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seiging an abandoned town - are ther any how tos?

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: Strategies, Tips & Tricks
Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2620
Printed Date: 16 Apr 2022 at 20:10
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Topic: seiging an abandoned town - are ther any how tos?
Posted By: plum
Subject: seiging an abandoned town - are ther any how tos?
Date Posted: 16 Oct 2011 at 14:18
\Iwant to seige a small town near me that is inactive.  I have seige workshop to level 14 and have made 200 blocks.

Am i ready to go now or is there other things i need to do first?  I can't find any instructions on the forum so if there is already a how to if someone can put the link i'd be very grateful.

thanks Plum



Replies:
Posted By: Kurfist
Date Posted: 16 Oct 2011 at 15:28
Barracks level 20.
research siege encampment, reserach war machines and siege engineering.

siege the city, capture city.

Can only capture the city if you have enough population for a new town


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Patience is a virtue, resource giving is a sin


Posted By: tallica
Date Posted: 16 Oct 2011 at 19:41
Don't forget you have to actually build the Battering Rams/Catapults (or your race equivalent) using those siege blocks and the tech that Kurfist mentioned.


Posted By: Kurfist
Date Posted: 16 Oct 2011 at 19:46
Good work on the siege construction though.

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Patience is a virtue, resource giving is a sin


Posted By: Rill
Date Posted: 16 Oct 2011 at 20:29
OK, a quick FAQ on siege.  I have only sieged one extremely small town, so this is going to be heavy on theory and light on experience.  It will focus on unopposed sieges of inactives and not go into detail of the use of sieges in actual warfare, a subject with which I have no firsthand familiarity.

1.  What does siege do?

A siege attacks the buildings in a city, not the armies.  There are two possible outcomes to a successful siege:  Raze and Capture.  Razing completely destroys the city, wiping it off the map.  Capture transfers the city from the attacked player to the successful sieging player.  Capture is only available if the sieging player has sufficient population to add another city in the usual manner (by settler).  If the sieging player does not have sufficient population to add another city, the only available option at the conclusion of a siege is Raze.

2.  How do I siege someone?

In order to siege a player, you need to have completed the Siege Encampment technology and have built siege equipment (catapults or the equivalent such as mangonels).  Battering rams or the equivalent such as siege hooks are NOT required in an unopposed siege.  The Siege Encampment technology becomes available at barracks level 20 and takes 4 days.  

To make siege equipment, you need to research War Machines, which requires a level 15 barracks and takes 2 days.  To make siege equipment you need siege blocks, which can be purchased on the market or built in the Siege Workshop.  It is more efficient to begin making siege equipment while studying Siege Encampment, as each unit of siege equipment takes 11 hours to build.  The more siege units you use, the faster the siege will be completed.  Fewer units can be used for smaller towns. I used 5 to take down a very small inactive town.

Once you have the siege equipment assigned to an army with a commander and have studied Siege Encampment, you're ready to siege.  To start the siege, click on the city and Send Army, then choose Siege.  In the bottom part of the Siege page you will need to select a square next to the city from which to siege.  Which square you choose is of no importance to an unopposed siege but is highly relevant to a siege that will be defended.  I leave it to the vets to explain how and why.

If the city you are sieging has troops, it may be advisable to send a separate army to Attack and wipe out the troops before the siege begins or during the siege.  This will save having to have an army sitting there with your siege troops to wipe out the army during the last phase of the siege.  On the other hand, as you successfully reduce the population of the city during the siege, some of the army may desert due to lack of tax income, and therefore the army at the end of a siege MAY be smaller than the army at the beginning. 

 In either case, it is advisable to at least scout a city before beginning a siege to ascertain the status of the army.  You may also wish to spy on the city to assess the general number and level of buildings as well as the resources available should the city be captured.

After you have done that, you sit back and wait for the siege army to travel.  When the siege has landed, it takes 12 hours to set up the camp.  When the 12 hours has elapsed, your siege engines will fire one volley each hour.  Each time they fire, you will receive a report indicating the number of hits and misses, and for hits which building was destroyed and the level that remains.

You need to reduce the city to 25% of its original population in order to capture or raze it.  For example, if a city starts with 400 population, you need to reduce the population to 100 before it can be captured.  If a city starts at 8000 population, you must reduce the city to 2000 population in order to capture it.

You receive a notification at the beginning of the siege of this target population.  When you have reduced the population enough, with each hourly report you will be given the option to Raze or (if you are eligible based on population) to Capture the city.

The final step in the siege is to send your army to raze or capture.  If you have previously cleared the troops from the city, this should be a straightforward process.

A note about walls:  Destroying the walls using battering rams, siege hooks, etc., is NOT necessary to successfully siege a city.  The main reason one would want to tear down the wall would be to reduce the defensive bonus of that army in the city, to reduce casualties in your army when you clear the city.  This is usually only necessary in an opposed siege, or possibly if there is a very large defending army in the city.  Particularly if the intention is to capture the city, it is better to leave the walls intact and take the additional troop losses.  This means you won't have to rebuild the walls after you've captured the city.

3.  What happens if I raze a city?

If you raze a city, the city is completely destroyed, including all of its contents.  If it is the player's last remaining city, a zero population city will spawn at another location on the map.  The city will have no buildings, but any research completed in the razed city will still be completed in the new city.

4.  What happens if I capture a city?

If you capture a city, the new city (or what is left of it) becomes yours, together with all the resources in the city at the time of its capture.  All research that was completed by the previous owner will remain. Mana and research points will be reset to zero.   Keep in mind that the storehouse and warehouse will have been reduced in level by your bombardment, so the resource remaining in the city maybe be much reduced.  It may be to your advantage to use raids or thieves to ensure any excess resources are not lost.

5.  Why would I want to siege someone?

This answer does not address the use of sieges in war.  In general the reasons a siege would be conducted in peace could be 1) to capture the city, 2) to raze a city in order to be able to move a non-NAP'd city within 10 squares, 3) to move another city on the city's exact location  in order to take advantage of a favorable location, 4) because the city's owner wants to start a completely new city in a different location or 5) just for fun.


Posted By: Kurfist
Date Posted: 16 Oct 2011 at 20:30
A little overkill..

I feel one upped


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Patience is a virtue, resource giving is a sin


Posted By: Brids17
Date Posted: 16 Oct 2011 at 20:43
Originally posted by Kurfist Kurfist wrote:

A little overkill..

I feel one upped


Knowing Rill, she will now copy and past that to every other thread where someone asks for siege info.


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Posted By: Rill
Date Posted: 16 Oct 2011 at 20:51
sorry Kur, someone asked me to write a post on how to siege the other day, so I decided to bite the bullet here.


Posted By: Kurfist
Date Posted: 16 Oct 2011 at 20:53
stop writing these guides, makes my one liner answer look bad :p

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Patience is a virtue, resource giving is a sin


Posted By: plum
Date Posted: 17 Oct 2011 at 18:05
Perfect - that is exactly what i'm looking for.  I'll have a go and see how i manage!

Plum


Posted By: Diva
Date Posted: 31 Dec 2011 at 01:27
This was good for me!! Thanx Rill
Diva
Star


Posted By: argonaut
Date Posted: 02 Jan 2012 at 14:10
It showed me that I'm nowhere near even thinking about it.


Posted By: SunStorm
Date Posted: 02 Jan 2012 at 18:36
Another bit of advice - make 100% sure the town is inactive.  I recommend noting the populations of potential targets and sending it to yourself in a dated mail.  Then, two weeks later, go back and see who has not raised in population.  These become the targets. 

If you have thieves, send them first to take anything good.  Following this, send a mail to any player (inactive) who is still in an alliance and let the leadership know what you plan to do.  If the inactive player is in an alliance, their alliance may want to take the towns for themselves and may attack if you send a siege without contacting them about it.

After these precautions, go for it!  (^_^)


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: argonaut
Date Posted: 20 Feb 2012 at 10:13
My settlers tab tells me that I need  to have 5000 pop. for my next city. What would happen if I siege and capture a town when my pop. is under 5000? Do I need to send settlers to it?


Posted By: WightNolf
Date Posted: 20 Feb 2012 at 16:27
You cant capture a town if you do not meet the population requirements so you would have to razed it.

And if you do meet the requirements, it should tell you if you want to capture or raze, once youve reduced the population to 25% of course.


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Ofwgkta


Posted By: argonaut
Date Posted: 20 Feb 2012 at 20:07
Thanks for the info.


Posted By: Rymal
Date Posted: 20 Mar 2012 at 06:29
Is it possible to reinforce your own siege troops?  i.e. 

i) Can you add siege equipment to the siege  if you want to "speed it up"? (or perhaps you                    didn't initially send siege equipment to take the the walls, and want to add it)

ii) Can you reinforce  during the siege process with  troops that will be used to battle the troops             within the city when the siege part of the operation has been completed?

If you send 2 siege armies (from 2 different cities), would the first one to arrive be considered the main siege and would that army be the one that should include the troops to take a defended city? 

Is it possible for the siege army that arrived second to make the final shot, and would that army need to include the attack troops?

You may ask why the sieging player wouldn't plan properly to start with, but there can be times when speed is of the essence.

Thanks very much.

"I'm asking for a friend"  Big smile



Posted By: Rill
Date Posted: 20 Mar 2012 at 06:54
You cannot siege with two armies from the same square.  You can siege with two or more different armies (from the same city, from another city, from a friend's city, from your nemesis's city) as long as they siege from different squares.  A second siege army headed to the same square as the first will either attack the occupying siege (if not NAP'd or confed) or will simply bounce off harmlessly, if the two players are NAP'd or confed.

Sieging with multiple armies will speed up the process somewhat, but also increases the likelihood that one will "overshoot" and reduce the population below the required amount, so it should be used with caution when the intention is to capture the city.  If one intends to capture, it is strongly recommended that the siege army from the player who wishes to capture arrive some hours in advance of any other sieges, for reasons described below.

You can reinforce a siege army by sending troops to occupy on the same square.  However, the reinforcing troops will not accompany the siege army to storm the city on the raze or capture step -- only those troops actually in the same army as the siege equipment will raze or capture.  This can be a problem if there are troops in the target city.  In order to deal with this, one can send troops in the siege army -- t2 swords are the best for this purpose, since the raze/capture battle is fought on buildings terrain.  One can also send armies separately to raid or attack to reduce or eliminate defending armies.  Cavalry armies are often used for this purpose.

When more than one army is sieging, each army will be assigned a population at which the city can be razed or captured.  The earliest army to begin bombardment will have the highest population target.  All armies that begin bombarding after the first army will have their target population reduced based on the total population of the city when bombardment begins.  If a city begins at 10k population, the city must be reduced to 2.5k population in order for the siege army to take the city.  If a second army begins to bombard the city after its population has already been reduced to 8k, that army will have the option to raze and capture when the city reaches 2k population.

In any case, the army that is accompanying the siege army will be the army that accompanies the army on the raze/capture step.  So if the second army to begin sieging is the only army to have troops available to overcome the troops in the city, one would complete the raze/capture step using the siege page of that army.  The population will need to be reduced to the amount based on the total population when that army began bombardment.


Posted By: Rymal
Date Posted: 21 Mar 2012 at 05:41
Thanks Rill -- I especially appreciate the detail about how 2 different siege armies can work together.




Posted By: lampost
Date Posted: 14 Dec 2012 at 03:19
great job guys


Posted By: Dasarath G
Date Posted: 18 Jun 2013 at 15:49
Thanks Rill it helped me a lot too and I have a week more and then I can siege Thanks Rill for your patience writing this thread.Smile. You seem to be a good trader too.Wink.


Posted By: ElfLark
Date Posted: 24 Jun 2013 at 23:48
Good stuff! I am off to get my ducks in a row--will be back if I have questions

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Who would you be if you stopped being all the things you are not?



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