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Effectiveness of an Architects' Office

Printed From: Illyriad
Category: Strategies, Guides & Help
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Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=3162
Printed Date: 17 Apr 2022 at 02:20
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Topic: Effectiveness of an Architects' Office
Posted By: Quackers
Subject: Effectiveness of an Architects' Office
Date Posted: 10 Feb 2012 at 20:08

Just please note that I am not 100% of my research. Also there is a conclusion at the bottom for people that do not wish to read a wall of text.


This is for new players out there and people that are starting new towns. Also note that this information is for people that do not plan on using prestige.

When I first started playing Architects' Office was a mystery to me. I didn't know what it was or how it really effected the game. I used to ask around but many players either didn't know much about it or did not wish to share the information. After I kept hearing some new people ask about the benefits of the Architects' Office I decided to do some research, so hopefully I can clear up any misconceptions about the Architects' Office.

The two main issues I will be covering are the construction time increase and the effectiveness in leveling up the Architects' Office.


First let me explain the construction time increase with pictures. 

It is confusing at first to understand what the time increase means, and I really did not understand it all until now. So I'm really thankful that I'm typing all of this out. On the Architects' Office description it says, "This construction time increase only affects new building orders, not existing ones."  At first I still had no idea what it all meant. So while I was leveling up my Architects' office I took some pictures.  

Its a little blurry and I'm sorry about that. This first picture shows my level 4 Architects' Office with two Architects' Office upgrades being built. As you can see here the total completion time for the level 6 upgrade (in building que) is at 22:53:22 game time. So I took this picture to see if the 1.5% will be subtracted from the level 6 upgrade that was in the building que. Basically taking off one minute from the level 6 upgrade.

Architects Office


Instead I noticed that it did not reduce the time by 1 minute. As you can see in the picture below, you can see that the completion time stayed the same. Then I noticed the bottom line of the description saying, "This construction time increase only affects new building orders, not existing ones."

Architects Office


By the pictures you can see that the time reduction in each level is only added to new building ques. So hopefully this will clear up any doubt on how the construction time works.


Effectiveness of a Level 20 Architects' Office

Ok now onto the good stuff. Lets see how effective a level 20 Architects' Office will be. The first thing to do will be to see how long it will take to level up an Architects' Office to level 20 from level 0. Just in case any numbers are off, I have rounded up, so over all you should save more time then I have written down

But for this I will not count in the demolish time since that will not matter in the end. Once you built everything you need, you wont be building anything so the demolish time wont matter much in the end. So the final total to build up a level 0 Architects' Office to level 20 is 8 days, 20 hours, 25 minutes and 2 seconds. Just to make sure nothing was slipped up, I'll just be using 9 days as a rough estimate of the time. That way  we fully know if the Architects' Office will be worth it.

So what I'll be doing is counting up the minutes starting from a level 20 lumberyard down to a level 10 lumberyard to see how much time you will save with a level 20 Architects' Office. Then I'll do the same with a level 18 and a level 14 Architects' Office to try and paint a better picture on the time difference you save vs the days you spent leveling the Architects Office. That way we can see when a level 20 Architects' Office will be most effectively used.

Just to make it clear; I am using a level 20 lumberjack because lumberjack, quarry, clay pit, and iron mine all take the same amount of time to level up. Since most other build times are longer, like farmyard, I will not be including them.


Takes 9 days (8 days, 20 hours, 25 mins and 2 seconds) to reach level 20 Architects' Office to get -30 % time reduction.

Lumberyard

Original TimeArchitect BonusTimeTime SavedTotal Time Saved
Level 2061h 20m-30 %42h 56m18h 24m18h 24m
Level 1949h 34m-30 %34h 41m 48s 14h 52m 12s 33h 16m 12s
Level 1839h 30m-30 %27h 39m11h 51m  45h 7m 12 s
Level 1730h 46m-30 %21h 32m 12s9h 13m 48s 54h 21m
Level 1623h 40m-30 %16h 34m7h 6m  61h 27m
Level 1518h 10m-30 %12h 43m5h 27m  66h 54m
Level 1413h 20m-30 %9h4h70h 54m
Level 1310h-30 %7h3h  73h 54m
Level 127h-30 %4h 54m2h 6m  76h
Level 115h 5m-30 %3h 33m 30s1h 31m 30s  77h 31m 30s
Level 103h 34m-30 %2h 29m 48s1h 4m 12s  78h 35m 42s


Takes 6 days (5days, 15 hours, 8 minuts and 50 seconds) to reach level 18 Architects' Office to get -27 % time reduction.

LumberYardOriginal TimeArchitect BonusTimeTime SavedTotal Time Saved
Level 2061h 20m- 27 %44h 46m 24s16h 33m 36s16h 33m 36s
Level 1949h 34m- 27 %36h 11m 2s13h 22m 58s29h 56m 34s
Level 1839h 30m- 27 %28h 50m 6s10h 39m 54s40h 36m 28s
Level 1730h 46m- 27 %22h 27m 35s8h 18m25s48h 54m  53s
Level 1623h 40m- 27 %17h 16m 36s6h 23m 24s55h 18m 17s
Level 1518h 10m- 27 %13h 15m 42s4h 54m 18s60h 12m 35s
Level 1413h 20m- 27 %9h 44m3h 36m 63h 48m 35s
Level 1310h- 27 %7h 18m2h 42m66h 30m 35s
Level 127h- 27 %5h 6m 36s1h 53m 24s68h 23m 59s
Level 115h 5m- 27 %3h 42m 39s1h 22m 21s69h 46m 20s
Level 103h 34m- 27 %2h 36m 14s57m 46s70h 44m 6s


Takes 2days and 12 hours (2days, 2 hours, 4minuts, 8seconds) to reach level 14 Architects' Office to get -21 % time reduction.

LumberYard

Original TimeArchitect BonusTimeTime SavedTotal Time Saved
Level 2061h 20m-21 %48h 27m 12s12h 52m 48s12h 52m 48s
Level 1949h 34m-21 %39h 9m 27s10h 24m 32s23h 17m 20s
Level 1839h 30m-21 %31h 12m 18s8h 17m 42s

31h 35m 2s

Level 1730h 46m-21 %24h 18m 21s6h 27m 39s38h 2m 41s
Level 1623h 40m-21 %18h 41m 48s4h 58m 12s 43h 53m
Level 1518h 10m-21 %14h 21m 6s3h 48m 54s46h 49m 47s
Level 1413h 20m-21 %10h 32m2h 48m49h 37m 47s
Level 1310h-21 %7h 54m2h 6m51h 43m 47s
Level 127h-21 %5h 31m 48s1h 28m 12s53h 11m 59s
Level 115h 5m-21 %4h 57s1h 4m 3s54h 16m 2s
Level 103h 34m-21 %2h 49m 4s44m 56s55h 58s


So what I did was, I took the Total Time Saved from level 20 Architects' Office and subtracted it with the level 18 Architects' Office. Then I multiplied the number by 20 since most people have 20 resource plots of clay, iron, stone, and wood or less. That showed me the amount of hours I would save if I had a level 20 Architects' Office over a level 18.

I then had to find the level that would save more then 3 days worth of time to make up for the added time it would take to level up to level up a level 18 Architects' Office to a level 20 Architects' Office. I also had to add in  9 extra days over all since leveling up to a level 20 Architects' Office would eat up 9 days that could be spent leveling up the resource plots.

What I got was that a level 20 Architects' Office becomes more effective if you have level 17 resources plots or less and that it would save you more time over all to get a level 20 Architects' Office since you will most likely have other things you are building as well, like food.

I also got lucky and found out that a level 19 Architects' Office is not worth it to build, either is a level 15, 16 or 17. It could be effective but not to an extreme. A level 18 Architects' Office is only effective if you just have 20 resource plots of wood, stone, iron, clay at level 18. If you just have all your resources plots at level 19, then a level 14 Architects' Office will be worth it.


Conclusion

Since most do not like to read a block of text, I'll make it simple.

If you are starting a new town or have your resource plots under level 17 or at level 17. Then I highly recommend a level 20 Architects' Office, since you will be saving a lot of days in the end. It takes 51 days, 2 hours, and 40mins to level up 20 level nineteen resource plots to level 20.

So lets say your resources plots are all at level 15. If my math is right, you save 55 days and 18 hours just by having a level 20 Architects' Office.  That saves you an extra 5 days and 13 hours over a level 18 Architects' Office with just 20 resources plots around level 15. But most of us have more then just resources plots to level so you will save more time over the long run.

So with that said.

If you are just starting a new town, or have under 6k pop, then a level 20 Architects' Office is for you. (That is if you do not prestige build.)


-Quackers

With help from Seizureman and Sisren.


Edit: The tables did not like me and the color would not work, but that's because I brought the table over from Illyriad mail.

Also since I've been asked, Architects' Office effects all buildings not just resource plots.




Replies:
Posted By: Rill
Date Posted: 10 Feb 2012 at 20:16
Very nice post Quackers, thanks!


Posted By: Quackers
Date Posted: 10 Feb 2012 at 20:19
Your welcome, and dang messing with that table was harder then setting up a server. :(

This research was done with a pencil, a pen, some notebook paper, and a calculator. I got the times for Architects' Office from an old guild member.


Posted By: invictusa
Date Posted: 10 Feb 2012 at 20:22
Thanks for the time you spent on this.  I am still not completely convinced that the 30% bonus is worth taking up space in a town, but I will look again later on after I drink some more coffee.

-------------
...and miles to go before I sleep.


Posted By: Gilthoniel
Date Posted: 11 Feb 2012 at 11:37
Yes this has answered a lot of questions for me . Thanks for all the effort.


Posted By: Rill
Date Posted: 11 Feb 2012 at 16:48
Originally posted by invictusa invictusa wrote:

Thanks for the time you spent on this.  I am still not completely convinced that the 30% bonus is worth taking up space in a town, but I will look again later on after I drink some more coffee.

Since you will likely knock it down when you're done building other buildings, the space it takes up in a town isn't a loss, just a deferred benefit.

/me does not even want to think about calculating building ROIs and appropriate "rent" to determine cost-benefit of that one.


Posted By: Captain Ganoes Paran
Date Posted: 29 Feb 2012 at 14:00
I think the Architects is worth the space since it will allow you to grow your city faster in the long
run, the way i see it is that i can build an X number of buildings in 2 months when it would normally take me 3 months and that bonus gets bigger the longer you play


Posted By: Learner
Date Posted: 29 Feb 2012 at 17:04
More than resource plots, it definitely helps a lot with other buildings in your city too. My personal plan is to level up everything I want to 20, then demolish the office. After that, I'll only have one building left to build.


Posted By: taos3
Date Posted: 12 Apr 2012 at 00:12
A simple way to look at the Architect Office is for each hour it takes to build the Architect Office up, it takes 1 hour / .015 (%) = 66.666. So each hour you spending building the Architect takes 66 hour and 40 minutes to "pay back".

It takes 39.5 hours to build from 19 to 20. So pay back is about 110 days of builds for level 20. Yes you will be building that much.


As Rill points out above, doing an ROI calculation is much more complicated. You would have to factor in a value for the building you would have on the architect spot and value of its output.






Posted By: Julius Cofen
Date Posted: 04 May 2012 at 07:54
Of course, there are two caveats to this analysis:

1. If you grow your AO too quickly in a new town, you'll end up running out of resources rather than having queued builds all the time, and hence won't get the benefits.
2. There's an opportunity cost to building it rather than production buildings (as you don't get the production that you would otherwise, with all the benefits that production entails), which means that the entire picture is still somewhat less clear.

Obviously caveat 1 doesn't apply if you're feeding resources from a fully developed town, but for a players first couple of towns it is probably important to consider.  

Myself I tend to stop (principally due to caveat 2) at about level 15 or 16, but I've never done any analysis on it.  It may be just my natural impatience to be do something "useful"...


Posted By: Quackers
Date Posted: 04 May 2012 at 08:11
For me I normally have my resource built up to around level 13 each (have 3.8k resource coming in an hour)..thats about at 1.4k pop if I remember correctly with 30% tax rate. Haven't need to have a tax rate above 30% just yet, but only one town is just now over 4k pop. Its not about how much it cost to produce the building, its about the time.

With 3.8k resource per, I never run out of resources when I'm not prestige building. Even my 1.8k (start round 1.5k) pop towns normally have an Arch level 20 without busing in or running out of resources. Normally the time it takes to build a building gives you enough time to regenerate most of the resources it cost to build. By the time I get to level 20, I think I'm normally down to 100k-200k resources. Then when I start my next build, it goes up to 600k and back down.

For example: Town 1 has 3.8k resource per, and is building a fletcher to level 20. Right now its at level 17 and still has around 300-500k resources. (And I've been busing out resources to another town.) With building a level 18 and 19 right now. Only need around 110k more resources to build level 20 then I'll start on another building I need.

I'm sorry but I do not understand what you mean by caveats 2.

Sorry if I sound rude, just trying to point out that it is possible to build with a low pop.


Posted By: Khèlbên Khál
Date Posted: 09 May 2012 at 00:54

What he means is (I'm sure he'll correct me if I interpret him wrongly) that whenever you build one building, you are naturally not building another. The time spent building the AO could be spent building saddlemaker (expanding kiln/whatever) and whatever benefit the AO might have on other buildings in the long run, your saddlemaker/kiln will still become productive later than it would be had you built it in the place (queue-wise) of the AO. 

With a healthy dose of newb ignorance: 

Personally I think the two proposed caveats somewhat cancel each other out, if it is advanced resource building you would be losing 'opportunity' time on, it must be considered that operating this advanced res building consumes resource, which being the concern of the first caveat reduces it's own opportunity value. If Res is indeed so short that you risk stalling the queue-at-large by virtue of prioritizing the AO, this will presumably also be the case with any AdvRes building. 

The AO, unlike most tertiary buildings is always operational until such time as it will not be operational ever again (to all intents and purposes.) Thus the earlier it is built the more efficient, assuming caveat 1 is not true.

Regardless, it doesn't seem likely (to me) that one could conceivably lose more than one gains from an AO if built at a sane point in the schedule.



Posted By: Anjire
Date Posted: 09 May 2012 at 00:58
If you only compare the time for building one advanced building vs. the time of building the AO then that single advanced building, then yes it will not be cost affective; however, if you take into consideration the time to build the AO plus even 3 other advanced buildings then the AO more than pays for itself in the time savings category. 




Posted By: Khèlbên Khál
Date Posted: 09 May 2012 at 01:17
And to think I could of just written that instead ;-)


Posted By: Quackers
Date Posted: 09 May 2012 at 08:18
Originally posted by Khèlbên Khál Khèlbên Khál wrote:

And to think I could of just written that instead ;-)


I wish I could have just summed it up that easily. Thank you for explaining what he was trying to say.


Posted By: Quackers
Date Posted: 21 Jun 2012 at 08:24
Originally posted by rowan10 rowan10 wrote:

Grow Landscapes providing residential and commercial landscaping, garden design and grounds maintenance services in Northern Virginia, Maryland & Washington DC.



Yep even an Architects office can help grow your business faster. :)


-------------
Make it your ambition to lead a quiet life, to mind your own business and to work with your hands, so that your daily life may win the respect of outsiders and so you will not be dependent on anybody.



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