New Server or Server Expansion
Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2765
Printed Date: 17 Apr 2022 at 13:51 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: New Server or Server Expansion
Posted By: Rill
Subject: New Server or Server Expansion
Date Posted: 08 Nov 2011 at 04:22
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Illy is growing -- past 100k accounts and with more people in chat than ever. The devs have told us that a new server will happen someday. I'm starting this thread to talk about what we want the new server to look like.
For example:
--Should the new server be a completely new world? Should it start separate and eventually have ways to travel between them?
--Should players be allowed to have accounts on each server?
--Should new players automatically be directed to the new server? Have a choice of which one? Only be allowed to join the original server after achieving some goals?
--How can the existing playerbase help the new players on the second server? What constraints or problems need to be addressed if the population of the server or the combined population of two servers increases dramatically?
Let's dream and imagine!
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Replies:
Posted By: Sir Daemon
Date Posted: 08 Nov 2011 at 04:24
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I liked the multiple continent idea. Wouldn't want to be too far from the friend's I've made if it came down to a split...
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Posted By: MagusXIX
Date Posted: 08 Nov 2011 at 04:27
As long as we're all playing the same instance of the same game, I'm good. Keep the community as one. If it splits us up into separate "realms" or whatever the vernacular is, I'll likely move on. I like this game, in a large part, because it's one big sandbox. If the Europeans and the Americans and the Mexicans and the South Africans and the Martians are all playing in their own separate instance, the game loses much of its appeal to me.
My two cents.
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Posted By: STEELTIGER
Date Posted: 08 Nov 2011 at 04:31
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I'd say keep it so you can have one account and you don't have to choose one or the other (server). I would not want to have it where I could only play one world or be limited to one server. I want access to all worlds and everything to do with Illy with one account.
I have no idea if this is possible. I know nothing about computers, servers, or anything technical. My opinion is one that just wants to play all of it. So please excuse me if this sounds like I do not know what I am talking about because I know what I want I just do not know if it is possible.
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Posted By: Jonny.Monroe
Date Posted: 08 Nov 2011 at 04:40
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Yes, keeping the 1 large sandbox aspect is important. Continents sounds like the way forward. Here's how i'd go about it:
1:Introduce seafaring. 2:sea journeys would require docks at both the start and end of the journey. 3:open the new server as a new continent. When you first sign up, you go to the new continent unless you are using a ref from a player on the old continent. 4:due to the need for some infrastructure on the new continent before travel can happen between the 2, the new server is relatively untouched by the old server's politics and markets. The old players won't be able to use the new server like some kind of colonial landgrab. The new players can learn to swim a little without gift-aids, it'd be interesting to see how a separate world develops on the same rules but under new management. 5: once travel has opened up, the new continent is well established in it's own right, has it's own alliances and markets and can stand up to any attempts at military provocation or colonialism from the old server. It might even be able to offer economic opportunities if the land is generated with some imbalances.
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Posted By: LordBliss
Date Posted: 08 Nov 2011 at 04:48
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i know nothing about gaming technology. would the reason for the new server be to reduce stress on the existing one due to the deserved popularity of the game? and if so, would having them be connected or the "same instance" defeat the purpose of a second server?
with that asked, i like the idea of a new world, so anyone can start fresh or anew. i also like the idea of the new server being a world that existing players graduate to, if they choose. they can build some ninas, pintas, and santa marias and sail off to a new world.
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Posted By: fluffy
Date Posted: 08 Nov 2011 at 04:57
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I think having a new servers becoming different continents is a good idea. Give each continent something unique and let players choose where they want to settle across continents. If everyone started off in the current server where everyone is so they can get help understanding and then let them move/migrate to new continents with the moving spell or exodus. Of course, that requires boats and pathfinding to be able to cross water to new continents...
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Posted By: Aurordan
Date Posted: 08 Nov 2011 at 05:58
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I think you all have drifted away from "new server" and into "bigger map". They are really two completely different things. I think the developers should be able to launch a new server without having to make a whole new map and new lore, and I would be fine with an expansion of the game map but it really is terrific as is.
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Posted By: Jonny.Monroe
Date Posted: 08 Nov 2011 at 06:24
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the problem with a new server running an identical map is that it would be a completely separate world - and not even an interesting one at that. One of the things people like about illy the 'one big world' element, and it should be preserved.
If implemented properly a separate server could indeed be on separate hardware whilst still allowing communications and travel between the 2.
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Posted By: Aurordan
Date Posted: 08 Nov 2011 at 07:36
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Yes, that's the point. A separate server would not be for older players to expand to, it would be for new players to start out on. It would be exactly as interesting as the original.
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Posted By: Kilotov of DokGthung
Date Posted: 08 Nov 2011 at 07:46
i HATE this suggestion every time it pops up..illy is still not complete, and has plenty of space. so NO, i do not want a new server. i dont care if people feel like they will never catch up or similar.
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: intor
Date Posted: 08 Nov 2011 at 08:03
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Besides it's not like new players will never catch up with those that have been around a long time. We do have limits in place like the max 10 cities pr. player. I think using an MMO like World of Warcraft as an analogy will work here.
Just think of the 10 cities as the max level a character can reach in WoW, and the stockpiling of advanced resources as items/gold a character can posses in WoW. (Personally I would prefer if advanced resources were also limited by storage space, but that's another story.)
The real difference lies in the time-scale. Things simply take much longer in Illyriad than in WoW.
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Posted By: Rill
Date Posted: 08 Nov 2011 at 08:11
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Advanced resources are limited by storage space, intor. It's just that most people don't accumulate 767k chain mail ... or even 767k beer. At least not so far.
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Posted By: fluffy
Date Posted: 08 Nov 2011 at 08:31
Rill wrote:
Advanced resources are limited by storage space, intor. It's just that most people don't accumulate 767k chain mail ... or even 767k beer. At least not so far. |
I'm working on it. getting closer!
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Posted By: Truth
Date Posted: 08 Nov 2011 at 08:40
I feel there should be another server also. The other server should be in North America. Should it be located on the West coast, Chicago or East Coast?
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Posted By: Thexion
Date Posted: 08 Nov 2011 at 09:08
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Illyriad herald shows 100 000 players in truth is that its not even near that number active players. I trust devs. to know this, but if you look at the map it does look quite full. So I can believe that the map feels crowded for a new player.
Firstly they have said that players are only removed in the pace new come in. Secondly they have said that they remove first the accounts that have only 0-10 population. So I think there is constantly influx of new players but also there are perhaps even larger influx of players just try for moment so the bigger inactive players stay in the map for months even they have been suspended. I have seen players that have quit almost year ago and still are in the map.
So creating a new server would be way too soon in my opinion. Speeding up the suspended player and inactive player clearing would be best solution for Illyriad and UK1 to create more space for real players. Also spreading the map larger would be good idea personally Id like more water and archipelago in the map and a underworld. ;)
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Posted By: Albatross
Date Posted: 08 Nov 2011 at 09:31
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I would vote 'No' to another separate world, unless it operates a different game (mechanism), i.e. the developers chose to 'fork' Illy into another game.
If the server is unable to cope with the number of players, then re-code the game to be scaleable (so that two or more servers could split the load).
If the game is too crowded to be fun, then tweak the game balance, or work on extending the map.
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Posted By: Gilthoniel
Date Posted: 08 Nov 2011 at 11:48
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Hmm not sure what I think about this proposal. The game is good enough to warrant a second server as it is but there is still so much in the pipe line. I just want to see how they manage to introduce pathfinding and AI factions. I think Illyriad has enough pulling power to to attract many gamers to this world. I don't see any need to start feeling restless for now. I am still pretty much hooked.
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Posted By: Kilotov of DokGthung
Date Posted: 08 Nov 2011 at 12:11
forget a second server for god's sake...
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: Createure
Date Posted: 08 Nov 2011 at 12:50
Imho it would be very bad practice of Illy HQ to set a second server running while there is still gaping holes in the existing fundamental game mechanics to be fixed.
For example - extremely poorly implemented (for the sake of general useability) and very glitchy sovereignty mechanics - and a large glitch that allows players to run cities on 100% taxes with 0 food balance and a negative food income that has been open for many months now.
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Posted By: Kumomoto
Date Posted: 08 Nov 2011 at 15:35
When the need for a new server comes about, I'd strongly support the idea of new continents (with new maps and lore) on which new players can settle. I agree that they should only be accessible from the old continent by lengthy sea voyages... But from a technical perspective, it might be possible to have new continents on new servers, no?
But, imo, this is all rather academic as I believe the limitations on the servers are for concurrent users and hopefully we have a ways to go on that front with this one...
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Posted By: Mara Zira
Date Posted: 08 Nov 2011 at 23:04
Aurordan wrote:
Yes, that's the point. A separate server would not be for older players to expand to, it would be for new players to start out on. It would be exactly as interesting as the original. |
I agree. And I have no problem with a totally separate server that can follow it's own path. I'd even go so far as to say the new server would be more interesting if players on the UK1 server were not allowed to also have an account on the new server. It would be very interesting to see what sort of "sandbox" balance was developed if the new players determined it through their own experiences of the game and their own developing history of peace and war.
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Posted By: Celebcalen
Date Posted: 08 Nov 2011 at 23:20
Mara Zira wrote:
Aurordan wrote:
Yes, that's the point. A separate server would not be for older players to expand to, it would be for new players to start out on. It would be exactly as interesting as the original. |
I agree. And I have no problem with a totally separate server that can follow it's own path. I'd even go so far as to say the new server would be more interesting if players on the UK1 server were not allowed to also have an account on the new server. It would be very interesting to see what sort of "sandbox" balance was developed if the new players determined it through their own experiences of the game and their own developing history of peace and war.
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Yes. A new server and a new world to start from scratch with everyone starting on an equal footing
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Posted By: Nokigon
Date Posted: 10 Nov 2011 at 19:14
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Until factions, Trade v2, seafaring, pathfinding.... etc come out, no. You're trying to run before we can walk. Sort this one out until it's perfect, then the next server. Maybe new GMs for that one?
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Posted By: Cuddlefuzz
Date Posted: 10 Nov 2011 at 20:34
Rill wrote:
--Should the new server be a completely new world? |
Sort of. It should have the same map as UK1, with the same general biomes, but with smaller-scale changes to the terrain. Simply reseeding "special" squares would be enough to dramatically alter the "landscape" due to changing city location strategies. Somewhat larger changes, like changing the boundaries of major terrain features like mountain ranges, deserts, jungles, lakes, etc., could make things a little more interesting. Moving alliance hubs could also change things.
Should it start separate and eventually have ways to travel between them? |
Travel between servers? No.
--Should players be allowed to have accounts on each server? |
Of course. Limit everyone to one account on a new server for a period of time though (6 months at least).
--Should new players automatically be directed to the new server? |
No.
Have a choice of which one? |
Yes. Display the number of active users or number of daily users or number of cities or something to give an idea of the size differential.
Only be allowed to join the original server after achieving some goals? |
No.
--How can the existing playerbase help the new players on the second server? |
The same way they do on UK1, be active, answer questions, etc.
What constraints or problems need to be addressed if the population of the server or the combined population of two servers increases dramatically? |
Creating a new server would be addressing the problem of an overpopulated UK1 (which I don't think will happen for a while, personally).
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Posted By: Kilotov of DokGthung
Date Posted: 10 Nov 2011 at 20:37
ill say it once again : THERE WILL BE NO NEW SERVER at least not before the game reaches a certain degree of complementation.
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: Celebcalen
Date Posted: 10 Nov 2011 at 22:51
Kilotov of DokGthung wrote:
ill say it once again : THERE WILL BE NO NEW SERVER at least not before the game reaches a certain degree of complementation.
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Although I have always advocated new server at the earliest possible juncture I am now inclined to put those calls on hold for the time being providing that certain alliances and the cliques contained within them learn to comport themselves with little more restraint. So, I say, it is not down me - it is down to you.
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Posted By: Albatross
Date Posted: 10 Nov 2011 at 23:28
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Just pretending there would be another server for a moment... (for just as long as it takes to read this post!)
For sure, there would be no capital relocation; that was put there to cope with the injustice of map regeneration. Other workarounds might also be missing.
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Posted By: Bonaparta
Date Posted: 11 Nov 2011 at 12:33
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I'm not a fan of new servers. I saw to many people brag about how they won on a server #6593 in other games and I wonder what's the point.
Expanding the map might be good idea. New 4 million squares that would represent newly discovered lands or new continent or something. On new lands older players could not exodus or use teleport spell so the land would only contain small towns or new players. In GC devs could create separate channels so it wouldn't be so crowded. As a matter of fact separate channels would be good right now (some channels proposals "Help for newbies", "Veterans corner", "Warmongers", "trolling", ...)
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Posted By: Kilotov of DokGthung
Date Posted: 11 Nov 2011 at 18:51
Bonaparta wrote:
I'm not a fan of new servers. I saw to many people brag about how they won on a server #6593 in other games and I wonder what's the point.
Expanding the map might be good idea. New 4 million squares that would represent newly discovered lands or new continent or something. On new lands older players could not exodus or use teleport spell so the land would only contain small towns or new players. In GC devs could create separate channels so it wouldn't be so crowded. As a matter of fact separate channels would be good right now (some channels proposals "Help for newbies", "Veterans corner", "Warmongers", "trolling", ...) |
+1000
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: Kumomoto
Date Posted: 11 Nov 2011 at 20:30
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Why shouldn't older players be able to exodus to new lands? It is so crippling that would arrive with only a small city anyway...
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Posted By: Gemley
Date Posted: 11 Nov 2011 at 22:02
I like the idea about having a new continent but I it think should be more of a map expansion then a new server. I like the idea of having a kingdom not ruled by King Sigurd on the new continent so after the continent has been out for a few months maybe have a war between King Sigurd's empire and the other empire, also players on the new continent and the continent we have right now can choose which side to fight for, I think that would be fun.
------------- �I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Posted By: Celebcalen
Date Posted: 12 Nov 2011 at 15:54
I am dead against any server expansion in this world which might add a new continent. The devs have not fulfilled their promises to develop the mechanics of this world to it's full potential and I think that should be the priority - not any extension. Indeed I am little worried that the Dev team have not been treating the introduction of A.I. factions as a priority.
What worries me is that the sandbox concept may have run its course. Although others (HM) will argue that the social nature of this type of strategy game is the key to its success and that this world should continue ad infinitum - I feel that Ui2 world has run it's course. I sense that the community feel that this world has reached "an endpoint" and are starting to lose interest. I doubt therefore whether , from a financial standpoint, that an expansion is the best option. Existing players are hardly likely to increase their prestige expenditure.
Therefore it seems to me that a" New Server" is the best choice. It will attract new players with new ideas into a New World but it will also be bound to attract existing players who will likely play both worlds initially.
However all players will start from scratch and this will likely increase use of prestige by players wishing to develop their cities, armies etc . If a new server is established it need not have the same protocols or condtions . I would argue that it should either be time limited or have a victory condition.
To me the "Age of The Sandbox " has had it's day. Lets try the "Age of the Victory Condition"
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Posted By: Kumomoto
Date Posted: 12 Nov 2011 at 16:58
Cc--
I completely understand why you would love to have a brand new world where there aren't inconvenient alliances like H? Around. I think even if that happened, it wouldn't be too long before you were again wishing for yet another new world...
I, for one, think the Devs are doing a yeoman's job of cranking out new functionality & am extremely appreciative of same. I know how hard it is to crank out quality code & armchair generals being unappreciative can't possibly spur them on to greater efforts...
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Posted By: GM Luna
Date Posted: 12 Nov 2011 at 17:21
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I know there are some strong opinions on this topic and I appreciate all of them. There are also some great ideas and insight in this thread, so thanks. It is ok to disagree, just please make sure you stay focused on the ideas being discussed rather than going after anyone on a personal level. Thanks!
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Celebcalen
Date Posted: 12 Nov 2011 at 18:04
Kumomoto wrote:
Cc--
I completely understand why you would love to have a brand new world where there aren't inconvenient alliances like H? Around. I think even if that happened, it wouldn't be too long before you were again wishing for yet another new world...
I, for one, think the Devs are doing a yeoman's job of cranking out new functionality & am extremely appreciative of same. I know how hard it is to crank out quality code & armchair generals being unappreciative can't possibly spur them on to greater efforts... |
(How about this GM Luna...My Dear Kumo...)
There is nothing to prevent members of H? setting up accounts on the new server. Indeed I earnestly hope that you, KP, Creat and especially my old mate Lawn of...(Oops sorry GM Luna ) I mean Lyron of Jaensch do just that
Here on Ui2 Harmless? are now the peerless top alliance, because of this and other factors we have, I feel, reached a status quo and the dynamic of game play is indeed slowing.
I cannot see how that can be changed by an additional patch which includes a new continent and it seems far more advantageous all round to open a new server with new conditions (eg it could be a speed server with a time limit victory condition of say two months).
Kumo, my boy, there is no one more appreciative of the sheer force of effort that our brave devs have put into making Illyriad the triumph of ingenuity that it is to day.
Equally I must commend your sterling performance in attempting to convince forum users that the answer lies in an expansion of this server which includes a new continent. We all know, of course, that what you really mean is that you want to contnue a game where Harmless? remain at the top of the food chain...and who can blame you for feeling that way. The problem with that is many players are beginning to feel that ( to use Rill's word) the game is stagnating.
The answer is to open a new server in the way I briefly described in my earlier post.
Yours ever Celebcalen
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Posted By: Bonaparta
Date Posted: 13 Nov 2011 at 00:25
Kumomoto wrote:
Why shouldn't older players be able to exodus to new lands? It is so crippling that would arrive with only a small city anyway... |
Small cities would be the point of map expansion. The real colonization to new lands didn't happen over night and small settlements were part of every newly discovered land.
Having all buildings built at lvl 12 is still a huge advantage to having city with 0 population. I'm even inclined to some trade or large distance tax for moving resources between continents as bigger players could still prestige build their towns rather quickly with their vast resource reserves.
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Posted By: Kurfist
Date Posted: 13 Nov 2011 at 01:38
Celebcalen wrote:
Kumomoto wrote:
Cc--
I completely understand why you would love to have a brand new world where there aren't inconvenient alliances like H? Around. I think even if that happened, it wouldn't be too long before you were again wishing for yet another new world...
I, for one, think the Devs are doing a yeoman's job of cranking out new functionality & am extremely appreciative of same. I know how hard it is to crank out quality code & armchair generals being unappreciative can't possibly spur them on to greater efforts... |
(How about this GM Luna...My Dear Kumo...)
There is nothing to prevent members of H? setting up accounts on the new server. Indeed I earnestly hope that you, KP, Creat and especially my old mate Lawn of...(Oops sorry GM Luna ) I mean Lyron of Jaensch do just that
Here on Ui2 Harmless? are now the peerless top alliance, because of this and other factors we have, I feel, reached a status quo and the dynamic of game play is indeed slowing.
Equally I must commend your sterling performance in attempting to convince forum users that the answer lies in an expansion of this server which includes a new continent. We all know, of course, that what you really mean is that you want to contnue a game where Harmless? remain at the top of the food chain...and who can blame you for feeling that way. The problem with that is many players are beginning to feel that ( to use Rill's word) the game is stagnating.
The answer is to open a new server in the way I briefly described in my earlier post.
Yours ever Celebcalen
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Seriously this is where we need the bitter sea thread..
how's your revolution in making celeb, oh wait it died with me, seriously stop bringing up the H? factor i did it a few times and threw it out the window, time to do the same.
i like the new lands but make exodusing impossible maybe?
------------- Patience is a virtue, resource giving is a sin
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Posted By: Tordenkaffen
Date Posted: 13 Nov 2011 at 01:59
When expanding do like the petshop boys - Go West!
Anyway, I support the map expansion plan. Starting separate servers would kill the concept as Illyriad takes commitment and time to play.
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Posted By: Celebcalen
Date Posted: 13 Nov 2011 at 10:42
Kurfist wrote:
how's your revolution in making celeb, oh wait it died with me, seriously stop bringing up the H? factor i did it a few times and threw it out the window, time to do the same.
i like the new lands but make exodusing impossible maybe?
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Thank you for your personal remarks Kurfist. They come as no surprise.
An expansion is less likely to attract more players or raise more revenue than a new server with set victory conditions.
I disagree with Tord that a new server somehow undermines the principles of the game. The original world should still continue and new players would have the option of starting off on both or either world.
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Posted By: Koragg
Date Posted: 16 Nov 2011 at 11:56
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I like the idea of it being a new continent, but not having players able to have cities on both of them from the same account. A new 'server' should be able to have all it's own acctounts and a fresh start, except with the possibility of trade between the two continents via seafaring on ocean ports. (That's not to say a player can't have accounts on both of them, but they would be separate accounts. IE - no exodousing between them. The new continent would be too far away over the ocean)
It would be further cool if certain crafting resources could only be found on one continent or the other to make seafaring stratagies even more viable.
In other words - separate in terms of accounts and alliances, but linked for trade. That would be my ideal vision.
EDIT: To those saying "We don't need a new server" should actually read the first post. The devs have said that a new server will happen SOMEDAY. Maybe not right now (I agree it's not needed now, plenty of open space to settle into). howver we're disussing ideas for WHEN it does happen sometime in the future (maybe a year or two from now?)
I don't want this to become like chineese MMOs where new servers are pumped out every other week (and thereby screwing the existing playerbase as players ditch the old servers for greener pastures - this was ultimately why I quit Batheo despite being leader of the top Legion there because there was no 'new blood' to recruit after they put up their 4th server a month after the game released!) However just because something isn't going to happen for awhile does not mean such discussion is without merit.
------------- -------- Koragg, Faction Abassador for Dwarven Druids [Druid] Phineous, Trade Co-ordinator for Fairy Road Authority [Roads]
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