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Settlement Proximity

Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2785
Printed Date: 17 Apr 2022 at 04:46
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Settlement Proximity
Posted By: KillerPoodle
Subject: Settlement Proximity
Date Posted: 12 Nov 2011 at 17:42
H? has recently found itself increasingly involved in diplomatic discussions around city proximity.

While it seems as though most players are courteous enough to contact prospective new neighbors before they move or settle in their vicinity, we've also had to deal with folks who just don't think or even deliberately try to cause a problem.

To avoid future disappointment players who wish to move their cities or settle within 10 squares of an existing Harmless? city are advised to contact the player concerned and an H? diplomat/director before the move to discuss it and reach an agreement.

Thanks for your attention.

KP


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill



Replies:
Posted By: Kilotov of DokGthung
Date Posted: 12 Nov 2011 at 19:27
notice taken.
i kindly remember that it's common use to pm the people you wish to settle close to.
of course, if you still settle after negative answer you may get removed from the spot.


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Brids17
Date Posted: 12 Nov 2011 at 20:02
10 squares? Really? I can understand not wanting someone within 1-4 squares to just pop up without mentioning it but 10? Come on now...While I'm not going to be settling too many more cities I'm not going to check the 99 squares around the spot to make sure there's no H? members around. I'll make sure I'm not grabbing that 19 food sov that's 2 squares from a H? member or any player for that matter but I'm not going to message them to see if I can settle and take the 19 food sov that's 10 squares away. 

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Posted By: Kumomoto
Date Posted: 12 Nov 2011 at 20:27
Originally posted by Brids17 Brids17 wrote:

10 squares? Really? I can understand not wanting someone within 1-4 squares to just pop up without mentioning it but 10? Come on now...While I'm not going to be settling too many more cities I'm not going to check the 99 squares around the spot to make sure there's no H? members around. I'll make sure I'm not grabbing that 19 food sov that's 2 squares from a H? member or any player for that matter but I'm not going to message them to see if I can settle and take the 19 food sov that's 10 squares away. 


You can easily see 10 squares in any direction with one move of the map slider, so your statement that it is somehow difficult to "check" the squares around the spot is ludicrous. One glance at the map is all you need.


Posted By: Gemley
Date Posted: 12 Nov 2011 at 20:49
Originally posted by Kumomoto Kumomoto wrote:

Originally posted by Brids17 Brids17 wrote:

10 squares? Really? I can understand not wanting someone within 1-4 squares to just pop up without mentioning it but 10? Come on now...While I'm not going to be settling too many more cities I'm not going to check the 99 squares around the spot to make sure there's no H? members around. I'll make sure I'm not grabbing that 19 food sov that's 2 squares from a H? member or any player for that matter but I'm not going to message them to see if I can settle and take the 19 food sov that's 10 squares away. 


You can easily see 10 squares in any direction with one move of the map slider, so your statement that it is somehow difficult to "check" the squares around the spot is ludicrous. One glance at the map is all you need.
I think Brids thought 1 map square=1 map slide

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�I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien


Posted By: Sloter
Date Posted: 12 Nov 2011 at 21:31
I dont think it is " 10 square rule" in classic sens.It is probably made to avoid situation where some hostiles might jump , or settle too close to H? cities.For most of peaceful players it will probably be alowed to settle within 10 squares after contacting H? player that was there.









Posted By: Gilthoniel
Date Posted: 12 Nov 2011 at 21:40
When I recently moved my city I found that I was unable to locate into square that was within 10 squares of another city  unless that player was a member of the same alliance or confederated to it.

Although when I FIRST started out that rule didn't seem to apply. I had new players sprouting up everywhere. They still do I think.


Posted By: Rill
Date Posted: 12 Nov 2011 at 22:46
Gilthoniel, you can SETTLE a new city right next to KillerPoodle if you want, although I don't recommend it.  The 10-square rule only applies to MOVING a city.  Cities of new players can also crop up anywhere, including adjacent to an existing player, as Ryelle who is also a denizen of the new player ring can tell you.

I personally think the 10-square request is a reasonable one, although it may be hard to get people to contact diplomats or directors in addition to the player.  Perhaps Harmless? could make an alliance rule that all such requests a player receives are re-directed to directors or diplomats?  That would seem a more practical solution from the perspective of someone who works with new players on moving.  Trying to explain each alliance's rule about whom to contact for a move could get pretty complicated.

KillerPoodle, would you be willing to amend your request to contacting just the player? And have the player clear it with the chain of command?  I think that would make it much more likely that people will give you the courtesy you ask for -- it sure would make my "job" of explaining things to newer players easier.

Thanks!


Posted By: Brids17
Date Posted: 13 Nov 2011 at 01:19
Originally posted by Kumomoto Kumomoto wrote:

You can easily see 10 squares in any direction with one move of the map slider, so your statement that it is somehow difficult to "check" the squares around the spot is ludicrous. One glance at the map is all you need.

I'm not saying it's so much difficult as it is ridiculous. A 10X10 square around a city means 100 squares minus the one they're sitting on. That's massive amount of land considering a player can have up to 10 cites and so I'm expected to ask if it's okay that I can move into that area? This could be so easily abused too. You've been eyeing up those nice sov spots 8 squares from your city, Bob wants to move there and you say no and that's it's too close. Not because it is but because you want to save those squares for a future city. 

Like I said, 1-4 squares, okay I'll respect that for anyone. More than that and it's just a ridiculous land claim. While I don't think I will end up placing my 9th city anywhere near any H? members, if I do, I'm not asking their permission to do so. 


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Posted By: StJude
Date Posted: 13 Nov 2011 at 02:14
Why?

Why is it a problem if ANY player is within 10squares of a H? player or ANY other player for that matter?


Posted By: Llyorn Of Jaensch
Date Posted: 13 Nov 2011 at 03:17
Originally posted by StJude StJude wrote:

Why?

Why is it a problem if ANY player is within 10squares of a H? player or ANY other player for that matter?


Awww. Judy, you're special.

You get a 100 square rule.

See you in the game (though not within 100 squares you understand Wink )


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"ouch...best of luck."
HonoredMule


Posted By: Aurordan
Date Posted: 13 Nov 2011 at 03:52
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:

Originally posted by StJude StJude wrote:

Why?

Why is it a problem if ANY player is within 10squares of a H? player or ANY other player for that matter?


Awww. Judy, you're special.

You get a 100 square rule.

See you in the game (though not within 100 squares you understand Wink )

You know actually I think an Illy restraining order is the best solution in this situation.

In regards to the OP, this is all well and good for the 5% of players that read the forums, but I hope you realize that this will do very little to reduce these incidents. 


Posted By: Mr Damage
Date Posted: 13 Nov 2011 at 04:28
Seem to remember a similar issue a while back, now what happened there? Oh yeah big player was not happy with a smaller player being close to his city................you all know the story, the bullying word got bandied about, anyway territorial claims are quite within the rules, quite a realistic method too, boom tish! Its a bit hypocritical on H's behalf considering their previous actions but I see it as unavoidable for not just H but all of us so I support the tactic, lets see how it goes from here with the rest of the alliances.


Posted By: Kumomoto
Date Posted: 13 Nov 2011 at 04:32
Originally posted by Mr Damage Its a bit hypocritical on H's behalf considering their previous actions but I see it as unavoidable for not just H but all of us so I support the tactic, lets see how it goes from here with the rest of the alliances.[/QUOTE Mr Damage Its a bit hypocritical on H's behalf considering their previous actions but I see it as unavoidable for not just H but all of us so I support the tactic, lets see how it goes from here with the rest of the alliances.[/QUOTE wrote:




I think it will be inevitable with all large alliances, but I really don't see why it is hypocritical?



I think it will be inevitable with all large alliances, but I really don't see why it is hypocritical?


Posted By: Sloter
Date Posted: 13 Nov 2011 at 08:55
Lets have all top 5 alliances declare 10 square rule and  and see whats left of the map :)

If there will be 10 square rule then it needs to be more precise.What is status of hubs?If there is H? player does that mean that NPC hubs will be restricted to others?Also what about more densely populated area like Middle kingdom where there are cities packed close from several alliances.What would happen if two players (one from h? and one from some other alliance) already have cities within 10 sq and player not in H? wants to reinf his cluster by settling new city within that 10 sq?If i wanted to settle new city in old Invictus hub in Middle kingdom i dont think i will ask permision from H? that has cities within 10 sq of it.Also some players have joined H? in past few months and they are still close to their old neighbours that can create many situations.Also Larn is traditionaly used for Victrix new players and many Crow players and no teritorialism was present there before.Are they all to ask aproval from H? players when settling new cities in something that is considered free land for new players?

That 10 square rule needs to be more specifiic or H? diplomats will be very busy.I think that many will respect that 10 sq where there are H? clusters like in west Tallimar, Lan Larosh or Azura, but i cant see that people will humiliate them self by asking if they can settle new city near their previous city , if it is within 10 sq of H? city, or near NPC hubs or areas that are traditionaly "free for all" like central regions


Posted By: Mr Damage
Date Posted: 13 Nov 2011 at 10:05
It'll get complicated but its unavoidable, the outcome will, as always, be decided mostly by he who has the greater strength, that is the reality. You have already mentioned alot of what lies ahead Sloter and it will be interesting to watch how it plays out.


Posted By: Honeyrose
Date Posted: 13 Nov 2011 at 10:06
Hello :)

just tryin to make sense of it all...so the "ten square" respected/ownership/squares applies to everyone or just "the big players"? I think it is kinda sad to have to ask anyone to move a city due to just their size...maybe someone doesn't want to cause trouble or wants to move closer to their own city n yet THAT big player is in the way...think it works either way...:) ...if ya really think about it, do the big players feel like they have to ask? just curious :)

thanks


Shella



Posted By: Celebcalen
Date Posted: 13 Nov 2011 at 10:16
Same old...same old. KP tries raise the 10 square rule to try inject a bit of contention and gain kudos at the same. The fact is that very few players will respond and even more just can't be bothered to pay any attention at all. Why? Because they have heard it all before and it is boring!

It's time for a new server.




Posted By: Honeyrose
Date Posted: 13 Nov 2011 at 10:25
hmmm well i'm new n i'm readin :) just learnin as I go :)


Posted By: Kumomoto
Date Posted: 13 Nov 2011 at 10:54
Originally posted by Celebcalen Celebcalen wrote:

Same old...same old. KP tries raise the 10 square rule to try inject a bit of contention and gain kudos at the same. The fact is that very few players will respond and even more just can't be bothered to pay any attention at all. Why? Because they have heard it all before and it is boring!

It's time for a new server.




I love it every time the "we failed at this server, let's start again" crowd decides to crow...


Posted By: LordOfTheSwamp
Date Posted: 13 Nov 2011 at 11:04
Originally posted by Mr Damage Mr Damage wrote:

Seem to remember a similar issue a while back, now what happened there? Oh yeah big player was not happy with a smaller player being close to his city................you all know the story, the bullying word got bandied about, anyway territorial claims are quite within the rules, quite a realistic method too, boom tish! Its a bit hypocritical on H's behalf considering their previous actions but I see it as unavoidable for not just H but all of us so I support the tactic, lets see how it goes from here with the rest of the alliances.

Broadly: "what he said".

On the fine print: it is not  hypocritical of H? to claim the right to approve settlements within X of their holdings. They have never said, AFAIK, that anyone shouldn't do this. Of course there has been outcry over this sort of thing before, and if anyone were inclined to scream and shout in previous incidents, it would be fair to accuse them of hypocrisy if they didn't make noise now.


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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.


Posted By: Kilotov of DokGthung
Date Posted: 13 Nov 2011 at 11:28
hypocritical?
no no my dears..
subjects may move their towns if they want to  accommodate the player that requests such move..
if not, may get removed by force.
sorry but newbies get enough privileges in this game. this is simply the rule.


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Binky the Berserker
Date Posted: 13 Nov 2011 at 12:17
sounds pretty much like the same tactic an Austrian painter used to go for. "I want that area." some time later: "I also want that area." Just going on and on until it was almost to late to stop him and millions died because others gave in to the first requests. Glad no one dies in illy, but still...Clown

Edit: This post is not meant as an insult. Great tactic to control the server.


Posted By: Truth
Date Posted: 13 Nov 2011 at 13:27
I can understand the 10 square rule if an alliance had a big hub of one area on the map. However, H?'s members have towns all over the map. So, this request or I mean order by H? is an unfair one. Like a few members said already, this method can be abused by H? members all over the map by simply moving a town in an area, thus causing turmoil.

How is this request much different then the alliance that got sieged out of the game for stating claim to one territory on the map? The alliance said they would siege any non member on the map that moved in the territory. H? and the coalition did not like this and sieged them out of the game. Here H? is now doing what they did not like in the past and it is okay now. Irony at its best.

I feel it is time for a new server as well.


Posted By: Kilotov of DokGthung
Date Posted: 13 Nov 2011 at 13:34
Originally posted by Truth Truth wrote:

I can understand the 10 square rule if an alliance had a big hub of one area on the map. However, H?'s members have towns all over the map. So, this request or I mean order by H? is an unfair one. Like a few members said already, this method can be abused by H? members all over the map by simply moving a town in an area, thus causing turmoil.

How is this request much different then the alliance that got sieged out of the game for stating claim to one territory on the map? The alliance said they would siege any non member on the map that moved in the territory. H? and the coalition did not like this and sieged them out of the game. Here H? is now doing what they did not like in the past and it is okay now. Irony at its best.

I feel it is time for a new server as well.


And that statement is based... on what exactly?

easy, H? is kind-hearted and will let the people MOVE before actually sieging (if it comes to that).
btw, claiming a whole region is weary different from this. still grudges from the TMM affair?

groundless statement. first H? doesn't give "annexation of demolition " option as the TMM.
as i said this IS different. if you can't see this then.. you can't tell irony from sarcasm.

 


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Thexion
Date Posted: 13 Nov 2011 at 13:38
I think its just common courtesy to discuss first if you plan to build your new city less than 10 squares  from someone including harmless. 


Posted By: Celebcalen
Date Posted: 13 Nov 2011 at 14:02
If past examples are anything to go by it is unlikely that H? will compromise the the position on this imposed 10 square rule, which after all does in part reflect the some of the preconditions of Tenaril's transportation spell.

Perhaps it is not so much that fact they have raised a notification but more the way in which they have done so that provokes a reaction from , StJude, Binky and others. I am a little surprised that Mr D is so vocal in his opposition.

On the other hand we have the former ordinary Valar member Kurdruk and Kurfist both defending H? against accusations of hypocrisy as well as accepting the dominant position (and posturing) of the Harmless? alliance.

What it boils down is this, when a newbe has their settlemenet razed by an H? player - NOTHING will be done. No one will defend the newbe , for fear of losing a city, for breaking an H? siege ( as we saw in the Valar war) and players like Kudruk, Kurfist and others will openly support H? for their actions.

Actually the majority of players have not read this thread and those who have by and large couldn't really care one way or the other so long as it doesn't interfere with their personal enjoyment of what is rapidly become a social networking vehicle.

Someone said that this is another H? tactic to dominate the land. It isn't. All it is - is the equivalent of some red neck farmer on a any hot sunny day raising his 12 bore and saying "Get off my land! Get!

Kumo, KP and Lawn love to revel in the supremacy of the alliance to which they belong and they also get a kick out of rubbing other players noses in it and that is all that this thread is about. So what?

Unless you are prepared to develop a backbone and put your cities on the line then there is no point in complaining.



Posted By: Sloter
Date Posted: 13 Nov 2011 at 14:11
It is Thexion, in areas where there is not many players, but like i said in one post what about central regions like Middle kingdom.I have many new players within 10 sq.They dont use move option and just continue to settle new cities in that area where they spawn in first place.Am i to tell them all "get lost" when they settle their second city?

Also what about NPC hubs.In one area there is one player from Invictus and H? within 10 sq of NPC hub, and our player has cluster there so if he wants to settle his 4th or 5th city near his first cities he is first to discus it with H? neighbour when settling his 5th city where he already has 4 cities?

I think that 10sq rule could work but you need to define where and in which situations.Cos if you only say that nobody settles within 10sq anywhere on map near your cities without discusing you will have hard time keeping that rule.You are large alliance and you are spread all over the map, there will be many situation that are in grey zone if you dont define 10 sq rule


Posted By: KillerPoodle
Date Posted: 13 Nov 2011 at 16:38
All responses are as expected - you people are pretty predictable - even down to the proof of Godwin's law (thanks Binky).




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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Darkwords
Date Posted: 13 Nov 2011 at 16:44
More than a bit I would say....

but hey, thats hardly new.


Posted By: Celebcalen
Date Posted: 13 Nov 2011 at 17:11
Originally posted by KillerPoodle KillerPoodle wrote:

All responses are as expected - you people are pretty predictable - even down to the proof of Godwin's law (thanks Binky).



Hey look KP image and branding is very important in contemporary Illyriad. Instead of just coming up with take or it leave it 10 square rule you gotta cut the community some slack. Hell, all the best tyrants in history have done it ya know.

So why not appoint a PR director to deal with complaints. I know just the guy to. He's done this kinda thing before

Creat!   



Posted By: Thexion
Date Posted: 13 Nov 2011 at 17:25
Yea well situations are always unique... and there cannot be more specific general rule. So in my opinion discussion is always order if you build cities closer than 10 squares. 

Simply because sov. squares for one,  secondly that it blocks city moving to the area, thirdly because there can be hostilities in the future, and finally you never know how the pathfinding or other updates will affect the game. 
 


Posted By: Brids17
Date Posted: 13 Nov 2011 at 18:37
Who realistically is going to grab sov from 7-10 squares away from them? Maybe that's a possibility with the chancery of estates now but I don't know how worth it that is at the moment. As for moving a city to a spot, if you claim level 5 sov on the spot, you can move your city there regardless of whether or not there are people around, so that's not really an excuse. 

Out of curiosity, what exactly are you guys going to do if someone ignores this and refuses to reason or move? I can't see you guys sieging them, if for no other reason than it would look bad on H? Especially since everyone seems to judge you guys harsher than anyone else. 


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Posted By: Tordenkaffen
Date Posted: 13 Nov 2011 at 18:54
Its common courtesy to show some respect foryour neighbours. Don't assume they like you and want you lying close to their cities. In the end it does have consequences when the infrastructure is released (roads etc.) and if the residing player wants to move an ally or another town into the area. An unaffiliated player will effectively block this if he/she is within 10 squares, so why should there be any different rules concerning settling?


Posted By: Celebcalen
Date Posted: 13 Nov 2011 at 19:12
I really get very angry when players like Thexion and Tordkaffen keep trying to dress this type of episode in moral clothing knowing full well that the reason why this has been announced has nothing to do with morality whatsover.   This has got nothing to do with common courtesy!!!

When you read the posts of KP, Kumo and LoJ there is not one scintilla of courtsy contained in them. Quite the opposite in some cases.




Posted By: Sloter
Date Posted: 13 Nov 2011 at 19:33
I dont know....on one side it has sense and on another it does not, depending on region or situation.It is one of those things when time will show if it would work out or not.If i ever get to 10 city and find good place with nice sovs in Middle kingdom, or east Tallimar,south Turalia or Larn that is 7-10 sq away from H? player i know i wont be asking anyone if i could settle there or not.It was free land without boundaries when we first settle it and i will consider it still free for anyone who comes there.




Posted By: Tordenkaffen
Date Posted: 13 Nov 2011 at 21:12
Its a game Celeb, not worth getting angry.

Besides, we have a different perspective on many things, so its hardly a surprise.


Posted By: Mara Zira
Date Posted: 13 Nov 2011 at 21:24
I feel like I say this a lot, but I'm confused again. If a player in Harmless? wants to reserve a spot for future cities or reserve land for possible use when pathfinding and such comes out or just likes their space, then the developers have given H? (and members of any alliance) the ability to make very obvious land claims by putting in a Chancery of Estates (or three) and sovereignty claiming the land they wish to reserve. When you sov claim the land, someone else can't settle there (without first sending an army and doing a counter-claim). And players who don't read these forums will be prevented from settling in the "wrong" spots by accident.

So if this is really important to H? players, they can enforce this desire by using the game mechanic put in place for this very thing: the Chancery of Estates and sovereignty claiming.

[Edit to fix spelling.]


Posted By: KillerPoodle
Date Posted: 13 Nov 2011 at 21:39
Originally posted by Celebcalen Celebcalen wrote:


When you read the posts of KP, Kumo and LoJ there is not one scintilla of courtsy contained in them. Quite the opposite in some cases.


Actually Llyorn is very good at curtsying.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Kilotov of DokGthung
Date Posted: 13 Nov 2011 at 21:39
even if i don't, there is nothing that stops me from claiming exactly how many squares i want.
if people in a radius of 20 squares from my town would hurt my eye, i would make them move.
they don't. so i leave them be.
now, morale is, there is no 10 square rule.
you can decide for yourself what you define as "private sphere " around your town.
you just have to  enforce your will  to others.


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Brids17
Date Posted: 13 Nov 2011 at 21:50
Originally posted by Tordenkaffen Tordenkaffen wrote:

Its common courtesy to show some respect foryour neighbours. Don't assume they like you and want you lying close to their cities. In the end it does have consequences when the infrastructure is released (roads etc.) and if the residing player wants to move an ally or another town into the area. An unaffiliated player will effectively block this if he/she is within 10 squares, so why should there be any different rules concerning settling?

You can't make claims for future development. Roads may never make it to the game or they may not be released until well into 2012. Until they're in the game and you know exactly how they work, you can't plan for them. And as I said, if someone wants to move their city there, they can claim level 5 sov on the spot and move there regardless of nearby cities. That argument is void. I'm all for showing common courtesy but that's 1-4 squares, not 10. At least for me. 


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Posted By: Tordenkaffen
Date Posted: 13 Nov 2011 at 22:03
Originally posted by Brids17 Brids17 wrote:

Originally posted by Tordenkaffen Tordenkaffen wrote:

Its common courtesy to show some respect foryour neighbours. Don't assume they like you and want you lying close to their cities. In the end it does have consequences when the infrastructure is released (roads etc.) and if the residing player wants to move an ally or another town into the area. An unaffiliated player will effectively block this if he/she is within 10 squares, so why should there be any different rules concerning settling?

You can't make claims for future development. Roads may never make it to the game or they may not be released until well into 2012. Until they're in the game and you know exactly how they work, you can't plan for them. And as I said, if someone wants to move their city there, they can claim level 5 sov on the spot and move there regardless of nearby cities. That argument is void. I'm all for showing common courtesy but that's 1-4 squares, not 10. At least for me. 


...I am making that claim Brids...I do plan for the future.

Do you think Ive been playing merry farmville for the last year without a future plan for my game?

Do you think I am willing to put off all plans - personal and Allied, to extend consideration to any oblivious ....... who thinks he can do as he please?

No if someone wants to settle within 10 spaces from me they will have to ask permission - and in the best case scenario something could be worked out.
In most cases the player would be sternly moved elsewhere.

Common sense rules.


Posted By: Llyorn Of Jaensch
Date Posted: 13 Nov 2011 at 22:09
If the children here wish to stop their crying, and think for a minute you may realize this announcement is actually designed to prevent conflict.

Originally posted by KillerPoodle KillerPoodle wrote:

are advised to contact the player concerned and an H? diplomat/director before the move to discuss it and reach an agreement.


We simply ask you have a little manners and discuss a contentious move with the player already settled in close proximity. Is that honestly cause for all these tantrums?

Sidebar to the Pompom girls:
1. Binky: Grab a flight to Tel Aviv, walk into a pub, find the biggest, scariest drinker there, and call him Hitler. You should be fine if you state later (call this an 'edit') that you didn't mean any offense. Naaaah, I didnt think you'd do it either. Catch my drift pal?
2. Celeb: What could be more courteous than requesting an open dialogue?
PS: you're a little in love with us arent you. S'okay, you're allowed. Wink


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"ouch...best of luck."
HonoredMule


Posted By: Brids17
Date Posted: 13 Nov 2011 at 22:50
Originally posted by Tordenkaffen Tordenkaffen wrote:

...I am making that claim Brids...I do plan for the future.

Do you think Ive been playing merry farmville for the last year without a future plan for my game?

Do you think I am willing to put off all plans - personal and Allied, to extend consideration to any oblivious ....... who thinks he can do as he please?

No if someone wants to settle within 10 spaces from me they will have to ask permission - and in the best case scenario something could be worked out.
In most cases the player would be sternly moved elsewhere.

Common sense rules.

You can't plan for something you know nothing about, save for the simple fact that it may or may not exist in the future. 

And really? You're going to force someone out of the area that you've claimed because he was unaware of your claim? You're aware very few of the total number of people playing actually use the forums right? 


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Posted By: Tordenkaffen
Date Posted: 13 Nov 2011 at 22:56
Yes to both questions. 


Posted By: Brids17
Date Posted: 14 Nov 2011 at 00:36
I'm tempted to move next to you just to spite you. 

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Posted By: Silverlake
Date Posted: 14 Nov 2011 at 02:59
"Anger," "Spite," and Hitler... oh my!


Posted By: scottfitz
Date Posted: 14 Nov 2011 at 04:39
Earlier this year I moved a town 15 square from an H? city, naturally I asked permission first, seemed like good manners to me. I fail to see a problem here.


Posted By: Carl Zeis
Date Posted: 14 Nov 2011 at 09:12
I would just like to throw this in for argument sake even though I am not making any arguments for or against. For an alliance of 98 members the average at least 7 cities per member, if each city was well spread out and this 10 square rule was fully in place then that would result in 68,600 of the map's 999,999 (including every square, even water, except for the center square) of the map being claimed. In other words that is 6.86% of the total space being take up by .0002% of the games total population. just food for thought and these statistics are biased against H? because they are not that spread out


Posted By: fluffy
Date Posted: 14 Nov 2011 at 09:22
how do you get 100k squares?

theres 2001 rows each way,  -1000 to 0 and 0 to 1000 is 2001.  so 2001 * 2001 = 4,004,000 (not including the middle square.


Posted By: Rill
Date Posted: 14 Nov 2011 at 09:31
There are about 5k active players in the game.  If H? had 100 active players then they would be 0.2% of the game's population, not .0002% -- and a far greater share of the cities, since H? members have far more cities than the average active player.

IF H? said no to all requests to move within 10 squares, this could eventually cause a problem when the map gets very crowded.  However, there is no indication that H? intends to deny all or even a majority of the requests.  Why don't we give this a chance and see how it works out?  If H? is unreasonable in claiming territory, people will react.  Let's fight over it when it becomes an actual problem, not just a theoretical one.


Posted By: Brids17
Date Posted: 14 Nov 2011 at 09:39
1.71% of the maps total land mass. And considered a large portion of the map is water or other impassible (or useless so most of the desert or snowy areas) terrain the number would be higher. Looking at the map, there's probably more than 1M squares that are either water or uninhabitable so the number is probably closer to 2.28% or so. Anyway, I should stop before I obsess some more over the possible math of it all...

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Posted By: Carl Zeis
Date Posted: 14 Nov 2011 at 09:43
It would appear that all of my math was wrong from many dumb mistakes on my part and thanks to those who caught them for pointing them out. It still served my purpose to get people thinking about the numbers.


Posted By: Cuddlefuzz
Date Posted: 14 Nov 2011 at 14:25
Originally posted by Mara Zira Mara Zira wrote:

I feel like I say this a lot, but I'm confused again. If a player in Harmless? wants to reserve a spot for future cities or reserve land for possible use when pathfinding and such comes out or just likes their space, then the developers have given H? (and members of any alliance) the ability to make very obvious land claims by putting in a Chancery of Estates (or three) and sovereignty claiming the land they wish to reserve.

Just wanted to highlight this, nobody seems to be responding to the most sensical thing said in the entire thread.

Why can we now claim so many sov squares yet build so few sov structures?  Because sovereignty is the in-game land claim mechanism.

Trying to lay claim to land with words instead of putting your money (and research points) where your mouth is, that's just lazy.


Posted By: Binky the Berserker
Date Posted: 14 Nov 2011 at 14:26
Originally posted by Llyorn Of Jaensch Llyorn Of Jaensch wrote:


1. Binky: Grab a flight to Tel Aviv, walk into a pub, find the biggest, scariest drinker there, and call him Hitler. You should be fine if you state later (call this an 'edit') that you didn't mean any offense. Naaaah, I didnt think you'd do it either. Catch my drift pal?


I was complimenting you for the tactic. Not at all reffering to holocaust or something, because no such thing can happen in this game. I admire your tactic, it's an intellegent way of expanding. I don't know other examples from history where that tactic was used. It's a great way to win time to gather your forces and avoiding being attacked by other big alliances, because you are doing nothing wrong, but you are getting territory without fighting for it wich you can use in the future. I realized just after my post you would probably take it as offense, so edited the post. imo nazi Germany used very intellegent tactics before they attacked russia. This has nothing to do with all the wrongs they caused. 


Posted By: Binky the Berserker
Date Posted: 14 Nov 2011 at 14:29
and +1 to Mara Zira and Cuddlefuzz 


Posted By: Kilotov of DokGthung
Date Posted: 14 Nov 2011 at 14:39
Originally posted by Cuddlefuzz Cuddlefuzz wrote:

Originally posted by Mara Zira Mara Zira wrote:

I feel like I say this a lot, but I'm confused again. If a player in Harmless? wants to reserve a spot for future cities or reserve land for possible use when pathfinding and such comes out or just likes their space, then the developers have given H? (and members of any alliance) the ability to make very obvious land claims by putting in a Chancery of Estates (or three) and sovereignty claiming the land they wish to reserve.

Just wanted to highlight this, nobody seems to be responding to the most sensical thing said in the entire thread.

Why can we now claim so many sov squares yet build so few sov structures?  Because sovereignty is the in-game land claim mechanism.

Trying to lay claim to land with words instead of putting your money (and research points) where your mouth is, that's just lazy.

cause its expensive.
and btw,  possession of the land =/= sov.
and no, they are not claiming it trough words. but whit superior firepower. the "words" are to make sure no one complains if their town gets wiped out after ignoring the warning


-------------

my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Brids17
Date Posted: 14 Nov 2011 at 19:32
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

cause its expensive.
and btw,  possession of the land =/= sov.
and no, they are not claiming it trough words. but whit superior firepower. the "words" are to make sure no one complains if their town gets wiped out after ignoring the warning

That's why I said 1-4 squares is reasonable, because anything further from that isn't something you can really make great use of. And honestly, I don't see the difference. You don't own land until you're either on it or have sov over it. 


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Posted By: scottfitz
Date Posted: 14 Nov 2011 at 20:53
Two towns with sov claims out 4 squares each would be 10 squares apart Brids


Posted By: Sloter
Date Posted: 14 Nov 2011 at 21:14
That is true but i rarely see those kind of sov claims.Buildings can be made on only 20 sovs and cheapest are within 2-3sq of town, maybe even on 3 sq if they are really good, those on 4th sq does not pay off compared to closer sovs.Even if someone do claim them for who knows what reason it only works as 4sq if they are in streit line, if diagonal it is really a waste of gold and research points by all standards.What if someone settles on 9 sq diagonal of H? city, that wont compromised any sov claims?Near my capital in Middle kingdom there is 13 cities of 4-5 players that are not in my alliance, 2 players are without alliance and rest are in friendly alliance.That is reason why 10sq rule does not make sense atleast in central regions, there is way too many people.Land that is so packed with many players can only be shared and not monopolized.


Posted By: Raritor
Date Posted: 15 Nov 2011 at 00:01
Some months ago an alliance claimed a full region his, and threatened all those who decide to settle there. Most people in the game, including H? decided they were evil, and many declared war to them. I think most will remember the TMM war...

Now H? claims nobody can settle less than 10 squares of their cities. I understand settling a city next to yours, our threatening your nearest sov spots (2-3 squares around) can be a cause of conflict, but 10 squares around? Sorry but i feel a serious alliance should not make this kind of claims. Just imagine we crows made the same, others will need a new server to start another city.


Posted By: Kilotov of DokGthung
Date Posted: 15 Nov 2011 at 01:38
Originally posted by Raritor Raritor wrote:

Some months ago an alliance claimed a full region his, and threatened all those who decide to settle there. Most people in the game, including H? decided they were evil, and many declared war to them. I think most will remember the TMM war...

Now H? claims nobody can settle less than 10 squares of their cities. I understand settling a city next to yours, our threatening your nearest sov spots (2-3 squares around) can be a cause of conflict, but 10 squares around? Sorry but i feel a serious alliance should not make this kind of claims. Just imagine we crows made the same, others will need a new server to start another city.


fact 1
intruders in alliance clusters WILL be removed. this is basic and no sane person would Seattle in the heart of an ally controlled territory. you do at your own peril.
fact 2
TMM actively hunted down people in mal motsha whit join or die. which is not even close to this.

i understand your reserves, but come on, you can surely see that H? demand are reasonable.


-------------

my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: KillerPoodle
Date Posted: 15 Nov 2011 at 06:28
1) It's not a demand - it's a polite suggestion.
2) The post definitely does not say "No-one can settle within 10 squares" only that people are advised to contact us first to discuss it.


-------------
"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Cuddlefuzz
Date Posted: 15 Nov 2011 at 15:42
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

cause its expensive.


Really?  This is a good excuse?  CryCryCry

All it takes is sov lv 1 on the square you want to claim.  If you're holding a food dolmen or something similar, that's easy and cheap enough, especially now that we have Chancery of Estates (this is what that building and the large maximum number of sov squares is for).

If you want to claim a wide swath of land as unsettleable by other players ("unsettleable" and "unsettleable without asking permission" are semantic differences), well yes, then that is more expensive, but grand claims require grand deeds.

Again, sovereignty is the in-game mechanism for making land claims.  Making a speech on the forums or in an alliance profile or wherever else is metagaming -- which is fine, but understand what it is.


Posted By: Kumomoto
Date Posted: 15 Nov 2011 at 17:10
Originally posted by Cuddlefuzz Cuddlefuzz wrote:


Really?  This is a good excuse?  CryCryCry

Again, sovereignty is the in-game mechanism for making land claims.  Making a speech on the forums or in an alliance profile or wherever else is metagaming -- which is fine, but understand what it is.


There is absolutely no reason why we or anyone else needs an excuse.

Using the Illyriad Forums and player to player diplomacy is just as much a part of this sandbox game as using sovereignty. So stop trying to give the impression that H? is somehow "Metagaming" or doing something untoward. If you want to claim land that way go ahead. But stop trying to judge us on our ways which are equally as valid and conforming with the intended game mechanics.

According to Wikipedia, The definition of Metagaming is: "A broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game"

The limits and environment set by the Illy Staff clearly include the Illy Forums.  In fact, the Illy Staff strongly encourage people to use every aspect of the Illy gaming environment, including the Forums, so your statement that this is "Metagaming" is patently false.




Posted By: Corwin
Date Posted: 15 Nov 2011 at 17:31
I didn't see any word saying no one could settle within 10 squares of H? towns. The post just suggested to discuss this before settling. I think this is a rather extreme distance to claim, but no need to shout before people can see how this works out. Biggest problem I have with this claim is that many players don't read the forums, so don't know about this claim. And as Sloter pointed out, players who allready have a town near H? towns should still be able to settle their 2nd town near their first imo. The first post sounded a bit arrogant to me, but as the biggest alliance they have reason to be arrogant. I think this claim is a bit extreme, but maybe all should wait and see how things turn out before claiming this is unfair. 


Posted By: Cuddlefuzz
Date Posted: 15 Nov 2011 at 20:28
Originally posted by Kumomoto Kumomoto wrote:

According to Wikipedia, The definition of Metagaming is: "A broad term usually used to define any strategy, action or method used in a game which transcends a prescribed ruleset, uses external factors to affect the game, or goes beyond the supposed limits or environment set by the game"

The limits and environment set by the Illy Staff clearly include the Illy Forums.  In fact, the Illy Staff strongly encourage people to use every aspect of the Illy gaming environment, including the Forums, so your statement that this is "Metagaming" is patently false.

You're ignoring  the word "or".

Where you cut off your quote is also interesting.  http://en.wikipedia.org/wiki/Metagaming" rel="nofollow - Another definition refers to the game universe outside of the game itself.   But https://www.google.com/search?q=metagame&ie=utf-8&oe=utf-8&aq=t&rls=org.mozilla:en-US:official&client=firefox-a#hl=en&client=firefox-a&hs=9cQ&rls=org.mozilla:en-US:official&q=metagame&tbs=dfn:1&tbo=u&sa=X&ei=FMvCTuPvIJKTtwfd1_C1DQ&ved=0CCwQkQ4&bav=on.2,or.r_gc.r_pw.r_cp.,cf.osb&fp=3a6326f9fd37185b&biw=1122&bih=679" rel="nofollow - let's not be too selective about definitions .

I'm not even sure why anyone would go any length to deny metagaming, it happens, it's expected, it's normal -- forum categories are devoted to it!  But call a spade a spade.  Regardless, it'll be interesting to see what action comes from this...


Posted By: Kilotov of DokGthung
Date Posted: 15 Nov 2011 at 20:48
call it whatever you want.
this is how things will go: wanna settle in 10 squares from an H? town? may pm to ask H? for permission,  or get ready for forceful removal.



-------------

my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Celebcalen
Date Posted: 16 Nov 2011 at 11:42
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:


call it whatever you want.
this is how things will go: wanna settle in 10 squares from an H? town? may pm to ask H? for permission,  or get ready for forceful removal.


Right Kilo! It is time to take you...and Belargyle and Flipper to task.

I think KillerPoodle has by now realised the folly of starting a thread in such a brash and arrogant way leastways he found it necesaary to later clarify his position by asserting that all he wanted was to advise new players to contact an H? player before moving with 10 cities of that players city ( yeah ...as if!).

This whole Settlement Proximity nonsense has gone on long enough and just when it seems that H? have realised that it can no longer get away with playing the bully anymore up pops Dlord in the shape of one it's officers (or rather its Highward) and chimes into the debate with another "ask permission" or face "forceful removal".

This reminds me of the Dlord posturing in the war with Valar where H? did most of the work and Dlord came riding in on their coat tails to claim some kudos by hitting players who were defending their comrades even after other alliances had ceased hostilities.    

Huh and you guys have the nerve to accuse others of being the bad guys!


Posted By: Kilotov of DokGthung
Date Posted: 16 Nov 2011 at 12:28
Originally posted by Celebcalen Celebcalen wrote:

Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:


call it whatever you want.
this is how things will go: wanna settle in 10 squares from an H? town? may pm to ask H? for permission,  or get ready for forceful removal.


Right Kilo! It is time to take you...and Belargyle and Flipper to task.

I think KillerPoodle has by now realised the folly of starting a thread in such a brash and arrogant way leastways he found it necesaary to later clarify his position by asserting that all he wanted was to advise new players to contact an H? player before moving with 10 cities of that players city ( yeah ...as if!).

This whole Settlement Proximity nonsense has gone on long enough and just when it seems that H? have realised that it can no longer get away with playing the bully anymore up pops Dlord in the shape of one it's officers (or rather its Highward) and chimes into the debate with another "ask permission" or face "forceful removal".

This reminds me of the Dlord posturing in the war with Valar where H? did most of the work and Dlord came riding in on their coat tails to claim some kudos by hitting players who were defending their comrades even after other alliances had ceased hostilities.    

Huh and you guys have the nerve to accuse others of being the bad guys!


o snap out of it.
war is ugly. 
what do you expected?
that we would happily chat having some tea? no.
actually i speak for myself here, as i am not representing DLords in my forum entries, since the only official words of DLord come from the High King.
what happened to Valar was a shame. if you re read some of my entries in the forum you would have noticed i was against it. if you want to blame someone for that war,
blame Eternal champions
and AA

if your account(s) would not be hidden i would literally FLOOD you whit diplos.
grudges aside, i enjoy your attempts to... err... whatever you are up to..
BUT: your blabla has no executive power nor authority. wanna change things? then force us to change.

as for now, if i am grated permission, ill clean my lawn from any intruders. and there is not a thing you can do to stop me from doing so. 

 



-------------

my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: matiez
Date Posted: 16 Nov 2011 at 14:29
I read the first two pages and the last two pages, so apologies if I say anything that's already been said.

Settling close to someone is all about the sovereignty available. Research exists to claim sov in a radius of 7 squares, for 150 sov squares total. You can only claim 20 buildings, though. It is not farfetched for a town to claim the closest 3-5 square radius. If two towns settle closer than this, a sov war will break out. That is a fact of life.

It is a good idea to always ask about moving when relocating within that sov zone. Otherwise, you do run the risk of starting a conflict. Afterall, they were there first. Settling within the sov zone can be seen as an "invasion".

I am not condoning the bullying of newbies who are not aware of this. I am also not condoning attacking without working through the issues. What I'm saying is if you are made aware of the "mistake" of settling on or near someone's sov, be diplomatic about a resolution. This goes for all parties involved.


Posted By: KillerPoodle
Date Posted: 16 Nov 2011 at 14:53
Originally posted by Celebcalen Celebcalen wrote:



I think KillerPoodle has by now realised the folly of starting a thread in such a brash and arrogant way leastways he found it necesaary to later clarify his position by asserting that all he wanted was to advise new players to contact an H? player before moving with 10 cities of that players city ( yeah ...as if!).


Reading comprehension fail. I think you're projecting again.

My second post was merely a shorter but equally polite restatement of the first.


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"This is a bad idea and we shouldn't do it." - endorsement by HM

"a little name-calling is a positive thing." - Rill


Posted By: Anjire
Date Posted: 16 Nov 2011 at 15:06
I'll just quote KP's original post to refresh everyone with the actual statement.

Originally posted by KillerPoodle KillerPoodle wrote:

H? has recently found itself increasingly involved in diplomatic discussions around city proximity.

While it seems as though most players are courteous enough to contact prospective new neighbors before they move or settle in their vicinity, we've also had to deal with folks who just don't think or even deliberately try to cause a problem.

To avoid future disappointment players who wish to move their cities or settle within 10 squares of an existing Harmless? city are advised to contact the player concerned and an H? diplomat/director before the move to discuss it and reach an agreement.

Thanks for your attention.

KP

Please point out for me the specific sentence were and how you can misinterpret KP's post as a demand,  a claim on all territory within 10 of H? or even a refusal to allow a player to settle within 10 of an H? city?

Hint: look up the definition of "advised" and "discuss"




Posted By: Starry
Date Posted: 16 Nov 2011 at 15:43
lmao, typical topic......  I didn't have to read eight pages to predict what was going to be posted.   We just can't win.    We're just asking for common courtesy to avoid conflict, it appears no matter what we do conflict will manifest itself with this group.  Of course, if the reverse were true and H? players were settling right next to players without notification, you can bet there would be a very loud contingency of complainers.   

I think the only flaw in KP's statement is that we assumed some of the players posting in this topic understand the concept of game courtesy.  


-------------
CEO, Harmless?
Founder of Toothless?

"Truth never dies."
-HonoredMule



Posted By: Celebcalen
Date Posted: 16 Nov 2011 at 16:38
Originally posted by Kilitov Kilitov wrote:

call it whatever you want.
this is how things will go: wanna settle in 10 squares from an H? town? may pm to ask H? for permission, or get ready for forceful removal.


You can always be sure that you are getting closer to the truth when the H? propaganda machine swings into action with a flood of denials, excuses and prevarications...

Actually I am getting a bit concerned for them because I think that they actually beginning to believe there own spin, but then again - that may be indicative of players who are deluded enough to style themselves as "Director" or "Chief Executive Officer" . Who knows? Still they say this game is sandbox so if you guys wanna believe that Harmless? is the Illyriad equivalent of Halliburton go right ahead and have fun doing it, but don't get sore if others judge you by your past actions,posts,razings, metagaming etc.

KP,Anjire and Director Starry insist that this is all just a courteous, carefully worded, consultation exercise for newbes. The trouble is that those who know you of old judge you otherwise.

I know the truth, others know the truth even a high ranking officer of your closest confederated ally knows the truth. Read it above!

@ KP "You're just projecting again" - Yeah I am projecting and so is Kilo LOL

@ Anjire. The definition of individual words in a message mean nothing if the message itself is deceitful!!!

@ Starry "Understanding concept of courtesy". BT


Posted By: matiez
Date Posted: 16 Nov 2011 at 18:24
For anyone interested, just found this thread was quoted in a post on Massively: http://massively.joystiq.com/2011/11/16/free-for-all-some-thoughts-from-the-yellow-pad/#continued


Posted By: Anjire
Date Posted: 16 Nov 2011 at 18:25
While in LWO during the first mass move, I can personally attest to the power of reasoned dialogue with H?.   Zolvon can attest to this as well, since after the introduction of the new map with all the terrain and regions the devs opened up the ability for a span of a month to use Teneril's relocation spell on all your cities.  It just so happened that LWO and H? decided on Lan Larosh as the spot they wished to consolidate their alliance to.  Specifically the area near the big lake in Lan Larosh.

A reasoned dialogue was opened up and with a NAP in place both alliances were able to claim the spots they had their eyes on which in some cases were within 10 of each other.  H?, if they were the players and alliance some misguided posters claim them to be, could have very well used this as an excuse to wipe out LWO without so much as batting their eyes.  LWO at the time was barely in the top 40 of alliances and I had a little over 1K pop just enough for third city. 

Now I am in H? and very similar situations as the one above with LWO are cropping up.  Rather then wait for the individual fires to rear their ugly heads, it was decided to take a proactive stance.  So, based on prior experiences, such as above, and current experiences with exodus KP made his post.  

---------------------------------------------------------------

With that said, I am currently working on consolidating my cities in and about Ender/Speaker.  I spent over 4 weeks talking with nearby players that might be affected by my city moves or has cities on spots I hoped to move to.  I believe my offers were very beneficial pointing out spots that in most instances were better then the one I hoped to claim, offering resource compensation and help with rebuilding securing the site for them if they accepted.  If they didn't, I left them alone and modified my plans accordingly.  You can speak with both Lady Luvs and Astro82 for confirmation of both generosity and moving on when the offer wasn't accepted.  

I believe in the utilization of diplomacy to attempt to resolve potential conflict and/or disputes before they manifest; however,  I am not above the use of force and escalation to encourage a more reasoned discussion if the "dialogue" from one side is simply "pound sand", "suckaaah", or  "pleb."







Posted By: Kumomoto
Date Posted: 16 Nov 2011 at 19:14
Anj-- you just don't know when to pound sand, you suckah pleb! ;)


Posted By: Anjire
Date Posted: 16 Nov 2011 at 19:19
Originally posted by Kumomoto Kumomoto wrote:

Anj-- you just don't know when to pound sand, you suckah pleb! ;)

That's it, my next wave of assassins to disband are heading your way!  :)

System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:08
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:08
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:07
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:07
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:07
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:07
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:07
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:06
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:06
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:06
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:06
System Assassination Mission to 06.House zu Heltzer Failed! 16 Nov 2011 19:06


Posted By: Rill
Date Posted: 16 Nov 2011 at 19:24
Watch out Anjire, one of those assassins might accidentally succeed, and then where would you be?

Wink


Posted By: Anjire
Date Posted: 16 Nov 2011 at 19:28
Originally posted by Rill Rill wrote:

Watch out Anjire, one of those assassins might accidentally succeed, and then where would you be?

Wink

With more upkeep and diplomatic score then I hoped for before the exodus.  ;)


Posted By: BellusRex
Date Posted: 16 Nov 2011 at 19:36
Excuse my late addition to this thread, but I have been away from the forums for awhile...

I'm not sure about the 10 square boundary for myself, but I do know I wouldn't be very happy with a city that popped up within 5 of mine. I've seen the 5 square zone applied in other games, so it's not an outrageous concept, and yes, I think it is a common courtesy to contact potential neighbors before a move, as well as being plain common sense.  But nothing says you are under any obligation to bow to the wishes of an established player city, or to even  take notice of a player's or alliance's territorial claims. They have set a policy and made it known. None of us outside of H? has to agree with or follow that policy. They've stated what the possible consequences of ignoring it are. That's good enough for me. I'm doubting also whether an H? member would just attack city that popped up near them without messaging them first, so whether a player reads the forums or not shouldn't be a big issue.


-------------
"War is the father of all things..."


Posted By: StJude
Date Posted: 16 Nov 2011 at 22:47
Originally posted by BellusRex BellusRex wrote:

 I'm doubting also whether an H? member would just attack city that popped up near them without messaging them first, so whether a player reads the forums or not shouldn't be a big issue.

{o,o}
|)__)
-"-"-

O RLY?


Posted By: Celebcalen
Date Posted: 17 Nov 2011 at 00:16
Originally posted by KillerPoodle KillerPoodle wrote:

H? has recently found itself increasingly involved in diplomatic discussions around city proximity.

While it seems as though most players are courteous enough to contact prospective new neighbors before they move or settle in their vicinity, we've also had to deal with folks who just don't think or even deliberately try to cause a problem.

To avoid future disappointment players who wish to move their cities or settle within 10 squares of an existing Harmless? city are advised to contact the player concerned and an H? diplomat/director before the move to discuss it and reach an agreement.

Thanks for your attention.

KP


To emphasise his sincerity KillerPoodle was considering getting a well respected californian politician to add some gravitas to his announcement by politely and courteously adding

"I was going to add that you are safe in my hands but then again...




but decided that overkill might not be the best policy ...this time.






Posted By: Llyorn Of Jaensch
Date Posted: 17 Nov 2011 at 00:19
KP: I think we have a stalker.

Celeb: you be careful your little crush on us doesn't turn into an obsession now....


-------------
"ouch...best of luck."
HonoredMule


Posted By: EternalFire
Date Posted: 17 Nov 2011 at 00:33
I don't see a problem with this, I mean I plan on claiming some land up in ursor for my alliance, even though there's no one there sans comrade general and we are respecting his space it wouldn't be an issue.  I'm sure everyone here can respect H?'s space.


Posted By: Kilotov of DokGthung
Date Posted: 17 Nov 2011 at 00:38
to deal whit stalkers, use the anti stalker siege engine. super effective whit stalking TOWNS. 

-------------

my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: BellusRex
Date Posted: 17 Nov 2011 at 04:10
Jude,

Honestly, do you really think H? would just set up a seige without at least giving warning?
I've never seen them do that or heard of an incident like that...



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"War is the father of all things..."


Posted By: Rill
Date Posted: 17 Nov 2011 at 04:16
They might if the other party declared war on them first.  Perhaps they'd think the war declaration would be sufficient warning?


Posted By: Kumomoto
Date Posted: 17 Nov 2011 at 04:24
Stop giving this person real standings...
 

 

 


Posted By: StJude
Date Posted: 17 Nov 2011 at 05:08
Originally posted by BellusRex BellusRex wrote:

Jude,

Honestly, do you really think H? would just set up a seige without at least giving warning?
I've never seen them do that or heard of an incident like that...


Well, the setup a siege part is true as it is impossible to do so given my current location.

And of course, there is a first time for everything. Not one mail in my mailbox, but plenty of system messages from attacks and bombardments.


Posted By: StJude
Date Posted: 17 Nov 2011 at 05:09
Originally posted by Rill Rill wrote:

They might if the other party declared war on them first.  Perhaps they'd think the war declaration would be sufficient warning?

Killerpoodle, Kumomoto or any other director of H?, since when has Rill been commissioned as a spokesperson on your behalf?


Posted By: Truth
Date Posted: 17 Nov 2011 at 05:49
Originally posted by Kumomoto Kumomoto wrote:

Stop giving this person real standings...
 

We are done with stupid fantasy postings. We are done with folks who say they support us and don't. We are done with folks why are fair weather fans.

 

We are done with people who either have jobs that are adjacent to small business or are reliant on small business and will sit back and watch our business self destruct...

 


Kind like what happened to your Harmless in EVE right? One of the GOONs told me you disliked having the GOONs as neighbors and thus this negative talk motivated the GOONs to end Harmless in the game of EVE. Game over as one of your members put it...

And it seems Harmless still has not learned its lesson yet?

Also, your alliance thought it could trash talk in EVE and brag about how it dominated the GOONs in Illyraid. Harmless should have expected 'game over' in the game of EVE by the GOONs due to their territorial and trash talk ways.


Posted By: Rill
Date Posted: 17 Nov 2011 at 05:56
Originally posted by StJude StJude wrote:

Originally posted by Rill Rill wrote:

They might if the other party declared war on them first.  Perhaps they'd think the war declaration would be sufficient warning?

Killerpoodle, Kumomoto or any other director of H?, since when has Rill been commissioned as a spokesperson on your behalf?

You imply that I can't think for myself, Jude.  That would be an incorrect assumption and perhaps, if I were not so good-natured, a perilous one.


Posted By: Llyorn Of Jaensch
Date Posted: 17 Nov 2011 at 08:11
Originally posted by StJude StJude wrote:

Killerpoodle, Kumomoto or any other director of H?, since when has Rill been commissioned as a spokesperson on your behalf?


That's a boy Judy. Can't argue the point so resort to a personal attack under the guise of a labored witticism.

True to form. Same ol' same ol'.

P.S. Believe in Rill's reply you got, how they say? 'Owned'?


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"ouch...best of luck."
HonoredMule


Posted By: Celebcalen
Date Posted: 17 Nov 2011 at 10:52
Originally posted by Truth Truth wrote:

Originally posted by Kumomoto Kumomoto wrote:

Stop giving this person real standings...
We are done with stupid fantasy postings. We are done with folks who say they support us and don't. We are done with folks why are fair weather fans.

We are done with people who either have jobs that are adjacent to small business or are reliant on small business and will sit back and watch our business self destruct...



Kind like what happened to your Harmless in EVE right? One of the GOONs told me you disliked having the GOONs as neighbors and thus this negative talk motivated the GOONs to end Harmless in the game of EVE. Game over as one of your members put it...

And it seems Harmless still has not learned its lesson yet?

Also, your alliance thought it could trash talk in EVE and brag about how it dominated the GOONs in Illyraid. Harmless should have expected 'game over' in the game of EVE by the GOONs due to their territorial and trash talk ways.


+1    

http://serpentinelogic.wordpress.com/2011/07/10/whats-going-on-in-mostly-harmless/" rel="nofollow - http://serpentinelogic.wordpress.com/2011/07/10/whats-going-on-in-mostly-harmless/


Posted By: Kumomoto
Date Posted: 17 Nov 2011 at 14:55
Originally posted by Truth Truth wrote:



Kind like what happened to your Harmless in EVE right? One of the GOONs told me you disliked having the GOONs as neighbors and thus this negative talk motivated the GOONs to end Harmless in the game of EVE. Game over as one of your members put it...

And it seems Harmless still has not learned its lesson yet?

Also, your alliance thought it could trash talk in EVE and brag about how it dominated the GOONs in Illyraid. Harmless should have expected 'game over' in the game of EVE by the GOONs due to their territorial and trash talk ways.


Truth--

Check your facts or risk being relegated to trolldom like CC, SJ or LTH. Not a single Director in H? is a member of the Harmless alliance in Eve. I think you are due for a name change.





Posted By: Kilotov of DokGthung
Date Posted: 17 Nov 2011 at 17:07
oi faceless dudes..celeb, truth and so on..) may post yer player name please ?<3

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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Ander
Date Posted: 17 Nov 2011 at 17:55
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

oi faceless dudes..celeb, truth and so on..) may post yer player name please ?<3

Many people seem to have faced execution for being 'disagreeable' in the forum. Now there are too many faceless figures and one cannot blame them for being faceless.





Posted By: Kilotov of DokGthung
Date Posted: 17 Nov 2011 at 18:25
yea i agree whit that Ander.
not that those did not deserve it...
and no one is missing them anyway.


-------------

my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle



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