Dlords Claiming of space for Home.
Printed From: Illyriad
Category: The World
Forum Name: Politics & Diplomacy
Forum Description: If you run an alliance on Elgea, here's where you should make your intentions public.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1481
Printed Date: 16 Apr 2022 at 19:59 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: Dlords Claiming of space for Home.
Posted By: belargyle
Subject: Dlords Claiming of space for Home.
Date Posted: 25 Jan 2011 at 06:48
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Greetings Lords and Ladies, and others of desired ill repute,
I am making this declaration as others are getting closer and closer to our chosen Homeland. You will notice on the Strategic map (with the designation Dlord) that we have a cluster that forms an rounded triangle near 400, -400 area. This area extends from approx 356, -308 to 432, -436, and over to 292, -440. This has been our home since the magic move. We have not declared this area previously because not many were near us but times are now forcing the issue.
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We desire none but the Dlords to be within this area. If a newbie player is set there, that is obviously different and we will aid them in growing and protection till such time as they choose an alliance and move toward that safety. However, all others (meaning second or more cities of an account) that set up on or most especially within that area shown and provided, will be met with force and removed from that region.
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Order in which action takes place.
1. Message sent to person and alliance to whom they are or might be allied, requesting removal.
....removal includes, them moving all resources and items to a safe place. We will aid in rebuilding their new city, amount given to be determined.
2. 2nd message sent.
3. City will be removed from the area.
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To our allies we simply request you let us know if you will be setting up near us so we can set up others near there if necessary to aid with whatever might be needed. If you wish to set up within our selected area, please bring it to our attention and discussion will be brought.
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Thank you for your kindness and consideration.
High King of the Dwarven Lords,
Belargyle
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Replies:
Posted By: Grego
Date Posted: 25 Jan 2011 at 14:57
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Is this much different from Mal Motshan territorial claims?
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Posted By: Brids17
Date Posted: 25 Jan 2011 at 16:09
Once again, I can't quite understand why people think they can claim area's of the map as if they own them. Unless you're willing to transfer funds to peoples paypal accounts so they can use prestige to save time on rebuilding a city that took X amount of time (oh and provide the resources for it as well) I don't see this offer even somewhat acceptable.
Why people are taking inspiration from TMM is beyond me.
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Posted By: Sloter5
Date Posted: 25 Jan 2011 at 16:38
There will always be dificulties with claims such as this i think.What if someone leaves Dlord and join other alliance,what of Dlord players that are out of the cluster, what about trade hubs that are in Dlord cluster.Does one sided claim obligates other near by alliance in looking out for Dlords "borders"?What about Goonie cities within Dlord cluster.What about Peace, they will have to be mindful about further expansion.How does this reflect on harvesting?
Time will tell how it works out.
On one side i do understand strategyc need to have distance from other alliances, but it will be difficult to implement theory in reality, there will always be situation that was not forseen when claims have been made.
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Posted By: Llyorn Of Jaensch
Date Posted: 25 Jan 2011 at 17:06
Sloter5 wrote:
There will always be dificulties with claims such as this i think.What if someone leaves Dlord and join other alliance,what of Dlord players that are out of the cluster, what about trade hubs that are in Dlord cluster.Does one sided claim obligates other near by alliance in looking out for Dlords "borders"?What about Goonie cities within Dlord cluster.What about Peace, they will have to be mindful about further expansion.How does this reflect on harvesting?
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All fair issues raised I fear.
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Posted By: Createure
Date Posted: 25 Jan 2011 at 17:35
Sure those are issues...
Luckily for us we're trying to build a competetive and fun game... not a game where everything has to be 'fair' and easy. Territorial claims is the way things are going to go I reckon. Even more so when pathfinding/tolls/walled areas and many other planned features might/will be implemented.
So I say props to DLords for being upfront with the community about their plans for a small area of the world map, and about the repercussions for disrupting those plans. And if anyone has a problem with DLord's "claiming territory" I suggest you take offence with your actions and not your words. 
edit: also I can see Dlord are currently totally hemmed in on 4 sides by [good] [peace] [GOON] and [VIC]... also all top 10 alliances like Dlords... if I was in DLords' position I think I'd be making sure their neighbours knew the ground rules too. ^^
Actually it quite surprises me that there is such a concentration of top 10 alliances that relocated to 1 area of the world map... tbh the only other alliance blocks away from the centre that I can think of currently are Harmless in the SW and CURSE in the NW
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Posted By: The_Dude
Date Posted: 25 Jan 2011 at 19:02
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I see many, many Dlord cities located well outside the Dlord territory. Does Dlord intend to relocate these Dlord cities into the Dlord lands?
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Posted By: G0DsDestroyer
Date Posted: 25 Jan 2011 at 19:18
Aesir Claim all territory between -1000 to 1000. both north and south and east and west!
------------- http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin
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Posted By: Tolf
Date Posted: 25 Jan 2011 at 19:23
Brids17 wrote:
... I don't see this offer even somewhat acceptable.
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I blelive it doesnt have to be, Dlord could also claim that all H? players change their description to "Slave of Dlord". It then comes up to who challenges the claim, and what does Dlord do to uphold it. Luckily we all have troops to sort things out 
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Posted By: Createure
Date Posted: 25 Jan 2011 at 21:30
@Tolf: I agree 100%, pretty much exactly what I was trying to say in a less concise form. ^^
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Posted By: King EAM
Date Posted: 26 Jan 2011 at 00:47
I think it is somewhat similar to TMM however it seems much more newbie friendly. I think they will work out a more detail version soon.
------------- "It's hard to know until you're a Crow"
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Posted By: some random guy
Date Posted: 26 Jan 2011 at 00:56
GM StormCrow wrote:
Pathfinding ingame - a concept that will change the game hugely (introducing risk of interception to unit motion as well as roads, territorialism such as unit/army patrol zones, claimed territory, garrison forts, even bounded areas such as walled empires). |
These borders will become a lot more concise as the game progresses.
------------- Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....
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Posted By: belargyle
Date Posted: 26 Jan 2011 at 06:29
Brids17 wrote:
Once again, I can't quite understand why people think they can claim area's of the map as if they own them. Unless you're willing to transfer funds to peoples paypal accounts so they can use prestige to save time on rebuilding a city that took X amount of time (oh and provide the resources for it as well) I don't see this offer even somewhat acceptable.
Why people are taking inspiration from TMM is beyond me.
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It is beyond you because you have not spoken to me.
First off, this was a point for us long before the TMM declared an entire regoin as their own and used it for wanton bloodshed.
Second.. it is perfectly within the confines of the game to do so.
Third, if a person is so dense as to set up a city in the middle of multiple potential hostiles without knowing their diplomatic stances, general game play, ect.. then they need a good wake up call. What "I" am offering is toward those who unknowingly build a city there. I do give them the option to leave peacefully or.. well.. that is for another matter if they will not respect our request.
This is just to give people and alliances a heads up so better relations can be maintained.
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Posted By: belargyle
Date Posted: 26 Jan 2011 at 06:40
Sloter5 wrote:
There will always be dificulties with claims such as this i think.What if someone leaves Dlord and join other alliance,what of Dlord players that are out of the cluster, what about trade hubs that are in Dlord cluster.Does one sided claim obligates other near by alliance in looking out for Dlords "borders"?What about Goonie cities within Dlord cluster.What about Peace, they will have to be mindful about further expansion.How does this reflect on harvesting?
Time will tell how it works out.
On one side i do understand strategyc need to have distance from other alliances, but it will be difficult to implement theory in reality, there will always be situation that was not forseen when claims have been made. |
Yes, many difficulties, but why not try and make it work :)
Second, some questions you give are internal matters and are dealt with within the Dlords.
Thirdly, There are no Trade hubs in Dlord Territory.. we did this on purpose so not to try to horde from others what should be rightfully theirs to move near.
Fourthly, We have asked no one to 'watch' our borders nor is any requested to do so. We do have allies such as Goonies nearby for mutual benefit and they are permitted within our bounds as we discuss or have discussed them. Our allies knew we were moving here to set up a Dwarven Homeland in the Mountains (RP) and we knew in the general areas they were moving to as well. We never openly declared this as not to many were near us at the time OR because they were expanding away from our Homeland. However, things are moving faster and people moving closer so it was necessary for me to post this.
Fifthly, As I have not made any mention of harvesting there is not problem with it. We barely can get what is here due to the closeness and amount of members cities there.. if someone CAN.. let them :) we can hardly get them.
- BTW - that is one large draw back.. not enough resources and not enough NPC players to fight. Sovs.. great! Protection and inter-alliance sharing trading, wonderful! But there are draw backs.
Lastly, yes issues will arise that are unforeseen. This is not some iron clad declaration but is a living proclamation with the potential to change, re-arrange, and adapt as situation arise.
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Posted By: belargyle
Date Posted: 26 Jan 2011 at 06:44
The_Dude wrote:
I see many, many Dlord cities located well outside the Dlord territory. Does Dlord intend to relocate these Dlord cities into the Dlord lands? |
No.. there do not nor are they required to put a city there.
It is our 'perceived' homeland (more in line with Role-play and protection, trade, ect..).
As an alliance this is where our main Trade Hub will be also for those who wish to purchase our wares. Those in other places.. (some of my own towns are out there) they are there for diplomatic aspects, traders outposts, ect..
This is the Dwarven Kingdom of the Dwarven Lords, so to speak.
:)
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Posted By: belargyle
Date Posted: 26 Jan 2011 at 06:47
some random guy wrote:
GM StormCrow wrote:
Pathfinding ingame - a concept that will change the game hugely (introducing risk of interception to unit motion as well as roads, territorialism such as unit/army patrol zones, claimed territory, garrison forts, even bounded areas such as walled empires). |
These borders will become a lot more concise as the game progresses. |
Exactly.. much of this was done in preparation for what is "to come", while trying to keep it interesting for those in the alliance, as well as those who enjoy the Role-playing.
We strive to be interactive and unique but also prepared.
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Posted By: The_Dude
Date Posted: 26 Jan 2011 at 16:59
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Bel - thanks for taking the time to address all the questions and comments.
Good luck and Good gaming to y'all.
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Posted By: Zangi
Date Posted: 26 Jan 2011 at 17:36
I don't get how people are jumping to say DLord is acting just like TMM.
They are willing to work with newbies. Not like TMM who sent a warning then a siege without waiting more then 24 hours for a reply on new less then a month old players.
For any other player, tough luckshenanigans if you move your city into DLordalliance claimed territory and are unwillingdumb enough to not work with the alliance controlling the territory...
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Posted By: Sloter5
Date Posted: 26 Jan 2011 at 18:24
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True enough Belargyle, what you say does make sense.With all changes in game it is just matter of time when some sort of borders are set.Someone had to break ice and make first public claim, and it is good that it is done by peaceful alliance with good reputation.
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Posted By: Zangi
Date Posted: 26 Jan 2011 at 18:34
Sloter5 wrote:
True enough Belargyle, what you say does make sense.With all changes in game it is just matter of time when some sort of borders are set.Someone had to break ice and make first public claim, and it is good that it is done by peaceful alliance with good reputation. |
DLord is not the first... EDIT: But, at least most claims are outside newbie spawn territory. Most.
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Posted By: Brids17
Date Posted: 26 Jan 2011 at 20:49
Posted By: Grego
Date Posted: 26 Jan 2011 at 21:38
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Dwarves will have outposts all around Illyriad and their own kingdom,
forbiden to newcomers. Soon others will follow, forcing weaker players
to settle in some desert ghetto. Nothing strange in that, but when someone dislodge me, I dont care if he help me pack my bags. It is still rough.
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Posted By: Mandarins31
Date Posted: 26 Jan 2011 at 21:44
If i was Dlords, and if i really wanted to make this claim as peaceful as possible, i would take my time.
i would send a message to all the players i would want to push out of my territory. Ask clearly a reply of this post, to see who is active and who is not. then ill think about what to do with the inactives, as they are not a problem, and they could be farmed.
for the active ones who replied within 2 weeks, i would keep theire names somewhere and send a message to ask who would be agree to relocate his capitale, and who his agree to let his smallest cities being sieged (if the city has less than 100 pop for exemple).
but i would keep in mind that this claim is a bit too early, and that there will surely be new free moves for everyone in the future, because of Major Releases. And then this claim would be fair for everyone.
but what i could already do would be to send a message when i see someone new setteling in my territory, and siege his new settlement asking him to settle somewhere else.
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Posted By: G0DsDestroyer
Date Posted: 26 Jan 2011 at 21:52
Do guys remember what happened to TMM? Do you really think any other alliance is going to try that after what happened to TMM? and if Dlords did try to do this for some reason, they'd be as good as dead, so nothing to worry about as far as i can see. And as far as i know the Dlords aren't that bloodthirsty. I'd like to see what you guys would do if H? decided to post a land claim. It'd fun to watch something like that.
So keep talking about something that has more than likely will have no real affect.
------------- http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin
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Posted By: Smoking GNU
Date Posted: 26 Jan 2011 at 22:18
Also, the claimed area for Dlords is about, if i'm not mistaken, 1/10 the size of what TMM had claimed (claiming a whole REGION and expecting everyone to stay out, lol).
We claimed one small mountain range as our own. Also, if newbies spawn there, they'll be dwarves. So they can join us if they want, but they always have the option to teleport out, since the new cities of theirs have that function available, so i hardly see any probability for trouble in that regard.
However, people purposfully moving into our terretory with settlers (without our permission) (and without proper diplomatic relations ) won't last long. I mean, why try? There is a WHOLE WORLD of unsettled terrain just like this small mountain range up for the taking, much of it in close proximity to Trade hubs.
Also, if one tries to give the excuse of "i don't read the forums so i didn't know" ther are other ways to see whats going for what, namely the strategic map, or the GC, or just LOOKING around the area looking for an unusual concentration of similar alliance cities.
I personally, if i wanted to settle in other regions, would not think it smart to settle in other areas with lots of big cities in close proximity. I'd choose a vacant lot with nothing near me for at least 4-5 fully zoomed out world maps, cause thats just the way to avoid confrontations with other ppl. But then again you will ALWAYS find other people which will jump into confrontational situations with glee and then complain afterwards about life not going according to what they want.
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Posted By: Mandarins31
Date Posted: 26 Jan 2011 at 22:28
blah, if H? was claiming some territories, im sure that some people would say: "you can siege me whenever you want, that would be an honor Sir", to make us think they have some control on the situation :p
anyway, imagine something: the ones who may move from "Dlords's territory" and who will relocate... in Invictus's territory... lol at them (but if they are new in the game that's understandable). and if now Invictus begins to claim their territory? XD and if the ones who are moving from VIC's territory... relocated in Dlords territory? XD and all the topics about more fairness for new player that will open... i could pay real money to see that kind of show :D
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Posted By: G0DsDestroyer
Date Posted: 26 Jan 2011 at 22:31
Mandarins31 wrote:
blah, if H? was claiming some territories, im sure that some people would say: "you can siege me whenever you want, that would be an honor Sir", to make us think they have some control on the situation :p
anyway, imagine something: the ones who may move from "Dlords's territory" and who will relocate... in Invictus's territory... lol at them (vut if they are new in the game that's understandable). and if now Invictus begins to clain their territory? XD and if the one who are moving from VIC's territory... relocated in Dlords territory? XD and all the topics about more fairness for new player that will open... i could pay real money to see that kind of show :D
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 Fun Fun Fun!!!!
And Remember Aesir Claims all of Illyriad!
------------- http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin
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Posted By: Mandarins31
Date Posted: 26 Jan 2011 at 22:35
G0DsDestroyer wrote:
And Remember Aesir Claims all of Illyriad!
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XD. like "please take all your cities, put them on a boat and take the sea to find a new land... mmm... let's call it UK2!!"
Edit: nice points Smoking GNU
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Posted By: Smoking GNU
Date Posted: 26 Jan 2011 at 22:51
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Also i'd like to point out that unlike TMM, we claimed an area with no other people in it to begin with, and if we'd found that shortly after the teleport release there were other cities there, we had a 2nd and 3rd option for locations ready so as not to cause diplomatic and military strife JUST as we were about to begin our own isolated homeland for dwarves.
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Posted By: Mandarins31
Date Posted: 26 Jan 2011 at 23:08
are you only claiming the area with the montains?
if yes, to put an objective view, this area forms a rectangle of average 7 by 14 big squares (view with maximum zoom out)
Edit: and to have an idea, whole illyriad is a square of 154 by 154 big squares.
so Dlords are claiming something like 1% of illyriad.
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Posted By: Smoking GNU
Date Posted: 26 Jan 2011 at 23:10
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Yes, we are only "claiming" this area. The rest we are just placing cities.
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Posted By: Hora
Date Posted: 27 Jan 2011 at 00:15
I don't really understand some peoples problems...
There are no existing foreign cities, new players teleport out, new settler don't loose more than ca. 100 pop when resettled, and once that area is packed with DLord, noone can teleport in (anyone remembering 10 squares rule?)
And for VIC territory, I haven't heared of anyone claiming anything yet  If someone settles near us, and he's nice, we're nice, too, if not...eh...not  So everyone gets, what he brings along...
kindly Hora
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Posted By: The_Dude
Date Posted: 27 Jan 2011 at 01:02
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My concern that is that this will emulated by other alliances. And then I could find myself in someone's claimed territory and then driven from Illy. This concern makes me hesitant to invest time, real money (prestige), and emotional energy in Illy.
Let's be real...unless you are H?, there is always someone bigger and stronger than you in Illy.
And let's also recognize that in Illy, the law of the land is Might makes Right.
Further, in Illy, war means players leaving Illy.
Since there is not a game in Illy, only a social environment, there is no point in wars beyond driving players from this virtual environment.
So to me, all this seems to be an artifice to create a Casis Belli so that later Dlord can offer the pretense of fairness in driving players from Illy.
Frankly, I see this as a long-term path to Illy's failure as a commercial venture as more and more players see that Illy is operating as a Prison Gang environment. Only in this Prison, real people can leave at will. And they will leave as they face unfettered attacks for no valid reason except someone else said "give me your city cuz I don't like where it is."
Which then leaves me to think that this is a lot of pointless chest-thumping. Dlord has drawn a line in the sand and double-dog dares anyone to cross thier line. OK. That's thier right. I do not intend to settle in that area.
But...and this is just my opinion...this seems like a silliness squared.
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Posted By: Mandarins31
Date Posted: 27 Jan 2011 at 01:54
A prison, a prison.... yes you are not wrong. if you do a military action, everyone looks carefully at you ready to correct you if you go too far. everything works with bluf, diplomatics intesrests, wise actions, negociations, explainations.
in fact that's pretty like our actual military context all over the world. every big contry has the atomic bomb, but that is just to show their power and tell that if anyone attacked them, there would be many death in both camps. that's just a mean of pressure.
take an exemple of military inititives, just 2 years ago, when Russia sent soldiers in Kosovo. nobody liked this, but considering the risks taken punishing Russia, and considering that they were not going too far in their maneuvers... nobody did anything. and well of course im not talking about Irak but studying this conlict you can see all the diplomatic interests between the USA and the other main countries.
this is the share of the power that brings our actual "peace".
and that works exactly the same in Illirad. regarding diplomacy, Illyriad is verry realistic.
For that i must applause Dlords initiative, and i find that very interesting to see how diplomacy works. and we must reconize that Dlords are doing well what TMM did bad :)
And yes i agree that this is great to be realistic, but that could curb a large commercialisation. yes actually this is that realistic that you can lose months/years of playing. Agree some things must change, but this game is in constant evolution thanks to our great GM's.... and we are here to give ideas to enchance the game experience as well. we have good GM's and a good community, so the harderst is already done :)
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Posted By: Faya
Date Posted: 27 Jan 2011 at 02:51
Grego wrote:
Is this much different from Mal Motshan territorial claims?
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I dont feel this is like TMM. TMM claimed an ENTIRE region, which was a newbie spawn area, and remove them before they could get going.
DLords is a honorable alliance whom we are honored to be closely allied with.
As one of their neighbors, we support them in this.
Faya Goonies
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Posted By: Faya
Date Posted: 27 Jan 2011 at 02:58
belargyle wrote:
Fourthly, We have asked no one to 'watch' our borders nor is any requested to do so. We do have allies such as Goonies nearby for mutual benefit and they are permitted within our bounds as we discuss or have discussed them. Our allies knew we were moving here to set up a Dwarven Homeland in the Mountains (RP) and we knew in the general areas they were moving to as well. We never openly declared this as not to many were near us at the time OR because they were expanding away from our Homeland. However, things are moving faster and people moving closer so it was necessary for me to post this.
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Dlords and Goonies spoke prior to the "great move" and agreed upon our areas so we wouldnt step on each other's toes. As allies, we felt that it would be the way to go.
High King Belargyle: If you notice Goonies getting too close, please let me know so we can make sure we arent crowding you too much.
Faya
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Posted By: belargyle
Date Posted: 27 Jan 2011 at 07:20
Smoking GNU wrote:
Yes, we are only "claiming" this area. The rest we are just placing cities. | Exactly.. and it is not like we are saying - No Touchy! - nor are we saying NO ONE can be in or near us.. we are simply stating speak with us first before you look into plopping down in our midst.
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It is true that allies and friends change through the course of the game.. many of our old confederated allies are no longer even Alliances. Many wished to join us, but since we are a race only alliance we had to turn them away allowing other alliances to grow. However due to our maintained relations with them as well, we gained new and stronger friends. :)
.
I say this because Dlords is known to be both honorable and diplomatic. For the nay-sayers it is really not about the facts regarding Dlords but is really - if someone does what we have done, yet goes rogue with it. Dlords is committed to fairness and fair game play and it is this latter part this is and can be fluid as updates are introduced. Due to this it is also the very nature of this game and soon to the part of playing this game, to designate areas, build up walls, ect..
Remember that it is not Dlords who are bringing this in.. it is just Dlord publically stating our position in preparation for what is to come and that regarding one area we wish to call our own. BTW.. we are NOT expanding our Homeland nor do have any plans to do so. The Homeland was set up in the 'Great Move' and we are expanding it no further.
If others follow suite I would be excited because it would allow us to learn and share what we have garnered to help try to make it a workable and fair-minded adaptation.
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Posted By: belargyle
Date Posted: 27 Jan 2011 at 07:53
The_Dude wrote:
My concern that is that this will emulated by other alliances. And then I could find myself in someone's claimed territory and then driven from Illy. This concern makes me hesitant to invest time, real money (prestige), and emotional energy in Illy.
Let's be real...unless you are H?, there is always someone bigger and stronger than you in Illy.
And let's also recognize that in Illy, the law of the land is Might makes Right.
Further, in Illy, war means players leaving Illy.
Since there is not a game in Illy, only a social environment, there is no point in wars beyond driving players from this virtual environment.
So to me, all this seems to be an artifice to create a Casis Belli so that later Dlord can offer the pretense of fairness in driving players from Illy.
Frankly, I see this as a long-term path to Illy's failure as a commercial venture as more and more players see that Illy is operating as a Prison Gang environment. Only in this Prison, real people can leave at will. And they will leave as they face unfettered attacks for no valid reason except someone else said "give me your city cuz I don't like where it is."
Which then leaves me to think that this is a lot of pointless chest-thumping. Dlord has drawn a line in the sand and double-dog dares anyone to cross thier line. OK. That's thier right. I do not intend to settle in that area.
But...and this is just my opinion...this seems like a silliness squared.
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Let's be real TD.. War does not mean people leaving. In fact, it is one of the reasons people play this game. Unjust wars that are bent on total demolition of all they so choose.. yes.. that can and will lead to people exiting the game post-haste. It was for that very same purpose Dlords tried to help you and your old alliance out, remember. We were are war with our alliance, and you chose to stand down and we negotiated a peace with you, us and our allies. And when one of our own allies turned on their word to you.. us and others stepped in to help stop it.. and eventaully had to go to war with that same old Ally (with other allies of ours) because they became war hungry, and that group had to remove them because they would not relent.
. That was the initial reason for you leaving the game for a while.
They broke their word and wanted nothing more than to removed all your cities and if I remember rightly, others in your alliance as well.
It is the pointless wars and a position that knows nor shows mercy that causes people to leave. However the Illyriad community at large, for the most part, will no longer sit idly by and allow such to happen. Dlords has been approached NUMBEROUS times to help resolve issues between alliance (as I am sure many of the top 10 have as well). I have been told that Dlords are seen to some extent, as arbiters of justice and fair game play and that is why we are asked to help.
Now, why in the WORLD do I say all that? (good question :) )
Because this is part of the game that Illyriad is evolving into. It is complex and challanging and there are so many aspects to grasp in order to survive in various levels and stages. War, diplomacy, attacks, coordination, leadership, leading an alliance, cooporation, ect..
I would however like deal with your statement concerning, "..this seems to be an artifice to create a Casis Belli so that later Dlord can offer the pretense of fairness in driving players from Illy."
As stated previously above, you of all people should know better. Our reputiation speaks for itself. If an alliance wishes war, it will not be because the Dwarven Lords incited it but because others choose to do things in a way that left retalliation our only viable option in order for us to maintain our honor and protect our people. If they desire such, we do not hide from it. In fact, as Dwarves, we welcome the challange but we are not the bullies in the sand box, yet we will remove him if he comes along.
If we become that bully, I FULLY expect our allies and others to thoroughly crush this alliance and wipe it out.
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Posted By: belargyle
Date Posted: 27 Jan 2011 at 08:00
Faya wrote:
belargyle wrote:
Fourthly, We have asked no one to 'watch' our borders nor is any requested to do so. We do have allies such as Goonies nearby for mutual benefit and they are permitted within our bounds as we discuss or have discussed them. Our allies knew we were moving here to set up a Dwarven Homeland in the Mountains (RP) and we knew in the general areas they were moving to as well. We never openly declared this as not to many were near us at the time OR because they were expanding away from our Homeland. However, things are moving faster and people moving closer so it was necessary for me to post this.
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Dlords and Goonies spoke prior to the "great move" and agreed upon our areas so we wouldnt step on each other's toes. As allies, we felt that it would be the way to go.
High King Belargyle: If you notice Goonies getting too close, please let me know so we can make sure we arent crowding you too much.
Faya
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Thank you Faya,
Your words are fair and as always kind.
We speak with our allies enough to know what you are looking at doing so we can know what to expect and give our opinions on those matters that relate to us. This proclaimation is to allow others that same courtesy and for them to extend it to us as well. Fact is, not many people like build in the middle of mountians as there is not many basic resources.. and if you are surounded by 50 dwarves each with about 2 to 3 cities in a relitively small area for that group already.. I can't imagine any reason TO be there. I'm sure there might be.. but at present, can't think of one.
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Posted By: Smoking GNU
Date Posted: 27 Jan 2011 at 08:47
oh dear, TD. So, by your logic, us claiming our little piece of land is ultimately going to lead to the death of Illyriad. Oh dear, the GMs need to jump into this issue right away!!! </sarcasm>
Seriously, if we can't wage any kind of war because it will "drive away players" (what, every time? Is the tourney going to drive away players because of the warfare on the flags?) then i'd quit right now. I am of the warrior cast, and if i can't actually DO what line of RP i wanted from this game (ie: bashing some ppls head in) then i might as well quit the game right now too.
Why give us troops if we should be too scared to use them, according to you. Stop being so paranoid.
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Posted By: Zangi
Date Posted: 27 Jan 2011 at 13:17
Like I said, I don't get how people here are jumping to conclusions about things going bad.
Yea, this is a social game. It is also a game of war and diplomacy on the tin. A lot of new players join this game expecting to go out and make war, if not 'now', they would later. There will be players itching to use the army they build on others. Of course, it comes out to be a different sort of game for different people. City builders, socialites and fighters.
Heck, in other 'war' games, you barely even need to talk to your enemies. Here, you just attack people and you will get your stuff messed up.
Brids17 wrote:
So as long as they're not destroying new player's cities it's ok then? |
Thats fine with me. If someone isn't willing to cut a deal... and DLord is offering a reasonable one, I wouldn't want them as my neighbor. Plus, most people who would be moving into that territory would be new players and new settlements. One being able to move, the other being easily compensated for and replaced.
Brids17 wrote:
This is a completely ignorant statement. I don't know if you have
noticed but there is a massive gap between those who play the game and
those who go on the forums. If pathfinding comes into the game and
borders and walls are made, I'm sure those things will be seen in game.
In this case, DLord is setting up an invisible border that no one has
any idea where exactly it ends and are expecting people to stay out of
it. |
Any player prospecting a new spot for their capital city should be looking at the surrounding squares to begin with. Heck, it is a one time thing which will effect the players future play experience very heavily. Someone lacking the common sense to do that and being a mule about any sort of talk/negotiation really had it coming.
At least this invisible wall is a forewarning to the actual physical wall that will be set up in the future.
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Posted By: Lionz Heartz
Date Posted: 27 Jan 2011 at 16:03
Since everyone is claiming territory in this game, I will also...
If any player tries to take this territory from me, it will be met with force and sure death. It should be no secret that this territory was mine all along.
My claim is Megan Fox.
With the new boundries coming up, I will make walls and such to protect Megan Fox from anyone. Now this may sound greedy and like I am a warmonger, but I also claim Angelina Jolie. Same as above, you try to take her from me, force will be met.
By chance you take any of these women from me, you will get destroyed unless you replace them with an equally nice woman.
Thank you and have a nice day.
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Posted By: Hora
Date Posted: 27 Jan 2011 at 17:47
You can have them, if you like...
But look out for someone looking like Achilles coming for your towns with some thousand greek ships  
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Posted By: Mandarins31
Date Posted: 27 Jan 2011 at 19:38
two women is too expensive. i will help you, you take Angelina, i take Megane.
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Posted By: Hora
Date Posted: 27 Jan 2011 at 20:59
/me begins building some wooden horses to sell them to the greek invaders (and wooden ducks, pigs, cats,... for souveniers )
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Posted By: Finnegas
Date Posted: 27 Jan 2011 at 21:15
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If someone settles near me towns, I'll solve the issue with diplomacy, no problem.
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Posted By: Iduna
Date Posted: 27 Jan 2011 at 22:29
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I don't see the problem with an alliance claiming a small piece of land and calling it home....that is to say, not when the alliance in question has a civilised way of doing same. As one of the oldest allies of Dlords I can vouch for their honor and will at any time support decisions made by them......as long as they are civilised and made with common sense.
In this particular case I say Dlord has set out the terms of this claim to be reasonable and clear for all.
Territory is not my first priority and I will live in peace with whomever is next door. However, if one is in the position to claim land (being far away from others and had no initial inhabitans) I don't see the problem.
The terms are fair and considirably better than what TMM ever did, so comparing this to TMM is far from reasonable..
There are several alliances claiming territory and I never heard complaints about that.
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Posted By: lorre
Date Posted: 27 Jan 2011 at 23:32
nor do i see the problem
------------- The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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Posted By: CranK
Date Posted: 28 Jan 2011 at 00:45
We as Good company, and being the closest alliance to Dlords (with some towns only 10 tiles from other Dlord cities) have the right to say: Their claim is very resonable and NOTHING compaired with TMM.
I've been privately discussing a few questions I had with Dlords because for me it wasn't really clear in how far Dlords would go to 'remove' other towns close to them.
They made it very clear that the only place they are claiming and calling their homeland is the mountain range that Dlords have concentrated most of their towns on and our smaller members wouldn't have to fear being ''removed'' just for being close to this area.
Dlords are actually very reasonable and therefor I would like to ask people to stop complaining about this. I mean.. what the hell?! The only reason why people would even complain about it is when they are planning to settle right inside this Dlord cluster on the mountains... Even if Dlords didn't publicly claim this area, moving right inside the wolfs den is a stupid decision anyways!
Dlords, you guys have my blessing 
Edit: stupid late night typos corrected
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Posted By: Iduna
Date Posted: 28 Jan 2011 at 20:31
CranK wrote:
Edit: stupid late night typos corrected
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leave those in......please, it puts a smile on my face 
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Posted By: Mr Damage
Date Posted: 28 Jan 2011 at 21:10
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Move on people, if you don't like it, do something about it. As many have stated previously,it's a game with a military element, you know this when you start so if you think it's going to be all "beer and skittles" day in day out, you are wasting your time. We are all being a bit precious worrying about something like this making people leave the game. People will come and go regardless, and none of us will be participants forever. DLord are open to discussion so use use the opportunity if you must, but they have the right to make their own path, and we all have the same right.
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Posted By: Kumomoto
Date Posted: 28 Jan 2011 at 22:43
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Good for DLords. IMO, the issue with TMM was never their claiming of space. Everyone's free to claim as much space as they want (defending it is another story!). Our issue with TMM was that they did so in the newbie drop zone and proceeded to wipe out new players. That is not ok, imo. And I believe the rest of the alliances had a big problem with it as well.
Guys-- This map is VAST. It has plenty of space for 100 times the number of alliances currently out there to claim good sized spaces to themselves with no overlap. I think people should be excited about where they live and get into it. More power to them!
Kumo
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