by Createure Createure wrote:

This point has come up countless times... and it isn't likely to change I think.
 

Maybe if we hound the devs for long enough they're finally say something along the lines of "Ok, ok, it isn't fair some races are imbalanced, we'll fix it all". 

Originally posted by Createure Createure wrote:

 Love Illy for what it is... not what it isn't. There are plenty of LoTR games and imitations around already. Wink

Kind of a silly thing to say tbh. The whole point of the suggestion forum is to suggest things to better the game. I'm pretty sure I recall you making threads in the suggestion forum as well, so it kind of contradicts your point further. Also, the dwarves = mountains, elves = forests thing had been been around since the creation of dwarves and elves. If they wanted to change it they should have made their own fantasy races, rather than modifying what it already practically set in stone. 


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Posted By: lokifeyson
Date Posted: 11 Apr 2012 at 08:53
well in Helmsdeep battle it was small amount of elves and they did pretty good in the mountain fortress...

idk, its all physics and physics beats fantasy Tongue

eragon had a good dwarf battle in mountain and they basically lost to....so maybe mountain not as good as it seems? and both times it was a very large orc army lol with very large orcs


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Posted By: surferdude
Date Posted: 11 Apr 2012 at 08:57
Not sure I understand:

Elves are the best archers in the forest - because they are the best archers.
Dwarves are the best infantry on the hills - because they are the best infantry.

They already are the best of their types where you think they would be the best of their types...


Posted By: HonoredMule
Date Posted: 11 Apr 2012 at 14:07
This has come up time and again, and the more I think about it the more I agree with the devs that for any sensibility whatsoever it must be the way it is.

We just need to let go of our presumptuous notion that these creatively imagined races must be most militarily adept on their home turf--else Elves would either live on high ground or not be skilled archers.  And if you think about it, being the most militarily suited to one's home terrain is not necessarily a logical requirement.  I can think of a few certain nations today that have massively more experience and developed talent with fighting in foreign climates and terrain than local.  I don't recall History's most adept navies coming from races/nations that live on water either.

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"Apparently, quoting me is a 'thing' now."
- HonoredMule


Posted By: Ander
Date Posted: 11 Apr 2012 at 16:28
Originally posted by Acromir Acromir wrote:

 
Elves ... In forests, they can move quickly and silently, ambushing and destroying noisy humans/orcs/dwarves. .... Elves should thrive in the forest.

 Noisy humans/orcs/dwarves start a fire in the elves' forest! Embarrassed


Posted By: Acromir
Date Posted: 11 Apr 2012 at 18:47
Originally posted by HonoredMule HonoredMule wrote:

This has come up time and again, and the more I think about it the more I agree with the devs that for any sensibility whatsoever it must be the way it is.

We just need to let go of our presumptuous notion that these creatively imagined races must be most militarily adept on their home turf--else Elves would either live on high ground or not be skilled archers.  And if you think about it, being the most militarily suited to one's home terrain is not necessarily a logical requirement.  I can think of a few certain nations today that have massively more experience and developed talent with fighting in foreign climates and terrain than local.  I don't recall History's most adept navies coming from races/nations that live on water either.


In thinking about it, I can understand your argument about elves. Mountains and hills really do aid archers. However, I still assert that dwarves are by far the best in a mountain fortress. If nothing else, look at height. Dwarves are shorter than the other races (though bulky and strong). They could make tunnels with a five-foot ceiling, and move comfortably. Humans, orcs, and elves would be at a large disadvantage, as they'd be trying to fight while crouching or stooping.

Also, it's well-established that dwarves are extremely good at mining, tunneling, and building with stone. It stands to reason that their fortresses would be significantly better.


Posted By: Rill
Date Posted: 11 Apr 2012 at 19:00
I think most naval powers have had significant coastal regions, Great Britain being perhaps the prime example -- it is probably not entirely coincidental that it's an island.  In contrast, Russia and the USSR were not necessarily renowned for their navies.

In the ancient world, Athens was a coastal city state protected by the "wooden walls" of its Navy against superior land power of Persia.

But I am not a student of military history.


Posted By: Nokigon
Date Posted: 11 Apr 2012 at 19:27
Originally posted by HonoredMule HonoredMule wrote:

I don't recall History's most adept navies coming from races/nations that live on water either.
Without wishing to turn this into a historical debate, a few words. Great Britain. Island. Trafalgar.



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