The Dude and Amroth
Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2541
Printed Date: 16 Apr 2022 at 23:37 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: The Dude and Amroth
Posted By: StJude
Subject: The Dude and Amroth
Date Posted: 04 Oct 2011 at 04:27
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So yeah, back to public life I returned.
I lied about retiring, I tried fishing, but I didn't like the taste of trout.
So folks, The Dude and Amroth have declared their intent to siege my cities from the game.
I don't think either of them has the skill to do it without help from the Coalition personally.
Anyway, game on folks, stay tuned. Battle reports soon to follow!
ICON will be reformed under another name, those players who wish to stand up to tyrants and bullying are welcome to join!
Be warned, this is not a popular position and should you affiliate, you too may find yourself as the unwanted attention of two sad old men with nothing better to do than stroke their egos in a game called Illyriad.
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Replies:
Posted By: Rill
Date Posted: 04 Oct 2011 at 04:47
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So you show yourself again to be a person with no honor who just wants to poison the game for others.
Go away.
Please.
Just go away.
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Posted By: StJude
Date Posted: 04 Oct 2011 at 04:50
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No honor? I am not the one siegeing players from the game....
People are starting to see that there is a group of players who feel their position is threatened. I am resolved more than ever to stay here and speak out.
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Posted By: Rill
Date Posted: 04 Oct 2011 at 05:03
Posted By: StJude
Date Posted: 04 Oct 2011 at 05:04
Rill wrote:
You are mistaken. |
NO U!
(Psst! last post wins!)
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Posted By: Llyorn Of Jaensch
Date Posted: 04 Oct 2011 at 06:27
Isn't it sad Judy when 'asshattery' isnt just Scott free fun for you.
Damn, why is it so wrong to upset people without consequence!?
Current count is now 3 old men 'Brah'.
------------- "ouch...best of luck." HonoredMule
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Posted By: StJude
Date Posted: 04 Oct 2011 at 06:43
Llyorn Of Jaensch wrote:
Isn't it sad Judy when 'asshattery' isnt just Scott free fun for you.
Damn, why is it so wrong to upset people without consequence!?
Current count is now 3 old men 'Brah'.
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Well, I will only lose 4 small cities, so yeah I would consider that scott fee for sure.
Although, I should probably nerdrage like The_douche and siege myself. Then claim I was metagaming for the lulz.
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Posted By: tallica
Date Posted: 04 Oct 2011 at 06:57
Wow, I gotta say it takes some nerve making TD an enemy. I think that you may find you will gain 0 support in this.
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Posted By: Albatross
Date Posted: 04 Oct 2011 at 10:54
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New tournament: find Jude and his alts :o) Everyone needs a good tournament!
Oh look, there he is...
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Posted By: Dhenna
Date Posted: 04 Oct 2011 at 12:42
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Awww, poor little Judy has no Daddy to run to anymore.
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Posted By: lorre
Date Posted: 04 Oct 2011 at 13:14
everytime jude posts something like this, i wonder what he wants to accompish with it.
------------- The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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Posted By: Kilotov of DokGthung
Date Posted: 04 Oct 2011 at 13:28
now this is bitter sea stuff.
-------------
 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: GM Stormcrow
Date Posted: 04 Oct 2011 at 14:07
Posted By: Kurfist
Date Posted: 04 Oct 2011 at 14:29
hm.
Well since this is the bitter sea, and since we already made jude feel uncomfortable with personal attacks, mentally, why not spread the fun?
Rill: Your a suck up, I have seen you so many times going, "oh i approve of the colliation go get em, guys, to Yayyyyyyy we drove out p[layers yayyyyy +1. Seen you go, go dwarfs, oh your a dwarf gnu, go GNU! blah blah blah blah it goe son and on. If judes a troll your a annoying spammer.
Lorre: while you do have a funny side (battle for a lake) your "patriotic" side is irritating. Every time someone does something you dont like and breaks the "peaceful" realm of illyriad, you feel the need to rile everyone up, call them out on global, call them out in the forums, gather your dinky crusade support, and continue to call them out while your sieging them into oblivion. You may have bean all about keeping illy Newbie lovers and no server wide dominance, well guess what, the server has already been dominated.
so blah blah blah blah im off.
------------- Patience is a virtue, resource giving is a sin
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Posted By: Dhenna
Date Posted: 04 Oct 2011 at 14:31
Kurfist wrote:
hm.
<snip>
so blah blah blah blah im off.
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Thank god.
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Posted By: Manannan
Date Posted: 04 Oct 2011 at 16:41
Kurfist wrote:
If judes a troll your a annoying spammer. |
What does that make you then Kurfist?
[Everyone please insert own punchline]
------------- Doesn't look good... doesn't look bad either!
"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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Posted By: Zork2012
Date Posted: 04 Oct 2011 at 19:18
| < name="MsgID" value="2" ="">< name="MsgID" value="19957475" ="">< ="medium sendMsgSubmit" value="Forward" ="submit"> |
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Posted By: Zork2012
Date Posted: 04 Oct 2011 at 19:20
Posted By: Zork2012
Date Posted: 04 Oct 2011 at 19:21
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What happened? Looks like you are getting kicked in the teeth Amroth
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Posted By: (EOM) Harry
Date Posted: 04 Oct 2011 at 19:24
Zork, i seem to have your town reports as well... LOL
------------- Fool's watch the land when the problem is in the heart.
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Posted By: StJude
Date Posted: 04 Oct 2011 at 19:25
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As promised!
Here is a RESOUNDING defeat where I lost 869 t1 Cavalry and 879 T2 Cav. We'll convert that to XP gained for Amroth and say he gained 3516 worth of XP from the T2 Cav and 2607 XP from the T1 Cav for a total XP gain of 6123 for Amroth.
I also lost 4 commanders, but resurrecting them is better than waiting for their return 
My XP Gain? 11824 from 2956 T2 Cav. OUCH!
Folks, that was a terrible loss for our team! I am not sure I can go on like this.
Failed attack against TKOT_2's forces at Square 429|-52 by StJude's forces from Notre Dame | | Sent By: | System | | Received By: | You | | Date: | 10/4/2011 5:33:23 PM | | Two opposing forces clash against each other. Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available. Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Easyrider | Runerider | 1 | Damaged for 100, 0 health remains. | | Troops: | Packsmen | 800 | 800 | 0 | | Commander: Jim Morrison | Runerider | 1 | Damaged for 100, 0 health remains. | | Troops: | Runeriders | 790 | 790 | 0 | | Commander: Fandral ze Uber Fluffy | Packsman | 1 | Damaged for 350, 0 health remains. | | Troops: | Packsmen | 69 | 69 | 0 | | Commander: The Macarena | Runerider | 1 | Damaged for 100, 0 health remains. | | Troops: | Runeriders | 20 | 20 | 0 |
Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Sabern Blunderbust | Runerider | 1 | Damaged for 70, -52 health remains. | | Troops: | Runeriders | 359 | 253 | 106 | | Commander: Gen. Leolfus Gartavion | Marshal | 1 | Damaged for 70, -52 health remains. | | Troops: | Marshals | 718 | 506 | 212 | | Commander: Gen Ganus Paxus Tarlorindal | Knight | 1 | Damaged for 70, 198 health remains. | | Troops: | Knights | 718 | 506 | 212 | | Commander: Marshal Silfred Goodwin | Knight | 1 | Damaged for 70, -52 health remains. | | Troops: | Knights | 180 | 126 | 54 | | Commander: Marshal Crit | Marshal | 1 | Damaged for 70, -52 health remains. | | Troops: | Marshals | 180 | 126 | 54 | | Commander: Gen. Reblan Pendanel | Marshal | 1 | Damaged for 70, 398 health remains. | | Troops: | Marshals | 646 | 455 | 191 | | Commander: Gen Marcellus Crassuss | Knight | 1 | Damaged for 70, 452 health remains. | | Troops: | Knights | 359 | 253 | 106 | | Commander: Gen Inselwig Haldarfib | Knight | 1 | Damaged for 70, 198 health remains. | | Troops: | Knights | 180 | 126 | 54 | | Commander: Manfried Mann | Knight | 1 | Damaged for 70, 198 health remains. | | Troops: | Knights | 323 | 227 | 96 | | Commander: Gen. Edrahil Anguireal | Marshal | 1 | Damaged for 70, 456 health remains. | | Troops: | Marshals | 180 | 126 | 54 | | Commander: Gen Zacknafain Anguireal | Marshal | 1 | Damaged for 70, -52 health remains. | | Troops: | Marshals | 180 | 126 | 54 | | Commander: Capt. Jack Herrer | Marshal | 1 | Damaged for 70, 198 health remains. | | Troops: | Marshals | 180 | 126 | 54 |
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Posted By: StJude
Date Posted: 04 Oct 2011 at 19:27
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Oh!
XML link for great justice!
http://uk1.illyriad.co.uk/External/CombatReport/AQAAAL9sjYg_2vzkfgip0636VNUyXdzk4HW5qzpmwdfnf3MY" rel="nofollow - http://uk1.illyriad.co.uk/External/CombatReport/AQAAAL9sjYg_2vzkfgip0636VNUyXdzk4HW5qzpmwdfnf3MY
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Posted By: Anjire
Date Posted: 04 Oct 2011 at 19:58
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This is a perfect example on why you should never use cavalry on the defensive.
Packsmen take a 28% hit to their total strength 23 defense vs 32 attack Runeriders take a 49% hit to their total strength 29 defense vs 57 attack
Charioteers take a 43% hit to their total strength 21 defense vs 37 attack Knights take a 57% hit to their total strength 28 defense vs 65 attack
There is also a negative to your defense total when occupying a claimed square (6% -10% per level)
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Posted By: StJude
Date Posted: 04 Oct 2011 at 20:29
Anjire wrote:
This is a perfect example on why you should never use cavalry on the defensive.
Packsmen take a 28% hit to their total strength 23 defense vs 32 attack Runeriders take a 49% hit to their total strength 29 defense vs 57 attack
Charioteers take a 43% hit to their total strength 21 defense vs 37 attack Knights take a 57% hit to their total strength 28 defense vs 65 attack
There is also a negative to your defense total when occupying a claimed square (6% -10% per level)
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Today's military lesson for Amroth (who is actually not very good at this game) brought to you by H? member Anjire.
Amroth, get out a calculator, you may end up learning something.
This is why you need to keep calling in other people to get the job done for you and Champs.
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Posted By: (EOM) Harry
Date Posted: 04 Oct 2011 at 21:58
| Operation From: |
Lancetia |
You |
| Operation Against: |
Z at [429|-53] in Lucerna |
Zork2010 [ICON] |
| Operation Type: |
Spy |
| Operation Outcome: |
Completely Successful! |
Mission Report:
Your diplomatic mission was undetected and completed the objective! Your units are on their way home, safe and sound.
Information Gathered:
Buildings and levels in City:
| Building: |
Level: |
| Architects' Office |
10 |
| Barracks |
20 |
| Blacksmith |
14 |
| Book Binder |
7 |
| Brewery |
12 |
| Carpentry |
12 |
| Clay Pit |
14 |
| Clay Pit |
12 |
| Clay Pit |
12 |
| Clay Pit |
12 |
| Clay Pit |
12 |
| Common Ground |
17 |
| Consulate |
14 |
| Farmyard |
17 |
| Farmyard |
16 |
| Farmyard |
15 |
| Farmyard |
15 |
| Farmyard |
15 |
| Fletcher |
12 |
| Flourmill |
14 |
| Forge |
8 |
| Foundry |
12 |
| Iron Mine |
16 |
| Iron Mine |
12 |
| Iron Mine |
12 |
| Iron Mine |
12 |
| Iron Mine |
12 |
| Kiln |
12 |
| Library |
13 |
| Lumberjack |
16 |
| Lumberjack |
12 |
| Lumberjack |
12 |
| Lumberjack |
12 |
| Lumberjack |
12 |
| Mage Tower |
15 |
| Marketplace |
16 |
| Paddock |
17 |
| Quarry |
13 |
| Quarry |
12 |
| Quarry |
12 |
| Quarry |
12 |
| Quarry |
12 |
| Saddlemaker |
15 |
| Stonemason |
9 |
| Storehouse |
16 |
| Tannery |
14 |
| Tavern |
17 |
| Vault |
11 |
| Warehouse |
17 |
| City Wall |
9 |
------------- Fool's watch the land when the problem is in the heart.
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Posted By: (EOM) Harry
Date Posted: 04 Oct 2011 at 21:58
NICE BARRACKS YOU GOT THAR!
------------- Fool's watch the land when the problem is in the heart.
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Posted By: Kilotov of DokGthung
Date Posted: 04 Oct 2011 at 22:17
lol you ppl are utterly ridiculous.. i always facepalme as people use cavalry or infantry as defenders...( the later happens whit way to many dwarfs, even experienced ones...) why, i say why use ultra expensive units like cavalry as defenders? ... dont answer me, no need for that... defending whit cavalry a plain town... heck, use spearman no?
-------------
 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: StJude
Date Posted: 04 Oct 2011 at 22:20
Kilotov of DokGthung wrote:
lol you ppl are utterly ridiculous.. i always facepalme as people use cavalry or infantry as defenders...( the later happens whit way to many dwarfs, even experienced ones...) why, i say why use ultra expensive units like cavalry as defenders? ... dont answer me, no need for that... defending whit cavalry a plain town... heck, use spearman no?
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You do realize that that is a square and not the town itself that Amroth and his multi-accounts are occupying before his siege lands, right?
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Posted By: lorre
Date Posted: 04 Oct 2011 at 22:26
Kilotov of DokGthung wrote:
lol you ppl are utterly ridiculous.. i always facepalme as people use cavalry or infantry as defenders...( the later happens whit way to many dwarfs, even experienced ones...) why, i say why use ultra expensive units like cavalry as defenders? ... dont answer me, no need for that... defending whit cavalry a plain town... heck, use spearman no?
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then sir u fail to see what a good infantery unit can do :( also depends on the terrain
------------- The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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Posted By: Zork2012
Date Posted: 04 Oct 2011 at 22:42
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my Barracks are nice, thanks for noticing.
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Posted By: Celebcalen
Date Posted: 04 Oct 2011 at 23:08
Posted By: Kilotov of DokGthung
Date Posted: 04 Oct 2011 at 23:21
as a dwarf i trust my crossbows and my hallabards. those are about the 2nd best bow and 2nd best spear unit in the game. infantry is just not meant to defend. whit defend i mean that my troops stay alive...
-------------
 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: Gemley
Date Posted: 04 Oct 2011 at 23:48
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I think infanty is decent at defending forests or mountains, but not anywhere else.
------------- �I do not love the bright sword for it's sharpness, nor the arrow for it's swiftness, nor the warrior for his glory. I love only that which they defend� - J.R.R. Tolkien
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Posted By: lorre
Date Posted: 05 Oct 2011 at 01:26
okay that was funnyand i agree with gemley that means ur halfberds and crossbows wont fair to well on plains eitherterrain is of much importance
------------- The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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Posted By: StJude
Date Posted: 05 Oct 2011 at 02:59
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Answers on a postcard plz! Why did StJill win this battle? DEFENSIVE troops ATTACKING OFFENSIVE troops! WHY I NEVER!
For added effect listen to this while analyzing
This is a small skirmish as Amroth has had to employ Affirmative Action to assist in his fail.
Victorious battle against ZackHammer's forces at Square 712|-114 by StJill's forces from The Meganips Emporium | | Sent By: | System | | Received By: | You | | Date: | 10/5/2011 1:52:33 AM | | Two opposing forces clash against each other. Bowmen hate it - and even cavalry units have difficulty moving purposefully to attack forested terrain. This is, however, the natural provenance of the footsoldier who excels. Suffering the same problems as attackers, defending cavalry and ranged units intensely dislike fighting in forested lands. Like the attackers, however, the extra cover and confined spaces is favourite amongst defending swordsmen. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Captain Planet | Fang | 1 | Damaged for 43, 57 health remains. | | Troops: | Clan Guardsmen | 40 | 17 | 23 | | Commander: Lt Gerbils | Fang | 1 | Damaged for 43, 57 health remains. | | Troops: | Clan Guardsmen | 20 | 8 | 12 | | Commander: Captain Wallyworld | Wolfrider | 1 | Damaged for 43, 57 health remains. | | Troops: | Clan Guardsmen | 20 | 8 | 12 | | Commander: Opeth | Death Dealer | 1 | Damaged for 43, 57 health remains. | | Troops: | Fists | 14 | 6 | 8 |
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: David | Charioteer | 1 | Damaged for 100, 0 health remains. | | Troops: | Charioteers | 38 | 38 | 0 | | Troops: | Knights | 125 | 125 | 0
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Posted By: StJude
Date Posted: 05 Oct 2011 at 03:01
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/facepalm
I forgot the For Great Justice! http://uk1.illyriad.co.uk/External/CombatReport/AQAAAIbGcGWJNoG0lCWA3bCDoQfXp1JCO8Dkphh4uWMO3URv" rel="nofollow - http://uk1.illyriad.co.uk/External/CombatReport/AQAAAIbGcGWJNoG0lCWA3bCDoQfXp1JCO8Dkphh4uWMO3URv
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Posted By: StJude
Date Posted: 05 Oct 2011 at 03:35
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This one is awesome!
Bowmen in trees by the legendary "The_Dude"
I can only assume then that Amroth went to the same school as The_Dude for military tactics.
More victories on a silver platter please!
Again, for great justice! http://uk1.illyriad.co.uk/External/CombatReport/AQAAAO1WY71kpcduTbnUcLY2D8G54AEq6OTmQJW7eYFY8ZqC" rel="nofollow - http://uk1.illyriad.co.uk/External/CombatReport/AQAAAO1WY71kpcduTbnUcLY2D8G54AEq6OTmQJW7eYFY8ZqC
FW: Victorious battle against The_Dude's forces at Square 49|-118 by Venita's forces from JBH Biatch | | Sent By: | Venita [ICON] | | Received By: | You | | Date: | 10/5/2011 3:31:52 AM |
> FW: Victorious battle against The_Dude's forces at Square 49|-118 by Venita's forces from JBH Biatch > Received: 05 Oct 2011 03:31 > Original Message: Two opposing forces clash against each other. Heavily wooded terrain spells difficulty for ranged units and cavalry. Infantry units find they have a large advantage here. Like the attackers, these thick forests do not provide much assistance for anyone except your footsoldiers, who take great pleasure in the extra cover afforded to them. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: NutKrusher | Charioteer | 1 | Damaged for 12, 88 health remains. | | Troops: | Charioteers | 363 | 45 | 318 |
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Longbow | Longbowman | 1 | Damaged for 100, 0 health remains. | | Troops: | Longbowmen | 100 | 100 | 0
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Posted By: Manannan
Date Posted: 05 Oct 2011 at 03:50
Jude nobody gives a damn about every single minor skirmish you win regardless of how dubious some of the tactics may or may not be!
------------- Doesn't look good... doesn't look bad either!
"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude
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Posted By: StJude
Date Posted: 05 Oct 2011 at 03:55
Manannan wrote:
Jude nobody gives a damn about every single minor skirmish you win regardless of how dubious some of the tactics may or may not be! |
Clearly you are correct. 
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Posted By: StJude
Date Posted: 05 Oct 2011 at 04:17
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More battle reports for the math nerds to analyze! Folks, information is being put at your fingertips! Use it!
MAN! I was SOOOO close on this one.
For more great justice http://uk1.illyriad.co.uk/External/CombatReport/AQAAADHPrcApd_iIuYVH45NO4OAyhb2ruGCuOOskE4S7nB6b" rel="nofollow - http://uk1.illyriad.co.uk/External/CombatReport/AQAAADHPrcApd_iIuYVH45NO4OAyhb2ruGCuOOskE4S7nB6b
FW: Failed attack against Valencia Trueshaft's forces at Square 429|-52 by StJude's forces from Burning Hate | | Sent By: | You | | Received By: | You | | Date: | 10/5/2011 4:03:44 AM |
> FW: Failed attack against Valencia Trueshaft's forces at Square 429|-52 by StJude's forces from Burning Hate > Received: 05 Oct 2011 04:02 > Original Message: Two opposing forces clash against each other. Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available. Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
|---|
| Commander: Bishop | Runerider | 1 | Damaged for 100, 0 health remains. | | Troops: | Runeriders | 690 | 690 | 0 | | Commander: Malcolm | Runerider | 1 | Damaged for 100, 0 health remains. | | Troops: | Runeriders | 759 | 759 | 0 |
Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle. | Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
|---|
| Commander: SomeDude | Knight | 1 | Damaged for 93, -65 health remains. | | Troops: | Pikemen | 8 | 7 | 1 | | Troops: | Men-at-Arms | 41 | 38 | 3 | | Troops: | Archers | 2 | 1 | 1 | | Troops: | Longbowmen | 60 | 55 | 5 | | Troops: | Catapults | 2 | 1 | 1 | | Troops: | Knights | 205 | 190 | 15 | | Troops: | Battering rams | 1 | 0 | 1 | | Commander: Gen Bran Morndrik | Marshal | 1 | Damaged for 93, 7 health remains. | | Troops: | Marshals | 335 | 311 | 24 | | Commander: templar | Packsman | 1 | Damaged for 93, -15 health remains. | | Troops: | Halbardiers | 277 | 257 | 20 | | Troops: | Stalwarts | 231 | 215 | 16 | | Troops: | Crossbowmen | 347 | 323 | 24 | | Troops: | Runeriders | 185 | 172 | 13 | | Commander: storm cloud | Elven Trueshot | 1 | Damaged for 93, 257 health remains. | | Troops: | Phalanxes | 400 | 372 | 28 | | Troops: | Elven Trueshots | 900 | 838 | 62 | | Troops: | Marshals | 900 | 838 | 62 |
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Posted By: StJude
Date Posted: 05 Oct 2011 at 04:24
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Finally!
The Resistance is able to remove the sieges of the Champs! Well done Zork!
1 siege removed :) Several more to go!
FW: Victorious battle against Valencia Trueshaft's forces at Square 429|-52 by Zork2012's forces from Daggerclutches | | Sent By: | Zork2012 [ICON] | | Received By: | You | | Date: | 10/5/2011 4:21:48 AM |
> FW: Victorious battle against Valencia Trueshaft's forces at Square 429|-52 by Zork2012's forces from Daggerclutches > Received: 05 Oct 2011 04:20 > Original Message: Two opposing forces clash against each other. Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available. Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Zork2010 | Knight | 1 | Damaged for 64, -41 health remains. | | Commander: Vykk Draygo | Knight | 1 | Damaged for 64, -41 health remains. | | Troops: | Knights | 56 | 36 | 20 | | Commander: Majono | Charioteer | 1 | Damaged for 64, 36 health remains. |
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: SomeDude | Knight | 1 | Damaged for -65, 0 health remains. | | Troops: | Pikemen | 1 | 1 | 0 | | Troops: | Men-at-Arms | 3 | 3 | 0 | | Troops: | Archers | 1 | 1 | 0 | | Troops: | Longbowmen | 5 | 5 | 0 | | Troops: | Catapults | 1 | 1 | 0 | | Troops: | Knights | 15 | 15 | 0 | | Troops: | Battering rams | 1 | 1 | 0 | | Commander: Gen Bran Morndrik | Marshal | 1 | Damaged for 7, 0 health remains. | | Troops: | Marshals | 24 | 24 | 0 | | Commander: templar | Packsman | 1 | Damaged for -15, 0 health remains. | | Troops: | Halbardiers | 20 | 20 | 0 | | Troops: | Stalwarts | 16 | 16 | 0 | | Troops: | Crossbowmen | 24 | 24 | 0 | | Troops: | Runeriders | 13 | 13 | 0 | | Commander: storm cloud | Elven Trueshot | 1 | Damaged for 257, 0 health remains. | | Troops: | Phalanxes | 28 | 28 | 0 | | Troops: | Elven Trueshots | 62 | 62 | 0 | | Troops: | Marshals | 62 | 62 | 0
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Posted By: Zork2012
Date Posted: 05 Oct 2011 at 05:01
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300 troops dead, and i lost 36. Thats almost a 10 to 1 ratio.
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Posted By: Brids17
Date Posted: 05 Oct 2011 at 05:24
Zork2012 wrote:
300 troops dead, and i lost 36. Thats almost a 10 to 1 ratio. |
Actually, it's almost a 9 to 1 ratio.
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Posted By: Kilotov of DokGthung
Date Posted: 05 Oct 2011 at 05:25
StJude wrote:
Victorious battle against ZackHammer's forces at Square 712|-114 by StJill's forces from The Meganips Emporium | | Sent By: | System | | Received By: | You | | Date: | 10/5/2011 1:52:33 AM | | Two opposing forces clash against each other. Bowmen hate it - and even cavalry units have difficulty moving purposefully to attack forested terrain. This is, however, the natural provenance of the footsoldier who excels. Suffering the same problems as attackers, defending cavalry and ranged units intensely dislike fighting in forested lands. Like the attackers, however, the extra cover and confined spaces is favourite amongst defending swordsmen. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Captain Planet | Fang | 1 | Damaged for 43, 57 health remains. | | Troops: | Clan Guardsmen | 40 | 17 | 23 | | Commander: Lt Gerbils | Fang | 1 | Damaged for 43, 57 health remains. | | Troops: | Clan Guardsmen | 20 | 8 | 12 | | Commander: Captain Wallyworld | Wolfrider | 1 | Damaged for 43, 57 health remains. | | Troops: | Clan Guardsmen | 20 | 8 | 12 | | Commander: Opeth | Death Dealer | 1 | Damaged for 43, 57 health remains. | | Troops: | Fists | 14 | 6 | 8 |
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: David | Charioteer | 1 | Damaged for 100, 0 health remains. | | Troops: | Charioteers | 38 | 38 | 0 | | Troops: | Knights | 125 | 125 | 0
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now say what you want, but this is damn amazing
let me guess... heroism commanders?
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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Posted By: Daufer
Date Posted: 05 Oct 2011 at 08:35
Kilotov of DokGthung wrote:
now say what you want, but this is damn amazing
let me guess... heroism commanders?
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Really there is nothing surprising here, and heroism wouldn't even be necessary. This is just a basic tactical exercise.
163 cavalry defending in trees, where their defense ability is cut by 50%. Cavalry is weak against spearmen anyway, so their total defense power probably amounted to about 1550.
Attacked by 80 orcish spearmen and some infantry, whose attack ability is increased 50% by the forest. Total attack power something close to 3050.
Heroism may have helped, but in this fight I would have expected Jill to win with about 50% casualties without commander bonuses. Actual casualties were 43%. Cavalry should never be left in a forest square because killing them there is about as hard as killing a pack of NPC wolves.
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Posted By: Zork2012
Date Posted: 05 Oct 2011 at 11:21
well, Brids, I was just eyeballin' it, and 10 to 1 sounds better
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Posted By: StJude
Date Posted: 05 Oct 2011 at 17:04
Daufer wrote:
Kilotov of DokGthung wrote:
now say what you want, but this is damn amazing
let me guess... heroism commanders?
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Really there is nothing surprising here, and heroism wouldn't even be necessary. This is just a basic tactical exercise.
163 cavalry defending in trees, where their defense ability is cut by 50%. Cavalry is weak against spearmen anyway, so their total defense power probably amounted to about 1550.
Attacked by 80 orcish spearmen and some infantry, whose attack ability is increased 50% by the forest. Total attack power something close to 3050.
Heroism may have helped, but in this fight I would have expected Jill to win with about 50% casualties without commander bonuses. Actual casualties were 43%. Cavalry should never be left in a forest square because killing them there is about as hard as killing a pack of NPC wolves. |
Daufer, our testing does not show the same modifiers that you are stating here with regards to terrain. I could be missing something, but I am pretty sure those numbers are wrong.
Kilotov is on the right track with heroism as are you with the observation of Cavalry's defense value against spearmen. Obviously the terrain plays an important role in this too, I just don't believe the numbers above to correct.
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Posted By: AnalrotsAnIStinkAlot
Date Posted: 05 Oct 2011 at 17:25
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So Judy, do you think these lies will stand up to scrutiny? Chimps has not lost a single troop to these vagabonds. We have not even sent any attacks yet, not one siege, not one diplo, not one troop. When we attack we do all the right things for it was I alone whom vanquished Dark Blight, and it is I alone who will remove your cities from Illy. There are no "other" attackers. This is a poor attempt at propaganda from StRude. Whence we commence aggressive negotiations upon the ICON we will stomp them with our jack boots and there will be no question as to whom is in charge, for I command 16 accounts and 6 alliances to do my bidding. My will is iron and I'll not be thwarted. Whence we cometh foreth youeth, youeth willeth knoweth iteth.
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Posted By: Celebcalen
Date Posted: 05 Oct 2011 at 18:52
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I rather like this. Satire at it's best. Humorous but disturbingly accurate.
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Posted By: Leungarific
Date Posted: 06 Oct 2011 at 05:43
Atleast Mons. Jude sticks by his words and insults, and goes down fighting. Who was it that abandoned his account like a wimp now, I wonder?
------------- Whence we cometh foreth youeth, youeth willeth knoweth iteth. - AnalrotsAnIStinkAlot
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Posted By: Zork2012
Date Posted: 07 Oct 2011 at 13:45
Failed attack against Valencia Trueshaft's forces at Square 429|-54 by Zork2012's forces from Daggerclutches | | Sent By: | System | | Received By: | You | | Date: | 10/7/2011 1:27:16 AM | | Two opposing forces clash against each other. Cavalry comes into its own when able to strike hostile forces at will, and from unexpected directions - and nowhere is this more feasible than on open plains. Lightly armoured spear units, however, prefer terrain where there's some cover available. Fighting defensively on open plains, cavalry draws strength from the ability to form and reform their lines of engagement depending on the direction of battle, and it is here where cavalry excels. | Attackers: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Zork2010 | Knight | 1 | Damaged for 100, 0 health remains. | | Commander: Vykk Draygo | Knight | 1 | Damaged for 100, 0 health remains. | | Troops: | Knights | 206 | 206 | 0 | | Troops: | Charioteers | 117 | 117 | 0 | | Commander: Dingle Berry | Charioteer | 1 | Damaged for 100, 0 health remains. |
Despite your troops' defeat, word reaches you concerning the defenders' forces in this battle.
| Defenders: | Unit: | Quantity: | Casualties: | Survivors: |
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| Commander: Elidan of New Myth Drannor | Knight | 1 | Damaged for 80, 120 health remains. | | Troops: | Pikemen | 2 | 1 | 1 | | Troops: | Swordsmen | 207 | 167 | 40 | | Troops: | Men-at-Arms | 69 | 55 | 14 | | Troops: | Longbowmen | 51 | 41 | 10 | | Troops: | Archers | 1 | 0 | 1 | | Troops: | Knights | 1195 | 964 | 231 | | Troops: | Battering rams | 4 | 3 | 1 | | Troops: | Catapults | 9 | 7 | 2 |
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Posted By: Zork2012
Date Posted: 07 Oct 2011 at 13:47
Posted By: Zork2012
Date Posted: 07 Oct 2011 at 13:50
2 battles and we only won one of them. the war isnt going well for us.  If ICON continues to lose like this Chimps wont have any troops left. 
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Posted By: Zork2012
Date Posted: 08 Oct 2011 at 16:52
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Wow, Chimps are really bad, they set a siege in the trees and defended it with Bows, WTH? Thanks, made it easy
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Posted By: Kilotov of DokGthung
Date Posted: 08 Oct 2011 at 17:15
Zork2012 wrote:
Wow, Chimps are really bad, they set a siege in the trees and defended it with Bows, WTH?Thanks, made it easy |
poor understanding of combat and utter disbelieve of common sense is way more popular as you may think. even really big, experienced players keep on doing most crazy stuff... like defending in woods whit archers, attacking camps of spears in woods whit cavalry... this is most probably due to the common practice to just build T2 of your racial elite. which is stupid.
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 my words on this forum are from me alone. DLords official words only come from HighKing Belargyle
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