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Step by Step Guide to Quests

Printed From: Illyriad
Category: Strategies, Guides & Help
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Forum Description: Player created guides and advice.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2268
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Topic: Step by Step Guide to Quests
Posted By: Mara Zira
Subject: Step by Step Guide to Quests
Date Posted: 16 Aug 2011 at 18:49
Research Needed
Step 1: Click on an empty plot in your city and build a library.

Step 2: When you have enough research points available, move your mouse over the green Research button on the menu, then select the "Available to Research" side button. Research Brewing, Bartending, and Trade Contacts.

To complete level one quests, you'll also need to have researched Haggling.

To complete level two quests, research Diplomatic Contacts. You'll also need to have Negotiation, Scouting, and Master Scouts researched.


Buildings Needed
Step 1: When your Brewing research is finished, click on an empty plot in your city and build a brewery.

Step 2: Once built, click on the brewery. Click on the Production seal in the upper right-hand corner. Under Production Orders, type in the number of barrels of beer you wish to make and click on the Make button. I'd suggest you make around 4-10 barrels to start with.

Step 3: When your Bartending research is finished, click on an empty plot in your city and build a tavern.

Step 4: Wait until your Trade Contacts research is done and you have some beer produced. You can see how many finished barrels of beer you have by looking at the top of the Production page in your Brewery for the "Currently Stored" number. You can also click on the triangle to the right of your city name on the menu bar. The resource bar will expand. Look at the numbers to the left of the beer icon. The number of finished beer is above the number of beer in production.

To complete level one quests, you'll also need to have build a marketplace and at least one caravan. If you haven't yet made your caravans, do so now. You should have horses and gold from the tutorial gift caravan. Click on your marketplace and then the Production seal and make 5 caravans.

To complete level two quests, you'll need to have build a Consulate, completed the needed research, and made 10 basic scout units. This will allow you to do some of these quests. You need to upgrade your Consulate to level 3, do the necessary research, and make 10 advanced scouts if you wish to be able to do any and all of the level two quests. Since scout units cost gold per hour to maintain, you'll also need gold in your storehouse. Personally, I'd recommend not making basic scouts and waiting on these quests until you can make 10 advanced scouts.


Quests
Step 1: Once the needed research is done, the buildings built, and the beer produced, you can move your mouse over the world map icon in the menu, then click on the Quests side button (which looks like an open scroll). Click on the name of each quest and read the text to decide which ones interest you. You might find the http://forum.illyriad.co.uk/quest-guide_topic2064.html" rel="nofollow - quest guide useful to determine which quests are worth doing.


Level One Quests
Step 1: When you decide to do a certain quest, make sure you currently have available--or will have available before the time expires--enough caravans and resources available to ship all of the needed resources at one time. You may need several caravans. Note that you do not need enough caravans to carry the amount of resources you're trading for. They will automatically be deposited in your storehouse when your goods are delivered.

Step 2: Click on the Accept button. When the needed caravans and resources are available, click on the Dispatch Goods button. Your caravan will deliver the goods and return on it's own, with no further instructions from you. You will receive an message in your Mail when the quest has been completed. If you forget to send out the goods in time, the quest will expire. You'll have lost the beer you spent to accept the quest.

The quests will repeat. These quests are mainly useful to switch resources you have a lot of for ones you have less of. If you take into account the resources that go into making the beer, you aren't actually earning extra resources this way, so don't depend on quests to build your resources.


Level Two Quests
Step 1: Before you can do level two quests, you need to finish the necessary research, buildings, beer, and scouts. When you decide to do a certain quest, make sure you currently have available--or will have available before the time expires--the scouts needed. Click on the rose icon in the menu ("Diplomatic Overview") to see if you have the needed scouts currently in the town. They might still be traveling back from the last quest.

Step 2: Once you've selected the quest you wish to do, click on the Accept button.

Step 3: Click on the "Give orders to Diplomats" link at the bottom of the page. You will be taken to the Diplomatic Orders page. Find the scout unit type you need to send (and have available), type in the number of scouts you wish to send on the mission, and click the "Send" button. Your scouts will complete the mission and return with no further orders from you.

You will receive an message in your Mail when the quest has been completed. If you forget to send out the scouts in time, the quest will expire. You'll have lost the beer you spent to accept the quest. The quests will repeat. In some quests, your scouts will die, so be careful which quests you accept and how many scouts you send. For some quests, your scouts will fail in their mission if you don't send enough of them. So far, 10 advanced scouts have always been enough for me to successfully complete quests.

Some quests have several parts. The first part usually doesn't earn you anything, but you'll benefit if you complete all of the parts of the quest.


Ranking and Discoveries
Completing quests will improve your overall ranking on the game.

Discoveries are randomly won from completing quests. You may be given a discovery after a few quests or after many. So far, the two Discoveries you can receive from Quests are: Inquisitive Populace (which allows you to see incoming hostile diplomatic units sooner) and Block and Tackle (which improves how quickly you can load your caravans when harvesting resources).




Replies:
Posted By: Tordenkaffen
Date Posted: 17 Aug 2011 at 11:37
Commercial Spam!!! Attack!


Posted By: Faldrin
Date Posted: 17 Aug 2011 at 11:45
Originally posted by Mara Zira Mara Zira wrote:

Ranking and Discoveries
Completing quests will improve your overall ranking on the game.

Discoveries are randomly won from completing quests. You may be given a discovery after a few quests or after many.
 
I would say a discovery is "discovered by" and not "won from" Tongue
 
Nice guide btw Smile


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Posted By: GM ThunderCat
Date Posted: 17 Aug 2011 at 11:53
Originally posted by Tordenkaffen Tordenkaffen wrote:

Commercial Spam!!! Attack!
Disposed of...


Posted By: Rill
Date Posted: 03 Sep 2011 at 01:31
Maybe clarify that Inquisitive Populace is gained from doing diplo quests and Block and Tackle is gained from trade quests?

Good guide! Thanks!


Posted By: Mara Zira
Date Posted: 03 Sep 2011 at 22:06
I've had several people say they got both discoveries from Trade quests, so I'm not sure that's true, Rill. I didn't want to put information in my guide that I was unsure of.

I've also heard people say that the higher the level your tavern is, the more quickly you'll get these discoveries. This may be true, but I have no proof unless a GM would like to confirm it.


Posted By: The_Dude
Date Posted: 03 Sep 2011 at 22:18
Originally posted by Mara Zira Mara Zira wrote:

I've had several people say they got both discoveries from Trade quests, so I'm not sure that's true, Rill. I didn't want to put information in my guide that I was unsure of.

I've also heard people say that the higher the level your tavern is, the more quickly you'll get these discoveries. This may be true, but I have no proof unless a GM would like to confirm it.

Recently, I saw GM SC on GC mention that higher taverns have a better chance at discoveries.

I believe Trade Discoveries are earned by Trade Quests and Diplomatic Discoveries are earned by Diplomatic Quests.


Posted By: Anjire
Date Posted: 03 Sep 2011 at 23:03
Originally posted by The_Dude The_Dude wrote:

Originally posted by Mara Zira Mara Zira wrote:

I've had several people say they got both discoveries from Trade quests, so I'm not sure that's true, Rill. I didn't want to put information in my guide that I was unsure of.

I've also heard people say that the higher the level your tavern is, the more quickly you'll get these discoveries. This may be true, but I have no proof unless a GM would like to confirm it.

Recently, I saw GM SC on GC mention that higher taverns have a better chance at discoveries.

I believe Trade Discoveries are earned by Trade Quests and Diplomatic Discoveries are earned by Diplomatic Quests.

I have experienced almost the opposite of the above (higher level taverns = higher rate of discovery).  I believe at some point, they tweaked the rate at which the diplomatic discovery is made to roughly nil. 





Posted By: The_Dude
Date Posted: 03 Sep 2011 at 23:26
That Diplomatic Discovery is hard to get.  I've been wondering if it is easier for smaller cities to earn it vs. larger cities.


Posted By: Kilotov of DokGthung
Date Posted: 03 Sep 2011 at 23:35
you mean inquisitive populace?
i have that


Posted By: Mara Zira
Date Posted: 05 Sep 2011 at 02:36
Ironically, after about 8 weeks of doing both types of quests, my capital has Inquisitive Populace but not Block and Tackle. My second city, after about 4 weeks, got both on the same day...same level tavern as my capital. My newer cities have only been doing quests for a couple weeks (same tavern level), and no discoveries. So, in my experience, Inquisitive Populace was the easier of the two to get.


Posted By: Kurfist
Date Posted: 05 Sep 2011 at 02:39
Block and tackle will be gained from trade type quests.
Remember, chances of getting the discoveries are randomized.  I was one of the last people to get the first discovery when they first came out, sans everyday newbies.


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Patience is a virtue, resource giving is a sin


Posted By: Mara Zira
Date Posted: 06 Sep 2011 at 21:41
I finally got Block and Tackle in my capital today after, yes, a trade quest. Only took 9 weeks. Wink


Posted By: Kurfist
Date Posted: 06 Sep 2011 at 21:57
Congrats.

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Patience is a virtue, resource giving is a sin


Posted By: Rymal
Date Posted: 18 Sep 2011 at 00:44
 Nice guide - thank you!   Do I understand correctly there are only the 2 discoveries available from the quests?  When a player has both discoveries, is there any value in doing more quests?Question
 
 


Posted By: Rill
Date Posted: 18 Sep 2011 at 00:51
Depends on whether the quest reward is anything you want, and if it's asking for something you don't want.  Some of the quests can be quite lucrative, others ... not so much.


Posted By: Mara Zira
Date Posted: 18 Sep 2011 at 21:28
Rymal,

Yes, currently there are only the 2 Discoveries that you can get from Tavern quests. As Rill said, the only reason to do quests after that is if the quest offers something you want in return for something you have extra of. For example, exchanging basic resources you have plenty of or sending out scouts in return for advanced goods that you could use.


Posted By: Celebcalen
Date Posted: 28 Sep 2011 at 23:17
bump


Posted By: Angua Whisper
Date Posted: 01 Dec 2011 at 20:21
The 2 discoveries 'Inquisitive populace' and 'Blok and Tackle' are really only worth getting when the city is small.

For a city with level 20 resource fields the extra you can gain collecting is less than 1%, and likewise a city that have the consulate up to 20 (15 squares distance) do not get much advantage by adding 2 squares more.

So pray you get them early, when they are valuable enough to help you grow.

Also remember that collecting make you vulnerable, if you rely on collecting to feed your city then an attacking army can pretty much vipe you out just by blocading your caravans.

best regards
~ Angua Whisper


Posted By: dspn23
Date Posted: 01 Dec 2011 at 21:27
i disagree once t2 building (foreign affairs) i guess
can turn those 2 squares into 6
and is never to much to be awere that you will be stolen


Posted By: dunnoob
Date Posted: 17 Dec 2011 at 19:37
Originally posted by The_Dude The_Dude wrote:

I saw GM SC on GC mention that higher taverns have a better chance at discoveries.

Thanks for info, maybe I'll upgrade my  http://elgea.illyriad.co.uk/#/Player/Profile/121554" rel="nofollow - tavern .  JFTR, an ordinary level 2 tavern is good enough for the inquisitive populace.


Posted By: lampost
Date Posted: 29 Jan 2012 at 22:06
after 4 months (not kidding) i did not get "inquisitive populace" any suggestions 

ps. i have tavern lvl 10


Posted By: dunnoob
Date Posted: 30 Jan 2012 at 22:36
Originally posted by lampost lampost wrote:

after 4 months (not kidding) i did not get "inquisitive populace" any suggestions 

ps. i have tavern lvl 10

That's odd.  A tavern level 2 unlocks the "diplomatic contacts" research for the diplomatic quests -- there are only two kinds of quests at the moment, trade quests and diplo quests.  After rescuing the librarian's daughter about five times I had both discoveries (actually I got inquisitive populace first, the other discovery is far more useful).  


Posted By: Rill
Date Posted: 30 Jan 2012 at 23:34
I don't do quests that much, but I've done a fair number of diplo quests and I have a town that doesn't have Inquisitive Populace.  Fortunately the diplo visibility of my other towns overlap.


Posted By: argonaut
Date Posted: 07 Feb 2012 at 13:06
If you use your diplos for the scribes of allembine you can get the research discovery.


Posted By: Sentenial
Date Posted: 17 Feb 2012 at 20:04
This is very helpful Clap


Posted By: darkstars
Date Posted: 21 Oct 2012 at 12:28
I dont want to show off or anything but just provide some informations:

I got both discoveries after 8 days of quest (generally 8 quest a day, though i failed some)

I got both discoveries on diplomatic quest, but the tackle one was from the second step of a diplomatic quest (which was basically a trade quest)

My tavern is only lvl 2 (as i was doing quest morning and evening i did not need more new quests)

I dont know if I should keep doing quests ^^


Posted By: Loud Whispers
Date Posted: 21 Oct 2012 at 14:51
Originally posted by The_Dude The_Dude wrote:

That Diplomatic Discovery is hard to get.  I've been wondering if it is easier for smaller cities to earn it vs. larger cities.
Just upgrade your tavern, wait a few days or even weeks doing diplo quests that don't kill scouts, get the discovery and replace the tavern with whatever you want.


Posted By: consultrainer
Date Posted: 26 Dec 2012 at 09:23
thanks for the entries! ... will keep a tab on the developments. Till now, on my second day, and enjoying the levelling up


Posted By: Arctic55
Date Posted: 04 Jan 2013 at 16:30
Originally posted by Loud Whispers Loud Whispers wrote:


Originally posted by The_Dude The_Dude wrote:

That Diplomatic Discovery is hard to get.  I've been wondering if it is easier for smaller cities to earn it vs. larger cities.
Just upgrade your tavern, wait a few days or even weeks doing diplo quests that don't kill scouts, get the discovery and replace the tavern with whatever you want.


I have 6 citys. All my citys have Block and Tackle, but only 4 out of 6 have Inquisitive Populance. Strangly, my second biggest citys is one of the ones that does not have Inquisitive Populance. My taverns vary in level. So I don't think Tavaern level effects chance to get the discoverys. As, my level 20 tavern has not got all the discoverys, while my other 2 level 20, and my lover level tavens, do have all of the discoverys.


Posted By: Endrok
Date Posted: 03 Jul 2015 at 14:41
I've not really put much effort into doing Quests. My cities that did do Quests them have both discoveries.

I'm not really sure why people put so much effort into the Inquisitive Populace discovery when all it really gives is +2sq on detection range of incoming diplos.  

When you work out how fast diplo units travel you soon realise that you only actually get roughly 2-3 minutes advantage in detecting incoming units and even then it's only an advantage if you are actually logged on when the attack arrives!

The Block and Tackle discovery which gives a +20% increase in loading speed when harvesting goods is of far more practical use.





Posted By: abstractdream
Date Posted: 03 Jul 2015 at 19:05
But who bothers with harvesting after the first few hundred population?

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Bonfyr Verboo


Posted By: jcx
Date Posted: 04 Jul 2015 at 05:03
Interesting.. /me thinking of building taverns back to lvl 20. 

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Disclaimer: The above is jcx|orcboy's personal opinion and is not the opinion or policy of Harmless? [H?] or of the little green men that have been following him all day.

jcx in H? | orcboy in H?


Posted By: Endrok
Date Posted: 05 Jul 2015 at 12:22
Originally posted by abstractdream abstractdream wrote:

But who bothers with harvesting after the first few hundred population?

Yeah agreed.  

A thought ........ does the +20 bonus apply to other harvesting units?  I suspect not but don't know for sure!

The description mentions "your trade caravans" but the bold text at the bottom just mentions "harvesting resources" .....  It would be a far more useful bonus if it also applied to skinners, miners etc  [ Devs are you reading this Wink ]  That way people may push for to get the Discovery.

But my view on the usefulness of the +2 sq increase in diplomatic detection range remains the same ..... not really worth the effort!




Posted By: Count Rupert
Date Posted: 05 Jul 2015 at 13:48
The +20% bonus does not apply to specialists (cotters, miners, herbalists, skinners).  Speed is determined differently for specialists than it is for caravans.  Speed of harvest for specialists is determined by what is being harvested.  Where caravans it's the speed of the van that determines the speed of harvest.



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