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terrain bonuses

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2748
Printed Date: 17 Apr 2022 at 18:34
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Topic: terrain bonuses
Posted By: dspn23
Subject: terrain bonuses
Date Posted: 04 Nov 2011 at 17:27
i would be apreciated if anyone tel's me how it is the military bonus acording to each terrain and unit
can someone post them here?




Replies:
Posted By: Mandarins31
Date Posted: 04 Nov 2011 at 19:35

no one knows. there are some ways of estimating them, but that'd hard and long.



EDIT:

that's all we "officially" know about terrain bonuses. And if someone had the courage to make all the tests to find differences of bonus between all units on all terrains, they'd keep it secret.


TERRAIN BONUSES
Each troop type has bonuses and penalties according to the underlying terrain that it is on during combat.

Mountains favour ranged units and nimble spearmen, and penalise cavalry heavily. Attacking swordsmen are also hampered by the passes, gulleys and canyons that make frontal assaults more difficult.

Hills also benefit ranged units and spearmen to a lesser extent, and still penalise cavalry, but also to a lesser extent.  Swordsmen are largely unaffected by hilly terrain.

Forests penalise ranged units and cavalry due to the foliage, but swordsmen and spearmen love all the opportunities for cover and ambush.

Plains provide the opportunity for cavalry to shine - their ability to maneuver makes them the masters of open flat space.  Lightly armoured spearmen dislike the open terrain of plains, where they are easier targets for cavalry and archers


Posted By: Sloter
Date Posted: 04 Nov 2011 at 20:03
Yes, like Mandarins said, if precise knowledge about % of bonuses exist it is not being shared.Also have in mind that there are all kinds of forests and mountains and each has larger or lesser bonus or penalties.I also think that it is never higher then 40%

Also keep in mind that those terrain rules are not something you should abide in every single situations.You can successfully ignore those rules if you are prepared and equipped for it.


Posted By: Rill
Date Posted: 05 Nov 2011 at 01:02
Swords do well in buildings, I believe.  That terrain type is relatively rare but will be used for fights on some spawn spots (ruined towers, for example) as well as for capture or raze attempts on player cities.


Posted By: Helo75
Date Posted: 05 Nov 2011 at 18:02
Hmm, wait, so does this mean that for the purpose of defense, it doesn't matter if my city is on a plain or mountain? Raze and Capture always assume Building terrain? What about Attack or Raid? Ermm


Posted By: Rill
Date Posted: 05 Nov 2011 at 20:10
Attack and raid use the terrain your city is on (plains, forest, etc.). Raze and capture use buildings

Those who are thinking this through and recognize that the greatest real risk is from siege and not from attack or raid will recognize that to some degree the 8 terrain squares immediately surrounding your city are more significant in a serious war than the terrain your city is on -- since most serious wars are fought in siege camps rather than cities.

Of course, if your city is at the point of being razed or captured and the battle will be fought in buildings ... you have bigger problems than terrain.

But if you DO need to make a last-ditch defense of your city on raze or capture, get your friends to reinforce with infantry, because it will be fought in buildings. At a minimum, you can make it more painful for your enemy.

By the same token, if you are razing or capturing against an opposing force, cavalry is not your best option -- send in your swords.

If a city is on the plains and the attacker has mostly cav armies, they are better off using Attack or Raid to clear the army from the city BEFORE attempting to raze or capture.  A sensible active defender in those cases might move their army out of the city briefly (by attacking an empty square 1-2 squares away) in order to avoid such an attack.  Of course, the enemy COULD launch a siege or capture intended to land within 1-2 minutes of the attack or raid, so this might not be the smartest option either, depending on how savvy your enemy is.

I want to be clear that I'm speaking from theory here, as I've never conducted a siege on an active player, or indeed on an inactive player with anything but a token army.  The vets will have to speak to how this works in practice.


Posted By: intor
Date Posted: 05 Nov 2011 at 20:49
Hmm, perhaps things could be changed a little so that for Raze and Capture both the Buildings terrain type and the underlying terrain type get combined.

City size (population) could also be a multiplier for the size of the Building terrain modifier.



For example, let's say that Mountains give +15% to archers and -12% to infantry (numbers pulled out of a hat), and a Building terrain gives -10% archers and +10% infantry.

The city size multiplier for terrain bonus could be 0.1 for every 100 population (or 0.001 / population unit).

A city with 100 population has a multiplier of 0.1, so you'll end up with 
Archers [15 + (-10 * 0.1) = 14%], 
Infantry [-12 + (10 * 0.1) = -11%].

A city with 2500 population has a multiplier of 2.5. 
Archers [15 + (-10 * 2.5) = -10%], 
Infantry [-12 + (10 * 2.5) = 13%].


Posted By: Rill
Date Posted: 05 Nov 2011 at 21:46
Intor, I suggest you post in the suggestions forum.

The_Dude clarified in global chat that in actual war conditions most armies are eliminated from the city using attack or raze before the city is stormed and that therefore the terrain on which the city is located is extremely important for defensive purposes.  His recommendation is for placing a city on a mountain surrounded by forests, although other vets in global chat made arguments for mountains surrounded by plains.  Elves might consider a mountain surrounded by other mountains.


Posted By: Darkwords
Date Posted: 06 Nov 2011 at 19:53
Has no-one else noticed how the capture/raid battle does not occur anymore and hasnot done so for some time.

As long as pop is reduced appropriatly the capture / raid attempt succeeds.  Even if the defender has 1000 times the troops as are in the seige army.


Posted By: dspn23
Date Posted: 06 Nov 2011 at 20:14
i just captured a city and there was a battle
i was succed but oponent wad no troops



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