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Races

Printed From: Illyriad
Category: The World
Forum Name: Elgea
Forum Description: For everything related to the Elgea Continent
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1442
Printed Date: 17 Apr 2022 at 02:44
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: Races
Posted By: Lord Loss
Subject: Races
Date Posted: 10 Jan 2011 at 18:29
I was wondering why are some races harder to play than others?
In my main account i'm a human and in my alt i'm a orc.
I found playing an orc much harder than playing as a human, because  orcs have less basic resources . I was wonder why is it like this?


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Have a nice day :)



Replies:
Posted By: Brids17
Date Posted: 10 Jan 2011 at 18:35
I was wondering something like this as well. Elvish cities are placed in light woods but archers, their best unit, fight poorly in woods thus putting them as a disadvantage when defending their city. 


Posted By: Lord Loss
Date Posted: 10 Jan 2011 at 18:41
I just don't see why all races cant be equalDisapprove

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Have a nice day :)


Posted By: Torn Sky
Date Posted: 10 Jan 2011 at 18:53
were the fun in that? theres no challenge, and i find playing as an orc fairly easy 


Posted By: lorre
Date Posted: 10 Jan 2011 at 18:56
yea orcs are easy to play i played a while as an orc with my alt but i just couldnt get into my alt like i could in my dwarven account twas well yea....

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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: The_Dude
Date Posted: 10 Jan 2011 at 19:29
I think each race has its own pros and cons.
 
When you say Orcs have less resources...Does this mean that they don't have 25 plots to build basic resource generators (farms, mines, etc) on?  Cuz I thought every square offered 25 resource plots, just varied in distribution...some more food, others more clay, etc.  But if Orcs also receive 25 resource plots, then when you settle your #2 city, consider selecting a square that offers more of what your original square is missing to compensate.
 
Archers don't do well in woods (intereference with range as the arrows arc to their targets being the obvious problem), but Elves are tree loving critters...I've seen the Keebler commercials, so I know this is a fact.  LOL  Elves have speed advantages, but lack heavy armor so defensive values are lower compared to Drawves, for example.  I think the Trueshot is probably the most elite unit in Illy, all factors considered, bang-for-buck is hard to beat.
 
I am surprised that the Drawf siege machines and stalwarts are so fast.  I reckon the logic is that the shorties have good leverage and strength.  But Drawf Diplos are slow which puts them a disadvantage for long-range diplo missions.
 
I purposely chose a different race for my #2 account just so I could experience the variety...and see if I could use the 2 accounts together to create synergy within my own feeble "empire."


Posted By: bartimeus
Date Posted: 10 Jan 2011 at 20:13
I chose elf mainly for magic... that's disappointing since all I get is 5% more spell-power... but I'm sure the devs will improve that eventually...

Contrary to most of the first post in this thread, I think each race should be even more different... while most won't like it if every gameplay option aren't available to every race, it shouldn't be too hard to exaggerate the difference between each race....

like make orc fight better at night, dwarves at dusk, elves at dawn, human at day... (obviously you'd have to create a day/night cycle as well as season... or you could give those bonus on season; elf spring, human summer, orc autumn, dwarves winter)




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Bartimeus, your very best friend.


Posted By: Kumomoto
Date Posted: 10 Jan 2011 at 20:31
The other thing that Orcs have which is extremely beneficial is the best Spear units in the game  that can also be built, en masse, very, very cheaply...


Posted By: Lord Loss
Date Posted: 10 Jan 2011 at 20:50
I suppose what all of ye have said is true. 

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Have a nice day :)


Posted By: King EAM
Date Posted: 10 Jan 2011 at 23:06
Originally posted by Kumomoto Kumomoto wrote:

The other thing that Orcs have which is extremely beneficial is the best Spear units in the game  that can also be built, en masse, very, very cheaply...


Indeed, all you need is one Spear and Beer and you have the best Spearmen.
@TornSky: I do as well.


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"It's hard to know until you're a Crow"


Posted By: Createure
Date Posted: 11 Jan 2011 at 00:24
Originally posted by King EAM King EAM wrote:

Originally posted by Kumomoto Kumomoto wrote:

The other thing that Orcs have which is extremely beneficial is the best Spear units in the game  that can also be built, en masse, very, very cheaply...


Indeed, all you need is one Spear and Beer and you have the best Spearmen.
@TornSky: I do as well.

Redundant point... all races can do the same thing with their specilist unit. This perk is only useful in the first few days of the game for early orc rushes... which are far behind us.

Really elves have the best unit perks with the fastest cavalry (and other units generally) and extremely powerful bowmen which are the most versatile unit... humans come a close second with powerful knights and the fastest advanced bowmen for mounting quick and strong defences. After that orcs and dwarves are legions behind in terms of unit attribute perks.


Posted By: King EAM
Date Posted: 11 Jan 2011 at 01:41
It all comes down to your play style is what I think.

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"It's hard to know until you're a Crow"


Posted By: lorre
Date Posted: 11 Jan 2011 at 01:45
Originally posted by Createure Createure wrote:

Originally posted by King EAM King EAM wrote:

Originally posted by Kumomoto Kumomoto wrote:

The other thing that Orcs have which is extremely beneficial is the best Spear units in the game  that can also be built, en masse, very, very cheaply...


Indeed, all you need is one Spear and Beer and you have the best Spearmen.
@TornSky: I do as well.

Redundant point... all races can do the same thing with their specilist unit. This perk is only useful in the first few days of the game for early orc rushes... which are far behind us.

Really elves have the best unit perks with the fastest cavalry (and other units generally) and extremely powerful bowmen which are the most versatile unit... humans come a close second with powerful knights and the fastest advanced bowmen for mounting quick and strong defences. After that orcs and dwarves are legions behind in terms of unit attribute perks.

still u gotta admit dwarven axemen are a bit harder to make in huge numbers compared to orcishspearmen


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Brids17
Date Posted: 11 Jan 2011 at 02:29
Perhaps they should explain the differences between race beforehand. I probably wouldn't have played a dwarf had I known there was any difference between the races but since there was no explanation, I just assumed they were all the same.

Edit: Actually, they'd probably have to better balance the races before they explained the difference between them.


Posted By: Createure
Date Posted: 11 Jan 2011 at 11:13
I agree with Brids: I chose my race (Orc) before I knew the advantages of humans and elves, and I wouldn't have chosen them otherwise.

And FYI lorre: I probably possessed (before the tournament) the largest single orc spear army in the game... over 16k units from one city. The fact is for an advanced player the limiting factor (on 1 beer+1 weap specialists) is not the cost of the materials for production but the production time: which for basic spears is disproportionately high < yet another disadvantage for orcs.

infact the elvish basic bow (1 beer + 1 bow) has the same production time as as the orc basic spear... for a unit more than twice as powerful... in effect: elves can train an army twice as powerful as an orc army in the same time, and that's before we even start looking at advanced units.


Posted By: The_Dude
Date Posted: 11 Jan 2011 at 15:15
I'm glad to see someone else talk about unit production as an important element in Illy.
 
Production time is the reason why I build advanced units over basic units.


Posted By: Kumomoto
Date Posted: 11 Jan 2011 at 15:17
Originally posted by Createure Createure wrote:

Originally posted by King EAM King EAM wrote:

Originally posted by Kumomoto Kumomoto wrote:

The other thing that Orcs have which is extremely beneficial is the best Spear units in the game  that can also be built, en masse, very, very cheaply...


Indeed, all you need is one Spear and Beer and you have the best Spearmen.
@TornSky: I do as well.

Redundant point... all races can do the same thing with their specilist unit. This perk is only useful in the first few days of the game for early orc rushes... which are far behind us.

Not true. Human basic cavalry need saddles and Dwarven basic Infantry need Chainmail as well... So it's only the Elves and Orcs that have the ability to cheaply mass produce their basic specialist troops...
 
And I think you proved the point with your large number of Orc spearmen on the S. Flag... They're very useful for defense...


Posted By: surferdude
Date Posted: 11 Jan 2011 at 16:16
Elves while not needing plate are bottlenecked by requiring more chain than anyone else which is produced in the same place as swords... swings and roundbouts


Posted By: lorre
Date Posted: 11 Jan 2011 at 17:19
Originally posted by Createure Createure wrote:

I agree with Brids: I chose my race (Orc) before I knew the advantages of humans and elves, and I wouldn't have chosen them otherwise.

And FYI lorre: I probably possessed (before the tournament) the largest single orc spear army in the game... over 16k units from one city. The fact is for an advanced player the limiting factor (on 1 beer+1 weap specialists) is not the cost of the materials for production but the production time: which for basic spears is disproportionately high < yet another disadvantage for orcs.

infact the elvish basic bow (1 beer + 1 bow) has the same production time as as the orc basic spear... for a unit more than twice as powerful... in effect: elves can train an army twice as powerful as an orc army in the same time, and that's before we even start looking at advanced units.

see kumo got what i was trying to say 


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Lord Loss
Date Posted: 11 Jan 2011 at 17:27
I think that being a human is the best, because we overall have good units and the strongest calvary. But I can understand why others would disagree.
In short I think we all agree that each race has its advantages and disadvantages  


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Have a nice day :)


Posted By: Createure
Date Posted: 11 Jan 2011 at 17:44
Originally posted by Kumomoto Kumomoto wrote:

Originally posted by Createure Createure wrote:

Redundant point... all races can do the same thing with their specilist unit. This perk is only useful in the first few days of the game for early orc rushes... which are far behind us.
And I think you proved the point with your large number of Orc spearmen on the S. Flag... They're very useful for defense...


Ok fine, I lied... I love being Orc Big smile

Over 20,000 mass produced spearmen on hills make sausages out of VIC cavalry attacks. ^^


Posted By: Createure
Date Posted: 11 Jan 2011 at 17:47
Basically I think the problem with this topic is that none of us knows exactly how the combat system works or has any exact info on terrain modifiers.

I have been slightly biased in my views just looking at unit stats provided ingame without having all the facts. I'm sure one of the things the devs put the most effort into making right when they designed the game was the combat system, I expect alot of time was spent running combat simulations and such with a full knowledge of all the parameters.


Posted By: The_Dude
Date Posted: 11 Jan 2011 at 18:28
I don't understand why the GM's hold the formulas secret.  This gives a large edge to the experienced players that have had the opportunity, through their experiences, to at least development some very useful "guestimates".
 
And by allowing this knowledge to gained only through experience, it serves as a deterrent to attracting new players.  Especially now that Illy is nearly 1 year old.  And even more important, is that the original idea for Illy was this server to run for 1 year and a winner to be declared and then a restart.  Of course, this game idea, while very sound, was contrary to the business model of Prestige rather than advertizing.
 
However, this has created a situation where the game parameters are incompatible with the perpetual virtual world.   I would cite this as the primary reason for the boredom that experienced players encounter.  There is simply no victory condition to strive for.  No new player can ever hope to outscore an active player of 1 year.  Allliances compete only for player population, primarily through recruiting.  Yet, everyone knows that H? will never be overtaken in population.
 
The only true challenge in Illy is the inescapable human trait of irrational behavior which is magnified in the virtual world because of the insignificant consequences.  Hence the "suicide syndrome" of being bored, deciding to leave the game, and thus engaging in wars that will lead to certain death.
 
So I am still anxiously awaiting the release of full Trade V2 with trading hubs and NPC AI which is the only reason I returned to Illy ... 3 MONTHS AGO!  Hurry up, fellas.  Please!


Posted By: Kumomoto
Date Posted: 11 Jan 2011 at 18:35
TD-- There is a hard limit on Pop. It's extremely hard to get over 150k pop and you can't have more than 100 people in your alliance... The biggest players are already starting to max pop out...
 
Therefore, other alliances can surpass H?...


Posted By: The_Dude
Date Posted: 11 Jan 2011 at 18:47
K - How can they surpass?  If everyone is maxed out, then the best possible is a tie.  H? can easily expand to the full compliment of 100 members if a true threat of being overtaken ever presents itself several years down the road.  But no alliance has ever come close to approaching H? population.  All H? players are very active, heavy users of Prestige.  Competing alliances will have some players with those traits, but the bulk will be casual, non-prestige players.
 
And since the world is perpetual, any wars between the 2 large competing alliances would not make a lasting difference.  Just a momentary ebb-flow.  But never victory.  To my thinking, all games must have a victory condition.  The current tourney is a game within the social network of Illy.
 
And, hey, I mean no offense or commentary on H?...I'm just saying what Illy (not H?) looks like to me.


Posted By: Createure
Date Posted: 11 Jan 2011 at 18:51
I'm not even gonna try for 150k pop anyways.. I'll probably max out around 100k or even less... too much simming and prestige to get maxed number of cities in any reasonable time. Just 7 cities is about as much micro-management as I'm prepared to put in aswell... maybe I will get city 8 eventually but i'm in no hurry.

And I agree TD that development has appeared pretty slow for the last 2-3 months in Illyriad. I think the rate of development for the first 4 months or more of UK1 are proof enough of the capabilities of the development team, and considering the size of the update that we've been promised (which will allow for much larger game-changing updates in the future) I think it is reasonable to expect them to be taking care to get it right, since so much hinges on it.

Besides, we have screen shots now... we can't be too far off from exciting things I hope. ^^


Posted By: Lord Loss
Date Posted: 11 Jan 2011 at 19:12
Harmless have no need to fear others surpassing them in pop, they use prestige a lot which helps and they will all win more prestige for the kings tournament. In fact i think they only way they will be surpassed is if five large alliances on the first page merge together and that is not likely to happen .

N.B no offence towards Harmless or any alliance was intended in my post.


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Have a nice day :)


Posted By: Createure
Date Posted: 11 Jan 2011 at 19:42
None taken.

And it's an interesting discussion... but probably a little off topic by now. Wink

@T.D: yep H? has held quite a lead for some time... have we really influenced the way other alliances want to play the game at all though? We're way out in the fringes mostly, tho we could have held onto a strong central position. This tournament is the first time H? has been involved in any major conflict since the destruction of White... and I hope everyone else sees this tourny as I do: a bit of fun for a month.


Posted By: Lord Loss
Date Posted: 11 Jan 2011 at 19:47
Originally posted by Createure Createure wrote:

None taken.

And it's an interesting discussion... but probably a little off topic by now. Wink

@T.D: yep H? has held quite a lead for some time... have we really influenced the way other alliances want to play the game at all though? We're way out in the fringes mostly, tho we could have held onto a strong central position. This tournament is the first time H? has been involved in any major conflict since the destruction of White... and I hope everyone else sees this tourny as I do: a bit of fun for a month.

Again no offence intended to Harmless.

To be fair to White there is nothing wrong in trying to be number 1 in Illyriad, that said I congratulate Harmless on defending their titleClap


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Have a nice day :)


Posted By: Createure
Date Posted: 11 Jan 2011 at 20:13
I agree... nothing wrong with wanting to be first, and nothing wrong with defending a title. If that was all it was though then H? would most likely not have gone on a seige/raze mission against White's leaders. (diablito/wuzzle/laurachristine etc.)

But the thing is there was much more to it than that. White was formed around a meta-gaming core which had none of the best interests of the Illyriad community in general at heart... it goes to show how little they really cared about the game that so many of them quit after being beaten just once.

But again, make a new thread or read the old threads if you want to talk about it more, this thread is for the tournament. Big smile


Posted By: The_Dude
Date Posted: 11 Jan 2011 at 20:22
Originally posted by Createure Createure wrote:

None taken.

And it's an interesting discussion... but probably a little off topic by now. Wink

@T.D: yep H? has held quite a lead for some time... have we really influenced the way other alliances want to play the game at all though? In my mind the only exception was White, who had to disband because their leadership's goal was to defeat H? and manufacture a totally polarised power structure in Illyriad with them at the top of it.
 
What was the topic?LOL  Just going with the flow of a very stimulating conversation that is really crossing a lot of threads today.Clap
 
Oh no, Createure.  I am not suggesting that H? has influenced the play of others.  That's not my point at all.
 
H? has held the lead for my entire exisitence in Illy beginning April 4, 2010.  And even then, the lead was more than the #2 and #3 alliances combined.  So by week 6 or 7 of Illy, competition for the #1 alliance spot was settled.  This is a comment on Illy design, not H? play.
 
My following comments are also about Illy design and not about the people or alliances mentioned.
 
I'm just guessing, but I suspect that White developed thier strategy on 2 pilars - each a mistake.
 
Pilar 1: A fixed life to Illy.  That the round was 1 year in length, and then a new round.  This encouraged shorter-term strategies like fighting the bigger alliance.  While I never saw the Devs declare a change to this design element, by June it was apparent that Illy would be perpetual and not have a fixed round structure.
 
Pilar 2: Illy is a wargame.
 
Were those 2 pilars correct, then White's strategy would have been sound, even if facing long-odds.  However, those pilars were false.  
 
This much is known to me as fact by reason of my presence in the discussion: by July, White were bored by the absence of things to do in Illy and tired of the extreme personal time commitment war in Illy requires.  So the suicide strategy became their Modus Operandi. 
 
This part is just my guess: The Suicide Strategy gave White something to do, provided a finality that arrived in what, 6 weeks or so, and...from thier perspective, a sense of defiant pride for standing up to H?.  I see today that most of White simply abandoned Illy.  But I do recognize some White that opted to stay in Illy and join other alliances.
 
I intend no personal judgments on any player or alliance.  This is just my perspective [much of it being from the other side of the fence from H? which was from circumstances rather than personal choice] of historical events in Illy.


Posted By: Mr. Ubiquitous Feral
Date Posted: 11 Jan 2011 at 20:35
Huh?  I'm still trying to get used to pretending to be human.  I would like to try a new account as a fluffy little bunny, but that option is not available.  Can you see my Bunny Cavalry racing across Illyriad?  Would I breed shorter horses so they can get back on, knowing that bunnies don't ride horses that well?  Or Bunny sabatage units droping carrot pipe bombs at the gates of my enemies?  The possibilities are not only seemingly endless, but mind boggling as well, although that may not take much.  See you in the carrot patch!

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I am a Machine.


Posted By: The_Dude
Date Posted: 11 Jan 2011 at 20:35
Originally posted by Createure Createure wrote:

But again, make a new thread or read the old threads if you want to talk about it more, this thread is for the tournament. Big smile
Actually, this thread started as a dicussion about the differences in Illy races.  Smile
 
But I think the most interesting discussions are "sua sponte" as this has become.


Posted By: Tordenkaffen
Date Posted: 11 Jan 2011 at 21:50
I rather think Illy needs more races. Even if the races are not completely balanced, adding options to take different routes through the game, and even favoring specific non-combat traits (like crafting or NPC interaction) would be a plus and might even help to break any deadend stalemate in the alliance powerstructure. Ill keep dreaming :)


Posted By: Createure
Date Posted: 11 Jan 2011 at 23:12
Originally posted by Tordenkaffen Tordenkaffen wrote:

I rather think Illy needs more races.


MAMMOTHS!!..

<3 Mammoths

♥ Mammoths

If mammoths got released I'd delete my account and start all over...

You could have Baby Mammoths...

Mammals?

Mammothers?

Mammories?

Mammatrons??

Velocimammoths???

I'd defintanly train a whole herd of Velocimammoths. Evil Smile


Posted By: Kumomoto
Date Posted: 11 Jan 2011 at 23:59
Originally posted by The_Dude The_Dude wrote:

  All H? players are very active, heavy users of Prestige.  Competing alliances will have some players with those traits, but the bulk will be casual, non-prestige players.
 
 
FYI-- TD-- This is extremely untrue. While some H? members are heavy prestige users (myself included, as I'm lazy and like to rush things...), some are not. Many of the leading members of H? use prestige sparingly, if at all...
 
K.


Posted By: Kumomoto
Date Posted: 12 Jan 2011 at 00:30

TD-- I'm also in total disagreement with the whole "H? is uncatchable" argument. If you look at the alliance list, we're only 600k pop above Peace... (granted it's probably because noone wants to be part of an alliance of grumpy old men like us), but still... Peace only started on August 3rd... Food for thought...



Posted By: King EAM
Date Posted: 12 Jan 2011 at 00:54
Sorry Peace but the Crow alliances are actually bigger. Embarrassed

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"It's hard to know until you're a Crow"


Posted By: Kumomoto
Date Posted: 12 Jan 2011 at 01:11

My apologies! (and my point is made in spades!)

Illy is everyone (and anyone's) game... It's just up to the folks to organize and get on the field!!!


Posted By: some random guy
Date Posted: 12 Jan 2011 at 01:35
I think the dwarven advantage in this game is the fact that their units can fight on all terrains.  This means not only that they can attack on a wider variety of terrain than other units, but also that they can settle more successfully in strategic locations.  Also, the development of a forge, used heavily dwarven unit production, can give a boost to the city's population that isn't as easy to achieve for other races.

Race ideas:
Demons
Gnomes (yes, I know there is already a Gnome faction...)
Ents
Werewolves
mutant Gerbils


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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: Kumomoto
Date Posted: 12 Jan 2011 at 01:38
Originally posted by some random guy some random guy wrote:

I think the dwarven advantage in this game is the fact that their units can fight on all terrains.  This means not only that they can attack on a wider variety of terrain than other units, but also that they can settle more successfully in strategic locations.  Also, the development of a forge, used heavily dwarven unit production, can give a boost to the city's population that isn't as easy to achieve for other races.

Race ideas:
Demons
Gnomes (yes, I know there is already a Gnome faction...)
Ents
Werewolves
mutant Gerbils
 
I love it!
 
So we have some who think the Humans are the best, some the Elves, some the Orcs and now some the Dwarves...
 
Makes me think the Devs actually got it right?


Posted By: kicking5251
Date Posted: 12 Jan 2011 at 01:45
mutant Gerbils?....... random you live up to your name 5x over 


Posted By: King EAM
Date Posted: 12 Jan 2011 at 01:56
Go Mutant Gerbils!!!

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"It's hard to know until you're a Crow"


Posted By: some random guy
Date Posted: 12 Jan 2011 at 01:59
It is also interesting to note that only Dwarves and Orcs have race-specific alliances...

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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: SirTwitchy
Date Posted: 12 Jan 2011 at 02:02
True Story
ugggh Mutant Gerbils, my lil sister had some gerbils in a ten gallon tank, well they had gerbils, and then more gerbils, and then more, then all of a sudden there was a bloodbath. Gerbil parts everywhere, she wouldnt sleep or go in her room once she saw the aftermath. I kept the survivor until he died, he was a twitchy lil somofabeech.


Posted By: CranK
Date Posted: 12 Jan 2011 at 02:08
Originally posted by Kumomoto Kumomoto wrote:


I love it!
 
So we have some who think the Humans are the best, some the Elves, some the Orcs and now some the Dwarves...
 
Makes me think the Devs actually got it right?

Couldn't agree more Hug


Posted By: Brids17
Date Posted: 12 Jan 2011 at 03:25
We should be able to play as Justin Bieber, our T1 units could be 14 year old girls and our T2 units could be 12 year old girls. Diplo units like paparazzi's who take pictures of Justin Bieber look-a-likes and blights like Bieber Fever could be introduced too. It'd be horribly overpowered since a single Bieber Fever infested cow can easily infect an entire city (just ask H?) but I think it would be balanced out since so few people who actually play the race.


Posted By: lorre
Date Posted: 12 Jan 2011 at 06:18
XD brids stay away from the pot!
minotaurs and centaurs would be awesome............id drop my dwarven account no questions asked i chose dwarves cause they haz axes but minotaurs haz bigger axes its like O.o u know like in dawn of war bigga choppa research ftw!
well make things more orkie!
uhm seriously minotaurs and centaurs!


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: King EAM
Date Posted: 12 Jan 2011 at 11:31
If they came out with any of those I would restart my 2nd account and be one of those! Beer

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"It's hard to know until you're a Crow"


Posted By: Createure
Date Posted: 12 Jan 2011 at 14:57
Originally posted by The_Dude The_Dude wrote:

And since the world is perpetual, any wars between the 2 large competing alliances would not make a lasting difference.  Just a momentary ebb-flow.  But never victory.  To my thinking, all games must have a victory condition.  The current tourney is a game within the social network of Illy.

re: this and your comments on the mistakes of White:

Yeh I agree that the perpetual world was not one that I expected when I first signed up to Illyriad, I can see now that it does make alot of sense, both in terms of membership, revenue and community. If Illyriad becomes as much a 'social network' as a plain war-game then I'm all for that.

I vaguely remember one of the devs mentioning something about 'new' servers perhaps, many months ago...

In my experience of games like this, opening new servers slowly kills the old servers. I'd much rather have a game with one big world that everyone is involved in, and in which new players DO have a chance to play catch-up successfully thrive in, and where the influx of new players, new alliances and new politics never dries up.

If the devs do open new servers I hope they will not be for at least another year, so they have a good chance to develop many of the intresting updates proposed... and if they do open new servers I hope they will just be 'fast combat/tournament servers' that have a much smaller world map set closing date from the time they are opened. Possibly you could have a tournament type style which would appeal to many people because it gives everyone the same starting conditions. Perhaps plot-wise you could say "a new island is discovered and many races/rulers all rush/compete to control it"... perhaps with some kind of special resource to control or some kind of very powerful NPC to overcome... really there's alot of possibilities for temporary tournament servers, but keeping the main server as perpetual is the best way to have a solid base for the community and revenue type aspects of the game. Temporary serevers ful-fills the desire for 'victory conditions' that i'm sure many people harbour.

Since i'm just rambling on and not thinking about what i'm writing much i'm sure there's loads of holes in the above ideas but they're only ideas anyways.

Though really I know the dev team are trying to build a well rounded, dynamic, complex and self contained world and strategy game that avoids many of the pit-falls that make other strategy games as mundane as hell after 1-3 years playing, which is part of reason we all play I hope, so I guess they will do their best to make the current game awesome rather than worrying about new servers too much.

Tl:dr version: it's an idea...

-For people that want to compete against the top players starting on a level playing field and people who want a sense of finality/victory: make temporary servers with smaller maps (and interesting victory conditions/semi-developed cities/faster clock etc.)...
-Keep the current server as the only perpetual server to encourage a strong community and avoid killing old servers with new servers though.


Posted By: Lord Loss
Date Posted: 12 Jan 2011 at 15:09
I would also like to see some Vampires to that list

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Have a nice day :)


Posted By: Createure
Date Posted: 12 Jan 2011 at 16:24
Originally posted by Lord Loss Lord Loss wrote:

I would also like to see some Vampires to that list

ya... add tomatoes, a dozen eggs, a pint of milk and a pack of Marlboro lites to the list aswell...

wait... we are writing a shopping list right? I don't think they stock vampires in my local. Unhappy


Posted By: Mr. Ubiquitous Feral
Date Posted: 12 Jan 2011 at 18:18
I agree that a new permanent server would draw players away.  Not a bad idea if enough stick to the current server.  Temp, goal oriented servers are a great idea!  I love the fact that I can inhabit a world along with people from all over this (real?) world!  Perhaps in the future we will be able to send a group of settlers, along with their army, to a temp server, establish a colony, and attempt to hold it for the life of the server?  Levels and majicks would be controlled by the life span of the server, and the winner gets a bazillion prestige?  Then you sadly watch as your city and everything in it vaporizes when the server ends, I'm gonna cry. Also, if you go to Walmart after midnight there are vampires on the shampoo aisle.

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I am a Machine.


Posted By: Createure
Date Posted: 12 Jan 2011 at 21:43
I think there was a sensible point disguised in that last post somewhere... this has gotta be a first for Feral.

But I think maybe "a bazillion" prestige is maybe a little much... i'm more than happy with a special unit or one of these fabled 'Obelisks'. ^^


Posted By: Brids17
Date Posted: 12 Jan 2011 at 23:54
I can't see any purpose for a second server until the current server gets too full for it to handle or the map get's too full of cities. Otherwise a second server would seem like just a big drain on money. 


Posted By: GM Stormcrow
Date Posted: 13 Jan 2011 at 01:27
Originally posted by Createure Createure wrote:


I vaguely remember one of the devs mentioning something about 'new' servers perhaps, many months ago...

In my experience of games like this, opening new servers slowly kills the old servers. I'd much rather have a game with one big world that everyone is involved in, and in which new players DO have a chance to play catch-up successfully thrive in, and where the influx of new players, new alliances and new politics never dries up.

Hi Createure,

We will, definitely, be opening new servers, however, we have one simple criteria for this.

We plan to only open a new server when the first server has reached (or is near reaching) technical capacity for both the total and concurrent number of players.

Yes, we could open Server 2 now and know that a bunch of our much-loved hardcore players would setup on Server 2 as well as this server.  But this would (as you rightly say) be to the detriment of both servers.

We're nowhere near UK1s capacity numbers now, and with UI v2 ( yes, yes I know, soon [tm] ) the possible total/concurrent numbers skyrocket even higher.

We do have a marketing plan, and we do have a marketing budget to bring new players into Illyria.

This will be via a myriad of mechanisms which range from "brute-force-you-don't-know-me-but-will-love-me" advertising to "hi-I'm-your-best-friend-you-don't-yet-know-but-your-mate-says-I'm-cool" social networking capabilities to "omg-wtf-I-can-play-this-in-the-supermarket!" mobile stuff to "crazy-zany-bound-not-to-work-but-might-just" viral thingummies.  We also hope all our existing players will play their parts - as many of them already do! - and invite like-minded friends to the game.

The long-and-short is that new players (and lots of them) are arriving ingame now, and this will only increase in the future.  And we won't open a new server until this one is full. And then we'll evenly distibute new players without a server preference onto both servers, until they both are equally full.  And when they're both full, we'll open server 3.

The gameplay goal for us is to create a persistent world rather than a resetting one, and to provide opportunities for new players and old players alike to coexist doing whatever it is they choose to do.  We really don't ever want a server to die, and will keep new blood flowing to help prevent this.

We do - and will continue to - monitor the new player experience in Illyria, and will strive to both protect and enhance this in the future.

Regards,

SC




Posted By: Smoking GNU
Date Posted: 13 Jan 2011 at 19:38
Just to get back on the Races discussion....

I'd like to see some Infernal Republicans on that list.


Posted By: Llyorn Of Jaensch
Date Posted: 14 Jan 2011 at 00:14
Who won the race?


Posted By: some random guy
Date Posted: 14 Jan 2011 at 00:25
My mutant gerbil.

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Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: sityviper
Date Posted: 20 Mar 2011 at 00:41
lol



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§.i.†.¥.V.‡.¶.€.® 3


Posted By: Lord Loss
Date Posted: 20 Mar 2011 at 15:46
Lol Smile

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Have a nice day :)


Posted By: Shadar Logoth
Date Posted: 22 Apr 2011 at 15:23
To be honest I figure that you play best, what "feels" best to you...
 
I played in several MMORPG's (you know the pay-for games) and one, for example, was WOW. Now, not to get a WOW discussion started... but I just didn't like the good side at all. So when friends of mine went to play that side the most, I did start some chars there as well... but I ended up disliking each and everyone... i just couldn't be bothered to play them 'cause I didn't like any of them. So I didn't get far on that side. Now... I didn't get far on Horde side either ultimately, but further than on the good side. The reason for that is that eventually it turned out to be that I just didn't like the game in general.
 
Anyway, it not only applies for "sides" in a game to me, but also for just races. Again, this is only my opinion...
But for another example, I just know that I would make a bad elvish player in any game, that race just "feels" to squishy for me. And playing a human just doesn't appeal to me either... I am human in real life... why be a human in a game, when I got other exotic races to chose from?? Wink
And then the dorfs... well... their legs are just to short... LOL
 
LOL so in this game I play two orcs... Hug and as I like those best in this game, I know I do better at playing them than I would any of the other races.
 
So basically, I would always suggest going for the race that suits you best... now, if you're more of a number cruncher, always aiming for the "perfect" stats, then this is bad advice off course... hahaha... Embarrassed


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More Orc, less talking!

All that is said is my own opinion. I am not a leader nor voice for Invictus. I will always abide by Invictus's rules.



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