Changing Orders
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=294
Printed Date: 17 Apr 2022 at 09:21 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Changing Orders
Posted By: The_Dude
Subject: Changing Orders
Date Posted: 09 Apr 2010 at 19:25
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Can I cancel a movement order before it has been completed?
EX: Tell an Army to return home before it attacks. Or tell a caravan to return home before it arrives at its destination.
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Replies:
Posted By: The_Dude
Date Posted: 09 Apr 2010 at 19:27
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On a similar thread - can I intercept passing caravans or armies? Or can I only engage them at their destinations?
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Posted By: GM Stormcrow
Date Posted: 09 Apr 2010 at 19:36
The_Dude wrote:
Can I cancel a movement order before it has been completed?
EX: Tell an Army to return home before it attacks. Or tell a caravan to return home before it arrives at its destination. |
'Fraid not (nor is it likely it happen, as it affects gameplay too much)
We will, however, be introducing a method of giving new orders to units located abroad that are stationary (such as caravans whilst they are gathering resources, or armies whilst they are occupying a square).
The_Dude wrote:
On a similar thread - can I intercept
passing caravans or armies? Or can I only engage them at their
destinations? |
Not directly, at the moment, but you will be able to do things to them when the combat magic schools come into play.
Regards,
GM Stormcrow
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Posted By: bow locks
Date Posted: 09 Apr 2010 at 22:27
hmmmm,
so we cant contact moving units but can contact stationary ones? surely either type is as easy to contact, but a unit in movement can change direction much easier than an encampment set up for a few days can suddenly scarper.
cos one of the few risks at the moment is the military encampment, or the stationary caravan. you know when you give that order that that camp will be exposed for that time. its the only real risk in game tbh.
Interception has to be a major future element of tactics and strategy: withdraw automatic notifications, set up scout fronts, detect hostile units, set up ambushes. allow feints, indirect movement, route planning, ............
Bow
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Posted By: GM Stormcrow
Date Posted: 09 Apr 2010 at 23:28
bow locks wrote:
hmmmm,
so we cant contact moving units but can contact stationary ones? surely either type is as easy to contact, but a unit in movement can change direction much easier than an encampment set up for a few days can suddenly scarper.
cos one of the few risks at the moment is the military encampment, or the stationary caravan. you know when you give that order that that camp will be exposed for that time. its the only real risk in game tbh.
Interception has to be a major future element of tactics and strategy: withdraw automatic notifications, set up scout fronts, detect hostile units, set up ambushes. allow feints, indirect movement, route planning, ............
Bow
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I think we have the same agenda, bow - but that (with respect!) you haven't thought it through :)
Moving from A to B but allowing someone to change orders halfway and go to C instead does not encourage ambushes or interception - it achieves the exact opposite.
Allowing people to change orders half-way and go elsewhere instead simply means that no one would ever be ambushed or intercepted, ever, because no one would ever carry out the order they originally gave to their army; instead choosing to countermand it halfway along the route.
By allowing new orders to be issued to armies once they've reached a stationary point, you allow circuitous movements and unclear ultimate objectives by the moving army, but equally allow chances for ambushes and interceptions by a third party who divines the *current* orders of the army by scouting or scrying or metagaming, or whatever.
Allowing new orders to be issued en route actually undermines this mechanic.
Think of "feints, indirect movement & route planning" simply as ambush and interception opportunities at the pause during an armies' movement from A to B, pausing, then moving to C, then pausing, then moving to D etc.
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Posted By: Thyran
Date Posted: 19 Apr 2010 at 23:01
There is a solution for this which wouldn't change the gameplay at all and would make cancelling orders possible.
Just make a time limit of 30 seconds for cancelling an order after being executed. I just double-clicked my caravan and noticed that the game assumed that I want to move 2 separate caravan groups in the same destination. With 30 seconds canceller I could have neatly just fixed my error and carry on like nothing had happened.
Regards: Thyran
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Posted By: GM Stormcrow
Date Posted: 19 Apr 2010 at 23:16
Hi Thyran,
Yes, we are looking at allowing players to cancel send orders within a short period of time after units have been dispatched. < 1 minute maybe; however we want to keep that distinct from the ability to recall "committed" unit orders as opposed to "accidental" unit orders.
Best wishes,
GM Stormcrow
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Posted By: strives
Date Posted: 20 Apr 2010 at 12:09
+1 for thyran same thing happened to me, either with caravans or by troops. sometimes from lag, we give the same order twice. we could say we give new orders to troops while they are packing for their jurney
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Posted By: Raritor
Date Posted: 05 May 2010 at 11:27
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I like the idea, but it could be used as a trick to put your items at safe if are being attacked
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Posted By: Kevlar33
Date Posted: 06 May 2010 at 21:18
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I've done the double caravan thing (accidently sent 2 caravans to same place), and I have seen hapless caravans destroyed, knowing that army was coming for it... but be careful about allowing people to change orders.
For example, with changing orders allowed at encampments
player A is being attacked by players B and C. B and C plan to rendevous at square x,y; before hitting player A. Player B is going to arrive at x,y first, so he has his army set to wait for 4 hours.
Player A sees the army stop, and decides to crush it before Player C can arrive.
Player B sees the army coming for him, and decides to cut his visit short, and move 1 square away, and wait there.
So you still don't get interceptions, unless you allow people to STACK orders, instead of CHANGE orders.
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Posted By: KillerPoodle
Date Posted: 06 May 2010 at 21:23
That would be solved if you make the mechanism to give the new orders take a certain amount of time (e.g. a messenger diplo unit).
I agree that Instant orders at a distance would be overpowered and not in the spirit of the way the game seems to work atm.
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Posted By: Malex
Date Posted: 07 May 2010 at 04:42
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