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War and Peace in Illyriad

Printed From: Illyriad
Category: Miscellaneous
Forum Name: The Caravanserai
Forum Description: A place to just chat about whatever takes your fancy, whether it's about Illyriad or not.
URL: http://forum.illyriad.co.uk/forum_posts.asp?TID=1348
Printed Date: 17 Apr 2022 at 18:06
Software Version: Web Wiz Forums 12.03 - http://www.webwizforums.com


Topic: War and Peace in Illyriad
Posted By: The Con Orc
Subject: War and Peace in Illyriad
Date Posted: 09 Dec 2010 at 19:20
Hey guys,
 
 
  I've noticed something quite disappointing in this game.  Most of the players have their alliances allied with alliances, so you could have one alliance have a defense pact with 20 others. This makes war very hard to accomplish, and on that note.  I have noticed even though this is a war game, people just tend to drift towards peace.  Any act of violence tends to drift towards the offender being wiped out by EVERYONE. 
  So in short, this game has now become a upgrade your cities kind of game.
Any thoughts?
 
 
"Do not attack me or my alliance"



Replies:
Posted By: G0DsDestroyer
Date Posted: 09 Dec 2010 at 19:26
The one big problem with war games is this too many allies.
And the bad guys find their so called "allies" abandoning them in fear because they will be wiped off the map if they choose to help the bad guys.
Even using diplomats in this game is difficult because of the implications of using them is basically the same as sending a military operation.


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http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin


Posted By: The Con Orc
Date Posted: 09 Dec 2010 at 19:32
Exactly, so honestly the only reason I keep playing is: 1, i want my city to have the pretty graphics, and 2, every other mmo, is very easy-no real players,- or i have to do a pesky download.


Posted By: bartimeus
Date Posted: 09 Dec 2010 at 19:47
This isn't a war game as much as it is a Diplomacy game. 

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Bartimeus, your very best friend.


Posted By: The Con Orc
Date Posted: 09 Dec 2010 at 20:12
and which and diplomatic action is taken as a threat and results in a usual war.


Posted By: The_Dude
Date Posted: 09 Dec 2010 at 20:13
My view is that this not a game at all.  It lacks Victory Conditions.  It lacks an ending.
 
Instead, I see this as a Social Network with armies.  The best RL analogy is prison where everyone must join a prison gang in order to survive.  And many of the prison gangs employ "beat ins" whereby the initiate is first given a whupping before being allowed in the gang and "enjoying" the benefits of gang protection.  And even once in a gang, members are bought and sold like a prison whores.
 
Illy equivalents:
Beat in...Like TMM, an alliance attacks a recruit until the recruit joins.
Prison whore trading...When an alliance is gang-banged and the suriving members are distributed among the victorious alliances as war prizes.
 
In Illy, War means Death.   It means a player's cities will be destroyed...which means the defeated player has sacrificed a lot of time building something that is now gone.  Rational players do not risk destruction of something they have worked long and hard to create.  Hence, the "drift" towards peace.  In this sense, Illy is like the RW - successful economies avoid total war as the cost exceeds the benefits.
 
There are alliances that enjoy letting evil-doers hang around so the evil-doer can rebuild and misbehave again - and then the so-called "good guys" can beat up the evil-doer again.  Repeat, Rinse.  This is the history of Nige/alts.  This is the plan of many of the alliances currently battling Nige/alts.  However, there are some truly good guys that intend to completely eliminate Nige/Alts.  I have serious doubts this will actually occur.  To my eye, the "good guys" that play this way are actually the truly evil ones...Evil is the absence of Good.  When Good Men stand idle, evil occurs.  A truly Good Man must ALWAYS WORK towards creating Good.
 
The absence of a substantive, game-oriented reason for conflict leads players to boredom.  And in their boredom, they become suicidal and start wars for no reason except to get themselves destroyed.  Tubana of Medival Knights and many of White Co leaders suffered from this disease.
 
I have high expectations for the upcoming Faction AI.  My hope is that the factions will create a game-oriented reason for real players to engage in conflict.  And thus transform Illy into a Game with a Social Network.
 
Fingers crossed.


Posted By: G0DsDestroyer
Date Posted: 09 Dec 2010 at 20:19
Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 


Not really, especially because of the destruction it causes.
Any War here seems to be the equivalent of a World War


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http://live.xbox.com/en-US/MyXbox/Profile?gamertag=G0DsDestroyer" rel="nofollow - Tia mi aven Moridin isainde vadin


Posted By: The Con Orc
Date Posted: 09 Dec 2010 at 20:25

nto to mention there seems to be a large amount of paranoid players, "i.e if i send 200 swords to a player thats near smaller players everyone will jump on the bandwagon



Posted By: King EAM
Date Posted: 09 Dec 2010 at 20:33
Originally posted by G0DsDestroyer G0DsDestroyer wrote:

Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 


Not really, especially because of the destruction it causes.
Any War here seems to be the equivalent of a World War
 
So true.... Wink


Posted By: lorre
Date Posted: 09 Dec 2010 at 20:40
while some people are taking over and noone notices muhahahaha
/me looks innocent
XD jk i like this game more then other "war" games where u bassicly have no chance if u join in later
and i agree that this is more like real world war is costly XD


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The battlefield is a scene of constant chaos. The winner will be the one who controls that chaos, both his own and the enemies.
Napoleon Bonaparte


Posted By: Faldrin
Date Posted: 09 Dec 2010 at 20:52
Or make it worth fighting over good sovereignty squares remove the range penalty for sovereignty and replace it by something else like cost goes up with number of sov you have.

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Posted By: The Con Orc
Date Posted: 09 Dec 2010 at 22:04
I'm personally not waiting for the AI npc's  AI truly stands for Artificial Idiots. 
Only thing keeping me going is making sure my alliance survives. It survives and i accomplished my goals


Posted By: some random guy
Date Posted: 10 Dec 2010 at 01:18
Originally posted by bartimeus bartimeus wrote:

This isn't a war game as much as it is a Diplomacy game. 

Diplomacy is war with words-some famous guy


Posted By: The_Dude
Date Posted: 10 Dec 2010 at 03:22
SRG -  Are you warping the Clauswitz "War is politics by another means."Cool


Posted By: some random guy
Date Posted: 10 Dec 2010 at 04:46
Probably.  I can never remember any of those guys names.


Posted By: Kurfist
Date Posted: 26 Oct 2011 at 02:17
this is the day to bring back old threads of mine apparently.

Isn't this a topic still discussed today?


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Patience is a virtue, resource giving is a sin


Posted By: SunStorm
Date Posted: 26 Oct 2011 at 04:10
Kurfist - why do you keep using this old account to troll the forums?  Use your new one - we know who it is already.  

On a side note, thanks for posting in here.  I had never read this thread before and it still seems to hold true today.  

The GM's need to make some epic battle (like that heart of corruption thing) that we call all join in "mob mentality towards a poor plant" and keep it from taking over.  (I believe the heart works in the opposite way, the more you send to it the bigger it gets).

Or perhaps a new faction that decides to siege all the players in the middle kingdom!  And each alliance has to rally to save their mates.  We need multiplayer events that involves everyone.

Just some thoughts...


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: scottfitz
Date Posted: 26 Oct 2011 at 04:13
Have no fear Sunstorm, things are beginning to heat ip in illy!


Posted By: Kurfist
Date Posted: 26 Oct 2011 at 04:13
Trolling the forums?

Considering I'm a player a hunted player by the late attempts of Lorre by the way, I am entitled to the useage of the forum.  Bringing back a thread I started back in the day is no trolling, personally i think when some people make suggestions that were suggested ten billion years ago that couldnt be bothered to look it up to see if anyone else already posted it is trolling.

This is trolling by the way "  well this was edited on second thought but everyone here gets the gist of what how someone can trully troll, via insulting.blah blah blah.
What i said above was not trolling, just because you don't agree with my persona does not label me as troll.

Nuff said.


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Patience is a virtue, resource giving is a sin


Posted By: The_Dude
Date Posted: 26 Oct 2011 at 05:26
Originally posted by scottfitz scottfitz wrote:

Have no fear Sunstorm, things are beginning to heat ip in illy!
"beginning to heat up"?

I'd say Illy is running hot, presently.  Wink


Posted By: The_Dude
Date Posted: 26 Oct 2011 at 05:27
Oh...for the community to remember... Kurfist = The Con Orc.


Posted By: Kurfist
Date Posted: 26 Oct 2011 at 13:50
Didn't I say that?

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Patience is a virtue, resource giving is a sin


Posted By: SunStorm
Date Posted: 27 Oct 2011 at 03:33
Kurfist...  I already have a spy in your new alliance.  

I believe in second chances, but you are on your third...  fourth maybe?  I have lost track.  

Why must you lead out an alliance when you have a reputation of abandonment?  How can people believe you will do anything but this?


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Kilotov of DokGthung
Date Posted: 27 Oct 2011 at 04:07
Originally posted by SunStorm SunStorm wrote:

Kurfist...  I already have a spy in your new alliance.  

I believe in second chances, but you are on your third...  fourth maybe?  I have lost track.  

Why must you lead out an alliance when you have a reputation of abandonment?  How can people believe you will do anything but this?

well stating that does not really give you an aura of respectability. infiltrating an ally is already a vile thing to do, let alone brag about it..
even if Kurfist has many different names, and i mean LOTS, he was around here before way before you started playing. Maybe his experience can balance out his frequent exploits and trials whit alliances?
well probably Kurfist feels he got that thing for leading alliances...
what people believe is up to them to decide i think, kind sir...
respects...byeee


P.S
funny this colour stuff
yayyyy!


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my words on this forum are from me alone.
DLords official words only come from HighKing Belargyle


Posted By: SunStorm
Date Posted: 27 Oct 2011 at 04:29
Kilo, agreed - He is an excellent leader.  He helps the new players out - gets them going - but what happens when this alliance falls to the same pattern as the others?  Should we just stand by and watch it happen?  How many players has he left to rot when he has his accounts suspended?

I will agree, having a spy isn't anything to be proud of - but what he has done to two (two that I know of, maybe more) alliances already is far worse.  I have more to say which cannot be said here - so i am taking this to PM.

*btw, glad you used the colors.  more players should*


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Aurordan
Date Posted: 27 Oct 2011 at 07:43
Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?


Posted By: Kurfist
Date Posted: 27 Oct 2011 at 13:53
Originally posted by SunStorm SunStorm wrote:

Kilo, agreed - He is an excellent leader.  He helps the new players out - gets them going - but what happens when this alliance falls to the same pattern as the others?  Should we just stand by and watch it happen?  How many players has he left to rot when he has his accounts suspended?

I will agree, having a spy isn't anything to be proud of - but what he has done to two (two that I know of, maybe more) alliances already is far worse.  I have more to say which cannot be said here - so i am taking this to PM.

*btw, glad you used the colors.  more players should*


Funny by that aspect Veci goes under the same category.  Tried to tear apart nightbringers, Nightbringers lost a few members in that time period they probably wont ever get back.

but back to me.

" but what happens when this alliance falls to the same pattern as the others?  Should we just stand by and watch it happen?  How many players has he left to rot when he has his accounts suspended?"

first, i like the color, some kind of red?
second.  lets think back..lets go in time...

Ah AtH, liked etc.  ah AtH publicly recollects on global about the good ol days before you were there Sunstorm ;)  ahh wait people realize AtH has been there forever, and is not the person they thought was doing a good job with his alliance. bam, persecution.   meltdown- even worse leader.

this can go into different examples here - like a brandnew high school teacher, very good reviews, then some parent realized he smacked a kid and everyone forgets what he had accomplished and make his life hell to the point he commits suicide. 

Little extreme but in a way it's the same. Now lets look at the present.  Skullcrushers still functioning, still recruiting.  stuck around there until i had a guy who knew how to lead that wanted to lead, he did.

EOQ now ITL, DWX, more then happy to lead. 

and now with an exodus technology, nothing will be forever. You could attack me i guess,  i dont know. i dont care.  the fact my current members follow me shows what.

think on that.




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Patience is a virtue, resource giving is a sin


Posted By: Kurfist
Date Posted: 27 Oct 2011 at 13:54
Originally posted by Aurordan Aurordan wrote:

Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?


I can keep him/her around.  I don't really care as long as the player builds up.


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Patience is a virtue, resource giving is a sin


Posted By: Corwin
Date Posted: 27 Oct 2011 at 15:01
Originally posted by The Con Orc The Con Orc wrote:

Hey guys,
 
 
  I've noticed something quite disappointing in this game.  Most of the players have their alliances allied with alliances, so you could have one alliance have a defense pact with 20 others. This makes war very hard to accomplish, and on that note.  I have noticed even though this is a war game, people just tend to drift towards peace.  Any act of violence tends to drift towards the offender being wiped out by EVERYONE. 
  So in short, this game has now become a upgrade your cities kind of game.
Any thoughts?
 
 
"Do not attack me or my alliance"

War being hard to acclomplish isn't necesary a bad thing. It makes it a challenge. Maybe players should be warned for this fact. If you want to start a war, make very sure you have enough allies or make sure your enemy has not enough. The fact that players seem just to be townbuilding doesn't mean they really do. For all you know they are all trying to create a scenario in which they can act out a war, but as others do the same no one dares to start out of fear to be utterly destroyed. Not saying this is the case, but it could be. 
Maybe this is a wargame that takes a lot of preparation before someone can risk to start the actual war. But I also like the fact this game is fun for players who don't like a wargaming style. I agree that players shouldn't be wiped out for being in a war. The winning side could ask for a weekly amount of resources instead of destroying all towns of losing side. That way they loser is punished and winner gets refund for lost income. But it seems hard for people to come together on what would be fair amounts.



Posted By: LordOfTheSwamp
Date Posted: 27 Oct 2011 at 15:59
Originally posted by Corwin Corwin wrote:

Maybe this is a wargame that takes a lot of preparation before someone can risk to start the actual war. But I also like the fact this game is fun for players who don't like a wargaming style. I agree that players shouldn't be wiped out for being in a war. The winning side could ask for a weekly amount of resources instead of destroying all towns of losing side. That way they loser is punished and winner gets refund for lost income. But it seems hard for people to come together on what would be fair amounts.

(Hurrrrahhhhh for Corwin - thread back on topic!)

Underneath this, is the question of what sort of game this.

What is undeniably true, is that it's a city-builder. You have no build cities. No option. Whatever else you want to do, you have to build up your city.

After that, there are clearly some extensive military elements, including the ability to wage war on other players. Does that make it a wargame? That's arguable. But what I have noticed is that "it's a wargame" is generally the rallying cry of the bully - of the militarily-strong player who wants to make life miserable for weaker players. So, I'd be suspicious of that claim. But it can be plausibly made.

So, Illyriad is a city builder. And it can be a war game if you wish.

You can, of course, also play it as a "tournament game", where you only use your armies for consensual PvP or PvE combats. (That's pretty well what I'm doing. I started following this path at Tournament #2; then when Tournament #3 became the preserve of about 2 dozen huge players I started thinking of ways to democratize tournament-style play. Hence, Lords of Frost, illyolympics, me cheerleading for SunStorm's seize-a-city challenge, etc.) But that's actually a sort of wargamer who has taken an abstinence pledge. (Or more accurately, someone with the capability to be a wargamer, but who has made the conscious decision not to act like a ****head.)

Can it also be a diplomatic game, or a trading game? The developers would obviously like people to play that way, judging by the text of the front page. But how possible is it?

I started out wanting to trade, as there was then talk of "Trade v2"; but I got bored trading after about 6 months; once Trade v2 does come in, perhaps this will make a trading path more viable, as a long-term focus, particularly if it can un-hitch trade from military. (Right now, to be militarily strong you need to build lots of weapons... and to have something to trade you need to build lots of weapons... so it isn't really an alternative path! That's why so many militarily strong players also have lots of gold - they make weapons to build troops, and when they max on troops they sell the surplus.)

Diplomacy? Hmmm. I'm very intrigued by what people like Conclave are doing. But it does strike me that with one simple rule change (and no doubt the wargamers have already petitioned the GMs demanding this, as they'll hate the idea that there is someone they can't **** on) they will immediately become very vulnerable to the wargamers.

Which kind of brings me to my point. You can play this game lots of ways. You can play it purely as a city builder. You can play it as a wargame - which it can be. You can play it as a game of trade or subterfuge - though your options are more limited there. But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.


Posted By: SunStorm
Date Posted: 27 Oct 2011 at 17:34
WOW!  Corwin and Kurdruk - Excelent posts!

For me, building and diplomacy are my guilty pleasures in the game.  However, I would like more tournaments (1) where all players can become involved regardless of their size in the game and (2) where players can direct their troops to something other than other players. 

GM Luna and I have been discussing future tournaments...  I will continue to work with her on game hosted events - meanwhile, Kurdruk and I are tossing about some ideas for player run tournaments. Hopefully this will engage people more in the war aspect, as well as the peace aspect...

Now to address the other posts I made: 
Originally posted by Kurfist Kurfist wrote:

Originally posted by Aurordan Aurordan wrote:

Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?
I can keep him/her around.  I don't really care as long as the player builds up.
Sorry for my poor public display.  There is no "spy" - I simply wanted confirmation that you have yet another alliance...  It is as I suspected. 

Edit:  corrected color (^_^) 


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Kumomoto
Date Posted: 27 Oct 2011 at 18:01
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


Very interesting post! I would posit, though, that non wargamers have trump cards as well... Namely diplomacy. My example is TMM. Small guys were getting picked on and, without much military might of their own, ended up wiping out the bullies through personal diplomacy. While this is a quite clear cut case, I think there are many more cases for personal or alliance relationship building as a strategy. If a player or an alliance wishes to play the game primarily as a social game, I would argue that they can do so and do so really well. And they can do so without necessarily automatically losing to the wargamer...




Posted By: Kurfist
Date Posted: 27 Oct 2011 at 18:40
Originally posted by SunStorm SunStorm wrote:

WOW!  Corwin and Kurdruk - Excelent posts!

For me, building and diplomacy are my guilty pleasures in the game.  However, I would like more tournaments (1) where all players can become involved regardless of their size in the game and (2) where players can direct their troops to something other than other players. 

GM Luna and I have been discussing future tournaments...  I will continue to work with her on game hosted events - meanwhile, Kurdruk and I are tossing about some ideas for player run tournaments. Hopefully this will engage people more in the war aspect, as well as the peace aspect...

Now to address the other posts I made: 
Originally posted by Kurfist Kurfist wrote:

Originally posted by Aurordan Aurordan wrote:

Surely your spy would have been more useful and secure if you hadn't announced to the world that you had one?
I can keep him/her around.  I don't really care as long as the player builds up.
Sorry for my poor public display.  There is no "spy" - I simply wanted confirmation that you have yet another alliance...  It is as I suspected. 

Edit:  corrected color (^_^) 


You know what Sunstorm, I'll give you updates on my alliance as i go on, clearly you are a PR player *public relations* so why not make it easier for both of us?


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Patience is a virtue, resource giving is a sin


Posted By: SunStorm
Date Posted: 27 Oct 2011 at 20:19
Kumo - very good point.

Many fail to see past their enemy to who is right behind them ready to come to their aide.  I remember Corwin (I think) mentioning this though as a problem with Illyriad.  If I (A) upset someone else (B) so they call (C) which means (D) and (E) come in and we all get (F)'d by the whole process...

*mental note - try not to end with (F) in the future*



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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Aurordan
Date Posted: 27 Oct 2011 at 21:21
Originally posted by SunStorm SunStorm wrote:

Sorry for my poor public display.  There is no "spy" - I simply wanted confirmation that you have yet another alliance...  It is as I suspected. 

Edit:  corrected color (^_^) 

Sneaky.  I'll have to watch you. Tongue

I think in this game, much like in real life, no matter how "peaceful" you may be, you have to maintain forces sufficient to defend yourself against your neighbors.  Pacifism isn't going to work for people to try to just opt out of war, you need to be well enough defended that it isn't worthwhile. 


Posted By: SunStorm
Date Posted: 27 Oct 2011 at 22:51
I rather like the idea of having a one square island that nobody can siege - lol...  though bad for growth.

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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Kurfist
Date Posted: 27 Oct 2011 at 23:48
it can still be thieved and sabotaged into submission though.

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Patience is a virtue, resource giving is a sin


Posted By: SunStorm
Date Posted: 28 Oct 2011 at 03:01
Yeah, I had thought about that... all diplomats and armies can still get through.  LoL - so it sounds like a good idea in theory, but not in practice.  

*contemplates moving to the Illyriad moon*

Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have?  (0.o)


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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: Rill
Date Posted: 28 Oct 2011 at 03:19
Kurdruk said:

But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


I do not agree.

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out.  If anyone is interested in this sort of challenge, contact me in game and we can decide on the rules, including what would constitute "being driven out."

All in good fun, of course.


Posted By: Kurfist
Date Posted: 28 Oct 2011 at 03:27
Originally posted by SunStorm SunStorm wrote:

*contemplates moving to the Illyriad moon*

Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have?  (0.o)


Illyriad is NOT fictional! <.<


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Patience is a virtue, resource giving is a sin


Posted By: Manannan
Date Posted: 28 Oct 2011 at 03:29
Originally posted by SunStorm SunStorm wrote:

Yeah, I had thought about that... all diplomats and armies can still get through.  LoL - so it sounds like a good idea in theory, but not in practice.  

*contemplates moving to the Illyriad moon*

Hey - GMs/Devs - Since Illyriad is a fictional place, how many moons does it have?  (0.o)

Logic and scientific research says one... I only see one through my research, that being the one at the top of the screen that shows the lunar phase. That would be the one in phase with the RL one. Same as the seasons are (near enough) in phase with the RL ones.


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Manannan
Date Posted: 28 Oct 2011 at 03:34
Originally posted by Rill Rill wrote:

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out.  If anyone is interested in this sort of challenge, contact me in game and we can decide on the rules, including what would constitute "being driven out."

Refer to my IGM... The later is already in progress technically.


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: Kurfist
Date Posted: 28 Oct 2011 at 03:35
Originally posted by Rill Rill wrote:

Kurdruk said:

But whatever style you choose, the wargamers have the trump card: a wargamer can drive the peaceful players out of the game; they do not have any equivalent power.


I do not agree.

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out.  If anyone is interested in this sort of challenge, contact me in game and we can decide on the rules, including what would constitute "being driven out."

All in good fun, of course.


Wargamers have the trump card in theory, but pacifists have the power of Illy NATO on their side, we've all seen what happens to the Wargamer when he attacks a supposedly *says supposedly because who knows for sure the victim is a pacifist?* peaceful non pvp player.  He gets killed for breaching the players rights.

Another thing, we know there are unwritten laws, write the damn laws <.<

It's confusing as hell when you're confident theres some sort of rights law in NATO illy that prohibits action X but you dont know the details so you go ahead and so on.

Edit:

and another thing, lets go form some new nations other then NATO.


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Patience is a virtue, resource giving is a sin


Posted By: Manannan
Date Posted: 28 Oct 2011 at 03:50
Originally posted by Kurfist Kurfist wrote:


Wargamers have the trump card in theory, but pacifists have the power of Illy NATO on their side, we've all seen what happens to the Wargamer when he attacks a supposedly *says supposedly because who knows for sure the victim is a pacifist?* peaceful non pvp player.  He gets killed for breaching the players rights.

Another thing, we know there are unwritten laws, write the damn laws <.<

It's confusing as hell when you're confident theres some sort of rights law in NATO illy that prohibits action X but you dont know the details so you go ahead and so on.

Edit:

and another thing, lets go form some new nations other then NATO.

Firstly the pacifists don't need the Illy NATO on their side to make a player to quit regardless of if the player is a warmonger or not. Maybe an Illy UN (yes I know this sounds kind of like the IllySPN network from the last tournament) wouldn't be such a bad idea. I know it has been banded about by a whole load of alliance leaders for a few months... Don't deny it you buggers!

Secondly NATO is NOT a nation!!! It's a multi-national defence pact! Mainly North America and Western Europe. Yes it's basically a coalition... Conspiracy theorists can make what they want to from that.


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Doesn't look good... doesn't look bad either!

"Manananananananananan, so long Sir, and thanks for all the fish." ~ St.Jude


Posted By: SunStorm
Date Posted: 28 Oct 2011 at 03:52
Originally posted by Kurfist Kurfist wrote:

Illyriad is NOT fictional! <.<
(0.o) I recommend counseling...

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"Side? I am on nobody's side because nobody is on my side" ~LoTR



Posted By: LordOfTheSwamp
Date Posted: 28 Oct 2011 at 09:07
I'd like to make a distinction between the way the rules work, and the way the community works.

The rules absolutely favor wargamers. By wargamers, I mean people who play this as a war game - who favor military units, know how to use them, and want to use them. I do not necessarily mean aggressive or antisocial players. H? are wargamers - very impressive wargamers, as it happens.

The community is very different. This is not how the rules work, but how the dominant players choose to play within those rules. So, when people say "ah, but the evil bully cannot prosper, because of alliances / diplomacy / H? /whatever" that's what they mean. If a wargamer gets out of line, a bigger bunch of wargamers will stomp on him. That has nothing to do with the rules, and everything to do with how the big wargamers choose to exercise the power that the rules have given them. (This is also, in its detail, highly arguable. I personally think that the people who see "the community" / the lynch-mob in waiting / H? and it's hangers-on /whoever as "NATO" are either deluding themselves or just sucking up. But that's a topic for another post, no doubt.)



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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.


Posted By: LordOfTheSwamp
Date Posted: 28 Oct 2011 at 09:22
Originally posted by Rill Rill wrote:

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out. 

Not really.

The wargamer can launch a siege.

The peaceful player, who has small armies and hasn't bothered with the siege tech or units, either fails to defend against the siege and gets driven out, or defends himself and doesn't.

I was chatting to one small player who expects to have a siege army ready by the time he hits population 3000 in his capital. That looks very doable to me (though a slightly inefficient build!)

Meanwhile, if we take alliances like Free Trade Guild and Conclave at their words (and assume they aren't building wargame-style abilities), then what would they do if attacked by such a player? Say "ah, I shall be revenged! - see, I have placed orders on the Market!" or "mwahahahaha! now I shall retaliate by Spying you to death!"...?

They have no recourse in the rules - only (they hope!) in the community.


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"A boy is building sandcastles on a beach. You go and kick down his castle. You could say that it only reflects how you play with sandcastles. Others may think it reflects who you are." - Ander.


Posted By: Rill
Date Posted: 28 Oct 2011 at 09:31
There's one problem with your reasoning.  A peaceful player has no need for armies -- and thus no need for cities to support them.

Siege all my cities to the ground, and I will simply rebuild them.  I LIKE building cities.


Posted By: Thexion
Date Posted: 28 Oct 2011 at 10:53
As I see it war is not something that player can ignore in illyriad. Game is not farmville and I don't think it should be. In my opinion war should be option for everyone also for the smaller players. But point is that even if you can't ignore war you don't have to be the aggressor if you don't wish to. 

Also Id like to point out that if people quit because loosing a war and loosing part of cities its not sieging someone out. Sieging all of someones cities is and even then you can still continue if you really wish. As rill says.  I don't doubt that big player with lot of diplomats could drive peaceful players out of game too with constant rampage and stopping him from building his cities.  

As the same way diplomacy (not diplomatic units) and mostly diplomacy between alliances and real players,  is also important in the game and cannot be ignored as many has noticed to their demise. And the game gives a good opportunity for people to discuss in the forums and in the chats. 

Community of the game is important but people tend to over emphasis on it. Community is not something that has one mind and especially it does not have same opinion as I do or you do. It can only agree about some quite essential things like "new players should not be bullied out of the game".    



Posted By: Southern Dwarf
Date Posted: 28 Oct 2011 at 12:02
Originally posted by Rill Rill wrote:



There's one problem with your reasoning.  A peaceful player has no need for armies -- and thus no need for cities to support them.

Siege all my cities to the ground, and I will simply rebuild them.  I LIKE building cities.


Invitation?

I see the problems with Illyriad war now because a VALAR player destroyed my illusion of a safe place by settling nearby. I was driven by the illusion to only have Alliance and Confed players around and then this city pops up. As much as I wish to wipe that out I know it would be the end of me. But it is a security breach for me especially since I don't trust that alliance anymore since the last war and even with its reform. Paranoia gets everyone I fear.

And I would like undetectable spells which allow me to wipe that city out since magic is by far my favorable tool in Illy.


Posted By: Kurfist
Date Posted: 28 Oct 2011 at 13:54
Originally posted by SunStorm SunStorm wrote:

Originally posted by Kurfist Kurfist wrote:

Illyriad is NOT fictional! <.<
(0.o) I recommend counseling...


I was joking..


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Patience is a virtue, resource giving is a sin


Posted By: Kumomoto
Date Posted: 28 Oct 2011 at 16:14
Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:

Originally posted by Rill Rill wrote:

It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out. 

Not really.

The wargamer can launch a siege.

The peaceful player, who has small armies and hasn't bothered with the siege tech or units, either fails to defend against the siege and gets driven out, or defends himself and doesn't.

I was chatting to one small player who expects to have a siege army ready by the time he hits population 3000 in his capital. That looks very doable to me (though a slightly inefficient build!)

Meanwhile, if we take alliances like Free Trade Guild and Conclave at their words (and assume they aren't building wargame-style abilities), then what would they do if attacked by such a player? Say "ah, I shall be revenged! - see, I have placed orders on the Market!" or "mwahahahaha! now I shall retaliate by Spying you to death!"...?

They have no recourse in the rules - only (they hope!) in the community.


I disagree. I think that being a "Social" Player as opposed to a "Wargamer" is probably a much, much more powerful defense for all but the largest players in the game (and probably for them too). Building good relationships with other alliances is infinitely stronger than what one player could accomplish. Therefore, I think the "Social" players have the ultimate trump card (a number of friendly alliances) over the wargamer... And if you are a player who wants to focus on trade, or magic, or diplomacy and has no wish to really pursue the military side of the game, I think this is a very viable option to ensure your defense.

And no, I'm not just talking about this "IllyNATO". It applies to any small players or alliances building good relationships with other alliances.

Btw. I don't understand the notion of this IllyNATO. The Coalition that formed against Valar was united in their interests against Valar. After they evaporated, the Coalition ended. It's possible that there could be overarching interests amongst the same alliances in the future, but, imo, getting that many groups together isn't easy and therefore is unlikely.



Posted By: Celebcalen
Date Posted: 28 Oct 2011 at 17:17
Originally posted by Kumomoto Kumomoto wrote:


Originally posted by LordOfTheSwamp LordOfTheSwamp wrote:


Originally posted by Rill Rill wrote:



It might be an interesting challenge sir, to see whether a wargamer could drive a peaceful player out of Illy -- or whether a peaceful player could drive a wargamer out. 


Not really.

The wargamer can launch a siege.

The peaceful player, who has small armies and hasn't bothered with the siege tech or units, either fails to defend against the siege and gets driven out, or defends himself and doesn't.

I was chatting to one small player who expects to have a siege army ready by the time he hits population 3000 in his capital. That looks very doable to me (though a slightly inefficient build!)

Meanwhile, if we take alliances like Free Trade Guild and Conclave at their words (and assume they aren't building wargame-style abilities), then what would they do if attacked by such a player? Say "ah, I shall be revenged! - see, I have placed orders on the Market!" or "mwahahahaha! now I shall retaliate by Spying you to death!"...?

They have no recourse in the rules - only (they hope!) in the community.


I disagree. I think that being a "Social" Player as opposed to a "Wargamer" is probably a much, much more powerful defense for all but the largest players in the game (and probably for them too). Building good relationships with other alliances is infinitely stronger than what one player could accomplish. Therefore, I think the "Social" players have the ultimate trump card (a number of friendly alliances) over the wargamer... And if you are a player who wants to focus on trade, or magic, or diplomacy and has no wish to really pursue the military side of the game, I think this is a very viable option to ensure your defense.


Is interesting Kumo that you use the term " Social" player whereas Rill actually poses the dilemma between a "peaceful player" and a wargamer. There is a distinct difference between the two. If you are saying that there no peaceful players in this game but there are wargamers and social networkers then I would agree with you.

Quite rightly you draw attention to the importance of the "Social" element as being a key to success in Illyriad highlighting the need to build good relationships with other alliances. This also applies to individual relations where the most successful players recognise that they must "social network" with individuals accross several alliances to be successful. Inevitably this involves politics of some kind according to the needs of any one element of the network at any one time.

I have said that social networkers are not necessarily "peaceful players" or peaceful alliances . At the top end of the ranking they will seek successs as much as a wargamering player or alliances and they will work to eliminate those that threaten or stand in their way. Whilst they may not have the armies or combat experience to attack a foe they will not think twice about utilising their social network to produce information and disinformation to ensure that they can engage, by proxy, those who do.

To paraphrase Teddy Roosevelt . Social players speak softly and know someone who carries a big stick.

In reality there are very few pacifists in the top echelons of Illy.

Originally posted by Kumomoto Kumomoto wrote:


Btw. I don't understand the notion of this IllyNATO. The Coalition that formed against Valar was united in their interests against Valar. After they evaporated, the Coalition ended. It's possible that there could be overarching interests amongst the same alliances in the future, but, imo, getting that many groups together isn't easy and therefore is unlikely.


Quoted for truth

Edit: T Roosevelt phrase edited to avoid ambiguity


Posted By: Celebcalen
Date Posted: 29 Oct 2011 at 12:41
Hi kurfist

I am unable to reply to your message as your IGM box is full

Celebcalen



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