Print Page | Close Window

Streamlined Building Demolition

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Implemented
Forum Description: Suggestions which have been implemented or resolved.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2439
Printed Date: 17 Apr 2022 at 00:24
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Streamlined Building Demolition
Posted By: Createure
Subject: Streamlined Building Demolition
Date Posted: 23 Sep 2011 at 12:02
With the inordinate amount of demolition these new builings are sparking I'd like to see building demolition made alot easier.

The whole 'going into the castle then finding the building on a drop down list' thing is pretty tedious... especially when it is very easy to select the wrong building from the list by accident, and there is no "would you like to confirm this demolition?" warning.

I would like to see a 'demolish' button in the same screen as the 'upgrade' buttons.

And once you accidentally start demolishing your level 20 mage tower when you were only trying to demolish a level 1 vault there is no way to cancel the demolition - IMO there should be a 2 minute 'grace' period - the same as sending armies.



Replies:
Posted By: Brids17
Date Posted: 23 Sep 2011 at 13:24
Originally posted by Createure Createure wrote:

I would like to see a 'demolish' button in the same screen as the 'upgrade' buttons


This sounds worse than the list...it's a lot easier to accidentally click a button than it is to select something from a list **not double check it's the thing you want to destroy** and then confirm it.

Edit: Forgot to be constructive. =P Perhaps there could be an individual screen much like the one that shows all your buildings and their levels and you could select them from there. There should also be a big "Are you sure you wanna destroy X level X?" sign when you go to destroy something.


-------------


Posted By: Albatross
Date Posted: 23 Sep 2011 at 14:01
I'd support a big red button at the top of the page where you'd level-up (backed by a confirmation dialog). Sov has the buttons right next to each other, which is less distinct; I've not seen complaints yet.

2-minute grace period, I'd support too. Just last week, I made the 'mistake' of selecting a building from the drop-down using my keyboard. It queued my L20 Lumberjack even though my Vault was the visible selection. I did it twice before I noticed :o(  Petition written.


Posted By: Ander
Date Posted: 23 Sep 2011 at 14:08
Originally posted by Albatross Albatross wrote:

Just last week, I made the 'mistake' of selecting a building from the drop-down using my keyboard. It queued my L20 Lumberjack even though my Vault was the visible selection. 

Awh that was nasty!!


Posted By: Createure
Date Posted: 23 Sep 2011 at 14:26
Originally posted by Brids17 Brids17 wrote:

This sounds worse than the list...it's a lot easier to accidentally click a button than it is to select something from a list **not double check it's the thing you want to destroy** and then confirm it.


1 - You would not select the WRONG building to demolish because you would have to open up that specific building interface (like you do when you're upgrading) - i.e. it is MUCH harder to demolish the wrong building with my method.

2 - You would not be accidentally demolishing (instead of upgrading) because you would either have a 'confirmation box' (like when you are auto-killing or disbanding a commander) or you would have a 2 minute grace period to cancel the demolition.

3 - When you are trying to demolish many builings in many towns quickly it is very easy to click the wrong building in the list, or click the right one and the wrong one loads, and hit confirm before the drop down menu has loaded your selection (as Albatross confirms).

4 - With my suggested method it would involve loading 1 less page every time you want to demolish a building.


Posted By: Brids17
Date Posted: 23 Sep 2011 at 15:25
Originally posted by Createure Createure wrote:

1 - You would not select the WRONG building to demolish because you would have to open up that specific building interface (like you do when you're upgrading) - i.e. it is MUCH harder to demolish the wrong building with my method.


I never said you'd click the wrong building, I simply said this would make it easier to misclick it. IE: you go to your level 19 mage tower and go to upgrade it but accidentally click demolish instead.

Originally posted by Createure Createure wrote:

2 - You would not be accidentally demolishing (instead of upgrading) because you would either have a 'confirmation box' (like when you are auto-killing or disbanding a commander) or you would have a 2 minute grace period to cancel the demolition.


This was not explained in the post I replied to so my comment can't really be blamed.

Originally posted by Createure Createure wrote:

3 - When you are trying to demolish many builings in many towns quickly it is very easy to click the wrong building in the list, or click the right one and the wrong one loads, and hit confirm before the drop down menu has loaded your selection (as Albatross confirms).


I've never experienced the bug Alba explained but I don't think that alone is reason to remove the current system. As for not reading before clicking the confirm, that's your own fault and nothing mechanically can fix that. 

Originally posted by Createure Createure wrote:

4 - With my suggested method it would involve loading 1 less page every time you want to demolish a building.


I understand that but I'm still against it being on the same screen as the upgrading. Having a separate screen for demolition only would be a better option.


-------------


Posted By: bucky
Date Posted: 23 Sep 2011 at 18:55
Originally posted by Brids17 Brids17 wrote:

As for not reading before clicking the confirm, that's your own fault and nothing mechanically can fix that. 


if i remember correctly from a few hours ago, there IS no confirmation to demolish as things stand - simply adding that would be take care of the building selection issue, although it would not clean up the undeniable clunkiness of the current demollition interface which createure rightfully points out.


-------------
"If you are the master be sometimes blind, if you are the servant be sometimes deaf." - R. Buckminster Fuller


Posted By: Brids17
Date Posted: 23 Sep 2011 at 20:08
Confirmation would be you clicking the button after you selected a building. If you click a building then don't read it to make sure it is indeed the building you want to de-level and just click demolish, that's really your own fault.

-------------


Posted By: bucky
Date Posted: 23 Sep 2011 at 20:10
Originally posted by Albatross Albatross wrote:

It queued my L20 Lumberjack even though my Vault was the visible selection.


this was an interface issue, not a user error.




-------------
"If you are the master be sometimes blind, if you are the servant be sometimes deaf." - R. Buckminster Fuller


Posted By: Torn Sky
Date Posted: 24 Sep 2011 at 17:01
On the buildings page have

Summary  Production  Demolish

This would be a simpler way to demolish a building with out the chance of interface errors or complaints if you demo a building it your own fault and the devs could add the prestige option so the less patient portion of the populace can insta-build their demo ques


Posted By: Createure
Date Posted: 24 Sep 2011 at 17:22
you already can insta-demolish stuff the same way as insta-build.

And yeh perhaps my idea of 'demolish button' in the same screen as 'upgrade button' is not the best one as Brids seems very keen to point out...

I still think the current Demolition method is very slow and clunky and prone to errors and could do with streamlining (Particularly on mobile devices which this game is suppose to support very well).

Honestly - finding and selecting something from a drop-down list of 50 different buildings???

And the order of the items on this list is nothing sensible like alphabetical - it is almost purely random (based on which specific plot you happen to have placed each building in your town).


Posted By: Tordenkaffen
Date Posted: 24 Sep 2011 at 17:41
Agree with creature - now that new buildings have been added to the game, guaranteeing that many players will have to clear out a building plot, I anticipate much frustration with the current "clicky" method of demolishing.

The same issue (or similar) arise when using prestige to instabuild walls - you have to enter a different buildings overview to click the "finish production qeue" button, and then enter castle again to upgrade the next level. Seems rather counter intuitive.

But hey its not the end of the world, just a bother...


-------------
"FYI - if you had any balls you'd be posting under your in-game name." - KP


Posted By: Torn Sky
Date Posted: 24 Sep 2011 at 19:25
Createure i know you can use prestige on demo but you have to go to the prestige page adding another click if another page was added for the demo process the prestige options could be place at the bottom of the page like the construction page, sorry if i wasn't clear on that what makes sense in my head doesn't always when written


Posted By: Mr Damage
Date Posted: 24 Sep 2011 at 23:36
Agree with Creature, it could be simplified.


Posted By: Albatross
Date Posted: 25 Sep 2011 at 00:07
Not to discredit the current implementation, but it looks like it was, at the time, the quickest way to implement new 'demolish' functionality. It has one isolated page/panel to cover demolition of all buildings, and has no impact on other pages (other than the queue display).

It's not perfect: the scheduling can be out-of-order, because it seems to put builds ahead of demolitions.

The bug I mentioned above, I've seen in other toolkits, and comes from a change in the behaviour of drop-downs, supposedly for accessibility reasons (I don't like it myself, as it leads to misbehaving interfaces not doing what they say, when operated by keyboard). It's not something a developer should be expected to test for!


Posted By: Createure
Date Posted: 08 Oct 2011 at 10:50
Implemented I see... good work, thx TC. Wink


Posted By: GM ThunderCat
Date Posted: 08 Oct 2011 at 13:43
Originally posted by Createure Createure wrote:

Implemented I see... good work, thx TC. Wink
We aim to please Wink



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net