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ABSOLUTELY FRIKKING AWESOME IDEA

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2444
Printed Date: 17 Apr 2022 at 13:11
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: ABSOLUTELY FRIKKING AWESOME IDEA
Posted By: Yso Sris
Subject: ABSOLUTELY FRIKKING AWESOME IDEA
Date Posted: 23 Sep 2011 at 18:50
It would take some brainstorming, dev man hours and development, but allow up to 4 ajoined cities(in any layout to allow for features such as coastal where a square may not be possible) to become one megatropolis with shared resources, seperate research adding to the whole in some areas ( like 4 cities worth of caravans if researched in each segment), and one castle and wall but bonus multipliers on top of resource required for construction multipliers on single buildings, but all other buildings and resource plots meshed together in a new city graphic,. Of course each segment counting against total limit.

Some things would have to be figured out like research, libraries and mage towers and spell effects representing the sum of 4 cities or just having 1 available for each segment and allowing effects to accumulate (like 4 marketplaces allowing 4 caravan researches separately but a sum total of caravans available for the city as a whole) And for example if each city has5-7 food plots it would add up to say, 20-28 total food plots, also I'd cripple the que a little, like a 4 city megatropolis would not result in a 8 building quee but like 4 total.



Replies:
Posted By: Yso Sris
Date Posted: 23 Sep 2011 at 19:08
Ive been stumping my idea in GC and I don't think anyone has the brainpower to 'get it'. The basic idea is along the same lines as neighboring cities IRL being absorbed and 1 disencorporated when they grow against each other.


Posted By: Createure
Date Posted: 23 Sep 2011 at 19:10
I don't 'get it'. Must be my 'brainpower' running flat again. :/


Posted By: Ander
Date Posted: 23 Sep 2011 at 19:10
Originally posted by Yso Sris Yso Sris wrote:

Ive been stumping my idea in GC and I don't think anyone has the brainpower to 'get it'.  

 LOL


Posted By: GFactor
Date Posted: 23 Sep 2011 at 19:30
Something tells me it's not brainpower that's the problem. You're proposing a very large, very influential, and very difficult addition to the game that would likely take the better part of a year (optimistically) to implement. At first glance, a feature like this -- and I almost want to call it an "expansion," because it's that big -- seems like it would make the game much more difficult to play from a thought perspective. Trying not to speak for everyone else, I know I don't like games I can't easily understand.

As an aside -- I'm going to posit that your idea got a lackluster reception in GC for a combination of several reasons:

a) People were probably busy chatting about something else;
b) GC is a relaxed atmosphere so people didn't *want* to think too hard about it;
c) Your http://forum.illyriad.co.uk/market-order-prestige-enhanced-traders_topic2419.html" rel="nofollow - history on the forums suggests you may not have been very amicable in your approach to others, thus causing the "pitch" to fail.


Posted By: Brids17
Date Posted: 23 Sep 2011 at 20:13
Originally posted by GFactor GFactor wrote:

Trying not to speak for everyone else, I know I don't like games I can't easily understand.


Your time in Illyriad will be short then...


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Posted By: ezri
Date Posted: 23 Sep 2011 at 20:25
I like the idea of having several cities together making one bigger city. It's what would happen in real life. I don't like his idea of walls suddenly having multiplied defence. If you make stone wall around village, or same stone wall around city, it's still same stone wall, I'd say even more easilly breakable since there will be probably less people on perimeter...
Disadvantages with such a thing... as system is now, linking 4 cities into one big, might mean that you could build only one thing at a time, not four. You probably wouldn't be allowed to have 4 barracks either (or any other similar building 4 times, unless they would change it, so slower development on the city...

advantage would be that such city could grow into enormous size and that it could have possibly all possible buildings in one place...


Posted By: Kilotov of DokGthung
Date Posted: 23 Sep 2011 at 20:27
bull idea.



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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: GFactor
Date Posted: 23 Sep 2011 at 20:28
Originally posted by Brids17 Brids17 wrote:


Originally posted by GFactor GFactor wrote:

Trying not to speak for everyone else, I know I don't like games I can't easily understand.


Your time in Illyriad will be short then...


Well played, sir. ... So you're saying I *should* to try to speak for everyone else here, then?


Posted By: Yso Sris
Date Posted: 23 Sep 2011 at 23:08
So GFactor my lack of patience with whiners invalidates my awesome ideas? And I am always amicable, as much as I can be while being right at the same time. It's a delicate balance.

I'm not saying it's not a -very- involved idea from start to deployment, with some very complicated issues to sort out and it would be an 'expansion' worthy implementation but still it's an awesome idea to be on the radar screen.


Posted By: Yso Sris
Date Posted: 23 Sep 2011 at 23:09
It's not a bad complicated idea like eve and dust, it's a good complicated idea


Posted By: Rill
Date Posted: 24 Sep 2011 at 04:44
I think it's an interesting idea ... however, my guess is that most players are more interested in things like factions going live and pathfinding.  Perhaps it's an idea whose time has not yet come?  Great to put it in the suggestions folder, I'm sure the devs have a "tickler" file.


Posted By: Kilotov of DokGthung
Date Posted: 24 Sep 2011 at 09:39
to complicated, to time consuming to implement.
i dont wish for further delays...
 want NPC AI as soon as possible


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: Torn Sky
Date Posted: 24 Sep 2011 at 16:51
Its all about presentation to whether an idea gets a good response or not, think it out and give an idea as to how it would work and give us something we can read over and say what we do or don't agree with. If you just say "hey lets combine cities" we have to consider all the angles and such and that's annoying, but if you lay out a decent design considering several of the problems that make arise and explain in some detail what you think the pros/cons would be people can nitpick over that info << this doesn't always work as some ideas really are not popular but it gives you a better chance.

As for the combining cities, dont piss anyone off cause 1 seige could wipe out 4 cities at once, instead of the weeks it could at present

The walls should lose defensive strength, thats a long stretch and has the possibilities of more weak points, was built by the cheapest bidderTongue, and the combine strength of 4 cities is a powerful thing.    


Posted By: Nokigon
Date Posted: 24 Sep 2011 at 18:38
Originally posted by Yso Sris Yso Sris wrote:

So GFactor my lack of patience with whiners invalidates my awesome ideas? And I am always amicable, as much as I can be while being right at the same time. It's a delicate balance.

Very glad to see that Illy's players are high in the modesty department.


Posted By: Ander
Date Posted: 24 Sep 2011 at 19:08
Originally posted by Nokigon Nokigon wrote:

Originally posted by Yso Sris Yso Sris wrote:

So GFactor my lack of patience with whiners invalidates my awesome ideas? And I am always amicable, as much as I can be while being right at the same time. It's a delicate balance.

Very glad to see that Illy's players are high in the modesty department.

indeed! he seems proud of his high modesty! 


Posted By: GFactor
Date Posted: 24 Sep 2011 at 19:35
I don't seek to totally invalidate your idea, Yso Sris; I do want to apologize for leaving that impression. Torn Sky makes the very good point, however, that presentation is everything. I wasn't there to see you pitch your idea, so I can't speak to how it all went down, but it seems I'm not only one who's getting a condescending vibe from your words.

I guess what I'm trying to get across here is this: Your *idea* is potentially a good one, albeit perhaps a little before its time. The *presentation* of your idea -- at least in this thread -- seems somewhat less than humble, which I believe is what has turned some people off. Instead of opening yourself up to discussion, your initial attitude seemed to indicate to others, "This is an awesome idea, and if you don't get it, you're not smart enough to understand."

I suggest that you keep this idea filed away in the suggestions forum until its time comes because, as I said before, it has potential. Just try to keep socialization a bit more on everyone else's level instead of taking the dominant approach.


Posted By: Slish
Date Posted: 24 Sep 2011 at 22:18
Very well said GFactor


Posted By: Yso Sris
Date Posted: 25 Sep 2011 at 17:53
Im not condescending, I'm Molgzonor, the Rodney Dangerfield of Illyriad. I get no respect I tell you.

I will try to pitch my next truly awesome before-it's-time expansion worthy idea in a more humble manner.


Posted By: Uno
Date Posted: 26 Sep 2011 at 20:23
Might be a "frikking" awesome idea to you, however when people say "I don't get it" it most probably has little to do with their brainpower but more to do with the fact that they mean they don't see what's so special about it, not that they don't understand your idea. I think the adjective "freaking" is appropriate but the awesome part is maybe a tad bit above the lines.

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Eréc of Caer Uisc
King of Dyfneint
Indomiti Alliance


Posted By: Yso Sris
Date Posted: 27 Sep 2011 at 04:04
Yeah well, on top of saving EVE-online from the R-V-B conspiracy while freeing the essence of L. Ron Hubbard, THE. GREATEST. TROLL. EVA.,

(I discovered that EVE was the only server cluster with the unique properties of sucking while somehow blowing at the same time therefore capable of impelling then propelling his essence outward towards the light and escaping the Scientologists who imprisoned his essence ina computer to await the return of Xenu, which he escaped and took refuge in another server masquerading as 'cleverbot')

chasing Lady Spank like a dog from one end of losec to the other and back, cornering the POS market, single handedly reclaiming countless w-spaces from gold farming ruskies, I also laid out the basics for npc invasions of highsec 6 months b4 Incursions came out, almost exactly what I called for.

And a bunch of other stuff I forgot.



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