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A question for the Dev's

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=2217
Printed Date: 17 Apr 2022 at 07:24
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: A question for the Dev's
Posted By: waylander69
Subject: A question for the Dev's
Date Posted: 27 Jul 2011 at 17:34
As we know a new rule will come into regard the negative food and change to tax, in the future will you also change the rule regarding negative research as well, as this can be used in the same way, people can max out their sov squares to boost food production and run their research at a negative and just top it up with books from other cities or purchased from the market. 

If this is the case would it not be better to stop people running into negative production at all therefore closing any possible exploits.



Replies:
Posted By: GM ThunderCat
Date Posted: 27 Jul 2011 at 18:02
That's fine; as is negative food production - trade is a viable option.

The issue is running a negative production and having zero in storage. At this point sovereignty should auto-level down currently (last claimed first).


Posted By: Ander
Date Posted: 27 Jul 2011 at 18:03
Waylander, the situation is slightly different from what you understood

If you have negative food production AND you have no food left in your city, then your city taxation rate will automatically adjust itself downwards to return you to a state of zero food balance.

having a negative food income has no penalty. Only if you run out of food entirely, your tax rate will slide.


Posted By: Tordenkaffen
Date Posted: 27 Jul 2011 at 18:13
Steep sovereignty costs makes the 10th city practically unattainable unless your cities have 7 food plots. I dont see a way of fixing it without leaving an unfortunate middlegroup in a pinch. Are the Devs willing to look at a flexible implementation or will it hit us like a hammer.

Boo wants to know :)


Posted By: surferdude
Date Posted: 27 Jul 2011 at 18:59
Originally posted by Tordenkaffen Tordenkaffen wrote:

Steep sovereignty costs makes the 10th city practically unattainable unless your cities have 7 food plots. I dont see a way of fixing it without leaving an unfortunate middlegroup in a pinch. Are the Devs willing to look at a flexible implementation or will it hit us like a hammer.
I'd a assume a 10th city is a rarity that is meant to be rare rather than common? (Espically that it seems to have taken over a year and a bit for someone to get one)

In this case I'd expect some pain and some planning would be needed. You can buy food in the market; you can get allies to ship your food etc?


Posted By: waylander69
Date Posted: 28 Jul 2011 at 11:41
Ander, i understand that and its no different to have no research points left...thats why i asked....if i can buy food in the market to get round this then its no different to buying books.....i wanted to be clear on it.....



Posted By: Empress Olivia
Date Posted: 28 Jul 2011 at 16:39
Originally posted by Tordenkaffen Tordenkaffen wrote:

Steep sovereignty costs makes the 10th city practically unattainable unless your cities have 7 food plots. I dont see a way of fixing it without leaving an unfortunate middlegroup in a pinch. Are the Devs willing to look at a flexible implementation or will it hit us like a hammer.

Boo wants to know :)


Tord-- You can do it, it just is really painful. I did it a month ago without running out of food-- uninformed individual that I am, I didn't realize one could use this game dynamic that way! ;). You need to basically kill off most all of your troops and diplos and max out all your sov on farms (and buy some food on the market) and I only had one city with 7 food. Very painful, yes, but possible for folks who want to do it...



Posted By: Shadar Logoth
Date Posted: 28 Jul 2011 at 20:26
I just got a message saying this was double posted... true... please don't hold it against me, i trust someone will remedy this, see text below.
Shad over and out!
 
---------------------- 
 
First of all I'd like to say I agree with Erik Dirk but I also noticed this interesting conversation going on elsewhere....

So people looking in on the Fairer change to food and taxes thread read:

http://forum.illyriad.co.uk/a-question-for-the-devs_topic2217.html" rel="nofollow - http://forum.illyriad.co.uk/a-question-for-the-devs_topic2217.html

And people looking in on the a-question-for-the-devs thread please read:

http://forum.illyriad.co.uk/fairer-change-to-food-and-taxes_topic2216.html


In my defence, I do read forums, but don't always know how to use them the most efficiently so forgive me for this double post. Maybe I should have asked the devs to combine these? Not sure.


Cheers

Shadar Logoth



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More Orc, less talking!

All that is said is my own opinion. I am not a leader nor voice for Invictus. I will always abide by Invictus's rules.


Posted By: Tordenkaffen
Date Posted: 31 Jul 2011 at 16:00
Thanks Olivia - think Ill just settle for 9, at least untill the "chancellory" or whatsits name is implemented, that might make the sovereignty a little less heavy to keep going.


Posted By: HonoredMule
Date Posted: 02 Aug 2011 at 04:46
Originally posted by Empress Olivia Empress Olivia wrote:

Tord-- You can do it, it just is really painful. I did it a month ago without running out of food-- uninformed individual that I am, I didn't realize one could use this game dynamic that way! ;). You need to basically kill off most all of your troops and diplos and max out all your sov on farms (and buy some food on the market) and I only had one city with 7 food. Very painful, yes, but possible for folks who want to do it...



A big part of any feasibilty study will, however, have to take into consideration how blatantly one would now advertise his defenseless state.  >200k pop with mostly 5-food becomes a guarantee that the player has no troops, few diplomats, and baseline military/diplomatic production capacity.  It's a flashing sign that says, "rob me of all my advanced resources with thieves and/or direct attacks."

Even if not consuming alliance resources, such a player is heavily dependent on the protection of his alliance tag if he's to have any protection at all.


Posted By: LauraChristine
Date Posted: 02 Aug 2011 at 13:05


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Cake


Posted By: Kilotov of DokGthung
Date Posted: 02 Aug 2011 at 18:33
Originally posted by HonoredMule HonoredMule wrote:



A big part of any feasibilty study will, however, have to take into consideration how blatantly one would now advertise his defenseless state.  >200k pop with mostly 5-food becomes a guarantee that the player has no troops, few diplomats, and baseline military/diplomatic production capacity.  It's a flashing sign that says, "rob me of all my advanced resources with thieves and/or direct attacks."

Even if not consuming alliance resources, such a player is heavily dependent on the protection of his alliance tag if he's to have any protection at all.


well, no one will stop you from sending your advanced resources to a more suited town for them to be in...




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