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Two cities on the same location???

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Technical Support
Forum Description: Post your technical support related questions here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2800
Printed Date: 17 Apr 2022 at 22:27
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Topic: Two cities on the same location???
Posted By: Captain Kindly
Subject: Two cities on the same location???
Date Posted: 15 Nov 2011 at 21:34
Last Friday, I used Exodus to move my 3rd city to another location. It took 3 days to get there.

Now, I am trying to send resources from my capital to that city, and find out they are being sent to another player, who apparently has a small town on the same location.

My city:  Lether   -635 457  (Fremorn)

The goods I sent are delivered to patsygut's small town Worcester, location -635 457 (Fremorn).


There was no city or town there when I initiated Exodus, so I am guessing it was a capital move. I do lay first claim though. ;)



Replies:
Posted By: Kilotov of DokGthung
Date Posted: 15 Nov 2011 at 21:54
O.O
i dont envy you at all.


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Captain Kindly
Date Posted: 15 Nov 2011 at 21:55
If a dev picks this up and wants more info/communication, if possible send me in ingame PM, please :)




Posted By: GM Luna
Date Posted: 15 Nov 2011 at 22:09
Have you sent a support petition in game as well?

Luna

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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Captain Kindly
Date Posted: 15 Nov 2011 at 22:27
Luna, how do I do that?

NM, found the option.


Posted By: Silent/Steadfast
Date Posted: 16 Nov 2011 at 01:35
The spot is Patsy's! If she got there first, then she has the claim to it.  

Related to the bug, Patsy has a related problem (probably) of being unable to produce any advanced resources.  


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"Semantics are no protection from a 50 Megaton Thermonuclear Stormcrow."-Yggdrassil (June 21, 2011 6:48 PM)
"SCROLL ya donut!" Urgorr The Old (September 1, 2011 4:08 PM)


Posted By: Rill
Date Posted: 16 Nov 2011 at 04:03
Time to work on the "bouncing" logic, I guess.


Posted By: Aurordan
Date Posted: 16 Nov 2011 at 04:55
This is bizarrely awesome.   I say the GMs let this stand, give the city a hyphenated name determined by both players, double plots and both players full control. 


Posted By: Captain Kindly
Date Posted: 16 Nov 2011 at 09:16
Originally posted by Silent/Steadfast Silent/Steadfast wrote:

The spot is Patsy's! If she got there first, then she has the claim to it.  

Related to the bug, Patsy has a related problem (probably) of being unable to produce any advanced resources.  
 
I don't really mind, Silent.  She can have it.  We talked about in GC last night.
 
If it's easier, I have set up a city nearby yesterday. Maybe we can arrange something with the devs, to put my city there, and give me those 3 settlers back :)


Posted By: Captain Kindly
Date Posted: 16 Nov 2011 at 23:02
Originally posted by Silent/Steadfast Silent/Steadfast wrote:

The spot is Patsy's! If she got there first, then she has the claim to it.  

Related to the bug, Patsy has a related problem (probably) of being unable to produce any advanced resources.  


Although, basically this is a serious game bug.

The spot should have been flagged when I aimed exodus at it, last friday. Not my fault that it took 3 days to get there, while relocating is instantaneously. ;-)

Not going to debate here. This should be fixed, or else it will happen more often soon. :)


And devs are slow in handling this thing, or responding. :(


Posted By: GM Luna
Date Posted: 17 Nov 2011 at 02:48
The devs are working on figuring out what is causing this problem and sorting it out for you. Thanks for your patience while we sort this out and I'm sorry for the inconvenience. 

Luna


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GM Luna | Illyriad Community Manager | community@illyriad.co.uk



Posted By: Manannan
Date Posted: 17 Nov 2011 at 03:46
A suggestion perhaps... You can only exodus to a location with one of your armies in occupation before hand? 

Or a diplomat (T2 messenger perhaps) you can send to stake a claim to the location first? 

Or final unserious suggestion we all go down the pub and drink ourselves VERY silly and forget about the bug! I vote for this option! Beer


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Rill
Date Posted: 17 Nov 2011 at 04:14
The suggestion that Exodus must be made to locations occupied by an army presents interesting opportunities to introduce conflict to the game without destroying cities -- would be even more interesting if control had to be maintained while the city is en route.  If control was not maintained at least at the beginning and end points, the city could be "bounced" off course and land nearby.

Seems like it could create some fun conflicts short of sieges.


Posted By: White Beard
Date Posted: 17 Nov 2011 at 06:57
Originally posted by Manannan Manannan wrote:


Or final unserious suggestion we all go down the pub and drink ourselves VERY silly and forget about the bug! I vote for this option! Beer
 
this one has my vote


Posted By: Ander
Date Posted: 17 Nov 2011 at 17:33
Originally posted by Manannan Manannan wrote:

A suggestion perhaps... You can only exodus to a location with one of your armies in occupation before hand? 

I like this solution best. You can start an exodus to a location with only if your armies are occupying the square. Once exodus has been initiated, the spot should be flagged (city under construction or something..)

I am not in favour having your city bounced. Exodus itself might take any duration less than 23 days depending on the distance. Someone who has sacrificed much of the city size and waited that long patiently wouldn't like to see it landed on some random square. In a game that requires a lot of patience and perseverance, huge losses should not happen in a flash for nothing. 



Posted By: EternalFire
Date Posted: 17 Nov 2011 at 18:52
Originally posted by Ander Ander wrote:

Originally posted by Manannan Manannan wrote:

A suggestion perhaps... You can only exodus to a location with one of your armies in occupation before hand? 

I like this solution best. You can start an exodus to a location with only if your armies are occupying the square. Once exodus has been initiated, the spot should be flagged (city under construction or something..)

I am not in favour having your city bounced. Exodus itself might take any duration less than 23 days depending on the distance. Someone who has sacrificed much of the city size and waited that long patiently wouldn't like to see it landed on some random square. In a game that requires a lot of patience and perseverance, huge losses should not happen in a flash for nothing. 



Hm, seems good, now don't put it into effect til a week from now when my city will be exodusing about 1000 squares due north. 



Posted By: SunStorm
Date Posted: 18 Nov 2011 at 20:24
People speak of cities bouncing as though they can just turn around from a 10 day journey and go back to where they started....  but what happens if someone occupies that space as well - you will have a city going back and forth....

On a side note:
I say we coordinate for 10 players to send a spare village to one location and see how many cities we can stack upon one another.  (^_^)  Who's with me?!


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Manannan
Date Posted: 21 Nov 2011 at 03:30
Originally posted by SunStorm SunStorm wrote:

On a side note:
I say we coordinate for 10 players to send a spare village to one location and see how many cities we can stack upon one another.  (^_^)  Who's with me?!

If for no other reason other than the giggle (and maybe the headache it would cause the GMs) I'm in! Wink LOL


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Kidrock
Date Posted: 21 Nov 2011 at 06:52
This is LOL situation i mean how can they be stacked on top of one another.... cant the devs write a code to alter capital move a little and stop the cities from moving to a spot where a city is already being exodused ??


Posted By: Captain Kindly
Date Posted: 21 Nov 2011 at 20:06
Originally posted by Kidrock Kidrock wrote:

This is LOL situation i mean how can they be stacked on top of one another.... cant the devs write a code to alter capital move a little and stop the cities from moving to a spot where a city is already being exodused ??



In my opinion, the problem was that the devs hadn't covered (or tested) this problem fully (that exodus takes a long time (as in 3 days in this case), while relocating a capital is instantly).


Also, most of the thing has been resolved by now. Thundercat moved my city in this issue to a location nearby where I had just started my 4th city, and returned the 3 settlers to it.

The only things that have to be solved yet are:
- I can't send those 3 settlers out. It says there aren enough. I suspect this is because somewhere in the system, my city counter is still on 4, or something like that. Until that's fixed I cannot start new cities, but that's not necessarily bad: it gives me some time off to grow my current 3 cities.
- the resource layouts of location and city do not match yet. City has 5-5-5-5-5, while the location has 5-4-5-5-6.
- The 2 resident armies in the City are flagged as 'on manoeuvres', as they were sent there to reinforce it. Newly trained armies are acting normally though, so I can get around that for now.

Those are still in the petition, and I'm guessing the devs will pick them up soon enough. They had some other stuff on their hands lately ;)




Posted By: Captain Kindly
Date Posted: 22 Nov 2011 at 23:03
@Luna,

I have added some thoughts about where the cause of the settler problem may be in the petition.

Would you point that out please?

I have a 22K+ population with only 3 cities, and I can't send out settlers for my next 3 cities until this is resolved. Clearly the system counts me as having 4 cities, while it's 3 now. And I am sure the problem is at the location where this whole mess started.

I have been focusing on my 3 cities over the last few days, but I can't be doing that for another week.

Thank you :)


Posted By: Captain Kindly
Date Posted: 24 Nov 2011 at 23:15
All bugs have been cleared.

Including the Settlers one.

Thanks devs. :)



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