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09OCT11 - Map: Diplomatic Visibility

Printed From: Illyriad
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Topic: 09OCT11 - Map: Diplomatic Visibility
Posted By: GM ThunderCat
Subject: 09OCT11 - Map: Diplomatic Visibility
Date Posted: 09 Oct 2011 at 02:32
DIPLOMATIC VISIBILITY MAP VIEW

Ticking the "Diplo Visibility" check-box in the Borders section of option for the World Map will now show you the range that you can see foreign diplomats at. 

http://www.illyriad.co.uk/World/Map?filename=Illyriad_x-4_y-6_z7_2011-10-09T03-07-19ac29affd-25af-424a-bb53-8e85ade51cd1.jpg" rel="nofollow">

As a reminder the radius for diplomatic warning is as follows:

Town Visibility 

Regardless of you current town focus you have a visibility radius around all your towns of;
((5 + Town Consulate Level/2) + (Visibility Discoveries * 2))
              * (Foreign Office Multiplier) squares
 
This is applied at the player level rather than that of the current town.

In addition to this we have now added two extra type of visibility:

Sovereignty Visibility 

To this visibility range, is added a visibility radius around all the sovereignty squares you own of:
(1 + Sovereignty Level + Sovereignty Building Level)/2 squares
Again this is applied at the player level rather than that of the current town.
 
Diplomat Visibility 

Your moving diplomatic units also have a visibility radius in which they can see other moving diplomats. These radii are as follows:

Scout:          1 square
Advanced Scout: 2 squares
Spy:            3 squares
Advanced Spy:   4 squares
 
This visibility radius travels with the diplomats and will cause any other diplomats in their radius to be visible on the world map - while they remain in this radius.

This is applied at the player level rather than that of the current town.

Units will appear and disappear without requiring a refresh. 



Replies:
Posted By: McFarhquar
Date Posted: 09 Oct 2011 at 02:35
Any chance of getting an "Occupy" type option for diplos, so we can post pickets?


Posted By: Kilotov of DokGthung
Date Posted: 09 Oct 2011 at 02:44
work in progress i presume?

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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: GM ThunderCat
Date Posted: 09 Oct 2011 at 02:45
Originally posted by Kilotov of DokGthung Kilotov of DokGthung wrote:

work in progress i presume?
You may need to refresh to see it...


Posted By: Kilotov of DokGthung
Date Posted: 09 Oct 2011 at 02:48
was replaying to the comment aboveTongue

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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: McFarhquar
Date Posted: 09 Oct 2011 at 02:51
Originally posted by GM ThunderCat GM ThunderCat wrote:

Sovereignty Visibility 

To this visibility range, is added a visibility radius around all the sovereignty squares you own of:
(1 + Sovereignty Level + Sovereignty Building Level)/2 squares
Again this is applied at the player level rather than that of the current town.

If a Sov square has a visibilty of 1 (level 1 SOv with no building), does it reveal just itself, or also the squares adjacent?  How exactly is visibilty radius measured and applied?


Posted By: GM ThunderCat
Date Posted: 09 Oct 2011 at 02:55
Originally posted by McFarhquar McFarhquar wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Sovereignty Visibility 

To this visibility range, is added a visibility radius around all the sovereignty squares you own of:
(1 + Sovereignty Level + Sovereignty Building Level)/2 squares
Again this is applied at the player level rather than that of the current town.

If a Sov square has a visibilty of 1 (level 1 SOv with no building), does it reveal just itself, or also the squares adjacent?  How exactly is visibilty radius measured and applied?
Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


Posted By: <Squill>
Date Posted: 09 Oct 2011 at 14:50
NICE WORK !!! I am alway happy to see progress. 


Posted By: Brids17
Date Posted: 09 Oct 2011 at 14:57
Originally posted by GM ThunderCat GM ThunderCat wrote:

Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


So in other words, you're trying to fit a circle into a square?


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Posted By: Kilotov of DokGthung
Date Posted: 09 Oct 2011 at 15:42
Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


So in other words, you're trying to fit a circle into a square?

no they fit a square into a circle


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Rill
Date Posted: 09 Oct 2011 at 19:38
Originally posted by Brids17 Brids17 wrote:

Originally posted by GM ThunderCat GM ThunderCat wrote:

Its a circle, so in order to encompass the entire square it also has some overlap with the adjacent squares. 


So in other words, you're trying to fit a circle into a square?

pi is irrational, but the cake is a LIE!!!!


Posted By: shadow
Date Posted: 09 Oct 2011 at 20:06
Nice, I like it Thumbs Up


Posted By: Hugie
Date Posted: 09 Oct 2011 at 22:12
Pie! I like Pie


Posted By: Rill
Date Posted: 10 Oct 2011 at 08:18
I love the fog, but I think the default (when you log in) should be "off" and you should have to check the box in order to see the fog.  Most people who go to the world map will NOT be looking for their diplo visibility, they will be looking for harvest spots or NPCs or city locations.  Diplo tracking is a lower-frequency use of the map, so this feature that is mostly used for that purpose should be elective rather than default.

And have I mentioned you're doing an awesome job! Thanks for making Illy!


Posted By: Mister_No
Date Posted: 10 Oct 2011 at 13:10

With absolute certainty I can confirm that the game play and visually impaired, almost completely blind.


Respect, MisterNo



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Neither the future is not what it used to be...

http://youtu.be/lVdTQ3OPtGY


Posted By: TreeBeard
Date Posted: 14 Oct 2011 at 19:15
nice job GM's Clap "Keep Moving Forward"Wink


Posted By: Kelis
Date Posted: 12 Nov 2011 at 21:07
Can I assume there will be a system message received when a foreign diplo is spotted within our visibility range?
Also, could somebody explain the advantages of an extended visibility range, and what counter-measures should be required or desired.
Thanks,
Kelis

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Kelis


Posted By: Ander
Date Posted: 13 Nov 2011 at 17:05
Originally posted by Kelis Kelis wrote:

Can I assume there will be a system message received when a foreign diplo is spotted within our visibility range?
Also, could somebody explain the advantages of an extended visibility range, and what counter-measures should be required or desired.
Thanks,
Kelis


You will not get any system message, but you will see a red number above your diplo button early on. i.e If you visibility is 46 square and the incoming diplos move at 23 squares per hour, you will see a red button 2 hours early on before the diplos hit your city.

If you see an incoming attack coming, you could move your advanced resources, commanders and army out of your city - that will be good enough measure against thieves and assassins and scouts.

The diplos are unlikely to be saboteurs, but if you think that is possible, you could finish any of your ongoing constructions instantly using prestige.

With an extended visibility range, you could calculate the speed of the diplos more accurately. Speed is a good way to determine the type of incoming diplos. Any diplos faster than 24/hr is elven and something that moves at 25/hr is very probably a group of elven thieves. The speeds of diplos are listed in the wiki -
http://illyriad.honoredsoft.com/wiki/Diplomatic_Units" rel="nofollow - http://illyriad.honoredsoft.com/wiki/Diplomatic_Units

If you suspect strongly that the mission is from a particular town, you could either keep your diplos home to defend against the incoming units or send the same kind of units against the attacking town while their diplos are out. 







Posted By: Killer Bunny
Date Posted: 19 Nov 2011 at 12:26
That's too bad - I had hoped that I could use my Assassin units as a sort of anti-diplomat force.  So if I can spot a diplo unit incoming, I could try to intercept and destroy part or all of it with my assassins on call, or even if stationed at cities nearby.




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