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Undo button

Printed From: Illyriad
Category: Miscellaneous
Forum Name: Implemented
Forum Description: Suggestions which have been implemented or resolved.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1818
Printed Date: 17 Apr 2022 at 00:25
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Undo button
Posted By: Kurfist
Subject: Undo button
Date Posted: 19 Apr 2011 at 20:43
I am sure I am not the only one that has attempted to upgrade a building, and discover I accidentaly upgraded a different building. Some say I could simply wait for the building to finish, but I would have lost precious resources, and in later levels it will be a very long wait.

So I am proposing a "Undo" button for buildings in production. Military and diplomatic units have a two minute recall, so why can't there be a two minute building undo?


Anyways there is my suggestion^


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Patience is a virtue, resource giving is a sin



Replies:
Posted By: GM Stormcrow
Date Posted: 19 Apr 2011 at 20:49
Originally posted by Kurfist Kurfist wrote:

I am sure I am not the only one that has attempted to upgrade a building, and discover I accidentaly upgraded a different building. Some say I could simply wait for the building to finish, but I would have lost precious resources, and in later levels it will be a very long wait.

So I am proposing a "Undo" button for buildings in production. Military and diplomatic units have a two minute recall, so why can't there be a two minute building undo?


Anyways there is my suggestion^


Hi Kurfist,

Thanks for your thoughts on this.

This has been raised before, and our objection is that - unless we introduced some sort of fairly substantial penalty (such as "you only get 2/3rd of your resources back if you cancel") - we have concerns that people could use this as a way of escaping pillaging armies and/or thieves.
ie:
1. Wait until thieves/attacking units are < 2 minutes away
2. Hit "upgrade" on your most expensive building
3. Laugh uncontrollably as the thieves/attackers steal nothing
4. Cancel upgrade and return resources to your storehouse
5. Profit!

If we did introduce a penalty then I suspect a lot of people would be even *more* annoyed at the game system than they might be by the absence of the upgrade cancel button...

Regards,

SC


Posted By: Kurfist
Date Posted: 19 Apr 2011 at 20:52
I can understand one through four, but five does not make obvious sense to me. Perhaps you or someone else could help me understand #5.

Thanks for the response StormCrow.


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Patience is a virtue, resource giving is a sin


Posted By: kicking5251
Date Posted: 19 Apr 2011 at 22:25
wow that is extremely mean LOLLOLLOLLOL


Posted By: Createure
Date Posted: 19 Apr 2011 at 22:45
@Kur: I think "profit" implies the person would have abused the undo feature to finish with more resources than they would otherwise have had without it, that's all.


Posted By: The_Dude
Date Posted: 19 Apr 2011 at 23:18
The profit is the gain achieved by defeating the thieves.  Sorta a opportunity profit (the opposite of an opportunity cost?) - it is the apparent profit resulting from avoiding a loss.  Everytime you drive your car without an accident, you have "profited" in the amount of the damage you did not experience.LOL


Posted By: Mr. Ubiquitous Feral
Date Posted: 19 Apr 2011 at 23:51
Originally posted by The_Dude The_Dude wrote:

The profit is the gain achieved by defeating the thieves.  Sorta a opportunity profit (the opposite of an opportunity cost?) - it is the apparent profit resulting from avoiding a loss.  Everytime you drive your car without an accident, you have "profited" in the amount of the damage you did not experience.LOL

That's pretty deep.  Now my head hurts.


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I am a Machine.


Posted By: Createure
Date Posted: 20 Apr 2011 at 01:05
So... every time I smoke a cigarette or drink a beer without getting struck by lightning is a "profit"? Awesome!

Beer


Posted By: Torn Sky
Date Posted: 20 Apr 2011 at 01:41
Possibly a undo button that returns the percent complete of a building/research so if you spent 100k res on a building and cancel it 4% into the process you get 4k res back but if your 80% complete you get 80k res back so if you absolutely need to change a que you have the option but it is very costly  


Posted By: The_Dragon
Date Posted: 20 Apr 2011 at 05:27
How if undo button only available if there is no current hostile incoming to the town?

When hostile incoming is reported, the undo button disappear, when the hostile incoming is done, undo button is exist again.

Also, undo give penalty at minimum 10% of resources.


Posted By: James Russell
Date Posted: 20 Apr 2011 at 10:09
Originally posted by GM Stormcrow GM Stormcrow wrote:

Originally posted by Kurfist Kurfist wrote:

I am sure I am not the only one that has attempted to upgrade a building, and discover I accidentaly upgraded a different building. Some say I could simply wait for the building to finish, but I would have lost precious resources, and in later levels it will be a very long wait.

So I am proposing a "Undo" button for buildings in production. Military and diplomatic units have a two minute recall, so why can't there be a two minute building undo?


Anyways there is my suggestion^


Hi Kurfist,

Thanks for your thoughts on this.

This has been raised before, and our objection is that - unless we introduced some sort of fairly substantial penalty (such as "you only get 2/3rd of your resources back if you cancel") - we have concerns that people could use this as a way of escaping pillaging armies and/or thieves.
ie:
1. Wait until thieves/attacking units are < 2 minutes away
2. Hit "upgrade" on your most expensive building
3. Laugh uncontrollably as the thieves/attackers steal nothing
4. Cancel upgrade and return resources to your storehouse
5. Profit!

If we did introduce a penalty then I suspect a lot of people would be even *more* annoyed at the game system than they might be by the absence of the upgrade cancel button...

Regards,

SC



 I think we should do this and take nothing off the build ;)

No but really I get where your coming from and truly a agree but I think 2/3 is a little to much.

James


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Posted By: Drejan
Date Posted: 20 Apr 2011 at 12:50
Another option is to "burn" resource while building, you can stop building and restart when you want.
Example:
-start building a blacksmith
-stop at 50%
-start building saddlemaker
-stop at 30%
-restart building blacksmith from 50%
-ecc

you spend a fraction of the resources every "tick" or percentage builded.


Posted By: Mr. Ubiquitous Feral
Date Posted: 20 Apr 2011 at 15:44
We do have the demolish option.  I don't see where stopping a building would help.  We need to be sure before we build.  

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I am a Machine.


Posted By: Mr. Ubiquitous Feral
Date Posted: 21 Apr 2011 at 18:04
I don't understand which build would warrant a cancel.  

-------------
I am a Machine.


Posted By: HonoredMule
Date Posted: 21 Apr 2011 at 20:49
The build that takes 2+ days and isn't the one the player wanted.


Posted By: Brids17
Date Posted: 22 Apr 2011 at 01:53
Originally posted by GM Stormcrow GM Stormcrow wrote:

This has been raised before, and our objection is that - unless we introduced some sort of fairly substantial penalty (such as "you only get 2/3rd of your resources back if you cancel") - we have concerns that people could use this as a way of escaping pillaging armies and/or thieves.
ie:
1. Wait until thieves/attacking units are < 2 minutes away
2. Hit "upgrade" on your most expensive building
3. Laugh uncontrollably as the thieves/attackers steal nothing
4. Cancel upgrade and return resources to your storehouse
5. Profit!

If we did introduce a penalty then I suspect a lot of people would be even *more* annoyed at the game system than they might be by the absence of the upgrade cancel button...

Regards,

SC


There's actually a solution to this. Say you get 2 minutes to undo a building you've put into queue, simply make it so that the resources in your storehouse does not leave your storehouse until the 2 minutes is up. To avoid confusion about how much resources you actually have, make a cosmetic change in which is shows the resources being gone but don't actually take them. Then once the 2 minutes are up and you can't undo the building, have it actually take them.


Posted By: Gratch
Date Posted: 22 Apr 2011 at 03:35
I'd say having no undo button is best... it's not like you weren't going to build it eventually anyway... just double check before you click i guess?


Posted By: Kurfist
Date Posted: 22 Apr 2011 at 03:46
My storehouse is right next to my library, but i keep accidentally click storehouse and upgrade  I want more research points!

-------------
Patience is a virtue, resource giving is a sin


Posted By: James Russell
Date Posted: 23 Apr 2011 at 08:41
Originally posted by Kurfist Kurfist wrote:

My storehouse is right next to my library, but i keep accidentally click storehouse and upgrade  I want more research points!


I've done that before ;)!!


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Posted By: Polahni
Date Posted: 23 May 2011 at 16:43
I 2nd the need for an UNDO UPGRADE, I like the idea of a 'RETRACT UPGRADE', much the same as RECALL FOR {X} SECONDS you can for scouts.  With a caveat, if an attacking force is closer than the RETRACT TIMER, then NO retraction is available. 
 
Example: (assuming RETRACT BUILD = 120 seconds)
Attack is > 120 seconds out RETRACT BUILD = AVAILABLE
Attack is < 120 seconds out RETRACT BUILD = NOT AVAILABLE
 
 



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