Bug Killing Day 16MAR
Printed From: Illyriad
Category: News & Announcements
Forum Name: News & Announcements
Forum Description: Changes, patch release dates, server launch dates, downtime notifications etc.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=162
Printed Date: 17 Apr 2022 at 09:52 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Bug Killing Day 16MAR
Posted By: GM Stormcrow
Subject: Bug Killing Day 16MAR
Date Posted: 18 Mar 2010 at 08:55
Bug killing day (16MAR):
- Buglet (resolved): Scout reports not always showing Foreign
Reinforcements
- A problem whereby in certain limited circumstances scout reports
would not show Foreign Reinforcements has been rectified.
- Buglet (resolved): Commander Bonuses Display
- Commander Bonuses on the Barracks Commander screen were displaying
in the format (eg) "0.05%" instead of "5%". This has been rectified.
- Buglet (resolved): Commander Carrying Capacity Bonus
- Commander Carrying Capacity Bonuses are now applied Divisionally to
all the troops under his or her command. We have also taken this
opportunity to add Unit specific Carrying Capacities to each unit.
Whilst they are all currently set to "10", there will shortly be
significant variation between troop carrying capacities by unit type and
race. There's no way a heavily armed and armored Swordsman should be
able to carry the same as a Cavalry unit.
- Buglet (resolved): Commander Health Regeneration
- The Commander screen showed a base health regeneration of 1 per
hour, where this was actually applied (correctly) at 2 per hour. The
Commander page now shows the correct value.
- Buglet (resolved): Cost of Resurrecting Dead Commanders
- Was missing an extra zero from the calculation. You'll probably
take better care of them now ;>
- Change: Mercantilism Description
- The description of the Trade technology Mercantilism now says that
it enables you to transport "Saddles" instead of "Cavalry Tack"
- Change: Marketplace Description
- The description of the Marketplace now reflects the fact that each
additional level also increases the speed at which it produces caravans.
- Buglet (resolved): Unit Build Time Speed not reflecting level of
building
- The extra speed that units are produced with each additional level
of the Barracks, Consulate and Marketplace was being applied when you
started production, but was not showing in the "Time To Build" display
on the Production tab. This now shows the correct figure.
- Buglet (resolved): Gathered Resource squares not always
decrementing
- A buglet where the amount gathered from a resource square would not
always be taken away from the total resources available on that square
has been fixed. This simply meant that under certain circumstances there
were more extra resources available to be gathered on a particular tile
than there should have been - but now there aren't.
- Change: Swordsmith's Apprentice Quest
- Description on success now reflects number of swords this quest
grants you.
- Buglet (resolved): Using prestige to hasten demolition
- Spending prestige to "complete all buildings in the building queue"
now also completes all demolition tasks in the building queue as well
- Buglet (resolved): Demolition of City Plots
- A buglet which allowed you to demolish out-of-town plots (such as
Farmyards and Quarries), but not town buildings (such as marketplaces)
has been fixed.
- Buglet (resolved): Using prestige to speed caravans gathering
resources
- Spending prestige to speed up caravans on their way to gather
resources was getting them there faster, but they still didn't start
harvesting until the regular appointed time. This has been fixed.
- Buglet (resolved): Rounding error when gathering resources
- A teensy rounding error where, for example, your caravan would
harvest 199 resources instead of 200 has been fixed.
- Buglet (resolved): Find Alliance page
- Had a little error message hidden at the bottom of it. The error
message had no impact on the game or it's functions, and has been tidied
away.
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