crow member hotattack
Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2291
Printed Date: 17 Apr 2022 at 13:49 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: crow member hotattack
Posted By: threefoothree
Subject: crow member hotattack
Date Posted: 22 Aug 2011 at 22:20
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our member hotattack has left crow temporarily to siege a inactive crow member's city. hotattack is now being hit by thieves. i would like to publicly state that hotattack is still a member of crow and therefore is still under crow protection and attacks on him will be considered a attack on crow be it magic, diplomatic or military. hotattack will have a crow tag as soon as he captures the city he is sieging. thank you for your understanding and patients.
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Replies:
Posted By: The_Dude
Date Posted: 22 Aug 2011 at 23:10
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For future reference, I am available to conduct "friendly" sieges for Crow members so that temporary alliance-exits could be avoided.
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Posted By: threefoothree
Date Posted: 22 Aug 2011 at 23:42
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thank you TD, your offer it will be remembered for the future, but in this case hotattack is capturing the city for his own, which unfortunately makes temporarily leaving a requirement.
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Posted By: belargyle
Date Posted: 23 Aug 2011 at 14:55
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Count me in on that offer. Gives me something to do.. if anyone can be avaiable for the same for Dlords, when we have need, it would be appreciated as well. Thanks Bel P.S. None from this allaince (to my knowledge) have been sent.. just so you know where we stand
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Posted By: Nokigon
Date Posted: 26 Aug 2011 at 19:57
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Threefoothree, why not kick the Crow member?
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Posted By: Kilotov of DokGthung
Date Posted: 26 Aug 2011 at 20:28
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so other people cant take the OTHER cities of him
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Posted By: Nokigon
Date Posted: 26 Aug 2011 at 20:34
Posted By: Tordenkaffen
Date Posted: 26 Aug 2011 at 20:54
I cant help but add an afterthought to this thread.
Why do you not just remove the inactive player from your midst? I've never really understood the desire to "mummify your inactives" other than appearing larger than your actual strength, which is kinda pointless overtime.
But hey, at least Crow is open about it, and I can appreciate that.
my 2c
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Posted By: The_Dude
Date Posted: 26 Aug 2011 at 21:39
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Tord - I think sometimes an alliance holds on the developed accounts just so other members can capture the "inactive" cities.
Bel - I can assist Dlord with friendly sieges anytime.
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Posted By: threefoothree
Date Posted: 27 Aug 2011 at 00:14
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well spoken TD. i want to keep the player so my other crow members can have the inactive members cities. if i kick the inactive member then everyone in illyriad will have a fair claim to take the cities not just our members.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 17:13
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How many players do you have "in cold storage" at the moment?
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 17:22
Tordenkaffen wrote:
How many players do you have "in cold storage" at the moment?
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i think this kind of information is reserved ... or do YOU tell others what cities are fair game in your ally?
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 17:32
No Kilo, we kick our inactives - 30 days and youre out is the rule - and seeing as I had to wait 5-6 months before MCrow finally kicked Zek79 so that I could remove him from my backyard, I think the question is completely fair and justified.
Its a major inconvenience for active players that large alliances "hoard their dead" in this way, and provocative that active players have to tiptoe around large long-inactives when they could just as well settle in their spot if it was attractive. I find that whole culture perverse since it impedes the players who actually play, while serving the whims of a few who "might" want to take over those cities at some point.
How about looking out for the interests of Illy?
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 17:34
well i would not kick an inactive whit some +15k pop towns. that's a waste. he can do a last service to the ally: provide towns for the new generation. i have spoken
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 17:37
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While the only price youd pay is a deterioration of the respect other players would extend you - thats your choice Kilo.
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 17:41
Tordenkaffen wrote:
While the only price youd pay is a deterioration of the respect other players would extend you - thats your choice Kilo.
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lol...is this kind of action, the preservation of the ally's wealth, dishonourable in your opinion? i as HighWard of Beardling of DLord think its not. its my responsibility to provide help and assist the new generation of dwarfs... or is it that your ally does not recruit newbies?
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 17:47
Its pathetic in my opinion to conservate dead accounts to use as a loophole instead of investing time in the newplayers coming to Illy.
So yeah, the word dishonorable is not completely off the mark - a poor excuse for a borderline exploit is another way of putting it. We just got rid of the problem with constant sitting and now you scramble to find another way of using the system to your advantage?
And we adopt new players in Illy constantly - dont understand how you could think otherwise.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 17:51
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I remember having a discussion with Stormcrow about this very issue a few months back - Hope he'll drop in for a discussion.
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 17:52
well as you surely know, we have a cluster-kind of realm in north-west turalia / east arran. we would really dislike others to take cities inside of our "territory". this IS a great advantage for new player, the possibility to grow their pop fast and populate our dead towns, making them come back to live once again. ( which are quite rare nowadays...the dead towns in DLord, i mean )
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 17:59
Kilotov of DokGthung wrote:
well as you surely know, we have a cluster-kind of realm in north-west turalia / east arran. we would really dislike others to take cities inside of our "territory".
this IS a great advantage for new player, the possibility to grow their pop fast and populate our dead towns, making them come back to live once again. ( which are quite rare nowadays...the dead towns in DLord, i mean )
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- Then do what any other rule abiding player would do - remove the inactive cities.
- I agree with you completely here Kilo - its an underhanded exploit handing an unfair advantage on to selected newbie players - Its a symptom of a bad gaming culture where its more about beating the system (finding loopholes to exploit) than it is to work and build up your own product.
The Discussion between me and SC was about inactives automatically being kicked from alliances once they had been away for 1-2 months - to prevent precisely this kind of behaviour in Illy. Based on this convo I am now convinced that it is the right thing to do, and I would very much like to hear the GMs adress the issue.
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 18:07
now now... bad gaming culture????
i respect your opinion that it may seem cheap, but i would really appreciate if you would not try to force your point of view on others by making a GM change this. That would be really rude and a symptom of intolerance toward those that benefit from this useful game function that is city capturing. i understand that some may take pride in their own cities and their hard work on those... but for non prestige user as myself this has proven an useful game mechanic quite some times already.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 18:10
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Well I stand by my opinion Kilo - regardless if it is inconvenient to you.
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Posted By: Nokigon
Date Posted: 27 Aug 2011 at 18:17
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Players are eventually removed from the alliance, and THEN the game.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 18:21
No they are not - they are - as the rules/game mechanics are now - removed from the game after a longer period of inactivity - this period can be extended by appointing a sitter at the inactivity offset by up to 3 months, but the players are NOT kicked from their alliance throughout their inactivity.
I think that inactivity should cancel out any form of false protection/conservation. Free for all, fair for all.
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Posted By: Sloter
Date Posted: 27 Aug 2011 at 18:23
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It is common practis among most alliances to keep larger inactivs for their cities to be taken by new players and thus speed up their growt, not everyone uses prestige and it means alot to get large city with alll research done.Only few alliances are not doing tha.
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 18:25
well i see your towns are big, torden. and it seem to me that you are kinda stomping on the ground cause non prestige user can get towns fast whit out paying a cent... its evony like to consider that since you pay, you have to be " bigger and better"
no offence meant.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 18:27
@Sloter: Just underlines my point of a bad/rotten gaming culture, people are actively seeking out the loopholes now.
Rules need to be: You get what you build, otherwise investing time and money in Illy is a complete waste so long as a completely new player can do these kinds of leaps and ultimately make your hard earned work and progress worthless.
Its decadent and exploitative - period.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 18:29
Its Evony-like to think that because there is an exploit you should use it in good conscience. The fact that you do it so blatantly just shows how bad things are developing at the moment.
And yeah Kilo - If you check my history Im sure youll see that Ive spent more time on this game than most.
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Posted By: (EOM) Harry
Date Posted: 27 Aug 2011 at 18:34
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Sorry mate, i forgot Valar and nice and clean and oh so up standing in this game, and yet you seem to be placing all your Valar towns outside Hubs, not allowing any non-confederate alliances to get a look in, oh so very clean! What was that word that started with Hy- and ending with pocrisy...
------------- Fool's watch the land when the problem is in the heart.
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Posted By: Nokigon
Date Posted: 27 Aug 2011 at 18:35
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I'm sorry Tord, but you're incorrect. I've watched people disappear from inactive alliances, without losing their towns. I can give you an example if you like: LadyBreni. Her towns were sieged by Champ, but she was removed from the alliance.
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 18:37
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now (EOM) please dont turn this into an other flame thread. we have to many of those already, ok?
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 18:47
@Noki, I had a discussion with SC earlier (think about 2-3 months) on where he declined to implement auto-kicking of members inactive over 2 months. I have read all annoucements and nowhere does it say that it has been implemented, but if you are right, Im sure the GM's can correct me.
I think I had my say in this matter, all I'm really interested in now is the developer's assessment.
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Posted By: (EOM) Harry
Date Posted: 27 Aug 2011 at 18:51
I'm not Kilotov, i'm just simply pointing out that it's yet another hypocrisy thread..
------------- Fool's watch the land when the problem is in the heart.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 18:53
(EOM) Harry wrote:
Sorry mate, i forgot Valar and nice and clean and oh so up standing in this game, and yet you seem to be placing all your Valar towns outside Hubs, not allowing any non-confederate alliances to get a look in, oh so very clean!What was that word that started with Hy- and ending with pocrisy... |
Who are you talking to? I don't see a single Valar member that has posted in this thread yet.
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 18:56
Tordenkaffen wrote:
(EOM) Harry wrote:
Sorry mate, i forgot Valar and nice and clean and oh so up standing in this game, and yet you seem to be placing all your Valar towns outside Hubs, not allowing any non-confederate alliances to get a look in, oh so very clean!What was that word that started with Hy- and ending with pocrisy... |
Who are you talking to? I don't see a single Valar member that has posted in this thread yet.
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indeed.
but hidden undercover trolls like to start flame war...
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Posted By: (EOM) Harry
Date Posted: 27 Aug 2011 at 19:00
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Meh my bad, i thought Tord was in Valar.. I get confused quite a bit...
But even so, don't call me a troll. Under the right pretense of Tord being in Valar it would of been a Valid point, and yeah obviously i'm a troll! That's why i only comment when i feel i have a valid argument and back it up with evidence. Yep real troll like of me.
Don't just swing around insults with no evidence and forward thinking. As right now i could call you a troll but i'm not because i feel that there are two sides to this and that you may of just been hasty and i myself making a mistake, thus withheld the flying troll insults.
------------- Fool's watch the land when the problem is in the heart.
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Posted By: Llyorn Of Jaensch
Date Posted: 27 Aug 2011 at 19:24
Tordenkaffen wrote:
Rules need to be: You get what you build, otherwise investing time and money in Illy is a complete waste so long as a completely new player can do these kinds of leaps and ultimately make your hard earned work and progress worthless.
Its decadent and exploitative - period.
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+1
Tordenkaffen wrote:
Its Evony-like to think that because there is an exploit you should use it in good conscience. |
+1
------------- "ouch...best of luck." HonoredMule
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Posted By: Ander
Date Posted: 27 Aug 2011 at 19:37
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I am very much with Kilotov on this. Alliances keeping their inactive players with big cities is very much justified. as long as the mechanism to capture a city is in place, that is the right thing to do with an inactive town.
If you are worried of a new player capturing a big city because he gets an "unfair advantage", you are stating that capturing of cities shouldn't be allowed. automatically booting inactives from alliances make it free for all, but not fair for all (except the biggies).
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Posted By: Ander
Date Posted: 27 Aug 2011 at 19:50
Tordenkaffen wrote:
I had a discussion with SC earlier (think about 2-3 months) on where he declined to implement auto-kicking of members inactive over 2 months. |
I wouldn't want the auto-kicking implemented for other reasons too. Generally I am happy to see a player from another alliance settling in or near our alliance hubs. I see it as a friendly gesture and try to help the new settlers grow fast.
but it would be a very different thing to have a player in my backyard, who came there just because he wanted to capture an inactive city which belonged to one of our former members.
Also territorial alliances might not be interested in inactive cities in far away places. Which makes the inactive cities within their hubs even more valuable (Kilotov's argument about DLord cities in North Turalia).
Weigh in the question of diplo visibility range. There is no reason why any alliance would want to make a city in their midst "free for all".
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 19:57
Tordenkaffen wrote:
- Then do what any other rule abiding player would do - remove the inactive cities.
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Posted By: Ander
Date Posted: 27 Aug 2011 at 20:01
Tordenkaffen wrote:
Tordenkaffen wrote:
- Then do what any other rule abiding player would do - remove the inactive cities.
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why? if capturing of a city by your own alliance is "unfair", capturing the same city by an outside alliance is unfair too. Either remove the option to capture a city (which in my opinion would make the game very much dull) or leave it as it is.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 20:05
Tordenkaffen wrote:
While no harm needs to come to an inactive player that has been ejected
from an alliance, it is reasonable that other/active players has some
measure of insight into the activity of their surrounding neighbours as
many are already competing for attractive areas to settle new cities in,
and the game itself should always benefit/present choices to the active
player.
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Posted By: Ander
Date Posted: 27 Aug 2011 at 20:23
Tordenkaffen wrote:
While no harm needs to come to an inactive player that has been ejected
from an alliance, it is reasonable that other/active players has some
measure of insight into the activity of their surrounding neighbours as
many are already competing for attractive areas to settle new cities in,
and the game itself should always benefit/present choices to the active
player.
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In case you dont know Torden, many players do have some measure of insight into the activity of their surrounding neighbours. Many of us keep track of inactive cities (outside our alliance) and suggest them for other players in our alliance. I captured one that was suggested to me by a friend at the time when I had only three cities.
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Posted By: Tordenkaffen
Date Posted: 27 Aug 2011 at 20:24
You are reaching Ander and wasting my time - Ill leave the decision with the GM's.
Good day.
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Posted By: Ander
Date Posted: 27 Aug 2011 at 20:40
Tordenkaffen wrote:
You are reaching Ander and wasting my time
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No Torden, you are wasting your time. I was trying to help you realize! 
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Posted By: Kilotov of DokGthung
Date Posted: 27 Aug 2011 at 21:34
Posted By: White Smurf
Date Posted: 06 Sep 2011 at 22:10
Greetings Honored Forum
I come to you in the name of the Calaquendi Crows, and wish to shed some light on some of the recent issues discussed here.
The general feeling from Tinuviel, myself and the leadership of CalaCr, is that it does not seem that Sheogorath is
the true leader of CE, as well as SH and Tordenkaffen seem to be the
same person. This does give us a rather bad feeling when both TK is
calling for other alliances to play with open cards and not hide
anything.
Combined with the following quote: "Kurfist - I never enjoyed the confederation at all - in fact Im against the many confederacies that CE is entangled in, thats common knowledge. However I am not the leader of my alliance and therefore accept that others have a different take on it." from http://forum.illyriad.co.uk/search_results_posts.asp?SearchID=20110906220408&KW=
and
"Seen from the perpective of a given alliance leader (which I am not, in
case you were wondering) there should be satisfaction with the agreement
as the major part dispute of the actual expelling of inactives will not
be realised." - from http://forum.illyriad.co.uk/auto-kicking_topic2309_post26110.html?KW=#26110
----
We have had some correspondence with CE, in the past and some of it has evolved around a claim for a specific part of Illyriad. Thus a newbie-player of ours was sieged without warning, which ofc led to our immidiate diplomatic attempts to try and sort out this mistake. As it turned out Sneaking Ham was not interested, and only wanted to remove our player due to the fact that he was in the vicinity of SHs town. Based on this we decided to contact the "leader" of CE, Sheogorath, who offered to pay damages etc. but nevertheless admitted that he was unable to stop TK/SH from sieging our player.
As the sieged was lifted he continued with both diplomatic and magic attacks....and bear in mind...only a player around 50-100 pop. We kept up the peace-talks and tried to find a solution, but alas, SH was not interested and threatened both our newbie as well as I and Tinuviel, that we should not come close to CE area nor him as he would not take kindly to that and that he intended to remove our newbie player from the area. This did however not happen...we let it be, and decided that he did not have anything to back his claim.
Sheogorath has however, contacted us, asking if we could please stop our members from settling anywhere near their alliance members....it was called a "Border Agreement"...after our reply to "shove it" there has been no contact.
Best regards White Smurf, Grand Emissary of the Calaquendi Crows
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Posted By: Kilotov of DokGthung
Date Posted: 06 Sep 2011 at 23:41
White Smurf wrote:
Greetings Honored Forum
I come to you in the name of the Calaquendi Crows, and wish to shed some light on some of the recent issues discussed here.
The general feeling from Tinuviel, myself and the leadership of CalaCr, is that it does not seem that Sheogorath is
the true leader of CE, as well as SH and Tordenkaffen seem to be the
same person. This does give us a rather bad feeling when both TK is
calling for other alliances to play with open cards and not hide
anything.
Combined with the following quote: "Kurfist - I never enjoyed the confederation at all - in fact Im against the many confederacies that CE is entangled in, thats common knowledge. However I am not the leader of my alliance and therefore accept that others have a different take on it." from http://forum.illyriad.co.uk/search_results_posts.asp?SearchID=20110906220408&KW=
and
"Seen from the perpective of a given alliance leader (which I am not, in
case you were wondering) there should be satisfaction with the agreement
as the major part dispute of the actual expelling of inactives will not
be realised." - from http://forum.illyriad.co.uk/auto-kicking_topic2309_post26110.html?KW=#26110
----
We have had some correspondence with CE, in the past and some of it has evolved around a claim for a specific part of Illyriad. Thus a newbie-player of ours was sieged without warning, which ofc led to our immidiate diplomatic attempts to try and sort out this mistake. As it turned out Sneaking Ham was not interested, and only wanted to remove our player due to the fact that he was in the vicinity of SHs town. Based on this we decided to contact the "leader" of CE, Sheogorath, who offered to pay damages etc. but nevertheless admitted that he was unable to stop TK/SH from sieging our player.
As the sieged was lifted he continued with both diplomatic and magic attacks....and bear in mind...only a player around 50-100 pop. We kept up the peace-talks and tried to find a solution, but alas, SH was not interested and threatened both our newbie as well as I and Tinuviel, that we should not come close to CE area nor him as he would not take kindly to that and that he intended to remove our newbie player from the area. This did however not happen...we let it be, and decided that he did not have anything to back his claim.
Sheogorath has however, contacted us, asking if we could please stop our members from settling anywhere near their alliance members....it was called a "Border Agreement"...after our reply to "shove it" there has been no contact.
Best regards White Smurf, Grand Emissary of the Calaquendi Crows
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takes notes
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Posted By: Tordenkaffen
Date Posted: 06 Sep 2011 at 23:46
Lesson is - dont settle your second city five tiles away from my cities in the heart of Fremorn CE territory. This has been said many times on the forum but Ill behappy to refresh: "Dont do stupid stuff and we get along much better."
Just to weed out the fabrications of the above post I want it to be cleat that I never threatened neither Tinuviel nor the player, I simply told both he would have to be removed.
As a sign of respect, I even chose to send him compensation for his setback afterwards, which was a generous price for a small hamlet of less than 100 population.
So I dont see what youre really complaining about.
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Posted By: Kurfist
Date Posted: 06 Sep 2011 at 23:57
Not to interrupt, but isnt telling a player that he will be removed, as in his city"s" will be removed from said strip of the map, a threatening comment?
------------- Patience is a virtue, resource giving is a sin
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Posted By: Brids17
Date Posted: 07 Sep 2011 at 00:11
Tordenkaffen wrote:
Lesson is - dont settle your second city five tiles away from my cities in the heart of Fremorn CE territory. This has been said many times on the forum but Ill behappy to refresh: "Dont do stupid stuff and we get along much better." |
And it's been said even more times, not everyone reads the forums. Especially 50-100 pop players.
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Posted By: Tordenkaffen
Date Posted: 07 Sep 2011 at 01:40
...
This happened what, 3-4 months ago, and was over with in 3 days?
I fail to see the substance of this complaint - afterall several months ago I myself gave up a pop 3000 city to Curse at their request because my city was to close for their comfort, and that was a distance between the cities of 15-20 squares - near a faction hub.
Just to get this straight, there are numerous factual errors in White Smurfs narration of the events; There was never a single spell cast - honestly, what point does it make to blight a city with less than 100 pop? The only diplomats sent were scouts and spies - because I tend to get curious when players settle right next to me. Lastly, what makes WS post so absurd is that the player and myself parted on good terms. He briefly stated that he understood how I could percieve his close presence as invasive and unpleasant, agreed to the move, and the fact that he took it like a good sport was the reason I sent him the compensation in the first place.
You sure this problem isn't simply a cover for an entirely different dispute that youre not willing to stand by?
I recognize the posters in this thread from another context.
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Posted By: Brids17
Date Posted: 07 Sep 2011 at 01:49
Tordenkaffen wrote:
...
This happened what, 3-4 months ago, and was over with in 3 days?
You sure this problem isn't simply a cover for an entirely different dispute?
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What difference does that make?
And I don't know what you're trying to imply.
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Posted By: Tordenkaffen
Date Posted: 07 Sep 2011 at 01:59
whatever...
Maybe the bitter sea was a better forum for this off topic.
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Posted By: White Smurf
Date Posted: 07 Sep 2011 at 07:16
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Greetings
"He agreed to the move"....well not really like he had any choice in the matter. We said that he did not have to move, and that we would back him anyway needed if it came to that. But I can see his point - a seasoned player with numerous towns "asking" him to move with sieges...yeah that was all by his choice......
This was all a matter of illustrating a point TK - You come here asking for honesty and clarity form other alliances regarding number of players, inactives, posting on forums etc. But when it comes to CE, and leadership and what you yourself is doing...then there is no need for such thing.
Of my entire post you chose to attack less interesting points, but completely bypass the point that you in fact, and not Sheogorath is the leader of CE. But let us leave that point here.
I will play along with these shenaningans for the time being:
CE is claiming Fremorn or at least intends to - Why is this? there are CE players spread out over the map, and for the player in question he chose to move his capital there to be close to a RL-friend who was in CE at the time.
If you gave up a city because someone else thought you too close for their liking...I am sorry, but I think that is more based on who you are rather than on where you are. We are all judged by past actions, and I doubt that I would be comfortable having you or likewise others with aggressive behaviour close to my cities. Anyone else - large and small - are welcome. I trust we can work out our differences and coorporate for the best of all parties. Friends come in many forms - not just in select alliances.
TK - If you truly feel this is a "cover for an entirely different dispute" then I would be most delighted to hear what that may be...I have no other quarrels with you or CE than the fact that I find it slightly two-faced when asking others for something you are not willing to give.
Best regards
White Smurf, Grand Emissary of the Calaquendi Crows
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Posted By: Tordenkaffen
Date Posted: 07 Sep 2011 at 14:40
White Smurf I think you presume to know alot while being completely dependant on hearsay from others. Now I could go maticulously through your post to correct your wrong assumptions, but there are so many that I dont think its worth the bother anymore - you are not debating with the intent to grow wiser on any matter, but rather to wear on my patience. Life is simply too short for this.
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Posted By: Brids17
Date Posted: 07 Sep 2011 at 23:53
Life is the longest thing you'll ever do...
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Posted By: Llyorn Of Jaensch
Date Posted: 08 Sep 2011 at 00:52
White smurf: What is the evidence for your accusations?
I would hope you have more than hearsay before casting mud.
Until evidence indicates otherwise Tord's credibility is unblemished and is entitled to cast his opinion.
(I mean seriously, you would expect Tord to be content with someone who moved to within 5 squares? I doubt so.)
Without evidence Tord has every right to not only speak, but curtly to you, if at all.
------------- "ouch...best of luck." HonoredMule
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Posted By: G0DsDestroyer
Date Posted: 08 Sep 2011 at 12:13
I'm glad the title of this thread tells me what it's about, as the last pages sure don't
I agree with what Llyorn says!
------------- http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin
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Posted By: White Smurf
Date Posted: 08 Sep 2011 at 19:09
And what would be evidence enough? - I have the in game mails exchanged at the time?
Also noone has mentioned 5 squares....the player used the relocation spell which requires him to have a 10 sq distance to other cities in order to work.....
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Posted By: Sheogorath
Date Posted: 08 Sep 2011 at 23:24
Actually the city wasn't relocated, it was a second city.....
------------- =Colonialism At Its Finest=
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Posted By: Kurfist
Date Posted: 08 Sep 2011 at 23:56
Is there really a war/skirmish going on for Sov purposes? thats really the only reason Tord would be upset.
------------- Patience is a virtue, resource giving is a sin
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Posted By: Sheogorath
Date Posted: 09 Sep 2011 at 02:46
Kurfist- I'm not trying to be rude or anything, but what is point of you arguing, this isn't affecting you in any way?
------------- =Colonialism At Its Finest=
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Posted By: Kurfist
Date Posted: 09 Sep 2011 at 03:26
I absorb all information Sheo, i can guaruntee in the next "city too close to mine" thread this will be brought up, if i didnt know the information on this one, i'd be just as clueless on the next one, and you would see some similar questions.
It doesn't concern Ander or kilotov either, yet they can comment and ask, so I assumed I could as well.
------------- Patience is a virtue, resource giving is a sin
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Posted By: Llyorn Of Jaensch
Date Posted: 09 Sep 2011 at 06:40
Sheogorath wrote:
Kurfist- I'm not trying to be rude or anything, but what is point of you arguing, this isn't affecting you in any way? |
Sheo: Kur's comments have been constructive, relevant, genuine statements. I'm more than most fully aware of his history, should we not be encouraging legitimate progress and dialogue?
Any smart comments made by Kur should be rebutted strongly. But there is no reason to dismiss honest attempts at a mature dialogue. God knows we have to little of that here anyway.
Kur: Im happy to engage any mature dialogue regards this or any situation, and I encourage you to continue. Im also more than interested in all other 3rd party opinion.
Llyorn
------------- "ouch...best of luck." HonoredMule
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Posted By: Rill
Date Posted: 09 Sep 2011 at 07:12
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Kurfist, to clarify, there is not a war/skirmish over sov. There was intimidation and/or polite requests, depending on who you ask, for a player who settled a new city right next to a large city to encourage the new city to be relocated somewhere less close.
Personally, I think it's bad manners to plant a city that close to an established player without letting them know you're coming. However, Illy is getting more crowded, and that might end up changing.
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Posted By: Kurfist
Date Posted: 09 Sep 2011 at 13:57
Lawn, did you interject yourself into someone elses conversation ;)?
And what do you mean by this " dismiss honest attempts at a mature dialogue." It's almost like your hinting towards past situations... ;)
@ Rill
Once my cities get back up, if someone settle near my sov chosen city spots i'd be furious. I mean, im near a 17 food node and a few abundant crops, if someone settled on the opposite side of that node, isnt that a Dic* move?
Have at it tordy.
------------- Patience is a virtue, resource giving is a sin
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Posted By: Kumomoto
Date Posted: 09 Sep 2011 at 15:29
Llyorn Of Jaensch wrote:
Any smart comments made by Kur should be rebutted strongly.
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A point of translation for the American players. By "smart" he means wiseass, not actually smart...
(just trying to avoid potential confusion!)
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Posted By: Kurfist
Date Posted: 09 Sep 2011 at 18:03
hang on, let me look up rebutted..
rebuttedpast participle, past tense of reĀ·but (Verb)1. Claim or prove that (evidence or an accusation) is false. 2. Drive back or repel (a person or attack).
Well thats not very nice.
------------- Patience is a virtue, resource giving is a sin
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Posted By: Sheogorath
Date Posted: 09 Sep 2011 at 20:32
Llyorn Of Jaensch wrote:
Sheogorath wrote:
Kurfist- I'm not trying to be rude or anything, but what is point of you arguing, this isn't affecting you in any way? |
Sheo: Kur's comments have been constructive, relevant, genuine statements. I'm more than most fully aware of his history, should we not be encouraging legitimate progress and dialogue?
Any smart comments made by Kur should be rebutted strongly. But there is no reason to dismiss honest attempts at a mature dialogue. God knows we have to little of that here anyway.
Kur: Im happy to engage any mature dialogue regards this or any situation, and I encourage you to continue. Im also more than interested in all other 3rd party opinion.
Llyorn
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True, I hadn't thought of that, my apologies Kurfist
------------- =Colonialism At Its Finest=
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Posted By: Kurfist
Date Posted: 09 Sep 2011 at 20:46
Thank you.
------------- Patience is a virtue, resource giving is a sin
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Posted By: Llyorn Of Jaensch
Date Posted: 09 Sep 2011 at 21:21
Kumomoto wrote:
Llyorn Of Jaensch wrote:
Any smart comments made by Kur should be rebutted strongly.
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A point of translation for the American players. By "smart" he means wiseass, not actually smart...
(just trying to avoid potential confusion!)
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Smart guy.
Frak. I mean wise-ass. No, smart......
------------- "ouch...best of luck." HonoredMule
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Posted By: White Smurf
Date Posted: 10 Sep 2011 at 05:42
I doubt TK is thinking of the right person. He had only 1 city, and was not even close to making a second by terms of population. The city was relocated there....and given the terms of the relocation spell, are you then demanding that beyond the 10 square-limit you have to start writing neighbours if you are welcome....well....good luck with the coming changes.
I think there is much in the notion that sov-squares are interesting to keep free of other cities, but when you adapt that attitude to area far beyond you close interest, then you are forcing people to populate the edges of the map in fear of meeting and alliance player with a god-complex.
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Posted By: threefoothree
Date Posted: 14 Sep 2011 at 01:00
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just another announcement, our member Selvian has temporarily left crow. he will be rejoining soon thank you.
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