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The fortune-teller tells...

Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2930
Printed Date: 17 Apr 2022 at 06:38
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Topic: The fortune-teller tells...
Posted By: Janosch
Subject: The fortune-teller tells...
Date Posted: 11 Dec 2011 at 16:45

Hello community,

based on the observations of Stephens, our alliance ( http://elgea.illyriad.co.uk/#/Alliance" rel="nofollow - The Old Republic ) managed to send various diplo units to the fortune-teller (sadly no army and no messenger). We hope it will help to solve that mystery. However, it could also be a innovative way of telling us what the admin is planning for the future (my guess or I do not get it):



1.
The gypsy fortune-teller tells your Scouts: "You will go on a long journey, and meet many new people. You should look to stone for secrets, and you should never trust tall, dark strangers, especially in dark alleys."

Your diplomatic mission is heading home, alternately pondering and dismissing these words of wisdom.

2.
The gypsy fortune-teller tells your Spies: "You are clearly intelligent, witty, and insightful. In the past, you have not been used to your full potential. In the future, your wits could be put to a wider variety of uses."

Your diplomatic mission is heading home, alternately pondering and dismissing these words of wisdom.


3.
The gypsy fortune-teller tells your Thieves: "Beware what lurks beneath the desert sands, for though there is treasure there it is also well guarded."

Your diplomatic mission is heading home, alternately pondering and dismissing these words of wisdom.

4.
The gypsy fortune-teller tells your Saboteurs: "Though you are a master of destruction, I foresee few threats to you, personally. While your fellows will face many dangers in many places across the land, you have much less to fear."

Your diplomatic mission is heading home, alternately pondering and dismissing these words of wisdom.

5.
The gypsy fortune-teller tells your Assassins: "I often tell my clients that they will meet a tall dark stranger.

I hope that isn’t you. I wouldn’t want them to have to meet you in a dark alleyway.

In any case… I see that a long journey might beckon you, but you should not expect it to succeed; there is much to be learned from the servants of an old man, but I foresee that his followers will not yet teach you their secrets.
"

Your diplomatic mission is heading home, alternately pondering and dismissing these words of wisdom.


However, please do not forget: Gypsy IS (in RL) a discriminatory (rude) label for various (constructed/”ethical”) groups in Europe and elsewhere.


Regards
J

__________________________________________________________________

If you like democracy, feel free to join http://elgea.illyriad.co.uk/#/Alliance" rel="nofollow - The Old Republic !!!



Replies:
Posted By: Aurordan
Date Posted: 11 Dec 2011 at 16:57
Random speculation: 

1) Assassins will be able to stop scouts?

2) Spies will be more useful?

3) Some kind of desert mystery for thieves?

4) Nobody employs saboteurs defensively,  maybe runes will be less dangerous to them?

5) Fortress of Shadows reference maybe?

I don't know, but this fascinates me.


Posted By: Prometheuz
Date Posted: 11 Dec 2011 at 17:13
Thanks Janosch, for the work that you and your alliance put into this. We are a great deal further forward to unravelling this mystery as a result Clap

I share your views about the use of the term Gypsy which is considered derogatory by many members of the Romany community because of the negative and stereotypical connotations that have become attached to it.


Posted By: Createure
Date Posted: 11 Dec 2011 at 18:22
I disagree that 'gypsy' is a derogatory term - yes it does get regularly used in a derotary manner but I think the key thing here is the manner of it's use, and not the word itself.

Describing someone as a 'gypsy' is NOT offensive in itself - it is simply an ethinc group and/or a nomadic way of life with it's own culture/traditions etc. It is when malice/hate/racist connotations are added to the use of the word that it becomes an issue - and I hope our community is sensible enough to spot the difference.


Posted By: Createure
Date Posted: 13 Dec 2011 at 11:22
"I foresee few threats to you, personally. While your fellows will face many dangers in many places across the land, you have much less to fear."

Someone go find out if Sabs are HoC-proof. Big smile


Posted By: Silverlake
Date Posted: 13 Dec 2011 at 17:38
As someone who just joined this discussion, this is what I see:

Scouts to stone for secret – clue

Utilize Spies, but not here – not a clue

Thieves can find a Treasure beneath the desert - clue

Saboteurs not useful here – not a clue

Assassins will not succeed – not a clue

Thus, I would guess, Scouts must find a stone-type plot in a desert terrain, but only enough thieves can obtain the treasure... or am I being overly simplistic?



Posted By: Learner
Date Posted: 21 Dec 2011 at 21:39
Hm.....stones.....Standing Stones....??


Posted By: Silent/Steadfast
Date Posted: 17 Jan 2012 at 05:04
Messenger has no results.  

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"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)


Posted By: dunnoob
Date Posted: 17 Jan 2012 at 23:35
Originally posted by Silent/Steadfast Silent/Steadfast wrote:

Messenger has no results.  

Thanks for info, I wanted to test this, but obviously it's pointless.  While at it, harvesting at HoC also does not work (no resources, van returned after some days).


Posted By: Cerridwyn
Date Posted: 01 Feb 2012 at 03:24
Anyone gone back since the tourney ended?

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Cerridwyn ~-~ Cerdwyn



Posted By: Rill
Date Posted: 01 Feb 2012 at 03:36
I heard someone say they'd been to the fortune teller since after the tourney with no change.


Posted By: Darkwords
Date Posted: 01 Feb 2012 at 11:30
Has no-one else seen the similarity in the assasin clue and the Hashasin mystery.

The old man is Ten Kulch (or whatever their god is called).


Posted By: Darkwords
Date Posted: 13 Feb 2012 at 15:47
Just thought that I would post here to confirm that the messages have not chenged.


Posted By: RatuJone
Date Posted: 12 Jul 2012 at 20:27
Originally posted by Darkwords Darkwords wrote:

Has no-one else seen the similarity in the assasin clue and the Hashasin mystery.

The old man is Ten Kulch (or whatever their god is called).


ibn Hashan or the old man of the mountain reputedly started the Hashasin cult; its followers were used to eliminate religious and temporal enemies. Our word assassin is said to derive from this. 

This possibly happened around 1000-1100 ad. I can see no further clue here unless there is a similar mountain (reportedly Alamut in northern Iraq or thereabouts)  with a fortress worth exploring.


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I'm pretty Harmless, really :)


Posted By: Rill
Date Posted: 12 Jul 2012 at 20:41
As soon as I can find Iraq on the map, I will look for that mountain.

Do you think it's anywhere near Kul Tar?


Posted By: Hora
Date Posted: 12 Jul 2012 at 23:51
The old man could be their leader...  but Ten Kulch is said to have fangs (faction description...)


Posted By: RatuJone
Date Posted: 12 Jul 2012 at 23:52
if Kul Tar corresponds to Iraq, sure lol

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I'm pretty Harmless, really :)


Posted By: Bard
Date Posted: 23 Jul 2012 at 04:06
WE member Lovecraft chatted with her last night and she gave back exactly the same 5 messages as described in the first post, and she did not reply to the army sent to occupy the spot for 10 minutes.  She was spotted at  http://elgea.illyriad.co.uk/#/World/Map/-611/159" rel="nofollow - http://elgea.illyriad.co.uk/#/World/Map/-611/159  near the border of Meilla and Keppen.  So I guess nothing has changed regarding her, despite other goings on in the game.


Posted By: Brandmeister
Date Posted: 22 Feb 2013 at 01:26
The scout clue reminds me of the image for the unknown discovery Sight of the Moon. Do we know of any uniquely named circles that reference the moon?

http://www.cafepress.com/illyriad.619823737

Has anyone ever considered that the fortune teller's clues might be triggers like the broken statue inscriptions? Your spies cannot proceed directly to the final statue quest locations; you must gather the clue first, even if you already know the target square. Perhaps a player must visit the fortune teller first, and then send scouts from the same city to a particular stone circle. Or get the thief clue, and then raid a particular pyramid, sphinx, monument or rockhewn monastery in the desert. Or get the assassin clue and visit the Hashashin trade hub or the Fortress of Shadows (although I think that particular clue is a reference to faction AI).

Have any players who actually got the clues tried additional experiments with diplomats from the city that received the clues?


Posted By: Hadus
Date Posted: 22 Feb 2013 at 04:31
I'd be willing to employ my diplos, any notice of the Fortune Teller's whereabouts?

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http://elgea.illyriad.co.uk/a/p/157483" rel="nofollow">



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