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Bludgeon and Eviscerate the Newbie

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3210
Printed Date: 17 Apr 2022 at 02:34
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Topic: Bludgeon and Eviscerate the Newbie
Posted By: hiram_sedai
Subject: Bludgeon and Eviscerate the Newbie
Date Posted: 22 Feb 2012 at 15:21
Hey folks,

I do apologize in advance for my verbosity coupled with a bit of egocentricity in creating my own thread asking to be welcomed to your community.  By way of introduction, I've already played a bit of KOC, Evony and Verdonia so I'm new but a different flavor of new.

I have dozens of questions that were not answered by your local demi-god named "The_Dude" who has an important underscore.  Should I ask these questions in chat and hope to be noticed?

This is me:
http://elgea.illyriad.co.uk/#/Player/Profile/139476





Replies:
Posted By: Aurordan
Date Posted: 22 Feb 2012 at 15:25
WoT seem to have fairly good idea how the game works, I would ask them.  You could ask in Global Chat, but sometimes we lie.



Posted By: Rill
Date Posted: 22 Feb 2012 at 15:37
Ask questions anytime you see me in global chat or send me a mail in game.  I like answering questions from new players.


Posted By: Anjire
Date Posted: 22 Feb 2012 at 15:37
It wouldn't hurt to ask both here and in Global Chat. 



Posted By: hiram_sedai
Date Posted: 22 Feb 2012 at 15:49
Thanks!

Here are my first dozen questions:

1.  Best tax rate after Newbie Peas Mode but not having a bit standing army?
2.  Is there a way to defend vs Thieves?  (instead of reacting after I've been burgled)
3.  Value of the Vault...does it defend enough resources to be worth the effort?
4.  When should I start researching Sovereignty stuff?
5.  If a tree falls in the forest and my wife is nowhere around, am I still wrong?
6.  Best quantity of scouts and diplomats at the one week mark?
7.  Is harvesting resources near another person's city cause for an offense in this community?
8.  Does bumping occur most often when two people just try for the same resource at the same time?
9.  Why does my wife say "dammit Mike" when i dance like MC Hammer in mah big pants?
10.  From your experience, is the Architect Office even worth being built at all? 
11.  Have any of you conquered an NPC city and was it worth the effort?
12.  Can you level up your commanders against NPC armies/cities?

Edited by hiram_sedai - Today at 15:50 cause his momma used to play "toss the baby"


Posted By: Rill
Date Posted: 22 Feb 2012 at 15:57
1.  Increase your tax rate as your resource production increases.  I keep my tax rate at 5% until my town reaches 2-3k production of each resource per hour, then gradually raise it to support my army.

2.  Refer to the thread "basic self defense for new players" in this forum

3.  I think a level 3 vault is a good investment for a very new player.  The rationale is described further in the basic self defense post.

4.  You can't research sovereignty until you've built the warehouse.  Research sovereignty when you don't have any other available researches in City, Military, Diplomacy or Magic: Runes

5.  Yes

6.  15 basic scouts to do quests.  Thieves if you can make them. 15 advanced scouts for quests if you can afford them.

7.  Some players take offense at harvesting on their sov or within 2 squares of their city.  Most do not.  It's a good idea to send a mail first before harvesting on sov claimed by another player.

8.  Yes.  Deliberate bumping (bumper car wars) happens but is relatively rare.

9.  Look in the mirror.

10.  Usually Architects office is worth it.  There's a good thread by Quackers that shows why.  Don't build it until you're producing enough resources to sustain continuous construction.  If you instant build a lot using prestige, Architects Office might not be worth it.

11.  NPC faction hubs cannot be conquered at this time.  Factions are not yet completely live.

12.  Yes, you can fight faction armies for experience.  However, as a new player you are better off sticking to wild dogs, wolves and giant rats in the beginning.  Refer to Manannan's NPC difficulty guide for more information on relative difficulties of NPCs.


Posted By: Anjire
Date Posted: 22 Feb 2012 at 16:05
Originally posted by hiram_sedai hiram_sedai wrote:

Thanks!

Here is my first dozen questions:

1.  Best tax rate after Newbie Peas Mode but not having a bit standing army?
2.  Is there a way to defend vs Thieves?  (instead of reacting after I've been burgled)
3.  Value of the Vault...does it defend enough resources to be worth the effort?
4.  When should I start researching Sovereignty stuff?
5.  If a tree falls in the forest and my wife is nowhere around, am I still wrong?
6.  Best quantity of scouts and diplomats at the one week mark?
7.  Is harvesting resources near another person's city cause for an offense in this community?
8.  Does bumping occur most often when two people just try for the same resource at the same time?
9.  Why does my wife say "dammit Mike" when i dance like MC Hammer in mah big pants?
10.  From your experience, is the Architect Office even worth being built at all? 
11.  Have any of you conquered an NPC city and was it worth the effort?
12.  Can you level up your commanders against NPC armies/cities?




1.  Tax rate really depends on individual play style, there really is no "best" rate. 
2. http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html" rel="nofollow - http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html
3. http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html" rel="nofollow - http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html
4. Whenever you have nothing else to research and your queue is open
5. If you have to ask, then you are wrong on two accounts
6. At the end of one week, you don't really need to have many.  But you should be thinking about building to atleast 20 of each basic and advanced scouts and 25 of each basic and advance spies.  The scouts for working on quests, the spies for working on the various discoveries/mysteries.
7. This is debatable.  If you have not moved out of the newbie area then there shouldn't be any offense taken.  Key word: shouldn't, it will always fall back onto the playstyle of the persons involved and how they interact with one another.  If you have moved out of the newbie ring, then it is more likely to cause friction especially if your harvesting style is to carpet bomb an area. 
8. Yes, and in the newbie ring it is a common occurrence.
9. Screenshot or it didn't happen
10. http://forum.illyriad.co.uk/effectiveness-of-an-architects-office_topic3162.html" rel="nofollow - http://forum.illyriad.co.uk/effectiveness-of-an-architects-office_topic3162.html
11. NPC's faction cities have not been fully implemented.  At the moment the 3x3 square demarcation is just a placeholder.  When they go live, I don't believe they will be conquerable.
12. Yes and no, respectively.  Yes against armies/encampments you will find in and around the map, no against NPC cities.    http://forum.illyriad.co.uk/npc-difficulty-guide_topic2378.html" rel="nofollow - http://forum.illyriad.co.uk/npc-difficulty-guide_topic2378.html


Posted By: Rill
Date Posted: 22 Feb 2012 at 16:08
lol, my post was first, but Anjire's posts had the actual links.  Points to Anjire.


Posted By: Wolfgangvondi
Date Posted: 22 Feb 2012 at 16:08
Originally posted by hiram_sedai hiram_sedai wrote:

Thanks!

Here are my first dozen questions:

1.  Best tax rate after Newbie Peas Mode but not having a bit standing army?
2.  Is there a way to defend vs Thieves?  (instead of reacting after I've been burgled)
3.  Value of the Vault...does it defend enough resources to be worth the effort?
4.  When should I start researching Sovereignty stuff?
5.  If a tree falls in the forest and my wife is nowhere around, am I still wrong?
6.  Best quantity of scouts and diplomats at the one week mark?
7.  Is harvesting resources near another person's city cause for an offense in this community?
8.  Does bumping occur most often when two people just try for the same resource at the same time?
9.  Why does my wife say "dammit Mike" when i dance like MC Hammer in mah big pants?
10.  From your experience, is the Architect Office even worth being built at all? 
11.  Have any of you conquered an NPC city and was it worth the effort?
12.  Can you level up your commanders against NPC armies/cities?




Hello Human. Me helps you whit some wise words.

1.  dont worry about the tax rate at this time. worry about getting max resources production. Your village is just to small for your tax rate to matter in the "long run". In the other hand, trying to get max resources to grow at max speed, will give you more gold, more pop, more spells, more respct from the bad Orcs around you.. an army.. and so on.

2. Yes. bild thiefs use runes. if that fails.. bild more thiefs, put runes up again. still, if that fails, repeat.. no one will keep thiefing your littel village if he is losing thiefs... ( unless its an Orc doing.. them.. no no defense unless you go cry to GC like a littel elf ...)

3. No, maybe... Dunno. Well if you are being target (by thiefs).. and you cant defend.. and in the end of the day you are clean of reasources.. them.. yes .. vault will help you when you are just a littel defenseless human. after that.. you can demolish. So in the long run.. vault is no good.

4. Dunno. me dont like to read. ask an Elf. ( but i would gess a lot of other stuff more important...)

5. if theres an elf around you are screwed... he will go for all is friends and the will hunt you down. If your wife is elf too.. i am sorry for you human.

6. one week? no good. doesnt matter. this is a long run thing.  besides theres Orcs whit 5000 thiefs .. i am sure theres some elfs whit a lot of scouts too... ( elfs only attack when them know they win no matter wat.. so they spy and scout you first a lot of times!)

7. it may... if its an Orc or a dwarf. but usually, NO.

8. Yes. Or you caravan is already there, but is taking is sweet time, and my caravan is in a hurry and dont want to wait for you lasy humans to load your caravan full.. them my caravan may bump yours... but we are still friends. no worrys.

9. Just dont do it. You humans have very few tallent. live whit it.

10. well me likes it.Lets you bild a littel bit faster, and it gives good pop incrise too.. so... maybe... but theres more usefull bildings. would not bild it in all citys for sure. 

11. Theres no NPC citys to conquer. But you can try to conquer elfs city when you have a bigger city whit siege engines. We all -non elfs, will tank you. ( but the other elfs and elfs lovers may not like it, and conquer your(s) city(s) in retaliation.)

12. Well.... I guess if theres few elfs in our area for you to beat on and gain experience... them yes.. NPC armies are good. start whit the dogs packs and so own. be carefull of the ogres.. they are more strong.

Have fun.
 


Posted By: GM Stormcrow
Date Posted: 22 Feb 2012 at 18:49
Originally posted by hiram_sedai hiram_sedai wrote:

 
5.  If a tree falls in the forest and my wife is nowhere around, am I still wrong?
9.  Why does my wife say "dammit Mike" when i dance like MC Hammer in mah big pants?
The only two really important questions...

5. Yes, yes you are.
9. Crikey.  I'd almost consider paying to watch a video of this on youtube...

PS. Welcome to Illy - you're in good hands with this bunch of people!

Best,

SC


Posted By: LordBliss
Date Posted: 22 Feb 2012 at 19:49
5.  If a tree falls in the forest and my wife is nowhere around, am I still wrong?

you must be a newlywed to have such a narrow viewpoint.  you are wrong whether the tree falls or not, and whether she is around or not.  the tree, its position relative to any other object including the ground and your wife, and your wife's proximity to any flora or fauna that may or may not be observing any laws of gravity are all irrelevant to the issue of you being wrong.  If you have a wife, you are wrong.

flowchart"

do i have a wife?  yes.  then i am wrong.
no.   i may or may not be wrong.  but if i am, i don't have to hear about it nonstop.



Posted By: hiram_sedai
Date Posted: 22 Feb 2012 at 21:10
Thanks for all the answers to a few of my questions.  Please know that my lips got tired reading many of the answers.  I would also like to thank that Admin type person in a very sycophantic way for noticing me.




Posted By: Bartozzi
Date Posted: 23 Feb 2012 at 06:29
The corollary to question #5 is: The sound of one hand clapping is, "You're wrong, Mike. And take off those damn pants."


Posted By: The_Dude
Date Posted: 23 Feb 2012 at 17:04
Originally posted by hiram_sedai hiram_sedai wrote:

Hey folks,

I do apologize in advance for my verbosity coupled with a bit of egocentricity in creating my own thread asking to be welcomed to your community.  By way of introduction, I've already played a bit of KOC, Evony and Verdonia so I'm new but a different flavor of new.

I have dozens of questions that were not answered by your local demi-god named "The_Dude" who has an important underscore.  Should I ask these questions in chat and hope to be noticed?

This is me:
http://elgea.illyriad.co.uk/#/Player/Profile/139476



This is incorrect.  I am an actual god!  LOL

I think your questions are addressed at the Hacienda.


Posted By: Gossip Boy
Date Posted: 23 Feb 2012 at 18:04
Originally posted by The_Dude The_Dude wrote:

Originally posted by hiram_sedai hiram_sedai wrote:

Hey folks,

I do apologize in advance for my verbosity coupled with a bit of egocentricity in creating my own thread asking to be welcomed to your community.  By way of introduction, I've already played a bit of KOC, Evony and Verdonia so I'm new but a different flavor of new.

I have dozens of questions that were not answered by your local demi-god named "The_Dude" who has an important underscore.  Should I ask these questions in chat and hope to be noticed?

This is me:
http://elgea.illyriad.co.uk/#/Player/Profile/139476" rel="nofollow - http://elgea.illyriad.co.uk/#/Player/Profile/139476



This is incorrect.  I am an actual god!  LOL

I think your questions are addressed at the Hacienda.

Mr.lebowski is hiram the guy who looks after your long hairs....i am looking for one
Is he good?LOL


Posted By: hiram_sedai
Date Posted: 24 Feb 2012 at 14:26
Mister The_Dude,

Please know that I tried my best to only ask questions that were not answered at your site (Hacienda).  I took a gander at your tips more than once and trembled in gratitude for the wisdom you shared with us lilliputians. 

I have a few dozen more questions but am waiting until I read the rest of this forum and your tips once more.  I do hope that my staring at your tips doesn't make you feel uncomfortable.  Of course, I respect you for your mind.

Wink


Posted By: Kumomoto
Date Posted: 24 Feb 2012 at 16:08
Originally posted by hiram_sedai hiram_sedai wrote:

Mister The_Dude,
Of course, I respect you for your mind.


Completely the wrong thing to respect him for. Respect him for his cowboy boots... ;)


Posted By: The_Dude
Date Posted: 24 Feb 2012 at 22:59
Originally posted by hiram_sedai hiram_sedai wrote:

Mister The_Dude,

Please know that I tried my best to only ask questions that were not answered at your site (Hacienda).  I took a gander at your tips more than once and trembled in gratitude for the wisdom you shared with us lilliputians. 

I have a few dozen more questions but am waiting until I read the rest of this forum and your tips once more.  I do hope that my staring at your tips doesn't make you feel uncomfortable.  Of course, I respect you for your mind.

Wink

Relevant Hacienda information supplied below.  Beer

7 Questions answered at the Hacienda.  2 Questions were insincere.   Hmmm.

-----------------------------------------------------------------------------------------------------
 

Here are my first dozen questions:

 

1.  Best tax rate after Newbie Peas Mode but not having a bit standing army?

2) Change your tax rate to 0%. You need taxes to generate gold. You need gold to make units and support those units. As a newbie, you will NOT be making units for a while yet. Taxes to generate gold reduce your production of basic resources (wood, clay, iron, stone, and food). Early on, these basic resources are much more important to you than gold is. As you grow and start building units, you will need to raise your tax rate.

2.  Is there a way to defend vs Thieves?  (instead of reacting after I've been burgled)

10) Most likely, a new player will suffer attacks from Diplomatic units before armies. Diplos are anonymous, armies identify the attacker. You will defend against enemy Diplos with first, your Killing Rune. Second, by building your own force of Diplos. Your Diplos can stop enemy Diplos. But your defending force needs to be about 50% the size of the attacking force to be effective. Also, only Diplos of the same type stop enemy Diplos (ie, only thieves stop thieves, only scouts stop scouts, etc). You will build Diplos in your Consulate. Also, a low level vault is helpful to preserve a small amount of books and other advanced goods from thieves. If thieves strike, they will deplete your rune, and you will need books to cast a fresh rune. So, the vault could save a few books so that you can re-cast your rune without having to wait for new books to be made.

This is an excellent guide on self-defense for newbs: 
http://forum.illyriad.co.uk/basic-self-defense-for-new-players_topic2368.html

3.  Value of the Vault...does it defend enough resources to be worth the effort?

See response to #2

4.  When should I start researching Sovereignty stuff?

The absence of providing guidance to newbies in my guide is a clear indication that Sovereignty is not a game element relevant to a newbie.

5.  If a tree falls in the forest and my wife is nowhere around, am I still wrong?

6.  Best quantity of scouts and diplomats at the one week mark?

7.  Is harvesting resources near another person's city cause for an offense in this community?

9) Marketplace. You need a Marketplace to make caravans. You need caravans to ship goods to friendly cities, make trades in the Global Market, and Harvest Resources that spawn on the Map. See the separate topic here on Harvesting.

From the separate topic: When your van is interrupted this is called "bumping." This is annoying to many players but it is a common occurrence. I recommend not letting this irritate you. It is a widely-held view that van bumping is a-ok and some players even find it fun to bump each other. I do.

Killing vans, however, is widely considered an act of war. 
Evil or Very Mad So I recommend that you not do this.

Some players think they should send an army to guard a resource site and prevent other players from harvesting it. I consider this being selfish. Some players will try to destroy armies guarding resources.

8.  Does bumping occur most often when two people just try for the same resource at the same time?

See above.

9.  Why does my wife say "dammit Mike" when i dance like MC Hammer in mah big pants?

10.  From your experience, is the Architect Office even worth being built at all? 

5) ***The new building Architect's Office is best deferred by new players. You might want this building later, but it will not make a significant benefit early on. It's probably best to wait until your pop is around 400-500 to start this building. A level 10 will earn you a 15% decrease in build times for buildings. But it has an hourly food maintenance cost of 113/hr. Also, it requires almost 17K each basic resource to build this to level 10. However, if you are a player that has an empty building queue frequently OR if you use Prestige to speed build, then I recommend NOT building this improvement.

11.  Have any of you conquered an NPC city and was it worth the effort?

12.  Can you level up your commanders against NPC armies/cities?

 

 



Posted By: hiram_sedai
Date Posted: 24 Feb 2012 at 23:24
interesting replies all.  Thanks to some of you for the help.

I shall refrain from asking any more questions until i comprehend the existing help provided. 

regards

Hiram


Posted By: theDragonReborn
Date Posted: 29 Feb 2012 at 01:09
I see you Aes Sedai! Swear fealty to me and you might live another day! mwuahaha


Posted By: hiram_sedai
Date Posted: 29 Feb 2012 at 10:49
Originally posted by theDragonReborn theDragonReborn wrote:

I see you Aes Sedai! Swear fealty to me and you might live another day! mwuahaha


and my response:




Posted By: jordigui
Date Posted: 29 Feb 2012 at 13:43
Good! This is a clear example that size matters! 


Posted By: hiram_sedai
Date Posted: 04 Mar 2012 at 14:10
quick question - where is it written about which buildings are useful and which buildings are useless ie kiln, stonemason et al?

thanks




Posted By: Aldineyer
Date Posted: 04 Mar 2012 at 18:43
I'm only slightly older (maybe, tough to decide from town size) than hiram_sedai, so take my ideas with a big spoon of salt or something.

In the long run resource production buildings become less important and I may end up keeping only my Flourmill to get better food output. The others I've built so far to satisfy requirements for research.

I need to read (and understand) http://wisdomofkurdruk.wordpress.com/2011/07/31/specializing-cities/" rel="nofollow - http://wisdomofkurdruk.wordpress.com/2011/07/31/specializing-cities/ and http://wisdomofkurdruk.wordpress.com/2011/09/10/specialized_examples/" rel="nofollow - http://wisdomofkurdruk.wordpress.com/2011/09/10/specialized_examples/ before I make any long term decisions.


Posted By: Rill
Date Posted: 04 Mar 2012 at 21:51
There isn't a general guide to which buildings are useful, so far as I know.  However, new players are advised to avoid most buildings requiring upkeep in resources other than food, sometimes referred to as "tier 2" buildings.  These buildings consume resources but provide benefits that are not needed until you're more advanced, such as reduction in upkeep cost for military and diplomatic units (which you won't have many of) or reduced cost for sovereignty.  In the beginning, you need the basic resources those buildings will consume to construct other buildings.

There are seven basic buildings that every city needs: storehouse (and later warehouse), library, mage tower, marketplace, consulate and barracks.  You will upgrade all of these buildings to level 20 with the possible exception of the storehouse, which only needs to be upgraded to level 15 in order to unlock inventory management and permit construction of the warehouse.

All cities come with a paddock and common ground in place; these should be upgraded to level 1 within the first week of play.  Common ground should eventually be upgraded to level 20 in all cities; paddock should be upgraded to level 20 in most cities, unless population is a constraint.

Almost everything in the "city" portion of the research tree is worth building with the possible exception of the siege workshop.  The vault can be built to a low level per recommendations in the basic self defense guide, then demolished when no longer needed.  The kiln is not needed in most cities and can be deferred until a city specialization is decided.  Flourmill is a must in the long term.  
You must build the stonemason to unlock defensive structures (lev 1 stonemason) so you can build a wall and it might be a good idea to upgrade it to level 5 and study Siege Construction, just so you have the option to build a siege workshop if you want one later.

You should build a carpentry to level 5 in order to study Fletching and build a fletcher; this may not be required in some specialized cities but is wise for all in a first city.  You must build a foundry and upgrade to level 5 and study Smithing in order to build a blacksmith; probably every city will need a blacksmith.  All humans and most other non-elves will want to upgrade the blacksmith to level 10, study Forging and build a forge.  Elves do not use plate and as such don't need a forge, although it can be used to make good for trade.

All first cities will need a tannery and a saddlemaker to produce leather armor and saddles, respectively.  These buildings may be omitted in later cities because it is difficult to keep up with production of both armor and saddles given the limitations of the common ground.

Players building their first cities will also want a spearmaker, brewery and tavern.  These do not need to be upgraded past level 1 (lev 2 for the tavern) until the city is fairly mature.

A bookbinder is useful to have in a first city, enabling one to build a few books if one has been hit by thieves and needs to reset a rune, for example, or produce books needed for diplomats.  The library should be upgraded to at least level 10 before building a bookbinder; you will need all the research points to do basic research before then.

Altogether that adds up to 19-21 buildings that are must-build for a new city.  This gives you some space to experiment with city specialization; some of the buildings may be demolished as your city matures.

Edited to add:  Architects Office is highly recommended for new cities; it can be built in a first city as soon as resource production is adequate to support a building program, at around 100-300 production of each resource per hour.  It can be demolished when other buildings in the city are complete and replaced with another tier 2 building.


Posted By: Marquesta
Date Posted: 05 Mar 2012 at 00:01
Originally posted by LordBliss LordBliss wrote:

5.  If a tree falls in the forest and my wife is nowhere around, am I still wrong?

you must be a newlywed to have such a narrow viewpoint.  you are wrong whether the tree falls or not, and whether she is around or not.  the tree, its position relative to any other object including the ground and your wife, and your wife's proximity to any flora or fauna that may or may not be observing any laws of gravity are all irrelevant to the issue of you being wrong.  If you have a wife, you are wrong.

flowchart"

do i have a wife?  yes.  then i am wrong.
no.   i may or may not be wrong.  but if i am, i don't have to hear about it nonstop.



I seriously LOL'ed at this LOL Good answer LB!


-------------
~~Marquesta
Whether tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles, and by opposing, end them...


Posted By: Aldineyer
Date Posted: 05 Mar 2012 at 00:42
Originally posted by Rill Rill wrote:

There are seven basic buildings that every city needs: storehouse (and later warehouse), library, mage tower, marketplace, consulate and barracks.  You will upgrade all of these buildings to level 20 with the possible exception of the storehouse, which only needs to be upgraded to level 15 in order to unlock inventory management and permit construction of the warehouse.

...

Thanks Rill. This is the kind of info I was looking for. The only exception/warning to going to level 20 has to do with exodus, but that's sort of a topic covered in some other thread (which I can't find fast).

Edit: Rill was kind enough to point me towards the thread here. http://forum.illyriad.co.uk/29sept11-moving-cities_topic2495.html" rel="nofollow - http://forum.illyriad.co.uk/29sept11-moving-cities_topic2495.html


Posted By: Berde
Date Posted: 05 Mar 2012 at 01:30
Originally posted by Rill Rill wrote:

Almost everything in the "city" portion of the research tree is worth building with the possible exception of the siege workshop.  The vault can be built to a low level per recommendations in the basic self defense guide, then demolished when no longer needed.  The kiln is not needed in most cities and can be deferred until a city specialization is decided.

This also changes depending upon factors such as, oh... being an Elf who:
1) Doesn't use Plate Armor, and therefore has no need to study Forge.
2) Starts on a plot with only 3 clay, so will likely find the Kiln very useful, at least in their first city until that city is moved via Exodus to a square with more clay plots.


Posted By: Rill
Date Posted: 05 Mar 2012 at 02:05
Originally posted by Beriadanwen Beriadanwen wrote:

Originally posted by Rill Rill wrote:

Almost everything in the "city" portion of the research tree is worth building with the possible exception of the siege workshop.  The vault can be built to a low level per recommendations in the basic self defense guide, then demolished when no longer needed.  The kiln is not needed in most cities and can be deferred until a city specialization is decided.

This also changes depending upon factors such as, oh... being an Elf who:
1) Doesn't use Plate Armor, and therefore has no need to study Forge.
2) Starts on a plot with only 3 clay, so will likely find the Kiln very useful, at least in their first city until that city is moved via Exodus to a square with more clay plots.

Not sure if you read the whole post.  I mentioned the fact that elves don't use plate in my discussion of the forge.  

With regard to the kiln, Ryelle is an elf and has not yet had a need to build a kiln in her 3-clay city.  It depends on the tier 2 buildings one eventually wants to construct, but even for elves a kiln is far from being a requirement due to the low need for clay in general.  Building a kiln in a 3-clay city is probably not a good strategy anyway, since it results in lower production (since it's only boosting 3 clay squares.)  It is likely better to build another city on a square with abundant clay or as you noted to Exodus to a square with more clay if one wants to build tier 2 buildings with high clay upkeep.


Posted By: Rill
Date Posted: 05 Mar 2012 at 02:08
Aldineyer, the thread that discusses Exodus is the Moving Cities thread in the Announcements section of the forum.


Posted By: LordGonzo
Date Posted: 17 Mar 2012 at 15:41
Hey Hiram!   http://www.youtube.com/watch?v=q8woVobf-Ps" rel="nofollow - Is this you bustin a move?  



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