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Siege, Blockade, and adjacent squares

Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=186
Printed Date: 17 Apr 2022 at 19:04
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Topic: Siege, Blockade, and adjacent squares
Posted By: joekewl
Subject: Siege, Blockade, and adjacent squares
Date Posted: 22 Mar 2010 at 17:53
I have some concerns about what the world will look like once people have a lot villages...

Since you cant siege or blockade an encircled village I am sure we will see many, if not most, people end up in large clusters which will almost completely prevent these tactics. How will these tactics ever work if they are set up next to large clusters? The kind of army that is needed will be ridiculous.

The only way I see a siege/blockade having a chance of actually working is if you can reinforce a friendly siege or blockade. Even then it will make it extremely difficult for attackers since they will undoubtedly have far longer travel times and coordination needs. Plus once you conquer the village (assuming a siege) how will you defend it against all those enemies right next to it? Finally, it wont matter because you cant conquer the interior villages so you will never be able to get rid of those enemies... so whats the point of conquering the exterior ones in the first place? None.

I suppose you could wipe out the enemy armies before setting up the siege/blockade but that in and of itself is a large task and since you can never get rid of the internal villages you will have to maintain the offensive forever.

Another concern is alliances. This will probably make alliance clusters. So you join an alliance and either cluster with them by choice or are forced to by alliance policy. Then, later on, you dont care for your alliance and want to leave it but now many or even all (other than capital) of your villages are right in the middle of them. They better take you leaving well or you might as well quit the game...

I understand clustering may happen anyway but the prevention of sieges and blockades makes it far more appealing.

I may be way off here and I am hoping someone can explain to me where I am wrong.



Replies:
Posted By: Kumomoto
Date Posted: 25 Mar 2010 at 20:36
My understanding is that if you conquer a secondary city, you have the option of capturing it or destroying it (and making off with loot). That way you would be able to whittle down the ring of towns to get at the juicy middle...
 
But yes, in general, if you want to conquer a cluster of 15 towns, you'll probably need a big army... As you should be required to...?


Posted By: Wuzzel
Date Posted: 25 Mar 2010 at 20:48
http://uk1.illyriad.co.uk/view_map.asp?Radius=3&CenterX=21&CenterY=15 - http://uk1.illyriad.co.uk/view_map.asp?Radius=3&CenterX=21&CenterY=15

There Joekewl :)


Posted By: joekewl
Date Posted: 30 Mar 2010 at 15:50
hehe, thanks wuzzel. Yeah, I am aware of that cluster.

@Kumomoto: Thats good to know although it would be unfortunate to have to destroy the city and not conquer it just to get at the one behind it. Also of course to conquer 15 towns you would need to be strong but I think this clustering thing will turn out to be a game balance problem.

I could be wrong but I think it will exacerbate the difference between the powerful and not\the highly active and not.


Posted By: GM Stormcrow
Date Posted: 30 Mar 2010 at 16:00
Wait till we introduce Winged Units... that's when the complaints will *really* start Thumbs Up


Posted By: HonoredMule
Date Posted: 30 Mar 2010 at 17:57
With such limited capacity to own cities, I think the option to destroy them will be very popular.


Posted By: HonoredMule
Date Posted: 30 Mar 2010 at 18:00
Also, clustering has purely proximity-minded benefits regardless of siege and ground-military concerns.  In fact it doesn't currently appear to have any other military benefits anyway.  Surrounded cities can still be reached by foot soldiers, as there's no "path/collision detection" going on...everything just travels in a straight line point-to-point regardless of obstacles between.


Posted By: Kumomoto
Date Posted: 30 Mar 2010 at 22:09
Originally posted by Wuzzel Wuzzel wrote:

http://uk1.illyriad.co.uk/view_map.asp?Radius=3&CenterX=21&CenterY=15 - http://uk1.illyriad.co.uk/view_map.asp?Radius=3&CenterX=21&CenterY=15

There Joekewl :)
 
Oh Wuzzy woo woo, wuh yuh admiwing owh wittle viwage pahty?
 
 


Posted By: joekewl
Date Posted: 30 Mar 2010 at 22:17
True but I am thinking down the road... a month or two or more from now when people have a bunch of villages.

This game has a lot of aspects that others of this type dont so its harder for me to gauge the effect plus due to its, um, excuse me for saying but, basically being a beta version things change daily and you dont know what tomorrow will bring.

This may become a moot discussion but we'll see. With the knowledge of village destruction I am not as worried but its still a concern.

Plus winged troops??? Bring it!!! But before the winged troops please let me be able to disband units...what lord cant have someone fired?


Posted By: HonoredMule
Date Posted: 30 Mar 2010 at 22:47
Indeed, I'm betting my redundant staff would far rather be laid off than executed.



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