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Conversation I had in AC tonight:
[30 Nov 01:15]<Createure> has been a slow period for a while now [30 Nov 01:17]<Anjire> I still need a month or more to recover [30 Nov 01:17]<Anjire> I decimated my forces in 4 of my cities in order to move the cities [30 Nov 01:17]<Anjire> but I should have a very powerful cluster when I am finished [30 Nov 01:17]<Createure> mhm I've just been staggering my move more... like 4 so far... [30 Nov 01:18]<Createure> and those are about 60% rebuilt [30 Nov 01:18]<Createure> still got 3 or maybe 4 more to move at some point [30 Nov 01:18]<Createure> yeh 3 more to move... prob no more [30 Nov 01:20]<Createure> anyhow yeh I'm really ducking out now [30 Nov 01:21]< Createure> I have like 2 or 3 beer and I forget it is still early in the week  [30 Nov 01:21]<Anjire> I have too, one every week and 1/2 or so [30 Nov 01:21]<Anjire> One city left to move [30 Nov 01:22]<Createure> hmm... my first 2 moves were the essential ones... did those quickly... after that just taking my time more.... [30 Nov 01:22]<Createure> tbh not particularly happy about food glitch remaining open... [30 Nov 01:22]<Createure> so not too bothered relocating much right now [30 Nov 01:23]<Anjire> Have they responded to your inquiries at all? [30 Nov 01:23]<Createure> nope nothing [30 Nov 01:23]<Rhea> how is the food glitching? [30 Nov 01:24]<Createure>
really I like alot about Illy... but I'm not interested in playing a
game where people get rewarded for playing it 'the wrong' way [30 Nov 01:24]<Createure>
@Rhea: at the moment (and since many many months) people can max a city
out to 25K+ population (on 5 food tiles) and then run them with huge
negative food income a 0 food in store [30 Nov 01:25]<Createure> and still gain enormous taxrevenue [30 Nov 01:25]<Createure> which is particularly advantageous to the meta gamers [30 Nov 01:25]<Createure> who have built dense hubs of closely packed cities [30 Nov 01:25]<Createure> like 9 cities in a 3x3 area [30 Nov 01:25]<Rhea> I was under the impresson that they changed that [30 Nov 01:25]<Anjire>
I am not sure but I think they do have a bandaid fix in place - in that
your taxes get set to where you are making positive food and if it
isn't possible then the taxes are set at 0% [30 Nov 01:26]<Anjire> They were going to change it but didn't [30 Nov 01:26]<Createure> @Anj: nope - that was never implemented [30 Nov 01:26]<Createure> and it should be!... [30 Nov 01:26]<Createure> I really have no idea why the devs haven't done that [30 Nov 01:26]<Anjire> Okay, the thread is confusing of yes, no, yes, no, and so forth [30 Nov 01:26]<Createure> I've asked them so many times [30 Nov 01:27]< Rhea> so the can run food in the negative and nothing happens  [30 Nov 01:28]<Createure> when food run into negative - you cannot make new production/construction/reserach... but still you gain huge taxes [30 Nov 01:28]<Createure> there are easy ways to get round this though [30 Nov 01:29]<Createure>
(you keep food saved on the market for large sell prices and cancel the
offer when you want to ques something [you can see current culprits on
the market right now]) [30 Nov 01:29]<Rhea> It would be nice to know if they were atleast working on it [30 Nov 01:29]<Createure> (or you just ship small food shipment from other towns in order to continue ques) [30 Nov 01:29]<Createure> indeed Rhea... I agree 100%... I have asked the devs directly about this many times [30 Nov 01:30]<Createure> as have other people [30 Nov 01:30]<Createure> and no response [30 Nov 01:30]<Createure> which is why I've siad I'm leaving Illy at the New Year if this has not been fixed [30 Nov 01:31]<Rhea> I hope you don't leave -- you would definately be missed [30 Nov 01:31]<Createure> hate to sound like a raging kid and all... because I hate that... [30 Nov 01:31]<Createure> but honestly... months is months... and this has been a confirmed glitch (by the devs) for months [30 Nov 01:31]<Rhea> hopefully they will fix it before then so you will stay [30 Nov 01:32]<Createure> yeh I hope so too. [30 Nov 01:32]<Createure> because I know these devs work hard [30 Nov 01:32]<Createure> but a glitch is a glitch - and it should have top prioriety over new development imo [30 Nov 01:33]<Rhea> if someone is abusing the glitch, they should send them a warning then if no response suspend their accounts [30 Nov 01:33]<Createure> I guess so Rhea... although it is more complicated than that I guess [30 Nov 01:34]<Rhea> then others would atleast think twice about using a glitch [30 Nov 01:34]<Createure> because people have built their entire accounts around this [30 Nov 01:34]<Createure> for a long time this gamestyle was not confirmed a glitch... it was just a slightly dubious game mechanic [30 Nov 01:35]<Createure> but the thing is... since this thing has been confirmed a glitch...; exodus has been released [30 Nov 01:35]<Createure> and people have been given many months to restyle their account (or suffer the consequences) [30 Nov 01:35]<Createure> now... it is (long overdue imo) for this glitch to finally be closed [30 Nov 01:36]<Rhea> then I'd say it's time the inforce it with suspensions [30 Nov 01:37]<Createure>
perhaps... although really the simplest solution would be just to close
the damn glitch (for tax rates to 0% for cities with 0 food and negitve
income) [30 Nov 01:37]<Createure> *force tax rates to 0% etc. [30 Nov 01:37]<Rhea> that would be the best solution, but I would think if it was that easy they would have done it [30 Nov 01:37]<Createure> all it would take would be rewriting a few lines of code. [30 Nov 01:38]<Createure> I see what you say Rhea... but if it was not that simple I would like to know WHY [30 Nov 01:38]<Createure> because it seems pretty simple to me
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