Print Page | Close Window

The Almost Perfect Battle

Printed From: Illyriad
Category: Miscellaneous
Forum Name: The Caravanserai
Forum Description: A place to just chat about whatever takes your fancy, whether it's about Illyriad or not.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1390
Printed Date: 17 Apr 2022 at 05:33
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: The Almost Perfect Battle
Posted By: fluffy
Subject: The Almost Perfect Battle
Date Posted: 27 Dec 2010 at 19:08
Attackers:Unit:Quantity:Casualties:Survivors:
Commander: Attack1Runerider1Damaged for 99, 1 health remains.
Troops:Axmen3513501
Commander: Attack2Runerider1Damaged for 99, 1 health remains.
Troops:Axmen3113101


Defenders:Unit:Quantity:Casualties:Survivors:
Troops:Protectors4464460
Troops:Stalwarts3563560
Troops:Bowmen2732730
Troops:Death Packs3543540
Troops:Grey Wolves4964960


So Close!



Replies:
Posted By: Kumomoto
Date Posted: 27 Dec 2010 at 20:24
That's what I would call a Pyrrhic victory!


Posted By: G0DsDestroyer
Date Posted: 28 Dec 2010 at 01:20
MIne would've died, i just know it!Unhappy
fluffy and his magic...


-------------
http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin


Posted By: Iduna
Date Posted: 29 Dec 2010 at 19:06
well there has to be a winner one way or the other


Posted By: Hora
Date Posted: 29 Dec 2010 at 19:11
I think they flipped coins at the end,... and the NPC just had bad luck.
Or Fluffy really has some spell for magically influencing coins in midair Wink


Posted By: Anjire
Date Posted: 29 Dec 2010 at 23:06
Do the commanders recover the 99 health points faster than it would take to resurrect the commander if they had died?


Posted By: The_Dude
Date Posted: 30 Dec 2010 at 00:25
Anjire, they will recover enough to surive the next battle if victorious.


Posted By: Anjire
Date Posted: 30 Dec 2010 at 06:09
I am more curious as to which would net a faster return to full health.  (2 per hour base means at least 2 full days, right?)


Posted By: The_Dude
Date Posted: 30 Dec 2010 at 15:12
That would depend on how high the commander's level at death is.  Bigger cmdrs take longer to resurrect.
 
But 100% health is not important.


Posted By: King EAM
Date Posted: 30 Dec 2010 at 18:25
Whoa... Shocked

-------------
"It's hard to know until you're a Crow"


Posted By: The_Dude
Date Posted: 30 Dec 2010 at 19:34
Originally posted by King EAM King EAM wrote:

Whoa... Shocked
I'm guessing that is shock at my statment regarding 100% health...
 
If your Cmdr has a battle at 100% and loses 25% health.  Now he is at 75%.  And lets say his health is now 75/100
 
In his next battle, again he loses 25% health...This time it is 75 health x 25% = 18.75...so 19 points lost ...remaining health = 56.
 
As long as he wins the battle, no matter his starting health, he will survive (excepting Defy Death randomness).
Battle 1 (16% damage)

Commander: Yeoman

Yeoman

1

Damaged for 16, 84 health remains.

 

2nd battle less than 1 hour later (8% Damage):

 

Commander: Yeoman

Yeoman

1

Damaged for 7, 81 health remains.



Posted By: kicking5251
Date Posted: 31 Dec 2010 at 05:07
well back to the original  topic....

I still can't get over the fact that fluffy took on more than 5x  his company size and won Shocked


Posted By: some random guy
Date Posted: 31 Dec 2010 at 19:08
Good commanders.  They have a HUGE effect on the outcome of battles.

-------------
Soon, very soon, my name will become synonymous with chicken alfredo.... mmm.... chicken alfredo....


Posted By: The_Dude
Date Posted: 31 Dec 2010 at 19:35
I don't think that Fluffy's outcome was heavily influenced by commanders.  First off, Fluffy was on attack with T2 Cav leading T1 swords.  So leader divisional attack bonuses were not applicable.
 
Also, Fluffy attack with 662 units vs. 1926 units.  Roughly a 1:3 ratio which he just eeked out a win with.  But this ratio of 1:3 is about what I experience when I attacked NPC's.  So I think this outcome was predicitable to be close as it was.


Posted By: fluffy
Date Posted: 31 Dec 2010 at 21:55
actually, both my commanders are fully leveled in personal attack and axeman division bonus :)


Posted By: The_Dude
Date Posted: 31 Dec 2010 at 22:01
As I understand Divisional Attack Bonuses are only applied to the same unit type as the Cmdr.  So your Runerider Cmdrs would only apply Divisional Attack bonuses to Cav units under thier command.  The Axemen would receive no Divisional Attack bonus from the Runerider Cmdrs.


Posted By: fluffy
Date Posted: 31 Dec 2010 at 22:08
why would there be divisional attack bonuses for other unit types then?  If an axemen couldn't recieve a bonus from a runerider commander, why would that skill even be available then?


Posted By: The_Dude
Date Posted: 31 Dec 2010 at 22:23
Those Attack bonuses are telling what type of Defending Unit the bonus applies to.  So a Runerider with Division Sword Attack bonus will apply that bonus to his division's Runeriders attacking Sword units.


Posted By: fluffy
Date Posted: 31 Dec 2010 at 22:48
according to this it isn't

http://forum.illyriad.co.uk/commander-bonuses_topic1346.html - http://forum.illyriad.co.uk/commander-bonuses_topic1346.html


Posted By: The_Dude
Date Posted: 31 Dec 2010 at 23:23
ok, i'm lost then.


Posted By: Kumomoto
Date Posted: 31 Dec 2010 at 23:32

Division attack bonuses apply to that type of troop. So the sword ones give the bonus to sword units attacking...



Posted By: The_Dude
Date Posted: 31 Dec 2010 at 23:50
OK.  Now I have to actually remember that straight.  Free advice: Don't get old.


Posted By: fluffy
Date Posted: 01 Jan 2011 at 02:56
Originally posted by The_Dude The_Dude wrote:

OK.  Now I have to actually remember that straight.  Free advice: Don't get old.

Hows the alternative?



Posted By: HonoredMule
Date Posted: 01 Jan 2011 at 05:09
Pull a Merlin.



Print Page | Close Window

Forum Software by Web Wiz Forums® version 12.03 - http://www.webwizforums.com
Copyright ©2001-2019 Web Wiz Ltd. - https://www.webwiz.net