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How to Make a Bear Skin Rug

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3323
Printed Date: 17 Apr 2022 at 02:47
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Topic: How to Make a Bear Skin Rug
Posted By: Vanerin
Subject: How to Make a Bear Skin Rug
Date Posted: 21 Mar 2012 at 04:43

How to Make a Bear Skin Rug (Or How to Fight Your First NPC)

Ok, so you finally figured out that you need a bear skin rug for your tavern. But did you notice that you can't buy them in the market? That means you will just have to make it yourself. First you need the bear.


See that bear to the upper right with the yellow shield? (I really want to know if they carry that shield in their mouths, on their backs, or if it is a magic flying carpet-shield... (If it is a magic flying carpet-shield, I want one)) That bear really really wants to be a rug. So you are fine to attack it. And if you can't find a bear, you can use other critters for your floor covering. Like those insects to the south of the bears could make a fine carpet. Not as furry as a bear skin, but in your tavern everyone will be too drunk to notice.

Gather Intel

Now, you don't want to sacrifice your whole army just for a silly rug.

The first step to gather info about the critters is to click on them. Yep, that easy*. A little dialog will pop up and describe the NPC type, and the general quantity range.

* "Easy" always has an asterisk. In this case it is only easy if the npc are within the diplomatic view radius of your town. To find out your diplo radius, click on the rose to view your diplomatic overview. The spot that says "Total warning radius" is your diplo radius. If the critters are outside that distance, clicking on them will tell you "Size: Unkown" and you will need to send a scout to find out how many are there. (Stay tuned for more about sending scouts!)


You can get a rough estimate by looking at this chart:


Label

Minimum

Maximum

Few

1

3

Handful

4

8

Several

9

21

Pack

22

81

Many

82

128

Gathering

129

227

Horde

228

461

Throng

462

814

Host

815

2,499

Legion

2,500

7,207

So if you are just starting out, you can probably skip over hosts and legions (and probably some of the other ones too).

You can also figure how hard a NPC will be by looking at these links.

http://illyriad.honoredsoft.com/wiki/Critters_Chart" rel="nofollow - http://illyriad.honoredsoft.com/wiki/Critters_Chart

http://forum.illyriad.co.uk/npc-difficulty-guide_topic2378.html" rel="nofollow - http://forum.illyriad.co.uk/npc-difficulty-guide_topic2378.html

Those are really good, so click them!

If you looked at those, you will see that things like saurians and elephants are really hard. And you know what is silly? The harder NPC types don't give you more experience for you commander. The only difference is the picture on the map/in the mails, and the number of troops you lose. So you are better off just attacking rats, wild dog, wolves, and bears. Spiders and salamanders are actually kinda hard, especially if they bring a teacup with them Tongue.

Ok, so you have your potential target picked out (one that isn't too many and isn't a hard type). Now you need to send a scout. Maybe two or three actually. Most of the time one will do just fine, but will occasionally get eaten by the critter being scouted. But when you have two or three, they all run in different directions so the poor beast won't know which one to chase.

So go ahead and click the square, then send diplomats, then send those scouts.

Looking at the Ground

You want to note the what type of terrain you will be attacking on. If is it plains, cavalry is best. If buildings or woods, use swords. If it is a hill or mountain, I suggest using bows.

You can use other units than the ones I mention, but you will probably lose more soldiers.

We can see the bears we are attacking are test driving their magic flying carpet-shield on the plains (there are less obstacles on the plains), but I am going to attack with bows and a cavalry commander because I am weird.

Reading the Report


Ok, so we just got our report back. We will click on all of the critters listed and write down their defense against the unit we are attacking with (bows in this case).

Now we need to multiply the quantity by the strength of each type of critter and add everything together.

7 * 38 + 12 * 19 + 20 * 6 = 614

Voila'!

We should go to our military overview page (click on the axe at the top of the page) and see if we can beat them.


(Note for the smarty pants: These are not my real troop numbers. I have some armies wandering about to obscure reality Wink )

So it is the total attack number that we want to look at, 10,004. Generally, if your attack number is higher than the critters defense number (in this case 614), you win. But these numbers don't factor in terrain, so you should be a little higher than their defense number just in case. (But a 9,390 difference is maybe a little overboard) For more about optimizing your casualty ratio, see http://forum.illyriad.co.uk/advanced-attacking-a-work-in-progress_topic3506.html" rel="nofollow - this amazing post made by Innoble.


Lets do this!

Alright, we sent a scout report, did the math, and figured we can win. So now it is time to actually hunt down a bear. Go to the map, click on bears (or whatever you are attacking), and click Send Army. On the military orders page, you want to make sure you have Attack selected in the drop down.

Wait

During this time, you can do a couple things: talk in GC, watch your troops creep across the map, talk in AC (if you have it), wish you upgraded Forced March on the last commander level, or you could talk in GC.

Success!

Yay! We won! All of the tavern regulars will love the new addition. I hope you win too!

The Last Notes

I hope everyone realized this guide was written with a bit of (attempted) humor. You actually don't get a bear skin rug when you attack a NPC. (I know, everyone is highly disappointed) You do get a little gold (Not enough to pay for the troops you lost), some experience for yourself and commander, and recently the critters have been dropping things like bones and entrails when they are slain. You can pick up their remains, but that topic would be more fitting in a different post.

I hope yall enjoyed this guide! If there is something you didn't like, found something I forgot, or you have additional questions don't hesitate to speak up.

Big thanks to Ryelle for helping me with this.




Replies:
Posted By: SugarFree
Date Posted: 21 Mar 2012 at 05:12
fun read  

-------------
Nuisance


Posted By: WightNolf
Date Posted: 25 Mar 2012 at 05:41
Great read and nice guide.

-------------
Ofwgkta


Posted By: Chadgod, Norman
Date Posted: 25 Mar 2012 at 08:01
This is what a guide should look like. 

Nice job.


Posted By: jamieh
Date Posted: 25 Mar 2012 at 23:17
I like this, it is one of the better guides. However, unless i'm mistaken, when u send an army/diplos to an npc square it locks whatever is there in place. Therefore, you will never have your handful of dogs turn into a legion of saurians. 


Posted By: Rill
Date Posted: 26 Mar 2012 at 01:12
jamieh, you can have your handful of dogs turn into a legion of saurians if someone else kills the dogs while your troops are on the way to the square BEFORE the next refresh and your troops arrive AFTER the next refresh.  It's uncommon except when you send your troops on long adventures across the map.


Posted By: Spheniscidae
Date Posted: 26 Mar 2012 at 01:24
This is awesome, thank you very much. I wish I had read it before getting all my commanders and my whole army wiped out by a "few" saurians ;-;


Posted By: Rill
Date Posted: 26 Mar 2012 at 01:26
Watch out Sphen, saurians can be vicious.  They've been stalking Sa'Belle for months now.


Posted By: Spheniscidae
Date Posted: 26 Mar 2012 at 01:30
I knew I should have paid more attention to Jurassic Park. Ouch



Posted By: dunnoob
Date Posted: 31 Mar 2012 at 02:23
Great article, thanks.  Generally this is how I do it, with two simplifications:  

If it is something I know, like a pack of wild dogs or (in the jungles) golden monkeys, I skip the math and just send the army.  Otherwise, after scouting, I pick either the cav defense value of the NPC for cav training on plains, or the worst case defense value for other troops on any terrain.  And when exact calculations would need too much time I round the numbers up for a quick approximation.  For the attacker (= my troops) I skip the commander heroism or division bonus, and if these quick calculations result in a decent advantage it should be actually a big enough advantage.Evil Smile  


Posted By: Bonaparta
Date Posted: 31 Mar 2012 at 03:20
OK you have a new bear skin rug. But did you really had to kill 38 poor innocent bear cubs? Those teddy bears are cute. 

Seriously now. If you want to minimize your losses, use 5 full heroism commanders and not all your troops, just enough that heroism is fully utilized. That way you can actually kill legions of dogs with less the 100 casualties.


Posted By: Innoble
Date Posted: 02 Apr 2012 at 16:59
Nice "how to" guide, however:

Originally posted by Vanerin Vanerin wrote:

Also, the bigger the difference between your attack number and their defense number, the less casualties you will have.


This is completely untrue. In fact, in most cases, the reverse is true!

If your commander has heroism 0, it won't matter how many you send as long as you send enough (casualties will remain the same)

If your commander is boosted by heroism you will actually get more casualties if you oversend.

Up to 65 troops sent, a 10 heroism commander will have the same casualties no matter how many you send.

If you send over 65 with a 10 heroism commander, then your casualties will increase. If you send 130, while you only need 65, you will be receiving about 33% more casualties than you have to. This is because of the following:

Casualties = Total army size * (def/off ratio)

1) Casualties are determined by def/off ratio. This would suggest that you should send as many as possible.

2) However, the way the ratio determines casualties is a percentage of total sent troops. So the more you send the more you lose also. 

Not counting the commander these effect are equally strong, meaning it doesn't matter how many you send as long as you send enough. 

At 65 troops your commander consists of half your total offense (with 10 heroism). That means by his presence, he halves your losses, because he doubles your offense, just counting heroism. If you then double your troop strength the following happens:

-Army size +100%  (times 2)
-Offensive strength +50% (= times 1,5)

2/1,5 = 1,33, thus 33% more losses! Try it with the formula with some numbers and you will agree. People have been known to grossly oversend and do not realize how much it hurts them.

If you use multiple commanders it is even worse. Sending 5 commanders with only 65 troops can reduce your casualties by a factor of 6. If you then decided to send 40k troops instead of 65 troops, you would receive roughly 6 times as many casualties, because the commander offense (from heroism) then amounts to almost nothing percentage-wise. 

There is however, one advantage to oversending and that's limiting commander damage as commander damage is calculated as:

Commander damage = 100 * (def/off ratio)

That means, the more troops the less commander damage. However, commander healing is free, lost troops are not. 



Posted By: Innoble
Date Posted: 02 Apr 2012 at 17:02
Or... right what Bonaparta said (just read that :Tongue)


Posted By: Vanerin
Date Posted: 03 Apr 2012 at 04:56
Thank you Innoble and Bonaparta for the clarification. I removed that part from the guide.

P.S. Yall reading this should try writing a guide. You might just learn some good info!


Posted By: Lost Avenger
Date Posted: 23 Jul 2013 at 13:57
Great article and good commentary from two great (ex) Illy players.



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