newbie question
Printed From: Illyriad
Category: Strategies, Guides & Help
Forum Name: General Questions
Forum Description: If your gameplay question isn't answered in the help files, please post it here.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1408
Printed Date: 16 Apr 2022 at 20:15 Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com
Topic: newbie question
Posted By: guessingo
Subject: newbie question
Date Posted: 01 Jan 2011 at 21:27
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I am going to make one thread for my newbie questions.
First one. 1. The help says to use your caravan to claim resources on the map. How do I do that? I click on a map location and I don't see an option that says gather resources or anything like that.
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Replies:
Posted By: bartimeus
Date Posted: 01 Jan 2011 at 21:32
Try clicking on the glowing/flashing resources icon on the map.
------------- Bartimeus, your very best friend.
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Posted By: Grunvagr
Date Posted: 11 Jan 2011 at 15:18
You can move the map around by either typing a location in the x, y OR
on the bottom is a compass. You can just click the arrows (north, south, northeast) etc and it scrolls the map around.
Look for glowing gold or wood, clay and resources. They have little icons on the map that you can click on.
Also, make sure ya research in your library whatever it says to.
and welcome 
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Posted By: Alimi
Date Posted: 26 Feb 2011 at 20:23
I have 2 newb questions:
1. Is there anyway a vault can be breached?
2. Can your capitol city be destroyed or taken over?
Thank you very much.
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Posted By: The_Dude
Date Posted: 26 Feb 2011 at 20:33
Alimi wrote:
I have 2 newb questions:
1. Is there anyway a vault can be breached?
2. Can your capitol city be destroyed or taken over?
Thank you very much.
| Vaults can not be breached. A siege can lower the level of the vault though.
Yes, you capital can be captured or razed by a siege.
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Posted By: Alimi
Date Posted: 26 Feb 2011 at 20:43
Thanks Dude.
Now I have a new newb question,
What if that's your only city?
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Posted By: The_Dude
Date Posted: 26 Feb 2011 at 22:52
Alimi wrote:
Thanks Dude.
Now I have a new newb question,
What if that's your only city?
| You are relocated to another map quadrant with a New Settlement at zero pop, you retain the research you possessed by your last city.
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Posted By: Alimi
Date Posted: 14 Mar 2011 at 18:14
Is there a thread that explains how the races are different? I mean aside from "elves are archers, dwarfs are axemen, orcs are spearmen, and humans have the best cavalry" kind of info.
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Posted By: G0DsDestroyer
Date Posted: 15 Mar 2011 at 03:40
Alimi wrote:
Is there a thread that explains how the races are different? I mean aside from "elves are archers, dwarfs are axemen, orcs are spearmen, and humans have the best cavalry" kind of info.
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Here's a few older posts about race, that may or may not help you:
http://forum.illyriad.co.uk/differences-between-races_topic1261.html?KW=race - http://forum.illyriad.co.uk/differences-between-races_topic1261.html?KW=race
http://forum.illyriad.co.uk/races-and-terrain-bonus_topic1239.html?KW=race - http://forum.illyriad.co.uk/races-and-terrain-bonus_topic1239.html?KW=race
http://forum.illyriad.co.uk/races_topic1442.html?KW=race - http://forum.illyriad.co.uk/races_topic1442.html?KW=race
------------- http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin
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Posted By: Alimi
Date Posted: 15 Mar 2011 at 12:26
Thanks God... P.S. I love your avatar..
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Posted By: Lord Loss
Date Posted: 15 Mar 2011 at 15:33
Alimi wrote:
Thanks God... P.S. I love your avatar..
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So do I 
------------- Have a nice day :)
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Posted By: Attila the Hun
Date Posted: 15 Mar 2011 at 15:50
I have that shirt
------------- It's just a game. :)
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Posted By: Larna
Date Posted: 24 Mar 2011 at 13:18
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Newbie questions:
When choosing an alliance is it best to choose one with members close to me?
What order should we do research and buildings in?
Thanks
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Posted By: LadyLuvs
Date Posted: 24 Mar 2011 at 14:23
You can move your capital 1 time, research what alliance fits your needs and what you want. Then you should move towards them. Please make sure that you check the faction they are near and move to an area that is on the neutral or positive side of the faction. If there is an alliance near you right now that you want to try, please do.
Research should be City first, and the others fall in as you upgrade. The City section gives you the buildings that you need to do further research as well. As you upgrade buildings, it unlocks further research. :) As you build your Consulate, start building your diplomats a little at a time before you know it you have a good defense in your city. When your ready, then work on troops in barracks a little at a time.
I wish you the best in this game. If you have an questions, please feel free to send me a mail in game and I will be happy to answer or get an answer for you.
Best Wishes,
LadyLuvs Toothless?
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Posted By: The_Dude
Date Posted: 24 Mar 2011 at 15:00
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Larna,
RE: Alliances - proximity to other members of your alliance is helpful because you can move supplies and troops to each other faster. However, many alliances are very dispersed. The most important aspect of any alliance is how well you get along with the other members. The second most important aspect is how active you and the other members are in Illy. It takes time to learn these things which means that you will likely not remain with your first alliance forever. For this reason, you might wish to reserve your free capital city move until you have a better feel for which alliance you like.
RE: developing a city: resource production and storage are very important to develop in the early phase of a new account. A lot of new players focus on military quickly which I think is a mistake for these reasons: 1) any army a small player can produce and maintain is incapable of doing anything except die and give XP to another player; 2) you do not need the tax load of supporting an army while you are focusing on early city growth; and, 3) smaller players suffer diplo attacks with far greater frequency than army attacks.
Until you are in a position to build and support at least 50 basic thieves, I would not spend resources on diplo defenses.
Your best defense as a small player will be a Rune. This means that the Mage Tower will be your most important building. It is also the most expensive and time consuming to build. Your early goal should be a Death Rune to kill 20 attacking units. Your mid-range goal should be obtaining the Killing Glyph. This will kill 75 units entering your city. And your longer-term goal will be Ward of Destruction which will kill 250 units. Be sure to pay attention to which research path you persue in Magic as you are limited to a single school at first - so you want to research Runes before Geomancy and Blights.
You will also want a Marketplace so you can build Caravans to harvest resources on the map and trade with others.
Good luck and good gaming.
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Posted By: Larna
Date Posted: 24 Mar 2011 at 15:39
Thanks for the advice 
If I was to move, would being somewhere that looks fairly busy be a disadvantage for finding resources?
And how on earth do I decide between so many alliances? It's a bit overwhelming LOL
Thanks
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Posted By: LadyLuvs
Date Posted: 24 Mar 2011 at 16:32
Yes it would be a disadvantage as you grow as well.
You have to know what you are looking for and what you want to do. You should find an alliance that fits your needs to learn the game.
I don't see this name Larna in the game other than one close to it attached to an alliance already. So people don't know how to contact you with invites as it is.
Luvs
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Posted By: lorre
Date Posted: 24 Mar 2011 at 17:38
LadyLuvs wrote:
Yes it would be a disadvantage as you grow as well.
You have to know what you are looking for and what you want to do. You should find an alliance that fits your needs to learn the game.
I don't see this name Larna in the game other than one close to it attached to an alliance already. So people don't know how to contact you with invites as it is.
Luvs
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larnalee vixx if im not mistaking atleast
------------- The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte
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Posted By: Larna
Date Posted: 24 Mar 2011 at 17:46
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Sorry, my game name is Larnalee and I'm in Meilla area of the map. I am not in an alliance. I only started today.
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Posted By: Mr. Ubiquitous Feral
Date Posted: 24 Mar 2011 at 18:42
My best advice to the new player would be to read what The Dude wrote. Don't be in a hurry to move your city, and don't build any settlers until you do. There is a thread here in The Forum for alliance recruiting, but you are not required to join an alliance. In the meantime keep reading the help threads and others' questions. Welcome and have fun.
------------- I am a Machine.
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Posted By: The_Dude
Date Posted: 24 Mar 2011 at 20:02
Mr. Ubiquitous Feral wrote:
My best advice to the new player would be to read what The Dude wrote. |
^^^^^ So very true! Best "Advice Man" in Illy. Also the evilest, nastiest, meanest peacenik in Illy.
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Posted By: Lionz Heartz
Date Posted: 24 Mar 2011 at 20:08
The_Dude wrote:
Larna,
<FONT>
<FONT>RE: Alliances - proximity to other members of your alliance is helpful because you can move supplies and troops to each other faster. However, many alliances are very dispersed. The most important aspect of any alliance is how well you get along with the other members. The second most important aspect is how active you and the other members are in Illy. It takes time to learn these things which means that you will likely not remain with your first alliance forever. For this reason, you might wish to reserve your free capital city move until you have a better feel for which alliance you like.
<FONT>
<FONT>RE: developing a city: resource production and storage are very important to develop in the early phase of a new account. A lot of new players focus on military quickly which I think is a mistake for these reasons: 1) any army a small player can produce and maintain is incapable of doing anything except die and give XP to another player; 2) you do not need the tax load of supporting an army while you are focusing on early city growth; and, 3) <FONT>smaller players suffer diplo attacks with far greater frequency than army attacks.
<FONT>
<FONT>Until you are in a position to build and support at least 50 basic thieves, I would not spend resources on diplo defenses.
<FONT>
<FONT>Your best defense as a small player will be a Rune. This means that the Mage Tower will be your most important building. It is also the most expensive and time consuming to build. Your early goal should be a Death Rune to kill 20 attacking units. Your mid-range goal should be obtaining the Killing Glyph. This will kill 75 units entering your city. And your longer-term goal will be Ward of Destruction which will kill 250 units. Be sure to pay attention to which research path you persue in Magic as you are limited to a single school at first - so you want to research Runes before Geomancy and Blights.
You will also want a Marketplace so you can build Caravans to harvest resources on the map and trade with others.
<FONT>
<FONT>Good luck and good gaming. |
I agree so much with this post.
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Posted By: Larna
Date Posted: 24 Mar 2011 at 20:28
I copied it into word and saved it
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Posted By: Mr. Ubiquitous Feral
Date Posted: 24 Mar 2011 at 20:46
And you need to talk like a pirate.
------------- I am a Machine.
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Posted By: Larna
Date Posted: 24 Mar 2011 at 20:53
Posted By: GM ThunderCat
Date Posted: 24 Mar 2011 at 23:11
Mr. Ubiquitous Feral wrote:
And you need to talk like a pirate. | - i log (-1) = mmmm.... pi
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Posted By: GM Stormcrow
Date Posted: 24 Mar 2011 at 23:45
GM ThunderCat wrote:
- i log (-1) = mmmm.... pi |
Apologies all.
GM ThunderCat needs to take his pills now - Eat up, nomnomnomnomnom!
SC
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Posted By: kicking5251
Date Posted: 25 Mar 2011 at 04:00
lol
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Posted By: Kumomoto
Date Posted: 25 Mar 2011 at 14:32
GM Stormcrow wrote:
GM ThunderCat wrote:
- i log (-1) = mmmm.... pi |
Apologies all.
GM ThunderCat needs to take his pills now - Eat up, nomnomnomnomnom!
SC
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Made me spill my coffee for the SECOND time this morning by laughing too hard!
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Posted By: Hora
Date Posted: 26 Mar 2011 at 03:32
Hi Larna, in my opinion, playing this game is even more fun in an alliance. And being in an alliance makes it more unlikely to be attacked or thiefed, as those players mostly aim for lone players.
Most big alliances do training alliances, especially to help new players. There is Toothless?, CrowsWing, Victrix, and TrueTranquility. There's also some independent training alliances like FDU.
Just read their infos, and ask the leader via mail for an invitation. You can switch the alliance every time you like (and you don't need to move your city, as big players have fast caravans). (I myself recommend Victrix, as I know that alliance myself, but the others are fine, too )
kindly, Hora
oh yes, if you look through the forum, you see some players talk like orcs, pirates, or like Ubiquiterious Feral . So you can do so, if you like, but don't need to .
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Posted By: Nokigon
Date Posted: 26 Mar 2011 at 07:21
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I think you got here too late.. Larna is now in T?
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Posted By: Mr. Ubiquitous Feral
Date Posted: 26 Mar 2011 at 19:08
Hora wrote:
oh yes, if you look through the forum, you see some players talk like orcs, pirates, or like Ubiquiterious Feral . So you can do so, if you like, but don't need to .
| ialics added by mR, Yubikwitus Farol
Sometimes I forget how to spell my name, like when I'm trying to log in.
------------- I am a Machine.
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Posted By: MewmewGirl
Date Posted: 17 Apr 2011 at 19:43
Could somebody point me out to either the post or where people talk about making two accounts? That is - what are the limitations of them. I was told you can't help each other - is that pretty much the only rule, or are there lots of little things to do with alliances etc? If it's been discussed and someone could point it out I'd be grateful (or if the answer is quick and easy enough to give here).
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Posted By: Kurfist
Date Posted: 17 Apr 2011 at 21:41
I'll try my best.
1. You are allowed two account MAX, beyond two, you are setting yourself up for a ban hammer.
2. I believe you are allowed to send your second/1st account resources, but it can not be a 24/7 thing.
I tried, someone correct me if I am wrong.
------------- Patience is a virtue, resource giving is a sin
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Posted By: The_Dude
Date Posted: 17 Apr 2011 at 22:12
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I operate my 2 accounts very closely together. In fact, I think of them as a single account. I share everything between my accounts as needed. And I reinforce each other, as needed, too.
The only restriction is that 1 one account should NOT be merely a resource farm for the other account.
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Posted By: Mr. Ubiquitous Feral
Date Posted: 17 Apr 2011 at 22:28
The_Dude wrote:
The only restriction is that 1 one account should NOT be merely a resource farm for the other account.
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This is the only reference I have ever found. You are not to use 1 account merely for resources. Make sure they are both actively growing, and don't be too quick to start a new one until you have a good feel for the game. I have 2 active accounts that are near each other, the resources flow both ways almost hourly. They are both growing though. Welcome to Illy. UbiF / Littlesquat Fatman
------------- I am a Machine.
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Posted By: surferdude
Date Posted: 17 Apr 2011 at 23:10
Also if you have another account, don't be quick to let other players know...
There may be many reasons to have a second account, and many purposes to which it can be put...
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Posted By: MewmewGirl
Date Posted: 18 Apr 2011 at 19:41
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Okay I've pretty much got the idea of it then, thanks everybody for the answers :D
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Posted By: argonaut
Date Posted: 13 Dec 2011 at 17:41
Posted By: Rill
Date Posted: 14 Dec 2011 at 10:56
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Livestock are cattle and horses. Horses are used to make diplomatic and military units such as advanced scouts (diplo) and cavalry (military)
Cattle (cows) are used to make leather armor, saddles and siege blocks and to cast spells.
Horses are made in the Paddock and cows are made in the Common Ground.
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Posted By: Tordenkaffen
Date Posted: 14 Dec 2011 at 12:24
Actually, not to split hairs here, but I believe that the in-game livestock term applies to cows - not horses. You can ofcourse simply ignore this and consider them both livestock if you wish. Its just a word afterall.
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Posted By: Rill
Date Posted: 14 Dec 2011 at 22:06
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Good point Torden, thank you. I don't recall that I've ever seen horses referred to as livestock in the game, but I'll keep my eye out to see if they are.
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Posted By: argonaut
Date Posted: 15 Dec 2011 at 15:17
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Thanks for the information guys, I discovered common ground about 30 minutes after posting the question.
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Posted By: Ch7270
Date Posted: 31 Dec 2011 at 05:34
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newbie question
I tried to find the answer via search
Q: Can I change the capital city to another city, without moving or raising the current capital?
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Posted By: Rill
Date Posted: 31 Dec 2011 at 05:38
Ch7270 wrote:
newbie question
I tried to find the answer via search
Q: Can I change the capital city to another city, without moving or raising the current capital? |
No, you can't. The developers have said that they will include a feature to voluntarily change the capital at some point. We are not holding our collective breath, although many would like this feature.
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Posted By: Ch7270
Date Posted: 02 Jan 2012 at 17:41
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1. The total amount of quantity that can be stored in a city, is storehouse and warehouse added together? or the higher of the two? And, vault, only gives protection to the resource based on the level. That is it?
2. Sovereignty on the land allows to build one one building on such land?
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Posted By: jamieh
Date Posted: 02 Jan 2012 at 18:22
1) total storage capacity for all resources except gold, mana and research points is the total of the storehouse + warehouse. You will need both for a lvl 20 wall.
As for the Vault, it's protection is as follows: (courtesy of http://arcanum-illyria.com/wiki/Building_Charts#Storage_Management - credit to HM and everone else who contributed to building this awesome site)
Vault
Costs and Production Times
| Level
| Build Cost
| Upkeep
| Per-Type Resource Protection
|
http://arcanum-illyria.com/wiki/Wood" rel="nofollow">
| http://arcanum-illyria.com/wiki/Clay" rel="nofollow">
| http://arcanum-illyria.com/wiki/Iron" rel="nofollow">
| http://arcanum-illyria.com/wiki/Stone" rel="nofollow">
| http://arcanum-illyria.com/wiki/Time" rel="nofollow">
| http://arcanum-illyria.com/wiki/Wood_per_Hour" rel="nofollow">
| http://arcanum-illyria.com/wiki/Clay_per_Hour" rel="nofollow">
| http://arcanum-illyria.com/wiki/Iron_per_Hour" rel="nofollow">
| http://arcanum-illyria.com/wiki/Stone_per_Hour" rel="nofollow">
| http://arcanum-illyria.com/wiki/Food_per_Hour" rel="nofollow">
| http://arcanum-illyria.com/wiki/Primary_Resources" rel="nofollow - Primary
| http://arcanum-illyria.com/wiki/Secondary_Resources" rel="nofollow - Secondary
|
| 1
| 50 | 50 | 50 | 50 | 10:00
| - | - | - | - | 1/h
| 500 | 10
|
| 2
| 90 | 90 | 90 | 90 | 20:00
| - | - | - | - | 1/h
| 1,200 | 20
|
| 3
| 160 | 160 | 160 | 160 | 40:00
| - | - | - | - | 2/h
| 2,500 | 30
|
| 4
| 281 | 281 | 281 | 281 | 1:10:00
| - | - | - | - | 3/h
| 3,460 | 40
|
| 5
| 490 | 490 | 490 | 490 | 2:10:00
| - | - | - | - | 4/h
| 3,806 | 50
|
| 6
| 843 | 843 | 843 | 843 | 3:35:00
| - | - | - | - | 5/h
| 4,187 | 60
|
| 7
| 1,434 | 1,434 | 1,434 | 1,434 | 6:18:08?
| - | - | - | - | 6/h
| 4,606 | 70
|
| 8
| 2,409 | 2,409 | 2,409 | 2,409 | 8:49:23?
| - | - | - | - | 7/h
| 5,066 | 80
|
| 9
| 4,000 | 4,000 | 4,000 | 4,000 | 12:15:50?
| - | - | - | - | 8/h
| 5,573 | 90
|
| 10
| 6,560 | 6,560 | 6,560 | 6,560 | 16:55:27?
| - | - | - | - | 9/h
| 6,130 | 100
|
| 11
| 10,628 | 10,628 | 10,628 | 10,628 | 22:13:20?
| - | - | - | - | 10/h
| 6,743 | 110
|
| 12
| 17,005 | 17,005 | 17,005 | 17,005 | 27:46:40?
| - | - | - | - | 12/h
| 7,418 | 120
|
| 13
| 26,868 | 26,868 | 26,868 | 26,868 | 34:43:20?
| - | - | - | - | 14/h
| 8,159 | 130
|
| 14
| 41,915 | 41,915 | 41,915 | 41,915 | 41:40:00?
| - | - | - | - | 16/h
| 8,975 | 140
|
| 15
| 64,549 | 64,549 | 64,549 | 64,549 | 50:00:00?
| - | - | - | - | 18/h
| 9,873 | 150
|
| 16
| 98,115 | 98,115 | 98,115 | 98,115 | 58:20:00?
| - | - | - | - | 21/h
| 10,860 | 160
|
| 17
| 147,173 | 147,173 | 147,173 | 147,173 | 69:26:40?
| - | - | - | - | 24/h
| 11,946 | 170
|
| 18
| 217,816 | 217,816 | 217,816 | 217,816 | 80:33:20?
| - | - | - | - | 38/h
| 13,141 | 180
|
| 19
| 318,011 | 318,011 | 318,011 | 318,011 | 94:26:00?
| - | - | - | - | 32/h
| 14,455 | 190
|
| 20
| 457,936 | 457,936 | 457,936 | 457,936 | 108:20:00?
| - | - | - | - | 37/h
| 15,901 | 200
| As for sov, that's not a newbie question so i'll direct you to Mananna's guide on the subject http://forum.illyriad.co.uk/a-guide-to-sovereignty_topic1939.html
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Posted By: Rill
Date Posted: 02 Jan 2012 at 21:45
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Only one building can be built on a given sovereign square at any one time. For example, you can build a Farmstead OR a Cattle Rancher on a square. If you want to change the building type, you can demolish the building and build a different one.
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Posted By: Ancient Nightowl
Date Posted: 03 Jan 2012 at 06:07
So is it correct to assume -1. that the vault only gives protection to a percentage (as per the chart) of the total in storage?
2. It does not provide additional storage space to the goods it protects?
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Posted By: Rill
Date Posted: 03 Jan 2012 at 06:18
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The vault does not provide any additional storage. Resources stored and resources protected are independent of each other, although the amount protected can never exceed the amount stored. It might help to thing of the vault as being a subsection of the storehouse that has extra protection (although it is a separate building on the town map).
It protects a certain amount of resources at each level, which results in some percentage of storage being perspective, but the amount stored and the amount protected by the vault are independent of each other. A level 1 vault will always protect 500 resources, regardless of the level of storage. In the unlikely event that the vault protected more than the storage could hold, then of course it could only protect the amount stored.
For example, a level 3 storehouse holds 1267 of each resource (based on my recollection). A level 3 vault protects 2500 of each resource. However, if a city only had a level 3 storehouse and a level 3 vault, the effective protection of the vault would be 1267 resources, since that would be the most that could be stored in the city.
The vault protects 10 advanced resources per level, so a level 3 vault would always protect 30 of each type of advanced resource, since this is less than the basic storage level of a town with no storehouse (500 resources).
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Posted By: oh as sun
Date Posted: 02 Dec 2012 at 03:43
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How many farms should I build?
What would be a recommended level to upgrade the farms to?
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Posted By: Grainne
Date Posted: 02 Dec 2012 at 04:18
eventually you will want/need to "max" your food plots (farms) to level 20; as you build you will notice each plot or building "consumes" a certain amount of food each hour, increasing with each level. You'll want to have a positive food amount per hour, and you'll use the excess to build horses, cows, and beer. Good luck!
------------- http://elgea.illyriad.co.uk/a/p/45918" rel="nofollow">
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Posted By: Chaos Armor
Date Posted: 02 Dec 2012 at 04:41
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I found it extremely amusing that a player named "Grainne" answered a question about farming.
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Posted By: consultrainer
Date Posted: 26 Dec 2012 at 06:21
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special thanks to all who added info here. And, sincere appreciation to the original author, and the compiler...
all credit goes to all who are helping, for me to play this wonder game!
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