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crafting specialisation

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Suggestions & Game Enhancements
Forum Description: Got a great idea? A feature you'd like to see? Share it here!
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1953
Printed Date: 16 Apr 2022 at 20:40
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Topic: crafting specialisation
Posted By: Erik Dirk
Subject: crafting specialisation
Date Posted: 01 Jun 2011 at 01:36

With anatomy parts being available I'm guessing that crafting isn't too far off.

I'd just like to say that when implementing crafting this would be an ideal time to fix one of the biggest game balance issues this game has, that being that there is almost no reward for specialisation and will usually reward generalisation for item production.
 
With that in mind if there are new buildings, or workshop upgrades associated with crafting could build times and cost be more real reflective of real life. I.e. huge investment to start up but progressivly becoming cheaper and faster to expand.
 
Alternativly if normal troops can use crafted items too then perhaps production time could follow a greater logaritmic increase with building level ie production time = 100% - 1.25^(building lvl.)



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