We Want More New Stuff Faster!
Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2749
Printed Date: 17 Apr 2022 at 13:50 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: We Want More New Stuff Faster!
Posted By: Rill
Subject: We Want More New Stuff Faster!
Date Posted: 04 Nov 2011 at 21:02
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I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.
Some people are becoming frustrated and leaving. I am starting this thread to give people a place to say how they feel about this, and where they think priorities should lie.
I am opening this topic after talking to GM Stormcrow. He really wants this sort of input. So please let's not shout down the demanding and challenging voices.
We all love Illy. We want Illy to succeed. The GMs want input from players, even negative voices, to make Illy better.
So please, tell the devs how you really feel.
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Replies:
Posted By: Kilotov of DokGthung
Date Posted: 04 Nov 2011 at 21:11
dude this aint easy at all you know? there are a limited number of human resources. the impatient shall just leave for all i care. some people have been playing over a year and still at it. its slow, sure. but most people know nothing about old illy and all the time people have been waiting for things. but i know that "almost" all releases have been awesomesauce
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: Hugie
Date Posted: 04 Nov 2011 at 21:30
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I can't compare Illy to anything else and I'm no expert, but I think this forum is a good idea.
There's a lot promised, hints, suggestions, and inevitably we want it all NOW. I'd like to see more trickle-feed new features, perhaps even ones that the devs don't tell us about and we have to find ourselves! I know we haven't solved all the quests, perhaps the remaining ones are simply too difficult ? What do I like most? I like Illy is an environment that we, real people, live in. It has straightforward rules, like gravity (I buy something in the market, it arrives. I harvest resources, they run out). And it has a whole lot of person-to-person interaction (I'm nice to someone, they are nice back. I'm rude, they send an army). What do I most want? Well I'd really like user scripts. I write quests for my Alliance, and some of the steps are that they send a particular gift, and I send a clue back. The logistics are frightening - 70 mails to send out in the right order with the right text. I'd like a script that spots the strange delivery and sends the appropriate response. Perhaps I could write quests for the whole of Illy if the logistics were easier? Oh OK, nobody else wants me to do this 
And what's great? * fantastic artwork. As Kilo put it - the artwork is more detailed than it needs to be, but then so is the game. There are depths that will take a long time to explore * the building update really adds another dimension - instead of just serving time and getting everything up to level 20, we now have to choose because we can't have it all * the GMs coming on General Chat - that's just amazing! * feedback forums like this one - oh and thanks to the GMs for doing stuff so the Race worked when I'd only been on a week! * everyone. Rill, Kilo, just everyone!
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Posted By: Rill
Date Posted: 04 Nov 2011 at 21:33
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user-created quests are very much on the menu, from what I heard at the meet and greet. Good one, Hugie!
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Posted By: Raritor
Date Posted: 04 Nov 2011 at 21:41
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When rivers and sea appeared we were given the chance to move and many of us choose to settle next to the water. A year has passed and still not a single benefit from it (no sov, no resources no nothing). I know naval units and pathfinding must wait for a while, but maybe it's time to find something more than 0's in the water.
.... and magic, and new quests, and factions, and more free prestige.....
But the most important thing is that most of us are still logging in almost every day after quite a long time, so it seems the devs are really doing a good job.
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Posted By: Mister_No
Date Posted: 04 Nov 2011 at 21:50
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Reduce the tax on food. Add spaces to construct new buildings.
For new buildings suggest a sanatorium and a war hospital. Of course, with its ability to recruit the necessary staff. (nurses, surgeons, psychiatrists, etc).
For the next phase proposes the establishment of the veterinary service, uniquebank and post office.
United Nations building does not propose. Would be reflected in food consumption.
------------- Neither the future is not what it used to be...
http://youtu.be/lVdTQ3OPtGY
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Posted By: Erik Dirk
Date Posted: 04 Nov 2011 at 22:12
Raritor wrote:
When rivers and sea appeared we were given the chance to move and many of us choose to settle next to the water. A year has passed and still not a single benefit from it (no sov, no resources no nothing). I know naval units and pathfinding must wait for a while, but maybe it's time to find something more than 0's in the water.
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I think the problem is that what the devs plan for water requires path finding. Still, fishing sov would be nice, especially given that we can expect water cities to be at a disadvantage for a long time yet otherwise.
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Posted By: dspn23
Date Posted: 06 Nov 2011 at 21:52
i'll post it here once i think this is more the right place:1st-> well probably T2 and with this new stuff mainly of ships but also faction hubs...trading diplos and troops would also be very good 2nd->uncloking the 4th school and the 5 th school of magic i do have sugestions one of them should defenetly be transforming the surrounding (being capable to create mountains and demolishing existing ones and would be this way we would conect rivers to each others or to our city's) also being capable this way to create an island and colonize in there or being capable to settle in an artic biome using this the other school would be for information: there would be the all powerfull spell that would tell you everything about the other city from the deals it just offer to check all buildings creating,troops,reinforcements sov's... even seeing the diplos so basicly every information it would be threated as a blight and so the other player would be recomended to dispell that spell unless wants to be an open window. there would also be other spells that would inform about other things but the first one would be a kind of all of the other's in one of course it would require a 20 mage tower to research 3rd->capitals shall have a bonus to difer them from other city's this can be (being capable to grow up to 22 or 25 or being capable to have 150% production with 0% tax and going that way up to 50% pruduction at 100%tax...)doesn't realy mather as long it is somehow a bit significant both for new city's and advanced ones
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Posted By: Jane DarkMagic
Date Posted: 06 Nov 2011 at 23:18
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heheh rill makes thread... "hey everyone, you should all complain more!"
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Posted By: Celebcalen
Date Posted: 07 Nov 2011 at 00:09
Rill wrote:
I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.
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New players coming into any browser game always want to hit the ground running. That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. If any one new arrival thinks that they have fully absorbed enough to survive in this game in a period of a few short months and feel confident enough to make pronouncements on how this game may stagnating - then they may be heading for a short sharp awakening.
Do not expect that things should be placed before you to "actually make a difference in game play". This game is a sandbox! You have to create your own pathway, your own strategy and your own success from the array of mechanics , narrative and information available to you. It is not for the devs to make a difference it is you who have to make the difference in a deceptively competitive game environment. A player who has only played this game for a matter of months simply does not know enough to be making pronouncemenets of this kind.
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Posted By: Rill
Date Posted: 07 Nov 2011 at 00:28
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Celebcalen, the players to whom I was referring have been playing for years. I personally have no issues with the pace of game development. I would be just fine if Illy continued the way it is into the future. From having spoken to GM Stormcrow, I know that he is excited about Illy continuing to change and grow and welcomes feedback, including challenging feedback, from players. That was the intention with which I started this thread. I don't know how much more clear I can be about it.
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Posted By: Jane DarkMagic
Date Posted: 07 Nov 2011 at 01:17
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Suggestion: Maybe threads in forums shouldn't be closed just because they have the potential to become offensive... I thought the famous/infamous thread was funny, and I can't think of anyone being offended by being listed as infamous. It was a light-hearted thread... I can see threads being closed after they become offensive, but because they might become offensive... And at that point, couldn't individual posted be blocked instead of closing entire light-hearted threads?
That is my grouchy nay-say of the day since you were asking for negative feedback.
And I want alliance chat to work again.
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Posted By: Kilotov of DokGthung
Date Posted: 07 Nov 2011 at 03:02
Celebcalen wrote:
Rill wrote:
I've heard from several people who are discouraged about the slow pace of game development, and there is a real concern that the game is stagnating in terms of things that actually make a difference to gameplay.
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New players coming into any browser game always want to hit the ground running. That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. If any one new arrival thinks that they have fully absorbed enough to survive in this game in a period of a few short months and feel confident enough to make pronouncements on how this game may stagnating - then they may be heading for a short sharp awakening.
Do not expect that things should be placed before you to "actually make a difference in game play". This game is a sandbox! You have to create your own pathway, your own strategy and your own success from the array of mechanics , narrative and information available to you. It is not for the devs to make a difference it is you who have to make the difference in a deceptively competitive game environment. A player who has only played this game for a matter of months simply does not know enough to be making pronouncemenets of this kind. |
+1
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: Faldrin
Date Posted: 07 Nov 2011 at 14:29
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I could be one of the players that have been discouraged from playing by the slow pace.
But Im still here 
GMs have listed alot of things they plan to do but I think the list should be shorter and kept to themself for improvements that will not be implemented for years to come.
The rate of tournaments should be increased. I especially liked the alliance tournament and hope to see that again.
I for one was disappointed with the T2 buildings. They are generally useless or so limited in use that they are practically useless. I have 1-2 of them in every city but with that much time used on that upgrade I had hoped for more.
I am still hoping for more to fight over than our cities and I am looking forward to battlemagic and pathfinding but would love to see an updated and realistic plan from the GM.
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Posted By: Kumomoto
Date Posted: 07 Nov 2011 at 14:43
Celebcalen wrote:
That is always understandable but any new player should realise that to land on Illyriad is like landing on an iceberg. Certainly there are more than a few cuddly penguins about to help when you first arrive but nonetheless there REALLY is much more to it than you first realised. |
CC--What about the Leopard Seals, Sharks, and Orcas? ;)
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Posted By: Ander
Date Posted: 07 Nov 2011 at 16:18
Faldrin wrote:
GMs have listed alot of things they plan to do but I think the list should be shorter and kept to themself for improvements that will not be implemented for years to come. |
I think it is wonderful that they share with us what we could expect from the game further down the line. There are many small players who patiently build up to make most out of those promised releases. Some alliances follow a line of role play partly based on the faction stories. Some trading alliances are set up with the intention of making use of localized trading with the next version of trade. There is even an alliance which seems to be focused on building roads.
Faldrin wrote:
I for one was disappointed with the T2 buildings. They are generally useless or so limited in use that they are practically useless. I have 1-2 of them in every city but with that much time used on that upgrade I had hoped for more.
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All buildings might not appeal to everyone but they could be useful. A Geomancer supporting 15 cities could bring a difference of +120% food production - totally worth its upkeep cost. A cavalry parade ground reduces the upkeep of Knight to 2.8 from 4 - quite appealing for someone with many knights. Using a chancery, you could settle on a big patch of island in the sea and claim all all of it with sovereignty if you want to claim the land for yourself . With a few foreign offices in place, you could get a very large visibility radius and a 4 hour warning from diplo attacks - giving a total of 8 hours window where you can see the enemy diplos in the map.
i'm yet to find someone who wants to build a saboteur's sanctuary though!
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Posted By: Kilotov of DokGthung
Date Posted: 07 Nov 2011 at 16:40
Ander wrote:
i'm yet to find someone who wants to build a saboteur's sanctuary though!
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*cough cough *
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: tallica
Date Posted: 07 Nov 2011 at 21:06
I personally would rather have a hold put on all new development in favor of fixing some "serious" in-game bugs. I know that TC wants to ignore the AC update bug thingy, but I think it is a real problem for several alliances (mine included, so I may be slightly bias). I'm finding it really difficult to communicate effectively with my alliance members when my only medium of communication is mail. My alliance members and I are seriously getting tired of seeing conversations that occurred over a month ago and missing out on whatever was said in the past day/week/month. I'd like to speak with the people who are online, but sometimes they don't even see the new posts!
Other than the AC bug, I really think that the mail system needs an update. I'd like to mail more than one person at a time. Me putting in: Rill; The_Dude; Thordor should let me mail all of those people a message. I'd also like a very simple update to the alliance in-game forums. Something as simple as "edit" would go a long ways!
After the bugs and small updates are complete, I think the focus should go 100% toward turning Factions to "Live". We've been reading through the lore, settling and securing areas around faction hubs and, IMO, this is the #1 release that everyone is waiting on. I have no idea how far out the devs are from this, so another "smaller" item may be put in front of this, while they are working on it.
If this is the case then I argue *very strongly* that we should get chat channels for GC. Most newer online games that feature chat have different chat channels. I think at a minimum Illyriad could use:
"Advice" - Chat room for strategy ?s, newb ?s, etc. "Trade" - Chat room for traders to negotiate trade deals "Role-Playing" - Chat room for Orcs to be Orcs, Elves to be Elves, and so on "Civil/Normal" - Our basic GC chat room for all the "silliness" that happens in GC "Uncivil" - A new chat room where "anything goes", no language rules, etc.
This would probably need an (eventual) major update to the game UI, since I can see several players being in more than 2 chat rooms at a time.
</ my 2 cents >
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Posted By: kicking5251
Date Posted: 07 Nov 2011 at 21:11
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ok what I want from this game is simple, the AI come in before I grow old and die. The biggest problem with this game is that everyone is afraid to attack eachother and while this is not the fault of the gms at the moment we dont have anything to use these battle units on (apart form those random units hanging around). However if we got AI then we could seige the hell out of em and have all the diplo that we would have if guys had the guts to fight.....
kicking
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Posted By: MagusXIX
Date Posted: 07 Nov 2011 at 21:34
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Only been around for a week, so I can't really say why the game is stagnating, per se. I'm just going to say what attracted me to Illy in the first place.
I like that it's an open world where you can play how you want to play. For me, I was attracted to a world where I could meet new people and play with them. Personally I like the market. Wealth is power, or so I hear, so any improvements to the way the market works would be great. Right now, the biggest problem with it is that you cannot partially fill orders. This makes it very hard for new players to trade on the open market with old players because some of those orders require more resources than any new player will have to fill. A partial fill would be most excellent.
That said, and once again, this is just me personally ... I see things in the game like quests and NPC factions and I simply gloss over them without any real interest. I'm here to play with other real people. This game has a great community from what I can tell with my limited experience of it, and that's what's going to keep me here. Not raiding NPCs.
And speaking of the community, a better chat and mail system would be nice, too. :) The more tools we have to communicate with each other, the stronger the community will become. A good place to start would be with having more chat channels than just global and alliance chats, and a way for players to create their own chat channels and invite their friends.
Just my two cents as a noob. That's what'll keep (and very likely grow) my interest in Illy. All that stuff people were saying about ships and water sounds great, too, btw, I just haven't gotten to a point yet where that would be useful to me.
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Posted By: White Beard
Date Posted: 07 Nov 2011 at 22:41
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The problem with going to fast is that players do not read all the info available allready, at the speed it is going at this point everybody has a good chance of reading it all making plans on what and how they want to play the game and the path they want to take.
The speed of the developement is just fine as far as I am concerned at least we do know there will be just a few bugs when a new release comes out and it is not a constant patch this now patch that sort of game
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Posted By: intor
Date Posted: 08 Nov 2011 at 05:33
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To those of you asking for improvements to in-game chat, forums and message system, I believe that is exactly what is being worked on right now, not new gameplay content.
Perhaps since the devs already announce some of their plans and what they are currently working on, it might be more effective to have a page in-game (perhaps a new tab under the Herald, right next to Release Notes?), which would show what is currently being worked on, as well as the features next in line for development.
For the features currently being worked on, they could perhaps be split into sub-features, with current status for each shown. The status could be "Not yet started", "Being worked on" and "Finished".
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Posted By: Jonny.Monroe
Date Posted: 08 Nov 2011 at 06:30
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I would have no problem with the relatively slow development if the players were kept informed as to why it was slow. We can presume the next update is a large one, or maybe a technically difficult one (for example - pathfinding), but it is all only presumptions.
Don't most online games now have devblogs and sneak previews and things? Screenshots of stuff under development to tease players? If stormcrow wants feedback on the dev cycle, maybe he could take a bit of time each week to let us look at the dev cycle.
That'd keep me happy, at least.
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Posted By: Faldrin
Date Posted: 08 Nov 2011 at 06:39
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http://blog.illyriad.co.uk/" rel="nofollow - http://blog.illyriad.co.uk/
A post made me remember to go look at the dev blog.....
Maybe time to make some promotion for the blog?
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Posted By: Celebcalen
Date Posted: 08 Nov 2011 at 13:38
Faldrin wrote:
http://blog.illyriad.co.uk/" rel="nofollow - http://blog.illyriad.co.uk/ A post made me remember to go look at the dev blog.....
Maybe time to make some promotion for the blog? |
I hadn't read the Dev's blog until you posted this link . Well worth reading and commenting on. I agree with Faldrin maybe it could be used for promotion.
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Posted By: GM Luna
Date Posted: 08 Nov 2011 at 13:49
Just to pop in for a moment and comment on the dev blog. I share any of the updates to it on social media, so if you use Facebook or twitter you'd see them. Would you also like maybe a thread in the news section updated when new posts are up, for those who just use the forums?
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Faldrin
Date Posted: 08 Nov 2011 at 15:55
GM Luna wrote:
Just to pop in for a moment and comment on the dev blog. I share any of the updates to it on social media, so if you use Facebook or twitter you'd see them. Would you also like maybe a thread in the news section updated when new posts are up, for those who just use the forums?
Luna |
You are the community manager so your call 
But I think it will be a good idea.
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Posted By: Jonny.Monroe
Date Posted: 08 Nov 2011 at 16:59
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I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.
Very disappointing.
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Posted By: Faldrin
Date Posted: 08 Nov 2011 at 17:08
Jonny.Monroe wrote:
I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.
Very disappointing. |
Look in the interview with Massive.
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Posted By: Llyorn Of Jaensch
Date Posted: 08 Nov 2011 at 17:10
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
------------- "ouch...best of luck." HonoredMule
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Posted By: GM Luna
Date Posted: 08 Nov 2011 at 17:16
Ok the dev blog thing was a side tangent. Let's try to keep the discussion from this point on back on topic and relevant to actual game content updates. Thanks.
Luna
------------- GM Luna | Illyriad Community Manager | community@illyriad.co.uk
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Posted By: Rill
Date Posted: 08 Nov 2011 at 17:44
Llyorn Of Jaensch wrote:
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
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+1
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Posted By: Jonny.Monroe
Date Posted: 08 Nov 2011 at 17:55
Faldrin wrote:
Jonny.Monroe wrote:
I just had a look through the dev blog and I don't see any mention of new features or actual development on there, just art assets.
Very disappointing. |
Look in the interview with Massive.
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You can't possibly compare an article on a 3rd party site to a proper devblog. The terraria devblog gives frequent screenshots and teasers of upcoming patches. Runescape runs a monthly 'what's coming this month' devblog. Hell, even picaroon has more details on their devblog.
The massively article didn't give any information on upcoming content that hasn't been available on this very forum for months.
It's up to the devs whether or not they want to maintain that kind of information feed to players, but if someone at illy HQ is worried players are upset with the dev cycle (isn't that what this thread is about?) then a devblog with something more substantial than lore and artwork would go a long way to that.
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Posted By: beauhindman
Date Posted: 08 Nov 2011 at 18:16
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Comparing dev blog to dev blog is sort of useless. Especially when you are talking about an independent game such as Illy and comparing it it RuneScape. You do realize that RS has many, many, many, many, many more developers than this game?
Terraria is also larger, and Picaroon has been at the dev blog game for a bit longer.
Following your logic, there are games that are much much larger than Illy that do not have nearly the communication that you get from the developers here. Does that mean that Illy is OUTperforming larger games?
Comparisons are silly.
If you want to help insure more development, the least efficient way to do it is to complain about lack of development. Trust me. The best way is to give very specific ideas and suggestions and to have patience and understanding of how independent gaming can realistically work.
Or, compare Illy to Blizzard if you want. I heard they're doing pretty good.
Beau
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Posted By: Jonny.Monroe
Date Posted: 08 Nov 2011 at 18:49
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Way to completely mis-interpret not only my post, but my whole stance on the subject. I didn't create the threat entitled 'we want new stuff faster!'. I'm happy for a slower development cycle that releases higher quality content as a result. My point was that a more detailed devblog is easy to maintain, whether you're a small developer (pic) or a big one (RS). Yes, herp-a-derp, I know Jagex and blizz are big studios. It doesn't matter how big your studio is, or how small, or how obscure or mainstream your game is. A devblog does not take a huge time investment. Especially when that devblog already exists but is just being used to link articles and show some art assets.
Or hey, you could read my post about devblogs and jump to the conclusion that I'm comparing entire dev studios to each other. Because a blog is the same as the entire studio, right?
I'll re-iterate my closing point from my last post; if they don't want to put that kind of information in a devblog then that's their choice; but if they're worried about what people think of the dev cycle (as the OP implies), then using the devblog to shed some light on that cycle would go a long way to helping the issue.
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Posted By: Tinuviel's Voice
Date Posted: 08 Nov 2011 at 21:03
Llyorn Of Jaensch wrote:
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
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+1
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Posted By: Celebcalen
Date Posted: 08 Nov 2011 at 22:51
Llyorn Of Jaensch wrote:
The tired subject of conflict. Or to be more precise: the lack of it.
Conflict is rare due to the risk of losing significant assets. Tournaments are successful as they provide the option of conflict participation without this associated risk.
The suggestion is for more frequent/regular tournaments. There is no need to continuously run different formats. Existing successful formula's (capture the flag) can be run multiple times. This enables an entertained population and grants the devs the time they require to develop the game further.
Being (possibly/probably) the only universally agreed upon contention in all Illy, I hope the Devs take it into appropriate consideration.
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This is a fair assessment and a sound practical proposal. I think it may help in the short term but what then. What worries me is the increasing reliance (or expectation) on the devs to start or develop initiatives on behalf of the community to keep our interest in Illyriad. Although that doesn't necessarily feature in the above quote it does in other posts contained in this thread.
The community has started to come up with its own tournaments. and there are one two other ideas for tourney's floating around the forums. Lorre's cities being the latest . Actually the whole ideas for tournaments didn't come from the devs but from the community or more specifically LionzHertz. There are also more than a few players capable of staging and presenting tourneys and other events.
So Llyron of Jaensch's proposal is one of the most practical and therefore positive posts to come out this thread so far. We should act on it. The point that I want to make though is slightly off topic so I won't dwell on it too much here.
I think the sandbox strategy may have run it's race and it is time to give serious consideration to implementing another central driver such as war with defined objectives similar to the argement posed by StJude and others or a Good v Evil conflict as posed by Glorfindel.
Lastly of course there is one last ray of hope for the devs. AI factions.
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Posted By: Raritor
Date Posted: 08 Nov 2011 at 23:22
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Tournaments were really a very good thing, but i think just going after the flags once again will bore most in a tournament or two. At this moment i'd prefer a quest like option (maybe this will be implemented if AI factions ever turn to live). The problem will be how to develope these and not finding Sylwyss or her friends every 2 days or less. Player constructed quests is a good idea, but i think it's something difficult to develope.
There has not been any tournament involving only (or mainly) diplomats, this could another option to get some time.
The good vs bad format might be interesting too, specially if alliances have to decide whether to be in one or the other side. As many players have seen a dictator in our king Sigurd might be that could be the idea if this is introduced.
Finally i think this thread can find things we all really enjoy and not very hard to implement. I have not very good ideas about the game, but sure others have, so let's all try.
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Posted By: Albatross
Date Posted: 09 Nov 2011 at 17:42
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Um... Royal princes get followings from different factions/alliances?
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Posted By: matiez
Date Posted: 11 Nov 2011 at 18:29
Celebcalen wrote:
I think the sandbox strategy may have run it's race and it is time to give serious consideration to implementing another central driver such as war with defined objectives similar to the argement posed by StJude and others or a Good v Evil conflict as posed by Glorfindel.
Lastly of course there is one last ray of hope for the devs. AI factions.
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DON'T LET THE SANDBOX DIE!!!!!!!!!!!! CCP attempted this in Eve with Faction Warfare and it nearly killed the game. (Possible exaggerations). Sandbox is one of the biggest drivers for me at least. Off topic, though...
I believe the release schedule to be rather OK. It could be faster, but things take time and there are only so many developers.
I suggest a monthly update on what the developers are working on. The "What's Next" section of the September 19 "Progress Update" post perfectly portrays what information I would like to recieve pertaining to development. A monthly sentence or two update on the goals of each developer for that month would appease at least myself.
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Posted By: geofrey
Date Posted: 11 Nov 2011 at 18:41
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The best way to tell the Devs that you like the game, but want more content, is to stage a giant prestige purchase event. Organize as many players as possible to buy prestige all at the same time. Doesn't really matter how much they spend, aslong as we all buy it.
We then post on the forums that we support the game, love the game, and consider our purchase of prestige as strong incentive for the devs to produce more content. When more content is released we will perform another prestige purchase.
And then we become the Dev's bosses ;)
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Posted By: Kilotov of DokGthung
Date Posted: 11 Nov 2011 at 18:50
geofrey wrote:
The best way to tell the Devs that you like the game, but want more content, is to stage a giant prestige purchase event. Organize as many players as possible to buy prestige all at the same time. Doesn't really matter how much they spend, aslong as we all buy it.
We then post on the forums that we support the game, love the game, and consider our purchase of prestige as strong incentive for the devs to produce more content. When more content is released we will perform another prestige purchase.
And then we become the Dev's bosses ;) |
dude content is not easy to make. first a project on what to implement then, you need the people to code the actual stuff. then a graphic designer or more to create the interface/ artworks for the content. and finally some people that make the whole story/lore/descriptions. a purchase of prestige will surely delight the devs, but will not make this stuff pop out of nowhere
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: geofrey
Date Posted: 11 Nov 2011 at 18:59
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If only they had more money and incentive to attract additional programming talent.
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Posted By: Brids17
Date Posted: 11 Nov 2011 at 19:15
I guess that would require more people to buy prestige.
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Posted By: geofrey
Date Posted: 11 Nov 2011 at 19:31
Brids17 wrote:
I guess that would require more people to buy prestige. |
Brids, I think your on to something.... it would be totally wicked if we all bought prestige at once to show our support for new content!
/end sarcasm
In all seriousness, glad someone got the point.
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Posted By: Ander
Date Posted: 11 Nov 2011 at 19:56
Kilotov of DokGthung wrote:
dude content is not easy to make. first a project on what to implement then, you need the people to code the actual stuff. then a graphic designer or more to create the interface/ artworks for the content. and finally some people that make the whole story/lore/descriptions. a purchase of prestige will surely delight the devs, but will not make this stuff pop out of nowhere
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totally!
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